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  1. 2 points
    Please see the official GitHub repo to get support and find updates: https://github.com/OldRepublicDevs/NCSDecomp NCSDecomp - Turn Your Compiled KOTOR Scripts Back Into Readable Code! Ever wanted to see what's inside those compiled .ncs script files from KOTOR? Or maybe you found a mod with scripts you want to understand or modify? NCSDecomp can take those compiled script files and turn them back into readable source code that you can actually understand and edit! What does it do? Simply put, NCSDecomp converts compiled KOTOR scripts (.ncs files) back into source code (.nss files). It's like having a translator that converts the game's internal script format back into human-readable code. Works with both KOTOR 1 and KOTOR 2! How to use: There are two ways to use NCSDecomp - a simple graphical program (GUI) or command-line tools. Most users will want the GUI version! Option 1: The Easy Way (GUI - Recommended!) 1. Download the NCSDecomp folder 2. Double-click NCSDecomp.exe (Windows) or NCSDecomp.app (Mac) 3. That's it! No Java installation needed - everything is included! Once it opens: Drag and drop any .ncs file onto the window to decompile it Or use File → Open to browse for files The decompiled code will appear with syntax highlighting (color-coded keywords, functions, etc.) You can edit the code right there if you want Press Ctrl+S (or Cmd+S on Mac) to save your changes Open multiple files at once - each gets its own tab The program supports both KOTOR 1 and 2 (configurable in the settings) and attempts to unify most nwnnsscomp.exe variants, but has mainly been tested with kotorscript and ktool's variants. Option 2: Command Line (For Advanced Users) If you prefer using the command line or want to automate tasks: Windows: .\NCSDecompCLI.exe -i "script.ncs" -o "script.nss" --k2 Mac/Linux: ./NCSDecompCLI -i "script.ncs" -o "script.nss" --k2 This reads script.ncs and creates script.nss with the decompiled code. Use --k1 for KOTOR 1 scripts, or --k2 for KOTOR 2 scripts. Decompile an entire folder: .\NCSDecompCLI.exe -i "scripts_folder" -r --k2 -O "output_folder" This processes all .ncs files in the folder (including subfolders) and saves the results to your output folder. Features: Works with both KOTOR 1 and KOTOR 2/TSL scripts Beautiful graphical interface with syntax highlighting Edit decompiled scripts and compile them back Round-trip verification - see if your edited code compiles correctly Batch process entire folders of scripts at once View bytecode if you're curious about the low-level details Self-contained - no Java installation needed! Cross-platform - works on Windows, Mac, and Linux What can you do with it? Decompile .ncs files to see the original source code Understand how game scripts work Edit scripts and recompile them for mods Analyze scripts from your favorite mods Batch process entire script folders quickly Troubleshooting: "Error: nwscript file not found" Make sure you haven't deleted or moved the tools folder that came with the download The program should find everything automatically, but if you get this error, check that the tools folder is in the same directory as the executable "Program won't start" (Windows) Windows might be blocking it. Right-click NCSDecomp.exe → Properties → Check "Unblock" → Apply Try running as Administrator if you get permission errors "Program won't start" (Mac) You may need to allow the app in System Preferences → Security & Privacy Right-click the app and select "Open" the first time "Program won't start" (Linux) Make sure the executable has permission to run: Make sure the executable has permission to run: chmod +x NCSDecompCLI/NCSDecompCLI For more help: Run .\NCSDecompCLI.exe --help (Windows) or ./NCSDecompCLI --help (Mac/Linux) to see all available options Check the included README files for detailed documentation Source code and more info: https://github.com/bolabaden https://bolabaden.org Credits: Original Developers (The Foundation): JdNoa - Created the original script decompiler engine Dashus - Created the original GUI These developers did the hard foundational work that made this tool possible. The original DeNCS was an internal tool used by TSLRP (The Sith Lords Restoration Project) and was released to the public "as is" with no warranty. Current Maintainer: th3w1zard1 - Complete rewrite and modernization This version represents a near-complete rewrite and modernization of the original DeNCS tool. While based on the original developers' foundational work, the current version has been extensively revamped with a new GUI, modernized codebase, cross-platform support, and many new features. The core decompilation concepts from the original work remain, but the implementation has been significantly rewritten for modern development practices. License: This software is provided under the Business Source License 1.1 (BSL 1.1). See LICENSE.txt in the download for full license information. Enjoy decompiling! 🎮✨ NCSDecomp-v1.0.1-Windows.zip
  2. 2 points
    So there's some bad news and good news. This mod hasn't been properly updated since the 2010s, so MVE compatibility is very unlikely as of 1.1 as it stands now. 1.2, the next update that'll have Jekk'Jekk Tarr content, shall have MVE directly integrated into GenoHaradan Legacy alongside the Logical Jekk'Jekk Tarr mod. Compatibility shall not be an issue when that version drops as you won't even need to install MVE.
  3. 2 points
    I got it now. Been able to extract and install it with the help of 7-zip. Thanks
  4. 1 point

