Leaderboard
Popular Content
Showing content with the highest reputation since 09/13/2026 in Files
-
Version 1.0.1
64 downloads
AI DISCLOSURE & FEEDBACK I use AI often in my workflows to assist with creating my mods, including handling monotonous and repetitive tasks. You should assume that anything I post has had AI assistance in some way. As I stated in my Dathomir WIP post, I expect discussion of my projects to remain professional and focused on the actual artwork, performance, and gameplay. Constructive criticism that helps improve the art or gameplay is welcome. Derogatory statements about AI will be ignored. I am here to improve the finished product, and I will not change my workflow to accommodate personal objections to AI. Bring a new Basilisk to the invasion of Onderon. Watch it wake in the Dxun hangar, storm Iziz in a replacement cinematic, and join the landing-zone battle as an allied war droid. FEATURES • Custom Basilisk model with an animated hangar reveal and boarding ramp. • Replacement invasion cinematic covering space approach, atmospheric entry, anti-aircraft fire and a heavy landing. • An allied Basilisk that fights alongside the player in Iziz. • Shoulder turbolasers, heavy claw attacks, a shockwave slam and an airborne rapid-fire nose-gun barrage. • Custom combat effects and sound. • One replacement Basilisk loading screen. REQUIREMENTS AND COMPATIBILITY Requires Windows x64 and a supported Steam Aspyr version of KOTOR II. Run the included compatibility check before installing. Other storefronts and executable versions are not currently supported. Tested on clean Steam game data and an installation of the KOTOR II Full Build: https://kotor.neocities.org/modding/mod_builds/k2/full Install after your chosen mod build. Compatibility does not cover every optional mod selection. The English Queen Talia invasion route is tested; the Vaklu route has not been qualified. The installer merges shared tables and story resources, preserves native party selection, and leaves saves and Steam Cloud settings unchanged. It replaces OndMov07.bik and the load_510OND/load_511OND loading screens. See COMPATIBILITY.md for supported executable hashes, conflicts and testing limitations. INSTALLATION 1. Close KOTOR II. 2. Extract the entire archive into a folder outside your game directory. Keep all included folders together. 3. Run Install Basilisk.exe and select the folder containing swkotor2.exe. 4. Click Check compatibility, review the result, then Install Basilisk. 5. Keep Steam running and launch the game using BasiliskLauncher.exe in your game folder. 6. Load a save from before Zuka’s invasion reveal and before first entering the Iziz invasion module. Required runtime components are bundled. No separate Python or .NET installation or manual patch download is needed. This package uses its own merge installer. Do not copy the payload into Override or install it through TSLPatcher. UNINSTALL Close the game, run Install Basilisk.exe, select the same game folder and choose Restore pre-install files. Keep the BasiliskInstaller backup folder. Restoration will stop if another mod has subsequently changed a file, protecting those later changes. Return to a save made before installation. CREDITS ShaolinGhost — project, direction, playtesting and release. Lane — KotOR Patch Manager. PyKotor contributors — resource tooling. Obsidian Entertainment, LucasArts and Aspyr — KOTOR II and original game resources. The Force Unleashed Wii Basilisk encounter — design and animation reference. Full third-party notices and installer/runtime sources are included. This is an unofficial, free fan modification. Screenshots may show unrelated character, environment and interface mods that are not included.11 points -
Version 1.0.0
57 downloads
The mod replaces the PFHC03 model and textures. To Install 1. Download: PFHC03 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.6 points -
Version 1.0.0
47 downloads
200+ portraits to replace party and player portraits. 5 stage lightside/darkside transition restored. Install - extract the .TPC files to the game's override folder - the optional portraits.2da file enables 5 stage lightside/darkside transitions, copy it to override. How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.5 points -
Version 1.0.1
234 downloads
KOTOR High FPS Fixes Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy either game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or newer KOTOR 1: 1.03 KOTOR 2: Aspyr GOG or Steam This kpatch works with both K1 and K2 no need for separate kpatches. Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: Alternative Download - GitHub Releases Source Code - GitHub3 points -
Version 1.0.0
15 downloads
Makes force shock, lightning and storm more dangerous and chaotic to the caster. If an enemy passes a will save, against these powers, the damage is halved. With this mod, half of the damage is directed back at the caster. Light/dark alignment modifies the damage taken, plus any resistance/immunity. A fully darkside aligned character will take 0 damage reflected back at them. A fully lightside character will take all reflected damage. This makes the Energy Resistance power, shields, and electrical resist/immunity gear more important. Unfortunately k1 only has one item while K2 has plenty. You can still spam force storm but you need to build for it. Install: - install Alignment Affects Force Powers [K1] first - then install this mod Credit: - offthegridmorty - for allowing me to include the alignment modifier for compatibility with Alignment Affects Force Powers [K1]3 points -
Version 1.0.0
67 downloads
The mod replaces the PFHB02 model and textures. To Install 1. Download: PFHB02 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.3 points -
Version 1.0.0
98 downloads
The mod replaces the PFHA05 model and textures. To Install 1. Download: PFHA05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.3 points -
Version 1.5.1
2,154 downloads
KMRP - KOTOR MODERN RESTORATION PATCH Any resolution, properly scaled UI, controller support and engine fixes for KOTOR 1 Any resolution | 800x600 to 8K | 4:3 | 16:10 | 16:9 | 21:9 | 32:9 | Windows, macOS and Linux ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ HOTFIX 1.5.1 A hotfix for 1.5.0, for Windows and for Linux with Proton. If you play on Linux or SteamOS you need this version: 1.5.0 does not start there. Run the 1.5.1 installer over your existing install; there is no need to restore first. The macOS version is not affected and stays at 1.5.0. Linux and SteamOS. The game starts again under Proton. SteamOS is tested and working. Mods in Override always win. Load screen mods, texture mods and custom fonts work again. In 1.5.0 they were ignored whenever KMRP had a file of the same name. Translations. Their own fonts are used, with all their letters, at the right size. Tested with the Polish translation. Controller. Changing the resolution in the game no longer ends it, A plays the selected card in Pazaak, and movement no longer stutters with PadForge, DS4Windows and similar tools. Installer on Linux. It finds your Steam game by itself, and Restore Original completes. Temp folder. KMRP no longer leaves 177 MB behind at every start. Windows 7. The "ordinal 40 not found in Cabinet.dll" error is removed. On Linux and SteamOS, set KOTOR's controller layout in Steam to Gamepad. Otherwise the game gets no controller. The installer reminds you. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT IS KMRP? Vanilla KOTOR was built around fixed pixel sizes and interface layouts designed for resolutions such as 640x480. On modern displays this causes tiny text, overlapping list entries, undersized icons, broken map scaling and other interface problems. KMRP fixes these problems in the game engine itself. One installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT IS NEW IN 1.5 No resolution to choose. The game starts at your display's own resolution. Its Screen Resolution setting lists every size and refresh rate your display supports, and a change takes effect at once, with no restart and no patching again. Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox or PlayStation), rumble and a Controller Layout screen. Xbox-style HUD. Modelled on the console version. On by default, can be switched off. Above 60 frames per second. An option installs D3M0's High FPS Fixes, switched on by itself above 60 Hz. macOS. The Steam game, on Intel and Apple Silicon Macs, with its own installer. swkotor.exe is no longer rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT IT FIXES Readable text with properly scaled list rows Inventory, Abilities and Store icons and rows scale correctly Item stack counts remain visible with larger fonts, in the inventory and in shops Popups and check boxes grow with the screen Long item description crash fixed, along with several rare crashes Area map fills its frame, fog of war covers the complete map, markers scale and are clicked where you see them HUD minimap follows your character Movies play at the game's resolution, with no switch to 640x480, and are not cropped on wide screens HD art: higher-quality portraits, item icons and menu art Every shape from 4:3 to 32:9 is covered, from 800x600 up to 8K: 66 common resolutions have menus built for them, and any other size gets menus fitted to it. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ PLATFORMS Windows: the Steam, GOG and disc 1.03 versions. The installer checks the game's file before doing anything and refuses any other build. macOS: the Steam game, on Intel and Apple Silicon Macs. The macOS version stays at 1.5.0. Linux: the Windows installer through Proton. SteamOS is tested and working with 1.5.1. No Steam Deck itself was tested. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ INSTALLATION Install other content mods (K1CP, K1R and so on) first. Start the game once so its settings file exists. Run the KMRP installer and press Start Patching. There is no resolution to pick. To undo everything, run it again and press Restore Original. Linux and SteamOS: run the installer with protontricks-launch --appid 32370, then set KOTOR's controller layout in Steam to Gamepad. If you use KOTOR Patch Manager, KMRP's two patches are listed there and other patches can be added beside them. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ INSTALLER OPTIONS Controller support, and with it the Xbox-style HUD High FPS Fix (D3M0's High FPS Fixes) HD item icons Map-note corrections (Derslok) Driver compatibility for lighting, fog and shadows on modern graphics cards (Synchro) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ COMPATIBILITY KMRP 1.0 was tested with KOTOR 1 Community Patch 1.10.0 and KOTOR 1 Restoration 1.2. KMRP 1.5.1 was tested with KOTOR 1 Community Patch 1.10.0 and with the Polish translation. Since 1.5.1, files that other mods put in the Override folder always win over KMRP's. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CREDITS ndix UR: KOTOR High Resolution Menus 1.5 Synchro: K1 Modern Driver Compatibility 1.2.0, and published area-map research Derslok: K1 Area Map Fixes D3M0: High FPS Fixes Lane Dibello and the KOTOR Patch Manager project: the runtime KMRP's patches run on MadDerp: Party Portraits JackInTheBox: KOTOR 1 HD Icon Pack 1.0 RaymanGT: HD menu and UI asset set Xelu: Free Controller & Key Prompts Bundled work is included with its authors' permission or under its licence. Full notices are in the repository. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SOURCE AND CHANGELOG github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch Licence: GPL-3.0. Unofficial; you must own the game.2 points -
