Sith Holocron

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Everything posted by Sith Holocron

  1. 2022 OutsideXbox - May 12th, 2022 OutsideXbox's video: 7 Times Fans Had to Fix the Game There are more than a few errors in the video for the TSLRCM section of the video. Feel free to let them know what they are in their video's comments!
  2. So I had a random thought: What sort of things should be in a KOTOR/TSL mod trailer? And what sort of things shouldn't be bothered with? Keep in mind that I'm thinking of larger scale mods: think planet mods, arena mods, or any of the larger content mods. Other questions I was thinking about: what's a good length of a trailer? If you wish to get into specifics like teaser trailers compared to a a final release trailer, feel free to do so.
  3. Finally installing the KOTOR1 Full Mod Build from the KOTOR Subreddit.  Let's see how long this takes. ;)

    1. Sith Holocron

      Sith Holocron

      I must have screwed something up. Back to the drawing board.

    2. Sith Holocron

      Sith Holocron

      Redid the widescreen section and it seems - fingers crossed - that I may have it working now.  Will report back later after watching the new Dr. Strange movie.

    3. Sith Holocron

      Sith Holocron

      Tested a save provided by another user.  Loaded fine but only after turning off the Frame Buffer Effects (which the Guide did mention in it's troubleshooting section.)  Was able to take screenshots in something that'll probably uploaded by someone else in the next few days.

      As for Doctor Strange and the Multiverse Madness, I have found a movie that makes me dislike Danny Elfman very much.

    4. Show next comments  36 more
  4. Consuming Star Wars themed drinks at a local place for Star Wars Day. Will post photos and descriptions later.

    1. Sith Holocron
    2. Sith Holocron
    3. Sith Holocron

      Sith Holocron

      I survived last night so all is well. What are your plans for Revenge of the 5th?

      ZhbzKbA.jpg

    4. Show next comments  36 more
  5. I thought I might take another crack at enhancing one of my old mods.  However, I'm realizing I probably need to look at a tutorial on alpha channels as they relate to droids (or other metal objects).  Might someone have a link to a good one that would cover that sort of thing?  If such a thing doesn't exist, might someone whip one up aimed at a nove?  (A novice level tutorial would help out other folks as well as myself.)

    1. DarthParametric

      DarthParametric

      There's not much to it. The alpha is essentially a transparency mask that lets the envmap show through the diffuse. Keep bits you don't want shiny white, and make bits you do want shiny some level of grey. The darker the grey, the more the envmap shows and the shinier that bit will look.

  6. I don't understand why he missed the link in the post directly above his.
    This is a job well done. And you saved me the time of having to do the Malachor V panels. In my variation of your Malachor monitors, I recolored them red to fit with the rest of Malachor's theming, but a nice job overall. And as stated elsewhere, the Telos panel was done before but yours is quite nice. (I'll probably be using your version rather my own!)
  7. PER_CPanel.tga was included in my Peragus Medical Monitors and Computer Panel since 2018. But yours looks nice.
  8. It all got worked out so that is a relief.
  9. If you downloaded my Upscaled (TSL Specific) Protocol Droids mod, I would suggest you downloaded a newly corrected version.  Information on changes on the linked download page.

  10. Thanks for the kind words but a problem has been discovered with my textures - no alpha channels on the Czerka droid textures. This will be remedied soon along with the correct TXI. Package has been updated!
  11. Version 1.1.0

