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  1. 3 points
  2. 2 points
    The more I played M478 recently and looked over some of it's criticisms over the years, I've come to think that the planet might have been an excellent fit for Kotor 1, but it does not fit well in TSL. It's an excellent mod and I liked it regardless.
  3. 1 point
    No there isn't a good way to manually connect screenshots between files. You would need to upload them twice, the file space of 70 images isn't a big deal though so upload whatever you want.
  4. 1 point
    no, just characters. The full list is in the spreadsheet linked in the first post. Hopefully it is easy to open, I see that it has been download 6 times.
  5. 1 point
    KSE got taken over by @Fair Strides many moons ago and I think someone else was helping with the last few versions? FS would have to chime in with the specifics. By the advent of v0.7, JdNoa was the primary author I believe. Fred Tetra contributed to changes in v0.6, FS and Varsity Puppet contributed to the changes in v0.7.
  6. 1 point
    So you tried opening it with Trask and it still did nothing then?
  7. 1 point
    No? They were were always shit. The implementation is fundamentally broken and not recommended for use by anyone. Aside from that, basically other than TSLRCM/M4-78 and Effix's various mods, pretty much everything on there is stolen and uploaded without permission. HP is a relatively new tool. Aside from being multi-platform, it opens up some possibilities beyond what TSLPatcher can handle. You can hotlink to DS-hosted textures, although only as regular embeds in a post, not in the image carousel the mod pages have. I don't know whether mod page images have a maximum upload count. Probably a question that only @Tyvokka can answer fully. I would really question whether any mod actually needs 70-odd preview images though. Just attach a curated selection of a dozen or so to the mod page and link to an offsite gallery with the full showcase for those that want it.
  8. 1 point

    Version 1.0.0

    7 downloads

    --------------------------- Knights of the Old Republic --------------------------- TITLE: Effixian's Starforge Robes Reskin AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ----------- DESCRIPTION ----------- A reskin of the Starforge Robes, as requested by Omnigonial. ------------ INSTALLATION ------------ Copy the files from the zip to your Override folder. ------------ UNINSTALLING ------------ Remove the following files from your Override folder: ia_revan_002.tga PFBJ02.tga PMBJ02.tga ------------------ DISTRIBUTION NOTES ------------------ You can use the files from this mod in your own mod if you simply credit me. Please do not reupload to other sites. --------- Thanks to --------- - Stoffe and Fred Tetra for the needed tools and tutorials - Omnigonial for the request -------------------------------------------------------------------------------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix -------------------------------------------------------------------------------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  9. 1 point
    I wasn't saying that you specifically should do it, just that Salk's request would make more sense if it harvested the heads and plonked them on the standard bodies. Someone else could do surgery. Left as-is they would be compatible with your textures with no further effort, but if you allow 3rd party mod reuse then they could probably stand to be remapped. You shouldn't be encouraging the use of Workshop mods. And no, loose textures aren't any more compatible with Workshop mods than other mods. Mac and Linux users can use the multi-platform HoloPatcher as a drop-in replacement for TSLPatcher, if it is required.
  10. 1 point

    Version 1.0.0

    31 downloads

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version. Manaan - Hotel Missing Room - TSL Levels in K1 by Thor110 This adds in that missing and locked room in the Hotel on Manaan, turns out the walkmesh as there all along, just not the model, so I copied the room from the opposite corner and rotated it's contents then moved them in to the model. ------------------------------------------------------------------------------------------------ Installation: Copy Modules & Override folder to the game directory. Warp to m26ae to look around the level. There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough. ------------------------------------------------------------------------------------------------ Thanks to PapaZinos for reminding me room containers can't be rotated and only their contents can. Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
  11. 1 point

    Version 1.0

    8,322 downloads

    This mod replaces the Citadel Station backdrop. I've made a new one using high resolution renders of the Citadel models with 3ds Max. New texture resolution is 4096x4096.
  12. 0 points
    Dak Vesser's Head is a reuse of the Gerlon Two-Fingers head from the old K1EP mod. This head looks the way it does because it's a reskin of the bald black player head, the modder literally added hair to the bald parts of the bald head texture. The Galaxy of Faces version of this head uses Gadon Thek's head model which adds a ring to his left eye.
  13. 0 points

    Version 1.0.1

    46 downloads

    NOTE : This is included with the Expanded Galaxy Port already. During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures. Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side. More information on all of this can be found in my texture analysis tutorial thread. https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/ Installation : Drop the files into the override folder etc Thor110
  14. 0 points
    Here you go - https://www.darthparametric.com/files/kotor/k1/[K1]_Player_Head_Atris_For_K1.7z I'm not sure what the other mod did, but I noticed that her neckline didn't line up with the vanilla heads when simply repositioning it based on the headhook, so made some adjustments to make sure she has the same vert positions for the base of the neck as the other heads. I also switched her to a K1 rig, which should alleviate the weird facial ticks you can get when directly porting a head from one game to the other. I only did a cursory check in-game, but it looked ok. The setup is extremely basic. Just the existing single face texture and portrait from TSL, no DS transitions. She also uses the vanilla K1 Caucasian underwear model, which is a poor match skin tone-wise. Did someone port the Handmaiden underwear to K1? That would probably be a better match with the original Handmaiden skin tone.