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Everything posted by The_Chaser_One
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Ah yeah my bad, you need K1CP for the mod to work. Lemme fix that real quick. Edit : Who the heck would install this kind of mod alone though... When I was looking for mods for this game 2 years ago the first thing I stumbled upon was K1R, right before understanding K1CP+RC-K1CP makes more sense nowadays. Edit 2 ; Done. You can download the new version if needed. A clean .mod file has been included and added to the Patcher. Installation instructions don't change.
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Of course I did lmao. I tried a LOT of things. What made me furious is it WAS supposed to work, there's literally nothing wrong with the dialogue and script, which is probably why it worked for you. But me... just a black screen. Anyway. Glad you can finish the mod ! (My K1 expansion will be a LOT easier to install. :D)
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Are you talking about Nadd's tomb ? Or installing the mod ? If it's the latter yeah no problem, I can help you if needed. Here are some detailed installation instructions : 0) Make sure you have a clean install of KotOR 2 without any mods, as this completely replaces the game with a "new one". 1) Download parts 1 and 2 of the mod then unzip both files. 2) Open part 1, go in Override, press CTRL + A then CTRL + C to copy everything, then go to your game's Override folder (probably this if you're on Steam : C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\Override ) and paste everything here. 3) Open part 2 and do the same steps for the 3 folders "Modules", "Movies" and "StreamVoice" (copy paste every file that's in these folders in your game's respective folders (Modules, Movies, StreamVoice). You can skip "launcher"). The Legacy install worked better for me as for the Aspyr version the voice lines of the dialogues wouldn't work. If you're talking about Nadd's tomb... I gave up lol. I myself am a modder and mostly wanted to try this mod for reference points on several fields (story, fights, dialogues and lip syncing, etc.) for my own K1 post-game expansion so after trying for 10 minutes to see what was wrong I let it go.
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Haha that makes sense, I'll probably do that then. Hope you'll like the mod ! Don't hesitate to leave a 5* review or even just a thumbs up reaction if you do enjoy it. Have a nice play ! Also, I forgot : you might want to play through Sleheyron first, you'll unlock new dialogue for my mod's related characters (and you have the new crystal option that you can install if you want).
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Read. The. Description. I know it's long but if you need information it is probably in the description. No laziness allowed here ! 😁 "I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine." Plus there's even an option related to it. C'mon you can do it !
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Echoes of the Republic - an unofficial expansion
The_Chaser_One commented on vault13deathclaw's file in Mods
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For the first question, I can already tell you RC-K1CP is compatible with Sleheyron as long as you do K1CP -> RC-K1CP -> Sleheyron. You can also do K1CP -> Sleheyron -> RC-K1CP which would be fine. BOSSR however... That mod is unfortunately basically incompatible with anything because of the high number of new placeables and stuff thrown in the Override folder. I advise that you do your playthrough with K1CP / RC-K1CP / Sleheyron and then make a new installation with BOSSR only and play from the given save game so you have a nice playing experience with no technical issues.
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Hm I'm making a full expansion of the game with HT, so... it's not a "complete mess" (at least the version I have), even though it's not perfect. I agree that new tools is a good thing when it brings improvements to the former ones however. But personally I don't see a problem with ChangeEdit either especially for 2DAs. It worked alright for Sleheyron, which is quite a feat.
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First of all, BOSSR is and has always been incompatible with K1CP. Btw @SAO1138 I just read the description and you'll want to delete BOSSR from your recommendations or at least warn users about this. This particular mod has been designed to work with the vanilla game and that's it. Although I didnt try myself so no idea if it only brings small issues or game breaking bugs but I've seen testimonies of people who couldn't even complete the game with both installed. And that's not even talking about Sleheyron which brings a lot of new placeables. Even with K1R it breaks some placeables. BOSSR should be a mod played once, and if it were me I'd just advise to play from the savegame the author gave. And Sleheyron would've been the same if I didnt insist to Sao that we should make it compatibility friendly with an installer such as Holopatcher. Second, Sleheyron first brings many issues such as the ones you described but also others, like some of K1CP improvements not being taken into account, or even overriden by Sleheyron. Third, a compatibility patch is NOT needed if we do things right. And as Ndrew said very clearly, people are stupid so might as well do things smartly and in the simplest way possible for end users. Hm that's not what Sao told me. It's mostly because we didnt yet fix an issue with the Patcher regarding the 2DAMemories for the placeables.
