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Found 79 results

  1. Version 1.0.1

    8 downloads

    INSTALLATION: Just Extract the .zip and put the files in the folder that comes with this readme into your swkotor override. Notes: 1.This is just a robe I am making for an upcoming mod that adds overpowered robes to the game. These have no current spawn location so you **will** have to cheat them in. To activate cheats, go into your swkotor directory and open up the swkotor.ini. Underneath Game Options, at the bottom, create a new line and put "EnableCheats=1" without the quotes. Use the tilde key (with ` and ~) while in game to spawn them in. The code you have to put in the console to get these robes is "giveitem g_a_jedirobes46" without the quotes. 2. This will be incompatible with any other mods that adds a robe with the number code "46". I do not know what mods it may be incompatible with but if you find an incompatiblity with this, leave a comment about it on the mod page and I'll add it as an incompatibility. I do not know if it's compatible with K1R either, so i'll leave it as incompatible. STATS: The stats for this robe is: Attack Modifier: +3 vs. Dark Side Defense Bonus 1 Max Dexterity Bonus: +8 Immunity 25% vs. Universal Skills: Awareness +8 Strength +2 Wisdom: +5 Bonus Feat: Improved Toughness Regeneration: 5 ROBES DESCRIPTION: These "Robes" if you could call it that, posses a God-like amount of power and resistance. They are colored Gold and bestow the an unimaginable amount of power. These should be kept in the right hands, so no one does wrong with the amount of power given from these "Robes"
  2. View File Golden Light Robes for Kotor 1 INSTALLATION: Just Extract the .zip and put the files in the folder that comes with this readme into your swkotor override. Notes: 1.This is just a robe I am making for an upcoming mod that adds overpowered robes to the game. These have no current spawn location so you **will** have to cheat them in. To activate cheats, go into your swkotor directory and open up the swkotor.ini. Underneath Game Options, at the bottom, create a new line and put "EnableCheats=1" without the quotes. Use the tilde key (with ` and ~) while in game to spawn them in. The code you have to put in the console to get these robes is "giveitem g_a_jedirobes46" without the quotes. 2. This will be incompatible with any other mods that adds a robe with the number code "46". I do not know what mods it may be incompatible with but if you find an incompatiblity with this, leave a comment about it on the mod page and I'll add it as an incompatibility. I do not know if it's compatible with K1R either, so i'll leave it as incompatible. STATS: The stats for this robe is: Attack Modifier: +3 vs. Dark Side Defense Bonus 1 Max Dexterity Bonus: +8 Immunity 25% vs. Universal Skills: Awareness +8 Strength +2 Wisdom: +5 Bonus Feat: Improved Toughness Regeneration: 5 ROBES DESCRIPTION: These "Robes" if you could call it that, posses a God-like amount of power and resistance. They are colored Gold and bestow the an unimaginable amount of power. These should be kept in the right hands, so no one does wrong with the amount of power given from these "Robes" Submitter LewokGuy Submitted 07/02/2022 Category Mods K1R Compatible No  
  3. Can anyone please tell me what software tools I need (I have GIMP installed) and the exact steps needed in order to obtain this shiny PVC - like result as seen here: https://deadlystream.com/files/file/787-pvc-bastila-clothes/ Many thanks in advance!
  4. View File Robes With Shadows For TSL There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia's robe, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan for allowing me to use his models to create a compatibility patch for this mod and his. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 05/10/2022 Category Mods TSLRCM Compatible Yes
  5. 630 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Red Electromesh Robes AUTHOR: Effixian, concept by Skullmstr (Filefront forums), red variation idea by Akerro421 (Steam) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Extract the zip and copy the files to your Override folder. ----------------------- DESCRIPTION ----------------------- This adds two robes and one mask to the game. This is a variation of my Electromesh Robes as requested by Akerro421 (on Steam), for a more dark sided look. This mod is not compatible with that original mod, you have to pick one. Not compatible with other mods that change the inventories of the same merchants. The 2 robes are based on robes so they allow Force Powers and cannot be worn by Bao-Dur. For the merchants to work, the area where the merchant is located should not have been loaded yet. For example on Telos it will work if you start at the hangar where you arrive, but the prison after that is too late and Samhan will have his original inventory. Use cheats if this approach is not an option (example: giveitem a_robe_79). ------------------------------------------------- Electromesh Robe (a_robe_79) Defense Bonus: 2 Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, like all robes Cost: 900 Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine ------------------------------------------------- Electromesh Battle Robe (a_robe_78) Defense Bonus: 3 Damage Resistance: Resist 10/- vs. Energy Upgradable: yes, like Jal Shey / Seizon Sha Armors Cost: 2200 Merchant: Adum Larp, Khoonda, Dantooine ------------------------------------------------- Nagai Mask (a_helmet_79) Damage Resistance: Resist 5/- vs. Energy Saves: Will +1 Charisma: +1 Wisdom: +1 Restricted: Not useable by Wookies Cost: 1500 Merchant: Adum Larp, Khoonda, Dantooine ---------- BUGS ---------- None. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: a_helmet_79.uti a_robe_78.uti a_robe_79.uti i_mask_079.mdl i_mask_079.mdx I_Sithmask9.tga I_Sithmask9.txi ia_JediRobe_078.tga ia_MstrRobe_079.tga ii_Mask_079.tga m_202_003.utm PFBI78.tga PFBN79.tga PMBI78.tga PMBN79.tga store_adum.utm ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool Skullmstr and others at the Filefront forums for ideas and feedback, Akerro421 on Steam for the red version idea ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. Version 1.1.0

