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Sith Holocron

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Everything posted by Sith Holocron

  1. Could we have some different mods on the Download page listed for the Featured Download section? It might be refreshing to have something more recent than 2018 in there. (Most of the mods in that section are even older.)

    1. Sith Holocron

      Sith Holocron

      Here's what I posted on the Kotor Discord about the subject: "If you wanna make it easy on yourself, just pick random mods between 1 and 6 months old. 1 month is old enough that the mods can't be found in the "What's new" section anymore. And excluding mods older than 6 months keeps the list somewhat fresh. Basically, if you exclude mods that aren't in the other categories on that page and they are more recent than 6 months, they could be included. I'm pretty sure the tech minded folks on your staff could create some sort of program to randomly pick out 5 mods using those modifiers. And if that's the case, you can just rinse and repeat the process every month."

  2. I was discussing upscale packages with @Snigaroo a moment ago on the Kotor Discord and had recalled the quoted text above. When looking at the spreadsheet found on the link you provided, the upscales that Redrob41 is doing seem limited to only characters (textures and in many cases, model fixes as well). With all of that in mind, I think the question as asked by @Spectrometerstill stands.
  3. Why does the CEC logo now have it in English rather than the Aurebesh as before? Attached is the old text merged into the new logo. The latter half of this quote made me laugh out loud.
  4. Provide the information needed for Bug Reports which can be found in this handy post. When you do reply, include both the questions in your post and the answers to them.
  5. At this point, you may as well wait the less than 3 weeks and have release it as DHRM 2026.
  6. Leaving it up will be better. Might save someone else from getting their hopes up.
  7. Why aren't you releasing your stuff here?
  8. Keep in mind that K1R itself isn't compatible with the Mod Builds that N-DreW25 mentioned.
  9. The author still doesn't follow this thread! You're better off sending them a PM. Or tag them. Hey @DarthRevan101, read the last few posts.
  10. You might want to ask him in his mask release thread about it. Make sure to tag him when doing so.
  11. OK, slight update here. When I made this posted, I received feedback that perhaps I should reach out to Vurt to see what he might be able to do. I suggested some things and was kind enough to work on one of the textures. I did some minor tweaks so the top and bottoms of the texture would tile correctly and yes, it looks very nice. However the texture doesn't have any alterations to the alpha channel which is where a glass overlay should be affected the texture. What this means is that the texture request is still active but with one small change: swap out the texture for "NAR_lt02" from the original post with the TGA attached to this post. And for those that want to see what the change that Vurt did looks like, here you go. (Thanks again to Vurt.) NAR_lt02.7z
  12. I was wondering if anyone would be willing to add glass overlays to these upscaled Nar Shaddaa windows for me. These would be for personal use but obviously anyone could download them off this request page if they chose to. For illustration purposes I have attached these textures as PNGs but to save you some time, I've also made a DropBox link here where these textures are in TGA format. Thank you for your consideration in this matter.
  13. @Gaak78,considering that @Logan23 has not been communicating with own team for half a year - much less his own fans - I think collaboration with other folks is not going to happen.
  14. I can say confidently right off the bat that @DarthVarkor won't be assisting because - as I have heard it - he has retired from the KOTOR Machinima space. Burning Earth Productions is primarily involved with the Loganverse - which has generally not been very forthcoming with any of its materials shared with modders. (Admittedly, I did get Varkor and Kevin to contribute their voices of their characters to two of my mods but that's a very rare thing. Additionally, I did have to wait about 3 to 5 years for Kevin to do his lines for the mod he worked on so there's also that.) I haven't any idea what the "Star Wars Squard team" is so that's a mystery.
  15. Not sure who might see this update (or care): I decided to rework the texture that I posted above from a new upscale. Swoop is still removed and I added some detail from overhead to a few other rooms as well. I have attached it in TGA format for your Override. Note: If you wish to use this version of the map and you're using the TSL Mod Build, you'll want to install this after you've installed the Upscaled Maps by Tunalex. Allow my TGA to install what that mod has added. (Upscaled Maps is listed in the Mod Builds in the "Enhanced Widescreen Support Mods" section.) lbl_map003EBO.tga
  16. Seconding a request for Republic Officers pack as well. Would love to see Admiral Dodonna and the other officers looking as good as the soldiers.
  17. Are you going to share your solution with the forums?
  18. They haven’t logged into the site for 9 years? Not sure you're going to get a timely response from them.
  19. It isn't a crate, though. It's a full sized stationary non-mobile locker.
  20. I'll scour through my stuff after I wake up later in the day.
  21. I saved the icons and parts for what I did for your Sith Reformation mod. (For example, the Academy badges.) Might those be helpful to you?
  22. What's with the Hutt eyes? This is a Hutt's eye.
  23. Not sure that there's an undamaged one to use yet though.
  24. Sith Holocron

    HD Ebon Hawk - TSL

    Well, the undamaged Ebon Hawk is in both games....
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