Sith Holocron

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Everything posted by Sith Holocron

  1. I'll send it over to Dark Hope right after I restore her version of the eyes. I'll also include the new version of a texture that was included with M4-78 EP for good measure and the TXI files for both. Edit: Got permission to release it from DH. I gotta take screenshots so expect a release later tonight.
  2. I didn't want to lose @Dark Hope's aesthetic but I didn't want to not use yours, @ScrierOne. So I combined them. I also changed the eye, and re did the crooked Czerka symbol. Edit: But I forgot the black stripes around the head. Fixed!
  3. This should work on both KotOR 1 and TSL.
  4. I had a feeling that was you were going for. How would it work for SWTOR though?
  5. Will this mod be compatible with the Recruitable Kay mod?
  6. I bet you'll get a quicker answer on the Steam forums for that one.
  7. K1 overview video as promised. Don't worry - it's short. BTW, any questions about other mods in this video should be asked on the video's page. Please don't derail this thread's purpose.
  8. I'll make a video this weekend showing the fixes if someone else doesn't beat me to it.
  9. I'm assuming the following are the fixes requested mentioned in your read me. Were the panels on the holoprojector fixed as well?
  10. Sneak peek at the next character I created for SWTOR here.  (It's my first Bounty Hunter!)

  11. I'll look forward to your updates then. @Dark Hope, have you seen this thread?
  12. Thanks! There's not too many areas in both of the Ebon Hawks to tackle this?
  13. The request where Sith Holocron asks for too much. Probably... Inside the Ebon Hawk, there's a texture that gets repeated throughout the interior. It's file name is "LEH_scre02" and if you've played the game, you've seen it everywhere. LEH_scre02 (original size) You may have seen Dark Hope's much larger version which was also bundled with one of my my packs. LEH_scre02 (Dark Hope's version, but a static image that is not animated here) You may have seen Dark Hope's much larger version which was also bundled with one of my texture packs. The problem are how the texture is applied in the Ebon Hawk - in both KotOR and TSL. What I assume are "cutouts" of some kind to emphasize and de-emphasize lights appear on the texture wrecking the look of the these textures. What I was hoping some kind soul would do is to create a model fix that would get rid of that effect in any area that displays this particular texture. As this issue is in both games - and the EH is different in each game - this issue would need a separate fix for KotOR and TSL. Not sure I'll get any takers on this but it's worth a shot.
  14. This is my take on it. Shot in TSL, rather than KotOR. Edit: Another take . . .
  15. First off, thanks for the compliment. Secondly hopefully someone has a suggestion that help you get a different texture called up for that engine room wall model. That sort of thing is outside my modding experience but I did put out the call in some DMs and on the Discord. Hopefully one of them bares fruit.
  16. The blue portion in the picture above appears to be using the LEH_light04 texture. I think he was hoping the specific instance above could use a different texture.
  17. I save my complaints on TOR for the SWTOR subreddit.
  18. I think more than a few of these have compatibility issues with large mods.
  19. Any chance you'll post pictures in an area that's more brightly lit?
  20. Out of all humans, my cat hates me the least.