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Everything posted by Sith Holocron
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View File Citadel Station Signage [Expanded Edition] MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELEASE: 13 JUL 2024 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords (Not for use in Star Wars Knights of the Old Republic 1) Description: This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss. Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.) As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples. When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.) NEW (as of 13 JUL 2024): In the Star Wars universe, there is an alternate set for numerals that appear as dots and dashes. They appear in some of the Star Wars RPG manuals and also in some (but not all) of the various Aurebesh fonts floating out there. As it was pretty easy to do, I’ve created an alternate set of textures that replace the numerals that are “Arabic-adjacent.” If you wish to use these, pay close attention to the Installation instructions. Constructive criticism/Reviews and likes (or LS points if you’re on Deadly Stream and you prefer it) are welcome. Here's a video so you can see the mod in action in the game: Installation: For standard numeral textures: Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. For alternate numeral textures: Create a new folder on your desktop. Extract the TGA files and the TXI file into it. Add all of the textures in the “Dotted Numerals” to your Star Wars Knights of the Old Republic/Override folder. Only then should you add the following textures from the package: TEL_BBrds.tga, TEL_BBrds2.tga, TEL_BBrds2.txi, TEL_BBrds4.tga, TEL_BBrds4.txi, TEL_HSn3.tga, and TEL_Mon1.tga To Uninstall: Take all of the textures from my package out again. Known Bugs: None known at this time. Seeing as this mod has been around since 2013, you should pretty safe about this one. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair, Malkior, and Fair Strides for their input. To EpicStoffer for the game save that enabled to grab some of the screenshots. Submitter Sith Holocron Submitted 01/15/2023 Category Skins TSLRCM Compatible Yes
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Version 1.2
779 downloads
MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 APR 2013 UPDATED RELEASE: 13 JUL 2024 GAME: Star Wars Knights of the Old Republic 2: The Sith Lords (Not for use in Star Wars Knights of the Old Republic 1) Description: This mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station. This expanded version includes more signs than the original version and should be considered the definitive edition. The older version will still be available in case folks wish to use it with a minimum of fuss. Back in 2013, one sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.) I’ve redone the sign – using the original colors so everything matches aesthetically to vanilla. Once I started, I knew I had to continue. All textures were doubled in size and had the Aurebesh font reapplied. I thought the resulting appearance was crisper as a result. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. Consult Google for Aurebesh translation guides.) As before, there are two versions of this animated “departure board” in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.) The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in. This expanded edition also includes the numerous number signs seen through the Citadel Station. Please check the pictures attached to the description page for examples. When putting together this package, I also noticed that one of the billboard sign textures (TEL_BBrds4) is essentially the same texture seen in my Animated Cantina Sign for KotOR 1 mod. As that texture was appreciated in Kotor1, I’ve decided to include it in this package as well. (The texture is renamed appropriately, of course.) NEW (as of 13 JUL 2024): In the Star Wars universe, there is an alternate set for numerals that appear as dots and dashes. They appear in some of the Star Wars RPG manuals and also in some (but not all) of the various Aurebesh fonts floating out there. As it was pretty easy to do, I’ve created an alternate set of textures that replace the numerals that are “Arabic-adjacent.” If you wish to use these, pay close attention to the Installation instructions. Constructive criticism/Reviews and likes (or LS points if you’re on Deadly Stream and you prefer it) are welcome. Here's a video so you can see the mod in action in the game: Installation: For standard numeral textures: Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder. For alternate numeral textures: Create a new folder on your desktop. Extract the TGA files and the TXI file into it. Add all of the textures in the “Dotted Numerals” to your Star Wars Knights of the Old Republic/Override folder. Only then should you add the following textures from the package: TEL_BBrds.tga, TEL_BBrds2.tga, TEL_BBrds2.txi, TEL_BBrds4.tga, TEL_BBrds4.txi, TEL_HSn3.tga, and TEL_Mon1.tga To Uninstall: Take all of the textures from my package out again. Known Bugs: None known at this time. Seeing as this mod has been around since 2013, you should pretty safe about this one. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Usage in other mods must be requested AND approved by me before your use. Special Thanks: To ConansHair, Malkior, and Fair Strides for their input. To EpicStoffer for the game save that enabled to grab some of the screenshots. -
There is nothing to update.
