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Found 67 results

  1. Version 1.0.0

    44 downloads

    Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. Version: 1.0 completed 10/17/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel on every planet where Czerka operates wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if that mod adds files into the Override folder or not. That's a level of modding I haven't yet learned. Note on Screenshots Displayed for this Mod: This mod does not reskin weapons, it only gives weapons to personnel who should have them equipped. The blasters featured in the screenshots for this mod are not mine, but are from Sithspecter's excellent High Quality Blasters v 1.1 mod, which I have installed in my version of K1. Also, the Screenshots folder that comes with the download includes some bonus content for your amusement. Enjoy! Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 by stoffe, updated by Fair Strides ChangeEdit v. 1.0.5b1 by stoffe, updated by Fair Strides KOTOR Tool v. 1.0.2210.16738 by Fred Tetra GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
  2. Version 1.0.0

    14 downloads

    Reskins Jal Shey Mentor, Jal Shey Advisor/Neophyte, Zeison Sha Warrior jedi armors. Reskinned Mentor armor and slightly edited other armors to remove their weird metal butt-capes. Instalation: Copy "Override" folder to the main game folder.
  3. View File Jedi Armor Minor Retexture Reskins Jal Shey Mentor, Jal Shey Advisor/Neophyte, Zeison Sha Warrior jedi armors. Reskinned Mentor armor and slightly edited other armors to remove their weird metal butt-capes. Instalation: Copy "Override" folder to the main game folder. Submitter vZv Submitted 11/06/2020 Category Skins TSLRCM Compatible Yes  
  4. View File Czerka Armor and Appearance Fix Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it. Version: 1.0 completed 10/17/20 Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp: 1. All human and Twi'lek non-paramilitary Czerka personnel on every planet where Czerka operates wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms. 2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species. 3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee: Stat Bars Rank Armor 0 Guard Czerka Light Armor 1 Constable Czerka Light Armor 2 Officer Czerka Mod I Armor 3 Sergeant Czerka Mod II Armor 4 Lieutenant Czerka Mod III Armor Special Captain or higher Czerka Medium Armor This armor can be obtained in game and worn by PCs. It comes in five varieties: --------------------------------- Czerka Light Armor Base Class: 4 Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features. --------------------------------- Czerka Mod I Armor Base Class: 4, Upgradable Armor Reinforcement: +1 Defense Bonus Mesh Underlay: Resist 5/- vs. Energy --------------------------------- Czerka Mod II Armor Base Class: 4, Upgradable Armor Reinforcement: +2 Defense Bonus Resist 10/- vs. Slashing Mesh Underlay: Resist 10/- vs. Energy Resist 5/- vs. Fire ---------------------------------- Czerka Mod III Armor Base Class 4, Upgradable Armor Reinforcement: +3 Defense Bonus Resist 10/- vs. Slashing Resist 10/- vs. Piercing Mesh Underlay: Resist 15/- vs. Energy Resist 10/- vs. Fire ----------------------------------- Czerka Medium Armor Base Class: 6, Upgradable Attribute Bonus: +1 Dexterity Armor Reinforcement: +2 Defense Bonus Mesh Underlay: Resist 20/- vs. Universal For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain. Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically. Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files. Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if that mod adds files into the Override folder or not. That's a level of modding I haven't yet learned. Note on Screenshots Displayed for this Mod: This mod does not reskin weapons, it only gives weapons to personnel who should have them equipped. The blasters featured in the screenshots for this mod are not mine, but are from Sithspecter's excellent High Quality Blasters v 1.1 mod, which I have installed in my version of K1. Also, the Screenshots folder that comes with the download includes some bonus content for your amusement. Enjoy! Acknowledgements: This mod was made using the following tools: TSL Patcher v. 1.2.10b1 by stoffe, updated by Fair Strides ChangeEdit v. 1.0.5b1 by stoffe, updated by Fair Strides KOTOR Tool v. 1.0.2210.16738 by Fred Tetra GIMP v. 2.10.6 Many thanks to the authors and developers of these programs! Thanks also to deadlystream.com, BioWare and LucasArts. Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts. Submitter garm343 Submitted 10/23/2020 Category Mods K1R Compatible Yes  
  5. Version 5.5.2

