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Version 1.0.0
128 downloads
The mod replaces the Scout model and textures. To Install 1. Download: Scout 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.6 points -
Version 1.0
17 downloads
The animation where a character is bent down on their hands and knees has an issue where, if they are wearing robes, their sleeves flap rapidly as if there is a high wind. This mod edits the animation to remove the distracting flapping. It also edits the animation of the robe's back panel to eliminate a noticeable jump when the animation loops. Sleeve Animation Fix - Comparison.mp4 Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files in "Main Installation" to your game's Override folder. ------------------------------------------------------------------- UNINSTALLATION Delete the files back out of the Override folder. ------------------------------------------------------------------- COMPATIBILITY This mod is incompatible with any other mods that edit s_male01.mdl/mdx. It is compatible with the KOTOR 2 Community Patch (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). I highly recommend using this mod with JC's Supermodel Fix for K2 (https://deadlystream.com/files/file/1141-jcs-supermodel-fix-for-k2/), which fixes several other issues with the character animations. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This material may be used as a basis for mods which make additional edits to the same supermodel as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.5 points -
4 points
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Version 0.3.6
166 downloads
This is the mod you've all been waiting for. Designed using KPM patcher. The problem is simple; you can't level your character on Taris, because if you did, you would lose out on Jedi levels later. You can reach Dantooine at level 8 if you do everything on Taris... meaning you'll only ever get 12 levels of Jedi, because the level cap is a hard 20. This fixes that. Finally. Basically, instead of looking at your Character Level to determine if you can level up, this mod makes it so that the game looks at the Class Level. So you can be a level 8 Soldier... and still level to Jedi Guardian Class Level 20, for a total level of 28. This uses KPM's mapping system for levels past 20, which just continues curves already defined by vanilla behavior. It raises the level cap to 40, meaning you could theoretically reach level 20 in your original class and still level to 20 in your Jedi class as well. This also includes a fix for the old problem of not being able to back out of the level screen once you've pressed level up. And that's all in V1, Jedi Extended Progression. V2, Selectable Class Progression, takes it a step beyond that. After you gain your Jedi Class, you will from then on be asked which Class you want to level, up to level 20 for each of the two classes. It does this as minimally as possible, with a simple dialogue box that comes up after you press Level Up. I have included both options, in case people want to preserve a more vanilla feel. With V1 you can literally just play the game like normal, nothing at all changes until you eventually surpass Character Level 20. And nothing really changes then, except that you can keep levelling to Class Level 20. With V2 you could ignore being a Jedi entirely. The single level of Jedi you get on Dantooine is mandatory, but if you want to just keep levelling as a Soldier, Scout, or Scoundrel, you can. Up to level 20 in that Class. Note that you only need ONE of these files. (Coded with the assistance of AI; presented under the open source MIT license ) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Note that this should not be used alongside KMP's LevelUpLimit patch, as this modifies it for my purposes. Besides that, this should be pretty broadly compatible, as it only modifies Level Up initiation behavior. Safe to use in previous saves, should insert its functionality with no issue no matter where you are in the story. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation: 1. Download the latest version of KPM. 2. Extract the folder, and in the resulting bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP; and LevelUpLimit as it is not compatible with this mod). 6. Click "Apply." 7. Download this mod. 8. Run install.cmd 9. ENJOY!4 points -
Version 1.0
55 downloads
This mod contains fixes to various models from throughout the game. There is no particular theme to these fixes, which cover elements from nearly every planet. Please see below for a full list. Separate from the model fixes, I have also provided an additional option adds scripting to open the roof of the Telos underground base's hangar before departing. This is not strictly a fix because the game already included scripting to open the roof...but it happened as the player boarded the shuttle to leave, so even with the fixed animation, there was no opportunity to see the result. This option changes the timing so that the roof opens when the player unlocks the doors with the hangar console. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- LIST OF FIXES GENERAL - plc_jnkswpb1, plc_jnkswpb2 - Corrected the crashed swoops' windscreen texture to match the non-crashed swoops. PERAGUS - dor_per02 - Corrected mirrored texture coordinates on one side of one door panel. TELOS - 202tel12, 202tel13, 222tel12 - Corrected typos in the hierarchy which caused overlapping windows to flicker. - 232tel14 - Fixed a broken animation for the hangar roof to open. Note that the "Telos Hangar Roof Change" option is also required to showcase the result in-game. EBON HAWK - 950cori - Filled a blank doorway during the post-Telos cutscene. NAR SHADDAA - 301narm - Assigned the correct Ebon Hawk textures during Kreia's telepathy cutscenes. - 304nar13 - Filled a missing Ebon Hawk corridor while Kreia teaches the player Force Breath. - 306nare - Filled a gap between the entry corridor's floor and wall. KORRIBAN - 701kore - Filled a gap in the face of one of the tombs which was visible as the camera panned across the Valley of the Dark Lords. DANTOOINE - 650dan_03 - Filled a hole in the tree stump in the enclave's central courtyard. HK FACTORY - 298telp, 299teld, 299telm, 299teln - Resolved overlapping geometry in a console which appears in multiple locations. - 299telh - Filled a gap in the front of the elevated control platform. Also fixed a gap and overlapping geometry at the central door's frame. - 299telq - Resolved overlapping geometry and walls misaligned with the edge of a platform at the back of the factory space. MALACHOR V - 902malc, 902malj - Grounded some floating rocks. ------------------------------------------------------------------- INSTALLATION If you are using The Sith Lords Restored Content Mod (TSLRCM), install it first. Copy all files in the "MAIN INSTALLATION" folder to your game's Override folder. If asked, confirm to overwrite 299telq.mdl. If you would like to use the option to open the Telos hangar's roof before you leave, open the folder "OPTION - Telos Hangar Roof Change" and run "INSTALL.exe". It is normal to see a warning that 232tel.mod already exists and has been skipped. ------------------------------------------------------------------- UNINSTALLATION Delete the files from the Override folder. The "Telos Hangar Roof Change" option cannot be easily uninstalled, but deleting 232tel14.mdl/mdx will effectively disable the roof animation. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) and the KOTOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). It is compatible with texture reskin mods. Several of these fixes are already included in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/). If you are using that mod, install it after these fixes, and allow it to overwrite the conflicting files. This mod is incompatible with any other mods that edit the same area files. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview by ndix UR NWNSSCOMP by Torlack and tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 299telq.mdl includes edits made by the TSLRCM team. Thanks to DarthParametric for identifying the broken animation in 232tel14 and how to fix it. Thanks to Snigaroo for identifying the gap in 306nare. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.4 points -
Version 1.5.1
4,536 downloads
KMRP - KOTOR MODERN RESTORATION PATCH Any resolution, properly scaled UI, controller support and engine fixes for KOTOR 1 Any resolution | 800x600 to 8K | 4:3 | 16:10 | 16:9 | 21:9 | 32:9 | Windows, macOS and Linux ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ HOTFIX 1.5.1 A hotfix for 1.5.0, for Windows and for Linux with Proton. If you play on Linux or SteamOS you need this version: 1.5.0 does not start there. Run the 1.5.1 installer over your existing install; there is no need to restore first. The macOS version is not affected and stays at 1.5.0. Linux and SteamOS. The game starts again under Proton. SteamOS is tested and working. Mods in Override always win. Load screen mods, texture mods and custom fonts work again. In 1.5.0 they were ignored whenever KMRP had a file of the same name. Translations. Their own fonts are used, with all their letters, at the right size. Tested with the Polish translation. Controller. Changing the resolution in the game no longer ends it, A plays the selected card in Pazaak, and movement no longer stutters with PadForge, DS4Windows and similar tools. Installer on Linux. It finds your Steam game by itself, and Restore Original completes. Temp folder. KMRP no longer leaves 177 MB behind at every start. Windows 7. The "ordinal 40 not found in Cabinet.dll" error is removed. On Linux and SteamOS, set KOTOR's controller layout in Steam to Gamepad. Otherwise the game gets no controller. The installer reminds you. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT IS KMRP? Vanilla KOTOR was built around fixed pixel sizes and interface layouts designed for resolutions such as 640x480. On modern displays this causes tiny text, overlapping list entries, undersized icons, broken map scaling and other interface problems. KMRP fixes these problems in the game engine itself. One installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT IS NEW IN 1.5 No resolution to choose. The game starts at your display's own resolution. Its Screen Resolution setting lists every size and refresh rate your display supports, and a change takes effect at once, with no restart and no patching again. Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox or PlayStation), rumble and a Controller Layout screen. Xbox-style HUD. Modelled on the console version. On by default, can be switched off. Above 60 frames per second. An option installs D3M0's High FPS Fixes, switched on by itself above 60 Hz. macOS. The Steam game, on Intel and Apple Silicon Macs, with its own installer. swkotor.exe is no longer rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ WHAT IT FIXES Readable text with properly scaled list rows Inventory, Abilities and Store icons and rows scale correctly Item stack counts remain visible with larger fonts, in the inventory and in shops Popups and check boxes grow with the screen Long item description crash fixed, along with several rare crashes Area map fills its frame, fog of war covers the complete map, markers scale and are clicked where you see them HUD minimap follows your character Movies play at the game's resolution, with no switch to 640x480, and are not cropped on wide screens HD art: higher-quality portraits, item icons and menu art Every shape from 4:3 to 32:9 is covered, from 800x600 up to 8K: 66 common resolutions have menus built for them, and any other size gets menus fitted to it. