that'snotAces

Registered
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About that'snotAces

  • Rank
    Jedi Initiate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @DarthParametric, since you seem to know a lot about modding, perhaps you can help me with this.... i'm trying to mod the sith embassy on manaan. more specifically, i'm trying to mod the cutscene that is scripted to begin upon entering the door. as i'm sure you know, you have to either get a passcode to the base (by torturing a sith prisoner) or cracking the encryption on one of their passcards. for clarification: i'm not trying to change the effect of the third option which uses the ship in the sith docking bay. now, upon entering the base, you trigger a cutscene. in the cutscene, no matter what convo options you choose, the sith always turn hostile. even the force persuade option which is of course set to be impossible. however, i'd like to change that. i want to make it so that you CAN force persuade your way inside without all the sith causing you problems. i know that in order to complete the mission for roland wand (the republic diplomat), you need to obtain the footage from the probe, but i'd like to implement the mod in such a way that you can just "sneak" in and out. so i've done a couple things so far. i know the .dlg file i need to edit is 'man27_sithlieu.dlg', which i have already done and added new script. i've also changed the conditional on the force persuade option from 'k_con_fperslow', to 'k_con_fpershigh', which i believe makes the force persuade actually possible. i put the file into override just to see the progress of what i had done so far. naturally, it didn't change anything. of course, DUH, i didn't do anything with the scripts. so i pulled up the .git file to see what scripts are activated upon entry. this led me to the trigger 'man27_enter.utt' which fires the script 'k_pman_27_init01.nss'. i see that it wants to activate the conversation cutscene/dialogue "man27_sithlieu" ('man27_sithlieu.dlg'), but not any way to change the cutscene itself. this script just triggers the cutscene itself. my only thought is that i need to write a completely new script that would be triggered, but i'd honestly have no clue where to begin. is there any help you could give me? i don't mind working for the answer, but if you could/would point me in the right direction, i'd really appreciate it. as i've said before, i am completely ignorant on most of modding/programming, because this is my first time, so any assistance would be greatly appreciated.
  2. exactly like the title. is there a mod for kotor1 that allows you to have additional party members (is this case, OCs because the original companions of the first game are not gender dependent) that you might be able to not otherwise have? i know that there is/was partyswap for kotor2, but is there anything like that for the first game? i'm not talking about swapping out OCs for already existing member slots (like yuthura to replace juhani if you kill her) but like an addition?
  3. right now? i'd like to edit some of the dialogue and its corresponding audio files. eventually, i'd love to get to the point where i could write in additional scenes (not just conversations) but that seems so far off/idk even know if it's reasonable and i don't have any experience so i don't know what the limitations are. fyi i'm trying to use the holocron toolset to mod the game. don't know if you need more info than that....
  4. hello everyone, pardon me for a (possibly) stupid post but- i have been looking for a guide to help me learn how to WRITE a mod for kotor1, but have had little success. can anyone recommend the programs/techniques that people have used? i'm not trying to steal anyone's work, i'd just appreciate some help. this is my first time here, so sorry if this is a bad post.