    114 downloads

    v5.5.2 by 90SK, L0rdReV@n88, VarsityPuppet, SithSpectre, and MVacc224 With this mod, the Jal Shey armors have been replaced with new skins on the heavy armor model, fully replacing them with new armors and totally replacing Jal Shey armors from Jedi Items + and Loot and Immersion Upgrade. The new default type armored flight suit skins from Jedi Items + have been included here along with the merchant replacing Gegorrann on Onderon. This mod will update and patch the Loot and Immersion Upgrade. It will also work on its own and should run fine with or without TSLRCM/M4-78EP. It includes: All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon. This mod requires the Jedi Items + Baseitems.2da patch to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. New: I swapped in the cloaked heavy armors. The Items for flight suits and cloaked armors are the same, and can be swapped with the patch at any point. I added the Onderon Museum ZS/JS item reward (with in-character item and new skin/icon). I added the encounter with Onderon henchmen at the end of Onderon, along with their armor item and a custom skin/icon/description. I added the Dxun Tomb loot disguise reward with updated texture. There is also a new armor there for 5.5.2 I am actively creating more armors for the mod, but all the ones from past builds are up-to-date for this version. This mod is patchable with previous builds, same items etc. TSLRCM Compatibility: With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder. Uninstallation: Remove all of the mod's files from Override. Credits: Do not upload this mod on Steam Workshop. Do not reupload this mod anywhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. View File TSL Armor Expansion Project v5.5.2 by 90SK, L0rdReV@n88, VarsityPuppet, SithSpectre, and MVacc224 With this mod, the Jal Shey armors have been replaced with new skins on the heavy armor model, fully replacing them with new armors and totally replacing Jal Shey armors from Jedi Items + and Loot and Immersion Upgrade. The new default type armored flight suit skins from Jedi Items + have been included here along with the merchant replacing Gegorrann on Onderon. This mod will update and patch the Loot and Immersion Upgrade. It will also work on its own and should run fine with or without TSLRCM/M4-78EP. It includes: All the skins for JS/ZS armors from Jedi Items + and Loot and Immersion Upgrade 3.3b replaced with new armor skins. The new merchant replacing Gegorrann sells cloaked armors. A new player armor, replacing the player armband. Padawan Robes Redone skins, instead of the cloaked tunics in Loot and Immersion Upgrade. A new Def. 15 Iridorian Heavy Armor skin sold on Onderon. Ubese Disguise and Icon as a_light_11 Khoonda Militia Armor is sold on Onderon with icon and description "giveitem khoonda_armor" Bonus Armor "giveitem light_jedi" Bonus Item "giveitem mod" for a new Dark Jedi disguise with icon. This mod requires the Jedi Items + Baseitems.2da patch to lift force restrictions on cloaked heavy armors. Otherwise, they will be force restrictive. New: I swapped in the cloaked heavy armors. The Items for flight suits and cloaked armors are the same, and can be swapped with the patch at any point. I added the Onderon Museum ZS/JS item reward (with in-character item and new skin/icon). I added the encounter with Onderon henchmen at the end of Onderon, along with their armor item and a custom skin/icon/description. I added the Dxun Tomb loot disguise reward with updated texture. There is also a new armor there for 5.5.2 I am actively creating more armors for the mod, but all the ones from past builds are up-to-date for this version. This mod is patchable with previous builds, same items etc. TSLRCM Compatibility: With the addition of the mercenaries at the Onderon exit, an encounter with TSLRCM HK-50s is removed. Gegorrann, the merchant NPC in the Onderon main square, is removed/replaced with this mod. Installation: Copy all files from mod archive into your Override folder. Uninstallation: Remove all of the mod's files from Override. Credits: Do not upload this mod on Steam Workshop. Do not reupload this mod anywhere. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter 90SK Submitted 08/16/2020 Category Skins TSLRCM Compatible Yes  
  7. 90SK

    TSL Jedi Items +

    261 downloads

    TSL Jedi Items + Credits: 90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves. -To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory. -To uninstall, remove the mod files from your Override folder. Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon. This mod is best used with new game or relatively early game (before Dxun) Features: This mod does a number of things: It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak) Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon. The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber. The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system. JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics. Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install. Additional Details: --- Compatibility: Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type. Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted --- Please do not reupload this mod anywhere or in any way. Contact 90SK on DeadlyStream.com for info, questions, or comments. --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
  8. View File TSL Jedi Items + TSL Jedi Items + Credits: 90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves. -To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory. -To uninstall, remove the mod files from your Override folder. Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon. This mod is best used with new game or relatively early game (before Dxun) Features: This mod does a number of things: It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak) Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon. The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber. The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system. JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics. Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install. Additional Details: --- Compatibility: Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type. Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted --- Please do not reupload this mod anywhere or in any way. Contact 90SK on DeadlyStream.com for info, questions, or comments. --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it. Submitter 90SK Submitted 06/07/2020 Category Skins TSLRCM Compatible Yes
  9. View File Redhawke's TSL Armor Pack Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324 Submitter JumpStationZ Submitted 03/16/2020 Category Mods TSLRCM Compatible No  
  10. Version 1.0.0

