The_Chaser_One

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Everything posted by The_Chaser_One

  1. @great_exkaiser103 I saw you posted a pic of Manaan and as we're talking about Sleheyron, did you try playing my Manaan Pazaak Tournament restoration for K1CP with Sleheyron on your installation ? I'd like to know if the new dialogue from Bogga works.
  2. Yes, I believe you can do that. It's kind of a waste not to install the Tournament but I guess you've got your reasons. At any rate, you can always try and come back to say if there was an issue or not. Thank you for appreciating my work. Took a lot of K1R team's original work to do this but I actually made many changes, fixes, additions and other improvements. Glad you like it.
  3. I completely agree. These are really good but it IS definitely annoying to download them one by one. Making them a pack has a lot of advantages : it can be updated, we know where to find the upscales, we can't miss any of them, it makes us gain a lot of time AND more people will download (and even follow in order to get the updates automatically). These upscales will only be enhanced by making them a pack. It could even become one of the most popular characters overhauls in the game, such as Kexikus's for the skyboxes.
  4. Korriban isn't volcanic. At least it was never supposed to be. No sign of lava in KotOR nor SWTOR. However you do remind me that I need to play that jedi game lol. Anyway, the planet types are oceanic, arboreal, grassland, desert, barren, and volcanic. Sleheyron is volcanic, Korriban is barren (even though from what I understood volcanic is the planet type on the galaxy map, you can tell Korriban is barren, it's just obvious).
  5. DeadlyStream gives the option to download any version that has been uploaded since the mod's release. You can download any version of Sleheyron at any moment. Just pick the newest one and you'll be fine. HoloPatcher version's coming soon.
  6. That is definitely very weird. @SAO1138 told me he did make his Pazaak compatible with it. I'll see about it with him for Sleheyron 2.0. Edit : are you sure you downloaded and installed Easy Pazaak? Meaning have you dropped the pazaakdecks.2da in your Override folder? I've checked with Sao and his Pazaak Lords should work with Easy Pazaak. You might want to check if that 2da file is indeed in your Override. If not, install Easy Pazaak again and drop the 2da in your Override. It won't make you win every game but your opponents won't have any card in their decks.
  7. Bro, please inform yourself. Mods that make Pazaak easier have existed for years. If Pazaak is too hard for you, download this. If you just don't like pazaak, then this one is for you.
  8. When you'll be using Sleheyron and BOSSR at the same time, you'll have to redo an entire playthrough. Or at least start on Dantooine. The best is always to restart a new game or at least before starting the Dantooine storyline, but this time Sleheyron's given save will do.
  9. Alright, lemme be clear : 1) "Sleheyron Demo" by SithSpecter : Only resource, planet without characters nor storyline from 2008. Foundation of Sao's mod. 2) Sao's "Sleheyron : Story mode" : Planet AND storyline, characters, items, new companion etc. From this summer.
  10. Ugh... Yes, because Sao's Sleheyron is this one and the one with Bogga, Vima, the cantina and stuff. The "demo" Sao was referring to is another mod by SithSpecter. Nothing to do with BOSSR either. You just downloaded Sao's Sleheyron and loaded BOSSR save. That's it.
  11. Yes you did my guy. There's no other explanation.
  12. No, that doesnt make sense. What would make sense is you installed Sao's Sleheyron on your game installation and started the BOS save. It would also explain why you cant go on Yavin since the station module is already visited.
  13. Wtf? That's very weird. Could you detail what you meant by "a working version of Sleheyron included in the save file"?
  14. Not yet. I'm working on a Holopatcher version atm. It should be out before September. Edit : Sao being quite busy and me not wanting to do the new appearances linking for the Patcher one by one, as you saw, it's not out yet. But it will be very soon.
    Bro, thank you for this. This mod is the foundation of the expansion I'm planning. I was so surprised when I first realised you couldn't do anything to stop the credits from playing after the last cutscene. This really was needed.