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Haha I'm not mad dw, we know each other pretty well now. You dont need to play the intermediary. Yeah you're right in that it's a big mod, so compatibility was a 2d objective, etc etc. Hm I'm pretty sure it's just from that new update, and that's fortunate coz let's be honest way more people would've had that issue lol. Yeah, yeah, I know... I'm just too stubborn and optimistic so I assume people are smart. Ik, nor was my explanation. Just asked him what he did so he could fix his own situation himself, but ig you already did that. HAHA I hope not coz dang
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I don't want to sound rude or anything but people need to be a bit more autonomous when modding. When I started installing mods, not even making them, I spent hours downloading manually and thinking about the install order, organising everything for my custom installations. And I'm not even talking about mods like BOSSR for which we literally need to create a folder to make it work. So yeah, people read the mod page ? Sure but if we have something called a ReadMe, READ IT ! To answer your question about how I wrote it, it was indeed in the info.rtf file (WHICH PEOPLE ARE SUPPOSED TO READ AS WELL, OR WE WOULDNT WRITE ANYTHING ON IT) as well as the ReadMe itself, but Sao changed it apparently for some reason. Regarding how I communicated with Sao himself, we talked about it several times on Discord. We've been planning the install order to be K1CP, RC-K1CP, Sleheyron. Of course installing Sleheyron first is stupid and I never would've advised that, DUH. Ik what I'm doing. That being said, ig installing Sleheyron before RC-K1CP would be fine but for the sake of simplicity I prefer the other way around. Edit : actually, I think you're right, RC-K1CP last is better because from what Sao told me, we didn't do the 2DAMemories for the placeables in the ini file. Although I was almost sure we did. Does RC-K1CP add any placeables in the 2DA ? If not, then I'm pretty sure the install order between these 2 doesn't matter. It's just that Sao forgot that K1CP wasn't included in RC-K1CP, somehow.
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@SAO1138 I LITERALLY WROTE THE INSTALL ORDER BLACK ON WHITE EVERYWHERE IN HOLOPATCHER WHEN I SENT IT TO YOU ! Grrrrrrrr @JasonRyder Did you follow HoloPatcher's instructions and the ReadMe ? They are usually the most accurate and up to date documents you need to follow when installing mods. If Sao didn't change it, the precise install order should've been explicitly written before you clicked Install.
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You really should update your installation method and instructions coz installing this mod is annoying to figure out for me so I cant even imagine for non modders. Edit : I'm hardstuck in Nadd's tomb after choosing to be a Jedi. Can't leave the place even when reloading or even in compatibility mode. I checked the dialogue/scripts and everything seemed fine though 😕 Anyway pretty sad, impressive mod whatsoever.
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Bastila getting her battle meditation from Nomi would indeed make sense ! This one is a great idea imo. The "doomed hero" though, after having reviewed Nomi's full story on Wookiepedia, doesnt really seem to fit her, although Sao, who's read the comics, would probably give an even more useful insight.
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I think you misunderstand the dialogue, although it was indeed kind of clumsy. Right after the line you quoted, she called Yuthura her friend. Cant get clearer than that Regarding Nomi, I think Revan related wouldnt really make sense, because that would mean he infiltrated Coruscant after having become a Sith ? Or before ? But if it's before, when ? Because he only turns to the Dark Side after his encounter with Vitiate so it would make no sense for him to try to assassinate Nomi before. But if it's after, how to explain he succeeded in going to Coruscant ? Or Nomi would go off planet ? There's some of my ideas from my conversation with Sao : this war and her 2 lovers' deaths, especially that 2d one (Qel Droma), could be why she's very sad AND why she would potentially cut herself from the Force and go back to her first belief that she didnt want to be a Jedi at first, letting that to her daughter (Vima, who, contrary to her mother, genuinely wanted to be a Jedi) and focusing on rebuilding the Republic a little like Leia in the Thrawn legends trilogy
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