Version 1.0.0
5 downloads
170+ portraits to replace party and player portraits. 5 stage lightside/darkside transitions. Install - extract the .TPC files to the game's override folder How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.2 points -
Version 1.0.0
14 downloads
Hello everyone! This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version. Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method.2 points -
Version 1.0.0
54 downloads
The mod replaces the model and textures. Installation after the heads are installed. To Install 1. Download: Underwear 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.2 points -
Version 1.3.2
304 downloads
Expands supported resolutions and scales all Menus/HUD. Install - Use with Kotor Patch Manager: https://github.com/LaneDibello/Kotor-Patch-Manager - Editable K1 Executable or GOG version required - Copy Scaled Kotor textures and font files to override directory - Apply Scaled Kotor patch with patch manager and then click launch. - Alt Tab Patch and Movie Patch are recommended. - Change resolution in game - please report any bugs Recommended - K1 Modern Driver Compatibility Patch Source: https://github.com/J0-o/ScaledKotorWidescreenPatch Credits: HD UI Menu Pack - The menu background outlines were combined with custom menu borders Vriff - Supplied the custom font scaling system2 points -
Version 1.0.0
35 downloads
A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 05.10.2025 Installation: It is strongly advised that you install the Bao-Dur's Departure mod beforehand. Simply click on the HoloPatcher.exe, click install, and sit back and watch the HoloPatcher do its magic. Description: This mod is an unofficial addon for the mod Bao-Dur's Departure by WildKarrde. In the Bao-Dur's Departure mod, Bao-Dur goes with HK-47 down to the Telos Underground Facility but instead of sacrificing himself so that HK-47 can deal with the Factory Bao-Dur instead stays inside the Telos Underground Facility and spends his time preparing the Remote for the mission to re-activate the Mass Shadow Generator. That mod ends just before travelling to Malachor V where you can see Bao-Dur observing the Ebon Hawk just before the Exile leaves Telos before going to Malachor, thus confirming that he survived the events of Kotor II. This mod, however, is a very basic mod which restores the line "make my sacrifice matter". In this mod, once the Remote has re-activated the Mass Shadow Generator the hologram of Bao-Dur will conclude with the line "make my sacrifice matter". The idea is that the line has been recontextualized from 'Bao-Dur dies in a heroic sacrifice' to 'Bao-Dur's first detonation of the Mass Shadow Generator was the sacrifice' and that the Remote re-activating it to defeat the Sith is what makes the sacrifice ultimately matter. I have discussed this privately with other modders and some of them did disagree with my reinterpretation, the sacrifice in this new context could refer to the sacrifice of countless Republic Soldiers and Jedi during the first activation of the Mass Shadow Generator, the sacrifice referring to Bao-Dur metaphorically as in his PTSD and/or guilt he got after that battle etc. Either way, unless someone makes a 'real' Bao-Dur's sacrifice where he actually dies onscreen this mod is the best we have to offer which restores the line. The original line was infamous for having music playing through it, the line in this mod is the original that was edited with AI to remove that music and it has an audio filter through it so that it fits in with the other hologram lines. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: Incompatible with mods that touch "901bao.dlg" and "sensorfi.dlg" Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Sith Holocron: For providing the filter on the audio lines. WildKarrde: For making the Bao-Dur's Departure mod! ElevenLabs Website: For the custom AI VO service! Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.2 points -
Version 1.0.0
8 downloads
Swap Jolee and Bastila Classes Game: KOTOR 1 Author: Dodrari Kaan Version: 1.0.0 GitHub: https://github.com/danielstegink/Kotor.SwapJoleeAndBastilaClasses It occurred to me that Bastila's and Jolee's classes don't make a lot of sense for them. Jolee is an ex-Padawan who has tried just about every career path in the galaxy. Meanwhile, Bastila is a (relatively) sheltered Jedi prodigy with unique Force powers. This mod swaps their classes, and it slightly modifies their stats and abilities. I didn't change their starting lightsabers to ensure compatibility with any mods that modify those lightsabers. Instructions If you have any mods that modify Bastila's and Jolee's character files, such as offthegridmorty's "Bastila Has TSL Battle Meditation", install those first Use the TSLPatcher Permissions Use this mod however you want. Just make sure to credit me. Compatibility This mod uses GFF to modify Bastila's and Jolee's classes and abilities. It may overwrite any changes made to these files by other mods, but it should be compatible with any mods that don't have any overlapping changes on these files. Special Thanks Fred Tetra - Kotor Tool Stoffe - TSLPatcher Disclaimer THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.2 points -
Version 1.0.0
4 downloads
此文件为模组“未知星球的坠毁巡洋舰”的简体中文补丁,用户需先下载模组文件,再使用本补丁进行覆盖。 原模组链接: A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream 模组授权: 非常感谢模组上传者“LDR”授予的汉化许可。 注意: 此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。 This file is the Simplified Chinese patch for mod “A Crashed Republic Cruiser on a Nameless World.” you must download the original mod first, then overwrite with the files of this patch. Original mod: A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream Mod Permissions: Many thanks to the mod uploader, “LDR,” for granting permission to create and distribute this patch. Note: This patch does not include a chinese translation patch of the KOTOR1 base game. The base game translation patch is currently in open beta testing, and related information has been posted on major chinese gaming and video platforms. Please search for it yourself.2 points -
Version 1.0.0
38 downloads
The mod replaces the PFHC05 model and textures. To Install 1. Download: PFHC05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.2 points -
Version 1.0.0
42 downloads
The mod replaces the PFHB05 model and textures. To Install 1. Download: PFHB05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.2 points -
Version 1.0.0
14 downloads
Makes force shock, lightning and storm more dangerous and chaotic to the caster. If an enemy passes a will save, against these powers, the damage is halved. With this mod, half of the damage is directed back at the caster. Light/dark alignment modifies the damage taken, plus any resistance/immunity. A fully darkside aligned character will take 0 damage reflected back at them. A fully lightside character will take all reflected damage. This makes the Energy Resistance power, shields, and electrical resist/immunity gear more important. You can still spam force storm but you need to build for it. Install: - install Alignment Affects Force Powers [TSL] first - then install this mod Credit: - offthegridmorty - for allowing me to include the alignment modifier for compatibility with Alignment Affects Force Powers [TSL]2 points -
Version 1.0.0
14 downloads
Thought I already uploaded this here but I forgot so if anyone is interested here you go! The readme's in the zipped files are outdate. Please refer to the standalone ReadMe file or the below instructions regarding instalaltions. To install: *Steps 3 and 4 may not be necessary, try running without doing them first, but if the game crashes do steps 3+ 4 and try again.* 1: Drop all files except readme.txt swkotor.ini files and upcrystals.2da into override folder. 2: A) If you don't an upcrystals.2da file in your override folder, just copy the one provided into your override folder. If you do already have an upcrystals.2da file in your override folder, - Insert a new row at the end of the table. - Copy the last row from the table provided, paste it into the new row you just created. - Save the file. *3: In your folder that contains your swkotor.exe (usually named Star Wars - KotOR) locate the file named swkotor.ini and rename it BACKUPswkotor.ini so that you can revert to it later if you desire. *4: Paste the swkotor.ini file included with this download into that same folder ( Star Wars - KotOR) --note you can use either included .ini but if using WINDOWEDswkotor.ini rename it to swkotor.ini They are basically the same but one is set for fullscreen and the other windowed mode. ---- Uninstall: 1) Delete files from override folder. 2) Delete the .ini file you added, and rename the one you re-named as BACKUPswkotor.ini to it's original name. To get items in game: 1) Enter the cheat menu (~) 2) Type giveitem g_w_lghtsbr45 or giveitem_g_w_dblsbr045 and press enter. ---------- A giant shoutout and thanks to JCarter426 over on the DeadlyStream forums for helping me solve the rendering issue! Credits: This Mod contains source assets from other creators, all credit due to them for their original works. Permissions have been attained and followed per the licenses of their works. I own the $10 unlimited commercial license for 'Goblin Iron Mace - fantasy PBR game ready weapon' by Dominik Maral. https://cubebrush.co/orders/159g6hh95g?token=Eqyy2xDzWuarI9uPcWMzEVscuvTHnBazuWAxvQSkWTc This mod also uses FinBass' 'Battle Mace 3D Model' available at https://sketchfab.com/3d-models/battle-mace-07bfd5d2ff694f94b2f2f77c465fa0f5 a big thanks to them for making this available for free with a CC Attribution license. Also as always a big thanks to Crazy34 for making their lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/ Credit and thanks also to Kaidon Jorn as from my understanding the hilts used by Crazy's mod come from him "Lightsaber Hilts models and textures and icons are created by Kaidon Jorn " Also a giant thanks, along with credit go to J for making their Glitched Lightsaber Hilt Fix - TSL ASPYR 2.0 mod available as a modders resource! Without this I couldn't have solved the rendering issues. Make sure to go support their work at https://deadlystream.com/files/file/2735-glitched-lightsaber-hilt-fix-tsl-aspyr/ Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers. Permissions regarding use of this model: Feel free to use as you see fit, but please give due credit. ---------- Purpose: This mod is a prototype WORK IN PROGRESS. It adds a new weapon type, the lightmace (and a 2h version), to the game. I plan to fine tune the hilt textures later. IF you have any color requests please comment as I can easily make different colors with my script (also available for download).2 points -
