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Everything posted by Sith Holocron
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View File [TSL] "DAN_tech01" texture replacement MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 24 NOV 2021 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Still cleaning out the archive . . . So . . . I was looking over my mods and I realized I had things left to finish. This one was difficult to place in a larger mod as it’s only one little texture so that’s how I’ll package. Meet the DAN_tech01” texture, in its actual size. If I recall correctly, it’s found in Khoonda but it may appear elsewhere. I’m sure you’ll let you let me know that in the comments if you encounter it elsewhere. So it’s small and it’s not the most exciting texture. With some animation, maybe it could be more interesting. I give you my take on it, in its actual size. Installation: ------------- Place TGA and TXI files into your KotOR2 Override folder. Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Special Thanks: ------------- Thanks to Jorak Uln for the frame that surrounds the monitor on texture “NAR_tekX”, which was included in my “Nar Shaddaa Docks Computer and Monitors Upgrade” mod. I recycled portions of that framework for this texture. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Submitter Sith Holocron Submitted 11/24/2021 Category Skins TSLRCM Compatible Yes
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View File [TSL] Nar Shaddaa Docks Computer and Monitors Upgrade MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 22 NOV 2021 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Don’t you hate unfinished business? I sure do. So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa. One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them. However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download. With the exception of the NAR_tek1 texture, none of these are animated. Installation: ------------- Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder. Uninstallation: ------------- Take them out again. To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which. Known Bugs: ------------- None known at this time. Special Thanks: ------------- Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day. Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX. I recycled portions of that framework on some of the other textures. Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project. And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model. He wasn’t successful but he did give it the college try! Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Submitter Sith Holocron Submitted 11/22/2021 Category Skins TSLRCM Compatible Yes
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Version 1.1
1,037 downloads
MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 22 NOV 2021 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Don’t you hate unfinished business? I sure do. So . . . I was looking over my mods and I realized I had things left to finish. One of the collections that I hadn’t released before I left the staff of DeadlyStream (again!) was a minor texture. These cover the major of the monitors you would see in the Docks section of Nar Shaddaa. One of the reasons that this wasn’t finished was an error on some of the models that had some lighting issues on them. However, ebmar made a quick fix and that seems to have done the trick. In keeping with my M.O., I’ve attached a video so you can see a before and after comparison before you decide to download. With the exception of the NAR_tek1 texture, none of these are animated. Installation: ------------- Place MDL and MDX into the Override folder. Put all included TGA and TXI files into your KotOR2 Override folder. Uninstallation: ------------- Take them out again. To take out specific textures, please refer to the pictures on the download page as they clearly show which ones are which. Known Bugs: ------------- None known at this time. Special Thanks: ------------- Thanks to @ebmar would create that model fix or these textures would’ve never seen the light of day. Thanks to @Jorak Uln for the frame that surrounds the monitor on texture NAR_tekX. I recycled portions of that framework on some of the other textures. Thanks to @N-DReW25 for doing some beta testing and providing helpful feedback towards this project. And thanks to @DarthParametric for attempting to try and walk me through some of the issues regarding that model. He wasn’t successful but he did give it the college try! Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. -