    146 downloads

    There is nothing more central to a Jedi's life than a cool outfit, except maybe a sweet saber to boot. So why put on robes with missing textures on their backsides when you could be impressing Sith Lords with your nice getup? Why settle for the shadow of a limberjack when a cool silhouette is half the reason you don the cloak? Let's fix up the game's robes! This mod will provide you with some fixed up versions of all the game's robe models -- that's both the thicker and thinner variants of the Jedi robe, the Jal Shey armor, Kreia's robe, and the Handmaiden's hooded robe. All models will have various issues fixed up, as well as fitting shadows. Any outfit that uses one of these models, regardless of texture/color, will be improved for you, and that includes any new robes from any other mods (just make sure they don't replace one of the listed models in the below Included Files). Fans of Movie-style Jedi Master robes by DeadMan should read the Compatibility section below for how to install the included patch that makes these mods work together. This mod also fixes the floating shadow head issue when dual-wielding melee weapons, as well as a minor game error caused by a mismatched model name. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Once in-game, I recommend turning on soft shadows if you have not already (OPTIONS->GRAPHICS->ADVANCED GRAPHICS->SOFT SHADOWS). If you have TSLRCM installed, check the Included Files section below for any file listed with an asterisk (*). These files are already in your override after installing TSLRCM, so you should delete those versions in order for the new ones to work. The new versions already include all the changes made in the base TSLRCM version, and I have included a folder labeled "TSLRCM backup" which contains those older versions should you need to back them up. If you installed TSLRCM via Steam, you can find the relevant files to delete in "Steam\steamapps\workshop\485537937\override". Uninstallation: Place the files included in the "TSLRCM backup" folder into your override if using TSLRCM, and then remove "Ultimate_Robes_Repair_For_TSL" from your override. Included Files: Compatibility: This mod is fully compatible with any mod which does not replace any of the files listed above. If a mod does include any such models, you will have to pick which version to use, and remove the other from your override. If using TSLRCM, make sure to install that mod first, and make sure that any files listed with an asterisk above are successfully replaced by this mod. See the Installation section for more details. Any texture mods that add new or alter robe skins are compatible with this mod. However, many robe mods will attempt to replace model files (.mdl/.mdx) as well, rather than just textures (.tga/.tpc), so keep an eye out for what files are included with other mods. For fans of Movie-style Jedi Master robes, DeadMan was gracious enough to allow me to create a compatibility patch for anyone who would like to use that mod alongside this one. Simply take the files included in the Compatibility Patch folder out into your override in place of the versions included in the main mod folder. Make sure these versions also replace the ones used in the Movie-style mod and TSLRCM. Compatible mods include Jedi Journeyman Robes by Stormie97, which uses a different model as its basis, and much of Effixian's work, such as Effixian's Lore Keeper's Robes, Strider Robes, and Handmaiden Clothing Reskin. Acknowledgments: Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank DeadMan for allowing me to use his models to create a compatibility patch for this mod and his. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  7. Would be awesome if someone could make Kylo Ren robes and Mask. Possibly have two mask variants too: hooded and unhooded. I've found a mod for Jedi Academy, would it be possible to use those textures for kotor?
  8. Version c.03

