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Found 49 results

  1. Kainzorus Prime

    Kainzor's Tinkerings

    This thread will contain all of my WIP mods as they come. For now, have a look at the few places featured in the TSL version of the NPC Overhaul mod. Dantooine Battle Mercs - No more 50 billion of 3rd Caucasian Male clones with shielding visor and prop weapons. Now they wield actual arms. Militia health was upped accordingly so they don't drop dead too early. Dantooine Salvagers - Never understood the concept of having them in rags. Sure, they're scavengers, but even scavs have money for some basic equipment. They had to get to Dantooine somehow after all. Telos Cantina - Trask, Gendar and Gadon return from the dead to work as Exchange enforcers. Commoners no longer wear the same 11th variant of clothing. Telos Exchange Offices - Consistent with Cantina appearances, plus giving the Black Vulkar Nikto characters more screentime again. Korriban Tomb - Always felt TSL robes are meant to be a design retcon, since they're shown in the Exile's trial, taking place before Jedi Civil War. So, the visions wear different master robes. Note that these may differ across games, as I have Deadman's Movie Robes installed. Nebelish is no longer a randomly dead Dustil. Nar Shadda Refugee Quad - Always bothered me that the refugees scraping the bottom of the barrel could still afford clean clothes. Especially when there are two variants of dirty ones in the game. Moar to follow.
  2. Hello everyone, This is my first post so I apologize in advance if this question has already been answered. Although it seems like I have searched everywhere without still finding my answer. For starters, I'm running a 2014 MacBook Pro.I have purchased Kotor 2 through steam and I'm very interested in applying as many mods as possible. From what I have read so far, seems as if TSLRCM is a must. I would also like to run M4-78EP and maybe a few more mods which bring in new content (Jedi temple/Jedi enclave and so on). I would also love to set up the widescreen UI if at all possible. Now from what I've seen so far, we are only able to subscribe to 5 mods on steam max or else the game will crash. I know that other mods can be installed manually but that's where I'm stuck. I read and watched countless forums and videos but nothing seems to be specific enough. What I mean by this is: the people who create these often won't included the specific steps required to move forward. I tried installing wineskin which was recommended but it skipped things like: what version, what engine, what it should look like and so on. (This is my first time doing something like this so every basic step is important) It has been a few weeks since I've purchased the game but I refuse to play it without adding some mods. Which bring me to my two questions: For mac users out there, are you able to simply just subscribe to at least TSLRCM 1.8.5, M4-78EP, and the widescreen UI on steam? Or can I manually install them without the use of anything like wineskin. And.... Will all three of those mods be compatible together? Thanks in advance.
  3. InSidious

    Korriban Academy Workbench

    Version 2.0

    1,116 downloads

    A little while ago it struck me - The Dantooine Jedi academy has a workbench, but the Korriban Academy didn't, which can be very inconvenient. In fact, there wasn't one on all Korriban. This mod fixes all that! Now there is a workbench in the little room which leads to the Valley of the Dark Lords. It's just on the left as you come in. The only mod conflict that there might be is if someone else's mod modifies Master Uthar's dialogue.
  4. Version 1.0.0

    172 downloads

    Handmaiden Player Head [TSLPort] This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1. # Background # This was attempted by request of KohlKatarn from DeadlyStream. # About this Mod # Inside this mod are 2 choices of installation: Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format. # Final Remarks # This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder. Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation. Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome. Credits: DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb
  5. Version 1.0.0

    427 downloads

    This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen. # Background # Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here. # About this Mod # Inside this mod are: One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn # Final Remarks # This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said files from the 'Override' folder. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome. Credits: Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  6. Ferc Kast

    Kast's Projects

    Rather than keep using the status update section, I figured it was probably time I made a thread for my projects to showcase what I'm working on. Recruit Script (3.0) Hopefully, the last revision to this resource. Bringing back the ability to use the string and script parameters in dialog that I deleted in the previous version for some reason. The only breaking change will be the two function's names, which is to help it be more self-explanatory than "RecruitA" and "RecruitB". 😶 I'm also working on a recruit tutorial to accompany it. Echo of the Force Not much to show off yet. I plan to start on the first module tomorrow. As a test of the new version of the above mod resource, I managed to get one of the party members into the game. The clothing in the screenshot is not the intended final clothing. It just was convenient to copy Mira's appearance line when setting up her 2da lines. TSL Heads Port At the same time, I'm also working on porting the TSL heads into KOTOR I. The main issue I can foresee is that the 4 hispanic heads don't have undergarments for the scoundrel and soldier appearances. But, I'll cross that bridge and figure something out when I get to that. Misc As part of redesigning my personal website, I'm updating my readme files from my older mods to make them more consistent. I'm also uploading the ones that weren't here previously to make sure they're available.
  7. stevenzhang123