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kotor workbench flickering fix please help
Sith Holocron replied to Revanbeta50's topic in General Kotor/TSL Modding
To simplify: Read site rule 1. Until you learn it and follow it, don't post another request. -
kotor workbench flickering fix please help
Sith Holocron replied to Revanbeta50's topic in General Kotor/TSL Modding
No details? No help. -
Any chance that we could get the "Featured Downloads" section of the Downloads page updated once a month? For example, I'm not sure that Playable Lizard Characters needs to be a featured download for years on end.
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Blog 104: What can we do about Vash?
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Had a weird thought. What if a voice model was trained using both voice actresses? -
You might want to check out this thread and see which are still active.
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Vash's Perspective
- 202 replies
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- tslrcm 1.8.6
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I thought I missed some crystals. S'all good.
- 202 replies
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- tslrcm 1.8.6
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Which ones did you do? I guess I must've missed out on seeing yours.
- 202 replies
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- tslrcm 1.8.6
- tsl
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@Sucide5612 You might want to check in with the staff to see if this mod qualifies under the "abandon-ware" label before continuing. You wouldn't want to work on something that you couldn't upload here, right? Reach out with Admins through PMs.
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Did you try reaching out to the original mod author for permission? Their email address is in the read-me of the original mod.
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@Sucide5612: Would this do?
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If you PM me your skin for LD-29, I could try to make a portrait for you if you wish. Edit: I was assuming you made your own skin. If you're using C_DrdWar05 (or another standard War Droid skin) as LD-29's skin, I can get started on this after I get home from work.
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@Sucide5612 If you send me the audio files after you've made them, I can put a HK-47 type of filter on them. You'll have to use this mod on the files afterwards to get your sound files properly formatted to the game though.
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View File Peragus Legal Loading Screen MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 27 NOV 2022 UPDATED RELEASE: 02 DEC 2022 FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: Once again, I return to Peragus. Tonight, I was asking about a different legal screen that is included in the TSL games files but isn’t used. During that brief exchange, I showed off the legal screen that I use which is based on Trench’s desktop wall paper of the Peragus asteroid field. You’ve likely seen Trench's take on Peragus' exposed core in one of my other mods. By popular demand - that is entirely represented by Lewok, apparently - I now release it to the general public. The version for 16:9 widescreen settings can be found in the “16_9” folder. The version for 4:3 widescreen settings can be found in the “4_3” folder. As always, constructive criticism is welcome. Installation: For Star Wars Knights of the Old Republic 2 - Extract the TGA file fitting your screen settings into the SWKotOR2/Override folder. Though I haven’t researched this part personally as I don’t use the Steam version of KotOR2, Effix offers the following information for Steam users: “If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga. Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660” To Uninstall: Take it out again. Known Bugs: None known at this time. Special Thanks: To Trench: For making that desktop wallpaper, oh so long ago. To Effix: For leaving the comment about the Steam user suggestion that I ruthlessly copied from. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Submitter Sith Holocron Submitted 11/27/2022 Category Skins TSLRCM Compatible Yes
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Version 1.0.1
113 downloads
MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 27 NOV 2022 UPDATED RELEASE: 02 DEC 2022 FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords Description: Once again, I return to Peragus. Tonight, I was asking about a different legal screen that is included in the TSL games files but isn’t used. During that brief exchange, I showed off the legal screen that I use which is based on Trench’s desktop wall paper of the Peragus asteroid field. You’ve likely seen Trench's take on Peragus' exposed core in one of my other mods. By popular demand - that is entirely represented by Lewok, apparently - I now release it to the general public. The version for 16:9 widescreen settings can be found in the “16_9” folder. The version for 4:3 widescreen settings can be found in the “4_3” folder. As always, constructive criticism is welcome. Installation: For Star Wars Knights of the Old Republic 2 - Extract the TGA file fitting your screen settings into the SWKotOR2/Override folder. Though I haven’t researched this part personally as I don’t use the Steam version of KotOR2, Effix offers the following information for Steam users: “If you're playing with the Steam version of "Widescreen UI (Stretch fix)" then you will need to remove or rename its Legal.tga. Location should be something like: [Path to Steam]\SteamLibrary\steamapps\workshop\content\208580\639641660” To Uninstall: Take it out again. Known Bugs: None known at this time. Special Thanks: To Trench: For making that desktop wallpaper, oh so long ago. To Effix: For leaving the comment about the Steam user suggestion that I ruthlessly copied from. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. -
He was playing around with a texture for it. And that's not conjecture.
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Sounds messy.
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Why are you posting this in here?