Sith Holocron

Members
  • Content Count

    6,435
  • Joined

  • Days Won

    433

Everything posted by Sith Holocron

  1. Actually it was "Just A Gigolo/Ain't Got Nobody" which is more appropriate: the way I whored myself out for this site and no one had my back. Edit: See? N-DReW25 gets it!
  2. Taken a few days ago in Portland . . . I'm the one in the Hawaiian shirt over a t-shirt. Fair Strides is the lady with long hair.
  3. Why aren't you posting the reference pictures so those that may be interested can go about it straightaway?
  4. Some times things don't make the final cut of my mods. This one was due to not being able to reach certain folks to get permission. Enjoy watching a video on the cut Malachor V orbit skyboxes: 

     

    1. Sith Holocron

      Sith Holocron

      Will this do?

      swkotor 2024-05-27 16-15-43-10.png

    2. Sith Holocron

      Sith Holocron

      Or did you want a shot taken from the bridge?

      swkotor 2024-05-27 19-05-12-15.png

    3. Sith Holocron

      Sith Holocron

      Here's Dark Hope's texture for Malachor V as shown above so you can use it in your own playthrough. It has been cropped and centered with the Alphas already set up so it'll be just a drag and drop affair for you.

      MalachorPlanet.tga

    4. Show next comments  15 more
  5. By the way, I would love to see which of the upscaled textures in the pack are your favorite. Post a screenshot (if you wish) here in PNG format so we can all see. Edit: Before anyone asks, I don't personally have any suggestions on how to install BOS:SR. However, you might want to look here if you have any questions to ask.
  6. View File Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation Created by: Sith Holocron (and others listed in the credits section) Game: Knights of the Old Republic 1 Version 1.0 Uploaded: 20 MAY 2024 The Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Just a note: I have included upscales of the loading screen. However, if someone wants to take at recreating the loading screen in color, I thoroughly support that effort. I say “load screen” rather than “load screens” as the same loading screen is used for all of the BOS:SR areas. On N_DarthRevan01 (TGA and TXI): The mod doesn’t appear to add anything notable to this skin and the game already has this one available. Though I upscaled the texture, you may safely discard it if you covet another texture instead. If folks do want to change the texture of the traditional Darth Revan, there are so many fine reskins available. In addition, I suggest researching the Flowing Robes mod when researching alternate textures. What’s not included and why: All textures with the header m80, m81, or m82. As upscaling these textures will not improve their quality, I have not done so. You should leave these textures in the Override as-is. fx_Smoke02.tga: Upscaling this texture will not improve the quality. Leave this texture in the Override as-is. Skybox textures (trs_Bsky01.tga, trs_bsky01.txi, trs_sky0001, trs_sky0002, trs_sky0003, trs_sky0004, trs_sky0005, wst_sky0001, wst_sky0002, wst_sky0003, wst_sky0004, wst_sky0005, zzz_sky0001, zzz_sky0002, zzz_sky0003, zzz_sky0004, zzz_sky0005): I highly recommend using Kexikus’ mod instead of using the skyboxes included with the Brotherhood of Shadow: Solomon’s Revenge mod. (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) However, if you insist on using the original skyboxes, you’ll be able to find them in the folder named “Original BOS Skyboxes.” From what I have seen in game, both the original skybox textures and my upscaled versions of them are NOT compatible with Kexikus’ skybox mod for BOSSR. If you encounter issues, you have been forewarned. Shadow’s textures I have not made upscales for the character and clothing textures for “Shadow”. I highly recommend using Dark Hope’s mod instead. All added portrait textures: I have not made upscales for any of the added portrait textures for the portraits added with BOS:SR. I highly recommend using ndix UR’s portrait mod instead. Installation: The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. Make sure that mod is downloaded and installed according to its installation directions before installing mine. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ After reading the caveats implied in the “What’s not included and Why” section, then add all of the textures you’ll be using into your Override folder. Allow my textures to override the files there. There are 3 TPC files in my mod: aaa_bla01.tpc, fff_lobla01.tpc, and ooo_lobla01.tpc. Make sure to delete the TGA and TXI files of the same name in the Override folder. I won’t be providing an uninstall guide as the shear number of files that’ll be replaced defies an easy way to explain it. Thanks / Credits: I have used a few of the textures from Dark Hope’s “international Global Mod” who has kindly provided blanket permission for their use. Thanks to Dark Hope for allowing me to do so here. n_sithcomf01, n_sithcomf02, and n_sithcomf03 in the Optional textures folder is derived from textures from Thor110’s ”Topaz GigaPixel AI Upscales - K1 1.0.0.” Thanks to Thor110 for providing his upscales to the community as a Modder’s Resource. https://deadlystream.com/files/file/2160-topaz-gigapixel-ai-upscales-k1/ The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ Thanks to Ashton Scorpius for his permission to use his Twi’lek male head template to fix this texture. Any issues with this mod – other than the previously stated skybox issue with Kexikus’ BOSSR skybox mod – can be left here on the download page. Please tag me when reporting those errors as that will speed up the timeliness of my reply. Thank you. Enjoy the mod. (This section reserved for when I get around to making an overview video for this mod.) I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Submitter Sith Holocron Submitted 05/20/2024 Category Skins K1R Compatible No  
  7. Version 1.0.0

