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Sith Holocron

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Everything posted by Sith Holocron

  1. These M4-78 maps aren't sharp or clean enough for you?
  2. View File HD Pazaak Cards [for KotOR1 and KotOR2] AUTHOR: Sith Holocron ORIGINAL PRIVATE RELEASE: 31 JAN 2026 FIRST PUBLIC RELEASE: 10 MAY 2026 GAMES: Star Wars Knights of the Old Republic 1 or 2 Description: These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak. Installation: From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors. If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder. If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR2 Override folder. Uninstallation: Take the files you put in from this release, out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.) Submitter Sith Holocron Submitted 05/10/2026 Category Skins TSLRCM Compatible Yes  
  3. Version 1.0.0

    2 downloads

    AUTHOR: Sith Holocron ORIGINAL PRIVATE RELEASE: 31 JAN 2026 FIRST PUBLIC RELEASE: 10 MAY 2026 GAMES: Star Wars Knights of the Old Republic 1 or 2 Description: These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak. Installation: From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors. If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder. If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K2]”, drop the TGA file in it into your KotOR2 Override folder. Uninstallation: Take the files you put in from this release, out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.)
  4. IMHO, it's in poor taste to advertise your mod here when it's hosted on another site. If you think your mod is worthy of being shared widely, why not upload it here?
  5. Planning on putting this up on Wookieepedia?
  6. I believe it was supposed to be a reward for completing all the tiers in the combat arena, as something on top of all the tokens you get to buy the special equipment from the droid vendors. It's not very fleshed out as you've seen.
  7. Nice! Don't be shy if you need help with anything. It looks like there's a murderers row of talent in this thread already.
  8. These are the lines in question btw. Only one line for each of you apparently.
  9. Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well. I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail.
  10. I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well. Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago. I've waited a long time to see these videos. I sure won't make you guys wait!
  11. It might be nice to have the MDL and MDX files for just the Barracuda ship uploaded to the site as an additional mod. For those wanting to add ship variety to their own mods, such a thing would probably be very helpful. For those not as familiar with Scrapyard Games lore, this is the ship I'm talking about.
  12. You might be the only one that still has the takeoff and landing videos for SG. I'd love to have them.
  13. I have already upscaled most of the textures for the hangar. I'll have to upscale the rest a little later once the specific textures being used are narrowed down. I would need the PSD and DDS files converted to TGA for that to happen though. Once the textures needed are identified, any volunteers for conversion would be appreciated. And yes, I can convert the upscaled TGA textures (and TXI files) to TPC if there's a demand for it. Will the voices I had made for @Quanon be included in the collection?
  14. He appears to be active on NexusMods: https://www.nexusmods.com/profile/Quanon
  15. I was thinking of redoing one of my loading screens  - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.

  16. Something like this? Update: Yes, it does say that DarthParametric's model is for TSL but I imagine that you could replace the appearances of it in K1 with this new model. This model uses a completely separate texture than the other one! From what I understand, the UV on this new model is superior to the original model.
  17. Has anyone tried this in TSL?
  18. Were you able to get someone to work on the model for you? Or is that the original model? And how does that texture look on this model below? (They share the same texture.)
  19. If you have continuing or future issues with that mod, tag JC. I don't need to be tagged as I can't help you.
  20. @jenkeee According to site rules: All mods that are uploaded to Deadlystream require at least one screenshot of the mod being used in game to be approved. If the Staff finds that the screenshot that is uploaded does not meet this requirement, we reserve the right to reject the mod until a proper screenshot is provided. Where's the screenshot of it being used in the game?
  21. I gave him the wrong file. Here's the one I use. Randydg - Remove TSL's Ebon Hawk Scaffolding.7z
  22. Did the extraction process put those files in a separate folder inside the Override folder? And I'm still needing the screenshot that I asked for earlier.
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