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Showing content with the highest reputation since 04/22/2026 in File Comments

  1. All good. Attached is an updated patch which should open that door too, let me know if it still doesn't do the trick. Yavin Station Hangar Compatibility Patch (Beta 0_2).zip
    2 points
  2. Hello. Is it possible to make the White Sith Trooper textures an optional component? I've been trying this mod and found myself not being the biggest fan of them
    2 points
  3. btw the head that people say is the canon head for is based off of this PFHC05d1 like something base on the lore canon meetra Surik. make her look more like this blue eyes brown hair fair skin and upscaled dark side look
    1 point
  4. the canon Meetra Surik Head
    1 point
  5. Ah this is great to hear- thank you, Wild Karrde for this compatibility patch! I’ll throw it into the next update and give you credit for it.
    1 point
  6. That worked perfectly! Thank you so much!
    1 point
  7. are u planning to do remakes of all the heads male and female?
    1 point
  8. TSLPatcher sometimes has issues with displaying the file picker on a system which has multiple monitors. Try turning the others off while installing.
    1 point
  9. Any model that is exported from KMax, regardless of whether it is compiled with MDLEdit or MDLOps, will causes crashes on Linux because KMax is adding invalid Detonate controllers to every VFX emitter. On Windows these are just silently ignored, but on Linux it causes a crash. Per Synchro on the OpenKotor Discord:
    1 point
  10. On a different note: There is a bug with Carth's unique blaster textures. Whenever I have that option installed, everytime I open the equipment menu, Carth's Blaster icon only appears as a white square. I wasn't sure originally, wether this is due to a mod conflict or not but apparently a different user has already reported the same issue back in 2024, so it seems to be an older bug with this mod
    1 point
  11. Huh. I will have to investigate this. Do you remember the exact moment the crash happened? I know I restored some Bastila lines during the cutscene but I do recall there were very specific crashes happening because of the K1CP mod due to its fixes of the Star Map model being incompatible with Mac or Linux or something like that. I have been in deep thought in regards to many of the restored appearances in this mod, and as such I do believe this might be a possibility going forward.
    1 point
  12. You can definitely put another texture mod on top of his, like for example this one : https://www.nexusmods.com/kotor/mods/1271 You also have a commando troopers mod here : https://deadlystream.com/files/file/2215-sith-commandos-k1/
    1 point
  13. Damn, definetly a mod I should try with my new playthrough, though... I need to learn how to properly install all other mods in perfect order without messing anything.
    1 point
  14. He said he was going to link this once the next update for Sleheyron comes out, I just did it the easy way and used the files from the Hilt Variety. I might try to do a optional file that matches Crazy34's K1 style blades
    1 point
  15. In base game, they say this: "Irritated Declaration: There you are. It has been extremely difficult to track you down, Jedi." "Quick Clarification: But now that we have found you, we hope that we can facilitate communications." "Unnecessary Addendum: And put an end... to hostilities." In TSLRCM, they say this: "Releived Statement: Oh, Jedi, it's good to see you intact. We were concerned that shooting down your shuttle would damage you irreparably." "Quick Clarification: But now that we have found you, we hope we can facilitate communications." "Unnecessary Addendum: And put an end... to hostilities." In K2RC+, they say this: "Irritated Declaration: There you are. It has been extremely difficult to track you down, Jedi." "Releived Statement: Oh, Jedi, it's good to see you intact. We were concerned that shooting down your shuttle would damage you irreparably." "Announcement: You have caused us to expenditure a great deal of effort to find you, Jedi. "Quick Clarification: But now that we have found you, we hope we can facilitate communications." "Unnecessary Addendum: And put an end... to hostilities." "Threat: Come with us without resistance, Jedi... or you will come with us in pain." The way I see this, that both base game and TSLRCM go for a somewhat-different-but-consistent tone. Base game HK squad is irritated-annoyed, TSLRCM HK squad is snarky assholes. And I don't think mixing the two styles flows all that well, because even if it's different droids saying the different lines, it's nigh-impossible to tell them apart because they all look and sound the same, and they are against the same backdrop too. In more detail: I think the first two lines of "Irritated Declaration" and "Releived Statement" are an either or, because they are tonally so very different and both sound like a definite beginning to a dialogue. "Irritated Declaration" and "Announcement" kinda say the same thing but worded differently, it feels like too much repetition in this dialogue I think them closing off their opening lines with the "Unnecessary Addendum" just fits oh-so-much better with the snarky-snobbish asshole personality that most HK-50s have, not to mention it's their catchphrase too. Having the "Threat" in there is again, feels out of tone for both base game and TSLRCM personalities, and kinda curbs the effect of their catchphrases too.