Version 1.0.0
39 downloads
The mod replaces the PFHB04 model and textures. To Install 1. Download: PFHB04 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.2 points -
Version 1.3.0
167 downloads
===================================================== [K1] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks ===================================================== Mod for Knights of the Old Republic 1 Author: Lily File Name: K1_HD_Female_Twilek_Diversity_and_PCs_v3.zip Latest Version: 1.3.0 --- 1. DESCRIPTION: This mod overhauls the female Twi'lek NPCs in KotOR 1 and adds 26 new playable female Twi'lek heads. NPC Overhaul: - Upscaled and updated dancer outfits. - Body skin tones all match head skin tones. - Added specular highlights to body textures. - Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine. - NPCs now use different lekku positioning per head, so they no longer all look like pure reskins. - Gives a unique appearance to: - Yuthura Ban when encountered on Dantooine - Zaerdra - Hidden Beks bodyguard, Taris - Lyn Sekla - dancer, Taris - Janice Nall - droid shop owner, Taris - Kandon's Bodyguard - Black Vulkar Base - Malare - Bastila's quest - Lena - Mission's quest - Zoriis Bafka - swoop racer, Tatooine - Casandra Mateil - swoop racer, Manaan - Zeena - swoop racer, Manaan Playable Heads: - 26 playable female Twi'lek models, including every female Twi'lek NPC. - A number of completely new heads. - Dark side transitions. - Every playable head comes with a Handmaiden-style underwear model with matching skin tones. Find the KotOR II version here! --- 2. INSTALLATION: Run Install.exe and select your KotOR 1 game directory. There are 3 installation options. - Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one. - Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged - NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY. You should be safe to reinstall this mod on top of itself without any problems. You will probably want to use a widescreen mod such as this Without a high resolution, the bump mapping looks pretty bad. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 1 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: If you have met any of the NPCs, they will not have their unique appearance. You should use a save from beforehand. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: Installing this should not break any other mods or have any conflicts, including K1R. This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes. Should be compatible with all other mods other than any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing. All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. Notably, this mod conflicts with KotOR 1 Twi'lek Female NPC Diversity That mod directly installs to the override folder instead of into modules, so you will need to uninstall that mod if you want to see the NPC appearances from this mod. However, if you wish to keep any appearances from that mod or any other female Twi'lek NPC mods, you can install those after this one to overwrite specific NPCs without an issue. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - Dark Hope - HD Twilek base textures - Leilukin & SpaceAlex - Dahnis Unique Look - Effixian - Red Twi'lek head - DarthParametric - Twi'lek high boots model - redrob41 - Original Twi'lek head/body model fixes, original underwear, dancer, assassin models - bead-v - MDLEdit - Fred Tetra - KotOR Tool - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher - seedhartha - KotOR Blender - ndix UR - tga2tpc - ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.2 points -
Version 1.0.0
64 downloads
The mod replaces the PFHB01 model and textures. To Install 1. Download: PFHB01 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.2 points -
Version 1.1.0
19 downloads
Easily manage, install, and revert loose-file mods. Features: Opens a mod as the zip, 7z or rar it downloaded as, or as a folder you already unpacked. No unpacking first. Works out which files are actually game content. Readmes, screenshots and packaging are left behind, and a mod shipping alternate versions of the same file asks you to pick one. Every install is recorded and can be taken back later. Uninstall leaves a file alone if something has changed it since, so it will not step on a patcher mod's work or on a later mod's. Finds duplicates already sitting in your Override. A name capitalised two ways, or one texture shipped as both a TPC and a TGA. Only one of each is ever loaded, and the game picks it arbitrarily. Shows what every layer of the game holds for a given file, so you can see a loose file quietly shadowing a copy inside a module archive. Finds your installation on its own. Steam, GOG and retail, on Windows, Linux and macOS, for both KotOR 1 and KotOR 2. If you play on Linux or a Steam Deck, this fixes something quiet Mod builds are ordered lists, and later mods are meant to overwrite parts of earlier ones. On Windows that happens by itself, because the filesystem does not care whether a file is called `Appearance.2da` or `appearance.2da`. On Linux it does care. Both files end up in Override, the game loads whichever one it reaches first, and the overwrite prompt the build guide told you to expect never appears. Your install order silently did not happen. This installs by name with a common lowercase filename, so the overwrite you meant is the one you get. What it does not do (yet) TSLPatcher mods. Those do not copy files into place. They merge rows into 2DA files that are already there, add entries to the talk table and write inside module archives. This recognises them and says so instead of half-installing them. Keep using HoloPatcher for those. (for now) Tested against The loose-file mods from the community build lists, and a full modded install. Additionally tested on Linux by @Leilukin and on macOS by @FTD Thanks for your help testing! Requirements The window fits a 1280x800 screen, so it works on a Steam Deck without too much squeezing. On Windows: Windows 10+ 64-bit On macOS: macOS 10.12+ for Intel Macs and 11.0+ for Apple Silicon Macs On Linux: Any recent Linux distro with glibc 2.35+ About Rakata Rakata is a clean-room Rust workspace for reading, writing and validating KotOR game data, written from scratch against notes taken from the engine rather than from anybody else's code. This installer is one tool built on top of it. It is free and open-source under GPL-3.0, and the source along with the format documentation is at https://codeberg.org/Synchro/rakata LLM Disclosure This project made use of an LLM during development, in the following capacities: Brainstorming: exploring possible approaches and design directions Decompilation assistance: help interpreting reverse-engineered code Code comments: refining and clarifying existing comments Skeletons and fixes: generating initial code scaffolding and minor fixes. All LLM-assisted output was modified and reviewed by a human before being committed.2 points -
Version 1.0.0
57 downloads
===================================================== [TSL] Exchange Gamorrean Fix ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Exchange_Gamorrean_Fix.zip Latest Version: 1.0 --- 1. DESCRIPTION: With TSLRCM, the Gamorrean Exchange thugs in the refugee sector on Nar Shaddaa have two bugs: 1. They no longer have dialogue if you try to talk to them. I believe the base game had a bug where they had more dialogue lines than they would actually say when you talk to them, and TSLRCM tried to fix this but it ended up even more broken and they just remain silent. With this mod, all of their dialogue lines are restored. 2. When you security one of the metal boxes near them, they tell you "Get out of there or I bash you!" which is an empty threat as they don't care if you take what's inside the box. With this mod, they will become hostile and attack you if you open the box to take what's inside (unless you are in stealth) as intended. --- 2. INSTALLATION: Run Install.exe and select your KotOR 2 game directory. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: This should be compatible with all other mods. Requires TSLRCM. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - Fred Tetra - KotOR Tool - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.2 points -
Version 1.0.1
292 downloads