    1,205 downloads

    TSL Padawan Robes Redone by L0rdReV@n88 90SK This mod will replace the padawan class robes with new skins. It was inspired by the original art for TSL L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art. A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items. Notes: This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe. The remaining skins are based on the default robes, with edits by 90SK Permissions: Please credit L0rdReV@n88 and 90SK for this work for further use. Please do not upload on Steam Workshop THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. 1 point

    Version 1.2.1

    1,042 downloads

    30 Vanilla+ lightsaber hilts (10 regular,10 short,10 double) Working texture for both Aspyr and Legacy In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. The Blade I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K2 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models. The Hilt I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. 10 hilts are completed for each crystal color. These are also compatible with the Aspyr version of the game, which had broken hilt textures. I added a custom hilt for Malak as well. Install Steps: - TSLRCM Required - 3C-FD Patcher is required for Aspyr version - JC's Lightsaber Visual Effects for K2 is recommended. The glowing light colors were made to match these. - Extract and copy mod files to override directory - Alternative texture is also in the downloads, with less gold/bronze Credits: - Crazy34's Light saber models for the glowing light effect - JC's Lightsaber Visual Effects for K2 amazing blade texture, I matched the glowing effect to work with these
  6. 1 point

    Version 1.0.0

    33,058 downloads

    Animated energy shields. They look better in the game. To Install 1. Download: Animated energy shields 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  7. 1 point
    As I said on the DS Discord, it's literally a nothingburger. It's pure concept art at this stage. The developer is a company started by Hudson earlier this year. Come back in 2030 and it might have a release date.
  8. 1 point
    https://deadlystream.com/topic/11840-looking-for-this-female-character/#comments
  9. 1 point
    Has anyone noticed that while K1 uses three different size body models, small, medium, large, that TSL doesn't? It still has the 3 S/M/L entries for them in appearance.2da and still has all the models from K1 with 3 sizes for each variation, but appearance.2da just points to the medium models for everything. The new robe models Obsidian added for TSL only come in the medium size though, so perhaps that's why. Still, seems odd. It would be an easy edit to re-enable them, although I imagine that might screw up some cutscene/conversation camera framing.
  10. 1 point
    Per @th3w1zard1 , co-author of pyKotor and HoloPatcher: It's a rare unused feature of TSLPatcher that's off by default. HoloPatcher has it enabled. Basically tells you if a mod installs to a module directly (.rim/.erf/.mod) when it'd be 'shadowed' by a higher priority file existing in Override. See: https://github.com/th3w1zard1/PyKotor/wiki/Explanations-on-HoloPatcher-Internal-Logic#the-patch-loop Part of step 5. In other words, a mod has injected a file into a module (MOD), but a file in the Override will supersede it. On an unrelated note, why the hell is your game installed in the Users folder?
  11. 1 point
    Been chatting with a few community members, and I've been asked to share some of the other binaries I've come across. Attached below are the binary executables for Kotor 1 Mac, Kotor 2 Mac, Kotor 1 Android, Kotor 1 Xbox XKOTOR KOTOR2sub libKOTOR.so default.xbe
  12. 1 point
    I agree, it's the weak point of the games, how immensely dead and empty the areas are, but i do think TSL takes the cake. I am working on my game right now, but i will get back to modding when i'm sick of it lol
  13. 1 point
    perfect! thank you for posting this.
  14. 1 point
    I guesssss we can stop counting, since you asked nicely... But seriously, Happy birthday, SH! Here's to another decadeeee.
  15. 1 point
  16. 1 point
    I would like to mention my favorite project in this regard. It's unfortunately still far from being complete, but it has much going for itself already. I'm talking of redrob41's upscale. He's released a K2 version, too.
  17. 1 point

