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Showing content with the highest reputation since 12/23/2018 in Files

  1. 1 point

    Version 1.0


    AUTHOR: Sith Holocron ORIGINAL RELEASE: 17 APR 2018 GAMES: Star Wars Knights of the Old Republic 2. [This mod will not work in Star Wars Knights of the Old Republic 1.] Description: ------------------ Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better? What if there was a mod that took care of that for you? Psssst…it’s this mod! This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, and the M4-78 Enhancement Project. If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each. List of the areas covered in this mod. Code Area ------------ ------------------------------------------------------ 100CDN Curse of the Sith 712KOR Korriban - Azgath N'Dul's Tomb 713KOR Korriban - Tomb Antechamber 801DRO M4-78 - Landing Pad 802DRO M4-78 - Central Zone 803DRO M4-78 - Environmental Zone 804DRO M4-78 - Industrial Zone 805DRO M4-78 - M4-78 Archon Chamber 806DRO M4-78 - Archon I Chamber (ES-05) 807DRO M4-78 - Archon II Chamber (IS-24) 952COR Coruscant - Jedi Temple 953COR Coruscant - Jedi Temple Council Chambers 954COR Coruscant - Jedi Temple Landing Pad Installation: ---------------- Drop the TGA files and loadscreen.2da into your Override folder. As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder. Uninstall: ------------- If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder. To completely remove the loading screens, delete all the above listed TGA files. Recommendations for Coruscant TGA’s: ---------------------------------------------------------- This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga. Legal Disclaimer: ------------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. Special Thanks: ----------------------- Ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all. Thanks to DarthParametric, JCarter426, NDreW-25, and Marius Fett for their input and technical expertise. And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?) Note: Compatible with VarsityPuppet's TOR Style Loading Screens 1.0 Video Preview: ---------------------- If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
  2. 1 point

    Version 1.0.0


    Realistic Skybox for deathdisco's Coruscant Authors: Sith Holocron 90SK deathdisco --- Adds a realistic Coruscant skybox to the Coruscant landing pad and council chambers. To install, 1. put Override folder from archive into your SWKotOR2 folder in your program files directory. 2. Copy mod files from archive to your SWKotOR/Override folder --- To Uninstall, remove mod files from your Override folder in TSL's program directory. Mod filenames: COR_sky1 COR_sky2 COR_sky3 COR_sky4 MAL_skyBk MAL_skyFrnt MAL_skyLft MAL_skyRght MAL_skyUp --- Special Thanks: Exile007 for original mod --- Legalal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point

    Version v0.6


    L0ki's Jedi Armor Mod v0.6 Stealth Suits & Pirate War Armor Add-on
  4. 1 point

    Version 1.1


    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION High Quality Blasters By Sithspecter Description: When Knights of the Old Republic won Game of the Year in 2004, none of the awards were for the blaster models. While the storyline and gameplay are top notch, the default weapons are sadly lacking in quality. Extremely low polygon models combined with 64 px by 64 px textures make them horrendous to look at. On my last playthrough of KotOR, I had enough of the ugly blasters. Who wants to pay thousands of credits for a terrible looking grey-ish blob that's supposed to be a top notch firearm? Nobody, that's who! So I sought out to fix this problem and provide high quality models and textures. This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your KotOR override folder for years to come. Use: Use of High Quality Blasters is extremely easy. Put all the files in your Override folder, then play the game. That's it! The new models will automatically appear when you load up your last save. However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected: Baragwin Assault Gun Baragwin Disruptor-X Weapon Baragwin Heavy Repeating Blaster Baragwin Ion-X Weapon Carth's Blaster Genoharadan Blaster What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. If you start a new game, everything will appear properly. This will not negatively affect the gameplay in anyway. A note about the Sith Sniper Rifle: I discovered that the Sith Sniper Rifle is widely used as a blaster wielded by Sith Troopers. It looks somewhat comical used by them (predominantly fired from the hip). So, I have included something of a patch that allows the Sith Troopers to use a regular looking version of it with the new texture. The Sniper version can be found at Kebla Yurt's store in the Upper City North of Taris and in a container in the Sith Academy on Korriban. If you want to cheat more Sith Sniper Rifles that look like a sniper, use the following code: giveitem g_w_blstrrfl006 Installation: 1. Run "High Quality Blasters Installer.exe" in the zip file. 2. Follow the on screen instructions, and point the Installer to your game folder (not Override folder) 3. Profit Version 1.1: If you have installed High Quality Blasters previously, you can install this version over it and it will still be fine. However, if you want to fix the bug of the blaster randomly appearing under the Ebon Hawk on Tatooine, you must remove the following files (make sure of exact filenames): w_ionrfl_004.mdl (NOT w_ionrfl_04.mdl) w_ionrfl_004.mdx (NOT w_ionrfl_04.mdx) INCOMPATIBILITY: IF YOU HAVE TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK, YOU SHOULD BE ABLE TO INSTALL THIS MOD OVER THOSE MODS WITHOUT AN ISSUE. HOWEVER: DO NOT INSTALL TOASTY FRESH'S TOTAL WEAPON OVERHAUL OR FALLEN GUARDIAN'S WEAPON MODEL OVERHAUL TEXTURE REWORK OVER THIS MOD. IT WILL LIKELY CAUSE THE TEXTURES TO BE WRONG. Bugs: Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it. Changelog: Version 1.1: Fixed an issue where a blaster rifle randomly appeared under the Ebon Hawk on Tatooine. Fixed an issue where Bith instruments were replaced by pistols. Fixed the Assassin Droid and War Droid models to accept the high quality repeating blaster texture for their weapons. Credit: Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod. Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this modafter your High Definition Skyboxes mod. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. 1 point

