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Everything posted by Sith Holocron
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Har III doesn't have it anymore.
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I have contacted HarIII to see if he can assist with his mod.
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View File Icons: Feats, Skills and Force Powers [TSL] - Open Beta AUTHOR: Sith Holocron OPEN BETA: 27 MAY 2026 GAMES: Star Wars Knights of the Old Republic II Description: This time, I’m doing this a little differently. This mod collection is being released as an open beta! But first, what is it? I’ve been tinkering with making icons for TSL (and also for K1 but that’s a whole separate story) for quite some time now. I’ve shown off a few of them on the Discords for the KotOR community but I never had a real plan to actually release them in a public way. It’s more of a fun thing that I didn’t need to share. The original icon interest came about from a thread on Deadly Stream from a (now retired) modder named Nomnisang. They made a post about making a collection of icons called the KotOR II High-Res Icon Suite. (link: https://deadlystream.com/topic/3563-kotor-ii-high-res-icon-suite/) They got a promotion in RL, lost a lot of the material, and went on to different things. I had the idea of salvaging what was posted. There were not many icons posted in the thread themselves but enough pieces were there that I could start to do some work. Some of the work came about with me testing out what Topaz Gigapixel could do – both with clean up and with creativity prompts. Some of the icons were my own takes on the vanilla icons. As can be seen in the many pictures posted on the download page, there’s a bit of range from Nomnisang’s style and my own versions of the vanilla icons. The icons as presented here cover Feats, Force Powers, and Skills for TSL. The text included on the icons as shown on the Download page is not included on the icons in the game – it is merely for illustrative purposes. The Open Beta: The feedback I’m looking for. 1) The sizes of the textures here vary. They vary from 128 x 128 to 512 x 512. I do know the general consensus amongst modders about what sizes should be the most effective, but I’d rather hear from the actual end user that would be actually be using this mod. If the feedback left in this open beta suggest I may need to resize the larger of the textures, so be it. But I’d rather not just doing on the whim of folks that will never use the mod in the first place. 2) I like to think that I’m thorough and have found all of the icons that should be in this set. However – despite the rumors – I am actually human. If I’ve missed any, Id like to know which ones. And not just the name of the powers, feats, etc. I’d also need to know the actual file name of the file I’ve missed! 3) Rotting out any bugs. Is everything appearing in the game the way it’s supposed to be? There’s nothing anything showing up upside down, right? If so, that’s something I’d need to remedy! The Open Beta: The feedback I’m NOT looking for. By this time, you’ve seen the icons. You have opinions on them. You might even have suggestions on how you think I could improve them. What they look like now is basically how they’re going to stay. If any of the icons in particular don’t appeal to you, I don’t particularly need to hear about that. So please keep that in mind before posting. Installation: Copy all TGA files to the Override folder on Knights of the Old Republic II. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) When/if prompted to overwrite files, press okay. If a TPC file is present with the same name, move it to another location outside the game folder. If you like the mod; please leave a comment and/or give me 5 stars! Uninstall: Remove the files you’ve added in Installation instructions. If you’ve moved TPC files as referenced in the Installation instructions, you can move those back into the Override folder after you’ve deleted my TGA files of the same name. If you do decide to move any of the TPC files back, that's completely optional and up to your discretion. Special Thanks: Nomnisang: Thanks for the inspiration for doing this and the icons you did post in your original thread. Dark Hope: Thanks for his open permissions, which allowed me to grab high quality grenades for those relevant feat icons. Sithspecter: Thanks for granting permissions, which allowed me to grab pictures of his weapons from his example pictures for those relevant feat icons. The KotOR Discord: For previously rendered feedback on the icons. Submitter Sith Holocron Submitted 05/27/2026 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
