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Everything posted by Sith Holocron
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Now if this hub is supposed to down n' dirty, perhaps a damaged version of the dancer sign is in order. I'd be happy to provide the individual frames to anyone that would like to try their own effects to this. There's a lot of folks that have Photoshop here (I don't) that can do wonderful things with that program.
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I was just wondering what happened to the coloring and the shape of that texture? Just so folks can see the original in action . . .
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MOD:Content Pack: Feats and Powers (TSL ver)
Sith Holocron replied to TamerBill's topic in Mod Releases
Combined? No. You'd have to download from here and install them separately. It's only a minor hassle all things considered. -
Did you not use SithCodec?
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You're entirely correct. Suggestion withdrawn.
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Sounds like there's a need for a new landing and takeoff video then. Has anyone approached you about making one yet?
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What planet will the hub be attached to?
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So it's a K1 version of the Scrapyard Games concept?
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I'm looking for recommendations of soundtracks that I should look into on Steam. Any suggestions?
BTW, if you're looking for suggestions on what you can watch, you could always check out the M4-78 Documentary Playlist.
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I've sent the TGAs of the portraits to @StellarExilebut here's what I came up without having screenshots to use (yet).
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This is the second time this week I've heard of issues involving mods by that person. Curious.
- 17 replies
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- crash
- Nar Shadaa
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(and 1 more)
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I'm willing to do the portraits for @StellarExile if someone else can handle the skins.
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Sith master armor mod from Kotor 2 to kotor 1.
Sith Holocron replied to todevuch's topic in Mod Requests
Permission granted. Make sure to credit him. -
Sith master armor mod from Kotor 2 to kotor 1.
Sith Holocron replied to todevuch's topic in Mod Requests
Just link the specific mod so I can be ready to go after I finish eating. -
Sith master armor mod from Kotor 2 to kotor 1.
Sith Holocron replied to todevuch's topic in Mod Requests
I can ask Shem for permissions on Facebook later for you. -
@Sithspecter You're our only hope!
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@ajdrenter This mod might fix your issue. Do you agree, @JCarter426?
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If the runes on the maps have to be changed, does that means you'll be changing the Aurebesh in the Star Map's projections too?
- 180 replies
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- star map
- work in progress
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(and 1 more)
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Question: Does it make sense to leave reviews on mods when you can't use them (i.e. you don't have a non Xbox version of the game)?
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Reviews with ratings should be reserved for those who have seen the mod and tested it in-game, but (to some extent) there is nothing wrong with people expressing their thoughts, impressions, concerns about the mod based on screenshots and description on the mod page, I believe. However, perhaps, basing impressions on the screenshots of heavily-modded game is not the best way, if only the reviewer didn’t want to specifically express his impressions on the combination of several mods
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Thanks @TamerBill! I probably could've got to this if I had more time but you helped picked up my slack!
- 7 replies
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- tslrcm compatible
- kotor 2
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(and 1 more)
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Anyone got time to take a look at this? I unfortunately do not.
- 7 replies
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- tslrcm compatible
- kotor 2
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(and 1 more)
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