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Everything posted by Sith Holocron
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Does anyone have copies of my old mods? (Especially FF2)
Sith Holocron replied to jonathan7's topic in Work In Progress
Ithorians Improved https://www.dropbox.com/scl/fi/mo81sjn4v05u4zh7pgtyy/Jonathan7-Ithorians-Improved.zip?rlkey=h5eukonr2imkdsv0k4dp59rau&dl=0 As for Force Fashion II, try this? -
TGA Files and Associated TXI Files Help
Sith Holocron replied to Willuiji's topic in General Kotor/TSL Modding
Could you humor us and list your graphics card anyway? And attach the TGA and TXi for good measure? -
Fix the walkmeshs on the cut K1 modules
Sith Holocron replied to Sith Holocron's topic in Mod Requests
A fine start! Any chance you could do m21aa next? -
Might someone be interested in fixing the walkmeshes in the Lost Modules? Perhaps it may spur interest in folks to add some content to the game(s). And here are the maps for them in case you wanted to make them usable in TSL as well.
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Blog #85 - So you need a soundtrack cover for KotOR I and/or II...
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
I'm still wondering what size you were hoping I'd remake them at. That's why our conversation stalled - because I'm waiting on a specific number. Please tag me if and when you reply. -
Consult this video: If you have questions afterwards, ask the creator of that video in that video's comment section.
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Who's responsible for fixing TSLRCM and M4-78?
Sith Holocron replied to AmanoJyaku's topic in General Kotor/TSL Modding
Perhaps you should tag the creators? @Hassat Hunter and @zbyl2, this guy needs info. -
Mod Request: Jeremy Soule Music for KOTOR 2
Sith Holocron replied to SaberLord2245's topic in Mod Requests
You would have to ask Nexus about Nexus' rules. It won't go up here though with NWN music. Edit: However, I imagine you would like to hear about the reasoning about why the porting rules are what they are. I'll point you towards a blog post made one of this site's Staff members shortly after the current porting rules were instated. If you have follow up questions, you should probably direct them to members of this site's Administration Staff in a Private Message. A link to the Staff page can be found here. -
Mod Request: Jeremy Soule Music for KOTOR 2
Sith Holocron replied to SaberLord2245's topic in Mod Requests
NWN music would break porting rules. -
Looking for a modder to help with a project (Paied work)
Sith Holocron replied to RageBoxMan's topic in Mod Requests
Why isn't putting it in the Override folder working for you? -
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Blog #85 - So you need a soundtrack cover for KotOR I and/or II...
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
As I made these a long time ago, I am unsure if I made larger sizes - and if I did - if I would still have them. Just out of curiosity, what size were you looking for and which style? -
I think it would be in your best interest to do some research on how to do your other request yourself as it is way too complex for anyone else to do that will leave you completely satisfied. As for this request, I'd highly recommend removing all of the fan fiction from your first post in this thread as it isn't at all relevant to what you actually want done - a head from one game ported to another. You are muddying the waters and making it harder for yourself by leaving the extraneous information in. This is the kindest way I can phrase this. (Those that know me are likely nodding their heads right now.) And before you ask, I cannot port the head for you. Good luck.
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- recruitable aaron vinree
- recruitable character
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Is this you giving ColbyJames the Shaft? (Shaft!)