    [Game Save]Darth Maul and Savage Opress

    File Name: Darth Maul and Savage Opress File Submitter: stevenzhang123 File Submitted: 28 Jan 2017 File Category: Game Saves This mod lets you play as Darth Maul and his apprentice Savage Opress. This is a save that puts you on Telos' surface right after you crash land. The mods needed are included in my downloads, The mods I used are: Darth Maul Model: Unfortunately the author is unknown, please let me know if you are the author. Blacksaber: Not sure who the author is, if you are the author please let me know. Darth Maul Robe: http://www.nexusmods.com/kotor2/mods/843/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor2%2Fajax%2Fmodfiles%2F%3Fid%3D843&pUp=1 Savage Opress Model: http://www.nexusmods.com/kotor2/mods/779/? (I edited it a bit) Savage Opress' Armor: http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/ Savage Opress' Remote mod: http://www.nexusmods.com/kotor2/mods/503/? Improved AI (To make the game challenging as it is easy without this mod because of the pretty overpowered items): http://deadlystream.com/forum/topic/4227-improved-ai/ Maul and Savage Save: Me Recommended to download TSLRCM, more force powers, and no force restrictions. Please check out the links and support the authors I need people to help me on this mod, I need custom lightsaber models and armor models. If you can make models please let me know and message me if you can help out. Many more to come Upcoming: Obi Wan and Anakin, Yoda, Boba Fett IG-88 and Bossk/Greedo, Count Dooku General Grievous and Assaj Ventress, Mace Windu, Darth Vader, Darth Sidious, Cad Bane and Jango Fett, Aayla Secura, Qui-Gon Jinn, Kylo Ren, and the Clones. Click here to download this file
  8. This is the problem I'm having, I have already posted it to Reddit. From what Snigaroo said on the subreddit, it's probably the robe mods that I have installed that seems to have issues with Melee animations. The robe mods I have installed are Force Fashion II and Lore Keeper Robes. I have never had this issue before. My questions now is if I was able to go in and fix the animation issues, how would I do so? I assume I would use KotorTool, but what would be the hypothetical steps I would need to take?
  9. View File [TSL] Animated Computer Panel This is a replacement for Computer Panel [PLC_comPanel] that be found throughout the game. # Background # Sith Holocron's request about his least favorite texture in KotOR2/TSL motivates me on working the particular texture. Not only that, SH take his role on doing the hard-task by animating the monitor; hence the amazing end-result. # About this Mod # [Updated in v1.1] Inside this mod are 2 version of animated Computer Panel [PLC_comPanel] in TPC format: Solid version Transparent version # Known Issues # [Updated in v1.1] With the transparent version, some meshes will become invisible behind the monitor only IF looking at the monitor using the first look camera. One instance is the moving ships seen through the windows of Citadel Station. I have tried with changing either the semantic used in the TXI or altered the alpha-blend value but still can't get the result as wanted. # Final Remarks # Thanks to Sith Holocron for his work on the animation- and in the end I have the honorably-pleasure to release it. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Make sure to remove any instance of PLC_comPanel's TGA/DDS and its TXI from the 'Override' folder first, and then you can copy-paste the PLC_comPanel.tpc from this pack into the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said file from the 'Override' folder. Redistribution: Feel free to include the texture in any mods you want to make. Just make sure to credit Sith Holocron, vecteezy, Obsidian Entertainment and LucasArts in your Readme. Credit to me would be nice too. Credits: Sith Holocron for the idea and his awesome monitor animation vecteezy for the Free HUD Vector Elements used in the monitor Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Obsidian Entertainment and LucasArts for TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 10/20/2018 Category Skins TSLRCM Compatible Yes  
  10. View File [K1] Animated Swoop Screen [TSLPort] This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen. # Background # Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here. # About this Mod # Inside this mod are: One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn # Final Remarks # This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said files from the 'Override' folder. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome. Credits: Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 11/08/2018 Category Mods K1R Compatible Yes  
  11. View File [K1] Handmaiden Player Head [TSLPort] Handmaiden Player Head [TSLPort] This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1. # Background # This was attempted by request of KohlKatarn from DeadlyStream. # About this Mod # Inside this mod are 2 choices of installation: Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format. # Final Remarks # This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder. Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation. Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome. Credits: DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb Submitter ebmar Submitted 10/29/2018 Category Mods K1R Compatible Yes  
  12. ebmar