    Version 2.0.0

    24 downloads

    Adds snow to Dantooine, Duxn, Telos. Grass got a haircut.
  18. 1 point
    Never had any bugs with these, they work as advertised. Pain is simple, but reliable. Good emergency button. Betrayal is a fun gimmick, but suffers from the same issue as Force Confusion: brainwashed enemies just stand there once the others are dead and you have to wait for the 'spell' to wear off before finishing them. The suicide and insanity effects are a very nice touch though. Hunger is perfect. Sith Lord is now worth it for that alone. It's not overpowered, but it is definitely as cool as it sounds. UNLIMITED POWER!!!
  19. 1 point

    Version 1.0.0

    40 downloads

    High quality floor textures. The goal was to retain the original look while improving the clarity of the various floor textures. The Peragus grate texture, was really low resolution and terrible quality so it has been remade. The grate flooring into Atris' room was also low quality and repared using another grate texture. Many others required manual cleaning. Almost all textures are doubled in resolution and with a tiling trick brought to 4x original.
  20. 1 point

    Version 1.0.0

    34 downloads

    [K1] Mandalore the Unknown Author: RavenFal Release Date: 11/28/2025 "Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game. “Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask. I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance. This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World). To Install the main mod: 1. Run the “Install.exe” program from the mod folder. To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR: 1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder. To Uninstall the main mod: 1. Delete the following files from your Override folder: bos_mandhelm.uti g_a_mandotsl.uti g_mandalor004.utc mandotsl_datapad.uti p_mandalorebb.mdl p_mandalorebb.mdx P_MandB.tga 2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder. To Uninstall the Optional files for BOSSR: 1. Delete the following files from your Override folder: brg_mandalore.utc msp_mandalore.utc myp_mandalore.utc mzp_mandalore.utc Credits: SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files.
  21. 1 point
    An, almost, full retexture of the entire game. Made with my AI model. Not an "AI Upscale", which is something different. Vurt's KOTOR Visual Resurgence at Knights of the Old Republic Nexus - Mods and community maybe i can upload here once it reaches a more final version. Showcase on yotube: KoTOR Visual Resurgence
  22. 1 point
    No. This mod is only compatible with English version of KotOR 2 and TSLRCM. I do not speak Spanish so I am not going to make a Spanish localization of my mods.
  23. 1 point

    Version 1.0.1

    113 downloads

    !!!THIS MOD IS FOR KOTOR 1 I ACCIDENTLY IMPORTED IT AD K2 MOD!!! I remade Brejik the mesh and textures
  24. 1 point

    Version 1.0.2

    38,983 downloads

    When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue. To use: 1. Download 2. Move the file from the folder that corresponds to your display resolution into your override folder.
  25. 1 point
    Hello there everyone! As always, i'm in the middle of thousand different projects for the mod, but I felt like providing an update for the current WIP lower city and hidden bek base The new hidden bek appearances The lower city The hidden bek base The project goes further and further! Not as fast as i'd hope, but still we are very slowly getting there! 😅 For the people interested, i've created a discord channel dedicated to the project. It is not very active at the moment, but i post some screenshots or videos here and there so if you want to be up to date with some work in progress you can see it in there. You can also directly provide some feedback. It'll be way more active once i'll release the alpha build obviously! My discord for the project See ya next time! 👀
  26. 1 point

    Version 1.0.0

    1,221 downloads

    This mod will replace and update texture files. To Install 1. Download:N_oldAMH01.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
  27. 1 point