Before we get into the nitty gritty, let's talk about these armors first. There are several varieties of the armors. However, they are all BoE (Bind on Equip) armor pieces. They are designed for level 70 characters and the special abilities that are currently on them are rescinded at level 75. Why would you want these? Cosmetic reasons, I suppose. If this turns you off, you may as well skip the rest. Still interested? Let's continue. Luckily, as I was researching one of the armor sets, I found a convenient Reddit thread that described all of the armor sets you can find. Here's the thread on Reddit if you want to read the whole thing but here's the relevant parts quoted. There's a few very similar armor pieces that are rare BoE drops. You can sometimes find them on the GTN, but they have very generic names. You can search for Adaptive Armor with a level range of 70-70 to find them. There's 4 distinct appearances and they have the following names (some names repeat but have a different icon and look): Head: Faceguard, Cap, Helmet (x2) Chest: Suit, Armor (x2), Shirt Wrists: Cuffs, Bracers (x2), Armgear Hands: Gauntlets (x2), Handwear, Handgear Waist: Girdle (x2), Waistcord, Belt Legs: Greaves, Legwraps, Leg Guards, Legguards Feet: Kneeboots (x2), Shoes, Footgear They have the following affixes (Except for Wrists and Waist): Accuracy: Wanderer's Shield: Resolute Absorption: Stalwart Captain's Alacrity: Trickster's Critical: Exile's Wrists and Waist items have the following affixes: Power: Aggressor's Defense: Protector's They come in green, blue and purple quality. Purple has a set bonus for extra stats, but it stops working at level 75. What do they look like? Well, here's a picture from the aforementioned thread... Here's an example Armor in the original colors. This mostly made up of the Trickster's Amor. It has a Wanderer's belt. Here's a side view of the same armor with the Trickster's Dual Saber. And here's the front view dyed. For this color scheme, I used the "Ceremonial Yellow" dye which on this is basically a Gold primary and a secondary Dark Grey. It dyes rather well. How to Start: On Ossus, there's a Daily mission called Crossed Wires. Here's how SWTOR describes it. The second of these two droids is named R8-4XL and it can be found on the eastern side of this map in the area indicated with a poorly drawn green border. It is not necessary to pick up the mission "Crossed Wires" in order to farm the armors but as you'll be in the area anyway, you may as well complete the Daily while you're there. In this area, there are two types of clickable crates: Valuable Supplies and Forgotten Troves. This is what the Valuable Supplies look like and a random selection of what you might find inside. These have a very small chance to have the armor described above and if you do get them, they'll be the green variety. However, I recommend grabbing them anyway as you'll likely only be getting these as cosmetic items. The other type of clickable crate are the Forgotten Troves. Here's what they look like and a random selection of what you might find inside. These have very high chance of have the armor pieces and these will be the blue versions. Very rarely, they may as also be purple but that rate is very low. The setback is that these crates only appear once every half hour (approximately). Granted, you can probably decrease your wait times by hopping different instances but still . . . that's a long wait. In order to cut down on the waiting, here are the 3 locations that SWTOR has decided to place the Forgotten Troves so if they're not present in any of the three, you can go ahead and do something else. Happy hunting!
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What version of TSL are you working with? (The original 4 CDs, or the KOTOR Collection, or the Steam version, or the version from GOG)? What OS are you using?
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I could possibly be remembering this wrong. My memory of this had something to do with making the loading screen for the area. Feel free to correct me if I am wrong, folks.
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The Red Eclipse slavers that board the EH use prop weapons.
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As @DarthRevan101isn't following this thread, I thought I'd ping him for you. So it is seen.
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Download:JC's Loadscreen Template for K2
Sith Holocron replied to JCarter426's topic in Mod Releases
@JCarter426: Might you (or anyone else for that matter) know how one would apply your overlays in GIMP? Feel free to dumb it down. (LOL) I swear I used to have instructions for this but scrolling through multiple emails and messages of the last 5 years hasn't resulting anything useful. -
That's normal. (Reread step 5.)
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If you were talking about the bad fog on M4-78, what about the fog fix mod? If not M4-78, what other fog problems are there?
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Oh yeah. I guess I blocked that whole movie out. I'd suggest that it could have been filmed in advance, but that amount of forethought would be giving them too much credit.
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I understand blocking that movie out. That's why it hasn't joined the BluRay collection and never will.
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hahaha. Well, there was absolutely no forethought. JJ, the cast, and others have admitted that there was no plan. The fact they didn't give each film the proper time and... well anyway, it's obvious. I wish people would stop looking at the "good moments/concepts" and saying "it's all done well/perfect". It's not the moments, it's not about us OT or PT fans, it's not about Rey (or any female) being the lead character. The surface isn't the important part, it's what's underneath. Why and how were the moments reached and how do they connect? What respect for the characters from the OT and PT is shown? Why is x character (insert thing here)? THAT is what the issues are about. It's not about "what", it is (as is all things in life) about "why".
This was a nice watch.
