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  1. 4 points

    Version 1.0.0

    53 downloads

    Vibro Weapons with vibration effects. All vanilla vibroswords, vibroblades, and vibro double-blades updated. Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibrocutter and Ludo Kressh's War Sword now have their own unique textures and icons. Vibration and motion blur effects were added to the blades. 4 Vibroblades Vibrocutter - vibrocutter Vibroblade - w_melee_05 Zabrak Vibroblade - w_melee_10 Tehk'la Blade - w_melee_27 3 Vibroswords Vibrosword - w_melee_06 Echani Vibrosword - w_melee_21 Sith Tremor Sword - w_melee_22 5 Vibro Double- Blades Sith War Sword - w_melee_12 Vibro Double-Blade - w_melee_15 Trandoshan Double-Blade - w_melee_20 Zhaboka - w_melee_28 Ludo Kressh's War Sword - w_melee_x12 Credit: KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base KOTOR Blender
  2. 3 points

    Version 1.0.0

    13 downloads

    This is my interpretation of Bandon armor. Available for both male and female. This mod adds 3 different power level armors with the same model. Tier I the weakest and Tier III the strongest. This mod replaces Reven/Starforge model so any other mod that does this will not be compatible. If you equipe Atton with this armor the game will crash. ----------------- INSTALATION: 1. Add the files in the override folder How to get them: Method 1: Add the items in the inventory with the Savegame editor Method 2: Cheat Codes: giveitem a_robe_67 giveitem a_robe_68 giveitem a_robe_69 ------------------ Acknowledgements: 90SK: Thank you for allowing me to use yourr port of the Bandon armor model. Effix: Thank you for allowing me to use the structure of the files.
  3. 3 points

    Version 1.0.0

    11 downloads

    Description: The Plateau in the polar region of Telos always felt like you were meant to be kind of lost and blind finding the entrance to the Polar Academy. I think the fog helps with that, even though you know the area from playing before. I've also done a loading screen and edited the map so it seems like the crashed shuttle and Academy entrance are your landmarks. Installation: If you're playing with the Aspyr Patch, I'd recommend using J's 3C-FD Patcher to fix fog for TSL. Just drop the files after extracting the .zip archive into your override folder. The .are is necessary for the fog, but lbl_map261tel.tga and load_261tel.tga aren't required for the fog to function. Delete/overwrite any files with the same name. Credits: Holocron Toolset by Cortisol JC's Loadscreen template modders resource GIMP
  4. 2 points
  5. 1 point

    Version 1.0.0

    2 downloads

    A very simple mod that changes the brightness slider, to help with brightness calibration. Install: Just place the files in override, Then adjust brightness in game. Start too bright and then use arrow keys(or D-Pad) to make incremental adjustments to the brightness until the first block disappears.. The middle bock should be barely visible. The third block should be very visible.
  6. 1 point
    I know this, I know what I'm looking at here. This isn't TSLRCM, this is the bootleg Malachor VI mod that a Russian modder made. Where did you download your mods from? You're playing a Russian mod that has not been translated for English users and is practically unknown to us. If you are using the mod that I am thinking of, then there are problems with it that prevents any translation work into English from being done. 1) It contains Visas audio files from the Ravager for Malachor of her dying. I suspect it's for if Visas dies on Malachor, but since the Russian modder named these files something like "907visassex.mp3" the other prominent modders I have shown this mod to assume the Russian modder added a sex scene to the mod and so refuse to probe into the mod any further. 2) The Russian modder I speak of has been missing since the start of the Russo-Ukrainian War in 2022, it is very much possible that the maker of this mod perished during the initial invasion of Ukraine and thus he can neither help us or give us permission to modify his mod.
  7. 1 point

