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Found 54 results

  1. Version 1.0.0

    408 downloads

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  2. Version 1.0.0

    4,560 downloads

    This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen. # Background # Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here. # About this Mod # Inside this mod are: One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn # Final Remarks # This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said files from the 'Override' folder. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome. Credits: Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  3. Can anyone (maybe the TSLRCM / M4-78 teams who already did this) help me with precise, simple, step-by step (Idiot's Guide style) instructions on how I could upload a KOTOR II Mod to the Steam Workshop? I have absolutely zero experience in the matter! I have looked all over the Internet and only found a tutorial for Mount and Blade, and an older universal tutorial which no longer works I believe, and someone mentioning that I have to click a button while KOTOR II is selected in my Game Library and that should do all, but I cannot find any such button in the Steam interface! I need a valid tutorial that still works in 2020 but cannot find any... I have Steam running on my PC, as well as both KOTOR games bought and in my Game Library. Many thanks in advance and have a great weekend! *My apologies if this is posted in the wrong section of the forum! I figured this is where it would belong.
  4. This is a thread I made on LucasForums back in 2016, where I was experimenting with adapting larger mods to IOS. I am posting it here since it might help people, and I intend to continue my research! This thread is to offer important feedback to modders and help adapt the larger Kotor I mods (such as Bortherhood of Shadow) on the IOS version of Kotor I. Since I have replayed Kotor I as an IOS version, I totally loved the idea of porting and optimising it for mobile platforms! If works great on an iPad, the big screen, portability and optimised controls made playing Kotor on IOS feel like reading a great book, it is an awesome experience! After re-finishing the games on my iPad, i started looking for story mods and total conversions, wanting more of this awesome gaming experience. I discovered that small mods like appearance changers and added items can be easily installed, however larger mods that introduce new modules into the game do not seem to run properly, and there seems to be nobody working on getting them to work... I tryed the following story / total conversion mods so far, and managed to get them working to some degree, but so far they all seem to have major problems regarding how the scripts and asset placement are handled by th mobile port of the game: 1. Brotherhood of Shadow - Solomon's Revenge 2. Yavin IV Mod 3. Kotor 1 Restored Content Mod Here is a detailed report I have made from a beta tester's standpoint regarding how these mods are handled by the IOS version. 1. Brotherhood of Shadow - Solomon's Revenge Type: story mod / total conversion Adds entire new modules to the game, with new areas, characters and items. - Changed mod files filenames from upercase or mixed characters to complete lowercase characters in order to fix the IOS character capitalization issue. - Installed on a jail broken IOS device (iPad 3 Wi-Fi), transferred onto device via the iFunBox Windows application (was used to transfer the mod assets from the PC to the iPad), installed using the IOS Cydia app iFile (was used to place the mod assets into the game install directory because iFunBox had restricted access to that folder). Mod installed sucessfully. - Game runs fine after mod installed, the Brotherhood of Shadow splash screen appears after the Kotor 1 splashscreen, just like on the PC version. Nothing changes when starting a new game or loading an older savegame. If the savegame included in the Brotherhood of shadow mod is also installed, alomg with the mod, loading it will not be possible! In order to make it work, we must change all the savegames files filenames to complete lowercase letters because IOS has this issue, where case capitalisation of filenames matters! A file named "Save.sav" will be seen as a distinct file from "SAVE.SAV", also distinct from "save.sav" - this is very important when attempting to run a mod! Changed filnames to complete lowercase, savegsme now loads. - After loading savevame, the game runs perfect, the player can go to Korriban and will notice new assets like the Czerka outpost and the technician fixing the door on the corridor! The plyer can start the mod's storyline by talking to the Rodian inside the bar. The characters are loaded perfectly, their appearances are the same as on PC, the conversation runs perfect, there are no bugs to this point. - When the player lands on Tatooine to confrunt Daemon Drexl, the game runs ok until the player exits the spaceport and enters the city gate. At that moment, after the module loads, a few seconds after succesfully loading and the player takes a few steps on the map, the game suddenly crashes! Tried multiple times, the same result occurs, the game exts back to IOS. Bug occurence: 5/5 - Using a PC i bypassed this point, transferred the savegsme file to a PC, played that section on the PC until the mission on the Orion begins (in order to bypass all Tatooine sequences, since the game crashes in this area). Transferred new savegsme made on the Orion back to iPad. Savegame loads, new BoS loading screens work perfecty on IOS! - Started playing further on the Orion on the iPad, some module assets are completly missing! All the doors on the Orion are missing,through the ones that should be permanently closed outer space can be seen, plot related doors (like the cargo bay door) are also absent, allowing the player to enter those areas. Sara Degana is also completly missing from the map, this bug is practically preventing the player to progress further in the game! All other assets appear and work perfectly, the player can speak to the Captain, the Mechanic and the Pazzac player and the conversation works with no bugs, all other items work fine. - Bypasseing this portion of the game like before was not possible this time, as when the savegsme is transferred back to the PC some of the missing assets still do not appear! The doors now appeared as normal, but Sara Degana was still missing. Continued with the old save (before moving it to the IOS), that loaded all assests, including Sara. Progressed further until back in the first section of Orion, where the player must find the code fragments in order to open the cargo bay to access the artefact. Transferred new save to the iPad. - Doors and enemies that loaded perfectly on the PC using the same savegame are now missing, the enemies do not show up, instead only the piles of items that show after they are defeated are present (it is like they had all been killed before loading the save). Other assets like the robots work ok, the computer console can be accessed and the codes imputted. After all codes are imputted and the player gives the domputer terminal the command to open the cargo bay door, the game crashes like on Tatooine. After this portion I have stopped playtesting this mod on IOS. I have used a smart Windows application tht allows multiple files renaming, to change all the filnames of all files of the mod to lowercase letters (this was done to circumvent the IOS case letters capitalisation roadblock that affected the savegsme files). There was no result, everything runs just like before (that is strange since I had expected at least some reaction, as the renamed files should have either loaded because before they could not load before due to the uppercase filenames, either they could load fine before but changing their filenames to lowercase would have made them unloadable!) Conclusions: - The mod loads and runs to some extent, loading screen, envirnoments, characters, items and conversations all load). - Some certain assets (certain characters and envirnoment entities, like doors) will not load. - Game crashes at some points. - Most issues seem to be cause by scripts (a given scripted event crashes the game) and assets (doors, characters that do not appear). - Changing the entire mod content to lowercase files format will not habe any impact on the problem. - Savegames made after playing in a corrupted envirnoment (first Orion module) will show most of the same corruptions when transferred on a PC where the mod runs perfectly (missing chracters). However, some will not (no missing doors). - It appears that entire module elements are sometimes stored onto the savegame file (this has been observed by loading a savegame done in a modded version of the game into an unmodded version of the game, where the modules that the savegsm takes place should be missing, yet the savegsmes load and the module can be explored!) - Will attempt fresh reinstall using TSL Patcher method and post results soon! 2. Yavin IV Mod Type: add-on story mod / total conversion Adds new content (modules, characters, items). - Mod installed via the same method as Brotherhood of Shadow (filenames renamed to lowercase characters and transferred via iFunBox). - Mod launches succesfully when accessing the Yavin Space Station left door's control panel. There is a short conversation with the Rodian, then the Yavin mod modules load and work perfectly. Game runs normal in all aspects. Conclussions: - Mod can be succesfully installed, started, and played! All the modules, scripts and assets work perfectly! - Running Yavin IV mod on IOS KOTOR a complete success! - Mod 100% play-tested, works perfectly on IOS! 3. Kotor I Restored Content Mod (K1 Restoration) Type: add-on content mod / restored content mod Adds new assets (modules, skins, items) that were cut / scrapped from the original game before launch, but partially left as inactive content in the game files. - Installed using same method as for the previous two mods. - Game loads normally, Kotor restorstion splashscreen (featuring the Iriaz) is displayed on startup. When starting a new game the first bug occurs: the skins for the male and female soldiers are corrupted, they show as black textures. - The game runs smoothly afterwords, when crash landing on Taris the player can observe the new dialogue lines added by the mod. Everything loads and runs ok after, until reaching the Swoop Registration office at Lower Taris appartments (new location implemented by the mod in an abandoned appartment). The area loads and works perfectly, but when entering the door to the Swoop Tracks the game freezes on the loading screen. The game is affected only if the player attempts to enter the door to the swoop tracks, otherwise you can exit the area and there are no other bugs. - There are no problems until forward, when reaching the Black Vulkar base. When entering the elevator to the upper level (that has been added by the mod where the armory is located in theunmodded game), the game crashed afger the loading screen. This was easily fixed by renaming the module, by changing all uppercase characters to lowercase characters! - After renaming the filename the game loads the level without problems, and the Vulkar Base upper level added by the mid works well except for a few bugs. All assets and characters load and work ok, the player can speak to the Mechanic and the Vulkars in the bar, but the door to the control room where the player must update the garage key with the new code always remains locked, redardless of what the player does! This makes it impossible to progress further in the game. The quest description for this level also have a bug, as they only appear as blank spaces with no text in the quest log! After transferring the savegame file to a PC and loading it from there (into a PC version of Kotor with the K1 Restoration mod installed), some parts of the quest logs appear and can be read, but the door still remains locked. I have not yet played further, but plan to use a savegame to bypass this area and test the mod on IOS further. Conculssions: - The mod runs mostly fine, with just a few bugs noticed so far (missing or corrupted textures, script errors). - A major scripting bug cauzes the door on the Vulkar base upper level to always stay locked, preventing the player to progress further. As I test the mods further I will keep updating the post. If anyone else has been researching this and found any solutions to get these mods running on the IOS version, please post everything you have discovered (solutions, tutorials, fixed mod gamefiles) here, it will be of great help! Links to other threads that discuss Kotor I IOS modding: http://www.lucasforums.com/showthrea...=212313&page=2 http://www.lucasforums.com/showthread.php?t=213381 It seems these are the only places on the entire internet where this has been discussed. There was also a brilliant blog called "Kotor IOS mods" made by the modder Revanchist, but it went offline since summer. Users stated that they were working on adapting Brotherhiod of Shadow for the IOS version and were close to solving all issues, but there was no reply on these threads since some time...if anyone managed to get it running please share your research and results with us! Major kudos to anyone who managed to get BoS to run smoothly on IOS Kotor I! Unfortunately there is no way to run mods on an non-jailbroken iDevice, because the mod files must be added to the contents of the KOTOR game folder on the iPhone / iPad using special file managers (iFunBox / WinScp and iFile). On an non-jailbroken device the filesystem is locked, preventing users to acces the core filesystem in order to add / modify the game files. On an unjailbroken device the user only has access to the "Photos" folder from a PC / Mac, but in a limited read-only mode, and very limited acces is provided to other folders (Music, Video, Apps) via iTunes. The jailbreak doesn't just add the Cydia app (as most people think), but it also unlocks the entire filesystem, enabling users to access the content on the iDevice like an external hard drive / USB stick by using the special file managers. Th only thing that can be done on an non-jailbroken device is to modify savegame files in order to add new items or change player stats. This is done the following way: 1. Extract savegame files from the iDevice to a PC / Mac using iTunes. 2. Edit the savegame files with a KOTOR savegame editor or hex editor if you are an experienced user. 3. Upload savegame back to iDevice using iTunes. Full detailed tutorial for editing KOTOR savegame files can be found here: https://www.reddit.com/r/kotor/comme...sion_of_kotor/ PROGRESS UPDATE GREAT NEWS: I have managed to get Yavin IV mod to work flawlessly on the IOS version of KOTOR! This has been fixed simply by deleting KOTOR from the iDevice, performing a clean reinstall, renaming all the mod files with their lowercase letter names equivalents on the PC before transferring them to the iDevice, then finally transferring the mod files to their proper folders inside the KOTOR app folder. I have used a Windows application that renames multiple files at once, so I didn't have to rename each and every file manually, I just set the program to rename all the files and it processed them in less then a minute! Also, the mod was not installed by the suggested way involving transferring the KOTOR app folder to a PC and using TSL Patcher on it, then transferring it back to the iDevice. An easier approach was used: 1. The mod files were simply moved from the TSL Patch Data folder inside the mod installer to their proper folders (files that belonged to the "override" folder were placed in an "override" folder created for them (a new user created folder not the one in the game), the ones that go to the "modules" folder were placed in a "modules" folder, etc manually on the PC. 2. The files in these folders were then renamed to complete lowercase characters. 3. The contents of the folders were transferred to the folders with the same name in the KOTOR app folder in the iDevice (PC folder "modules" to "KOTOR.app/modules", etc). For anyone that wants to get this mod, all the links on this forum are dead, and the mod is nowere to be found unfortunately. This is the last working download link I have managed to find, and this is where I got the original mod files: http://www.lonebullet.com/mods/downl...free-15640.htm Now the mod launches properly when accesing the Yavin IV space station door, the level loads smoothly and all assets, items and cutscenes load and work perfectly! I will keep "beta-testing" the entire mod content and post a detailed report with pictures soon. Next step will be to try the same approach to the K1R (KOTOR I Restored Content) mod, where a high rate of success is expected, then tackle the biggest mod: Brotherhood of Shadow: Solomon's Revenge! Thank You very much for this advice, this might actually solve the problem with BoS:SR! Actually I was recently thinking abouth researching this possibility, as I noticed that when installing the mod on a PC with TSLPatcher it reports that the .2da files are modified and not replaced. Your helpful comment just confirmed this theory! This aslo explains why there were so many missing assets (doors, characters, etc) in my BoS:SR install attempt. Installing all these three mods (K1R, BoS:SR and Yavin IV) together seems to be unproductive regardless the installation method used (TSLPatcher or manual install) and the platform the game is running on (Windows or IOS). I have tried running them together and there are game crashing bugs both on the PC and iDevice. It is stated by its creators though that K1R is compatible with BoS:SR, with the condition that K1R is installed last. Since they bring independent story elements and it is not mandatory that they run at the same time, I have used a simple solution to get a complete KOTOR experience: 1. Install KOTOR and mod with K1R, play the enhaced original story campaign. IMPORTANT: Keep a savegame prior to travellong to the Star Forge (Rakata Planet)! This will be needed in order to play the other mods. If not, the savegsme included with the BoS:SR archive can be used. 2. Uninstall and perform a clean reinstall of KOTOR (mandatory on an IOS device, on a PC the KOTOR game folder can be backed up before installing the K1R mod and the unmodded copy can be used afterwards). Install either the Yavin IV or the BoS:SR mod on this clean install and enjoy! I chose to play Yavin IV first as BoS:SR brings an entirely new storyline. 3. Repeat step 2 and mod the clean install with the other remaining mod. I will install BoS:SR on my iPad with the TSLPatcher method ASAP and see if I can get it working properly. Thank You and I am happy I could help this great community! Remember when the mobile version of KOTOR was released in 2013 and people started modding it... After we got the simple mods (added skins, items, etc) to work and begun tackling larger mods (total conversions, story mods) like these ones that introduce entire new modules, everyone said that it is not possible to accomplish because the mobile version uses a re-scripded engine, that it will not work, etc. We just believed that it could be done and kept trying anyway, and now we demonstrated that installing larger mods is actually possible and quite simple once we figure out how to do it properly. Yavin IV running smoothly is an example of this accomplishment, as it adds entire new modules containing new maps, skins, items, dialogue and cutscenes, proving that the mobile version of KOTOR can handle this new game data quite fine. The next milestone will be when the mobile version of KOTO II TSL will be released, as Aspyr Media completed the Mac OS port in July and are already working on the mobile port. If I were to make an educated guess I'd say thay KOTOR II will probably be released for mobile platforms (IOS and Android) this Holyday season (most likely the middle of December), as this is a great time for Star Wars releases, because Disney is rebooting the franchise with the new movie and Battlefront 3 game, which will put Star Wars into the spotlight in this period. Also, based on the fact that KOTOR II has almost the same game engine and structure as Kotor I (that has already been ported), and KOTOR II already has a Mac OS port, and is is known that IOS is actually a modified version of Mac OS, Aspyr just has to integrate the same touchscreen user interface and control scheme that was used in the first mobile KOTOR version, and optimise the game for the graphical and processing limitations of the mobile devices. This is something that a team of skilled developers can do in less than a month, with the remaining five months being more then enough for beta testing and tweaks, given that they already have experience in this field after doing this with KOTOR 1, and they aslo have access to the full KOTOR source code and developer SDK. At any rate, I am sure there will be a mobile KOTOR II TSL release in the near future http://www.aspyr.com/games/star-wars...the-sith-lords When this will happen, most KOTOR veterans like myself will want to replay this gaming masterpiece, and obviously we will want to play it with TSLRCM installed! Modders will then concentrate all their efforts to make TSLRCM to work with the mobile version, which will open the way for bigger story mods and total conversions, like The Jedi Masters and the brilliant work in progress Revenge of Revan! Looks like a bright future... I can't wait to play these great mods in my iPad! ------------------------- PROGRESS UPDATE - 07.01.2016 During the winter holidays I have finally managed to install Brotherhood of Shadow: Solomon's Revenge on the IOS version of Kotor, on my iPad, using the TSL patcher method. I have used the method described below. I have written this tutorial to help anyone else who is uncertain about how to exactly install mods on IOS using the TSL Patcher, since there are many steps that must be carefully respected, although the process itself is not very complicated. Brotherhood of Shadow: Solomon's Revenge (this method works with any mod) IOS Kotor mod install - TSL Patcher method: A jailbroken iDevice is required! 