Davik Kang

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About Davik Kang

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  1. I've been trying to combine the two mods together too. What I did to merge them is: 1. Download both the Hardcore mod and the Improved AI mod. 2. Look in the "Source Scripts" folder of the Hardcore mod. You will notice a few source script (nss) files. Open "Hardcore_mod.nss" in a text editor and you will see #include "HC_Control" The HC_Control.nss file is used for custom difficulty, but you can change the file included in the script to another file in the directory for a predefined difficulty (e.g. "HC_Control-Hard"). If you wish to use a custom difficulty, edit "HC_Control.nss" to your liking, otherwise just make sure you've included the correct file of the difficulty of your choice. 3. Now copy both "Hardcore_mod.nss" and your included file into the "tlspatchdata" folder of your Improved AI mod download. 4. As has been previously mentioned in this post, open up "k_ai_master.nss" in a text editor and uncomment line 21 (by removing the '//'). After uncommented it should appear thus: #include "Hardcore_Mod" Then remove the /* and */, such that: // ST: This would add beancounters hardcore mod to the Creature AI, if uncommented and recompiled: /* if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) Hardcore_Mod(); */ becomes: // ST: This would add beancounters hardcore mod to the Creature AI, if uncommented and recompiled: if (!GetPlayerRestrictMode() && !GetFeatAcquired(FEAT_IMPLANT_LEVEL_1)) Hardcore_Mod(); 5. This next step assumes you don't want the High Level Force Powers mod. My steps here were to edit the "st_inc_powers.nss" file such that: const int ST_GLOBAL_ENABLE_POWERS = FALSE; // Set to TRUE to enable, FALSE to disable. const int ST_GLOBAL_ENABLE_BOSS_POWERS = FALSE; // Set to TRUE to enable, FALSE to disable. I then changed the following code to all equal zero (as my spells.2da file is unedited*). 6. Use the "nwnnsscomp.exe" file provided with the Improved AI mod to compile your edited scripts. To do this, use the command: nwnnsscomp -c k_ai_master.nss This will generate an ncs file called "k_ai_master.ncs". 7. Copy this newly generated file into the "static" folder within "tslpatchdata" (you can replace the file if you want, or you can make a backup first. Up to you). 8. Now simply copy all of the ncs files in the static folder into your KoTOR2 Override folder. Hope these steps help Assuming you haven't already got it working lol! But hopefully this will be useful for anyone trying to get it working too. I tested it very briefly by loading up a save I got absolutely destroyed so the hardcore mod was definitely active! *The HLFP mod adds entries for the extra force powers into the spells.2da file. I think the idea is to find the line numbers of the added entries and edit those into "st_inc_powers.nss".
  2. Thanks for reply And awesome! I feel better playing it now lol. One thing though: I have my difficulty on "difficult", but even still I seem to be ripping my enemies to shreds! Those two Twi'lek sisters on Goto's Yacht went down after only two force storms; they didn't even save the force attack! Does TSLRCM change the damage tables? Because the difficulty system of KOTOR changes the damage doesn't it? So on easy the damage I sustain is divided by three I believe (from testing). However changing the difficulty does not seem to reduce the damage I inflict upon enemies. KOTOR 1 never seemed that easy, I had similar attributes and the enemies were harder to defeat. Do you know if this is a result of the mod? Or some other glitch in the game? (I am using an old 4mb exe file I believe because I am using a widescreen patch). Thanks
  3. Hello there, I have just recently found out about this mod and how it restores supposed incomplete but proposed content back into KOTOR II. I have been using this mod from the time when one departs the Citadel Station on Telos, through to Korriban and part way onto Nar Shaddaa (Just been captured by Goto). So I have a few questions about it if that's ok? Right then: 1: I'm wondering about the level of canon content in this mod? Example: Was it actually proposed by Lucas Arts and Obsidian that there would definately be a playable part on Nar Shaddaa where Atton, Bao-Dur and <partymember> would fight their way past bounty hunters? And things such as restored story plots? Is it 100% certain that they would have been part of the game (and thus the story)? Because I know that it is easy to misinterpret the context of lines of speech etc. 2: How was it found out which content was missing? By searching game files or contacting Lucas Arts/Obsidian? 3: Is it certain that the restored content would have been added should Lucas Arts and Obsidian have had longer to develop the game? Because I know sometimes in films, although they move certain scenes out of the film and into the category of 'Deleted Scenes', it is not always because of time restraints, sometimes there was a proposed scene that had been developed and properly refined, but later on discarded because it would not fit into the story as well as intended. (Example: Star Trek Nemesis: (POSSIBLE SPOILERS) There is a deleted scene where Shinzon is in the Romulan Senate, prior to being revealed to the audience via the scene on the Warbird. This was taken out because the directory wished the audience to know as much about Shinzon as Picard, therefore being surprised when he is slowly revealed.) If you catch my flow on that point? Ye so basically, is this 100% canon content? Reason I ask this is I want the story to be a pure and original as it is; to only have what was set down by the creators (Lucas Arts and Obsidian) and I do not wish a warped story. (Not sure if anyone knows what I mean by this). I do hold the story to be very important. Just incase anyone interpreted this tone as being critic based, it was not meant this way. People have different canon/non-canonical sensitivity values; some don't mind user-generated content, some do. I am quite touchy with the user-generated content I download (depending on the game and story of course). So if anyone could clear this up for me that would be great! Thanks