Sith Holocron

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Everything posted by Sith Holocron

  1. Will this mod be compatible with the Recruitable Kay mod?
  2. I bet you'll get a quicker answer on the Steam forums for that one.
  3. K1 overview video as promised. Don't worry - it's short. BTW, any questions about other mods in this video should be asked on the video's page. Please don't derail this thread's purpose.
  4. I'll make a video this weekend showing the fixes if someone else doesn't beat me to it.
  5. I'm assuming the following are the fixes requested mentioned in your read me. Were the panels on the holoprojector fixed as well?
  6. Sneak peek at the next character I created for SWTOR here.  (It's my first Bounty Hunter!)

  7. I'll look forward to your updates then. @Dark Hope, have you seen this thread?
  8. Thanks! There's not too many areas in both of the Ebon Hawks to tackle this?
  9. The request where Sith Holocron asks for too much. Probably... Inside the Ebon Hawk, there's a texture that gets repeated throughout the interior. It's file name is "LEH_scre02" and if you've played the game, you've seen it everywhere. LEH_scre02 (original size) You may have seen Dark Hope's much larger version which was also bundled with one of my my packs. LEH_scre02 (Dark Hope's version, but a static image that is not animated here) You may have seen Dark Hope's much larger version which was also bundled with one of my texture packs. The problem are how the texture is applied in the Ebon Hawk - in both KotOR and TSL. What I assume are "cutouts" of some kind to emphasize and de-emphasize lights appear on the texture wrecking the look of the these textures. What I was hoping some kind soul would do is to create a model fix that would get rid of that effect in any area that displays this particular texture. As this issue is in both games - and the EH is different in each game - this issue would need a separate fix for KotOR and TSL. Not sure I'll get any takers on this but it's worth a shot.
  10. This is my take on it. Shot in TSL, rather than KotOR. Edit: Another take . . .
  11. First off, thanks for the compliment. Secondly hopefully someone has a suggestion that help you get a different texture called up for that engine room wall model. That sort of thing is outside my modding experience but I did put out the call in some DMs and on the Discord. Hopefully one of them bares fruit.
  12. The blue portion in the picture above appears to be using the LEH_light04 texture. I think he was hoping the specific instance above could use a different texture.
  13. I save my complaints on TOR for the SWTOR subreddit.
  14. I think more than a few of these have compatibility issues with large mods.
  15. Any chance you'll post pictures in an area that's more brightly lit?
  16. Out of all humans, my cat hates me the least.
  17. Well, I know if I lost my cat, I'd be a mess as I've had mine for 13 years. Here he is by the way.
  18. Giving this a shot but I'm mostly concentrating on the eyes. Would love to see someone else's take on this though. Here's what I've got. (made both a wide iris and a thin iris version) - lightened fur to match the cat in OP - made the strap on black outfit a chain - made Juhani's eyes actually look more like cat eyes (Why do folks always seem to have white sclera on textures for Juhani?)
  19. If you really want folks to download this, you're probably going to want the relationship open no matter what gender your character is - in case they have more than one character available. From what I gather, you only removed the conditionals so the dialogue that was originally only for female now available for male. So without an additional branch specifically for each gender, the end-user is going to have to remove the mod every time they make a female character. As I pointed out in my PM to you, I'm willing to do the splicing for the male entries if you provide to me the file names that the original romanced calls for. (The ones that need changing the gender from male to female not - say - the lines that refer to Quatra and unrelated lines.) But you ought to consider opening the mod like I suggested in first part of this missive.
  20. @Reztea Though your mod description has in it that it's TSLRCM compatible, there's also something on your page that contradicts that. If you could either update the description or click the tab that'll say it is compatible, that would be peachy. Because I've got folks asking me about it and my only contributions were the avatar I donated and approving the mod in the first place. LOL