9 downloads
AUTHOR: Sith Holocron OPEN BETA: 27 MAY 2026 GAMES: Star Wars Knights of the Old Republic II Description: This time, I’m doing this a little differently. This mod collection is being released as an open beta! But first, what is it? I’ve been tinkering with making icons for TSL (and also for K1 but that’s a whole separate story) for quite some time now. I’ve shown off a few of them on the Discords for the KotOR community but I never had a real plan to actually release them in a public way. It’s more of a fun thing that I didn’t need to share. The original icon interest came about from a thread on Deadly Stream from a (now retired) modder named Nomnisang. They made a post about making a collection of icons called the KotOR II High-Res Icon Suite. (link: https://deadlystream.com/topic/3563-kotor-ii-high-res-icon-suite/) They got a promotion in RL, lost a lot of the material, and went on to different things. I had the idea of salvaging what was posted. There were not many icons posted in the thread themselves but enough pieces were there that I could start to do some work. Some of the work came about with me testing out what Topaz Gigapixel could do – both with clean up and with creativity prompts. Some of the icons were my own takes on the vanilla icons. As can be seen in the many pictures posted on the download page, there’s a bit of range from Nomnisang’s style and my own versions of the vanilla icons. The icons as presented here cover Feats, Force Powers, and Skills for TSL. The text included on the icons as shown on the Download page is not included on the icons in the game – it is merely for illustrative purposes. The Open Beta: The feedback I’m looking for. 1) The sizes of the textures here vary. They vary from 128 x 128 to 512 x 512. I do know the general consensus amongst modders about what sizes should be the most effective, but I’d rather hear from the actual end user that would be actually be using this mod. If the feedback left in this open beta suggest I may need to resize the larger of the textures, so be it. But I’d rather not just doing on the whim of folks that will never use the mod in the first place. 2) I like to think that I’m thorough and have found all of the icons that should be in this set. However – despite the rumors – I am actually human. If I’ve missed any, Id like to know which ones. And not just the name of the powers, feats, etc. I’d also need to know the actual file name of the file I’ve missed! 3) Rotting out any bugs. Is everything appearing in the game the way it’s supposed to be? There’s nothing anything showing up upside down, right? If so, that’s something I’d need to remedy! The Open Beta: The feedback I’m NOT looking for. By this time, you’ve seen the icons. You have opinions on them. You might even have suggestions on how you think I could improve them. What they look like now is basically how they’re going to stay. If any of the icons in particular don’t appeal to you, I don’t particularly need to hear about that. So please keep that in mind before posting. Installation: Copy all TGA files to the Override folder on Knights of the Old Republic II. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) When/if prompted to overwrite files, press okay. If a TPC file is present with the same name, move it to another location outside the game folder. If you like the mod; please leave a comment and/or give me 5 stars! Uninstall: Remove the files you’ve added in Installation instructions. If you’ve moved TPC files as referenced in the Installation instructions, you can move those back into the Override folder after you’ve deleted my TGA files of the same name. If you do decide to move any of the TPC files back, that's completely optional and up to your discretion. Special Thanks: Nomnisang: Thanks for the inspiration for doing this and the icons you did post in your original thread. Dark Hope: Thanks for his open permissions, which allowed me to grab high quality grenades for those relevant feat icons. Sithspecter: Thanks for granting permissions, which allowed me to grab pictures of his weapons from his example pictures for those relevant feat icons. The KotOR Discord: For previously rendered feedback on the icons. -
FreightL02 model replacement
Sith Holocron replied to Dark Hope's topic in General Kotor/TSL Modding
The wrecked ones on Dxun? -
These M4-78 maps aren't sharp or clean enough for you?