    73 downloads

    Author : RedHawke 07/26/05 Version 1.0 ============================================================================ This mod brings the 5 armors I did for KOTOR I into TSL. This mod was helped along by a request from Darth Occido. Installation Instructions: ----------------------------- Easy as cake... er' pie. This mod uses stoffe -mkb-'s installer program... so just extract this rar to wherever you want, the desktop is always a safe bet, then run the RedHawke Armor Install.exe and simply tell the program where you have TSl installed. Note: Just tell it where you have your game installed and let the program do the rest. Do NOT point it to your Override! The default path is C:\Program Files\LucasArts\SWKotOR2 Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, the files are indicated in the installlog.rtf file, and be sure to restore the 2da files in the backup directory to your override. Armor Stats: --------------------------------------------------- Antegan Safety Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: +6 (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. --------------------------------------------------- Verpine Modular Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +6) (+10 Total) Immunities: Mind-Affecting Damage Immunity: Sonic 100%, Electrical 75%, Fire 100%, Cold 100% Saving Throws: +2 To All History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers Another of the Verpine's fine creations this light armor is constructed of fine molecularly bonded components, reducing damage from sound, heat, cold, and electrical attacks, it is modular and can grow to suit its wearers needs. It is highly suited to provide comfort in a variety of environments. --------------------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) --------------------------------------------------- Defense Bonus: Base 5 +5 (10) (Max Dex Bonus +8) (+12 Total) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Light Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Light Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. --------------------------------------------------- Bargawin Glazed Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +6 (15) (Max Dex Bonus +8) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +4 Strength Damage Immunity: Energy 100%, Electrical 100% Saving Throws: +2 To All History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. --------------------------------------------------- Verpine Reflec Armor (Class 9 Armor) --------------------------------------------------- Defense Bonus: Base 9 +7 (16) (Max Dex Bonus +10) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Dexterity Damage Immunity: Sonic 100%, Electrical 90%, Energy 90% Skill Bonus: +8 Stealth History/Notes: Upgradeable as Heavy Armor, Does Not Restrict Force Powers This is a special limited production run from the Verpine, it is an impressive suit of Verpine Heavy Armor, created with a new, and very hard to manufacture, revolutionary black polymer substance called Reflec, it actually bends most type of sensor probes and energy waves away from the substance, rednering the armor virtually invisible to detect with sensors, it also prevents the painting of insignia or any other markings upon it, and has an innate ability to make the armor virtually noiseless, and it insulates the wearer from sonic, and almost completely from electrical and energy attacks. Only a dozen or so prototypes have made it into the marketplace, and those that have have commanded a very hefty price. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor rh_vma_5001 - Verpine Modular Armor rh_vra_5001 - Verpine Reflec Light Armor rh_bga_9001 - Bargawin Glazed Armor rh_vra_9001 - Verpine Reflec Heavy Armor Acknowledgements: --------------------------------------------------- A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Stoffe -mkb- for creating the sweet and simple to use TSL Installer Program. And tk102 for making the Hidden Compartment Fix that allowed me to easily add these items into the game. Also thanks to Darth Occido for without whom this mod would still be gathering dust on my shelf. ;^) Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: --------------------------------------------------- Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "RedHawke's TSL Armor Pack Now Up At PCGameMods" http://64.20.36.211/forumdisplay.php?s=&forumid=324
  11. View File Redhawke's Blasters/Armor/Droid/Misc. Item Pack Author : RedHawke 05/22/04 Mod: Blasters/Armor/Droid/Misc. Item Pack ============================================================================ These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is. This is fully compatable with my Revan/Sith/Bastila Item Pack. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. ----------------------------- Incompatibilities: If you have any mod that edits the following files, then you may have incompatibility issues: p_bastila.utc ; p_cand.utc ; p_carth.utc p_hk47.utc ; p_jolee.utc ; p_juhani.uti p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files. Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items) and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod). This Item Package Contains: ----------------------------- Armor ----- Carth's Combat Armor (Exellent Bonuses, On Carth) Ordo's Battle Armor (Exellent Bonuses, On Canderous) Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin) Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Misc Equipment -------------- Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places) Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Vibro Weapons ------------- Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well. Improved Mission's Vibroblade that comes with Mission Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well. Blasters -------- Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters) Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban) Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK) Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe) Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous) Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe) Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located) Droid Equipment --------------- Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin) Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin) Bargawin Droid Shield (Comes with both droids now) Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK) Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3) Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3) New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges Assassin Targeting Computer (Level 1 Upgrade, Comes with HK) Astromech Combat Sensor (Level 1 Upgrade, Comes with T3) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  12. View File Redhawke's Antegan Safety Light Armor Author : RedHawke 09/15/04 Version 1.0 Mod: Antegan Safety Light Armor ============================================================================ This is a new suit of Light Armor with some good bonuses, and medical capabilities. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor Package Contains: ---------------------------------------- Antegan Safety Armor (Class 5 Armor) ------------------------------------- Defense Bonus: +3 (+6 Fully Upgraded) Immunities: Mind-Affecting, (With Upgrade) Critical Hits Attribute Bonus: +1 Dexterity, (With Upgrade +2 Dexterity) Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Found on Twilek Corpse in Lower Taris. A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor (Class 5 Armor) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  13. View File Redhawke's Bargawin Glazed Armor Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade. This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor And Blade Package Contains: ---------------------------------------- The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek. ---------------------------------------- Bargawin Glazed Armor (Class 9 Armor) ------------------------------------- Defense Bonus: +1 (+6 Fully Upgraded) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Strength, (With Upgrade +4 Strength) Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%) Saving Throws: +2 To All History/Notes: This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. Sith Modular Tremor Sword ------------------------------------- Enhancement Bonus: +2 (To a Maximum With Upgrades, +8) Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy) Other Attributes: Keen (With Vibration Cell and Durasteel Alloy) Massive Criticals +2D6 (With Energy Projector) History/Notes: Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor) g1_w_vbroswrd03 - Sith Modular Tremor Sword Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  14. View File Redhawke's Verpine Armor Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Reflec Heavy, Light, and Mod Armor with some very good bonuses, and stealth and energy reflective capabilities. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor Package Contains: ---------------------------------------- Verpine Reflec Armor (Class 9 Armor) ------------------------------------- Found in a spawning Metal Box in Selven's Apartment on Taris. ------------------------------------- Verpine Modular Armor (Class 5 Armor) ------------------------------------- Found in a spawning Metal Box in Matrik's Appartment. ---------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) ------------------------------------- Found on a new spawning Twilek Corpse in Lower Taris, Near the first Canderous Cutscene. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Submitter JumpStationZ Submitted 02/29/2020 Category Mods K1R Compatible No  
  15. Version 1.0.0