Expands the mechanics of training your Jedi companions in TSLRCM. SUMMARY TSLRCM adds the ability to teach your Jedi party members a select few powers, feats, and forms. It’s a cool concept that adds to the feeling of training your companions, but it was never very fleshed out. As is, there’s a very limited pool of abilities to teach, no real player choice in what to teach, and no depiction of the training aside from a fade to black. This isn’t a fault of the TSLRCM team, there just wasn’t much to restore. The mod aims to expand the whole training mechanic to make it more interesting and immersive. Summary of the main changes of this mod: - You can now choose which abilities to teach your companions. - The pool of teachable powers, feats and forms has been significantly expanded. - Every teachable ability now includes a brief cutscene depicting the training. - Party members can learn 1 power or feat and 1 form at a time and must level up before learning more. - Different prestige classes can teach different abilities. JM/SL can teach a wider selection of powers, JWM/SM can teach more combat feats, and JW/SA can teach a mix of both. - Handmaiden and Disciple can now be trained like other Jedi companions. DETAILS INSTALLATION TSLRCM required. Ensure TSLRCM is installed first before installing this mod. To install, run HoloPatcher.exe. Select the main install option and run. Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe. If you have PartySwap installed, run the included compatibility patch. Ensure both PartySwap and the main mod have been installed first before installing this patch. UNINSTALLATION Remove the following files from override: If any files were created inside the backup folder, move them to override. COMPATIBILITY Incompatible with any mods that hard overwrite the dlg files for Atton, Bao-Dur, Disciple, Handmaiden, Mira, or Visas. Compatible with PartySwap by Darth Tyren & Leilukin using the included compatibility patch. Compatible with Visas Marr and Female Exile Romance by Leilukin. The following mods appear compatible but have not been extensively tested: Handmaiden and Female Exile - Disciple and Male Exile Romance by Leilukin Atton Rand and Male Exile Romance by Leilukin Not compatible with Mira Romance Mod by JediArchivist. Soft conflict with Train the Handmaiden by jc2 as this mod also allows training Handmaiden. BUGS Minor bug where Handmaiden doesn’t restart her idle animation after learning Burst of Speed, for some reason. Talking to her fixes it. No other bugs that I’m aware of. Please report any. PERMISSIONS You are free to use and edit this mod’s dlg files if needed to make a compatibility patch for another mod. However, please ask permission before reuploading or modifying the files for any other reason. Do not reupload any files from the PartySwap patch without permission from the author. CREDITS offthegridmorty zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet & contributors - TSLRCM dlg files DarthTyren, Leilukin - PartySwap dlg files HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra K-GFF - tk102 AniCam - JdNoa Reone Toolkit Lip Composer - seedhartha Holocron Toolset - Cortisol, th3w1zard12 points -
Version 2.1
371 downloads
Description Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4 The mod is split into 5 separate files: Melee Weapons HD Blasters HD Lightsabers HD Grenades HD (includes mines and detonators) Bronze Lightsaber (Download if using tsl restored content mod) Glitched lightsaber hilt fix tsl aspyr is recommended if you're using the lightsabers file. They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the override folder into your main KOTOR 2 directory. Replace files if prompted.2 points -
Version 1.0
74 downloads
One of the many threads left hanging by KOTOR 2's incomplete ending is that Bao-Dur mysteriously disappears just before the Battle of Telos with very little indication of what might have happened to him. This mod attempts to fill the narrative gap with a pair of cutscenes showing Bao-Dur accompanying HK-47 to the Telos underground base and retrieving data from the Republic's database while HK-47 continues alone to the HK factory. It also adds a brief cutscene after the battle showing him staying behind on Citadel Station as the player departs. If the player does not rebuild HK-47 or if the HK factory is not located, essentially the same scenes occur but without HK-47. I have taken some general inspiration from KOTOR 2 writer Chris Avellone's comments on Bao-Dur's intended fate, but I have chosen to go in a different direction with much of it. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using any of the mods noted in the "Compatibility" section below, install them first. Afterwards, run "INSTALL.exe", and select the Main Installation option. After the installation is complete, if you are using my mod "Equip Party for Malachor, rerun "INSTALL.exe", and select the option for the compatibility patch. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). If you are using any of the following mods, they must be installed prior to this mod: - TSLRCM - PartySwap by DarthTyren and Leilukin (https://deadlystream.com/files/file/544-partyswap/) - Equip Party for Malachor by me (https://deadlystream.com/files/file/3128-equip-party-for-malachor/) - Any other mods which overwrite pcdead2.dlg in the module 003ebo.mod.(*) This mod is incompatible with mods other than those mentioned above which edit the following files: - a_221load.ncs - a_901jump.ncs - a_escape_851.ncs - a_hand_pc_end.ncs (*)This mod may be incompatible with mods which alter pcdead2.dlg significantly compared to the TSLRCM version. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 2DA Editor by VarsityPuppet SithCodec by JCarter426 Reone Toolkit by seedhartha Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source. Thanks to N-DReW25 for suggesting that I might try addressing Bao-Dur's fate in some fashion. Thanks to Leilukin for granting permission to include modified versions of scripts from PartySwap for compatibility. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Scripts from this mod may be modified and redistributed for the purpose of compatibility with this mod as long as credit is given to this mod's author. Otherwise, assets from this mod shall not be redistributed in other modifications without the author's permission. Assets containing work by other authors also require the permission of those authors.1 point -
Version 1.0.0
5 downloads
Have you ever had a model where you need to replace the textures for WAY to many meshes? This automates that process turning a tedious couple hours into a quick and easy process. No need to convert to .ascii and batch files, this python script allows you to work and achieve your goal right within KotOR Blender! This Script is meant to replace texture names in the KotOR Model Node ->Mesh -> Main Texture textbox in KBlender. To USE 1)In Blender switch to the scripting- text editor (shift+f11) 2)Create a new Text Data Block (ALT N) 2)Paste the script 3)On lines 10 and 11 replace "blue" (make sure to replace "blue" on BOTH lines) with your original texture name AND replace "green" with the new texture. -You can replace just part i.e. bladeblue will become bladegreen, OR specify the whole name (replace "blue" with "bladeblue" and "green" with "testgreen" and blueblade will become testgreen. 4) Run script by pressing play button at top of scripting window or (Alt P) 5) To confirm changes at top of blender select Window -> Toggle Console. K Blender Tex Swap.zip1 point -
Version 1.3.0
263 downloads
===================================================== [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: TSL_HD_Female_Twilek_Diversity_and_PCs_v3.zip Latest Version: 1.3.0 --- 1. DESCRIPTION: This mod overhauls the female Twi'lek NPCs in KotOR 2 and adds 26 new playable female Twi'lek heads. NPC Overhaul: - Upscaled and updated dancer outfits. - Body skin tones all match head skin tones. - Added specular highlights to body textures. - Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine. - NPCs now use different lekku positioning per head, so they no longer all look like pure reskins. - The mercenary droidmaster on Telos Surface and Borna Lys on Nar Shaddaa now each have a unique head texture pulled from the new playable set, plus a backup head, so their default appearance doesn't clone the player. - Includes a patch for Leilukin's "Dahnis Unique Look" mod, giving their textures an HD look. Playable Heads: - 26 playable female Twi'lek models, including every female Twi'lek NPC. - A number of completely new heads. - Dark side transitions. - Every playable head comes with a Handmaiden-style underwear model, a dancer outfit model, and an assassin-style clothing model, all with matching skin tones. Find the KotOR 1 version here! --- 2. INSTALLATION: Run Install.exe and select your KotOR 2 game directory. There are 4 installation options. - Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one. - Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged - NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters - Dahnis Patch: Updates the look for Dahnis based on Leilukin's Dahnis Unique Look mod. Install that mod first! If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY. The Dahnis patch NEEDS to be installed separately - it is NOT included in any other option. You should be safe to reinstall this mod on top of itself without any problems. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: If you decide to install only PCs and then later decide to add the NPCs, you should use the default installation option the second time. Installing PCs ONLY and then NPCs ONLY will prevent the backup head from working properly. If you do this, just run the default installation and it should work. If you have already visited Nar Shaddaa, Borna will not have her updated appearance. You should use a save from before arriving. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: Should be compatible with all other mods, including TSLRCM. This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes. If you have any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing. All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. If you use Leilukin's "Dahnis Unique Look" mod, install that mod first, then run this mod's Dahnis Patch. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - Dark Hope - HD Twilek base textures - Leilukin & SpaceAlex - Dahnis Unique Look - Effixian - Red Twi'lek head - DarthParametric - Twi'lek high boots model - redrob41 - Original Twi'lek head/body model fixes - Fred Tetra - KotOR Tool - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher - ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.1 point -
Version 1.0.0
55 downloads