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ PLATFORMS Windows: the Steam, GOG and disc 1.03 versions. The installer checks the game's file before doing anything and refuses any other build. macOS: the Steam game, on Intel and Apple Silicon Macs. The macOS version stays at 1.5.0. Linux: the Windows installer through Proton. SteamOS is tested and working with 1.5.1. No Steam Deck itself was tested. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ INSTALLATION Install other content mods (K1CP, K1R and so on) first. Start the game once so its settings file exists. Run the KMRP installer and press Start Patching. There is no resolution to pick. To undo everything, run it again and press Restore Original. Linux and SteamOS: run the installer with protontricks-launch --appid 32370, then set KOTOR's controller layout in Steam to Gamepad. If you use KOTOR Patch Manager, KMRP's two patches are listed there and other patches can be added beside them. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ INSTALLER OPTIONS Controller support, and with it the Xbox-style HUD High FPS Fix (D3M0's High FPS Fixes) HD item icons Map-note corrections (Derslok) Driver compatibility for lighting, fog and shadows on modern graphics cards (Synchro) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ COMPATIBILITY KMRP 1.0 was tested with KOTOR 1 Community Patch 1.10.0 and KOTOR 1 Restoration 1.2. KMRP 1.5.1 was tested with KOTOR 1 Community Patch 1.10.0 and with the Polish translation. Since 1.5.1, files that other mods put in the Override folder always win over KMRP's. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CREDITS ndix UR: KOTOR High Resolution Menus 1.5 Synchro: K1 Modern Driver Compatibility 1.2.0, and published area-map research Derslok: K1 Area Map Fixes D3M0: High FPS Fixes Lane Dibello and the KOTOR Patch Manager project: the runtime KMRP's patches run on MadDerp: Party Portraits JackInTheBox: KOTOR 1 HD Icon Pack 1.0 RaymanGT: HD menu and UI asset set Xelu: Free Controller & Key Prompts Bundled work is included with its authors' permission or under its licence. Full notices are in the repository. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SOURCE AND CHANGELOG github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch Licence: GPL-3.0. Unofficial; you must own the game.3 points -
Version 1.0.0
15 downloads
These videos are my attempt to create Ebon Hawk cutscenes for the Coruscant Jedi Temple mod by DeathDisco. I'm releasing the unedited shots for whomever wants to add sound and music. I may add space shots at a later date. Three locations are shown: the temple exterior, the council chamber interior, and the landing pad. The exterior and landing pad both feature landing and takeoff shots, while the council chamber only shows the Ebon Hawk landing. Each shot has been rendered three times: once with the original Coruscant skybox, once with the Realistic Nar Shaddaa skybox by Sith Holocron, 90SK, and DeathDisco, and once with the High Quality Skybox mod by Kexikus. The files are saved as .mov files with the codec Avid DNxHR 444 10-bit for compatibility with modern editors like DaVinci Resolve (video players might show the wrong colors). If you need more time to hold a shot for a transition, let me know and I'll update the appropriate videos. AI Disclosure: I upscaled 2 textures to improve the original skybox's filtering but not add to detail.3 points -
Version 1.0.0
41 downloads
===================================================== [TSL] Lily's Jedi Robe Fixes ===================================================== Mod for Knights of the Old Republic II - The Sith Lords Author: Lily File Name: Lilys_Jedi_Robe_Fixes.zip Latest Version: 1.0 --- 1. DESCRIPTION: This mod fixes several visual issues with the Jedi robe body models. Padawan Robes: - Added color to the neckpiece, which was solid black by default - Fixed incorrect UV mapping on fingers - Fixed a gap/hole in the back of the female robe - Fixed robe clipping through the legs during run animations - Fixed a black spot appearing on the back of the torso The Padawan Robes are based on PapaZinos's "Robes With Shadows For TSL" and includes all of the fixes from that mod. Master Robes: - Adjusted boot and leg proportions The Master Robes option uses models based on DeadMan's "Movie-style Jedi Master robes" mod. You need the textures from that mod (or another mod that provides textures for it) installed before using this option - the textures will be mapped incorrectly with default textures. --- 2. INSTALLATION: Run Install.exe and select your KotOR 2 game directory. There are two installation options: - Padawan Robes: Fixes models for the Padawan robe. These are based on PapaZinos's "Robes With Shadows For TSL" and include all of the fixes from that mod. Any texture files will work. - Master Robes: Fixes models for the Master robe. These are based on DeadMan's "Movie-style Jedi Master robes" models, so you must have the textures from that mod (or another mod that provides textures for it) installed first. You can install one or both options. Run the installer once per option. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 2 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: None. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: This mod installs model files to your Override folder: Padawan option: PFBIM.mdl, PFBIM.mdx, PMBIM.mdl, PMBIM.mdx Master option: PFBNM.mdl, PFBNM.mdx, PMBNM.mdl, PMBNM.mdx No 2DA files, scripts, or other game files are modified. Any mod that also replaces these model files will conflict with this one. If you use the Master Robes option, install DeadMan's "Movie-style Jedi Master robes" (or a compatible texture mod) first. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - PapaZinos - Robes With Shadows For TSL - DeadMan - Movie-style Jedi Master robes - bead-v - MDLEdit - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher - seedhartha - KotOR Blender THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.3 points -
Version 1.0.0
39 downloads
This mod allows you to get your basic build online much earlier. Right at the beginning of the game, in fact. It hooks into the OnOpen function of the chest on the Endar Spire that you have to open at the beginning of the game as part of the tutorial. This chest normally contains some basic equipment related to your class, but it leaves a lot to be desired. This simply adds some basic rules: - If you have Two Weapon Fighting, you will find two Short Swords and Two Blasters in the chest (normally just one of each). - If you have Weapon Proficiency: Blaster Rifles, you will find a Blaster Rifle in the chest (which used to only be available to Soldiers). - If you have Weapon Proficiency: Heavy Weapons, you will find a Light Repeating Blaster in the chest (which is normally first reachable at a shop on Taris for 550 credits). - If you have Implants 1, you will find a Cardio Regulator in the chest. - Finally, with the optional Early Lightsaber Compatibility mod, if you have Weapon Proficiency: Lightsaber, you will find a Blue Lightsaber in the chest as well (I didn't fold this into the main mod, because most mods that give you Jedi levels from the start also handle giving you a lightsaber). Also, you may not have known this, I always forget, but if you start with at least 1 point in Stealth, you'll be given a Stealth Field Generator here as well. This is just vanilla behavior, that isn't modified here. Note that since this hooks into OnOpen, it doesn't check your proficiencies until it opens. Thus you can save beforehand and alter your proficiencies with KSE to get more or all of this. (Made with the assistance of AI; Presented under open source MIT license) Compatibility and Installation: This is a TSLpatcher mod, so it should have broad compatibility with basically everything. And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder.3 points -
Version 1.0.0
11 downloads
One day in 2025, @Crimson Knight, famed creator of Ixgil the Bith, rocked the KOTOR community when he released a mod changing the color of Darth Traya's floating lightsabers to red, and also doing some other stuff to them. Today, I similarly rock the community by changing them back to purple, and doing even more stuff to them. *technically speaking I used the vanilla .utc files as a base, so they were never purple to begin with. It was all a dream What Crimson Knight did: Gave all three lightsabers immunity to fear, paralysis and stun Changed all three lightsaber colors to red What I did: Gave all three lightsabers immunity to fear, paralysis and stun Gave all three lightsabers Force Jump before Crimson Knight got the chance to (haha i'm faster) Removed redundant feats for armor and weapons that the lightsabers don't use Looked at the purple lightsabers and thought "yeah that seems about right" What could still be done to these damn lightsabers: At first, I wanted to do a little bit more to the lightsabers than just add Force Jump, but missing animations screwed me over. Force Jump is technically missing its animations, but I think it looks good enough to ship. The other two things I wanted to do was, first, give one of each lightsaber master level Power Attack, Flurry, and Critical Strike, but the animations don't exist for them on the floating lightsabers. Similarly, I wanted to make a variant where instead of three purple lightsabers, its the three council members' lightsabers, but the floating lightsaber NPCs also don't have animations for dual wielding or saberstaff. If those issues could be ameliorated, then I think we'd finally be able to put this floating lightsaber saga behind us. I'm not doing that though lmao Installation: slam dunk the provided utc files into your override folder Credits: If it wasn't clear enough already, credit goes to Crimson Knight for being the first to give the lightsabers their immunities in Red Floating Lightsabers. Credit goes to @Snigaroo for suggesting to give the lightsabers Force Jump. Special thanks to @SAO1138 for pushing me to actually get into modding, even if this first one is tiny and derivative.3 points -
2 points
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Version 1.0.1
163 downloads