    150 downloads

    Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Reflec Heavy, Light, and Mod Armor with some very good bonuses, and stealth and energy reflective capabilities. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor Package Contains: ---------------------------------------- Verpine Reflec Armor (Class 9 Armor) ------------------------------------- Found in a spawning Metal Box in Selven's Apartment on Taris. ------------------------------------- Verpine Modular Armor (Class 5 Armor) ------------------------------------- Found in a spawning Metal Box in Matrik's Appartment. ---------------------------------------- Verpine Reflec Light Armor (Class 5 Armor) ------------------------------------- Found on a new spawning Twilek Corpse in Lower Taris, Near the first Canderous Cutscene. Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  16. Version 1.0.0

    50 downloads

    Author : RedHawke 09/15/04 Version 1.0 ============================================================================ This is a new suit of Heavy Armor with some very good bonuses, and energy attack absorbtion capabilities. Plus a new Enhanced Sith Tremor Vibroblade. This Armor and Blade combo-pack was inspired by Achillies Melee Canderous Mod. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into the Black Vulkar base past the Rancor the first time, and or start a new game. And Enjoy! ;^) If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my other mods and won't hurt anything to overwrite it. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor And Blade Package Contains: ---------------------------------------- The items are found in a spawning Metal Box in the Black Vulkar Security Office with the cowardly Twilek. ---------------------------------------- Bargawin Glazed Armor (Class 9 Armor) ------------------------------------- Defense Bonus: +1 (+6 Fully Upgraded) Immunities: Mind-Affecting, Critical Hits Attribute Bonus: +2 Strength, (With Upgrade +4 Strength) Damage Immunity: Energy 90%, Electrical 90%, (With Upgrades Energy 100%, Electrical 100%) Saving Throws: +2 To All History/Notes: This armor created by the Bargawins has only one real purpose, to take out opponents armed with energy weapons, the armors glazing reduces the damage of electrical and energy attacks. These suits of armor are known around the galaxy as Jedi-Killer armor. These suits were all thought destroyed during the war with Exar-Kun, but a rare few survived. Sith Modular Tremor Sword ------------------------------------- Enhancement Bonus: +2 (To a Maximum With Upgrades, +8) Damage Bonus: +1D10 Sonic, (With Energy Projector Upgrade, +1D10 Energy) Other Attributes: Keen (With Vibration Cell and Durasteel Alloy) Massive Criticals +2D6 (With Energy Projector) History/Notes: Traced to the Bladeborn, a Sith offshoot dedicated to sword mastery, these cortosis-laced weapons were given to "masterblades" who survived no less than ten lightsaber-wielding warriors in combat. This improved version of the blade is modular and can increase its power by installing upgrades. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_bga_9001 - Bargawin Glazed Armor (Class 9 Armor) g1_w_vbroswrd03 - Sith Modular Tremor Sword Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! And an appreciative nod to Achillies for his Melee Canderous mod which was this armor and vibroblades original inspiration came from. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  17. Version 1.0.0