    Version 1.16.0


    N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.16.0 Release Date: 06.01.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.16 Added the Sandral Estate and Sandral Matalae Content Restored the indecent proposal to Rahasia or Shen, regardless of gender. All modded and vanilla implants all have new individual implants Rahasia, Shen, Nurik, Ahlan, Bayala, Jon and Nemo all have unique heads Implemented the Dantooine Ruins, with custom and restored content inside (Feedback is welcomed) Nemo has been moved inside the Enclave, he is also never sent to the ruins meaning you can hear his restored lines Modified the Settlers outside the Enclave Removed the option to trick Gar into entering the Enclave (Pretty pointless in my opinion) Restored Carth comments on the Kath Hounds and Matale Battle Droids Fixed a Taris Strongbox containing a Mandalorian Disruptor Pistol and a Bothan Sensory Visor (Really OP items) A female bystander with Gorton Colu has been restored Drunk Taris Pedestrian line has been restored and dlg modified (Persuasion Options) Fixed Commoners in the North Apartments having the same clothes Fixed Igears inventory Fixed the ambient Undercity sounds so it sounds like the Undercity instead of the Shadowlands Restored Hendar and Hester lines Restored the Undercity Black Vulkar and removed the Republic Soldier Began porting K2 music to the mod For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects New items Known Bugs: *The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. *I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Bug fixes on Taris Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant Possible Outcast NPC you can chat to Restoration of the Undercity Black Vulkar More items Restoration of Sith Base Dialogue Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working Kexikus for helping me get the Sith Commander working superSzym for helping me get the Sith Commander working FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Various Textures- Whyp JC2- Scripting aid Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. 1 point

    Version 2.0


    This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.
  7. 1 point

    Version 1.1


    A Mod for Star Wars Knights of The Old Republic Author: Darth Vhail Release Date: 05.11.2016 ->Description: This mod changes the appearance of the fourth caucasian male head to resemble Revan from the SWTOR game. There are two variations: one with scares, and one without. They both are complete with dark side transitions and portraits. ->Installation: Choose which skin variant you prefer, then copy the files from the corresponding folder to your KotOR override folder. To uninstall, simply delete the files. The are also two alternate portraits folders. ->Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  8. 1 point



    This mod will change the appearance of the armour for Bendak Starkiller. It will now be a unique yellow with custom emblems. The theme of the logos is that of an exploding star (hence the ring name "Starkiller"). His armour is in excellent condition (no battle damage), due to his earnings and the life of ease of a retired celebrity. The player will also have the option of obtaining the armour from Ajuur the Hutt, through dialog after the death match. The golden armour is based on a collaboration of work between myself and LordRevan999 (at LucasForums). I drew all the logos, and sent them to LR999 to add to his golden armour, but since then, his mod has gone unfinished. I have tried to re-create the colour scheme he came up with, even though I've never actually had a copy of his texture file. As a result, everything in this package is my own work, but heavily inspired by our collaboration. Since the overall look of the armour is so well done, I think that this should be shared with the Kotor modding community. I have held off releasing this mod for several years, in hopes that LordRevan999 would one day finish his mod. Since that doesn't look like it will happen, please enjoy this version, with thanks to LR999 for the inspiration. As a bonus, I've included a skin and icon that are based on the image of Bendak shown in the Knights of the Old Republic Campaign Guide.
  9. 1 point

    Version 1.4


    This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game. First, Obsidian added several combat animation variations for K2, but they messed up a couple of the names, causing the game to play animations that don't exist and resulting in characters freezing in place. This mod fixes that. Second, the animations for dual blasters had the hand objects in the incorrect positions. For male characters, the blasters would clip through the hands, and for female characters they would hover above the hands. I've restored them to the positions they were in K1. Third, when wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models. I have also added an option to change the melee running animations to match how they are in K1. I included this as an optional part of the installation as it's an issue of preference rather than a straightforward fix. If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list. 
  10. 1 point