    12,798 downloads

    TSL Loot & Immersion Upgrade Version c.01 by 90SK "This is but a taste of the dark side to whet your appetite..." -------------------------------------------------------------------- Mod Info: A fresh take on the body items in TSL, with over 60 new skins! In-character skins and integration into TSL's world. It was created to add life to TSL's selection of armors and robes. Requires a new game & start to fully add everything. This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. See changelog for details on latest version and giveitem codes. -------------------------------------------------------------------- Patches for Loot Immersion Upgrade: Ceremony Jedi Tunics Alternate Expansion Marauder Tunics Expansion Patch/Alternate Version of Loot-Immersion Upgrade c.04 Default Jal Shey Expansion Contributors: 90SK - Skinning, item creation, scripting, ideas/putting the mod together VarsityPuppet - Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe, Darth Bandon female armor Sithspectre - Heavy Armor Female skin remap to male and model RGB - Skinning help, texture parts for M class Items (Darth Bandon model) Fred Tetra - KotOR Tool Silveredge9 & Quanon - Mandalore mask model and original skin flying-gg - Beta Testing Effixian - great placement of jedi armor on Geeda merchant idea L0rdReV@n88 - Exile darksider robe skin Sharen Thrawn - Nar Shaddaa skybox skin Gsccc - Tutorial on VO recording tk102, Stoffe, Darth333 - Scripting tutorials Darth Nihilus art from prima guide as base for Nihilus mask reskin Developers of KotOR - a lot of materials, the games, and making way for my work to be done. ------------------------------------------------------------------- It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL. Content Overview: Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins. Jedi master robes have been reskinned. Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine. Canon and comic book style improved masks for Nihilus and Mandalore. Improved Bao-Dur skin (tan, green eyes). Korriban and Dxun tombs have improved appearance item loot. All unrestrictive items and textures totally overhauled. Metallic/improved HK-50, 51, 47 and T3. Vacuum mask replaced with an electromesh mask design. No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons. Cheat code "giveitem light_matrix" for blue hypermesh armor. Cheat code "giveitem revan" for Darth Revan robe . Cheat code "giveitem shadow" Azkul's outfit. Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes. -------------------------------------------------------------------- INSTRUCTIONS AND DETAILS: PLEASE READ CAREFULLY*** Step 1. Download 7Zip to unpack .7z files (harmless freeware for file packing) Step 2. Copy baseitems.2da to an empty Override Install TSLRCM and any Lightsaber mods you want Next, after installing saber mods or TSLRCM, copy this mod's Override from Mod archive to either your "Program Files/steam/steamapps/common/Knights Of The Old Republic II" , or "Program Files/LucaAarts/SWKotOR2" if you're not using the steam version Step 3. That's it! To verify that the mod is working, check it in KSE. You can do a few things to remove the mod if you need to, but it is largely not recommended. Use the auto-generated Backup folder to replace files from the mod. You can also reset your Override folder (delete your override folder, make a new folder and name it override) Manually manage your Override folder ------------------------------------------------------------------- Misc Information: If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream. -------------------------------------------------------------------- Changelog: ------------------------------------------------------------------- NOTES: Compatibility: Troubleshooting: ------------------------------------------------------------------- COMPATIBILITY & MOD DETAILS: - Item Classes: This mod replaces: the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class. Version c.01 is the current version. This mod is designed to fit in with and improve TSL. This mod is not compatible with the STEAM TSLCRM due to directory conflicts Please start a new game to use Loot & Immersion Upgrade v4.4.4b has not been tested with NPC Overhaul Level and weapon mods are compatible with Loot & Immersion Upgrade If you have questions about something on this page, feel free to PM me (90SK) -------------------------------------------------------------------- Additional Credits: Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors. Explicitly do not release this mod on any site or in any way/shape/form. Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod. Special thanks to Flying-gg for some essential beta testing. Extra special thanks to staff of LucasForums and DeadlyStream! -------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. Version 1.0.0