1. Extract and backup the IOS Kotor app data with iFunBox. Connect your jailbroken iDevice (on which Kotor is installed) to your PC / MAC computer. iFunBox must be installed on the computer. Open iFunBox and go to the File Browser tab. Navigate to Raw File System/private/var/mobile/Containers/Bundle/Application and drag Kotor.app from the iFunBox window (it will also have the Kotor icon logo) and drop it to your Desktop. after the transfer is complete you will have a serialised filename folder on your Desktop. Congratulations, you have just backed up your Kotor install! If you also want to backup your Kotor user data which contains your game configuration and savegames use iFunBox to navigate to Raw File System/private/var/mobile/Containers/Bundle/Application and (that's the tricky part) open all serialised filename folders/Documents until you find a KOTOR folder inside. Drag the entire serialised filname folder containing the KOTOR folder to your Desktop. Now you have backed up your game data as well! It is wise to save the unmodified backup folders on your computer in order to ease up future modding (you can use a fresh copy of the backup each time you install a mod instead of extracting the Kotor game files from the iDevice each time)! 2. Copy the contents of the KOTOR.app folder inside the first serialised filename folder you extracted earlier (it will be the larger one) to a new folder (you can name it Kotor-mod) 3. Make sure that all the files inside Koror-mod are NOT read-only. To do that select all files inside the folder, then right click and choose Properties, and check if the "Read-Only" tab is checked. If it is checked ot greyed out, make sure to uncheck it! 4. Run the Brotherhood of Shadow: Solomon's Revenge TSL Patcher installer from the BoS:SR mod folder as an Administrator (right click on BoS: SR TSL Patcher installer and click on "Run as Administrator). IMPORTANT: if you have also Kotor installed on the computer you are performing this operation, rename the C:/Program Files/Lucas Arts folder (or whatever folder you installed kotor to) to C:/Program Files/Lucas Arts 001, so that TSL Patcher will not install BoS:SR to your PC / MAC Kotor installation! Inside TSL Patcher, click Install Mod in the lower right corner of the window, then a Browse window will appear, prompting you to poimt it to your Kotor install folder (if you have Kotor also installed on your PC / MAC and do not temporarly rename the install folder as instructed earlier, TSL Patcher will detect it and automatically install the mod there!). Point it to your Kotor-mod folder where you copied the contents of the backed up KOTOR.app folder earlier. Wait for the process to finish, you will most likely receive an error, do not worry it is caused by the fact that there is no "saves" folder inside the Kotor-mod folder, there is no problem, the mod files were copied regardless! 5. Run Multiple Files Renamer and set it to Capitalise / Add action / All small on the selected folders. In the selection screen open the Kotor-mod folder ame select the modules, movies, override, streamsounds and streammusic folders. This is very important, as your iDevice uses the Unix filenaming and hierarchy. This is also why you must make sure the files do not come set to read-only mode after extraction from the device. This is basically the roadblock preventing modders to run larger mods like BoS:SR on IOS, the IOS detects all files using a case-sensitive approach, like in the case for a password. Because of this, "BoSSR.mod" is seen as an entirely different file as "bossr.mod" or "BOSSR.MOD" by the IOS filesystem, thus resulting in a "file not found" error if the file is not properly renamed. Congratulations, BoS:SR has been properly installed and adapted to your IOS Kotor installation! 6. Transfer the contents of the Kotor-mod folder back to their place on the iDevice usong iFunBox. Just navigate to the Kotor.app folder and drag the contents there. Unfortunately even after using this recommended install method, the mod still won't run properly on IOS! I have double-chcked averything and the mod files were successfully copied into the Kotor install folder, I have no idea what goes wrong. Even more strange, the mod runs worse after being installed with the TSL Patcher method then it did after being installed with the manual method! Here is the comparative beta-testing report: - BoS: SR sucesfully installed (all files copied with no errors) using TSL Patchr method. - When starting Kotor, instead of cicling thorugh the intro splashscreens, the screen stays blackfor 2-3 seconds then the game jumps right to the main menu. When using the maual install all splashscreens appeared, including the custom BoS: SR splashscreen added by the mod. - The game runs normal prior to activating the mod. The Rodian is present in the cantina on Korriban, the player can interact with him in order to start the mod. Both the appearance of the Rodian and the dialogue are ok, no bugs so far. - When arriving on Tatooine, right after leaving the spaceport and entering the city where the cantina is located, after the loading screen, the game freezes after the player takes a few stept forward or after 1-2 seconds. The same thing happened on when the mod was intalled using the maual method. This error only occurs when Daemon Drexl must be confrunted on Tatooine! Before activating the mod or when loading a savegame file (taken froma PC) further intothe game the game no longer crashes at this point. It seems that the entire module that contains the Daemon Drexl sequence on Tatooine gets corrupted by his script, causing the game to crash shortly after the module is loaded. - A savegame from a PC, taken after speaking to the Rodian on Korriban for th second time was used to bypass this crash. The Tatooine module now works perfect, the game does not crash anymore. The player can go into the cantina on Tatooine and talk to the Bith Captain of the Oriontostart the mission. The dialogue works normal and then the intro movie for the mod begins (the one that starts with "Silveredge9 presents..." Showing the Orion fly through space). After the movie ends the game crashes. The crash did not occur when the mod was installed using the manul method. - Used another savegame file taken on the PC further into the game, aboard the Orion. After the savegame loading screen the game crashes every time, like the module was missing or corrupted! When the mod was installed using the manual method, the module would load every time, but with some missing assets (doors, enemies, some of the characters). Now thegam just crashes immeditly after the savegameloding screen. I have re-checked with iFile, and the module files for the mod are installed and in their proper folders... Conclussions: The mod is still not working, the game crash on Tatooine still takes place, and now all the mod's moduls seem to be corrupt, as loading into them causes the game to crash immediately. The following approaches will be attepmted further: - Will try capitalising the filenames of all the fils inside the "tslpatchdata" folder of the mod to complete lowercase BEFORE running TSL patcher. - Maybe the modules do not load because when modding with TSL Patcher their default filenames get written into the modded .2da files. Since IOS is case-sensitive with all filenames, maybe the files point to a module called "Module1_BoS.mod", and because the module is now named "module1_bos.mod" the game can't find the file and thus crashes. I willtry reinstalling with TSL Patcher but leaving the fils as they are after, without renaming them to complete loewerase characters. I will soon post updates on how these proposed solutions worked! UPDATE 18.03.2016 Next I will try installing Vaders Elite's port of Bos:SR for Android on IOS, see how that works! It is already optimised for Android, and IOS has the same Unix root as Android does, so it might just work...
  5. This thread will contain all of my WIP mods as they come. For now, have a look at the few places featured in the TSL version of the NPC Overhaul mod. Dantooine Battle Mercs - No more 50 billion of 3rd Caucasian Male clones with shielding visor and prop weapons. Now they wield actual arms. Militia health was upped accordingly so they don't drop dead too early. Dantooine Salvagers - Never understood the concept of having them in rags. Sure, they're scavengers, but even scavs have money for some basic equipment. They had to get to Dantooine somehow after all. Telos Cantina - Trask, Gendar and Gadon return from the dead to work as Exchange enforcers. Commoners no longer wear the same 11th variant of clothing. Telos Exchange Offices - Consistent with Cantina appearances, plus giving the Black Vulkar Nikto characters more screentime again. Korriban Tomb - Always felt TSL robes are meant to be a design retcon, since they're shown in the Exile's trial, taking place before Jedi Civil War. So, the visions wear different master robes. Note that these may differ across games, as I have Deadman's Movie Robes installed. Nebelish is no longer a randomly dead Dustil. Nar Shadda Refugee Quad - Always bothered me that the refugees scraping the bottom of the barrel could still afford clean clothes. Especially when there are two variants of dirty ones in the game. Moar to follow.
  6. Version 1.2