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- recruitable aaron vinree
- recruitable character
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MOD:Transparent Environment Suit Faceplates for K1
Sith Holocron replied to WildKarrde's topic in Mod Releases
I was talking about the mod name, which the author changed at my suggestion. 😋 -
MOD:KotOR1 T3-M4 Voice Module Upgrade
Sith Holocron replied to Sith Holocron's topic in Mod Releases
The .mp3 files are gone and the documentation has now been updated. -
MOD:Transparent Environment Suit Faceplates for K1
Sith Holocron replied to WildKarrde's topic in Mod Releases
At the risk of being pedantic, shouldn't the mod then be called something like "Transparent Diving Suit Faceplates for K1"? Interesting mod idea! -
View File KotOR1 T3-M4 Voice Module Upgrade Here's a new KotOR1 mod of mine. You’ll probably hate it! KotOR1 T3-M4 Voice Module Upgrade MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 MAY 2023 FOR WHAT GAME: Star Wars Knights of the Old Republic 1 Description: T3—M4 will sound a little more like his KotOR2 incarnation with this mod. Hopefully. This mod doesn’t touch the command/combat barks. It’s just the files that cover his (it’s?) conversations in dialogues. Just so you know, the barks are the same between both games. (The only thing different are the file names!) Installation: 1) Follow this path in your KotOR2 install and trace the route of the following…. Star Wars Knights of the Old Republic > streamwaves > 2) In that streamwaves folder, find the following files and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): n_gendro_coms1.wav n_gendro_coms2.wav n_gendro_coms3.wav n_gendro_haps1.wav n_gendro_ques1.wav n_gendro_sads1.wav 3) Place the following files from my mod into the streamwaves folder: n_gendro_coms1.wav n_gendro_coms2.wav n_gendro_coms3.wav n_gendro_haps1.wav n_gendro_ques1.wav n_gendro_sads1.wav 4) You might note that there are other files with different names that are also present in my mod folder. These were meant as alternate sounds so users could switch them out if they please. But the primary reason for being was so they could have been used by modders to add extra voice samples that they could direct to in their dialogues. Oh well. You can ignore these files: n_gendro_coms4.wav n_gendro_coms5.wav n_gendro_haps2.wav n_gendro_haps3.wav n_gendro_ques2.wav n_gendro_ques3.wav n_gendro_sads2.wav n_gendro_sads3.wav To Uninstall: Take the files that you put in step 2 of the install back out again. Return the files of the same name that you placed on your desktop back into the streamwaves folder. Known Bugs: None known at this time. Special Thanks: To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod. To Leilukin: For walking me through SithCodec. (Let’s hope I got it right!) Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me Submitter Sith Holocron Submitted 05/28/2023 Category Mods K1R Compatible Yes
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Version 1.1
236 downloads
Here's a new KotOR1 mod of mine. You’ll probably hate it! KotOR1 T3-M4 Voice Module Upgrade MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 28 MAY 2023 FOR WHAT GAME: Star Wars Knights of the Old Republic 1 Description: T3—M4 will sound a little more like his KotOR2 incarnation with this mod. Hopefully. This mod doesn’t touch the command/combat barks. It’s just the files that cover his (it’s?) conversations in dialogues. Just so you know, the barks are the same between both games. (The only thing different are the file names!) Installation: 1) Follow this path in your KotOR2 install and trace the route of the following…. Star Wars Knights of the Old Republic > streamwaves > 2) In that streamwaves folder, find the following files and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): n_gendro_coms1.wav n_gendro_coms2.wav n_gendro_coms3.wav n_gendro_haps1.wav n_gendro_ques1.wav n_gendro_sads1.wav 3) Place the following files from my mod into the streamwaves folder: n_gendro_coms1.wav n_gendro_coms2.wav n_gendro_coms3.wav n_gendro_haps1.wav n_gendro_ques1.wav n_gendro_sads1.wav 4) You might note that there are other files with different names that are also present in my mod folder. These were meant as alternate sounds so users could switch them out if they please. But the primary reason for being was so they could have been used by modders to add extra voice samples that they could direct to in their dialogues. Oh well. You can ignore these files: n_gendro_coms4.wav n_gendro_coms5.wav n_gendro_haps2.wav n_gendro_haps3.wav n_gendro_ques2.wav n_gendro_ques3.wav n_gendro_sads2.wav n_gendro_sads3.wav To Uninstall: Take the files that you put in step 2 of the install back out again. Return the files of the same name that you placed on your desktop back into the streamwaves folder. Known Bugs: None known at this time. Special Thanks: To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod. To Leilukin: For walking me through SithCodec. (Let’s hope I got it right!) Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me- 1 review
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What does it do?
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With the advent of reasonable AI voice facsimiles, I have a request for a tutorial on how to add a G0-T0 type filter to voices. One catch in the request is I'd love to tutorial to use software that is free for the public to use so no one is gated by a paywall. I've found a HK-47 filter long ago which I've already promoted elsewhere but G0-T0's filter eludes me. Thank you for your attention.