    345 downloads

    Description: The Jedi robes in KOTOR display a +8 max dexterity bonus. In reality, this does not actually apply. After so long I figured it was time for it to go and finally be corrected. Note that if you use TK-664's K1 Armor Nitpicks, you do not need this mod as the fix is already included. Compatibility Will be compatible with any mod as long as it does not edit the dexbonus label in baseitems.2da. As far as I know, no mods except the one mentioned do so. Tools Used: TSLpatcher by Stoffe and Fair Strides. Holocron Toolset by Coritsol.
  10. View File Robe Description Fixes Description: The Jedi robes in KOTOR display a +8 max dexterity bonus. In reality, this does not actually apply. After so long I figured it was time for it to go and finally be corrected. Note that if you use TK-664's K1 Armor Nitpicks, you do not need this mod as the fix is already included. Compatibility Will be compatible with any mod as long as it does not edit the dexbonus label in baseitems.2da. As far as I know, no mods except the one mentioned do so. Tools Used: TSLpatcher by Stoffe and Fair Strides. Holocron Toolset by Coritsol. Submitter StellarExile Submitted 03/17/2022 Category Mods K1R Compatible Yes  
  11. Version 1.0.1

    1,575 downloads

    DESCRIPTION Who said only Sith lords get to wear capes? In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being. You'll find two downloadable files: a standalone and an upgrade version. The first contains the new model with the cloak and all other necessary files. The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version. The robes come in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models. INSTALLATION First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/ Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder. If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version. For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder). For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files. IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to Hunter Run for his flowing cape animations making this mod possible The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool PERMISSIONS Please DO NOT reupload this anywhere else than Deadlystream without my permission.
  12. 1,666 downloads

    Unused K1 Tunics as TSL Jedi Robes ------------ Credits: 90SK DarthDarkus Kaidon Jorn Makers of Knights of the Old Republic 1&2 Description: This mod replaces the Jedi Robe type robes in Knights Of The Old Republic 2 with unused robes featured in the KOTOR 1 Light Side Ending (Jedi Crowd NPCs). ------------ Features: Unused textures from K1 (also unused in TSL) All Female and additional versions by 90SK Additional textures by Kaidorn Jorn and Darth Darkus Bonus item: 'giveitem sith001' ------------ Installation: Put the files in your SWKotOR2/Override directory. Uninstall: Remove the files from the Override directory. ------------ This mod is patchable into the Loot and Immersion Upgrade. It works great for females and males both. Icons included. Males use the ceremonial tunics cut from KotOR and TSL. Females use Bastila's robe model. ------------ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. View File Cloaked Journeyman Robes DESCRIPTION Who said only Sith lords get to wear capes? In addition to my recent Jedi Journeyman Robes mod, I'm releasing an additional version that includes a cloak. It is fully animated as it relies on Hunter Run's brilliant flowing cape animations for Revan's armor. The cloak only comes for the male model of the robes and I have no intention of working on a female version for the time being. You'll find two downloadable files: a standalone and an upgrade version. The first contains the new model with the cloak and all other necessary files. The upgrade version only contains the new model and textures and is destined to replace the files from my other mod. Only download this if you have my other mod already installed and wish to use this model for the male version. The robes come in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic You'll notice that the skinning on this model (a.k.a. how the model "reacts" to the various animations) isn't perfect. This is due to the fact that the Revan armor model has a cape that is much narrower than this one. I have, however, tried to make it look as good as possible. Certain animations, such as the running one as you can see above, still have some clipping going on mostly around the shoulders. Sadly this is the best I could do, but I hope you'll enjoy the final result nevertheless. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve inconsistensies regarding the textures assignements for the PFBJ and PMBJ models. INSTALLATION First, you have to download Hunter Run's Flowing Cape mod over here: https://deadlystream.com/files/file/216-revans-flowing-robe-tsl/ Extract both N_DarthRevan.mdl and N_DarthRevan.mdx and copy them in your Override Folder. If you have already installed my other Luke ROTJ Robes mod, only download the upgrade version of this mod. If not, download and proceed to install the standalone version. For the standalone version, extract the contents of the "Cloaked Journeyman Robes Standalone.rar" archive somewhere on your computer and execute the TSLPatcher.exe file. Le it do its magic, just give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Overide folder). For the upgrade version, simply extract the contents of the "Cloaked Tunic Mod Replacer.rar" into your Override folder and click yes when prompted about replacing the files. IMPORTANT: Wearing this robes while training Bao-Dur will crash your game or cause your character to turn invisible. Please download the "BaoFix.rar" file as well and drop its contents into your override folder to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to Hunter Run for his flowing cape animations making this mod possible The creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool PERMISSIONS Please DO NOT reupload this anywhere else than Deadlystream without my permission. Submitter Stormie97 Submitted 10/19/2019 Category Mods TSLRCM Compatible Yes
  14. Version 1.0