    40 downloads

    Author : RedHawke 09/15/04 Version 1.0 Mod: Antegan Safety Light Armor ============================================================================ This is a new suit of Light Armor with some good bonuses, and medical capabilities. This is fully compatable with all my other Item Packs and Mods. Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you go into lower Taris for the first time, and or start a new game. And Enjoy! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory, or deactivate it with KMM. This Armor Package Contains: ---------------------------------------- Antegan Safety Armor (Class 5 Armor) ------------------------------------- Defense Bonus: +3 (+6 Fully Upgraded) Immunities: Mind-Affecting, (With Upgrade) Critical Hits Attribute Bonus: +1 Dexterity, (With Upgrade +2 Dexterity) Skill Bonus: +4 Treat Injury Regeneration (HP): 2 History/Notes: Found on Twilek Corpse in Lower Taris. A relatively new type of armor, from relatively new makers, this suit mimics the major muscle movements of the wearer with mechanical impulses, resulting in faster reaction times, as well as including a built in medical unit that increases the wearers recovery rate. The Antegans are relatively new to the military trade but if these armors are an example of what they can produce they will become a force to be reconed with. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_asa_5001 - Antegan Safety Armor (Class 5 Armor) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program! Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  18. Version 1.0.0

    164 downloads

    Author : RedHawke 05/22/04 Mod: Blasters/Armor/Droid/Misc. Item Pack ============================================================================ These are a collection of custom non-jedi and droid items I created or are improved original KOTOR items that were re-entered into the game. These items can be found in game normally or gotten by using the 'giveitem' cheat with the cheat console, the giveitem codes are listed at the bottom of the readme. A small Warning, some of these items are powerful, I tried not to be too outragous, but everyone has a different opinion of what a powerful or outragous item is. This is fully compatable with my Revan/Sith/Bastila Item Pack. Installation Instructions: ----------------------------- Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^) Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. ----------------------------- Incompatibilities: If you have any mod that edits the following files, then you may have incompatibility issues: p_bastila.utc ; p_cand.utc ; p_carth.utc p_hk47.utc ; p_jolee.utc ; p_juhani.uti p_mission.utc ; p_t3m4.utc ; p_zaalbar.utc tar02_bountyh023.utc ; tar02_bountyh022.utc ; rsldcrps002.utp Take especial note of the "p_xxx.utc" because they are PARTY MEMBER files. Other files will listed within the mod will also cause issues, but those are more apparent as .uti's (items) and are clear from the description to be modified by Redhawke's Item Pack 2a (this mod). This Item Package Contains: ----------------------------- Armor ----- Carth's Combat Armor (Exellent Bonuses, On Carth) Ordo's Battle Armor (Exellent Bonuses, On Canderous) Prototype Battle Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Bargawin Shadow Armor (Replaces them ingame, on Mission, bought on Yavin) Prototype Modular Armor (Exellent Bonuses, Found on Republic Soldier Corpse on Endar Spire) Misc Equipment -------------- Advanced Combat Sensor (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Agent Belt (Powerful, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Advanced Stabilizer Gloves (Improved, Found on Republic Soldier Corpse on Endar Spire, and other Characters/places) Sith Power Gauntlets (Improved, Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Vibro Weapons ------------- Improved the Prototype Vibroblade found on the Red Sith Soldier on the Endar Spire, Carth has one as well. Improved Mission's Vibroblade that comes with Mission Enhanced the Bargawin Assault Blade, bought on Yavin Station, Canderous has one as well. Blasters -------- Carth's Heavy Pistol (Hand Cannon, 2 Come with Carth instead of his standard wimpy little blasters) Prototype Heavy Pistol (Hand Cannon, 2 Found on Republic Soldier Corpse on Endar Spire, and other characters/places) Cassius Fett's Pistol (Hand Cannon, Found on Selven if you have installed my Revan/Sith/Bastilla's Item Pack, otherwise I believe it can be bought on Korriban) Prototype Assault Rifle (Heavy Rifle, Found on Republic Soldier Corpse on Endar Spire, and on HK) Prototype Repeating Blaster (Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved the Bargawin Assault Gun (Artillery, Bought on Yavin Station I believe) Prototype Heavy Repeating Blaster (Also Artillery, Found on Republic Soldier Corpse on Endar Spire) Improved Ordo's Heavy Repeating Blaster (Artillery, comes with Canderous) Improved the Bargawin Heavy Repeat Blaster (Also Artillery, and also Bought on Yavin Station I Believe) Improved Zaalbar's Bowcaster (Heavy Rifle, found in locked strongbox in sewers near where Zalbar is located) Droid Equipment --------------- Improved the Composite Heavy Plating (Level 1 Upgrade, Comes with both droids, and is bought on Yavin) Improved the Advanced Droid Interface (Level 1 Upgrade, 2 Come with each droid, and I believe is bought on Yavin) Bargawin Droid Shield (Comes with both droids now) Bargawin Flame Thrower (Now Level 1 Upgrade, comes with HK) Bargawin Stun Ray (Now Level 1 Upgrade, comes on T3) Bargawin Shield Disruptor (Now Level 1 Upgrade, comes on T3) New Bargawin Carbonite Projector (Level 1 Upgrade, comes with HK) Unlimited charges New Bargawin Gravity Generator (Level 1 Upgrade, comes with HK) Unlimited charges Assassin Targeting Computer (Level 1 Upgrade, Comes with HK) Astromech Combat Sensor (Level 1 Upgrade, Comes with T3) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
  19. 2,462 downloads