A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0 Release Date: 30.08.2026 Installation: Please install the Revenge of Revan mod FIRST before this mod! No exceptions! To install the "Alt Corellia City Reskin" and/or the "TOR Corellia Skybox" addon simply open their folders, copy their files to the Override folder, and overwrite the pre-existing files. The "Coruscant Skybox Pack" comes in two versions, the "Demo Coruscant Skybox" and the "Vanilla Coruscant Skybox" - you can only install one. Pick the one you want to install and open its folder, copy their files to the Override folder, and overwrite the pre-existing files. The "Party Clothes" addon is installed via a HoloPatcher. If you want to use this, you must install the "Episode One & a Half" addon BEFORE you install Party Clothes. Once that is installed, just click on the INSTALL.exe, add your Kotor II file directory, click install, and the addon shall be installed. To install "Episode One & a Half", you must do the following: 1) Copy the "dialog.tlk" file and paste it into your "Knights of the Old Republic II" folder, overwriting the previous one. 2) Open the "For Override" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Override folder, and overwrite the pre-existing files. 3) Open the "For Modules" folder, press Cntrl + A on your keyboard to select the files, copy them all into your Modules folder, and overwrite the pre-existing files. 4) Open the "For StreamMusic" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamMusic folder, and overwrite the pre-existing files. 5) Open the "For StreamSounds" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamSounds folder, and overwrite the pre-existing files. 6) Open the "For StreamVoice" folder, press Cntrl + A on your keyboard to select the files, copy them all into your StreamVoice folder, and overwrite the pre-existing files. Consult the "Changelog.txt" for a full list of features added in this patch. Description: The ROR Addon Pack is a mod pack for the Revenge of Revan mod (ROR) which contains features for the ROR mod which either got rejected from the main mod, are experimental in nature but could be used by players, or are preview features for an upcoming Episode release. As of right now, the pack contains the following addons: Episode One & a Half: This addon contains all of the bug fixes and new content for Episode One that's going to be added in the Episode Two release. Consider this addon a "public beta" before it is added to the main ROR mod as part of Episode Two. Just so that you know, Episode Two will contain the bug fixes/new content for Episode One's Corellia and add the planet Nar Shaddaa to continue the story from where Episode One left off. Episode One & a Half shall be removed from the addon pack once Episode Two releases and will probably be replaced with Episode Two & a Half, Episode Three & a Half etc at later dates. Release 1.0 currently has new content for the opening of the mod up until the Player reports the Tyrena Station Security Recordings to Bao-Dur. A future update shall include improved content for the Esbek Hotel up until the very end of the mod. Main Changelog: Item Specific Changelog: Party Clothes: Similar to Atton and Mira in Kotor II, this addon adds unique clothing that only Uldir and Drayen can wear. Drayen's armor slot will become locked (similar to Mandalore in Kotor II), however, his clothing has very good stats for the early game meaning you won't want to replace it anyway. In future updates, clothing shall be added to future party members when they are added. TOR Corellia Skybox: Replaces the ROR skybox with the Corellia skybox from The Old Republic MMO. Coruscant Skybox Pack: Contains alternative skyboxes for Coruscant. Right now only the ROR Demo Coruscant Skybox and the Vanilla Coruscant Skybox are available. Alt Corellia City Reskin: This is a WIP addon that replaces the current Corellia textures. These may, or may not, be added to the main mod at some point. It is also possible that different textures may be added to the mod instead of these. As these are a WIP there may be textural anomalies in certain parts of the mod. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Assets from this mod may not be used without explicit permission from the authors. Voice Actors: JC2: B8-C2. Sith Holocron: HoloNet News Droid [Coruscant and Corellia]. Thanks to: Logan: Beginning the restoration effort for K1! ROR's Main Dev Team: For developing the original K1R mod! Contributors of the Main ROR mod: For contributing to Episode One's release. AxConsortium70: Extensive beta testing, to the point that they fixed some of the more illusive bugs they discovered! Jonathan7: Assets from Force Fashion II, a mod already in ROR, have been modified and included in this pack for the Episode One & a Half addon. RedRob41: Assets from ROR Episode One have been modified and included in this pack for the Episode One & a Half addon! 90SK: Armor and Mask assets from his mods have been added into this pack for the Episode One & a Half addon! SilverEdge9: More assets from BOSSR have been modified and included in this pack for the Episode One & a Half addon! Flammenwerfer: Their mod "The Sith Mask" has been used in this pack for the Episode One & a Half addon. The readme of their mod on NexusMods gives modders free permission to use this asset as long as credit is given to them! ScrierOne: Their mod "Sith Mask Reskin" has been used in this pack for the Episode One & a Half addon. Their NexusMods page states that modders have permission to use this asset! Vurt: For making the Hutt textures in his "Vurt's KotOR Visual Resurgence" mod, these textures were used as a base for ROR's Hutts! Elayerfawkes45: For making the Hutt textures in his "Hutt remesh and retextured with bumps" mod, these textures were used as a base for ROR's Hutts! Detran: For making the Hutt textures in his Detran's Hutts" mod, these textures were used as a base for ROR's Hutts! Sith Holocron: Voice filters for B8-C2, the HoloNet News Droids, and a Royal Guard NPC! Leilukin: Assets from their mod "Missing K1 Party Member Ports for TSL [Modder's Resource]" has been used in this pack for the Episode One & a Half addon. It is a Modder's Resource! Doc Valentine: Creator of the ROR Demo Coruscant Skybox which has become an addon of this pack! Scorchlicious: For fetching the TOR Corellian Skybox for the pack! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Obsidian: For such an amazing sequel! Fred Tetra: For Kotor Tool! Cortisol: For Holocron Toolset! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.1.0
905 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.1 Release Date: 25.05.2024 Installation: Please install the K1 Community Patch FIRST before this mod! No exceptions! Once you click on the HoloPatcher.exe, you'll be given a few install options. 1) Main mod: Installs the actual mod. 2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod. 3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux. 4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux. 5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod. Description: Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1. The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits. The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay. The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux. You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture. This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance. And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO. Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. BOSSR assets are free to use as confirmed by SilverEdge9. RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource. K1 Enhancement Pack assets are free to use as they are a modder's resource. JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426. DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource. JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426. Thanks to: SilverEdge9: For BOSSR Czerka Assets! RedRob41: For the Combat Suit Modder's Resource! SpaceAlex: For the K1EP Czerka Assets! JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire! DarthParametric: For making the Female Czerka Officer's Uniform modder's resource! ElevenLabs Website: For the custom AI VO service! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.0.0
122 downloads
The mod replaces the PFHC02 model and textures. To Install 1. Download: PFHC02 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.1 point -
Version 1.0.0
54 downloads
Delays certain story cutscenes. DESCRIPTION Some important cutscenes can occur very early in KOTOR 2 leading to some awkward narrative pacing, specifically the cutscene of Kreia’s past and the cutscene introducing Visas. This mod delays these cutscenes from triggering until certain progress is made. Visas’ cutscene will no longer trigger until after you’ve left Telos and visited at least one other planet, in addition to meeting the usual alignment requirements. Kreia’s cutscene is supposed to be locked behind a high influence check. However, you can completely bypass the influence requirement with only 14 Intelligence, making it pretty easy to get the scene as soon as the dialogue option becomes available. This mod increases the Intelligence check difficulty. By default, the dialogue will only become available after leaving Telos, and only while on the Ebon Hawk, as in TSLRCM. An optional patch is included to further delay its availability until at least one Jedi has been found. INSTALLATION To install, run HoloPatcher.exe and select the install option corresponding to whether you have TSLRCM or not. Unaltered copies of any modified files will be place in the “backup” folder in the location of HoloPatcher. (Optional) Install the option “Kreia Cutscene Extended Delay” if you want to delay the availability of Kreia’s dialogue until at least one Jedi has been found. UNINSTALLATION Remove the following files from override: - kreia.dlg - k_align_move.ncs - m_cnd_kreiamovie.ncs Move any files inside the backup folder to override. COMPATIBILITY Compatible with TSLRCM using the TSLRCM-compatible install option. TSLRCM must be installed first before installing this mod. Compatible with PartySwap but PartySwap must be installed first. Since PartySwap requires TSLRCM, you must use the TSLRCM-compatible option. PERMISSIONS Feel free to do whatever you want with this mod. CREDITS offthegridmorty Credit to Snigaroo who requested this mod. zbyl2, DarthStoney, Hassat Hunter, VarsityPuppet, TSLRCM contributors - TSLRCM source script for k_align_movie HoloPatcher - Cortisol, th3w1zard1 TSLPatcher - stoffe, Fair Strides KOTOR Tool - Fred Tetra DeNCS - JdNoa, Dashus1 point -
Version 1.1.0
102 downloads
