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Showing content with the highest reputation since 06/03/2020 in File Comments

  1. 2 points
    @La Ingobernable I missed that, thanks for letting me know. I'll include Gran ports in the next update.
  2. 1 point
    I haven't tested with the community patch so it's unlikely, I am hoping to include compatibility for as many fixes as possible or if the authors will permit it include the fixes with the project as a whole. Will reach out to the authors at some point as well as examine the mod and check if it will be compatible or what I can do to make it compatible. So far it requires TSLRCM 1.8.5, M478EP 1.5.1 and Coruscant, anything beyond that I haven't tested.
  3. 1 point
    @aneeryrlue Is the fixed version still unavailable? Have you lost the fight to Windows 10? Please, return, there is still interest in this mod.
  4. 1 point
    VP's mod is concerned with changing corpse placeables. This mod is concerned with replacing hologram creatures. There's no overlap that I am aware of.
  5. 1 point
    I use both mods and I never encountered any issues.
  6. 1 point
    Thanks for releasing these models separetely! I have been fan of your tunics since finding them on Filefront. If you don't mind some small feedback: Darth Malak's Armor is a little too bright-red and dark (especially in the abdomen and chest area) compared to more natural color-scheme of others tunics in pack. Personally, I think "Mandalorian Tunic" from your old "90SK's Tunics v2" mod would've looked better and more natural as Malak's Armor. Anyway, excellent work!
  7. 1 point
    @La Ingobernable I'll consider that. If I get around to it I'd probably release that as a separate mod though, due to different intention.
  8. 1 point
    Thanks 😉 I'm guessing you know how to look through the stock 2DA files in KotOR tool? If so, then yes - just make that a stock effect's row is copied entirely to my 2DA. For some effects, I might have replaced more than one thing with '****'.
  9. 1 point
    Thanks for this. The original Soldier's clothing was a hideous crime against humanity that deserved to be purged.
  10. 1 point
    I think they are cut content with weapon proficiency for grenades and "simple weapons" like quarterstaffs. I know simple weapons feats are restored here.
  11. 1 point
    Hey, are you planning on porting the Gran voices as well? There are only a couple, but I think it'd be worth it.
  12. 1 point
    No it was not. But you're the first person that has noticed (including me), so congrats for that. Not sure what the issue is. Looks like it might be a hierarchy issue in the model. I'll play around with it and see if I can get it resolved. If I can, I'll release an update.
  13. 1 point
    You could delete or replace Hawk room model to get rid of the wall panel, but anything else would require DLG and script edits to change.
  14. 1 point
    It's not the sort of mod you can just pick and choose bits of. K1CP has the basic fixes included, so I'd advise sticking with that.
  15. 1 point
    Technically that should have been 1.2, but yes. Although not so much compatibility as telling it to get the hell off my lawn.
  16. 1 point
    Gotcha. I actually checked my spells 2da before and the item ability for the Talisman is in my spells.2da but the label is wrong. At 99 is item_ability_energy_shield with the impact label k_sup_bands. There are two instances of the Talisman ability in the spells 2da, both identical info aside from the labels (190 and 193). I have posted my mod list, installlog and spells2da on the forum thread if any of that info is useful to you.
  17. 1 point
    There really needs to be a melee weapons version of this mod for KotOR II. If you don't get a response perhaps you should ask an admin because i feel a melee weapon mod is really needed for K2.
  18. 1 point
    Just can say that I was using another MOD but finally I've substituted it by this one. Very good work
  19. 1 point
    I'm having issues with robes both on female exile and female followers. They appear as Vanilla robes with downloaded texture wrapped over it.
  20. 1 point
    is there a vid so we can see animation in action before downloading?
  21. 1 point
    Ok, finished I'll tell you how I did with success (You must have the 3 archives): a) The original mod archive "Azgath N'Dul's Tonb 2.0" mod -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ "Fixed changes.ini for DI's Tom of Azgath" -->> http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ c) "Azgath N'Dul's Tomb Patch 2.2" -->> http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ Now: 1- Unzip all archives (a, b, c) in their own folder 2- Take the unzipped "b" archive (changes.ini) and put it in the "tslpatchdata" folder of the unzipped "a" overwriting the original "changes.ini" 3- Install the mod (Azgath N'Dul's Tonb 2.0) normally 4- Install now "Azgath N'Dul's Tomb Patch 2.2" normally 5- Enjoy this great mod 6- Don't forget the very important point 5 I hope has been helpful
  22. 1 point
    Can I just say that this is the best quote I think anyone has ever given me?
  23. 1 point
    I just finished a playhtough with this and TSLRCM 1.8.3B and M4-78EP 1.1 and I can confirm that it is compatible. The "remote tells you influence" mod works flawlessly and Kreia's colors also change. It added the small section to the medical section on citadel as it was supposed to. However, I didn't bother doing the dark shroud stuff so I don't know whether that works, I did get parts for it though so I imagine it does. I read somewhere that this may cause issues with the Jedi Enclave, but I didn't encounter any. This may be because I used the extended enclave mod, so I advice you to use it with this one. Really nice mod, it always bothered me that kreia always looked the same. The influence remote mod is also one of the most useful once ever.
  24. 0 points
    Thank you, I appreciate it. If it helps, the Grans I remember present in the game are at the Manaan swoop racing place and at the Matale Grounds (Zuulan).
  25. 0 points
    @AxtasisN7 I'll see if I can replicate the bug. I'm not sure what could be causing it, but I'll try to keep you updated.
  26. 0 points
    Hi Fallen Guardian, I recently ported the sword models in your mod over to Kotor II for personal use. I made slight modifications to some models (rescaling some parts). If you like to I would be happy to provide you with the Kotor II files such that you could reupload parts of it such that the community can enjoy the weapons also in Kotor II. Thanks for you work and stay safe!