One of the many threads left hanging by KOTOR 2's incomplete ending is that Bao-Dur mysteriously disappears just before the Battle of Telos with very little indication of what might have happened to him. This mod attempts to fill the narrative gap with a pair of cutscenes showing Bao-Dur accompanying HK-47 to the Telos underground base and retrieving data from the Republic's database while HK-47 continues alone to the HK factory. It also adds a brief cutscene after the battle showing him staying behind on Citadel Station as the player departs. If the player does not rebuild HK-47 or if the HK factory is not located, essentially the same scenes occur but without HK-47. I have taken some general inspiration from KOTOR 2 writer Chris Avellone's comments on Bao-Dur's intended fate, but I have chosen to go in a different direction with much of it. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using any of the mods noted in the "Compatibility" section below, install them first. Afterwards, run "INSTALL.exe", and select the Main Installation option. After the installation is complete, if you are using my mod "Equip Party for Malachor, rerun "INSTALL.exe", and select the option for the compatibility patch. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). If you are using any of the following mods, they must be installed prior to this mod: - TSLRCM - M4-78 Enhancement Project by zbyl2, DarthStoney, and Hassat Hunter (https://deadlystream.com/files/file/277-m4-78-enhancement-project/) - PartySwap by DarthTyren and Leilukin (https://deadlystream.com/files/file/544-partyswap/) - Equip Party for Malachor by me (https://deadlystream.com/files/file/3128-equip-party-for-malachor/) - Any other mods which overwrite pcdead2.dlg in the module 003ebo.mod.(*) This mod is incompatible with mods other than those mentioned above which edit the following files: - a_221load.ncs - a_901jump.ncs - a_escape_851.ncs - a_hand_pc_end.ncs It is incompatible with mods other than those listed above which overwrite pcdead2.dlg in 003ebo.mod. It may be compatible with mods which edit pcdead2.dlg in place if they are installed after this mod. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 2DA Editor by VarsityPuppet SithCodec by JCarter426 Reone Toolkit by seedhartha Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source. Thanks to N-DReW25 for suggesting that I might try addressing Bao-Dur's fate in some fashion. Thanks to Leilukin for granting permission to include modified versions of scripts from PartySwap for compatibility. Thanks to vault13deathclaw for reporting a critical incompatibility between version 1.0 and M4-78. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.0.1 - Revised installation procedure to allow compatibility with M4-78. Thanks to vault13deathclaw for reporting the issue. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Scripts from this mod may be modified and redistributed for the purpose of compatibility with this mod as long as credit is given to this mod's author. Otherwise, assets from this mod shall not be redistributed in other modifications without the author's permission. Assets containing work by other authors also require the permission of those authors.2 points -
Version 1.0.0
44 downloads
Hello everyone! This mod makes Handmaiden’s braids visible beneath the hood of her default outfit; the braids are present on the model, but by default, the "render" flag is not enabled for them. Credit for the improved base model of Handmaiden, which I used for my mod, goes to RedRob41 for the mod: "2x Upscale+ Character Textures & Model Fixes for TSL."2 points -
Version 1.0.0
18 downloads
Hello everyone! This mod replaces the fair weather in the Telos Restoration Zone with a thunderstorm—complete with lightning, thunder sounds, and rain—and darkens the sky, much like what was seen in the early demo of KOTOR 2. The files are loose files intended for the 'Override' folder; therefore, conflicts may arise if the files '231TEL.are' and '233TEL.are' are already present or have been modified/added to the module by another mod.2 points -
Version 1.0.0
67 downloads
The mod replaces the model and textures. Installation after the heads are installed. To Install 1. Download: Underwear 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.2 points -
2 points
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Version 1.0
56 downloads
Goto's yacht has numerous model issues, including holes open to space, doors which visibly clip through walls, and rooms that disappear when you walk too far away. This pack fixes many of these issues, bringing the yacht to a quality level suitable for a wealthy Exchange boss. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using The Sith Lords Restored Content Mod (TSLRCM), install it first. Run "INSTALL.exe" for this mod, and follow the prompts. It is normal to see a warning that 351nar.mod already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/) and the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). It is also compatible with "TSL Backdrop Improvements" by Kexikus (https://deadlystream.com/files/file/949-tsl-backdrop-improvements/) as well as mods that reskin the yacht. It is not compatible with mods which edit the same area models. For best results, this mod requires a save from before boarding the yacht. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR K-GFF by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 Thanks to Snigaroo for requesting a fix for the holes in the yacht's bridge, which kicked off this whole exercise. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. Material from this mod may be used as the basis for mods which make additional edits to the same area models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.2 points -
Version 1.0.0
51 downloads
170+ portraits to replace party and player portraits. 5 stage lightside/darkside transitions. Install - extract the .TPC files to the game's override folder How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.2 points -
Version 1.0.0
76 downloads
200+ portraits to replace party and player portraits. 5 stage lightside/darkside transition restored. Install - extract the .TPC files to the game's override folder - the optional portraits.2da file enables 5 stage lightside/darkside transitions, copy it to override. How Were These Made Kotor Blender and ImageMagick. I will be releasing the scripts to easily generate matching portraits. Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.2 points -
Version 1.0.2
6,590 downloads
Revamped FX MOD AUTHOR: Olegkuz1997 FOR WHICH GAMES: For Star Wars Knights of the Old Republic 1-2 Description: It's a fairly simple pak retexture of some of the game's (most notable) visuals. Some of them just don't look good, and some of them look downright awkward, which of course is forgiven for the game's seniority. I did it for myself, but who if anyone needs it, take it. My personal goal was to update the quality of the effects without slipping into tastelessness and to keep them generally true to Bioware beautiful art design. The insides of the mod: 1. Sparks displayed during every combat action in the game look a more colorful (honeyed) and leave a small tracer as opposed to the pale yellow vanilla ones. 2. Lightning, Force Drain, Death Field now look a more colorful. The spell curve has been replaced and is now more broken. The spell textures on the bodies have been completely redrawn, as I was not entirely satisfied with the previous version. Instead of a uniform “web” entangling the entire victim, now a large lightning bolt breaks into dozens of small dancing discharges. DF and FD now improved with AI and edited manually - to avoid monotony in textures. 3. Grenade blast marks look similar to the original ones, but with improved resolution and transparency. 4. Smoke became blacker and thicker. 5. Explosions became more decent, but this is just AI upscaling, not new textures. Maybe it's because I almost never use plasma grenades. Also replaced the texture of the droid fire gimmicks. Not perfect, heh, but at least it's not out of place. 6. The texture of the burning bodies became more sympotic thanks to transparency and less like a ridiculous orange shield. 7. The effects of the “fire sword” (Master Power Attack etc) are less intrusive, but the original idea and visual distinction are preserved. 8. Also various little things like blaster bolts, campfire, ice, carbonite etc. Note: ---------------- In the “Optional” folder there are alternative texture options, namely: Spell outline without small lightning bolts in a circle, visually cleaner (fx_conjure). Less intense fire blast texture. Matter of taste. I've been told it's less irritating to the eyes. Textures of the starry sky and nebulas. Not exactly FX but because why not. That gets rid of the “checkerboard” arrangement of stars and has a deeper black tone. Opengl32.dll - shader that increases the effect of bloom. Throw it into swkotor folder. All the above screenshots were made using it. Installation: ---------------- Drop tga and tpc files in your game’s Override folder. To uninstall: ---------------- Take them out again.2 points -
Version 1.0.1
0 downloads
Pazaak Cards in Sabacc cards Style... This mod only replaces Pazaak card textures, so it shouldn't cause any conflicts. The background UI may appear stretched if you use the wrong version, so make sure to extract the correct version depending on whether you're using the Aspyr update or not. To install, just extract the files into your override folder.1 point -
Version 1.6.3
98,205 downloads
KOTOR II: The Sith Lords Community Patch Original Mod Development/Inception: A Future Pilot Current Editor/Maintainer: @JCarter426 1. Description: This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch. 2. Install: Run INSTALL.exe and navigate to your K2 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files. 3. Uninstall: Given the complexity of this mod, a clean install of KOTOR II is recommended. However, you can check through the installation log file if you wish to undo the changes made. 4. List of included mods and fixes (alphabetical by author): A Future Pilot: Running in outer space makes you look like a squirrel injected with caffeine Ashton Scorpius: Malak had some oral hygiene problems: TSL Jedi Malak Mouth Fix 1.1.0 bead-v: The Ebon Hawk has a couple panels with bad models: Ebon Hawk Model Fixes 2.0 danil-ch: In the prologue there are remote clones instead of sensor droids: Prologue Sensor Droids Fix A number of textures don't use shaders: Textures Improvement Project DarthParametric: There are multiple issues with the Harbinger level geometry: Harbinger Hull Fixes 1.1 The Zeison Sha armour for males (PMBMM) is unable to properly perform a two-handed grip during weapon animations: Get a Grip! Zeison Sha Armour Male Model Fix 1.0 There are some minor level geometry issues in the Peragus Administration level: Peragus Administration Level Room Model Fixes 1.0 The head texture for Visas has a poor quality mask for its environment map and incorrectly uses her skin colour for the inside of her mouth The female player head PFHA04 has some clipping issues with the right eyeball and eyelid (reported by Soka) The female player head PFHA05 has incorrect UVs for the upper teeth, causing them to be flesh-coloured (reported by ebmar) The Ebon Hawk's medbay has some bad lightmaps and the camera can clip through its walls (suggested by JCarter426) The Ebon Hawk's interior had various minor additional geometry/lightmap issues not addressed by bead-v's mod The Bumani Exchange Corp. module lacked a skybox/starscape (reported by JCarter426) Mandalore is missing the helmet filter effect on one of his lines (reported by Sniggles) War Droid texture variants didn't properly display the blaster texture (Reported by Sith Holocron) When Kreia first wakes up in the Peragus Administration Level morgue, it's possible to briefly see her body disappear FF97: Khoonda’s flag was missing its texture: Khoonda Flag Fix 1.0.0 GearHead: Droids were erroneously unable to equip claw weapons: KotOR2 Droid Claw Fix 1.0.0 Droids wielding two blasters fired only one shot when using Power Blast: KotOR2 HK-47 Power Blast Fix 1.0.0 JCarter426: Various issues: JC's Minor Fixes for K2 1.5 T3-M4 and the HK units lacked shaders: JC's Shader Fixes for K2 1.1 Various fixes for which feats characters can select: JC's Feat Fixes for K2 1.2 T3-M4 was missing VO and some Gand VO was misplaced: JC's VO Fix for K2 1.2 The Republic soldier body models have been improved: JC’s Republic Soldier Fix for K2 1.1 (with DarthParametric lending a hand) TSLRCM’s Zhug encounter on Nar Shaddaa had a couple issues: JC’s Zhug Attack Fix for TSLRCM 1.1 Strength Gauntlets were missing from random loot. Peragus items have had their stats unified across all areas. They will also now stack in the inventory menu. Party puppets such as Bao-Dur’s remote would erroneously trip the stealth sensor in the jungle tomb mission (reported by Sniggles) Malak's flashback lightsaber has a long blade, matching its appearance in the first game (inspired by Marius Fett's Secret Tomb Lightsaber Fixes) Kainzorus Prime: Boma beasts have black between their teeth: Boma Beast Teeth Fix 1.0 The model in the galaxy map for Peragus looks nothing like it: Peragus Galaxy Map Change LiliArch: The broken item icon, and Grenn's case icon are incorrect LoneWanderer: The damage penalty for mining lasers did not actually apply, so the mining lasers have been implemented as a different item type. LOTO: Texture fixes: Female Asian Head 6 Dark Side Texture Fix 1.0.0 Marauder: A number of items have wrong descriptions or properties: Marauder Fix Pack 1.0.3 N-DReW25: The Serocco guard has a VO that used the wrong actor: Serroco Guard VO Fix 1.0 It's possible to not be able to get a starport visa if you let a bounty hunter go: Bounty Hunter Starport Visa Fix 1.0 ndix UR: One of the player heads wasn't able to blink or move his eyes: PMHC06 Fixed for TSL PapaZinos: The speeder on Nar Shaddaa clipped through the railing: Don't Let Kreia Fly Your Speeder! 