    Version 1.2.0

    2,119 downloads

    Back in 2022, I was asked by a user in a discord server I am in if I could add lightsabers well early into peragus, before fighting any of the mining droids. This mod will you give the equipment of a dark jedi or jedi you could need, as well as some medpacs. 1 Red LS, 2 Yellow LS, 1 Yellow DBLS, 1 Yellow SHRTLS, a Padawan Robe, and a Dark Padawan Robe. After downloading the .zip file attatched, you will open Holopatcher and find your directory where TSL is located. You will then press install, and the mod will install in ~2 seconds. If you get any errors, send me a PM about the error and with the install log attatched. Tools Used: Change Edit Holocron Toolset Holopatcher I ask that my mod is not reuploaded somewhere by other users. If I feel this mod belongs somewhere, I will upload it there. Should be compatible with most mods. Any mod that makes hard edits to gencrps004.utp should be installed before this mod.
  28. 1 point
    Looks like a small bug in how Holopatcher interprets changes.ini compared to TSLPatcher. Try the attached INI files, any issues with them? The instruction that I think causes the error is for a minor DLG parameter that I don't think the game really cares about anyway, so I've edited the attached files to remove the problematic command. Holopatcher-Compatible INIs.zip
  29. 1 point
    I beat the mod. Or at least whats on the planet itself. That was great. Not perfect, but great which is pretty dang close. I seriously haven't had this much fun with a Kotor mod since I was a little kid playing BOSSR or the old Yavin 4 mod when those mods first came out. This was a blast from the past. And the writing was way better than I expected. Well, It would take me a looooong time to explain what I loved most about this mod, so I'll just focus this review on the few things I think could benefit from some improvement. -consider populating Sleheyron with various types of citizens even with the Iridonians walking around from start to finish. It feels weird without them, regardless of story. -make the one-text dialogue with characters like Sith and Iridonians not transition into full dialogue sequences, but just react like other simple NPCs with a text bubble only -Having a lot of areas look just like Taris again, even if it wasn't the exact same module, was still slightly immersion breaking. Please consider reskinning these areas in any way you like, just make it different. You already did this half the time with these modules and it worked well. -this might just be me, I'm not sure, but Rudos shop module is completely broken. The walls and floor are missing. I am running a clean install of the game, outside a resolution mod and some icon texture mods. I even reinstalled the resolution several times to see if that made a difference, the room is still bugged. If this is just me, I'm at a loss as to what could be the cause of this. -Some enemies give way too little experience for what they're worth. The (very neat) reference to the special NPC you fight in the Czerka lab is worth like 30XP which is a joke considering how tough he is. -Try to see if you can make a custom Sleheyron-themed door for all these modules. Having the doors not fully cover the entry/exit just feels kinda odd -Although I think the splicing of modules was really cool to see, it sometimes leaves holes in level geometry. Some weren't so noticable, others glaringly bad. -My biggest gripe with the mod, A few of the modules have absolutely terrible level transition boxes. I think it would be best to just edit the module so that you add an extra hallway that connects to these transition areas instead. This was most noticable in the Czerka lab area. This was frustrating and confusing at times. I'd give it 4.9/5 if possible but we don't have that so I'll settle with 5/5 Oh and what you did with Vanasseus, you're insane man lmao that was too funny
  30. 1 point

    Version 1.0.0

    7,862 downloads

    This mod will replace and update texture files. To Install 1. Download: Ithorian HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
  31. 1 point

    Version 1.0

    5,160 downloads

    A Mod for Star Wars Knights of The Old Republic Author: Darth Vhail Release Date: 05.01.2017 ->Description: This mod adds new graphics to the Sith/Stabilizer/Vacuum Masks and Motion Detection/Stealth Field Reinforcement Goggles found in-game. It also adds new icons for these items. ->Installation: To install you need to copy the files into your KotOR override folder. ->Compatibility: If you have other mod files changing the appearance of the Sith/Stabilizer/Vacuum Masks and Motion Detection/Stealth Field Reinforcement Goggles, they will be replaced. Also any mods that add new models for these four masks are incompatible with these textures. ->Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  32. 1 point