    1,558 downloads

    Hey there!!!!! This is just a quick mod that I decided to make because it always baffled me that no one ever made a mod where the vanilla robes in the game are upgradeable. So, I change that with this mod So, it's pretty simple, all you have to do is go a workbench and upgrade your robes! Yep, that simple!!!! INSTALLATION: Just place all of the files into your override! Yep, that simple! UNINSTALLATION: Just remove all of the files from your override! PERMISSIONS: You may NOT redistribute this mod without strict permission by myself, and only myself. There's not much that I can really say about this mod, so yeah. I'll just leave all the stats for the upgrades here: Jedi Robes: 
g_a_jedirobe01 - Jedi Robe (Brown) Mesh: Regenerate Force Points +1 Reinforcement: Wisdom +1 
g_a_jedirobe02 - Dark Jedi Robe (Black) Mesh: Strength +1 Reinforcement: Regeneration +1 
 g_a_jedirobe03 - Jedi Robe (Red) Mesh: Improved Saving Throws: Fortitude +1 Reinforcement: Defense Bonus Vs. Droids +1 
 g_a_jedirobe04 - Jedi Robe (Blue) Mesh: Constitution +1 Reinforcement: Damage Resistance: Cold 5/-
 g_a_jedirobe05 - Dark Jedi Robe (Blue) Mesh: Improved Force Resistance +10 Reinforcement: Damage Resistance: Light Side 5/- 
 g_a_jedirobe06 - Qel-Droma Robes Mesh: Charisma +2 Reinforcement: Damage Resistance: Dark Side 15/- Jedi Knights Robes: 
 g_a_kghtrobe01 - Jedi Knight Robe (Brown) Mesh: Regenerate Force Points +2 Reinforcement: Wisdom +2
 g_a_kghtrobe02 - Dark Jedi Knight Robe (Black) Mesh: Strength +2 Reinforcement: Regeneration +2 
 g_a_kghtrobe03 - Jedi Knight Robe (Red) Mesh: Improved Saving Throws: Fortitude +2 Improved Saving Throws: Will +1 Reinforcement: Defense Bonus Vs. Droid +2 
 g_a_kghtrobe04 - Jedi Knight Robe (Blue) Mesh: Constitution +2 Reinforcement: Damage Resistance: Cold 10/- 
 g_a_kghtrobe05 - Dark Jedi Knight Robe (Blue) Mesh: Improved Force Resistance +16 Reinforcement: Damage Resistance: Light Side 10/- Jedi Masters Robes: 
g_a_mstrrobe01 - Jedi Master Robe (Brown) Mesh: Regenerate Force Points +3 Reinforcement: Wisdom +3 
 g_a_mstrrobe02 - Dark Jedi Master Robe (Black) Mesh: Regeneration +3 Reinforcement: Strength +3 
 g_a_mstrrobe03 - Jedi Master Robe (Red) Mesh: Improved Saving Throws: All +2 Reinforcement: Defense Bonus Vs. Droid +3 
 g_a_mstrrobe04 - Jedi Master Robe (Blue) Mesh: Constitution +3 Reinforcement: Damage Resistance: Cold 15/- 
 g_a_mstrrobe05 - Dark Jedi Master Robe (Blue) Mesh: Improved Force Resistance +24 Reinforcement: Damage Resistance: Light Side 15/- SPECIAL THANKS: Thanks as always to everyone out there who actually downloads my mods and appreciates what I do. Also, thanks to FS for recommending to me how to make the robes upgradeable, it was a simple fix at that...
  15. I would like whichever one of these is easiest to be accomplished with minimal influence on the game itself: A- The Jedi Armors to have NO "Max Dex. Bonus" in their stats or increase that value in particular to a Max Dex. Bonus of 10000000000 or whatever... OR B- To have standard robes replaced with Zeison Sha and the other jedi armors (visually only) .... OR C- I want to ALWAYS be wearing the model for the Zeison Sha Warrior Armor (Blue one with mail skirt) as Kiera and Vissas are ALWAYS wearing their robes regardless of what is equipped Option "A" would be best since i could still use under/overlays and seems like a decent press of the "delete" key in the right spot... should be rather simple to accomplish what im going for, change the appearance.2da... change the Armor stats to remove/alter Max Dex... or reskin the robes entirely. I'm tired of search engines NOT understanding my request and sending me to reskins of the Jedi armors because NO ONE likes them. although there was ONE that i saw and liked but it REPLACED the armor im trying to KEEP 😕 *Bonus* if it is AT ALL possible to have the Max Dex. Stat removed or drastically expanded for the Jedi Armors *especially Zeison Sha Warrior* , and reskin/exchange the Jedi/Sith robes to be the Jedi/Sith robes from KOTOR 1 and do the same with the "Master" robes and equivalents with the 'Padawan-Jedi robes' models in KOTOR 2 (making Kotor 2's placeholder for Padawan -> Jedi -> Jedi Knight robes to be the 'robeless' robes from Kotor 1 and the placeholder for Kotor 2's Master tier robes