    930 downloads

    Upscaled (TSL Specific) Protocol Droids A Mod for Star Wars Knights of The Old Republic 2 Authors: @Dark Hope, @ScrierOne, and Sith Holocron Release Date: 27 MAR 2022 Background: Let’s make my description short for once. Dark Hope made a mod with hi-res textures for KotOR1 droids. ScrierOne noticed that Dark Hope didn’t do a droid texture for TSL (probably because she mainly does work for KotOR1) so he did one of those AI upscales for the Czerka droid texture. Meanwhile, I was working from Dark Hope’s textures to upscale a texture that apparently was in M4-78 EP that I didn’t recall. Seeing a theme, I decided to combine Dark Hope and ScrierOne’s work into one texture. I made versions using Dark Hope’s take on eyes and my own version. See screenshots above to determine your taste. This mod package doesn’t include Dark Hope’s original takes on Protocol Droids which would also work in TSL. It is highly recommended that you grab those too. Installation: First, extract 7z file to your desktop. Do not extract it to your Override folder. (That way lies madness.) Now with choice comes responsibility. You must choose which version of the textures you wish to use - either the "Original DH Eyes" version or the "Obsidian Version". (You can always delete the files mentioned and check out the other version.) Copy and Paste the files from the respective folder to the Override dfolder. You MUST overwrite the files already inside the override folder. If you don’t have M4-78 EP, I would suggest skipping using the C_prot_781.tga and C_prot_781.txi files. You won’t need them. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder. Copy the contents of the Backup folder into your override folder (The Backup folder contains the M4-78EP skybox) Known Bugs: None. Incompatibilities: Incompatible with anything that edits the texture for the Czerka Droid. And there aren’t any textures that reskin that M4-78 EP droid as far as I know. Permissions: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use of these files are at your own risk and the authors take no responsibility for any damage caused to your computer by the usage of these files. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: · Dark Hope and ScrierOne for their kind permission in using their materials for this mod. · Everyone who downloads the mod. (Please leave feedback!)
  12. View File Upscaled (TSL Specific) Protocol Droids Upscaled (TSL Specific) Protocol Droids A Mod for Star Wars Knights of The Old Republic 2 Authors: @Dark Hope, @ScrierOne, and Sith Holocron Release Date: 27 MAR 2022 Background: Let’s make my description short for once. Dark Hope made a mod with hi-res textures for KotOR1 droids. ScrierOne noticed that Dark Hope didn’t do a droid texture for TSL (probably because she mainly does work for KotOR1) so he did one of those AI upscales for the Czerka droid texture. Meanwhile, I was working from Dark Hope’s textures to upscale a texture that apparently was in M4-78 EP that I didn’t recall. Seeing a theme, I decided to combine Dark Hope and ScrierOne’s work into one texture. I made versions using Dark Hope’s take on eyes and my own version. See screenshots above to determine your taste. This mod package doesn’t include Dark Hope’s original takes on Protocol Droids which would also work in TSL. It is highly recommended that you grab those too. Installation: First, extract 7z file to your desktop. Do not extract it to your Override folder. (That way lies madness.) Now with choice comes responsibility. You must choose which version of the textures you wish to use - either the "Original DH Eyes" version or the "Obsidian Version". (You can always delete the files mentioned and check out the other version.) Copy and Paste the files from the respective folder to the Override dfolder. You MUST overwrite the files already inside the override folder. If you don’t have M4-78 EP, I would suggest skipping using the C_prot_781.tga and C_prot_781.txi files. You won’t need them. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder. Copy the contents of the Backup folder into your override folder (The Backup folder contains the M4-78EP skybox) Known Bugs: None. Incompatibilities: Incompatible with anything that edits the texture for the Czerka Droid. And there aren’t any textures that reskin that M4-78 EP droid as far as I know. Permissions: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use of these files are at your own risk and the authors take no responsibility for any damage caused to your computer by the usage of these files. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Special Thanks: · Dark Hope and ScrierOne for their kind permission in using their materials for this mod. · Everyone who downloads the mod. (Please leave feedback!) Submitter Sith Holocron Submitted 04/27/2022 Category Skins TSLRCM Compatible Yes  
  13. I'll send it over to Dark Hope right after I restore her version of the eyes. I'll also include the new version of a texture that was included with M4-78 EP for good measure and the TXI files for both. Edit: Got permission to release it from DH. I gotta take screenshots so expect a release later tonight.
  14. I didn't want to lose @Dark Hope's aesthetic but I didn't want to not use yours, @ScrierOne. So I combined them. I also changed the eye, and re did the crooked Czerka symbol. Edit: But I forgot the black stripes around the head. Fixed!
  15. This should work on both KotOR 1 and TSL.
  16. I had a feeling that was you were going for. How would it work for SWTOR though?
  17. Will this mod be compatible with the Recruitable Kay mod?
  18. I bet you'll get a quicker answer on the Steam forums for that one.
  19. K1 overview video as promised. Don't worry - it's short. BTW, any questions about other mods in this video should be asked on the video's page. Please don't derail this thread's purpose.
  20. I'll make a video this weekend showing the fixes if someone else doesn't beat me to it.