    Version 1.0.0

    8,361 downloads

    This mod will replace and update texture files. To Install 1. Download: Duros HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  33. 1 point

    Version 1.0.0

    30,768 downloads

    New interface for terminals. Sdub & Effix materials were used. Resolution 2048x2048. 1. Download: Upscaled Computer 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated)
  34. 1 point

    13,288 downloads

    Original Review on Filefront: Masks are as much a part of Star Wars as Wookiees or the Sith. The only problem with those masks like I said in my review of Shem's KotOR I version of this mod is that they look a bit... silly. Very few masks have the certain something needed to make the wearer look cool. Now if you're like me and of course my good friend Shem you think the same thing. So how do we get rid of the eyesores that give us enhanced feats, attributes, and skills without giving up the bonuses that come along with them? Well that is where Shem comes in. He has devised an ingenious way to get rid of them without giving up those certain bonuses. The solution is just to make them invisible. By using the "Null" model in the game and renaming it to portray all of the default masks in the game he has successfully made them invisible. So no more of the "should I wear this mask or does it make my character look stupid" dilemma. You can just get an invisible mask on and wear it with pride. So I really have to say awesome job Shem. Not only did you make all of those fashion statements you did it for both games! So really GOOD JOB. Now to all of you TSL freaks who have been itching to get your hands on this... Enjoy! Also, sorry for the long delay everybody. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -SithRevan
  35. 1 point

    Version 1.0.0

    31,780 downloads

    This mod will replace and update DrdWar texture files. To Install 1. Download: C_DrdWar.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  36. 1 point

    Version 1.0.0

    912 downloads

    Author : RedHawke 02/17/05 Version 1.0 ============================================================================ This simple mod adds a metalbox into the Medical Storage room at the beginning of the game, along with some basic items to begin the game with, a belt, gloves, 1 medium power level 1 implant, and 1 low end level 2 implant, along with some credits, chemicals, and components. It also adds some additional reasonable items to the Security Room's Large Locker, I was surprised there were no actual security type items in that locker so I fixed this, all the items fit into the story and game level (IE NO Blasters or Incindiary Explosives)... a new datapad is included explaining these items as well. Basically it adds some Stun Batons, Vibro Weapons, Mining Laser Pistols, Ion and Sonic Grenades, and a few extra surprises, explained in the datapad! Surprise Items Below. Installation Instructions: ----------------------------- First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory. Unzip these files contained in the .zip, except the Source folder, into your KOTOR2 override directory, and as this mod is for the very beginning of the game... start a new game. Uninstallation Instructions: ----------------------------- Simply delete these files from your override directory. Giveitem Item Cheat Console Codes: --------------------------------------------------- rh_shield_02 - Arkrainian Renewable Energy Shield (Unimited Charges Arkranian Shield) rh_melee_01 - Prototype Vibro Sword (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_02 - Prototype Vibroblade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) rh_melee_03 - Prototype Vibro-Double Blade (+2 Enhancement Bonus, BF: Finesse Melee, Fully Upgradeable) Acknowledgements: ------------------------------------------------ A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool. Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this. Bug Notes: ------------------------------------------------ Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Beginning PC Items Mod is now up at My Site" http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
  37. 1 point

    Version 1.3

    385 downloads

    Description Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made. On this one you can meet and interact with a few of the regulars on the DS forums. If it proves popular, I may expand it later on. Please don't be upset if I didn't include you. This is a joke mod, and it's meant in a spirit of fun. Installation Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override. To get there in game, type "warp deadlystream" into the console and hit return. Uninstallation Remove the file again. Permissions You may not upload new versions of this mod without my permission. You may not upload this mod to other websites without my permission. You may not claim to be the author of this mod. Credits & Thanks Thanks to: - Hassat Hunter for spotting the bug in v1.0; - Doom_Dealer for the original Holowan Spire; - Fair Stride for help bugfixing, and for letting me bounce ideas off him; - DeadlyStream.com for being such a fun, nice place.
  38. 1 point

    954 downloads

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.