would be replaced with the models for the Kotor 2's Padawan/Jedi Robes. Purely visually, robe stats would stay as they are in base game only Jedi armor would have altered stats with the removal of 'Max Dex. Mod') *I would be extremely happy and willing to resume my playthrough with just option "A" but if you had a glimmer of compassion and a spare chunk of time, maybe take a look into adding this as well *this isn't my actual request but since I'm asking in the 1st place and I've seen it around, just replacing things id rather keep* Thank you SOOOOO much, I've looked for over 2 hours to try and do any of this myself, cuz I don't like asking people to do something if i can just do it myself... but after my 2nd hour passed and i was just fuming at the concept that after HOW many years no one has wanted to either look a particular way (IE cool blue Jedi plate mail) , got sick of having more Dexterity than they are allowed to use/ not wearing armor for stats, or even thought the bulky robes post Jedi look bad enough to, well, replace with the Jedi armor models... so here i am ^-^
  16. I would like whichever one of these is easiest to be accomplished with minimal influence on the game itself: A- The Jedi Armors to have NO "Max Dex. Bonus" in their stats or increase that value in particular to a Max Dex. Bonus of 10000000000 or whatever... OR B- To have standard robes replaced with Zeison Sha and the other jedi armors (visually only) .... OR C- I want to ALWAYS be wearing the model for the Zeison Sha Warrior Armor (Blue one with mail skirt) as Kiera and Vissas are ALWAYS wearing their robes regardless of what is equipped Option "A" would be best since i could still use under/overlays and seems like a decent press of the "delete" key in the right spot... should be rather simple to accomplish what im going for, change the appearance.2da... change the Armor stats to remove/alter Max Dex... or reskin the robes entirely. I'm tired of search engines NOT understanding my request and sending me to reskins of the Jedi armors because NO ONE likes them. although there was ONE that i saw and liked but it REPLACED the armor im trying to KEEP :/ *Bonus* if it is AT ALL possible to have the Max Dex. Stat removed or drastically expanded for the Jedi Armors *especially Zeison Sha Warrior* , and reskin/exchange the Jedi/Sith robes to be the Jedi/Sith robes from KOTOR 1 and do the same with the "Master" robes and equivalents with the 'Padawan-Jedi robes' models in KOTOR 2 (making Kotor 2's placeholder for Padawan -> Jedi -> Jedi Knight robes to be the 'robeless' robes from Kotor 1 and the placeholder for Kotor 2's Master tier robes would be replaced with the models for the Kotor 2's Padawan/Jedi Robes. Purely visually, robe stats would stay as they are in base game only Jedi armor would have altered stats with the removal of 'Max Dex. Mod') *I would be extremely happy and willing to resume my playthrough with just option "A" but if you had a glimmer of compassion and a spare chunk of time, maybe take a look into adding this as well *this isn't my actual request but since I'm asking in the 1st place and I've seen it around, just replacing things id rather keep* Thank you SOOOOO much, I've looked for over 2 hours to try and do any of this myself, cuz I don't like asking people to do something if i can just do it myself... but after my 2nd hour passed and i was just fuming at the concept that after HOW many years no one has wanted to either look a particular way (IE cool blue Jedi plate mail) , got sick of having more Dexterity than they are allowed to use/ not wearing armor for stats, or even thought the bulky robes post Jedi look bad enough to, well, replace with the Jedi armor models... so here i am ^-^