    [TSL] Animated Computer Panel

    Version 1.1.0

    379 downloads

    This is a replacement for Computer Panel [PLC_comPanel] that be found throughout the game. # Background # Sith Holocron's request about his least favorite texture in KotOR2/TSL motivates me on working the particular texture. Not only that, SH take his role on doing the hard-task by animating the monitor; hence the amazing end-result. # About this Mod # [Updated in v1.1] Inside this mod are 2 version of animated Computer Panel [PLC_comPanel] in TPC format: Solid version Transparent version # Known Issues # [Updated in v1.1] With the transparent version, some meshes will become invisible behind the monitor only IF looking at the monitor using the first look camera. One instance is the moving ships seen through the windows of Citadel Station. I have tried with changing either the semantic used in the TXI or altered the alpha-blend value but still can't get the result as wanted. # Final Remarks # Thanks to Sith Holocron for his work on the animation- and in the end I have the honorably-pleasure to release it. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Make sure to remove any instance of PLC_comPanel's TGA/DDS and its TXI from the 'Override' folder first, and then you can copy-paste the PLC_comPanel.tpc from this pack into the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said file from the 'Override' folder. Redistribution: Feel free to include the texture in any mods you want to make. Just make sure to credit Sith Holocron, vecteezy, Obsidian Entertainment and LucasArts in your Readme. Credit to me would be nice too. Credits: Sith Holocron for the idea and his awesome monitor animation vecteezy for the Free HUD Vector Elements used in the monitor Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Obsidian Entertainment and LucasArts for TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  13. knitewingtherevanchist

    How do I start making kotor mods

    I want to start making mods for kotor 1 I want to change the color of a robe and its stats but every video tutorial I find is not what I'm looking to do or so blurry I cant see what they are doing at all I've been searching all day for message boards that will even remotely help but they all trail off to something else that has nothing to do with the original question can somebody please give me a hand here I already have almost every kotor modding tool installed but still no clue how to do what I'm trying to.
  14. View File [K1] Three-tiered Dark Jedi Robe This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 10/13/2018 Category Mods K1R Compatible Yes  
  15. Version 1.0.0

    202 downloads

    This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons. # Background # We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons. # About this Mod # Inside this mod are some replacements for Dark Jedi robes both for the male and female version: Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option # Final Remarks # I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe]. Uninstallation: Run the 'Uninstall' option from the installation directory. Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs: g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement". If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome. Credits: DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  16. Hi i use no fighters mod but i want add Bastilla on Korriban but both of these mods use k_sup_galaxymap.ncs file if there is way to easy merge these mods or someone merge these mods for me please ?
  17. Version 1.1.0