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Blog #107: Easy Portrait Making
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Just a few moments ago, I posted a long quote from Quanon that he left on my previous blog. It's useful but without the picture links (that are now broken), it's not nearly as useful as it could be. I have reached out to Quanon to see if he could provide either the pictures (or recreate them) or do the "more noob friendly tutorial" that once indicated he might be willing to do. Feel free to work on your concept until Quanon responds, @Thor110. And if you want to see the quote in it's current state that I referred to, see this blog and scroll down until you see Quanon's entry. -
By request, here's how I make portraits and how I make them relatively quickly without having you use GIMP, NWMax, or other 3D programs. Of course, if you're making portraits for a Recruit mod, you wouldn't be doing such this until you had your model working in game, had the writing finalized, made new textures for your character if needed, and if it was essential - had your new voice lines finished with appropriate lip syncing. Because making portraits before then would be really dumb, right? Right? Anyway, on to the instructions. 1. In the game, engage the person you want a portrait of in a conversation. That'll give you a close up of the face to work with without having to adjust the position of the player character. 2. Take a bunch of screenshots when the camera is focused on the character that isn't your PC. If you have FRAPS, have it set to take snapshots every second and have it saved to BMP format. Otherwise, use the traditional screenshot function in the game. 3. Choose the best picture (or pictures) of your choice. Let's say it's Dustil Onasi, for example. 4. Crop the background out of the picture. 5. If necessary, crop the area left in the picture to what you want in your portrait. You may find that having it as a perfect square may help you gauge things. I recommend leaving enough that what you have will fit on a 1024 by 1024 background. This is larger than the standard portrait size which is why they tend to look a bit crisper than the vanilla portraits you find in game. Note that the Dustil pictures are not for a 1024 background but merely for illustrative purposes. 6. Place the cropped image on to one of three backgrounds (LS, DS1, or DS2). Make sure you don't leave any space between the bottom of the background free picture you copped and your new background or your portrait will look like it's floating. I have three templates background templates - one for LS, DS1, and DS2. I only have three backgrounds as I tend not to make PC portraits for K1. (If you want to see someone else's take on the background, I believe DarthParametric may have made some as well.) If you want mine instead of hassling DarthParametric, then just grab these examples that I’ve archived on Dropbox. 7. Optional step: Personally, I blur the edges of the cropped character you placed on the background. This is barely noticeable when you see it in game but it seems to make a world of difference to some people. YMMV, of course. 8. Save file to name needed. Repeat as needed for the other portraits. 9. Profit.
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Might I suggest asking @Logan23about this? He had to do recolor GUI elements for ROR so he's a good person to ask.
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How to take screenshots of GOG TSL?
Sith Holocron replied to ZeldaTheSwordsman's topic in Knights of the Old Republic General
You did do it with the spacing (or more to the point, lack of spacing) as shown in the LoneWanderer's example above? (My example in picture form follows.) In addition, sometimes folks have better results with changing the swkotor2.ini file by moving it to the desktop, making the changes, saving it, and only then returning it to when you grabbed it. -
Chris Avellone responds to accusations levied against him a year ago: https://chrisavellone.medium.com/its-come-to-this-chris-avellone-2fe5db836746
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Porting Madness Continues
Sith Holocron commented on Thor110's blog entry in Having fun with the KotOR maps.
Seeing as the sound file choices limit what Matilda/Shadow says is so limited, have you considered possibly using SWTOR's expanded voice set for female Twi'lek to replace what that character can say? You have my permission to use my Replacement Brotherhood of Shadow Legal Screen BIK mod in your port. Credit appropriately if used. -
Get the digital copy for now. The person that bought it for you is never going to know the difference, right? Later you can haunt eBay and your local shops that sell used PC games for replacement discs for your set. (Don't forget to search for PC game lots in addition to the game by itself.) Alternatively, you could acquire a kit (such as these) to deal with the imperfections of the discs you have but that's no guarantee that it will suffice in your situation.
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Blog #106: Calling Out A Spammer (For what they are)
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
You have nothing to apologize for, friend. -
Blog #106: Calling Out A Spammer (For what they are)
Sith Holocron commented on Sith Holocron's blog entry in Sith Holocron's Blog
Are you sure about that? Leaving aside your Status Updates . . . Character Portraits thread - posted once (here) Mod Finishing thread - posted twice (here and here) [WIP]Recruit Sarna thread - posted twice (here and here) New person? He's been here since 2015. And by crop, I mean do indeed mean deleting the unnecessary text. And he is replying in my Blog.