  15. @PoopaPapaPalpatine I have no idea where it could come from. Both mods do indeed modify the .mod, but by patching more precise files into it. There shouldn't be any problem. If you really want to see what's going on, you might want to try without the option, only with SMRE and Thor's empty room. If we can't find out what's going on, it'll be either SMRE or my Gonto option.
  16. Until then, you've still got that one lol
  17. Hello there everyone ! I'm planning, if the guy I'm working with succeeds in making @Quanon's Korriban modules work, to make a brand new Korriban expansion. In the eventuality that this happens, I would be adding 2 new Sith characters, probably(,if I'm allowed to,) using @DarthParametric's SWTOR Sith Pureblood head ports. These 2 will theoretically be a Sith couple, man and woman. Thus, I'm writing this here to know in advance if anyone on DeadlyStream with a good mic would be interested (or knew someone who would be interested) in voice acting either the man or the woman. They would have pretty low voices, and would speak basic (English) as well as Ancient Sith (will probably use this translator for that). I might make it into 2 men (probably brothers in that case) if I don't find any woman to do it. Please don't be shy, feel free to contact me on here or on Discord (DeadlyStream / KOTOR server, user The_Chaser_One). Thanks in advance !
  18. @ITSAMEMARIOYAHO @Mephiles550 Nah, it's easy. Just create a folder named exactly "modules" in the folder where you have the installer and "tslpatchdata". Or in the backup folder, I can't remember. Dw, it'll work.
  19. Apparently, 99% of people asking for that kind of thing won't do it themselves. And tbf, I have no idea what language this Taung guy would speak. If its basic (Human), then we'd need a voice actor with a good mic and a low voice. Not very easy to get. Then there's the developing part. Good luck with that too lol It would be great indeed. Unfortunately, as the community is quite restricted nowadays, because of the game's age, you'll likely never find someone who'll do that for you, unless they're a super Taunt fan. That being said, you can always learn how to mod the game and do it yourself !
  20. Will you make an installer version, so everything can be done automatically ? When I used @Thor110's Manaan Hotel added room for the Pazaak Tournament, having an Installer version was very helpful, for myself and people who want the option.
    Works as explained in the description. Very useful to have an Installer version.
  21. This is an extremely important testimony for my on going compatibility patch. I have a few questions if you don't mind : - Did you do an entire playthrough with K1CP and BOSSR or did you just play through the BOSSR quests via the given save ? - If you remember anything, which small glitches did you find ? - Did you try it with RC-K1CP ? I guess not but always good to know. - Did you replay it later with other mods, in which case did you find any issues ? Thanks in advance for answering and giving me these precious informations. After having played through BOSSR and looked at its files, it seems like we weren't exactly right. While BOSSR is indeed an enormous mod with a lot of scripts, placeables, etc. It's not exactly the "Wild West". Most of its sensitive files are in the new modules and not in Override. I think I can succeed in dividing by 2 the number of placeables, which would upgrade the free placeables slots to around 15 instead of 4 after having installed BOSSR. Furthermore, no dialogues and not many scripts have been overridden by it. I've already merged the OnEnter scripts between K1CP and BOSSR, which is basically everything that was actually replaced by both mods. There was also the one which deleted the quests from the Journal after having landed on Lehon. Anyway, hopefully I'll soon be able to consistently improve BOSSR's compatibility in exchange for less diversity of rocks and some other aesthetic stuff (blue computer instead of red on Mandalore's ship, original impaled rakata instead of *exactly* one of those you met some minutes earlier, OG force cages instead of the new *ancient looking* force cages for the Temple of Shadow, etc.). Until then, most of the issue stays the placeables limit and the scripts. When the compatibility patch is released, I should be able to stay at everyone's disposal to improve it and/or add options for more compatibility with other mods.
  22. Thanks for the kind words. If you liked the mod, feel free to leave a 5 star review and/or a like !