    Version 1.0.0

    25 downloads

    Rebalancing of the Taris duelists. SUMMARY This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall. Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty between fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below. This mod is not intended to dramatically alter the difficulty of the dueling arena but it will make it harder overall. Note this mod will only work on saves from before entering the Taris cantina for the first time. DETAILS For consistency, all fighters have had their base HP set to 8*level. For most fighters this results in minor changes and is only noted below where the difference is a significant fraction of the original HP. Deadeye Duncan Duncan is supposed to be bad, so no changes. Gerlon Two-Fingers CON: 10 -> 12 Armor: Light Battle Armor -> Zabrak Combat Suit Gerlon is equipped with a Zabrak Combat Suit, increasing his defense by +1 compared to vanilla. His CON is raised from 10 to 12 for a little extra HP and Fortitude. Ice Armor: Combat Suit -> Echani Light Armor Grenades: CryoBan Grenade Ice is equipped with Echani Light Armor, increasing her defense by +1 compared to vanilla. Ice is supposed to have the Power Blast feat but doesn’t use it due to an AI bug. She now has an updated AI script which let her use the feat to deal some extra damage. Going along with her theme, she will also use a CryoBan grenade in combat. Marl Feats: Master Critical Strike -> Improved Critical Strike; Armor: Combat Suit -> Cinnagar Weave Armor Marl is equipped with Cinnagar Weave Armor, increasing his defense by +2 compared to vanilla. His Master Critical Strike feat which he technically shouldn’t have at his level is replaced with Improved Critical Strike, reducing his critical chance from 20% to 15%. Twitch STR: 12 -> 14 CON: 14 -> 16 Base HP: 66 -> 72 Feats: Two-Weapon Fighting -> Improved Two-Weapon Fighting; Rapid Shot -> Master Rapid Shot; Master Power Blast; Improved Power Attack; Dueling Armor: Light Battle Armor -> Reinforced Fiber Armor Melee Weapon: Vibroblade -> Vibrosword Grenades: Adhesive Grenade Twitch has several vanilla issues which make him feel pretty underwhelming for being the dueling champion. For one, he has multiple attributes lower than Marl, despite everyone else having at least equivalent stats to the next lowest ranked duelist. On top of that, while Marl and Bendak both have multiple high level combat feats, Twitch has only a single low-level combat feat which he doesn’t even use due to an AI bug. Finally, Twitch is built for dual-blasters but very poor at melee, with low STR and no melee feats, letting you drastically reduce his difficulty by rushing him with a vibroblade and forcing him to switch weapons. It makes sense for him to have a weakness, but he’s just too exploitable in vanilla. To address these issues, Twitch gets a number of changes: his STR and CON are raised to match Marl, his vibroblade is upgraded to a vibrosword, and he gains the Improve Power Attack feat so he can deal some meaningful melee damage. His HP increase now places him more squarely between Marl and Bendak. A new set of Reinforced Fiber Armor allows him to fully utilize his DEX bonus, granting an additional +2 defense over vanilla. He also gets the Dueling feat which slightly boosts his attack and defense while using a single weapon. Making sure his dual-blaster skills still stand out, Twitch also gets Improved Two-Weapon Fighting, Master Rapid Shot, and Master Power Blast feats and his AI is modified so that he’ll correctly use them. Finally, adhesive grenades give him a way to delay getting rushed by melee users. This should make him significantly more challenging, less exploitable, and hopefully more worthy of the title of champion. Bendak Starkiller Feats: Dueling Melee Weapon: Vibroblade -> Vibrosword Bendak is already plenty tough, but to make sure he is still a clear step up in difficulty from Twitch, he also gets the Dueling feat and his vibroblade is upgraded to a vibrosword. AI Changes This mod gives certain duelists a customized AI script to fix some issues and improve combat behavior. Duelists will now correctly use their ranged feats. Twitch and Ice will use grenades but not needlessly spam them if their effects are already active. Flurry and Rapid Shot feats are broken for NPCs in certain situations; Twitch and Bendak have these feats but will use them selectively to avoid such cases. For the sake of compatibility and the scope of this mod, these changes are applied only to these duelists and will not affect other NPCs. INSTALLATION To install, run HoloPatcher.exe. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe. (Optional) Run the compatibility patch if you have Effixian’s Taris Arena Changes installed. UNINSTALLATION Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override. Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod) COMPATIBILITY May conflict with other mods that edit the same NPCs. Install this mod after any others that edit these NPCs to minimize incompatibility and ensure its full changes take effect. Compatible with Effixian’s Taris Arena Changes but install order is critical. Install Taris Arena Changes first, then Differentiated Duelists, then apply the included compatibility patch. Due to this mod installing to override, it will overwrite changes to the duelists made by K1 NPC Diversity Pack by N-DReW. Compatible with Bendak Starkiller Emblem Armour by redrob14. Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods. PERMISSIONS Feel free to do whatever you want with this mod as long as credit is provided. CREDITS offthegridmorty HoloPatcher - Cortisol TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra DeNCS - JdNoa, Dashus Mods in screenshots: High Quality Blasters by Sithspecter HD Fire and Ice by Cinder Skye JC’s Blaster Visual Effects by JCarter426 Taris Dueling Arena Adjustment by DarthParametric Taris Reskin Pack by Quanon Ultimate Character Overhaul by ShiningRedHD Ultimate Taris High Resolution by ShiningRedHD
  8. 1 point
    Hm, that’s a fair point. I’ll consider switching it back. Edit: I may decide to switch Twitch’s back but leave the vibrosword on Bendak. He only spams Power Attack so he’ll always some deal damage and I’m kind of OK with the armband being a way to get an edge on him without cheesing. We’ll see though.
  9. 1 point
    yes, i started this model years ago, at first it could only do sci-fi walls, then i have expanded upon it again and again. it is far from perfect, i often have to layer many images over each other, erase, save again. this is months of work usually. though i do get faster and faster at it after each mod, i have also retextured Morrowind, Jedi Knight 2, Thief 2, Gothic 2. The model does feel outdated by today's standards but at one point it was better than anything out there for doing this type of thing, though for faces it has never been great so i do not use it for that i use something else. At some point were are going to be able to use AI retextures as easy as we can use upscales.we can sit back and it will take a few minutes max instead of months, and likely that will get us an even better result than this. It's advancing every week. It's funny when you see people referring to the mod as an "upscale" haha. I wish... then the mod would have been made in under 5 minutes....
  10. 1 point
    I ended up with an override install because I figured there were more conflicting mods that installed to override and I didn't want individual NPCs to be overwritten since it's meant to be a comprehensive mod. But yeah good point, not sure why I didn't consider making a second option to allow for MOD-based install. I'll include it in the next update! Re armor, the difficulty curve is more important than the absolute difficulty, so since your armors get progressively stronger they should work together fine, and like you said people can mix and match.
  11. 1 point