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View File HD Pazaak Cards [for KotOR1 and KotOR2] AUTHOR: Sith Holocron ORIGINAL PRIVATE RELEASE: 31 JAN 2026 FIRST PUBLIC RELEASE: 10 MAY 2026 GAMES: Star Wars Knights of the Old Republic 1 or 2 Description: These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak. Installation: From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors. If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder. If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR2 Override folder. Uninstallation: Take the files you put in from this release, out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.) Submitter Sith Holocron Submitted 05/10/2026 Category Skins TSLRCM Compatible Yes
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Version 1.0.0
58 downloads
AUTHOR: Sith Holocron ORIGINAL PRIVATE RELEASE: 31 JAN 2026 FIRST PUBLIC RELEASE: 10 MAY 2026 GAMES: Star Wars Knights of the Old Republic 1 or 2 Description: These are upscaled textures for the pazaak cards in KotOR. This mod release not only includes the cards as used in the mini-game, but also the decks and loose cards used as decorations in the various pazaak dens around the games. This release is very likely incompatible with any other mod release that adjusts the cards for pazaak. Installation: From the folder labeled “Mini-Game cards”: Drop the TGA files in that folder into your Override folder in your game of choice. The pazaak decoration texture differs between the two games even though the file name stays the same. KotOR2’s pazaak decoration has a green card replacing the gold one in the texture. As the green card doesn’t exist in KotOR1 game play, you’ll probably want to use the canon card colors. If modding for KotOR1: From the folder labeled “Pazaak Card decorations [K1]”, drop the TGA file in it into your KotOR1 Override folder. If modding for KotOR2: From the folder labeled “Pazaak Card decorations [K2]”, drop the TGA file in it into your KotOR2 Override folder. Uninstallation: Take the files you put in from this release, out again. Known Bugs: None known at this time. Legal Disclaimer: All materials and copyrights belong to LucasArts, BioWare and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Thieves need not apply. (You know who you are.) -
KotOR II Cut Content - Opelle / Valiant
Sith Holocron replied to BusterBlader's topic in Knights of the Old Republic General
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Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
I believe it was supposed to be a reward for completing all the tiers in the combat arena, as something on top of all the tokens you get to buy the special equipment from the droid vendors. It's not very fleshed out as you've seen. -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
Nice! Don't be shy if you need help with anything. It looks like there's a murderers row of talent in this thread already. -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
Thanks for your input, FS! -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
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Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
Well Aqualaris was reused in the Edge of Darkness mod by @90SK which I did some upscales for as well. I would suggest limiting the posts to Scrapyard Games stuff moving forward though as that's what the work (and the original post) is primarily about. If folks are interested in the other materials that @Quanonwas kind enough to offer, I am sure folks will make their own threads (or Discords) to discuss them in greater detail. -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
I have high quality voice overs that I commissioned from Fiverr for two of the SG characters if anyone is willing to complete the SG as it's meant to be. In addition, several folks had volunteered to do the various small parts and I have those files as well. Any chance that I can get @GroovyCarrotand @Quanonre-record their cameo lines? Even recordings on your phone in a sound dampening environment (like a car) would likely be an improvement than the original recordings made over a decade ago. I've waited a long time to see these videos. I sure won't make you guys wait! -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
It might be nice to have the MDL and MDX files for just the Barracuda ship uploaded to the site as an additional mod. For those wanting to add ship variety to their own mods, such a thing would probably be very helpful. For those not as familiar with Scrapyard Games lore, this is the ship I'm talking about. -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
You might be the only one that still has the takeoff and landing videos for SG. I'd love to have them. -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
I have already upscaled most of the textures for the hangar. I'll have to upscale the rest a little later once the specific textures being used are narrowed down. I would need the PSD and DDS files converted to TGA for that to happen though. Once the textures needed are identified, any volunteers for conversion would be appreciated. And yes, I can convert the upscaled TGA textures (and TXI files) to TPC if there's a demand for it. Will the voices I had made for @Quanon be included in the collection? -
Looking for alternate version of Scrapyard Games modules
Sith Holocron replied to Starscream_Seeker's topic in Mod Requests
He appears to be active on NexusMods: https://www.nexusmods.com/profile/Quanon -
I was thinking of redoing one of my loading screens - in particular the one for the Docks area for Nar Shaddaa. If any of you have a save at the Nar Shaddaa Docks with that taxi unlocked using a majority of the TSL Mod Build, I would love to retake that screenshot for an alternate loading screen. Respond if you have a save that you'd be willing to share. Thanks.
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Something like this? Update: Yes, it does say that DarthParametric's model is for TSL but I imagine that you could replace the appearances of it in K1 with this new model. This model uses a completely separate texture than the other one! From what I understand, the UV on this new model is superior to the original model.
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