    Abstract --------------------------------------------------- This mod was built & tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod & LiliArch's Savegame Pack LSMGWE 1.0. Changes --------------------------------------------------- This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe & Darth Malak's Armor.
  20. Version All

    169 downloads

    Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game. That being said i still have a lot to learn. I hope you enjoy what i post. Please take care of me. Thank you all.
  21. View File Kylo Ren for KOTOR 1 Hey guys this is only my second mod for KOTOR,ive looked into Model importing but it doesnt seem to be very popular in this game. That being said i still have a lot to learn. I hope you enjoy what i post. Please take care of me. Thank you all. Submitter kira5z Submitted 12/07/2019 Category Mods K1R Compatible Yes  
  22. I have a few points with KOTOR that I am trying to resolve. First, in the dialogue files such as the one attached below, do you know what Old Hit Check means and what it does? I want to know in case it is something that I might want to deselect. Second, I know on Manaan that you have equip a special diving suit to venture out underwater. Do you know if this can be changed with a mod or is hardwired into the game? I ask because I know there is a mod that allows you to take your party with you so I am hoping that I can keep the armor, headgear, and weapons that I normally have my character wear. Finally I want to know how to change the outfit for Bastilla. What I mean is that after she is taken by Malak and turns to the Dark Side she is shown wearing a black Jedi Robe. I want to know how to change her outfit so she will be wearing what I equip her with when she is in my party. For example, when she joins my party I will equipping her was a Blaster Cannon rather than a lightsaber and the Verpine Zal Alloy Mesh armor rather than robes. I want her to still be carrying, using, and wearing those items during the scene where Malak starts to entice her and when my character encounters her on the Unknown World and Star Forge System. I have edited the appearance.2da file by adding a new line (Line 509) changed the modules lines to the outfit I want. I have attached it here so you can see it. Please tell me if I am wrong anywhere. Now I need to know which columns to edit and how to give her the miscellaneous items and weapon I want. Also I absolutely want her to be wearing a headgear item so which columns do I edit for that. If I need to create new columns for these results how do I do that? Then after I have the appearance.2da file set I will edit the appearance lines in the Bastila.utc files to give the appearance I want. Does that sound right to all of you? Can you please tell me how to do all this? I am willing to take another look but I need to know what I am looking for. Is there another file that I need to be using? Hopefully by looking at them you can tell me where I went wrong. Also I am asking all of you to please check my other forum about editing placeables at the link below. I am having trouble getting a metal-box container to spawn by script, especially in the place I want it to. Perhaps you can tell me what I am doing wrong. Thank you in advance. https://deadlystream.com/topic/6857-editing-placeable-items-in-kotor/ appearance.2da lev40_darthmalak.dlg
  23. Version 3b