    Version 1.0.0

    30 downloads

    Hello, very simple mod today. After Ajunta Pall's swords, here's another much needed modernisation of the game. I bring you one of the most known Dark Lords of the Sith's mask. The actual mask (or more like helmet ?). Not the ugly vanilla one. Anyway, you'll just have to run the Installer and select either the standard version or the upscaled one. It'll look a bit better but will also take a bit more space, so you choose. Compatible with everything as long as it doesn't replace Tulak Hord's mask (yes, even compatible with mods that would only change the mask's stats as long as the file doesn't get thrown in Override). Thanks to @DarthParametric for his awesome SWTOR ports and some guy for the upscale. I do not own this model. I know nothing of licenses so I'm just going to say that if you want to use this mod (which is basically a modders resource mixed with an end user mod), just make sure doing it is fine. Some guy says that if you want to reuse the upscale, it's okay as long as you attribute the work the same way (credit him as some guy).
  12. 1 point
    https://deadlystream.com/files/file/1457-hd-menus-and-ui-assets/
  13. 1 point
    This is a large list of mods. They are all available at deadlystream.com. Good luck with your search)
  14. 1 point
    No. Do not do that. The problem is not in the module, it's in the Override. The solution is to start a fresh install and lose half the mod list.
  15. 1 point
    Just a small update: I did finally just give it my own extra test... and sorry, man, I can't say I've replicated the problem of a save with Sleheyron in the Great Walkway. I I suppose one possible solution for you to is actually just delete your kas_m22ab.mod file. This is kinda the "nuclear option" that basically removes any modded content from that module, outside of like modded items you bring into it. If vanilla is working, that theoretically should too. But I am very worried about those other Sleheyron bugs you're having! I would like to help you get them working... but I do fully understand if the mod load is already enough. If Sleheyron is pushing it over the edge, I do fully understand cutting it out! For what it's worth: I didn't find any like placeables between the Great Walkway and Bogga's Bar. I was hoping that they both had a broken placeable of some sort that explain the mutual crashing. Anecdotally, I feel like I've seen your "crashing midway through the module" glitch when having visibility on a model that the game engine doesn't properly process. Placeable, Creature, or anything.
  16. 1 point
    It's entirely possible. Especially because Obsidian already made provision for it. There's an animation to hide the roof tile and there's a fake sky behind it: It just needs to be triggered via a script. I'm surprised TSLRCM doesn't already do it. Edit: Ah, I see what it is. The roof tile mesh isn't under the A node in the room model, so the animation doesn't apply. It's actually already scripted and seemingly unchanged in TSLRCM: https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source/blob/master/TSL/Vanilla/Modules/232TEL_Telos_Underground_Base/a_shuttle.nss Extract this into your Override folder. Should fix the issue, although note you'll have to load a save before the above script fires. 232tel14.zip
  17. 1 point
  18. 1 point