    3,057 downloads

    This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II. Stats for the forms are as follows: Form I: Shii-Cho:- Attack +1, Defense Bonus 2 Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3 Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher) Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel) Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian) Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel) Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian) Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel) Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel) Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian) Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular) Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular) Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular) Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular) Compatibility: This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 99 in the droppable list for kas25_wraid.utc Credits: Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update. Voice Overs: Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. Locations of Holocrons / What they teach: NB: Do not read if you want this to be a surprise! **** Dantooine: You learn the Shii-Cho during the initial training montage. You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9. You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11. Korriban: You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords. You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow. Kashyyyk: You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands. Unknown World: You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple. ****
  7. Hello and Good Day to All Here is my personal list of mods that I have used with each other. Note that some of the mods have compatibility patches in order to work with other mods "So make sure to do your research" None the less I have done a full play through using these mods, so if anyone is interested and would like a list of mods that will work - then see below for all the mods. Install TSLRCM 1.8.5 first TSLRCM 1.8.5 - https://deadlystream.com/files/file/578-tsl-restored-content-mod/ Game Balancing Mods Improved Ai By Stoffe - https://deadlystream.com/files/file/833-improved-ai/ K2 Improved Gameplay By MetaBee - https://deadlystream.com/files/file/1471-k2-improved-gameplay/ Party Leveler By jc2 - https://deadlystream.com/files/file/1165-party-leveler-tsl/ K1 and TSL Difficulty Options By Darth Shan - https://deadlystream.com/files/file/874-k1-and-tsl-difficulty-options/ More Powerful Sith Lords By MetaBee - https://deadlystream.com/files/file/1469-more-powerful-sith-lords/ Or Alternatively Thematic Sith Lords By Singaroo - https://deadlystream.com/files/file/1535-thematic-sith-lords/ Note: Thematic Sith Lords and More Powerful Sith Lords Are not compatible. Use one or the other. Bug Fixing Mods Benok's Alternate Lines By N-DReW25 - https://deadlystream.com/files/file/1137-benoks-alternate-lines-restoration/ Comlink and Sonic Imprint Sensor By N-DReW25 - https://deadlystream.com/files/file/1197-comlink-and-sonic-imprint-sensor-icon-swap/ Infinite Energy Shields By N-DReW25 - https://deadlystream.com/files/file/928-infinite-energy-sheilds/ JC's Feat Fixes By JC - https://deadlystream.com/files/file/1436-jcs-feat-fixes-for-k2/ JC's Minor Fixes By JC - https://deadlystream.com/topic/6523-modjcs-minor-fixes-for-k1/?tab=comments#comment-67076 JC's Supermodel Fix By JC - https://deadlystream.com/files/file/1363-jcs-supermodel-fix-for-k1/?tab=comments#comment-8316 JC's Zhug Attack Fix By JC - https://deadlystream.com/files/file/1328-jcs-zhug-attack-fix-for-tslrcm/ Pologue senor droids fix By danil-ch - https://deadlystream.com/files/file/430-prologue-sensor-droids-fix/ Serocco Guard VO Fix By N-DReW25 - https://deadlystream.com/files/file/1107-serocco-guard-vo-fix/ Visas Marr's Robe Fix By todevuch - https://deadlystream.com/files/file/1344-visas-marrs-robe-fix/ Override Mods Remote Tells Influence By Shem & tk102 - https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/remote-tells-influence Terentateks By LDR - https://deadlystream.com/files/file/1281-terentateks-in-tsl/ Extra Mods Bye Bye Goto By maltron66 - https://deadlystream.com/files/file/965-bye-bye-goto/ Extended Enclave By danil-ch - https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ Full Jedi Council By Kexikus - https://deadlystream.com/files/file/1071-full-jedi-council/ LOki's Jedi Armor By LOki194 - https://deadlystream.com/files/file/763-l0kis-jedi-armor-mod-extra-suits-add-on/ Handmaiden and Female Exile By Leilukin - https://deadlystream.com/files/file/977-handmaiden-and-female-exile-disciple-and-male-exile-romance/ Dxun and Onderon Item Restoration By N-DReW25 - https://deadlystream.com/files/file/1334-dxun-and-onderon-item-restoration-pack/ E3 Style Dxun Masters By N-DReW25 - https://deadlystream.com/files/file/1360-e3-style-dxun-masters/ Sith Assassins - With Lightsabers By Shem - https://deadlystream.com/files/file/739-sith-assassins-with-lightsabers/ Default Replacement Hilts Mega Pack By Kaidon Jorn - https://deadlystream.com/files/file/435-default-replacement-hilts-megapack/ TSL Galaxy Map Fix Pack By bead-v - https://deadlystream.com/files/file/1057-tsl-galaxy-map-fix-pack/ Coruscant Jedi Temple By deathdisco - https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ Jedi Temple Loadscreens By HK42 and deathdisco - https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/jedi-temple-loadscreens-1 Loading Screens Replacement Loading Screens For K2 Part 1 By Sith Holocron - https://deadlystream.com/files/file/1255-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-1/ Replacement Loading Screens For K2 Part 2 By Sith Holocron - https://deadlystream.com/files/file/1256-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-2/ Replacement Loading Screens For K2 Part 3 By Sith Holocron - https://deadlystream.com/files/file/1257-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-3/ Replacement Loading Screens For K2 Add Ons Pack By Sith Holocron - https://deadlystream.com/files/file/1253-replacement-loading-screens-for-kotor2-add-on-pack-with-or-without-tslrcm/ Concept Loading Screens By Darth InSidious - https://deadlystream.com/files/file/386-concept-loading-screens/ New Legal Screens For Kotor & TSL By Varsitypuppet - https://deadlystream.com/files/file/1002-new-legal-screens-for-kotor-and-tsl/ ( Cant Remember As It's Been A while - But You Might Need Uniws Patcher ) If someone can confirm that would be great. Skins Canonical Jedi Exile By michaelfung2000 - https://deadlystream.com/files/file/170-canonical-jedi-exile/ Darth Sapien's Mandalore HD Reskin By Darth Sapien - https://deadlystream.com/files/file/319-darth-sapiens-mandalore-hd-reskin/ Darth Sapien's Nihilus HD Reskin By Daeth Sapien - https://deadlystream.com/files/file/367-darth-sapiens-presents-hd-darth-nihilus/ Darth Sapien's 2K Visas Marr By Darth Sapien - https://deadlystream.com/files/file/519-darth-sapiens-presents-hd-2k-visas-marr/ Effixian's Bao-Dur Reskin By Effixian - https://deadlystream.com/files/file/1221-effixians-bao-dur-reskins/ Handmaiden Head Retexture By corpsecotillion - https://www.nexusmods.com/kotor2/mods/943 Atton Faithful HD Reskin By tjsase - https://deadlystream.com/files/file/1121-atton-faithful-hd-reskin/ Leilukin's Kreia Reskin By Leilukin - https://deadlystream.com/files/file/1003-leilukins-kreia-reskin/ Mandalorian Reskin By FF97 - https://deadlystream.com/files/file/515-mandalorian-reskin/ Quanon's T3m4 Reskin - https://deadlystream.com/files/file/1005-quanons-t3m4-reskin/ Modders Resource TFU - Style Darth Sion By Deadman - https://deadlystream.com/files/file/172-modders-resource-tfu-style-darth-sion-model/ Quanon's HK-47 Reskin - https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/ Textures Peragus Large Monitor Adjustment By Sith Holocron TSL Animated Computer Panel By ebmar Replacement Peragus II Artwork By Trench TSL Harbinger and Hammerhead By sELFINDUCEDcOMA TSL HD Cockpit Skyboxes By tjsase Improved Dantooine Skybox By Darth Raindrops More Vibrant Skies By Malkior Realistic Skybox for deathdisco's Coruscant By 90SK & Sith Holocron Realistic Nar Shaddaa Skybox By Sharen Thrawn TSL High Quality Stars And Nebulas By Kexikus New Texture of Holocrons Telos By Sith Holocron Kotor 2 Animated Ebon Hawk Monitors By Sith Holocron Replacement Texture For Lightning on Malachor V By Sith Holocron Protocol Droids By Vurt Refurbished Astromech Droids By Sith Holocron TSL Swoop Monitors Replacement Pack By Sith Holocron Czerka Sign and Desk Enhancement By Sith Holocron Hi Resolution Skin for Ebon Hawk By Vurt
  8. Hi guys!!! I've decided start a new (which I think different of all I've seen) topic and I believe it can be interesting. In this, my next Play-through with TSL, my intention is indicate the MODs I'm installing at each time of game play and, as far as possible, the results. It's basically for three main reasons. First, the combination of several MODs can help somebody to choose/confirm an election due some compatibility doubts or simply for a nice game play. Second, usually I install the MODs just before they're involved (although there is a large list of them that must be installed before start a Play-through and others that the timeline/story line is indifferent) and due the enormous quantity of MODs available, the Community can help me to choose my next MODs to install according with my story line in the game, within a previous selection, compatibility issues, recommendations, warnings and opinions. All will be welcome. Third reason, because I like the idea. My choices are absolutely mine with no other consideration that enjoy and (a MUST) try to keep the compatibility along the game, so, please, let no one be offended if I use one MOD and not other. Anyway, several times my final choice change from one day to another. Of course this "in Real Time" (more or less) selection will not be a guarantee to finish successfully the game and/or see a MOD in all its grandeur due the complexity of a lot of MODs working together. It's a risk that I am prepared to run. And you? Anyway it can be funny. How can it be otherwise all the credits are for the authors of the MODs who deserve a very well recognized tribute. Well, finished my 'statement of intentions' I'll say that the Play-through is based on TSLRCM 1.8.5 + M4-78EP ---------------------------------------------------------------- Let's start After a fresh installation of KotOR 2 - TSL and before start the Playthrough Order of Installation 01 - Patch 1.0b (I think that my recently recovered english version of TSL is the US version and the Patch 1.0a can't be applied. Anyway you can found all Patches and versions here at DS). 02 - HQ Movies Update Patch (all 6 parts) 1.0 By Sith Holocron (according to the description it must be installed before than TSLRCM) https://deadlystream.com/files/file/813-hq-movies-update-patch-all-6-parts/ Statement: I wanted install HQ Music Update Patch 1.0 By Sith Holocron but I realize too late I had to do it before install TSLRCM and obviously other MODs. I'm sorry. Next time. https://deadlystream.com/files/file/814-hq-music-update-patch/ 03 - TSL Restored Content Mod 1.8.5 By zbyl2 https://deadlystream.com/files/file/578-tsl-restored-content-mod/ 04 - M4-78 Enhancement Project 1.5 By zbyl2 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ 05 - KOTOR 2 Community Patch 1.4 By A Future Pilot https://deadlystream.com/files/file/1280-kotor-2-community-patch/ -------------------------------------------------------------------- BTW!!!!!!!!!!!! I don't like NOTHING that now the Posts merge itselfs. In any case, give that option to the users would be nice enough. -------------------------------------------------------------------- (Ara ve quan el pengen) Well, this a combination of three MODs that reskin the interior of the Ebon Hawk and all of them are 'Drag and Drop' files. Some files coincide the name so you have to choose which file you like. If someone is interested I can upload the list I made. 04a - Hi-res Ebon Hawk By FF97 https://deadlystream.com/files/file/500-hi-res-ebon-hawk/?tab=comments 04b - The EbonHawk-HDTP R1 By desmasic https://deadlystream.com/files/file/442-the-ebonhawk-hdtp/?tab=comments#comment-6942 04c - Ebon Hawk Texture Enhancement 1.0 By Fallen Guardian https://deadlystream.com/files/file/282-ebon-hawk-texture-enhancement/ Statement: As I am still testing things and I'm still at the Prologue (no real Play-through yet) with the damaged surrounds of the EH, I'll wait to install MODs in which I am very interested as 'KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map) 1.1' by Sith Holocron and Xarwarz, or 'KOTOR2 More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map) 1.2' by Sith Holocron and Dark Hope (they are not complementary as I thought the first time). -------------------------------------------------------------------------- NOTE / Add-on about reskin of the Ebon Hawk. I've included some files of the MOD 'KOTOR2 Animated Ebon Hawk Monitors (not including Galaxy Map) 1.1' although I want to see the REAL effect with the Hawk repaired and, as all are Drag and Drop files MODs I still can change some things easily. I don't want overload the thread with unnecessary screenshots so I'll wait until later to upload them. ------------------------------------------------------------------------- I've made some adjustments at my combination of files. I've removed 