1.0.0 Khoonda’s turrets had the wrong appearance: Khoonda Turrets Model Repair 1.0.0 Model fixes: Nar Shaddaa Docks Repair 1.1.0 Model fixes: Nar Shaddaa Landing Pad Repair Model fixes: Telos Model Repairs 1.0.0 Model fixes: TSL Turrets Model Repair 1.0.0 Model fixes: Ultimate Citadel Station Repairs 1.0.0 Model fixes: Ultimate Ebon Hawk Repairs for TSL 2.0.2 The full version of the mod at the link of the above includes some alternative animated texture options. Model fixes: Ultimate Harbinger Repairs 2.0.1 Model fixes: Ultimate Peragus Models Repair 1.3.0 Squall Lionheart: PMHH01 has some issues: PMHH01 Fixed Thor110: Model fixes: Dantooine & Coruscant Model Fix 1.0.0 (Dantooine only) Model fixes: Gamorrean Shadow Fix 1.0.1 Model fixes: Sentry Droid Animation Fix 1.0.0 VarsityPuppet: Some doors were oriented wrong: Side Opening Doors on Malachor ZimmMaster: The walking and running animations are janky: Movement Animation Fix for Both KOTOR and TSL 5. Bugs: These are the currently known bugs with KOTOR II or the mod that the K2CP is looking to resolve: https://github.com/KOTORCommunityPatches/TSL_Community_Patch/issues If you find any others, please report them. 6. Permissions: Due to this mod being a compilation from many different authors, please do not distribute it. 7. Special Thanks/Acknowledgements: · All of the mod authors who have helped make this patch a reality - thank you! · Fred Tetra - For KOTOR Tool · tk102 - For DLGEditor and K-GFF · JdNoa/Dashus - For DeNCS · Stoffe - For TSLPatcher · bead-v - For MDLEdit and KOTORMax · ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ · seedhartha - For KOTORBlender fork for Blender 2.8+ · Fair Strides - For various tools and updates to older tools · DrMcCoy - For Xoreos Tools · Snigaroo - For maintaining mod builds on the KOTOR Community Portal · danil-ch - For the original info.rtf template THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.1 point -
Version 1.0.2
15,689 downloads
=Trask Ulgo Without Tutorials= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION AUTHOR: Leilukin FILE NAME: Trask Ulgo Without Tutorials.7z LATEST VERSION: 1.0.2 CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod removes the tutorial elements from the game. For the Endar Spire, the removed in-game tutorial elements include: Trask Ulgo and Carth Onasi's tutorial dialogues on the Endar Spire The Security skill requirement to open the second door on the Endar Spire The requirement to equip a melee weapon to enter the bridge The levelling up requirement to exit the bridge The tutorials in the computer and droid repair screens In addition, this also removes the workbench tutorials on Taris, and the galaxy map tutorial on the Ebon Hawk. This mod is inspired by darthbdaman's Tutorial Remover mod. However, the key difference is my mod keeps Trask as your party member in the first area of the Endar Spire. My mod is made for players who do not wish to go through the tutorials again when replaying KotOR, but still wants Trask a party member to help them to fight through the first area of the Endar Spire. In order for this mod to take effect, you need to start a completely new game. For the best experience with this mod, it is also recommended to turn off the tutorial pop-ups in the setting menu. 2. INSTALLATION: Extract the Trask Ulgo Without Tutorials.7z file you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, select your KotOR game folder as your KotOR directory path, click the “Install” button and let the installer do its job. If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods. When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod. The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP. If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R. This mod is compatible with Marius Fett's Carth's Republic Uniform and Flight Suit. This mod is compatible with Revanator's Custom Class Items. This mod is not compatible with darthbdaman's Tutorial Remover and Jedi From the Start. Any other mod that modifies Trask's dialogue will likely conflict with this mod. 6. PERMISSION: You may use assets from this mod as part of your mod, but you must credit me as the creator of these assets. 7. CREDITS: Fred Tetra for the KotOR Tool OpenKotOR for Holocron Toolset and HoloPatcher tk102 for DLG Editor Vriff for NeoDLG JdNoa for DeNCS KotOR Script Decompiler KobaltBlu for KotOR Scripting Tool THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version .95d
654 downloads
This is an early release of a mod that adds the KOTOR 1 planets to KOTOR 2 with quests and content. Around 70 quests are added and currently playable. Help the Republic retrieve stolen data and medical shipments. Deal with a disturbance in the Force on Tatooine. Fight Sith on Yavin. Fight in the arena on Coruscant. This is just some of what's in store. This mod adds Manaan, Coruscant (different from Deathdisco's classic mod), Tatooine, Kashyyyk, Yavin, Rakata Prime, and Sleheyron to KOTOR 2. On these planets, you will find over 70 new quests. The general feel of this mod is to add content that largely fits the style of mid 2000s BioWare games. There are quests/scenes/gags that are inspired by those games. SWTOR was also a huge inspiration to the quests. I would guess that this mod adds somewhere in the neighborhood of 8-12 hours (give or take) of gameplay if you do everything. The mod also features additional banter between companions. Currently, only Visas and Mandalore as a pair are featured. Try taking Visas and Mandalore out adventuring with you. More to come. Mod name still being worked on. IMPORTANT: You must start from a save PRIOR to docking with Citadel Station. Ideally a fresh save. Quests WILL break otherwise. How do I start? As soon as you finish Telos, you can visit the new planets. This mod does not have any main quest. It adds many side quests that you can choose to do. Much of the quests can be done in any order, though there are some quests that follow others and/or unlocked through doing other quests. A save prior to arriving on Telos is required to play all the content, though currently, starting after Telos will only prevent you from completing a minor delivery side quest to the medical bay. Starting from a save that has already landed on other planets will further complicate things. Korriban, Nar Shadaa, and Dantooine all have content added to them so you definitely need to start from a save prior to going there. Some of these quests and additions include: *Bounty Hunting: -On Coruscant, Tatooine and Manaan, you will find terminals that will automatically update you with bounties that are available (similar to talking to Zax in KoTOR1) *Deliveries: -Some people in the galaxy just want someone to act as courier and this is a good way to get some easy credits *Operations: -Inspired by SWTOR’s operations and flashpoints, you will find a Republic Trooper milling around by a shuttle on Coruscant. He can tell you more about operations which might be somewhat challenging dungeon style content *Story driven quests: Certain NPCs give storyline quests. Lt. Rene on Coruscant can get you started on one particular questline. Sometimes landing on a planet will lead to a storyline. Some storylines can only be done after others (Manaan’s, for example starts after Coruscant’s and then Manaan’s storyline is one prerequisite to start another questline on Coruscant if you also help a twi’lek at the Coruscant bar obtain an artifact from Yavin). The Hunting Lodge on Tatooine has a cryptic old man who wants you to do him some favors. *Korriban additions: The cave has an addition over in the back leading to several new modules with temples. *Dantooine addition: Over by the Kinrath cave is a path that was blocked off in vanilla that will lead you to the Grove. Upon entering the grove, you will start a new quest. *Companion Quests: -Visas Marr has a quest if you ask her some questions after getting to know her a bit. -Mira has a quest if you enter the Manaan docking bay with her and walk around -Handmaiden has a quest if you talk to her after training her to become a Jedi -Atton has a quest if you talk to him after he becomes a Jedi. This could affect his ending. -Mira has another quest. Once she becomes a Jedi, head to the bar on Coruscant and check out the table in the bounty hunter room for a new datapad. This could affect her ending. *Kreia's vanilla plot hook about about "Tulak Hord's lost holocron where he recorded his techniques" is now something that grants a quest of sorts. Though some things are better left buried... *On the planet Sleheyron, rumors persist of someone trying to free slaves from a local Hutt's rule. *There are a few very powerful entities for you to face across these worlds. Come prepared. *An dialogue option for a very short romantic scene (or acknowledgement, mostly) with the Handmaiden at a point in the story. *An option for an "encounter" with Mira at the end of one of her quests. *Holocrons scattered around that allow you to teach new skills to your apprentices (Atton, Visas, Mira, Handmaiden) *A droid shop on Coruscant allows you to pay to upgrade your droids *You should try visiting or revisiting other planets after completing quest lines, there are a few quests that trigger after other quests. *More to discover This mod was voiced using AI. No other aspects of this mod involves AI. Installation instructions 1. Install TSLRCM 2. Install M4-78 EP 3. Copy the contents of this mod into your install folder, ensuring that you overwrite when prompted. A few aspects to be aware of in this mod: 1. It doesn't take into account a dark side Revan. It was specifically written to take into account both Male and Female Revan, but some characters appear in this that couldn't otherwise. 2. The mod is intended for a Male Exile, however I did make some modifications that allow a Fem Exile to experience all the content. The training holocrons for Handmaiden currently do not work with Disciple, however. 