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The_Chaser_One

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Everything posted by The_Chaser_One

  1. Oh I really don't care lol, use it if you want to. It's just that we've been discussing the correct amount of credits the Tournament should give some months ago. And if you want more credits, go for it ! It's just that a vanilla playthrough doesn't work like that, the devs having thought about how much money you earn during the game thoroughly. However I remember thinking sometimes that Pazaak should give a bit more credits anyway so you do you.
  2. Hey again, no problem, it's already been asked and I explained above why I gave him back his original appearance (in the compatibility section, as you already saw). Regarding the wager meister, the Tournament does not give more than 5k credits because as Snigaroo pointed out, it would break the game's money system (which the wager meister kind of does), because you'd just end up with too many credits (some mods like Sleheyron unfortunately do that too, even though I did warn @SAO1138 about this, idk if he changed the crazy amount of credits you get by killing some more or less special enemies). Anyway, I hope you enjoyed the mod, please consider leaving a 5* review or a thumbs up reaction, doesnt cost much and is very appreciated. Have a good day !
  3. Indeed, this works very well with K1CP and RC-K1CP, as well as the Manaan Pazaak Tournament. @Cr00ker
  4. Right. Well to be honest, as much of a KOTOR fan that I am, I did not ever play a full playthrough with K1R. Never even got to the undercity. So I'll be honest, I've got no idea what you're talking about lol. But anyway, I guess if you ask N-Drew he might be able to throw this in RC-K1CP if the creators can be contacted.
  5. Why do you say that, is what you want in K1R ? By the way, Fair Strides is still around, it's thanks to her I made this (modernized Manaan Pazaak Tournament).
  6. Damn we actually had to fix this for the vanilla game... And now it doesnt work anyway when this mod is on. What a shame, I did want to try that hangar mod.
  7. Depends what you mean by compatible. If you mean can you have them both in your game, then yes. If you mean does the wager meister apply to the Tournament, then of course no. Edit : I just saw that the wager meister applies to Jolan on Manaan as well. I'm not sure about that one character. If I were you I'd install the Tournament on top of the wager meister just in case because the Tournament modifies Jolan's dialogue a lot so I'd rather you don't miss this.
  8. Right. Well, I guess it's good enough.
  9. That thing is still not fixed ? People are still wandering around with a Sith uniform and Carth without any disguise in 2026 ?
  10. You can definitely put another texture mod on top of his, like for example this one : https://www.nexusmods.com/kotor/mods/1271 You also have a commando troopers mod here : https://deadlystream.com/files/file/2215-sith-commandos-k1/
  11. You don't need to bother, I just mentioned Crazy34 as he's the original author of the UV lighting blades, but using J's is fine as well, basically the same thing. Anyway, cool if you already contacted Sao.
  12. Yeah adapting to Crazy34's blades style is something I told Sao to do but he never got the motivation to do it apparently. @SAO1138, maybe you guys can merge the mods so people have the better crystal without needing to go deep into DeadlyStream. Anyway, good idea and nice mod.
  13. @Dark Hope I meant I don't understand why you'd make this mod when yours exist. And I was asking if the guy was planning to make an animated version like Sith Holocron's. Is the website struggling to translate to Russian ? Or perhaps it's just my English. I don't know, I'm French.
  14. Hey, that looks great but could you showcase the mod a little ? Maybe by adding a video or even a link to Ytb. Thanks
  15. It's pretty good, but what about Dark Hope's ? Also, what about an animated version, like this ?
  16. Hey, why would you use AI when you already have the voice files ? Aren't there voice filters somewhere that can take the vanilla files and make them sound alien ?
  17. Hello, please do one for converting whole modules as well, and for extracting models from a module and inserting it in another one (a shuttle for example) ! Will be much easier with a video ! Thanks !
  18. Did you ever look at these ? As you mentioned the Hawk scenes as well... https://www.nexusmods.com/kotor/mods/1605
  19. why the heck would you make and post that kind of mod if you didnt even see anything in game... Sometimes I don't understand people. Ah well perhaps it can be a modders resource if someone needs it someday... (not very likely 😅)
  20. Regarding the crashes, if you're on Windows and Steam, try running in compatibility for Windows 8. Worked for me. Wdym by "unfinished" ? And "Unstable" ? Is it just that Bogga conv ? That's weird, seems to be working for everyone else...
  21. Could you explain what you did? I'd like to know what happened for future reference.
  22. Nah I'm good but thanks anyway.
  23. If you're planning that for K2, you can look at how the modder has done it for K1 here : https://www.nexusmods.com/kotor/mods/1422
  24. That is a good idea. I might do something like that in the future, if no one has done it. At any rate, it's definitely not for soon. I've got more important stuff to do, professionally and about KOTOR modding.
  25. Hello, glad you liked the mod. Unfortunately, there won't be any armor anytime soon. As explained in the description, I'm not the one who ported the mask, and we only got it after harassing DP a little because he stopped working on them a long time ago. However, with his SWTOR ports, there were more masks, some of which I will be using for my KOTOR 1 end game expansion.
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