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Showing content with the highest reputation since 10/22/2025 in File Comments

  1. 4 points
  2. 1 point
    You have to have a save before entering the Sith Academy for it to work, Taris should be fine. It might, though the worst that could happen is that the Sith Temple that reuses the Sith Academy module might have two new empty rooms that aren't on the maps.
  3. 1 point
    It's not possible. I don't have permission or rights to distribute TSLRCM myself, so installing their mod first and then my mod for that mod is the only way I could release the port for public use. Glad you seem to have things figured out, though. Don't hesitate to ask again if you run into any more issues.
  4. 1 point
  5. 1 point
    A really great mod for those who want that vanilla+ experience without obtrusive and unaesthetic headgear. Definitely adding this one to my "always in use" mod list.
  6. 1 point
    Finally a mod truly worth installing ! I always thought headgear was so big... Thanks !
  7. 1 point
    @JasonRyder @Vanguard2023 You don't have to keep Varsity's mod's voice files if you really don't want the voice change... N-Drew's mod is great for more "vanilla" style players, but I'm sorry, Varsity's Ajunta looks a hundred times better than any other appearance that could be given to the Sith Lord from a "graphics" POV (of course, it's more in a SWTOR rather than KOTOR style, so I do understand why some people might prefer this). Also, although I still prefer the transparent version, it looks a bit weird. As if you could see behind the door through the guy's body. I think I had this problem with placeables too with the Pazaak tournament's holograms. The game seems broken for this kind of thing.
  8. 1 point
    Yeah, he's had several thousand years to think over what he's done, and now he's tired of stirring in hate.
  9. 1 point
    Another welcome surprise! And one thing I didn't like about VarsityPuppet's Ajunta Pall Unique Appearance mod is that it gave Ajunta Pall a scary-sounding voice when the character himself is not trying to terrify anyone. He's a weary, regretful spirit and the original voice conveys that perfectly. I'm going to use this in my next KOTOR playthrough.
  10. 1 point
    These look really nice! I know for a fact that Snigaroo is going to add these into the next revision of the mod builds.
  11. 1 point
    Yeah I had a look and it seems that I missed that. I thought I had accounted for it but apparently not. Kind of funny that it took someone 5 years to tell me though. There are a couple of possible ways to fix it, each with varying downsides. Probably depends on how many other instances there are of that placeable.
  12. 1 point
    No, it is not needed.
  13. 1 point
    That is Frame Buffer Effects which has a toggle in the settings menu. It might be off. Some systems have issues with them.
  14. 1 point
    Have a cutscene like that one in TSL where H8 electrocutes T3 and blows him up, then spray paints himself white and blue and assumes his identity.
  15. 1 point
    For some reason, several visual things don't appear for my Windows 11 laptop with AMD graphics (such as droid energy shields, filters for droid first person views, etc).
  16. 1 point
    Not sure I understand the mod. Does it replace R3?
  17. 1 point
  18. 1 point
  19. 1 point
    Restored Content for K1CP has outright stated in its list of restorations that: For which I was given credit for granting permission to be included in RC-K1CP: My Juhani Dialogue Restoration was released before RC-K1CP, which is why this is available as a standalone mod.
  20. 1 point
    https://deadlystream.com/files/file/1258-kotor-1-community-patch/
  21. 1 point
    Can confirm the same bug is happening on my playthrough.
  22. 1 point
    I just wanted to let everyone know that I whipped up a script that managed to fix the Read Schematic feat not being given to the player character after lightsaber creation. I took the script the Peragus Administration Level uses to give the player the Force Chain feat, and replaced Force Chain's Row Label number (205) with Read Schematic (245). Let me know if anyone encounters any issues with it! I'd like to publish this script as my own mod if Kaidon Jorn would be okay with it (it doesn't use any code provided above or in any other places from the mod, but I'd love to gain his endorsement if this helps people!) a_lrn_sch.ncs
  23. 1 point
    You mean with Major Hurka? I would hope I can add that in one day though I'm afraid there'll be a lot of updates between now and that point.
  24. 1 point
    Im going to try to finish the new version soon if anyone is still interested. Maybr have it before december but i dunno
  25. 1 point
    Im working a on new fix but its taking some time to build new models.
  26. 1 point
    My download gets blocked because a virus is detected in the file.
  27. 1 point
    When you open the patcher it creates a folder with patch files. If you open that and delete the volume patch txt file before typing 'y' it won't apply the volume patch .
  28. 1 point
    Is there anyway we could get a version of the patcher that lets us choose which components to install? The music/sfx lowering during dialogue is something I like having, but the fog fix and 4GB patch are great.
  29. 1 point
    "What? Why are you speaking to me? Can't you tell by my clothing that I am of the nobility?" Not before you Tarisian bastard but I can now.
  30. 1 point
    Unfortunately this mod does not include K1CP's fix to GN_RespondToShout to prevent neutral creatures erroneously reacting to combat death shouts (e.g. here and here). This would be much more obvious if the author included the source, although it is apparent when comparing the bytecode of k_ai_master from both. @GearHead: I'd suggest you incorporate this fix in an update to your mod. And please include your script source for better compatibility going forwards.
  31. 1 point
    thanks a bunch the restoration zone is my least favorite part thhhis game
  32. 1 point
    Thanks ... Telos is a pain sometimes and the Citadel station skip doesn't give items, crippling you in the future. The fact you gave items and exp is nice cause now I don't have to go through the savegame editor and be like "well, I killed about 25 people ... so that's this much exp ... and if half of them gave items ... and every 7 gave shields ..." ugghh.
  33. 0 points
    No they replace each other and the blade is a different method to make JCs textures compatible. I added the ambient light effect but if you want the other features use Crazy34's.
  34. 0 points
    Yep, this was the problem. I had two pages pulled up with download links. One for the .exe file to initiate the process and the second one here. I had not come back for the second download. It would make things even easier to comprehend if both links were on the same page, but I understand why they're separate right now. Anyways, I got the files now and it's working. I know for anyone who has previously modded a game, this may all seem like common sense, but it isn't for everyone. Thanks for the response and great work @LOTO
  35. 0 points
    Dude this is awesome!! I'm definitely using this for my new playthrough and giving it 5 stars! I've always wanted a proper Tulak Hord mask replacer! Thank you and everyone involved with this!
  36. 0 points
  37. 0 points
    Alright I'm uploading the whole mod with the fixed Bao-Dur dialog with the correct script, so no one else has a problem with not getting the feat granted when you build your personal lightsaber. Will be listed as SLM_2024_2
  38. 0 points
    Not sure who might see this update (or care): I decided to rework the texture that I posted above from a new upscale. Swoop is still removed and I added some detail from overhead to a few other rooms as well. I have attached it in TGA format for your Override. Note: If you wish to use this version of the map and you're using the TSL Mod Build, you'll want to install this after you've installed the Upscaled Maps by Tunalex. Allow my TGA to install what that mod has added. (Upscaled Maps is listed in the Mod Builds in the "Enhanced Widescreen Support Mods" section.) lbl_map003EBO.tga
  39. 0 points
    No there are 3 models of malak the normal one CInematic one Jawless one Technicly 4 the jedi malek one too but he is not included.
  40. 0 points
    VO here. Thank you! Glad you're enjoying using them