    18 downloads

    This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer. Installation: Download and install JC's Republic Soldier Fix first: The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod. Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not. The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod. Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base. Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission. No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  19. 1 point
    It's so good that I borrowed some of the facial features for my own texture for personal use.
  20. 1 point
    Good mod! Would you be willing to do something like this for JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4 and JC's Jedi Tailor for K1
  21. 1 point
    To be candid, actually, when I created the instruction sets, they were intended to be completely immutable. By design this *should* have been possible and the design shows the Proof of Concept. What I didn't expect was the moment the new builds dropped, 70% of the original links were completely removed.
  22. 1 point

    Version 1.0.0

    7,507 downloads

    New textures for Escape Pod. Resolution 2048x2048. To Install 1. Download: LTS_EscapePod HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  23. 1 point

    Version 1.0.1

    1,596 downloads

    NOTE : This is included with the Expanded Galaxy Port already. During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures. Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side. More information on all of this can be found in my texture analysis tutorial thread. https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/ Installation : Drop the files into the override folder etc Thor110
  24. 1 point

    Version 1.0.0

    5,632 downloads

    Created textures for non-game weapons based on two mods (Weapon Model Overhaul Texture Rework and High Quality Blasters for Modders). To Install 1. Download: Non-game weapon 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  25. 1 point
    Thank you for producing this. I was determined to use the K1R on my first playthrough of KotOR I in ~15 years. Extra content sounded awesome. Well, I should have done more research before downloading that mod. Ran into tons of bugs. Lesson learned that K1CP is better. Running across this mod was a delight. Rather than picking between K1R and K1CP, it looks like we'll get to have our cake and eat it too. Looking forward to future updates with more K1R content.
  26. 1 point

    Version 1.0.0

    1,373 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors. Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan. I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours. Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them. New feature this time: In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor. What is what (info on where to get them is from gamebanshee.com): - - Brown cloth, white pants, black boots - - Zeison Sha Warrior Armor (item: a_robe_16) • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 - - Beige cloth, white pants, black boots - - Zeison Sha Initiate Armor (item: a_robe_06) • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 - - Beige cloth, black pants, white boots - - Jal Shey Neophyte Armor (item: a_robe_07) • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 - - Brown cloth, beige pants, white boots - - Jal Shey Mentor Armor (item: a_robe_20) • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_004 - - Brown cloth, black pants, white boots - - Jal Shey Advisor Armor (item: a_robe_11) • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 - - Black cloth, black pants, black boots, red armor - - Darth Malak's Armor (item: a_robe_26) TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 It is possible to rename filenames to swap textures. --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: a_robe_11.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga PFBM01.tga PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PMBM01.tga PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool --------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  27. 0 points
    Welp. It happened again. Most of what I was working on is officially gone. All I have left is Coruscant, part of Dxun, SLM and DHRM... Nar Shaddaa - gone. Korriban - gone. Dantooine - gone. Onderon - gone. the Korriban reskin is stinging pretty bad. I was pretty much done with it. But yeah it's gone. About to quit modding for good. Oh yeah i lost a bunch of changes I made to SLM as well...
  28. 0 points
    hey, ya'll. I just wanted to pop in and say i'm still alive and still planning on finishing my companion complexions mod. the holidays had some unforseen stuff but, we ball. update should be out in the next week or two. i'm still cooking just bear with me. Visas cooking preview also, working on a new player head mod - 2/10000 heads done so far. wish me luck T-T and thanks for all the support so far
  29. 0 points
    The vibration and the motion blur effect on the vibroblades looks so good. 10/10 never the same.