A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.1.0 Release Date: 29.08.2026 Installation: Select which HD texture you would like to install. For "HD Grenn" and "HD Zhugs" open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder. Delete the files "N_DolGrenH.tpc" and/or "N_Duros04.tpc" and "N_Duros05.tpc" if they are present. For the "Normal" install of "HD Luxa" open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder. Delete the files "N_Lala_XuA01.tpc" and "N_Lala_XuH.tpc" if they are present. For the "Thigh High Boots" install of "HD Luxa" you must first install DarthParametric's "TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)" mod. Once that mod is installed, open the "For Override" folder and drag/copy the textures within and drop/paste them into your Kotor II Override folder. Delete the files "N_Lala_XuA01.tpc" and "N_Lala_XuH.tpc" if they are present. Uninstallation: Delete the N_DolGrenH.tga, N_Lala_XuA01.tga, N_Lala_XuH.tga, N_Duros04.tga, and/or N_Duros05.tga files from your Override folder. Description: This pack is a compilation of edits made by N-DReW25 to the released work of the modder Dark Hope to resemble Kotor II characters. Whilst Dark Hope did make the original textures for Kotor I, it was N-DReW25 who made these textures for Kotor II. As Dark Hope is focusing her current work on Kotor I mods please do not bother her about this mod. This pack contains HD textures for Lieutenant Dol Grenn, the Zhug Brothers, and Luxa. For Lieutenant Dol Grenn, his head in Kotor II was made via photo sourcing elements of other old male heads from Kotor I. Most of his face and beard comes from Davik, his eyebrows and sideburns are Davik's eyebrows and sideburns that are recolored brown, and most of his hair is Deadeye Duncan's hair that has also been recolored brown. Using this exact same method described above, I was able to photo source elements of Dark Hope's Davik and Deadeye Duncan heads to make a HD Lieutenant Grenn head. For Luxa, her head was a recolored Kotor I player head whilst her body was a reskinned Twi'lek outfit. I recolored Dark Hope's PFHA01 HD mod and one of her Twi'lek dancer body textures to resemble Luxa. I also made an alternative Luxa version for DarthParametric's TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource) mod. For the Zhug Brothers, I photo sourced elements of RedRob41's Zhug Brother upscale, imposed them onto Dark Hope's Duros, and recolored elements of Dark Hope's Duros to resemble the Kotor II Zhug Brothers. Known Bugs: This mod shouldn't have bugs but if you find any report them to me on Deadlystream. Incompatibilities: Would be incompatible with any mods which add N_DolGrenH.tga, N_DolGrenH.tpc, N_Lala_XuA01.tga, N_Lala_XuA01.tpc, N_Lala_XuH.tga, N_Lala_XuH.tpc, N_Duros04.tga, N_Duros04.tpc, N_Duros05.tga, and N_Duros05.tpc. Permissions: As Dark Hope gave free permission for anyone to use her mods and the assets I photo sourced from RedRob41's mod is a modder's resource, you are therefore allowed to use this mod as it was made using her work. Thanks to: Dark Hope: For giving everyone free permission to use her work! RedRob41: For making his 4x Upscale+ Character Textures & Model Fixes mod a modder's resource! Bioware: For such an amazing game! Obsidian Entertainment: For such an amazing sequel! Fred Tetra: For Kotor Tool! And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.0.0
23 downloads
A Mod for Star Wars Knights of The Old Republic II: The Sith Lords Author: N-DReW25 1.0.0 Release Date: 22.08.2026 Installation: This mod currently only has "Override Mods" to offer. Simply copy the files within the "Beta Cockpit Skyboxes" folder and paste them into your Override folder. Description: December 6th 2004 was the day Kotor II was released for the first time on Xbox. If you aren't living under a rock, you'll know that both the Xbox and PC versions of the game were released in an unfinished state and how a mod called "The Sith Lord's Restored Content Modification" was developed years later to restore the cut content, thus 'completing' the game. Some of us might be aware of other cut content which didn't make it into TSLRCM such as M4-78... but what if I told you there's other things Obsidian cut from the game which you may not know about. Like Bioware before Kotor I's release, Obsidian released concept art & promotional screenshots of Kotor II in the months leading up to its release during the game's development. Whilst these promotional screenshots might appear worse than the vanilla game (as these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks. What this mod will do is add these features back into the game. Override Mods: * Beta Cockpit Skyboxes- These are the beta skyboxes of the Ebon Hawk's cockpit. These files were left unused in the game files and were from a period of development before the current skyboxes were finalized. * Beta Battle Armors- Like how Light Battle Armor was reskinned green in the final game, multiple screenshots depict the normal Battle Armor as being blue. This not only reskins the Battle Armor to match the beta screenshots, but the Light and Heavy Battle Armors have also been changed as in the background of those screenshots you can vaguely see that they were both also blue at some point. () Known Bugs: This mod shouldn't have bugs but if you find any please report them to me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modifies the Ebon Hawk's cockpit skyboxes or the Light, Heavy, and normal Battle Armor textures. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Obsidian: For such an amazing game! Fred Tetra: For Kotor Tool JackInTheBox: For making the KOTOR 2 Alpha Textures mod of which the thumbnail of that mod was used in the thumbnail of this mod! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 3.2
134 downloads
Vanilla FX HD upscales the all the original KOTOR FX textures using Topaz Gigapixel x4. Main features Upscaled all (96) FX textures using Topaz Gigapixel x4. Keeps the original vanilla look and style. Improves the clarity of visual effects without changing the overall art direction. Requirements No special requirements. A working KOTOR 2 installation is required. Installation instructions Extract the mod. Place the included files into your Override folder. If prompted to replace files, choose yes.1 point -
Version 2.1
247 downloads
Vanilla Maps HD upscales the map textures in Knights of the Old Republic II to make them sharper and cleaner. I tried other upscaled map mods, but they still were not sharp or high res enough for what I wanted. So I extracted the map textures myself and upscaled them x4 using Topaz Gigapixel. This mod also includes upscaled map textures for The Sith Lords Restored Content Mod and Droid Planet. You do not need either mod installed for Vanilla Maps HD to work. If you do use them, the included map textures are covered. Installation instructions Extract the zip file Place override folder into your main kotor 2 directory Replace files if prompted Main features Upscaled vanilla KOTOR II map textures x4 Topaz Gigapixel upscale Sharper and cleaner map images Includes support for The Sith Lords Restored Content Mod map textures Includes support for Droid Planet map textures Optional file available for Cathalan Improvement Project Requirements No hard requirements. The Sith Lords Restored Content Mod and Droid Planet are not required, but their map textures are included for users who have them installed. Cathalan Improvement Project is only needed if you use the optional Cathalan file. Credits Obsidian Enterainment1 point -
Version 1.5
70,562 downloads
THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project 1.5 1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional game play! * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs! * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game! * Restored previously unavailable unique droid items for your party members! Please note that for now, M4-78 Enhancement Project is ONLY COMPATIBLE WITH THE ENGLISH VERSION OF THE SITH LORDS! 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that M4-78EP will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run M4-78EP.exe (or on Steam run the Workshop installation). Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM. 4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches. 5. Install any compatible mods you desire now. 3.1 1.5 Major Changes: ---------- * New ending * New intro (less spliced party members lines) * Reduced amount of walking * Fast travel in droid quest - no more running trough the planet multiple times * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone * Better filters on VOs so your ears won't bleed (at least not as much) * Other stuff 3.2 1.3 Update fix list: ---------- ! Replaced Voice-Overs (CS-36, Industrial Rogue Droid and more) ! New Voice-Overs ! Gonk droids, courtesy of newbiemodder!!! General Fixes and changes: * You will no longer receive a droid army on Telos if M4-78 has been ordered to make Environmental Droids instead. * All side quests now have "Bonus Mission" behind their name to differentiate them from required missions. * Complete pass over journal-text and conversation options to make doubly sure it's impossible to get lost. Central Zone: * You will no longer magically know about CS-28 if you recover his lost part before talking to him, journal entry will be vague in that occurrence. Also fixed some issues where you could show CS-28 the part without owning it and talking about finding it before asking him what he's looking for. * Changed footstep sound of repair droids. Industrial Zone: * IS-07 renamed to Loading Droid as he has no role in the mod at all. * Fixed camera issue using the test console. * Fixed camera issue when talking to Designer droid for the "Recent History" side quest. * Fixed infinite spawn of combat droids in the droid segment if re-entering the Zone. * Slightly improved frame rate (if you still have issues turning off shadows is recommended). * Fixed repaired cleaner droid cut scene running twice. * IS-43 now moves back to his position after the cleaner droids gets fixed. * Added a new journal quest for the mission to get into the cleaning droid trash containers. * Improved consistency between droid segment and exile segment. Environmental Zone: * Boss Droid now drops various random droid items (2-6) as additional reward. * Added clairvoyance effect to the reveal of the Boss. * Corrected screen that was clipping through a wall. * Moved back some turrets so it's unlikely they will target you through the wall. * Renamed ES-44 to Environmental Droid and gave it a unique line. * Removed trigger that made it difficult to talk to the escort droid that brings you across the minefields. * Fixed issue where minefield escort cut scene didn't trigger upon certain dialogue choices. M4-78 Core: * You can now target the force field control terminal with a controller. Rapid Transport System: * Industrial Escort now shows in-module jump without having used the door yet (of course you can't use it until the door is opened). * You can now use the escort droid to go to IS-24 after unlocking access. * Industrial droids can no longer escort you to themselves. * The escort droids in the Central Zone and Industrial Zone now have a map note. Thanks to geordyjones: * Made tweaks to the Industrial Zone door cut scenes to make it much clearer why you're looking for cleaner droid access. * No longer displays party selection at start of the planet (having to convert to droids anyway). * During T3's side quest fixed all mentions of "construction droid" to "repair droid" as they're properly called. * Renamed Fight Witness to "Fight Witness" to make it more apparent it's not a generic central zone droid. * Modified duration on many lines around the planet. * Fixed unintentional conversation breaks with IS-58. * Fixed missing line on IS-63. 