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            This mod adds the council robes, a variant normally only worn by NPCs, and makes them available alongside the vanilla game robes in KotOR 1. The robes are added to 3 merchants in the game: the basic, lowest level variety is available at Crattis’ general store on Dantooine with 3 texture variants, although the variants for this robe all look pretty similar. They are also available with better stats as Knight robes at the Czerka Representative’s store on Korriban in Dreshdae, and as Master Robes at Mic’tunan’jus’ store on Tatooine in front of the Ebon Hawk. This mod should be compatible with other mods that modify these merchants, but this mod is not at all compatible with other mods that modify the base robe models OR add new textures. The idea behind this mod is to have the option to wear both council robes and base game robes at the same time, being compatible with base game items but not other similar mods. This mod will also not place the robes properly if you have been to Dantooine, Tatooine, or Korriban before installing the mod.


            Start the Council Robes Basic Reskin Installer executable. It should prompt you for the location of your KotOR 1 directory and move all the necessary files itself. With the exception of the merchant files, the installer will fully replace any files of the same name as the ones in the ‘tslpatchdata’ folder, so won’t be compatible with other mods modifying those files or using the same names, since they are not standard game resources.


            To uninstall, remove all the files listed in the ‘tslpatchdata’ folder from the Override folder.


            Of course, without use of Fred Tetra’s KotOR Tool, MDLOps by Chuck Chargin, KotOR Blender by Symmetric, Purifier, and Ndix UR, k-gff from tk102, and TSL Patcher by stoffe, this would not be possible. Thanks to all of you.


            This is really the first mod I have made, and I have only tested the new models and textures so much. If there are issues you come across that I did not foresee, or perhaps simply any quality-of-life things that may be added, let me know, either by sending a message on deadlystream.com or sending an email to flooggoog@gmail.com.



What's New in Version 1.0.4   See changelog





-fixed some transparency issues with both male and female models

-fixed sizing issues on large size male player models

-addressed lighting issues on dangling tail piece for male models (female models were not displaying such striking oddities), but still has some issues. Will continue to work on



- fixed sizing for all models

- adjusted lighting and constraints for the robe flaps on all models (still not totally fixed though)

- re-did the female models which helped eliminate some visual oddities

on the to-do list for 1.1:

-          lighting on the flaps for the female models, as well as the constraints (have odd behavior on the female models)

-          further adjust hooks and placement, particularly on the large male model with his weapons (mostly correct, but could be more consistent between models. Let me know about issues with placement of the head or weapons, or issues in animations)

-          further eliminate visual oddities, particularly on male models around UV seams.



- put the proper texture in for the third female robe variation…oops



- addressed the lighting issues on the flaps in female models, and for some of the male models as well (particularly the medium one).

to-do for 1.1:

-          fix the swaying constraints on the flaps

-          make more tweaks to hook positioning and the models

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   1 of 1 member found this review helpful 1 / 1 member

Up front, the modification deserves excellent ratings (I really like the idea), but it needs significant work, while it is not recommended to use it in the game.
I identified the following as a problem:
1) Problems with shadows in the underwear of the Jedi Knights (applies to all three options (I don’t know about options for women, perhaps also));
2) Problems with scaling - the height and size (physique) of the main character are reduced, in contrast to the original robes of the Jedi, both available in the game and inaccessible;
3) Problems with the Jedi boots - the texture is broken and the line is visible (striking);
4) The problem with the collar of the robe of the Jedi Knights (no convex elements, as in the original (look at old Nemo);
5) The lower element of the robe of the Jedi Knights has a different physics than in the original (for Nemo and some other knights it walks from side to side, like a pendulum);
6) possible other problems that I did not see.





Response from the author:

Thank you for the in depth information, this is my first mod and I have a lot to learn. I will go back over the models and make sure the geometry is fixed and the properly sized models are used. As for the convex shape around the neck, the models I am using are different than Nemo's, but I might add another variety with that option in the future (once I have this working better). Thank you!

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