3. There aren't a lot of moral choices at this time. 4. This mod is in English. 5. Currently the NPCs milling standing around the settlements don't serve much purpose. Their little flavor blurbs haven't been implemented yet. That will be done soon. 6. This mod SHOULD be compatible with mods that replace textures except for the ebon hawk cockpit skyboxes. Reskin away other than that. 7. This mod is still being developed. The difficulty especially is being worked on. All content should be playable though. ------------------------------ INCOMPATIBILITIES: This mod, out of the box is incompatible with Newbiemodder's Korriban Expansion and Deathdisco's Jedi Temple. The mod was designed for future compatibility with Deathdisco's Jedi Temple, however. This can be addressed by a simple drag and drop optional compatibility fix in the future. This mod includes (with permission) a modified version of NewbieModder's Korriban Expansion. Party Swap is incompatible at this time. Any mod that gives Visas Marr a prestige class is incompatible as this mod grants her one at the end of her personal quest. Ebon Hawk cockpit skyboxes are currently incompatible. Schematic Lightsaber Mod is VERY incompatible due to edits to companion dlg files and an edit to Nar Shaddaa's refuge quad module. Additional testing seems to indicate that the incompatibilities are much more serious than a cursory glance indicated. Apparently in concert with this mod, it breaks Korriban in several places due to some changes in utc files. Content Pack- Feats and Powers has been reported to be incompatible ------------------------------- Known to be compatible (I have personally tested an entire playthrough with these): Extended Enclave by danil-ch Expanded Ending by WildKarrde Genoharadan Legacy by N-DReW25 Bao-Dur's Departure by WildKarrde Just the those installers after you install this mod. I personally use those mods in my own build and I recommend them. -------------------------------- KNOWN ISSUES: There are some issues that may cause you some minor annoyance, but they have no effect on the actual mod. The imported modules have mini maps that are off. They still serve a purpose to let you see where you are going. The .vis files going from KOTOR 1 to 2 seem to not work all that well and have usually been omitted. This has the unfortunately annoyance of disabling some visual effects (shadows/force speed/stealth field effect) within that particular module. Certain modules have been modified so their .vis file works. These specific modules are usually because I needed a visual effect for a cutscene. Balance is being worked on and my response to reports on balance is to try and get a new version out ASAP. So if you find something to be egregiously difficult, then let me know and I will immediately try and address this. --------------------------------- The following mods and modders resources were used in this mod. Sithspectre's Sleyheyron Demo for modules and planetary icons. [K1/TSL] Modder's Resource - Holocrons by InSidious/Darth InSidious (also enclosed with this mod is a copy of that mod's readme, per the requirements of usage) Jolee's hut resource by djh269 Sleyheyron Arena modder's resource by Thor110 Expanded Galaxy v0.4.0 [MODDERS RESOURCE] 0.4.0 version by Thor110 Specialized Combat Suits for Kotor & TSL by RedRob41 Modder's Resource: Dejarik Table by: newbiemodder Dahnis Unique Look by Leilukin SpaceAlex for textures in Dahnis Unique Look Droid models animations fix By Zobizob Kashyyk cut module restoration v1.0 By Zobizob Czerka Depot Restoration v1.0 By Zobizob Terentateks in TSL by LDR Tulak Hord's lore accurate mask by The_Chaser_One Quanon gave permission for his Sith Temple mod for KOTOR 1, as well as provided the modder's resource for their Yavin modules. Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack 1.0.0 by SpaceAlex Yavin Station Hangar 1.5 by WildKarrde is here with permission. Permission granted from Quanon for modules Ancient Cave, Temple Main Chamber, and Canyon from Silveredge9's Brotherhood of Shadow's Solomon's Revenge. Silveredge9 has given a blanket permission that their mods are free for people to utlize in mods now. InSidious/Darth InSidious granted permission to utilize their K1 Lost Modules mod (Tatooine Temple module). TOR Ports: Pureblood Sith Male Player Head for TSL 1.0.0 By DarthParametric TOR Ports: Pureblood Sith Female Player Head for TSL 1.1 By DarthParametric Effix for K2 Effixian's PMHC04 Gray Reskin 1.0.0 (texture file used) Quanon for Korriban Canyon/Lost City modder's resource modules Quanon for modders resource modules used in Coruscant Arena (scrapyard games modders resource from Quanons Big Sell out) EwokKotor for Playable Ewok mdl BioWare/Disney/LucasFilm for assets from KOTOR 1 Obsidian/Disney/LucasFilm for assets from KOTOR 2 Pandemic/Disney/LucasFilm for assets from Battlefront 2 Newbiemodder for his Korriban Expansion mod, implemented here in a modified form with permission. Said modifcations do not reflect the original artistic vision of the original mod author. Sith Holocron for the 2018 version of his mod: Coruscant Hi-Resolution Pack, here with permission. 90SK for Realistic Skybox for Deathdisco's Coruscant mod, here with permission. Lily for [TSL] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks 1.1.0, assets used with permission. JCarter426 for the modder's resource JC's Loadscreen Template for K2 SAO1138 for videos for landing and departing from Sleheyron. These are taken with permission from SAO1138's Sleheyron- Story Mode and Battle Arena mod. Specific to KOTOR tools and plugins used include KOTOR blender, Holocron Toolset, KoTOR TOOL, mdlops, kgff, dlgeditor, kotor scripting tool, reone_tools, mdledit, Probably others as well, at some point. Shout outs: I have to say, all of the modders who gave permission for using non-modders resources assets were extremely kind and nice. Shout out to Quanon, WildKarrde, InSidious/Darth InSidious, DarthParametric, Newbiemodder, Sith Holocron, 90SK, Lily and SAO1138. You were very kind for letting me use your assets! The KOTOR modding community in general for largely being so accommodating and kind. This mod wouldn't be possible without you. Nexus user BlackWind1909 was very good about providing a lot of feedback regarding difficulty.1 point -
Version 1.0
49 downloads
After the Dantooine Enclave sequence, there are very few opportunities to change your party's equipment before arriving on Malachor V. If you are like me and regularly unequip your party's gear to keep it available, you may then find that your companions unwisely attempt to fight Darth Traya armed with nothing but their fists. This mod makes it so that you return to the Ebon Hawk after finishing the Ravager sequence, giving you the opportunity to select your party's gear for the Malachor cutscenes. It also modifies the "traveling to Malachor" cutscene so that Atton does not appear if he has left with Kreia because of jealousy over the Disciple. This mod comes in two versions which affect how the galaxy map behaves when you travel to Malachor: - OPTION A (Limited Galaxy Map): Displays the full galaxy map, including Malachor. All planets are visible, but you will only be allowed to select Malachor as a valid destination. - OPTION B (No Galaxy Map): Does not display the full map and instead offers a dialog option confirming whether you are ready to go to Malachor. Malachor's appearance is therefore not revealed until the Ebon Hawk arrives there, as in the vanilla game. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION If you are using any of the mods noted in the "Compatibility" section below, install them first. Afterwards, navigate to the folder for either Option A or B, run "INSTALL.exe", and select the Typical Installation option. After the installation is complete, if you are using "Coruscant Jedi Temple" by deathdisco and/or M4-78 Enhancement Project, rerun "INSTALL.exe", and select the appropriate compatibility patch. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307. ------------------------------------------------------------------- COMPATIBILITY This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). If you are using any of the following mods, they must be installed prior to this mod: - TSLRCM - PartySwap by DarthTyren and Leilukin (https://deadlystream.com/files/file/544-partyswap/) - M4-78 Enhancement Project by zbyl2, DarthStoney, and Hassat Hunter (https://deadlystream.com/files/file/277-m4-78-enhancement-project/) - Coruscant Jedi Temple by deathdisco (https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/) - Jedi Temple Expansion by HK42 (https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/jedi-temple-expansion) - Coruscant - Jedi Temple Compatibility by Hassat Hunter (https://deadlystream.com/files/file/394-coruscant-jedi-temple-compatibility/) This mod is not compatible with any mods which add new planets to the galaxy map other than those listed above. It is compatible with mods which only edit the locations of the planets on the map. This mod is incompatible with mods other than those mentioned above which edit the following files: - a_901jump.ncs - a_escape_851.ncs - tr_leave_ehawk.ncs - a_galaxymap.ncs - k_sup_galaxymap.ncs It is incompatible with mods which overwrite pcdead2.dlg in 003ebo.mod. It may be compatible with mods which edit pcdead2.dlg in place if this mod is installed first. It is compatible with Extended Enclave (https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/), which edits a file called pcdead2.dlg in a different module which does not conflict. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha tpcview and tga2tpc by ndix UR NWNSSCOMP by Torlack and tk102 K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 2DA Editor by VarsityPuppet TalkEd by stoffe Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source. Thanks to Snigaroo for inspiring this by requesting a mod to allow the player to equip the party before the endgame Thanks to deathdisco and Leilukin for granting permission to include modified versions of scripts from their mods for compatibility. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Scripts from this mod may be modified and redistributed for the purpose of compatibility with this mod as long as credit is given to this mod's author. Otherwise, assets from this mod shall not be redistributed in other modifications without the author's permission. Assets containing work by other authors also require the permission of those authors.1 point -
Version 1.0.0
264 downloads
Author: Kain Prime Mod Name: Legacy of Kain Soundset for TSL 1.0 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod adds a playable soundset to TSL, based on the titular protagonist of the Legacy of Kain series. 2. Installation: ========= Run the TSLPatcher. Use the Kotor Save Editor to open the savegame of your choice, and add the "Player_Kain" soundset to your character under the "Soundset" header. 3. Credits: =========== Special thanks to: Deadly Stream - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.1 point -
Version 1.0.0
21 downloads