    323 downloads

    Created by: Sith Holocron (and others listed in the credits section) Game: Knights of the Old Republic 1 Version 1.0 Uploaded: 20 MAY 2024 The Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Just a note: I have included upscales of the loading screen. However, if someone wants to take at recreating the loading screen in color, I thoroughly support that effort. I say “load screen” rather than “load screens” as the same loading screen is used for all of the BOS:SR areas. On N_DarthRevan01 (TGA and TXI): The mod doesn’t appear to add anything notable to this skin and the game already has this one available. Though I upscaled the texture, you may safely discard it if you covet another texture instead. If folks do want to change the texture of the traditional Darth Revan, there are so many fine reskins available. In addition, I suggest researching the Flowing Robes mod when researching alternate textures. What’s not included and why: All textures with the header m80, m81, or m82. As upscaling these textures will not improve their quality, I have not done so. You should leave these textures in the Override as-is. fx_Smoke02.tga: Upscaling this texture will not improve the quality. Leave this texture in the Override as-is. Skybox textures (trs_Bsky01.tga, trs_bsky01.txi, trs_sky0001, trs_sky0002, trs_sky0003, trs_sky0004, trs_sky0005, wst_sky0001, wst_sky0002, wst_sky0003, wst_sky0004, wst_sky0005, zzz_sky0001, zzz_sky0002, zzz_sky0003, zzz_sky0004, zzz_sky0005): I highly recommend using Kexikus’ mod instead of using the skyboxes included with the Brotherhood of Shadow: Solomon’s Revenge mod. (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) However, if you insist on using the original skyboxes, you’ll be able to find them in the folder named “Original BOS Skyboxes.” From what I have seen in game, both the original skybox textures and my upscaled versions of them are NOT compatible with Kexikus’ skybox mod for BOSSR. If you encounter issues, you have been forewarned. Shadow’s textures I have not made upscales for the character and clothing textures for “Shadow”. I highly recommend using Dark Hope’s mod instead. All added portrait textures: I have not made upscales for any of the added portrait textures for the portraits added with BOS:SR. I highly recommend using ndix UR’s portrait mod instead. Installation: The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. Make sure that mod is downloaded and installed according to its installation directions before installing mine. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ After reading the caveats implied in the “What’s not included and Why” section, then add all of the textures you’ll be using into your Override folder. Allow my textures to override the files there. There are 3 TPC files in my mod: aaa_bla01.tpc, fff_lobla01.tpc, and ooo_lobla01.tpc. Make sure to delete the TGA and TXI files of the same name in the Override folder. I won’t be providing an uninstall guide as the shear number of files that’ll be replaced defies an easy way to explain it. Thanks / Credits: I have used a few of the textures from Dark Hope’s “international Global Mod” who has kindly provided blanket permission for their use. Thanks to Dark Hope for allowing me to do so here. n_sithcomf01, n_sithcomf02, and n_sithcomf03 in the Optional textures folder is derived from textures from Thor110’s ”Topaz GigaPixel AI Upscales - K1 1.0.0.” Thanks to Thor110 for providing his upscales to the community as a Modder’s Resource. https://deadlystream.com/files/file/2160-topaz-gigapixel-ai-upscales-k1/ The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ Thanks to Ashton Scorpius for his permission to use his Twi’lek male head template to fix this texture. Any issues with this mod – other than the previously stated skybox issue with Kexikus’ BOSSR skybox mod – can be left here on the download page. Please tag me when reporting those errors as that will speed up the timeliness of my reply. Thank you. Enjoy the mod. (This section reserved for when I get around to making an overview video for this mod.) I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