3.2 1.2 Update fix list: ---------- * Fixed issue with Industrial Zone maintenance droid that allowed infinite experience. * Fixed main quest breaking glitch involving T3's solo quest. * Fixed being able to supply fuel by both Vogga and M4-78, rather than making the intended choice. * Fixed journal being updated when you didn't find a part inside the cleaning droids rather than if you found a part. * Removed many of the boxes near droid testing, allowed access to the loot of the remaining ones, updated loot tables of several 'containers' in that module to match TSLRCM's fixed loot script. 3.3 1.1B Update fix list: ---------- * Fixed issue where "Data Transfer" could not be completed if acquired after meeting Kaah, but before visiting M4-78EP, or if you triggered the 'hidden' ending. * After starting the 'Thrash' goal with IS-43 you can ask him again what you’re supposed to do now, in case one might forget. * Corrected wrong class-check in Black Market Droid conversation that could break the conversation. * Improved Telos Droid Assistance cut scene. * Added VO that was missing from the installer. 3.4 Patch fix list: ---------- ! Fixed "stuttering droid" bug. ! Additional content! ! Added 2 Easter Eggs. Go find them ! Modified end game sequences. ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation. ! Various spelling and grammatical fixes throughout the mod. ! Updated several quest entries for added clarity. ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Jedi Watchmen. General: * New side quests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality. * Several droids throughout the colony have more to say. And some brand new ones appeared! * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues. * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters. * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3. * Changed hyperspace to look a little more like vanilla hopefully. * The M4-78 landing and leaving movies now appear in the movies screen once seen in game. * M4-78's music can now be listened at from the 'music' tab after game completion. * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to game breaking issues if Vash wasn't the last Jedi Master the PC met using these classes. * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence. Korriban: * Fixed Lost Jedi not updating sometimes. (T3 hint) * Fixed conversation break and no quest update with Disciple. (No Atton) * Fixed Disciple vo/st mismatch. M4-78 Landing Pad: * Fixed exile appearing shortly before the interlude cut-scene. M4-78 Central Zone: * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. We also fixed the door still being visibly floating above the building when open. * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs. * If you kill Vash you will now also get a proper introduction to M4-78. * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?) * Fixed "hidden ending." * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case. * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the conversation. M4-78 Environmental Zone: * Fixed HK not being re-added after HK-50 fight (missing file). * Reduced hit points of boss droid * Kaah's meeting will now give you a lightsaber (part) whether he remains alive or dies. M4-78 Industrial Zone: * Fixed missing quest update from retrieving memory core from living astromech droids. * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it. * Fixed IS-56 sometimes not talking about I0-01, blocking progress. * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing. * Fixed medical vendor showing all stims twice in his inventory. * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline. M4-78 Core: * Fixed Kaah not properly appearing when leaving the mainframe in some cases. * Kaah will no longer drop a lightsaber upon being killed. * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered unable to be completed. * Reduced hit points of Vash M4-78 radiation flooded sections: * IS-43 will now look the same during and after the radiation flood. 4. Uninstall ---------- Run uninstall program created in your game's main directory. 5. FAQ / Known Issues --------- Q. How do I know if the game successfully installed? A. There are two ways to note. Check when installing that you didn't have any errors. Also when loading the game, did the legal screen get replaced with a full page legal screen that said "M4-78 Enhancement Project" Q. Conversation breaks with error in the Korriban Academy. A. M4-78EP is only for the English version of The Sith Lords. Other versions will not be able to start and complete the planet properly, sorry. Q. M4-78 does not appear on the galaxy map. A. Finish Korriban, and follow your quest instructions. Alternatively, another mod may conflict, please check our forums if this is the case. Q. Slow performance in the Industrial Zone. A. If you experience this, try turning down graphics for the duration of this map. Especially turning off (soft) shadows has noted a great increase in performance. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]! Q. I can't finish "Recent history: M4-78"! A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can! With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so. Q. I am missing droids. A. Make sure you have no incompatible mods running along M4-78EP. Q. I can't find all 4 power cores for the puzzle A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed! Q. My question is not answered here! A. Feel free to ask us at our official forum; http://deadlystream.com/forum/ 6. Credits: -------------------------------------------------- » Project Leaders -------------------------------------------------- - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modeling and more - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead -------------------------------------------------- » Storyline -------------------------------------------------- - Sharen Thrawn - former lead writer - Lord of Hunger - storyline ideas - JCarter426 - storyline writing/ideas for the Industrial Zone - Sith Holocron - input on storyline and planet's past -------------------------------------------------- » Modeling / Texturing -------------------------------------------------- - Stoney Many new or edited placeable objects - Quanon Archon models - Khrizby New animations and fixed models - Redrob41 Droid re-skins - 90SK A LOT OF droid re-skins - Sith Holocron Animated screen textures -------------------------------------------------- » Beta Testing -------------------------------------------------- - Stoney - Hassat Hunter - Qui-Gon Glenn - Atton Rand - Nsinger998 - LDR - Zhaboka - drunklol - arekushu - twdarkeh - dashrendar - Sith Holocron -------------------------------------------------- Voice Acting -------------------------------------------------- Kaah Ohtok Zhaboka CS-36 (Central Zone Official Information Unit) Danule M4-78's Main AI Sith Holocron ES-05 (Environmental Archon) Louise du Cray IS-24 (Industrial Zone Archon) 90SK IS-02 (Maintenance Unit} Nolan Tashijan IS-56/Researcher Droid/KL-92 Edwyn Tiong LS-44 (Greeter Droid) Ripulesyou IS-84 (Droid Designer Lead) Runawayjam Random Design Droids Drew Mochak War Droids/Central Zone's Maintenance Unit/ Force Field Operator/Escort Droids Caleb Woodard Force Field Operator Trayusstudent Sith Soldier Mrcharlton CS-45 (Central Zone Original Information Unit) James Beagon Accused Environmental Droid in Central Zone Jerry C CS-28 (Central Zone Maintenance Droid Assistant) Dylan Medical Units ABagOfVicodin Additional Construction Droid/ Landing Arm Supervisor Sonbiru "Dr. Son" IS-43 (Supervisor of Cleaner Droids) Daniel Conner Fight Witness Adam Brennecke I1-02 (Re-programmed Maintenance Unit) Connaugh The Inquisitive Droid at the end of Industrial Zone Thomo93 Cleaning Droid Warning System ReddHorrocks Main Manufacturing Unit Kevin Smets Additional Industrial Zone Droids ThisIsSnaik Additional Environmental Units Tuomas "Iterator" Kuosmanen Droid with Missing Legs Dr. John Faller Black Market Droid CommissarBRO -------------------------------------------------- Voice Splicing -------------------------------------------------- - Sith Holocron - HK-47 -------------------------------------------------- Special Thanks -------------------------------------------------- Geordyjones - For his excellent TSLRCM and M4-78EP run, which was entertaining and very useful as base to see what potential issues were still in the game, as seeing one actually play and react immediately generally was more of an aid than sometimes vague after-playthrough impressions. Many of the fixes in M4-78EP 1.3 were done due to this run. JCarter426 – voiceovers in previous versions and the new end credit movie Revan411 – voiceovers in previous versions Jaedar – voiceovers in previous versions Ghostlyhamburger – voiceovers in previous versions L0ki194 – voiceovers in previous versions Yceman (aka Darthycey) – For our original end credit movie Danule’s services can be contracted on Fiverr.com. (https://www.fiverr.com/danule/) Reddhorrocks’ services can be contracted on Fiverr.com. (https://www.fiverr.com/reddhorrocks/) Connaugh’s services can be contracted on Fiverr.com. (https://www.fiverr.com/connaugh) JCarter426’s services can be contracted on Fiverr.com. (https://www.fiverr.com/jcarter426) 7. Distribution Notes ---------- Thanks to Doctor (previous site owner of deadlystream.com, formerly known as DeadlyStream) and Tyvokka (current owner of deadlystream.com) for giving us space on the forums and all the people of the TSL community that helped with bug finding in the original release. Thanks to tk102 for the dlg editor Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
1 point
-
Version 1.2
17,415 downloads