'CM_Baremetal.tga', changed some files related with screens and added some '.txi' files that @ebmar uploaded some time ago (you can find them within the posts of https://deadlystream.com/files/file/442-the-ebonhawk-hdtp/?tab=comments#comment-6942). This is the result, the screenshots diminishes the effect, you'd HAVE to see it in game!!!!! ! ---------------------------------------------------------------------- 05 - Prologue sensor droids fix By danil-ch https://deadlystream.com/files/file/430-prologue-sensor-droids-fix/?tab=comments A funny MOD. I like a lot. 06 - Improved Peragus Asteroid Fields 1.2 By Vasilii Zaytsev https://deadlystream.com/files/file/321-improved-peragus-asteroid-fields/ 07 - [TSL] High Quality Starfields and Nebulas 1.3 By Kexikus https://deadlystream.com/files/file/492-tsl-high-quality-starfields-and-nebulas/?tab=comments Statement: I've found different files related with Peragus so I've installed both MODs 08 - Darth Sapien's Presents T3M4 HD 2k 1.00 By Darth_Sapiens https://deadlystream.com/files/file/514-darth-sapiens-presents-t3m4-hd-2k/?tab=comments Really a very nice, nice, nice work with T3-M4. Statement: I tried to combine it with 'Effixian's T3-M4 Blue & Red' By Effix but I couldn't. https://deadlystream.com/files/file/959-effixians-t3-m4-blue-red/?tab=comments 09 - TSL Improved Party Outfits 1.0.1 By Leilukin https://deadlystream.com/files/file/1012-tsl-improved-party-outfits/ Statement: The description says: "For the best experience with this mod, it's recommended to have a completely new TSL playthrough." So, here it is but for obvious reasons I can't see nothing yet. EDIT / Add on: A very useful and necessary improvement. 10 - Badass Bastila 1.0 By Medragor-des https://deadlystream.com/files/file/510-badass-bastila/?tab=comments What can I say? I fell in love with Bastila in the first KotOR and this a great work. 11 - Effixian's Alternative Female Underwear By Effix https://deadlystream.com/files/file/960-effixians-alternative-female-underwear/?tab=comments I had the alternative of 'Handmaiden-style Undies For Female PCs' By Shem https://deadlystream.com/files/file/730-handmaiden-style-undies-for-female-pcs/?tab=comments But I liked the first one more. 12 - Custom Starting Feats 1.1 By rkr87 https://deadlystream.com/files/file/1419-custom-starting-feats/ A very good start of the game. 13 - Implant Feat Restoration 1.1 By N-DReW25 https://deadlystream.com/files/file/1047-implant-feat-restoration/?tab=comments Statement: The idea of to save precious Attributes Points destined to increase the Constitution only for wear powerful implants is just great. 14 - High-Level Force Powers 2.0 + Update By Stoffe https://deadlystream.com/files/file/832-high-level-force-powers/ I am looking forward to seeing what can I do with my new Powers. -----------------------------------------------
  9. Hello all, Long time KOTOR fan, first time forum poster. I had an idea for a (hopefully fairly) simple mod that would (again, hopefully) make a playthrough a little bit different. So to set the scene, one thing I also thought KOTOR 1 was missing was a bit more depth in what you could be. A prime example of this was the questions Bastila asked you when you were on Dantooine. This is a quick copy + paste from the KOTOR Strategy Wiki: Bastila: First, what kind of background do you have? Answers: 1. Nothing extravagant. I'm a soldier. 2. I was a scout. The fleet recruited me for my skills. 3. I was a smuggler before I joined the fleet. (Plus the ones that piss her off) Bastila: Good. On which planet were you born? Answer: Deralia. It's in a remote system. Why? Bastila: Excellent. Your current age is? Answer: Wasn't all this in my service records? Now I don't know about you guys but that seems all quite shallow choices - particularly for a Bioware game. So what if for example, it was something more like this: Bastila: Good. On which planet were you born? Player: Answer 1. Deralia. It's in a remote system. Answer 2. Nar Shaddaa. It was very rough to grow up in. Answer 3. Coruscant. Grew up in the big city and saw all the galaxy had to offer. Answer 4. Naboo. Very quiet and very peaceful, nothing too much happened there. Answer 5. Kashyyyk. I'm a Wookiee… can't you tell? Just by adding the choices, you get to add a little bit more of a backstory to your character. The same can be applied to the background, so for example if the background was for a soldier. 1. Nothing extravagant. I'm a soldier. Just graduated from the academy. 2. Was a mercenary for a while, thought I would sign up with the Republic before I got into too much trouble etc. Dunno if anyone else thinks the same way about this, but I would love to lend assistance for mod development/mod this myself. Would anyone want this/have any other ideas?
  10. View File [K1] Republic Soldier's New Shade This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version. # Background # The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance. # About this Mod # Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format: [Main] New Shade for Male NPC Republic Soldier [Option-1] Vanilla version for JC's "Republic Soldier Fix for K1" - Male and Female * [Option-2] Vanilla Version Model - Female NPC Republic Soldier [Option-3] New Shade for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-4] Vanilla version for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-5] New Shade for JC's "Republic Soldier Fix for K1" - Male and Female NPC Republic Soldier * * Option 1, 3, 4 and 5 requires JCarter426/JC's "JC's Republic Soldier Fix for K1" to be installed first. # Final Remarks # There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS and TXI instances of the relevant files [if there're any] from the 'Override' folder. And then - run the installer [TSLPatcher.exe], and hit the [Install Mod ->] button! Uninstallation: remove the installed files from the 'Override' folder or replaces them with the files stored in the 'Backup' folder [if generated] Compatibility: this option will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite this mod, no compatibility is guaranteed Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for "JC's Republic Soldier Fix for K1" release; as without his mod - most of these contents would not have been possible Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor, and especially for making me revisit this mod for an update Salk for the input to include additional before-after screenshots Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc DrMcCoy for xoreos-tools' "xoreostex2tga" stoffe for the magnificent TSLPatcher, and Fair Strides for later improves it Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb Submitter ebmar Submitted 09/13/2018 Category Skins K1R Compatible Yes  
  11. Version 1.1.1