As Chris Avellone intended... This mod removes the facial features beneath Darth Nihilus’ mask, leaving just blackness. INSTALLATION Move the files from “to override” to your Override folder. UNINSTALLATION Remove N_DarthNihilus.mdl and N_DarthNihilus.mdx from Override. COMPATIBILITY Should be compatible with Darth Nihilus texture mods. Will conflict with mods that edit the Darth Nihilus model. Install this mod after others to ensure its changes take effect. PERMISSIONS Feel free to do whatever you want with this mod, just give credit. CREDITS offthegridmorty KOTOR Tool - Fred Tetra KOTORBlender - seedhartha Screenshots use HD Darth Nihilus by Darth_Sapiens1 point -
Version 1.0.0
421 downloads
------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Class Outfits from K1 for K2 (R) AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- 1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe". 2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder. I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits. You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers. ----------------------- DESCRIPTION ----------------------- Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference. This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny). Atton has this item in his personal inventory, you'll be able to equip it once he joins you. The stats are mostly based on Mira's Jacket. Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit) Feats Required: Armor Proficiency - Light Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas Defense Bonus: 5 Max Dexterity Bonus: +5 Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing Regeneration: 1 Upgradeable (Like light armor) --------------------------- COMPATIBILITY --------------------------- - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this. - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder (workshop\content\208580\485537937). If you don't then you point it to the main game folder. -------------------- SWITCHING -------------------- You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description. -------------------------- UNINSTALLING -------------------------- Remove from override: a_addatton.ncs classfit.uti ia_revan_051.tga PFBJ51.tga PFBJ51.txi pfbjm.mdl pfbjm.mdx PMBJ51.tga PMBJ51.txi pmbjm.mdl pmbjm.mdx Place back into override from the created backup folder: appearance.2da (If you haven't added any mods that changed this file after this mod) ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.1 point -
Version 2.2
5,275 downloads
Authors: Kainzorus Prime, Darth DeadMan, Fair Strides Mod Name: [TSL] Clone Wars Armor Pack ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters. Item codes are as follows: clone_clean - Clean Episode III Armor clone_dirty - Weathered Episode III Armor clone_blue - 501st Legion Armor clone_red - Shocktrooper Armor clone_green - 442nd Siege Battalion Armor clone_yellow - 212th Attack Battalion Armor clone_grey - 41st Elite Legion Armor clone_star - 327th Star Corps Armor clone_neyo - 91st Reconnaissance Corps Armor clone_shadow - Shadowtrooper Armor clone_para - Paratrooper Armor clone_marine - Galactic Marine Armor clone_gree - Commander Gree’s Armor clone_cody - Commander Cody’s Armor clone_bacara - Commander Bacara’s Armor clone_bly - Commander Bly’s Armor clone_deviss - Captain Deviss’s Armor clone_commando - Commando Armor clone_boss - Delta-38’s Armor clone_sev - Delta 07’s Armor clone_fixer - Delta 40’s Armor clone_scorch - Delta 62’s Armor clone_classic - Clean Episode II Armor clone_captain - Clone Captain Armor clone_commander - Clone Commander Armor clone_sergeant - Clone Sergeant Armor clone_lieutenant - Clone Lieutenant Armor arc_basic - ARC Trooper Armor arc_red - ARC Captain Armor arc_blue - ARC Lieutenant Armor arc_yellow - ARC Commander Armor dc_15a - DC-15A Blaster Rifle dc_15s - DC-15S Blaster Carbine 4. Credits: =========== Special thanks to: MarcusLeCoy - Original 501st Legion texture. Dark_Cuillere - Original Commander Cody texture. Ruku - Most of original Episode III Clone textures. Pahricida - Original DC-15A model and textures. SoM3 - Original DC-15s model and textures. Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.1 point -
Version 1.0.0
1,806 downloads
Integrates Force powers from KOTOR II into KOTOR I. DETAILS This mod adds 6 Light side and 6 Dark side Force powers from KOTOR II to KOTOR I. Added powers: • Master Heal • Force Barrier • Improved Force Barrier • Master Force Barrier • Revitalize • Improved Revitalize • Drain Force • Improved Drain Force • Master Drain Force • Force Scream • Improved Force Scream • Master Force Scream I wanted any added powers to feel like they fit naturally in K1 while keeping faithful to their design in K2. For this and other reasons the following powers are excluded: • Powers restricted to prestige classes - Check out Prestige Powers • Powers granted to the Exile through the story • Powers with hardcoded effects / that would take more involved scripting to implement (Mind Trick, Force Body, Force Deflection) • Battle Meditation - Try my mod Bastila Has TSL Battle Meditation to give this to Bastila as a unique starting power. • Master Energy Resistance - The Energy Resistance tree was rebalanced in KOTOR II so this power isn’t much better than Improved Energy Resistance in K1, at least not enough to justify it taking its own slot. • Master Revitalize - Level 21 power in K2, level capped at 20 in K1 This mod doesn’t give powers to NPCs and doesn’t touch AI scripts. This means enemies will not use the powers and party members will only use them if commanded to. The Force Scream VFX/sound, Revitalize VFX, and Force power icons are ported from KOTOR II. INSTALLATION To install, run TSLPatcher.exe (Required) Unaltered copies of any modified files will be placed in the “backup” folder in the location of TSLPatcher.exe. UNINSTALLATION 1. Remove the following files from override: • spells.2da • visualeffects.2da • effecticon.2da • k_fp_barrier1.ncs • k_fp_barrier2.ncs • k_fp_barrier3.ncs • k_fp_masterheal.ncs • k_fp_revitalize1.ncs • k_fp_revitalize2.ncs • k_fp_scream1.ncs • k_fp_scream2.ncs • k_fp_scream3.ncs • k_fp_drainforce1.ncs • k_fp_drainforce2.ncs • k_fp_drainforce3.ncs • ip_frcbarrier01.tga • ip_frcbarrier02.tga • fp_frcebarrier03.tga • ip_frcscream01.tga • ip_frcscream02.tga • ip_frcscream03.tga • ip_masterheal.tga • ip_revital01.tga • ip_revital02.tga • ip_drainforce01.tga • ip_drainforce02.tga • ip_drainforce03.tga • v_frcscrm1.mdl & .mdx • v_frcscrm2.mdl & .mdx • v_frcscrm3.mdl & .mdx • v_revite.mdl & .mdx • v_pro_scream.wav • fx_slash04.tpc 2. Replace dialog.tlk in the main game folder with the unaltered version in the backup folder. 3. Move any remaining files in the backup folder to override. COMPATIBILITY AND NOTES Should be compatible with most other mods provided they use TSLPatcher or you install this mod after. I recommend installing after any others mods that add Force powers. Must be installed after uwadmin12's Force Enlightenment. While technically compatible, the mod Four Force Powers adds a similar Revitalize power, so you will have two versions of this power if you install both mods. From k_inc_force it seems that some of the powers in KOTOR II don’t function exactly like they’re described. For example the Revitalize powers heal a flat amount instead of a percentage as stated in the description. Drain Force steals a maximum of 20 FP from an enemy, not 10, and Improved Drain Force affects multiple enemies in a range, instead of a single enemy. Some of these seem to be intentional changes that were just never updated in the Force power description. I decided to implement the powers the same way they function in TSL and correct the descriptions. I’m not sure it’s possible to add custom casting animations so Force Scream uses the regular “hand out” animation instead of the “fury” animation it uses in KOTOR II. PERMISSIONS Please don’t reupload this without my permission. CREDITS offthegridmorty KOTOR Tool - Fred Tetra TSLPatcher, TalkEd - stoffe, Fair Strides This mod contains assets from SW: KOTOR II TSL1 point -
Version 1.0.0
27 downloads
Thought I already uploaded this here but I forgot so if anyone is interested here you go! The readme's in the zipped files are outdate. Please refer to the standalone ReadMe file or the below instructions regarding instalaltions. To install: *Steps 3 and 4 may not be necessary, try running without doing them first, but if the game crashes do steps 3+ 4 and try again.* 1: Drop all files except readme.txt swkotor.ini files and upcrystals.2da into override folder. 2: A) If you don't an upcrystals.2da file in your override folder, just copy the one provided into your override folder. If you do already have an upcrystals.2da file in your override folder, - Insert a new row at the end of the table. - Copy the last row from the table provided, paste it into the new row you just created. - Save the file. *3: In your folder that contains your swkotor.exe (usually named Star Wars - KotOR) locate the file named swkotor.ini and rename it BACKUPswkotor.ini so that you can revert to it later if you desire. *4: Paste the swkotor.ini file included with this download into that same folder ( Star Wars - KotOR) --note you can use either included .ini but if using WINDOWEDswkotor.ini rename it to swkotor.ini They are basically the same but one is set for fullscreen and the other windowed mode. ---- Uninstall: 1) Delete files from override folder. 2) Delete the .ini file you added, and rename the one you re-named as BACKUPswkotor.ini to it's original name. To get items in game: 1) Enter the cheat menu (~) 2) Type giveitem g_w_lghtsbr45 or giveitem_g_w_dblsbr045 and press enter. ---------- A giant shoutout and thanks to JCarter426 over on the DeadlyStream forums for helping me solve the rendering issue! Credits: This Mod contains source assets from other creators, all credit due to them for their original works. Permissions have been attained and followed per the licenses of their works. I own the $10 unlimited commercial license for 'Goblin Iron Mace - fantasy PBR game ready weapon' by Dominik Maral. https://cubebrush.co/orders/159g6hh95g?token=Eqyy2xDzWuarI9uPcWMzEVscuvTHnBazuWAxvQSkWTc This mod also uses FinBass' 'Battle Mace 3D Model' available at https://sketchfab.com/3d-models/battle-mace-07bfd5d2ff694f94b2f2f77c465fa0f5 a big thanks to them for making this available for free with a CC Attribution license. Also as always a big thanks to Crazy34 for making their lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/ Credit and thanks also to Kaidon Jorn as from my understanding the hilts used by Crazy's mod come from him "Lightsaber Hilts models and textures and icons are created by Kaidon Jorn " Also a giant thanks, along with credit go to J for making their Glitched Lightsaber Hilt Fix - TSL ASPYR 2.0 mod available as a modders resource! Without this I couldn't have solved the rendering issues. Make sure to go support their work at https://deadlystream.com/files/file/2735-glitched-lightsaber-hilt-fix-tsl-aspyr/ Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers. Permissions regarding use of this model: Feel free to use as you see fit, but please give due credit. ---------- Purpose: This mod is a prototype WORK IN PROGRESS. It adds a new weapon type, the lightmace (and a 2h version), to the game. I plan to fine tune the hilt textures later. IF you have any color requests please comment as I can easily make different colors with my script (also available for download).1 point -
Version 1.3.0
224 downloads