This mod replaces the terrible low poly and sprite-based crowd in the Dark Side ending with a full 3D crowd. Due to engine limitations, these are static in order to preserve the frame rate, but the original only has some slight wobbling of the sprites anyway. The two animated Sith Officers that walk up and salute still remain, as in the original version, although they have been tweaked so that the transition from walking to saluting is a little less janky. Both now also bow in a later shot, as intended. Two doors that were missing have been added (also to the regular Temple Summit module) so Bastila and Revan have an obvious path to the dais besides Force Leap. Some of the level geometry has been consolidated to improve performance, since models with high individual mesh counts seem to tank the frame rate. As of v1.2, all the vanilla lightmaps have been completely replaced with entirely new higher resolution ones, cleaning up artefacts and adding in a lot of missing shadows. Known Issues / To-Do List: Currently, the DS credit sequence does not play in fullscreen when movies are enabled due to the requirement for additional exe patching not currently done by any existing widescreen patch. I have provided info about this to ndix UR for incorporation into his high res menu patcher, but there is no ETA on an update for that. In the meantime, for those willing to crack open a hex editor, here are the offsets you need to edit with your own resolution values in the CD/GOG exe: 0x28F9E0 – E0 01 0x28F9E5 – 80 02 0x28F9FA – 80 02 0x28FA04 – E0 01 Credits and Thanks: @bead-v for MDLEdit and KOTORMax. @ndix UR for TGA2TPC, TPCView, MDLOps 1.x. @seedhartha for KOTORBlender for Blender 2.8+, especially for adding the lightmap baking feature. Thanks to @ebmar for offering his 2¢ on various aspects and for prompting me to dig this one back out of the "on hiatus" pile. Thanks to @N-DReW25 for suggesting the addition of the doors. Skybox textures in screenshots/video are from @Kexikus's High Quality Skyboxes II.1 point -
Version 1.0.0
16,266 downloads
Compatability Note: If you're using TSLRCM, Extended Enclave, or M4-78 EP mods, please install the optional Patch file matching your resolution after installing those other mods. The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall. TO INSTALL: Make a backup of your "Movies" folder, which is in your main game directory. Download the main pack(s) that matches the resolution you play at. 1440p and 2160p are each broken into three packs. If using TSLRCM, download the matching Patch file as well. Extract/unzip the pack(s) you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. If you're using Aspyr's (Steam) version of the game, these should work "out of the box" without any tinkering. If you're using a different version, you can use UniWS to patch your game to the correct resolution. If this doesn't work on your version for whatever reason, you may need to use a hex editor to change some values in your game executable to get them to play correctly. Please refer to the following guide on how to do this, skipping the parts about upscaling the cutscenes: https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ NOTE: Many cutscenes in KotOR 2 are in-engine recordings. These have be re-recorded at 4k60 rather than upscaled.1 point -
Version 1.1.1
28,886 downloads
This mod issues a minor improvement for Lashowe's and Shaleena's heads in KOTOR so that the upper teeth are no longer hidden while talking. Shaleena's head will not be affected by this mod unless you are using KOTOR 1 Restoration, K1 NPC Overhaul, or any other mod that restores her unique appearance. Installation & Uninstallation To install this mod, drag the files in 'Override' to the override folder located in your game's directory. To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder. Compatibility & Known Issues This mod should be compatible with any retextures for these heads but not mods that affect the same model files. Credits Fred Tetra, Kotor Tool bead-v, KOTORmax & MDLedit Autodesk, 3ds Max Disclaimer This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only & intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.1 point -
1 point
-
Version 0.2
630 downloads
Seriously, who takes off their clothes without first taking off their shoes? This mod modifies the player character's base model to remove their shoes. For KOTOR 2, there are four options available for textures based on two choices (boxers vs briefs, one-piece vs two-piece). The default variant is a one-piece with boxers. For your convenience, an OpenRaster file is provided if you'd like to modify the textures provided. This is currently only available for female player characters. A KOTOR 1 version is available here. Installation: Open the Override folder and copy the files within it into your game's override folder. Then, if you wish to use one of the alternative textures, open the Variants folder, choose a variant, and copy the files within it into your game's override folder, overwriting files from the default variant. Compatibility: This mod overrides the following files: pfbam.mdl – female player base model pfbam.mdx – female player base model extension pfbama01.tga – female player base texture, asian pfbamB01.tga – female player base texture, black pfbamc01.tga – female player base texture, caucasian Permissions: Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below. Credits: LucasArts – original assets BioWare – original assets Obsidian Entertainment, Inc. – original assets voidceta – modifications Tools Used: Kotor Tool – Fred Tetra Blender KotorBlender – seedhartha, ndix UR Uv Tools – Mark McKay GIMP Krita1 point -
Version 1.0.0
1,756 downloads
SpaceAlex's Unfinished K1 Enhancement Pack Modder's Resource for: KoTOR. I DID NOT CREATE THIS. SpaceAlex did. It was intended to be both a cosmetic NPC upgrade, a loot upgrade that added new items for Knights of the Old Republic, and more. Sadly, it was never finished, but plenty of work was completed by the time the project was cancelled as these screenshots display. Since SpaceAlex's K1 Enhancement Pack was not hosted on the website, I decided to host it myself and provide an easy link to all the assets so someone can either finish it or use bits and pieces of it in their own mods. Personally, I would like the entire mod to be finished as SpaceAlex intended with the NPC Modification Pack Bonus Content, Party Member Reskins, Player Character Clothing and Head Reskins, and Miscellaneous items implemented as optional add-ons. Also, there is a fix for invisible heads for some reason, here: https://deadlystream.com/files/file/417-spacealexs-k1ep-invisible-head-fix/ . Please download this too if you're using it as a mod or just using it for editing. Lastly, do not use this with K1 Restoration because it will cause cosmetic glitches such as Outcast Children looking like Mandalorians. NOTE: I just realized that I took out a few pieces of the file so it would work. I took out anything related to Darth Bandon and Calo Nord, as these additions cause game-breaking bugs. Credits: -The Deadlystream Website Team for creating this website. -SpaceAlex for creating all these assets -All the great modders and users in this community -Fred Tetra for his KOTOR Tool which makes this possible -The original creator of TSL Patcher, which makes mod installation so much easier -BioWare for creating the Odyssey Engine and this awesome game. -milestails and Fallen Guardian for providing the files themselves: https://onedrive.live.com/?id=AF290B5E544EBB56!121&cid=AF290B5E544EBB561 point -
Version v0.1.5.0
3,680 downloads
About Kotor Scripting Tool Kotor Scripting Tool is my attempt at a scripting interface for nwnnsscomp.exe. I originally designed this tool to aid me in my scripting efforts back in the day. My desire was to create a scripting tool with some of the creature comforts that today's coders have come to expect. The core features that were important for me were the ability to have NWScript function name Auto Completion and Syntax Highlighting. If anyone is interested in helping to extend its functionality be sure to check out the link to the GItHub repo below. Anyways that's enough rambling for now! Happy Modding! Features include: Compile .nss Scripts Syntax highlighting AutoComplete Suggestions (Beta) Tabbed Text Editor Advanced Find & Replace Browsable nwscript function list Browsable nwscript constants list Zip Archive Download and extract the zip file. Once extracted navigate to the directory and run Kotor Scripting Tool.exe This program was compiled in C# with version 4.0 of the .NET Framework if you do not already have it downloaded you will need to download it [here]. The source code has been released on my GitHub account https://github.com/KobaltBlu/KotOR-Scripting-Tool.1 point -
Version 1.0.0
1,398 downloads
Darth Nihilus Animation Fix Update A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod. Features: Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread. Installation. Just drop all files to your Override folder. Permissions and credits. Huge thanks to Ӄhrizby for making original mod and allowing me to release this update. If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.1 point -
Version 1.0
656 downloads
_____________________ABOUT This mod will update the visual appearance of HK-47 in the game. The mod was created by sELFiNDUCEDcOMA from files created in 2013. _____________________INSTALLATION Copy the files into your game's Override folder. You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten. _____________________DISCLAIMER You install this mod at your own risk. I doubt your computer will explode from using the files. However, I am not liable for any damages to your computer or game installation that may occur from using this mod. In short: take responsibility for your own actions before blaming others for your own mistakes. _____________________USAGE It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods. You don't ask and get an answer from me, then you don't have permission to use the mod files. Pretty simple really. I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed. Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.1 point -
652 downloads
Peragus Expansion Pack by 90SK Created to refresh Peragus for future playthroughs. Peragus has been reskinned. New items available on Peragus/The Harbinger. These are compatible with default TSL and TSLRCM/M4-78EP and do not require further mods. If you are using a Star Forge Robe replacement mod, the Exile's tunic on the harbinger will not work. Peragus and the exterior of the Harbinger have been reskinned. Additional items: Baragwin Armor Contraband Part of HK's plan or perhaps Coorta. Found stashed in the supplies crate on Level 2. giveitem "100belt_01" Cloaked Fiber Mesh Mysterious travel garment of the Exile. giveitem "a_band_c01" Credits: Do not redistribute this mod and please use for personal use only. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
1 point