    5,485 downloads

    This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version. # Background # The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance. # About this Mod # Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format: [Main] New Shade for Male NPC Republic Soldier [Option-1] Vanilla version for JC's "Republic Soldier Fix for K1" - Male and Female * [Option-2] Vanilla Version Model - Female NPC Republic Soldier [Option-3] New Shade for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-4] Vanilla version for JC's "Republic Soldier Uniform for PC" - Male and Female * [Option-5] New Shade for JC's "Republic Soldier Fix for K1" - Male and Female NPC Republic Soldier * * Option 1, 3, 4 and 5 requires JCarter426/JC's "JC's Republic Soldier Fix for K1" to be installed first. # Final Remarks # There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS and TXI instances of the relevant files [if there're any] from the 'Override' folder. And then - run the installer [TSLPatcher.exe], and hit the [Install Mod ->] button! Uninstallation: remove the installed files from the 'Override' folder or replaces them with the files stored in the 'Backup' folder [if generated] Compatibility: this option will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite this mod, no compatibility is guaranteed Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome. Credits: The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for "JC's Republic Soldier Fix for K1" release; as without his mod - most of these contents would not have been possible Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor, and especially for making me revisit this mod for an update Salk for the input to include additional before-after screenshots Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc DrMcCoy for xoreos-tools' "xoreostex2tga" stoffe for the magnificent TSLPatcher, and Fair Strides for later improves it Notepad++team for Notepad++ All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site -eb
  12. Hi guys! I was curious if anyone had a copy of the Extra Starport Visas Mod? I've searched everywhere but I think it was lost when the lucas fourms shut down . If anyone could upload it to MyAirBridge or Zippy or some other file sharing site I'd greatly appreciate it! May the force be with you
  13. Version 1.1.0

    4,039 downloads

    This is a replacement for Computer Panel [PLC_comPanel] that be found throughout the game. # Background # Sith Holocron's request about his least favorite texture in KotOR2/TSL motivates me on working the particular texture. Not only that, SH take his role on doing the hard-task by animating the monitor; hence the amazing end-result. # About this Mod # [Updated in v1.1] Inside this mod are 2 version of animated Computer Panel [PLC_comPanel] in TPC format: Solid version Transparent version # Known Issues # [Updated in v1.1] With the transparent version, some meshes will become invisible behind the monitor only IF looking at the monitor using the first look camera. One instance is the moving ships seen through the windows of Citadel Station. I have tried with changing either the semantic used in the TXI or altered the alpha-blend value but still can't get the result as wanted. # Final Remarks # Thanks to Sith Holocron for his work on the animation- and in the end I have the honorably-pleasure to release it. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Make sure to remove any instance of PLC_comPanel's TGA/DDS and its TXI from the 'Override' folder first, and then you can copy-paste the PLC_comPanel.tpc from this pack into the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said file from the 'Override' folder. Redistribution: Feel free to include the texture in any mods you want to make. Just make sure to credit Sith Holocron, vecteezy, Obsidian Entertainment and LucasArts in your Readme. Credit to me would be nice too. Credits: Sith Holocron for the idea and his awesome monitor animation vecteezy for the Free HUD Vector Elements used in the monitor Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Obsidian Entertainment and LucasArts for TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  14. Version 0.3

    751 downloads

    This mod lets you play as Darth Maul and his apprentice Savage Opress. This is a save that puts you on Telos' surface right after you crash land. The mods needed are included in my downloads, The mods I used are: Darth Maul Model: Unfortunately the author is unknown, please let me know if you are the author. Blacksaber: Not sure who the author is, if you are the author please let me know. Darth Maul Robe: http://www.nexusmods.com/kotor2/mods/843/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor2%2Fajax%2Fmodfiles%2F%3Fid%3D843&pUp=1 Savage Opress Model: http://www.nexusmods.com/kotor2/mods/779/? (I edited it a bit) Savage Opress' Armor: http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/ Savage Opress' Remote mod: http://www.nexusmods.com/kotor2/mods/503/? Improved AI (To make the game challenging as it is easy without this mod because of the pretty overpowered items): http://deadlystream.com/forum/topic/4227-improved-ai/ Maul and Savage Save: Me Recommended to download TSLRCM, more force powers, and no force restrictions. Please check out the links and support the authors I need people to help me on this mod, I need custom lightsaber models and armor models. If you can make models please let me know and message me if you can help out. Many more to come Upcoming: Obi Wan and Anakin, Yoda, Boba Fett IG-88 and Bossk/Greedo, Count Dooku General Grievous and Assaj Ventress, Mace Windu, Darth Vader, Darth Sidious, Cad Bane and Jango Fett, Aayla Secura, Qui-Gon Jinn, Kylo Ren, and the Clones.
  15. Version 2.0