    Version 1.0.0


    This modification returns Ordo's Repeating Blaster for Canderous. It is unclear why this blaster was lost to them. Now Canderous will again be its owner. Blaster by default will be equipped in Mandalore. The idea of this modification belongs to RevanFanMan, thank you for it! Information about weapons. It is slightly weaker than the Mandalorian repeating blaster. Required skills: blaster rifle Damage, energy 3-17 Small Arms 38m Critical threat: 20-20, x2 Properties: Modifiable, small arms. The language of the modification is the same as that of your kotor TSL
  11. 1 point

    Version 1.0.1


    This mod presents you an overhauled version of Lyn Sekla; a female Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer. # Background # "But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets". Spoiler-alert!: Actually, there's no correlation between the above statement and this texture overhaul, sorry for that lol. This overhaul was started because when surfing through mod's section in DeadlyStream, I saw an amazing Twi'lek's texture by @Dark Hope that leads me to think "Ah, this could be something!", and when I saw the description, DH also seems to wish that the texture could be utilized as a character for a story. So, I made up my mind to use the texture for Lyn Sekla; which I believe she would need a custom-unique appearance upstaging the rest of female Twi'lek's in the planet. The Force works right through me; I have the permission to use the assets from DH, and then the project was started then. # About this Mod # Significant change to the appearance of Lyn Sekla, using the base texture of "Girl with Ritual Tattoos", a high-quality texture mod created by Dark Hope which later I have them edited to fits this concept of the 'Legends' series of Lyn Sekla. [Updated in v1.0.1] # Final Remarks # Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Run the installer [TSLPatcher.exe]. Uninstallation: Remove n_twilekf001.utc [and the rest of the textures files, if you wish] from the 'Override' folder. Compatibility: Will not compatible with mods that changes the value nor conflicted with n_twilekf001.utc. This mod will be compatible with Dark Hope's "Girl with Ritual Tattoos" as this mod use different variation for the textures and the model that will not conflicted with the said mod. There is an update from @DarthParametric whom has found one other instance of n_twilekf001.utc in the game which potentially can caused multiple appearance of "Lyn Sekla". So, where the other instance is? The good news is, the mod probably in an OK state now. 🤞 Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, I would be thankful if you give credits to Dark Hope as the creator of the base texture. Also, a credits to my name is always a welcome, welcome. Credits: Dark Hope for permission and for the "Girl with Ritual Tattoos" mod. DarthParametric for past-present knowledge, that made it possible for me to create custom NPCs. DarthParametric, again; out of the goodness of his heart looking through every damn module in the game to find one other instance of n_twilekf001.utc which potentially can caused multiple appearance of the texture. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb Preview [Under Development]
  12. 1 point

    Version 1.0


    I confess. I really like how the character Malak. And I fell in love with it after reading the comic book Star Wars: Knights of the Old Republic. Especially touched when he sacrifices himself for the unfamiliar girl. Malak revealed as heroic, romantic, good-looking young man. We all know what happened to him and made the dark side of the sword Revan. And then Malak lost any hint of attraction. It is not right! I made an alternative texture for the dark lord. I have long thought, how to give it a more attractive appearance. And I'm very happy with what we got. For me it looks manly and attractive, even with the injury suffered.
  13. 1 point



    *************************** Knights of the Old Republic *************************** TITLE: Effixian's Alternative Bastila Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod simply retextures Bastila's default clothes. Inspired by SWTOR's Fallen Empire. It includes a black and a white version from which you can pick, both with golden details. ************* INSTALLATION ************* Unzip somewhere. Copy P_BastilaBB01.tga from either the White or the Black folder and paste it into your Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove P_BastilaBB01.tga from the Override folder. ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  14. 1 point



    Mission keeps bugging Big Z about a makeover... Looks like he finally gave in. Many, many hairbrushes (among other things) were harmed in the making of this mod. Literally everything on him is new, and in 2k resolution. Enjoy
  15. 1 point

    Version 1.3


    From the original thread on Lucasforums: K-GFF (GFF Editing Utility) v1.3.0 (Jan 8, 2008) Yet another GFF Editor... This one features some extra support for KotOR/TSL namely in the form of VECTOR and ORIENTATION fields. These field types, as you may recall, were not present when GFFEditor.exe was published on Bioware's web site. Consequently certain GFF files (eg.: .git, .ifo) would become corrupted by editing. K-GFF supports these fields, hence you will no longer need to use CamEdit if you edit a module's .git file. Support for StrRef fields (Field Type: 18) has also been added for Jade Empire modding as of v1.1.9. Another enhnacement over GFFEditor is the support for multiple CEXOLOCSTRING substring editing. It is now feasible for instance to publish a .dlg file with localized strings that is readable in all languages. Other little features include: rudimentary support for BINARY fields (you can import and export these fields to files to perform hex editing), Cut/Copy/Paste of nodes, optional TLK file integration so you can translate StringRefs if you choose.
  16. 1 point