  17. After a whole bunch of tinkering with my own build in private, I'm finally foraying into something public. Some of you might be familiar with, or dimly remember, a great mod from the old filefront days - Robes of the Old Republic: Back Into TSL, which returns the robes in TSL to a KOTOR 1 style. I've always been a big fan of this one since the K2 robes were always so 4k years in the future for my tastes, but the downside to this mod is that the lovely cloaks disappear. Thankfully, @VarsityPuppet and @90SK had thought of this and made a newer mod that added a cloak to the K1 robe model for K2, with their own textures and recolours for the various outfits. But I always had a liking for the old ROTOR textures, for the most part, so what I used to do on my end was splice textures together to get what I want. So now I figured I may as well make a new mod using elements of both, with my own twists here and there. VP and 90SK were kind enough to give permission to use their assets, and Gavroche very helpfully gives permissiom in ROTOR's readme to use assets. I'm still playing around with various elements, but I figured feedback would be well worth getting before I go any further. I'm going to preface this by saying that I am not a very good digital artist, and the vast majority of my skills are limited to chop-and-change recolours on that end of things, so don't expect anything godlike if you don't already like the K1 robe textures. Most of these were also edited years ago now since they're the product of my tinkering over the years, and it's only recenlty I've gotten around to updating and reinstalling KOTOR 2 again. But, I have to start somewhere. I'm not 100% sold on the master and padawan having different textures, at least for the robe under the cloak, but atm the Jedi ones are all either game textures or courtesy of one or both prior mods. The dark robes are something of an options list, but I'm strongly leaning towards using the K1 dark robes texture instead. I've currently got those on a different robe later though, so some poking around might be needed. This is where things got more creative on my end - I wanted the cloaks to match the rotor textures, so I did a lot of trial and improvement on the recolouring. I've also got the K1 orange robes here on the sage slot, but I might move them too. I matched the cloak to the trousers of those robes, but the more I look at it the more I think maybe I should adjust it to be closer to the main robe. The Norris robe is currently home to the old K1 dark jedi robe texture, but I suspect I'll move it over to the dark jedi main in the future. I'm not super satisfied witht hecloak - there's a sort of turquoise tint to the wear lines of the K1 robe that I want to try and recreate in the cloak so it matches, but it's been proving tricky so far. The Ossus Keeper uses the K1 blue robes, and I do like the cloak recolour job I've done, but I am wondering if I should make the cloak blue instead - there's a lot of grey in the robe options already. The Natth Cowling loak I'm irrationally proud of, since I thought matching the pink trousers from ROTOR's tecture would be very striking, but I wasn't sure I'd be able to get it looking right. With the named character robes, I've been experimenting with matching the palette more closely to what the characters wore back in TOTJ, so Arcas and Nima swap base robes, and I did a lot of vsual reference looking to tint the cloaks. Thon obviously doesn't wear much of anything, so I just tried adjusting the colour of his cloak to be as close to his vanilla master-style cloak's colour as possible. The lack of a master-style cloak model does start to hurt how good these can look though, IMO. It was a bit of a surprise that Crado and Sylvar's robes from ROTOR matched their under robes from TOTJ pretty well, so I left them as-is, but I did make their cloaks a matching purple in from their comic cloaks. Aleema needed the most change, and she might yet see more change. In theory I could've given her several different colour combos thanks to her serial wardrobe changes, but I think I've found a nice compromise. And lastly, for Arren Kae's robe, I've got the VP/90SK textures instead of ROTOR for now, but I do plan to make some tweaks, though not major ones - probably try and get the cape more white, eliminate the grey trim, etc. I have no model editing experience, so I did put out a request for a K1 robe combined with the master-style K2 cloak, but sadly nobody's picked up, so I'll have to shelve that hope for the time being. If anyone's up to help, I'd be very thankful. I'm entertaining other ideas for the mod, like an uncloaked version or maybe clothes for each class using the NPC robes, K1 ending robes, and uncloaked K1 robes, but I'm not wholly committed to that as of yet. So that's where things are as of now - watch this space, hopefully.
  18. Version 1.0