  8. And not use the Collector's Edition discs I've been glancing over at for years with shame? I couldn't possibly do that!
  9. I have ME 1, 2, and 3 (but not the Legendary versions.) Is there a recommended build that takes cares of the most of the bugs that BioWare missed - especially stuff that should be carried through the saves throughout the series? (I recall there was an issue like that for Conrad, the super fan boy that had issues. Stuff like that.)
  10. I pointed your mod out to brents742 last night. Nice job btw!
  11. Seeing as I've seen you pop on lately, is there any chance you ever had the chance to address the above?
  12. I first noticed this on my phone on the mobile version of the site and now I see it on the desktop version of the site. What are these links that now show up on the bottom of the page? Is this something new @Tyvokka?
  13. This sounds like a job for @Tyvokka
  14. Oops - looks like the skin may be different. Good luck on your search!
  15. Was just looking for a GIF of that. https://images.app.goo.gl/hguR7HzfdXVT1HyY9
  16. Wasn't Luke wearing underwear in the bacta tank? Just put anyone in the kolto tank in a underwear model.
  17. Thanks to @Allronix, I acquired a bunch of saves. One of those saves enabled me to get to both the area and the particular cut-scene I was looking for. In case you're curious, here's the save. It's practically the very end of BOS:SR so obviously there's spoilers here. (It should go without saying that you'd need BOS:SR installed for this which isn't compatible with the Kotor Community Portal build - or frankly not a lot of other large content mods. 000401 - Game400.7z
  18. I know this a long shot but I have to ask . . . I am looking for a BOS:SR save that'll help me take some particular "before and after" screenshots for an upcoming BOS upscale project. The area has Shadow and Solomon doing a loop of fighting near a cliff edge. I think it might be on Korriban. You may recall the scene as one of the pre-rendered movies for the mod. If you don't have your character go too close to them, they'll fight forever IIRC. If you have a save near that area before the loop is broken, that would be awesome. And of course, you will be credited.
  19. What is the Blade & Sorcery mod? Update: Is this what you're talking about? https://www.nexusmods.com/bladeandsorcery/mods/7802?tab=description
  20. First thing first: There was no way I could have possibly known you have a terminal illness involving a brain tumor. If you've publicly spoken about this before, I certainly wasn't privy to it. It is unfortunate and I'm sorry you've had to deal with that, @Grisham4life. With the certain knowledge of your mortality in front of you, I'm not the one to decide what your legacy is. That's on you. However, I might suggest filling in your "About Me" section on the Nexus so folks might see how you want others to see your legacy. Plan ahead, and let those that read the page know you before you are gone. I should hope your legacy is more than an old large scale KotOR mod (and assorted ancillary mods) - especially as you haven't created any of them. You are not defined by your illness. You might want to talk about that book, for example. As for my mod, if you had asked me for permission beforehand, I not only would have given you permission but also thanked you in the process. However with all that's now gone now, that window has closed. And if it isn't too snobby of me to mention: for someone that liked my mod enough to appropriate it, I haven't seen a review of the mod on the page. I accept your apology and consider this matter closed. Best of health moving forward.
  21. Let me post the relevant portion so you can see what I mean without having scour through the whole thing... I'll point out that my mod is now linked in the post which raises the question as others have as well: Why not just do that in the first place?