    268 downloads

    This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version. # Background # The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance. # About this Mod # [Updated in v1.1] Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format: [Main] Male version with few new details and slight colour change [Optional-1] Compatibility patch for female texture of JCarter426's "JC's Republic Soldier Fix for K1 - Female soldier model [N_RepSold_F.mdl/mdx]" with added specularity on its trim and plates [read Final Remarks section before deciding on this option!] [Optional-2] JCarter426's "JC's Republic Soldier Fix for K1 - Republic Soldier uniform for PC" compatibility patch [Optional-3] Vanilla M-Version with added specularity on its trim and plates [Optional-4] Vanilla F-Version with added specularity on its trim and plates [read Final Remarks section before deciding on this option!] [Optional-5] Vanilla M-Version compatibility patch for JCarter426's "JC's Republic Soldier Fix for K1 - Republic Soldier uniform for PC" option # Final Remarks # [Updated in v1.1] With the [Optional-1] installation; you will need to install JCarter426's "JC's Republic Soldier Fix for K1 - Female soldier model [N_RepSold_F.mdl/mdx]" first before installing, as this option will not work without the said model and you will have a texture-breaking result in the end. You can find the particular model in the 'Override' folder of the said mod. With the [Optional-4] installation; this option will not compatible with JCarter426's "JC's Republic Soldier Fix for K1" particularly its female soldier model [N_RepSold_F.mdl/mdx], as you will need to use the original model from the game so the texture from this mod can work properly. Install this option after the said mod has if you want that change. For further installation instruction, you can run the installer [TSLPatcher.exe]. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS and their TXI files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they are on TPC or you were running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically. Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated]. Compatibility: This mod will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite the assets of this mod, I believe there will be no compatibility afterall. Redistribution: You can redistribute this mod or re-release it on any website [and I'd suggest you too]; You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, credits to me is always a welcome, welcome. [Updated in v1.1] Credits: [Updated in v1.1] DarthParametric for the past-present knowledge which allows me to create any customs for the game JCarter426 for the "JC's Republic Soldier Fix for K1" release; as without the said mod, the [Optional-1] and [Optional-2] installation would not have been possible Salk for the input to include additional before-after screenshots Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  18. View File [K1] Republic Soldier's New Shade This mod replaces the vanilla and/or the installed Republic Soldier texture with the new shade-specularity tweaked version. # Background # The way I see it; the vanilla and/or already present Republic Soldier texture lacks some shading and reflection particularly on its trim, so I thought adding ones would somehow enhance its appearance. # About this Mod # [Updated in v1.1] Inside this mod are 6 options of new shade and specularity tweaked Republic Soldier texture in TPC format: [Main] Male version with few new details and slight colour change [Optional-1] Compatibility patch for female texture of JCarter426's "JC's Republic Soldier Fix for K1 - Female soldier model [N_RepSold_F.mdl/mdx]" with added specularity on its trim and plates [read Final Remarks section before deciding on this option!] [Optional-2] JCarter426's "JC's Republic Soldier Fix for K1 - Republic Soldier uniform for PC" compatibility patch [Optional-3] Vanilla M-Version with added specularity on its trim and plates [Optional-4] Vanilla F-Version with added specularity on its trim and plates [read Final Remarks section before deciding on this option!] [Optional-5] Vanilla M-Version compatibility patch for JCarter426's "JC's Republic Soldier Fix for K1 - Republic Soldier uniform for PC" option # Final Remarks # [Updated in v1.1] With the [Optional-1] installation; you will need to install JCarter426's "JC's Republic Soldier Fix for K1 - Female soldier model [N_RepSold_F.mdl/mdx]" first before installing, as this option will not work without the said model and you will have a texture-breaking result in the end. You can find the particular model in the 'Override' folder of the said mod. With the [Optional-4] installation; this option will not compatible with JCarter426's "JC's Republic Soldier Fix for K1" particularly its female soldier model [N_RepSold_F.mdl/mdx], as you will need to use the original model from the game so the texture from this mod can work properly. Install this option after the said mod has if you want that change. For further installation instruction, you can run the installer [TSLPatcher.exe]. Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: I suggest you to manually removes any TGA/DDS and their TXI files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they are on TPC or you were running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically. Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated]. Compatibility: This mod will be compatible with JCarter426's "JC's Republic Soldier Fix for K1" as long as this mod was installed after the said mod has. With any mods that is using the same name for the assets and/or potentially overwrite the assets of this mod, I believe there will be no compatibility afterall. Redistribution: You can redistribute this mod or re-release it on any website [and I'd suggest you too]; You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, credits to me is always a welcome, welcome. [Updated in v1.1] Credits: [Updated in v1.1] DarthParametric for the past-present knowledge which allows me to create any customs for the game JCarter426 for the "JC's Republic Soldier Fix for K1" release; as without the said mod, the [Optional-1] and [Optional-2] installation would not have been possible Salk for the input to include additional before-after screenshots Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb Submitter ebmar Submitted 09/13/2018 Category Skins K1R Compatible Yes  
  19. InSidious

    Azgath N'Dul's Tomb

    Version 2.0

    4,331 downloads

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. You will find it between the tombs of Ajunta Pall and Tulak Hord. A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul. This is because of a model change that mod introduces. They won't crash your game, but they will look a bit odd. This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before, a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device. I've tried to keep the stats fairly balanced, but that's by my judgment. N.B.: Robes included in this mod may not be compatible with robe mods which you have installed. Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
  20. File Name: Lightsaber and Force Forms File Submitter: InSidious File Submitted: 25 Feb 2015 File Category: Mods K1R Compatible: Yes This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II. Stats for the forms are as follows: Form I: Shii-Cho:- Attack +1, Defense Bonus 2 Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3 Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher) Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel) Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian) Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel) Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian) Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel) Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel) Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian) Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular) Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular) Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular) Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular) Compatibility: This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 99 in the droppable list for kas25_wraid.utc Credits: Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update. Voice Overs: Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. Locations of Holocrons / What they teach: NB: Do not read if you want this to be a surprise! **** Dantooine: You learn the Shii-Cho during the initial training montage. You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9. You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11. Korriban: You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords. You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow. Kashyyyk: You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands. Unknown World: You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple. **** Click here to download this file
  21. InSidious