    11,946 downloads

    TSL Loot & Immersion Upgrade Version 3b by 90SK "This is but a taste of the dark side to whet your appetite..." Mod Info: A fresh take on the body items in TSL, with over 60 new skins! In-character skins and integration into TSL's world. Requires TSLRCM and M4-78EP for Version 3.3 It was created to add life to TSL's selection of armors and robes. Requires a new game & start to fully add everything, but some features will appear in your old saves. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. -------------------------------------------------------------------- Contributors: 90SK - Skinning, item creation, scripting, ideas/putting the mod together VarsityPuppet - Skinning help, Model enhancement: Jedi robe, Master robe, Female Sith apprentice model, Cloaked heavy armor robe models and uvmaps, original skins Sithspectre - Heavy Armor Female skin remap to male and model Fred Tetra - KotOR Tool Silveredge9 & Quanon - Mandalore mask model and original skin flying-gg - Beta Testing Effixian - great placement of jedi armor on Geeda merchant idea L0rdReV@n88 - Exile darksider robe skin Sharen Thrawn - Nar Shaddaa skybox skin Gsccc - Tutorial on VO recording tk102, Stoffe, Darth333 - Scripting tutorials Darth Nihilus art from prima guide as base for Nihilus mask reskin Developers of KotOR - a lot of materials, the games, and making way for my work to be done. ------------------------------------------------------------------- It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. Content Overview: Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins. Jedi master robes have been reskinned. Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine. Canon and comic book style improved masks for Nihilus and Mandalore. Improved Bao-Dur skin (tan, green eyes). New faction (Onderon Special Forces) appears on Telos, Onderon and throwback Iridorian armor loot. Exile's armband is replaced with Iridorian Tribal HyperMesh. Korriban and Dxun tombs have improved appearance item loot. All unrestrictive items and textures totally overhauled. Metallic/improved HK-50, 51, 47 and T3. Vacuum mask replaced with an electromesh mask design. No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons. Cheat code "giveitem light_matrix" for blue hypermesh armor. Cheat code "giveitem jediarmor" for TOR style armored robe, and found on Dantooine. Cheat code "giveitem revan" for Darth Revan robe . Cheat code "giveitem shadow" Azkul's outfit. Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes. More info: In TSL Loot and Immersion Upgrade, I have revised all the appearance items in the game, and added quite a few new armors and robes. If you are playing for the first time, please start a New Game to fully play the features of this mod. Armor designs and culture is largely intact, item descriptions and icons have been filled out, and I tried to hide new items all over the game. You will receive an armor on the Harbinger, and you will also encounter new models and skins for old items throughout the game. Additional items have been created and placed at static loot drop points in the game. On Onderon, I have fully replaced Gegorrann with a new faction merchant who will go about business as usual selling you Military surplus and rarities, per his agreement with the Onderon Military. Beware playing Dark side on Onderon when using this mod. There are no glitches per say, but I believe they attack the merchant, vice versa at the end. Not to spoil anything, but those guys are riot police. The TOR style armored robes are found at Akerre on Dantooine along with a couple others. If you feel like selecting an armor, there are codes for nice armors in this mod all across this page. There is a nice Echani Warrior armor that Opo Chano the droid technician on Telos happens to sell. He also sells a robust variety of droid parts and all HK parts. TSLRCM works fully with this mod, but I do not know if you can reach the HK factory. But, you can complete the game. If you are using Movie Mandalorians, please install it after installing Loot and Immerison Upgrade. This mod largely has every mod I've worked with in it. There are variations to this mod's content in separate, older releases that you can find on my profile. The Cortosis armor mod, New Onderon Merchant mod, armored robes mod, and all other mods I've made are currently inside the Loot and Immersion Upgrade in most up-to-date form. I did not include Beautified Lightsaber Blades for TSL in this mod. If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream. -------------------------------------------------------------------- Version 3 beta Version 3.3b requires a new game New Features: TOR style armored robes have been added to Akerre, and one or two other locations : giveitem "jediarmor" Exar Kun's Force Friendly heavy armor is now found in the Onderon Museum : giveitem "onderon_robe" Iridorian Hypermesh Exoskeleton is eventually obtained on Onderon, upon meeting with Kavar : giveitem "ajunta" Dark Exile Robe : giveitem "sith" 10/25 At least one unused armor, unused droid items and several unused crystals have been restored with this mod (attn: Citadel Station, Nar Shaddaa, Korriban, Onderon) Opo Chano sells originally unused droid parts and all HK parts Blue armor mask fully replaces the white and orange force mask. Vogga's Zeison Sha twin armors have received an updated skin I redid HK-47's skin for version 3.3 11/3 - 12/10 I redid the Onderon Merchant's inventory to primarily sell armors. He sells all the best armors of the game, I went into great detail here. This 11/3 update only acts on the Onderon Merchant's inventory. You will need him to respawn, aka first visit to get the new inventory. I have retroactively added a new Exile item armor, different loot in the Korriban tomb, and different loot with new armors in Vogga's chamber. Items from this update are still available through cheating! Codes are as follow, " a_90sk_41 - Armored Verpine HyperFlex Underlay a_90sk_42 - Echani MultiFlex Advancement Suit a_90sk_43 - Ulic Qel-Droma's MultiFlex Armor a_90sk_44 - Aratech MultiFlex Jedi Armor a_90sk_47 - Jedi Enforcer MultiFlex Armor a_90sk_48 - Keeto's MultiFlex Armor 11/19 Giveitem "echani1" - Echani Warrior Armor Giveitem "zs90" - Zeison Sha Hurrikaine Armor Giveitem "zs1" - "zs9" - Jedi-friendly Armors Giveitem "zs13" - Cortosis Armor Giveitem "a_90sk_r02" - Cloaked Fiber Mesh (Jedi Knight Robe) Giveitem "a_90sk_r03" - Cloaked Fiber Mesh (Dark Sage Robe) Giveitem "a_90sk_r04" - Cloaked Fiber Mesh (Dark Jedi Knight Robe) 12/10 Giveitem "echo" - Aratech Mk.IV Equipment Giveitem "deluxe" - Enforcer Shadow Armor Giveitem "a_band_c01" - Iridorian Tribal HyperMesh Giveitem "matukai" - Matukai Combat Armor " 12-13-19 : The content inside the mod is all set here, but from this date on I am revising this page to better display what the mod does. NOTES: Compatibility: The cloaked heavy armors replace the J (Star Forge Robe) class item class, no other Star Forge (J class) mods are compatible! The I (Jedi robe), N (master robe) , J (star forge robe) , and K (armored flight suit) class armors are fully replaced with this mod. ------------------------------------------------------------------- COMPATIBILITY & MOD DETAILS - Item Classes: This mod replaces the Jedi robe class, the Jedi master robe class, the armored flight suit class, and the star forge robe class. Version 3.3b is the current version. This mod is designed to fit in with and improve TSL. This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v3b.3 has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK) -------------------------------------------------------------------- INSTRUCTIONS AND DETAILS PLEASE READ CAREFULLY*** 1. Download 7Zip to unpack .7z files (harmless freeware for file packing) 2. Installation: Run tslpatcher.exe and select the Knights of the Old Republuc II folder in your Program Files/steam/steamapps/common directory OR the Program Files/lucasarts/SWKoTOR2 directory (depending on if you're using KOTOR2 from Steam). For use with M4-78EP, install TSLRCM and M4-78EP then Loot & Immersion Upgrade after. You can do a few things to remove the mod if you need to, but it is largely not recommended. Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder -------------------------------------------------------------------- Additional Credits: Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors. Explicitly do not release this mod on any site or in any way/shape/form. Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod. Special thanks to Flying-gg for some essential beta testing. Extra special thanks to staff of LucasForums and DeadlyStream! -------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  24. Version 0.0.1

