Sith Holocron

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Everything posted by Sith Holocron

  1. yojPmFo.png

     

    1. ConansHair

      ConansHair

      These ARE the droids you're looking for...Heh heh:cool:

  2. I'd test this now and provide screenshots if I had M4-78 EP installed at the moment but I'm using the Reddit Mod Builds which are supposed to be incompatible with it. If anyone would like to test it out, feel free. Now we need model edits (and likely some LIP files) to get to the flickering. Step by step, folks!
  3. This post has been edited a few times. If you read it before, please re-read it. Malkior reached out to me and reminded me that I have requested something like this before but for a different droid model - . So this sort of thing is definitely possible, as can be seen here. But to continue, he replied to my question about droids on Discord and said: So I don't have share his GoogleDrive link, I've put that other droid's files up on my Dropbox here so it can stay there until there's an official release. So this request for the droid I asked about - C_ConDrdL - is still being requested. Oh and for those looking for the first time I asked about a request along these lines, here's the link to that. It seems I was looking for the texture and I didn't know about emitters back then. I still don't know they work but at least I know they exist this time 'round.
  4. It's not a matter of textures per se. It has to do with the model. I don't know how to work on emitters.
  5. So there's a droid type - C_ConDrdL - that I have seen mostly seen on M4-78 but may exist elsewhere in the game. Unlike HK droids, this droid doesn't have lighted eyes that flash when they speak. Is there a way to add that feature to a model? And here's the type that I'm talking about. And here's the model type: If this is something that interests you but you don't have the ability to work on, please add a like to show your support.
  6. What do you have your new 2 textures named as? Please give folks trying to help you more information than you are currently giving.
  7. I hope this isn't too much of an imposition. Perhaps in addition to see your new background examples, you should also include an example of what it would look like with the saber on top of it. That way, we can see how everything works together.
  8. I have just reinstalled TSL yet again.  I used the majority of the KOTOR Reddit Build for ease of compatibility (and my sanity).  I'm looking for recommendations on smaller mods (i.e. not M4-78 EP or other larger content mods) that are considered compatible with the build.  Any suggestions?

    1. jc2
    2. Sith Holocron

      Sith Holocron

      3 of those are actually in the Reddit Build.  I went with Kexkius' skyboxes rather than Malkior's skyboxes.  (And I skipped the Maintenance Officer Reskin even though it was in the build.)

      Thanks for the suggestions!

      Before anyone may ask, I use my own version of the TSL legal screen and I do use Naevalok's hi res movies.

  9. View File KotOR1 Polished Crystal Icons Pack AUTHOR: Sith Holocron ORIGINAL RELEASE: 21 AUG 2022 GAMES: Star Wars Knights of the Old Republic 1 [This mod will not work in Star Wars Knights of the Old Republic 2 as intended. Instead, use this mod specifically made for KotOR2 instead.] Description: So . . . this is a part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now. This all started out with getting higher resolution icons for crystals in TSL. There are way more crystals in that game than in KotOR1. However, it seemed logical to narrow the focus of that mod by releasing a pared back version and release it as a KotOR1 stand alone version. That’s what you have here – a test run for a possible TSL version later on. I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible - the orientation of the crystal to match what you saw in vanilla. Yes, I included the Mantle of the Force and the Heart of the Guardian crystals. And yes . . . I included the Krayt Dragon Pearl. From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated. That’s how it is handled in the game and it wasn’t an error on my part. Installation: Drop the TGA files into your Override folder. If you are using this mod with other mods that include re-texturing of the crystal's icons, install this mod after them. Uninstall: Remove the TGA files from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: Thanks to YOU for giving this mod a chance! Won’t you leave textual feedback on the download page? (I like to know what I’ve done right , you see…) Submitter Sith Holocron Submitted 08/21/2022 Category Skins K1R Compatible Yes  
  10. Version 1.0.0

    659 downloads

    AUTHOR: Sith Holocron ORIGINAL RELEASE: 21 AUG 2022 GAMES: Star Wars Knights of the Old Republic 1 [This mod will not work in Star Wars Knights of the Old Republic 2 as intended. Instead, use this mod specifically made for KotOR2 instead.] Description: So . . . this is a part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now. This all started out with getting higher resolution icons for crystals in TSL. There are way more crystals in that game than in KotOR1. However, it seemed logical to narrow the focus of that mod by releasing a pared back version and release it as a KotOR1 stand alone version. That’s what you have here – a test run for a possible TSL version later on. I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible - the orientation of the crystal to match what you saw in vanilla. Yes, I included the Mantle of the Force and the Heart of the Guardian crystals. And yes . . . I included the Krayt Dragon Pearl. From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated. That’s how it is handled in the game and it wasn’t an error on my part. Installation: Drop the TGA files into your Override folder. If you are using this mod with other mods that include re-texturing of the crystal's icons, install this mod after them. Uninstall: Remove the TGA files from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: Thanks to YOU for giving this mod a chance! Won’t you leave textual feedback on the download page? (I like to know what I’ve done right , you see…)
  11. I need to find some textures for icons and I'm running into a snag.  Might any of you be able to find the texture names for the following icons: Krayt Dragon Pearl and the Rough-cut Upari Amulet?

  12. For the named characters, why not just have a faded version of their faces (and in Nihilus' case, his mask) as the background?
  13. The free TSLRCM DLC hasn't even been released yet.
  14. Isn't Svosh's mod just a texture?
  15. Why not provide an example picture for people to view?
  16. You might wanna PM @Marius Fett and discuss it with him.
  17. May as well stick with Canon. Could always release an unstable saber separately.
  18. The author doesn't follow this thread. You're better off sending him a PM asking the same thing.
  19. If memory serves, Jorak Uln's TGAs were saved incorrectly, with what supposed to be the bottom-left origin was instead top-right.  Does that result in the texture being backwards, upside down, or both?  I plan to correct all of these manually to remove any need for XnView so any information would be helpful. 

    And in other news, I'm typing this from new computer.

    1. Malkior

      Malkior

      From what I understood, XnView saved files in an inverted or I guess flipped orientation by design, so rather than being saved incorrectly, they were being saved into its weird proprietary format.

    2. Sith Holocron

      Sith Holocron

      Well, they've now been flipped without using that program.

    3. LordMerek

      LordMerek

      For the record XnConvert does this as well, defaults to bottom-up orientation as opposed to leaving the texture as it is. Too many steps for what should be a default feature.

    4. Show next comments  18 more
  20. I know Vandar appears as a hologram in TSL. Any chance of TSL version down the line?