===================================================== [K1] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks ===================================================== Mod for Knights of the Old Republic 1 Author: Lily File Name: K1_HD_Female_Twilek_Diversity_and_PCs_v3.zip Latest Version: 1.3.0 --- 1. DESCRIPTION: This mod overhauls the female Twi'lek NPCs in KotOR 1 and adds 26 new playable female Twi'lek heads. NPC Overhaul: - Upscaled and updated dancer outfits. - Body skin tones all match head skin tones. - Added specular highlights to body textures. - Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine. - NPCs now use different lekku positioning per head, so they no longer all look like pure reskins. - Gives a unique appearance to: - Yuthura Ban when encountered on Dantooine - Zaerdra - Hidden Beks bodyguard, Taris - Lyn Sekla - dancer, Taris - Janice Nall - droid shop owner, Taris - Kandon's Bodyguard - Black Vulkar Base - Malare - Bastila's quest - Lena - Mission's quest - Zoriis Bafka - swoop racer, Tatooine - Casandra Mateil - swoop racer, Manaan - Zeena - swoop racer, Manaan Playable Heads: - 26 playable female Twi'lek models, including every female Twi'lek NPC. - A number of completely new heads. - Dark side transitions. - Every playable head comes with a Handmaiden-style underwear model with matching skin tones. Find the KotOR II version here! --- 2. INSTALLATION: Run Install.exe and select your KotOR 1 game directory. There are 3 installation options. - Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one. - Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged - NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY. You should be safe to reinstall this mod on top of itself without any problems. You will probably want to use a widescreen mod such as this Without a high resolution, the bump mapping looks pretty bad. A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later. --- 3. UNINSTALLATION: Run Install.exe, select your KotOR 1 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod. --- 4. KNOWN ISSUES: If you have met any of the NPCs, they will not have their unique appearance. You should use a save from beforehand. If you find any bugs or problems, please report them. --- 5. MOD COMPATIBILITY: Installing this should not break any other mods or have any conflicts, including K1R. This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes. Should be compatible with all other mods other than any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing. All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert. Notably, this mod conflicts with KotOR 1 Twi'lek Female NPC Diversity That mod directly installs to the override folder instead of into modules, so you will need to uninstall that mod if you want to see the NPC appearances from this mod. However, if you wish to keep any appearances from that mod or any other female Twi'lek NPC mods, you can install those after this one to overwrite specific NPCs without an issue. Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues. --- 6. SUPPORT: My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee! --- 7. PERMISSIONS: Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it! Do not directly reupload this mod anywhere else. --- 8. THANKS: - Dark Hope - HD Twilek base textures - Leilukin & SpaceAlex - Dahnis Unique Look - Effixian - Red Twi'lek head - DarthParametric - Twi'lek high boots model - redrob41 - Original Twi'lek head/body model fixes, original underwear, dancer, assassin models - bead-v - MDLEdit - Fred Tetra - KotOR Tool - Cortisol - Holocron Toolset & HoloPatcher - Fair Strides - TSLPatcher - seedhartha - KotOR Blender - ndix UR - tga2tpc - ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them. THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.1 point -
Version 1.0
47,964 downloads
As many of you know, Pazaak is a rigged game in KOTOR 1. There are already mods that make the opponents' hands all 0 cards, but I always felt like that was too easy. This mod is a nice middle of the road. The original 3 decks used by opponents are as follows: Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1 +3 -3 +4 -4 +5 -5 +5 -3 +4 -5 Deck 2 ±6 +4 -4 -2 +3 -2 -3 +3 +2 ±1 Deck 3 ±3 ±3 ±2 ±2 ±4 ±4 ±2 ±2 ±1 ±1 This mod changes them to this: Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 Deck 2 +3 -3 +4 -4 +5 -5 +5 -3 +4 -5 Deck 3 ±4 +4 -4 -2 +3 -2 -3 +3 +2 ±1 Obviously I can't fix the RNG where sometimes the opponent will just draw to 20 (4 times in a row...), but hey...chalk that up to shady characters cheating NOTE: I give permission for anybody to do whatever they like with this file. If you're unsure if the thing that you're doing is safe, legal, or possible, that's your problem1 point -
Version 2.1
443 downloads
Description Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4 The mod is split into 5 separate files: Melee Weapons HD Blasters HD Lightsabers HD Grenades HD (includes mines and detonators) Bronze Lightsaber (Download if using tsl restored content mod) Glitched lightsaber hilt fix tsl aspyr is recommended if you're using the lightsabers file. They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the override folder into your main KOTOR 2 directory. Replace files if prompted.1 point -
Version 1.1
6,617 downloads
In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task. So essentially, this mod restores Dustil to KotOR II. TSLRCM Compatible: Yes Please go to the Nexus Mods link to see further screenshots. ModDB Link: DOWNLOAD Nexus Files: DOWNLOAD Deadly Stream Link: DOWNLOAD1 point -
Version 1.6
46,679 downloads
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. 1 point -
Version 1.0
2,055 downloads
_____________________ABOUT This mod will update the visual appearance of the Harbinger and other Hammerhead based ships in the game. The Harbinger will look like it has seen better days; the other Hammerheads will look better maintained. The mod was created by sELFiNDUCEDcOMA. _____________________INSTALLATION Copy the files into your game's Override folder. You may wish to backup this folder first before doing so as any existing files of the same name will be overwritten. _____________________DISCLAIMER You install this mod at your own risk. I doubt your computer will explode from using the files. However, I am not liable for any damages to your computer or game installation that may occur from using this mod. In short: take responsibility for your own actions before blaming others for your own mistakes. _____________________USAGE It is for me to decide where these mod files are hosted. It is for me to decide who may use them in other mods. You don't ask and get an answer from me, then you don't have permission to use the mod files. Pretty simple really. I find that my mod work has been used without my permission, I will contact the hosting site to have the files removed. Depending upon the extent of the usage and site rules, I may ask that they take other measures against you.1 point -
14,245 downloads
Aloha! Thanks for checking out my mod. This originally started out as a mod for getting Bao-Dur some non-vanilla starting gear, but I ended up expanding it and creating starting armors for each companion that didn't have one before and making Atton's and Mira's jackets moddable with underlays to keep them more useful. Now every companion can use their default appearance and have it be somewhat competitive to some of the mid-game gear and (hopefully) become a niche choice of equipment for some people! This mod uses TSLPatcher, so it should be compatible with any mods that don't change what armor Kreia, Bao-Dur, Handmaiden, Disciple, and Visas wear when you first meet them. Mods that change or alter their default appearance, such as Ultimate Character Overhaul, should work just fine with this mod since each armor is actually a suped-up generic clothing item. Please feel free to use this mod as you see fit! If you wanna include it in your mod, go ahead - just credit me if you do, that's all I ask.1 point -
Version 1.1
71,850 downloads
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Blasters By Sithspecter Description: When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Baragwin Assault Gun Baragwin Disruptor-X Weapon Baragwin Heavy Repeating Blaster Baragwin Ion-X Weapon Carth's Blaster Genoharadan Blaster What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway. A note about the Sith Sniper Rifle: I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code: giveitem g_w_blstrrfl006 Installation: 1. Run "High Quality Blasters Installer.exe" in the zip file. 2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder) 3. Profit Version 1.1: If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames): w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx) INCOMPATIBILITY: IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE. HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Changelog: Version 1.1: Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine. Fixed an issue where Bith instruments were replaced by pistols. Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.2
17,871 downloads
This mod replaces the terrible low poly and sprite-based crowd in the Dark Side ending with a full 3D crowd. Due to engine limitations, these are static in order to preserve the frame rate, but the original only has some slight wobbling of the sprites anyway. The two animated Sith Officers that walk up and salute still remain, as in the original version, although they have been tweaked so that the transition from walking to saluting is a little less janky. Both now also bow in a later shot, as intended. Two doors that were missing have been added (also to the regular Temple Summit module) so Bastila and Revan have an obvious path to the dais besides Force Leap. Some of the level geometry has been consolidated to improve performance, since models with high individual mesh counts seem to tank the frame rate. As of v1.2, all the vanilla lightmaps have been completely replaced with entirely new higher resolution ones, cleaning up artefacts and adding in a lot of missing shadows. Known Issues / To-Do List: Currently, the DS credit sequence does not play in fullscreen when movies are enabled due to the requirement for additional exe patching not currently done by any existing widescreen patch. I have provided info about this to ndix UR for incorporation into his high res menu patcher, but there is no ETA on an update for that. In the meantime, for those willing to crack open a hex editor, here are the offsets you need to edit with your own resolution values in the CD/GOG exe: 0x28F9E0 – E0 01 0x28F9E5 – 80 02 0x28F9FA – 80 02 0x28FA04 – E0 01 Credits and Thanks: @bead-v for MDLEdit and KOTORMax. @ndix UR for TGA2TPC, TPCView, MDLOps 1.x. @seedhartha for KOTORBlender for Blender 2.8+, especially for adding the lightmap baking feature. Thanks to @ebmar for offering his 2¢ on various aspects and for prompting me to dig this one back out of the "on hiatus" pile. Thanks to @N-DReW25 for suggesting the addition of the doors. Skybox textures in screenshots/video are from @Kexikus's High Quality Skyboxes II.1 point -
Version 1.0.0
73 downloads
This was made as a request for @KiraYamato It adds two shuttles to the empty bays on Telos. It's far from perfect, I still need to tinker with the lightmaps a little but for now I have done as much as I can. This is still a bit of a WIP but I might not get around to fixing the lightmap issues. Thor1101 point -
Version 1.0.0
1,196 downloads