    68 downloads

    --- Exile's Iridorian Armor Description : Gives the Exile an Iridorian Tribal HyperMesh armor instead of a name armband on the Harbinger. Install : Run Install.exe Uninstall : Remove a_band_c01.uti from Override --- This mod was made in the spirit of recreating my first skin. It replaces the unused Restrictive Robe type of item. The item will now appear as a heavy armor, without force restrictions. The armor is a force-friendly, 12 defense non-upgradeable armor. It represents the Exile's personal armor. I didn't include any additional stat restrictions, so other party members should be able to wear it. This mod is also included in the TSL Loot and Immersion Upgrade 3.3b. No futher requirements for installation. To install, run tslpatcher, and when prompted, select your Knights of the Old Republic II directory. To remove, delete "a_band_c01.uti" from your override folder after installation. --- Credits : 90SK --- Notes : It will not conflict with the majority of other item mods. Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
  25. View File Exile's Iridorian Armor --- Exile's Iridorian Armor Description : Gives the Exile an Iridorian Tribal HyperMesh armor instead of a name armband on the Harbinger. Install : Run Install.exe Uninstall : Remove a_band_c01.uti from Override --- This mod was made in the spirit of recreating my first skin. It replaces the unused Restrictive Robe type of item. The item will now appear as a heavy armor, without force restrictions. The armor is a force-friendly, 12 defense non-upgradeable armor. It represents the Exile's personal armor. I didn't include any additional stat restrictions, so other party members should be able to wear it. This mod is also included in the TSL Loot and Immersion Upgrade 3.3b. No futher requirements for installation. To install, run tslpatcher, and when prompted, select your Knights of the Old Republic II directory. To remove, delete "a_band_c01.uti" from your override folder after installation. --- Credits : 90SK --- Notes : It will not conflict with the majority of other item mods. Please do not redistribute or use this mod for anything other than personal use. If you would like it for other uses, please contact 90SK on DeadlyStream --- This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The developers of KOTOR and the author are not responsible for your computer or what you choose to do with it. Submitter 90SK Submitted 12/04/2019 Category Skins TSLRCM Compatible Yes