    New UI

    Version 0.4

    160 downloads

    From the readme: Description This mod replaces some of the elements in the user interface (UI) with new versions. This mainly affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens. The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now. NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look different on other versions and at different resolutions. Installation Just drop the files into your Override folder. Uninstallation Take them out again. Legal Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first. Thanks To: Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Fair Strides, for feedback on a previous WIP of this mod; DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
  22. stevenzhang123

    Darth Maul and Savage Opress

    Version 0.3

    574 downloads

    This mod lets you play as Darth Maul and his apprentice Savage Opress. This is a save that puts you on Telos' surface right after you crash land. The mods needed are included in my downloads, The mods I used are: Darth Maul Model: Unfortunately the author is unknown, please let me know if you are the author. Blacksaber: Not sure who the author is, if you are the author please let me know. Darth Maul Robe: http://www.nexusmods.com/kotor2/mods/843/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor2%2Fajax%2Fmodfiles%2F%3Fid%3D843&pUp=1 Savage Opress Model: http://www.nexusmods.com/kotor2/mods/779/? (I edited it a bit) Savage Opress' Armor: http://deadlystream.com/forum/files/file/79-bao-durs-charged-armor/ Savage Opress' Remote mod: http://www.nexusmods.com/kotor2/mods/503/? Improved AI (To make the game challenging as it is easy without this mod because of the pretty overpowered items): http://deadlystream.com/forum/topic/4227-improved-ai/ Maul and Savage Save: Me Recommended to download TSLRCM, more force powers, and no force restrictions. Please check out the links and support the authors I need people to help me on this mod, I need custom lightsaber models and armor models. If you can make models please let me know and message me if you can help out. Many more to come Upcoming: Obi Wan and Anakin, Yoda, Boba Fett IG-88 and Bossk/Greedo, Count Dooku General Grievous and Assaj Ventress, Mace Windu, Darth Vader, Darth Sidious, Cad Bane and Jango Fett, Aayla Secura, Qui-Gon Jinn, Kylo Ren, and the Clones.
  23. InSidious

    Lightsaber and Force Forms

    Version 1.2

    2,518 downloads

    This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II. Stats for the forms are as follows: Form I: Shii-Cho:- Attack +1, Defense Bonus 2 Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3 Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher) Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel) Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian) Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel) Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian) Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel) Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel) Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian) Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular) Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular) Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular) Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular) Compatibility: This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities with any mod which alters or makes use of: - the script slot for Entry 99 of kor35_utharwynn.dlg - the script slot for Entry 0 of kor39_utharwynn.dlg - the script slot for Entry 19 of dan13_belaya.dlg - the script slot for Entry 1 of k_player_dialog.dlg - unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script. - Item 99 in the droppable list for kas25_wraid.utc Credits: Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed; to deathdisco, whose original KotOR I lightsaber forms mod inspired this one; to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script; to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work; to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one; to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod; to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet; and to Obsidian, Bioware, and LucasArts, for making both KotOR games. Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod; Also to Sith Holocron and Fair Strides, who beta-tested for me; And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience: Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update. Voice Overs: Sith Holocron as the Sith Holocron; Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh; Melissa Trudeau as the Sith Trainer. Locations of Holocrons / What they teach: NB: Do not read if you want this to be a surprise! **** Dantooine: You learn the Shii-Cho during the initial training montage. You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9. You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11. Korriban: You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords. You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow. Kashyyyk: You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands. Unknown World: You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple. ****
  24. InSidious

    Sleeveless 'Starkiller' Robes

    Version

    526 downloads

    This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee. Other characters will wear ‘sleeved’ robes as normal.
  25. InSidious

    Subtler Lightsaber Blades

    Version

    677 downloads

    This mod thins out the lightsaber blades provided with the game, first by reducing the size of the "core", and second by making the "aura" a lot dimmer and more ragged.