    7,977 downloads

    Author: Kainzorus Prime, Darth DeadMan Mod Name: TSL Prequel Robes Replacement 1.0 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons. 2. Installation: ========= Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  19. Version 1.0.2

    3,240 downloads

    DESCRIPTION Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion. Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations: 1. Jedi Journeyman Tunic 2. Master Jedi Journeyman Tunic The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration. HOW TO FIND The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares. The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her. COMPATIBILITY This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it. This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg) IMPORTANT: APPEARANCE.2DA As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies. INSTALLATION Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own. To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder). NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below). KNOWN ISSUES May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue. CREDITS All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy. All credits for the Master Jedi texture variant go to Circa from JKHub SPECIAL THANKS to @JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures @DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help. Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool
  20. One thing that has always bugged me about KotOR as a long-time fan of Star Wars is, despite the fact that the game includes all sorts of callbacks to Tales of the Jedi, they rarely end up looking the way they should. For example, the Qel-Droma Robe, otherwise known as the best robe available until you reach the Star Forge. Being the only example of a unique robe for the majority of the game, and the only unique standard robe, it stands to reason that it should have, at the very least, a unique color scheme, if not a unique texture. However, in the base game, it merely is the same brown color of the default Jedi robes. For reference, this is how the robes appear canonically, as worn by their original owner, Cay Qel-Droma: Note the red cloak and golden tunic, as well as the bandolier and shoulder pauldron. Of course, the prosthetic can and should be ignored, but compared to the in-game item, there is a marked difference. Now, I would correct this myself if I could texture worth a damn. However, I cannot. My graphical skills end with basic recoloration, and whole textures are beyond me. That being said, I am currently using the resources provided by JC to make my own improvised texture for the robe that is compatible with his Cloaked Jedi Robes mod. However, if anyone wants to go ahead and make a more accurate rendition, I can see either the use of that model or perhaps the Revan/Star Forge robes as a base.
  21. 3,067 downloads

    While I'm loving TSLRCM, I have to admit (with pangs of sadness) that all the restored robes makes it kinda-sorta impossible for me to make this a total conversion, like previous versions. So the compromise is this; a fully tested TSLRCM version of my robe mod that only replaces the model/textures/icons for the movie style robe. Which means that this only replaces about a third of robes that you can get in the restored version of the game. However, since I'd really rather not guess at which textures people liked and try to include those, I'm adding all the textures from version 3.0 as an optional download (labelled: FOR PERSONAL USE ONLY). You're absolutely free to use these however you'd like FOR MODS THAT ARE NEVER RELEASED TO THE PUBLIC. These robes are a collaboration by a handful of modders, therefore you'd not only need my permission but their's and I'm not even sure who's around or isn't. So feel free to do whatever, so long as "whatever" never leaves your Override folder. Also, I zipped these up out of a bastardized version of my own personal version of the mod, therefore some reverse engineering may be necessary to make heads or tails of what's included. If you have GIMP, Photoshop, etc it shouldn't take you too long to figure out what's what. ______________________________________________________________________________ To install: Extract Achilles Robe Mod for TSLRCM to your override folder. This is texture replacement, so a new game is not required. To uninstall: Remove said folder from Override ______________________________________________________________________________ Thanks again to Darth Moeller and svösh for their contributions and to Fred Tetra and TK102 for the tools that made this possible. Original thread that discusses v3 (pre-TSLRCM) of this mod can be found here: http://lucasforums.com/showthread.php?t=191374 Additional screenshots can be found in the first post. EDIT: Apparently this site doesn't allow multiple uploads (even thought the tool lets you), therefore anyone who has downloaded this previously only got the optional files. I've combined the two and extend my apologies for the 6mb download for those of you that only wanted the base mod.
  22. View File Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to Kainzorus Prime and DarthParametric for original mods. Submitter ajdrenter Submitted 01/30/2021 Category Mods TSLRCM Compatible Yes  
  23. Version 1.0

    267 downloads

    Prequel Robe Replacement and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to Kainzorus Prime and DarthParametric for original mods.
  24. Version 1.0

    182 downloads

    Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to DeadMan and DarthParametric for original mods.
  25. View File Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch Movie-style Jedi Master Robes and Kreia Visible Body Models Compatibility Patch by ajdrenter Just drop the two files in your override and you are good to go! Credit to DeadMan and DarthParametric for original mods. Submitter ajdrenter Submitted 01/19/2021 Category Mods TSLRCM Compatible Yes