    5,337 downloads

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
  16. This thread lists the mods known to be compatible or incompatible with SWKotOR on Android and any accompanying conflicts. Unless otherwise stated, assume all the following are K1R compatible. If you have confirmed that any number of mods are compatible or have a link to an unlincked mod, leave a comment below and this post will be appended. Compatible Brotherhood of Shadow: Solomon's Revenge Canon Galaxy Map for KotOR Crixler's New Lightsaber Crystal Pack Enhanced Merchants Tomb of Exar Kun Kainzorus Prime's NPC Overhaul KotOR 1 Restoration Party on the Leviathan Roleplay Padawan Sunry Murder Enhancement Super Enhanced Mod Weapons of the Old Republic Redhawke's mods XediiXarwarz's mods Incompatible
  17. Hello everyone, This is my first post so I apologize in advance if this question has already been answered. Although it seems like I have searched everywhere without still finding my answer. For starters, I'm running a 2014 MacBook Pro.I have purchased Kotor 2 through steam and I'm very interested in applying as many mods as possible. From what I have read so far, seems as if TSLRCM is a must. I would also like to run M4-78EP and maybe a few more mods which bring in new content (Jedi temple/Jedi enclave and so on). I would also love to set up the widescreen UI if at all possible. Now from what I've seen so far, we are only able to subscribe to 5 mods on steam max or else the game will crash. I know that other mods can be installed manually but that's where I'm stuck. I read and watched countless forums and videos but nothing seems to be specific enough. What I mean by this is: the people who create these often won't included the specific steps required to move forward. I tried installing wineskin which was recommended but it skipped things like: what version, what engine, what it should look like and so on. (This is my first time doing something like this so every basic step is important) It has been a few weeks since I've purchased the game but I refuse to play it without adding some mods. Which bring me to my two questions: For mac users out there, are you able to simply just subscribe to at least TSLRCM 1.8.5, M4-78EP, and the widescreen UI on steam? Or can I manually install them without the use of anything like wineskin. And.... Will all three of those mods be compatible together? Thanks in advance.
  18. Version 2.0

    5,784 downloads

    A little while ago it struck me - The Dantooine Jedi academy has a workbench, but the Korriban Academy didn't, which can be very inconvenient. In fact, there wasn't one on all Korriban. This mod fixes all that! Now there is a workbench in the little room which leads to the Valley of the Dark Lords. It's just on the left as you come in. The only mod conflict that there might be is if someone else's mod modifies Master Uthar's dialogue.
  19. Version 1.0.0

    398 downloads

    Handmaiden Player Head [TSLPort] This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1. # Background # This was attempted by request of KohlKatarn from DeadlyStream. # About this Mod # Inside this mod are 2 choices of installation: Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format. # Final Remarks # This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder. Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation. Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome. Credits: DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb
  20. Rather than keep using the status update section, I figured it was probably time I made a thread for my projects to showcase what I'm working on. Recruit Script (3.0) Hopefully, the last revision to this resource. Bringing back the ability to use the string and script parameters in dialog that I deleted in the previous version for some reason. The only breaking change will be the two function's names, which is to help it be more self-explanatory than "RecruitA" and "RecruitB". 😶 I'm also working on a recruit tutorial to accompany it. Echo of the Force Not much to show off yet. I plan to start on the first module tomorrow. As a test of the new version of the above mod resource, I managed to get one of the party members into the game. The clothing in the screenshot is not the intended final clothing. It just was convenient to copy Mira's appearance line when setting up her 2da lines. TSL Heads Port At the same time, I'm also working on porting the TSL heads into KOTOR I. The main issue I can foresee is that the 4 hispanic heads don't have undergarments for the scoundrel and soldier appearances. But, I'll cross that bridge and figure something out when I get to that. Misc As part of redesigning my personal website, I'm updating my readme files from my older mods to make them more consistent. I'm also uploading the ones that weren't here previously to make sure they're available.
  21. View File Darth Maul and Savage Opress This mod lets you play as Darth Maul and his apprentice Savage Opress. This is a save that puts you on Telos' surface right after you crash land. The mods needed are included in my downloads, The mods I used are: Darth Maul Model: Unfortunately the author is unknown, please let me know if you are the author. Blacksaber: Not sure who the author is, if you are the author please let me know. Darth Maul Robe: http://www.nexusmods.com/kotor2/mods/843/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor2%2Fajax%2Fmodfiles%2F%3Fid%3D843&pUp=1 Savage Opress Model: http://www.nexusmods.com/kotor2/mods/779/? (I edited it a bit) Savage Opress' Armor: http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/ Savage Opress' Remote mod: http://www.nexusmods.com/kotor2/mods/503/? Improved AI (To make the game challenging as it is easy without this mod because of the pretty overpowered items): http://deadlystream.com/forum/topic/4227-improved-ai/ Maul and Savage Save: Me Recommended to download TSLRCM, more force powers, and no force restrictions. Please check out the links and support the authors I need people to help me on this mod, I need custom lightsaber models and armor models. If you can make models please let me know and message me if you can help out. Many more to come Upcoming: Obi Wan and Anakin, Yoda, Boba Fett IG-88 and Bossk/Greedo, Count Dooku General Grievous and Assaj Ventress, Mace Windu, Darth Vader, Darth Sidious, Cad Bane and Jango Fett, Aayla Secura, Qui-Gon Jinn, Kylo Ren, and the Clones. Submitter stevenzhang123 Submitted 01/28/2017 Category Game Saves Mods Used Game  
  22. This is the problem I'm having, I have already posted it to Reddit. From what Snigaroo said on the subreddit, it's probably the robe mods that I have installed that seems to have issues with Melee animations. The robe mods I have installed are Force Fashion II and Lore Keeper Robes. I have never had this issue before. My questions now is if I was able to go in and fix the animation issues, how would I do so? I assume I would use KotorTool, but what would be the hypothetical steps I would need to take?
  23. View File [TSL] Animated Computer Panel This is a replacement for Computer Panel [PLC_comPanel] that be found throughout the game. # Background # Sith Holocron's request about his least favorite texture in KotOR2/TSL motivates me on working the particular texture. Not only that, SH take his role on doing the hard-task by animating the monitor; hence the amazing end-result. # About this Mod # [Updated in v1.1] Inside this mod are 2 version of animated Computer Panel [PLC_comPanel] in TPC format: Solid version Transparent version # Known Issues # [Updated in v1.1] With the transparent version, some meshes will become invisible behind the monitor only IF looking at the monitor using the first look camera. One instance is the moving ships seen through the windows of Citadel Station. I have tried with changing either the semantic used in the TXI or altered the alpha-blend value but still can't get the result as wanted. # Final Remarks # Thanks to Sith Holocron for his work on the animation- and in the end I have the honorably-pleasure to release it. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Make sure to remove any instance of PLC_comPanel's TGA/DDS and its TXI from the 'Override' folder first, and then you can copy-paste the PLC_comPanel.tpc from this pack into the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said file from the 'Override' folder. Redistribution: Feel free to include the texture in any mods you want to make. Just make sure to credit Sith Holocron, vecteezy, Obsidian Entertainment and LucasArts in your Readme. Credit to me would be nice too. Credits: Sith Holocron for the idea and his awesome monitor animation vecteezy for the Free HUD Vector Elements used in the monitor Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Obsidian Entertainment and LucasArts for TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 10/20/2018 Category Skins TSLRCM Compatible Yes  
  24. View File [K1] Animated Swoop Screen [TSLPort] This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen. # Background # Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here. # About this Mod # Inside this mod are: One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn # Final Remarks # This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said files from the 'Override' folder. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome. Credits: Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 11/08/2018 Category Mods K1R Compatible Yes  
  25. View File [K1] Handmaiden Player Head [TSLPort] Handmaiden Player Head [TSLPort] This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1. # Background # This was attempted by request of KohlKatarn from DeadlyStream. # About this Mod # Inside this mod are 2 choices of installation: Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format. # Final Remarks # This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder. Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation. Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome. Credits: DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb Submitter ebmar Submitted 10/29/2018 Category Mods K1R Compatible Yes