A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic. It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) So, it's a quick texture swap. I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them. I obviously take no credit for these nor do I claim any rights/give permissions in their usage. If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.1 point -
Version 1.0.2
84 downloads
This page is a database of alternatives to some of my mods that I felt needed to be placed elsewhere than their normal page. Think of it as like a collection of some of your favorite snack brands, but only the flavors that most people don't buy. Few looking for cool ranch Doritos want to find themselves surrounded instead by the clam chowder, German potato, or Caribbean citrus jerk flavors, so those of you with more niche palettes can come here to find what you are looking for. Here you can find your clam chowder Doritos. These alternates may be created for several reasons, primarily by request. Thus this page may serve as a resource for other modders who feel these versions better suit their own mods. I will provide a brief description for each, any other pertinent info or instructions can be found on their original mod page as linked. For most people, I recommend using the versions of the mod found on those original pages, unless directed here by another mod you are using or you simply find the changes described below to your liking. Mods Available: Ultimate Ebon Hawk Repairs for K1 - No Animation Edition -- Version 1.03 of the parent mod offered a version of itself that removed all of the misaligned blinking animations from the models. Since version 2.0, these animations have been aligned to their textures, but anyone who got used to or simply prefers the ship without them can download a version here that removes them, and otherwise is up-to-date with v2.0.0 changes. Ultimate Ebon Hawk Repairs for TSL - No Animation Edition -- Version 1.1 of the parent mod offered a version of itself that removed all of the misaligned blinking animations from the models. Since version 2.0, these animations have been aligned to their textures, but anyone who got used to or simply prefers the ship without them can download a version here that removes them, and otherwise is up-to-date with v2.0.2 changes. Ultimate Harbinger Repairs - No Dirt Overlay -- Upon request, I have created an alternate version of the Harbinger mod that removes TSL's dirt overlay from every model on the ship. This may be beneficial to those using certain HD texture mods for the ill-fated cosmological hammerhead. LEH_EHawk01 for TSL - I added an alternate version of TSL's Ebon Hawk cockpit that uses the LEH_EHawk01 texture that the first game/prologue used. Compatibility options for the various animation options, and up-to-date with v2.0.2 of Ebon Hawk Repairs. This is primarily for people looking for compatibility options for texture mods that offer high resolution or otherwise retextured versions of LEH_EHawk01 but not LEH_EHawk02. If you are looking for a high resolution version of LEH_EHawk02, try tjsase's TSL HD Cockpit Skyboxes. These modifications are not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of any of these modifications is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via usage of any modifications found on this page.1 point -
Version 1.1.0
992 downloads
Chodo Habat and pals were strong-armed out of their control of the Restoration Project before they could complete their work. This means that some key components for a healthy ecosystem were never imported from Dxun, such as water and physics, leading to some funky model errors. There are streams with invisible water, floating leaves, floating rocks, illusory rocks, UV errors, and one hole in the ground exposing Telos to the great void. Let's give our Ithorian friends a hand. Installation: There are two versions of the mod available to download, one of which has been made for compatibility for users with High Quality Skyboxes installed. Download the 7z file for the version of your choice, and extract to your game's override folder. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. If you are upgrading from a previous version of the mod, be sure to remove that "Telos_Model_Repairs" folder from your override after installing the new version. If you are using the High Quality Skyboxes compatible version of the mod, make sure to remove 231teld.mdl and 231teld.mdx from your installation of High Quality Skyboxes in the override folder to ensure you see all changes made. Kexikus has generously allowed me to incorporate the necessary model changes from High Quality Skyboxes into the compatibility version, so that these mods may be compatible. If you installed High Quality Skyboxes via Steam, you can find the relevant mod files at "Steam\steamapps\workshop\208580\2312186259\override". Uninstallation: Remove "Telos_Model_Repairs" from your override folder. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above models and walkmeshes. High Quality Skyboxes works alongside the compatibility version of this mod. Texture mods that do not alter the above models are fully compatible with either version. Some other great, compatible mods for Telos to check out are Telos surface 4k Retexture by coremar, TSL ORIGINS - Telos Overhaul by Jorak Uln, and Kotor 2 Unlimited World Texture Mod by facemeltingsolo. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol and Fred Tetra for making file extraction easy with the Holocron Toolset and KotOR Tool, respectively. I would also like to thank Kexikus for allowing me to merge the necessary changes to makes this mod compatible with High Quality Skyboxes. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.1 point -
Version 1.0.0
240 downloads
A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 03.03.2022 Installation: Alongside the "Readme.txt" file will be the following folder: "Movie Cutscene Mods" * As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file. Uninstallation: Depends on what you've chosen to install. * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK. Description: I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs, there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod. But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC, and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today. It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems: * The dead Republic Soldiers on the Harbinger bridge use the default Corpse model. * In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static. * Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue. * A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release. * M4-78 is shown. * Dxun looks nothing like it does in the final release. * The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch). * Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance. * Mandalore is made of solid gold. * A Kath Hound can be faintly seen in the background of a Dxun for one second. * A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release. * Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release. * The Dxun Sith Tomb exterior looks nothing like it does in the final release * At the end, the Kotor 2 logo looks nothing like it does in the final release The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed. Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there). Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod. After installing this mod, the in-game trailer will look like this: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good! Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: FiendishlyInventive for requesting the Xbox trailer be ported to PC! Pixel Theater for uploading the Xbox trailer to YouTube! Bioware for such an amazing game! Stoffee for TSLPatcher! Fred Tetra for Kotor Tool and everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.0.0
566 downloads
Gamorrean Animations Pack By Alvar007 ------------------------------------------------------------------------- DESCRIPTION: This mod adds a bunch of animations to the Gamorreans that were specified in the dialogue files but were missing in the model files. The added animations are the following: · Two grenade throwing animations retargeted from the male humanoid supermodel. · One shield activation animation retargeted from the male humanoid supermodel. · One inject animation retargeted from the male humanoid supermodel. · One new custom TALK_FORCEFUL animation used in conversations. INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override). COMPATIBILITY: This mod will work as long as you don't have any modifications in your gamorrean model files or their apprearance.2da rows. BUGS: The combat parry and dodge animations for the player when facing the gamorreans will look as if they were facing a melee humanoid user due to the fact that I had to change their modeltype. Unfortunately there is no way around this. ------------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.1 point -
Version 1.0.0
8,752 downloads
This mod removes what is intended to be snow covering the forcefield in the Telos Academy's hangar and adds a skybox for the now visible exterior. Installation: Simply copy the model files across to your Override folder Acknowledgements: Thanks to @bead-v for KOTORMax and MDLEdit1 point -
Version 1.0.0
975 downloads
---------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ---------------------------------------------------------------------- TITLE: Effixian's Bearded Atton AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ INSTALLATION ------------------------ Unzip somewhere and copy the files to your override folder. ----------------------- DESCRIPTION ----------------------- This mod gives Atton a beard. This is a simple reskin mod that shouldn't conflict with any other mod, but of course not compatible with other mods that change Atton's head texture. Requested by anthoxyloto on Steam. --------- BUGS --------- None known. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: P_AttnH1.tga P_AttnH1D1.tga P_AttnH1D2.tga PO_PAtton.tga po_pAttond1.tga po_pAttond2.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ---------------- Thanks to ---------------- Stoffe and Fred Tetra for the needed tools and tutorials THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix1 point -
Version 1.2
549 downloads
This is it. This is how Atton Rand was meant to dress. The faithfulness to his concept art is staggering Features: A coveted glimpse of Atton Rand's chest Known Issues: You're always going to see the neck seam because of cast shadows, so how obvious it is depends on the lighting. Some of the best lighting is found in the well-lit entryways of Nar Shaddaa's entertainment promenade, so if you want Atton's chest to look good while he tells you about the horrible acts he's committed, try to initiate the conversation there. If you use the vanilla textures, there's a period of time in the middle of a dark side descent in which Atton's face won't match with his chest, since there's an extra transition texture for the face but not for the body. You can avoid this somewhat by using subtler dark side face textures; I like using luminousbathhouse's Atton reskin. File: The file contains my edits on the vanilla texture files at 512p, and an optional file for use with luminousbathhouse's Atton reskin. Installation: Move P_AttonBA.tga and P_AttonBAD01.tga to Knights of the Old Republic II\override Uninstallation: Delete P_AttonBA.tga and P_AttonBAD01.tga from Knights of the Old Republic II\override1 point -
1 point