    1 point
  16. Is there a change log you can post on the site? I'd love to give this another run.
    1 point
  17. No need to worry, it doesn’t affect the module at all. And Gonk is an NPC, not a placeable. It spawns via a script that fires once Sasha is spawned (or through a dialogue option with her, if loaded on a save where she’s already present). It should be quite compatible.
    1 point
  18. Looking forward to trying this after kotOR 1 Restoration 1.2 failed me. Thanks.
    1 point
  19. On a clean install, with just K1 Community Patch installed, my game is crashing after the first Star Forge map, just as I leave the ruins and the game tries to load
    1 point
  20. My bad, her direct input was my thought but you're right, I can leave that up to the modder I'm reporting to. Yes, they're the same install. Odd. I don't think I have NPC Overhaul mod in this install, if my memory serves me right Sasha was never an outcast child in my previous playthroughs that used to have NPC Overhaul. I have no idea about the armor though. Might be worth a test maybe?
    1 point
  21. Now that you've restored Shuma the Hutt to Dantooine, and are adding the cut Echani Mercenary on Mannan as part of the "K1 Alien Pack" mod, all that's left on my list of things that I wanted are the Outcast Children in the Taris Undercity, Sharina Fizark on Dantooine, and getting Sith Armor for both yourself and Carth on Taris(like in K1R where you have to get invited to the party and deal with the Sith looking for the missing uniforms). Great progress, keep it up!
    1 point
  22. It would seem they are not, at least indirectly. All non-cosmetical changes are retained, as well as optional retextures for HK-50 and HK-51. Also you'll still be able to paint him back and forth, but he will lose his visual upgraides each time you choose to paint him in his original style (he'll revert to his "not repaired" version of skin). They can coexist just fine if you decide not to repaint HK.
    1 point
  23. The textures for this didn't generate correctly when I copied the files into override. It looked mixed up and like it was a combo of several outfits patched together
    1 point
  24. Great idea! Now we'll need a copmatibility patch for DP's TOR-style HK.
    1 point
  25. I'm gonna add some facial hairs to some select heads, I've already done them, just need to darkside transitions and sith eyes. Which female head did you have in mind? I'm gonna update the last transition. I want to add the reddish ring around the eye.
    0 points
  26. The cause is actually fairly straightforward: The OnLoad script for the Yavin Station module, yav50_load.nss, includes code to close all of the doors whenever loading the station, except when loading from a saved game. For my hangar mod, I extended that to include my new airlock doors too. I haven’t played Sleheyron, but based on the source scripts, it looks like it reopens the original doors with the script open_yav.nss. In theory, a compatibility patch should be as simple as adding the following lines to open the station-side airlock door too: object oDoorHangar = GetObjectByTag("wk_yavhgr_door01"); AssignCommand(oDoorHangar, ActionOpenDoor(oDoorHangar)); Attached is an edited version of the script and source code. I haven’t tested it, but try putting open_yav.ncs into Override and seeing if it works. Not knowing when the script is triggered, you may need to backtrack to a save from before you finish the quest and return to the station. What’s puzzling is that you should be able to open the airlock from the station side using the console to the right of the door in the corridor. I included it as a fail-safe in case I missed a case where the player might get stuck like this. Does that console show up for you as something that can be interacted with? If you’re truly stuck, you can always use the cheat console to warp directly back to the Ebon Hawk (warp ebo_m12aa). Yavin Station Hangar Compatibility Patch (Beta).zip
    0 points
  27. Yes, that and the Baragwin Ion-X Gun and the Yavin 4 Breath Mask aren't displaying their unique models. I am slowly getting motivated to make the next update of RC-K1CP. When real work on the update truly begins I do intend to post in the WIP thread of my progress!
    0 points
  28. Sharina is already covered in the Kotor 1 Community Patch. Apparently, her not appearing on Dantooine was the result of a bug and said bug is fixed in K1CP
    0 points
  29. This is super nice to have. Though there's one tiny thing that bugs me: "Explain something to me." A very curt line that I believe lines up very well with Atton's character, especially before you know anything about him (or change his mind on a few things.) It's a scene I always come back to when thinking of Atton's character. Maybe it could change depending on the player's gender or influence with Atton at the time? Because "I don't understand something. Maybe you can explain it to me," reads a lot more like he's trying to keep respectful.
    0 points
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