    Version 1.5


    Original Review on Filefront:
  17. 1 point

    Version 1.0


    This is a port of FF97s Mandalorian Reskin mod This re sizes the textures 1024x1024 and ads Markings to the armor. Original mod by FF97 all credit goes to FF97 I simply ported this over. Install into your swokotor override folder. Original mod link http://deadlystream.com/forum/files/file/515-mandalorian-reskin/ link to FF97 page http://deadlystream.com/forum/user/11682-ff97/ I did get consent from FF97 to upload this for Kotor If needed I will provide proof.
  18. 1 point



    WARNING: Recommended install order is: recruitablekay_v1_0 recruitable_kay_patch_1_01 recruitable_kay_hotfix_1_01a WARNING #2: Compatibility with K1R has NOT been tested or confirmed. Until it has been confirmed one way or the other, you have been warned! Original Reviews on Filefront: V1.0: "I am proud to present the greatest recruitment mod to ever be made for the 2003 game of the year, Knights of the Old Republic. This mod is a year and half in the making and it�s finally here just in time for Christmas. So Merry Christmas everybody! Inyri Forge�s mod gets my vote as the best mod to ever be released in the year 2007. If there was a voting poll available, I would cast my ballot for this mod. I�m betting a lot of people that have been waiting patiently are excited that it�s finally here and probably aren�t taking the time to read the review because they already have decided they want this mod after seeing a teaser trailer or two and are hitting the download button as soon as they click the link to the mod; of course that means there are others who still aren�t in on this recruitment mod and wonder why I�m calling it the best recruitment mod to ever be made and want to know if it�s worth downloading a 19.8 megabyte file. If you want to know why that is, just keep reading on and you�ll find out why it�s the best. I�m going to *WARN* you that spoilers will be mentioned in this review so if you haven�t had the chance to play Knights of the Old Republic all the way through and don�t want to be spoiled, then stop reading now or suffer the consequences! Inyri Forge created a female character named Kay. She is a Jedi Sentinel that you find on the planet of Tatooine on a mission to investigate Czerka Corporation or at least that is what she will tell you. Remember the trio of Dark Jedi that confront you on Tatooine telling you that Lord Malak was most displeased that your PC left Taris alive? Right after that event you will see a female Jedi walking towards you with a golden lightsaber hilt (made by the author too) that will emit a yellow blade when activated. You will also notice her brown hair, blue eyes, and a red Jedi robe (assuming there isn�t a mod changing its look in your override folder) as shown in the screenshot. Go and talk to her so she�ll join your party in your quest to find the Star Forge. There are many reasons why this character is special. She has audio dialogue which is provided by Inyri Forge herself. All the other recruitment mods have mute dialogue, so this part alone sets this recruitment mod leaps and bounds above any other recruitment mod out there. You can also have conversations with her as you level up and eventually you will trigger a side quest that starts on Tatooine. You will have to talk to Kay at least five times before her side quest starts. So talk to her as soon as she joins you and wait till you have to level up to talk to her again and do that five times and her quest will be ready to start. When the quest is ready to start, go back to Dantooine and talk to the Jedi near the Ebon Hawk. After you start the quest, you�ll have to go back to the Dantooine where the Mandalorian there will finally talk to you and eventually have to go to Manaan to get something, and back to Dantooine to return an item to complete the quest to the female Twi�lek Jedi in the training room. It is best to play your game when leaving Dantooine by going to Tatooine, then Kashyyyk, then Manaan, and Korriban last while finding the Star Maps in order to have time to complete Kay�s quest and pretty much get the most out of this mod because if you need to do it before you get captured by the Leviathan. There are three other new characters with recorded audio just like Kay. One of the new voiced characters is a Jedi on Dantooine which you will see as you get off the Ebon Hawk. You can�t miss him. The other two are Mandalorians. One of the Mandalorians is on Tatooine and the other is on Manaan. The Mandalorian on Tatooine can be found near the exit out of Anchorhead on the far left side. He�ll be wearing the blue Mandalorian colored armor. The Mandalorian on Manaan that you will speak to wears red colored Mandalorian armor and can be found at the end of the module which is near where the Sith Shuttle is that can get you into the Sith Base. For those who are familiar with how the game engine on Knights of the Old Republic works, you will know that if you add a recruit to your party, you will have to replace another party member. In the case of this recruitment mod the ousted party member is Juhani. Because Juhani is out and you never had the heart to kill her in your duel with her on Dantooine, or you wanted extra Jedi help from your party; now is the time to do it since she�s not going to be in your group. Well, that�s not entirely true since she will join your group still if you spare her and help will your PC out until you recruit Kay on Tatooine and that is when Kay will override Juhani and she�ll be out for the rest of the game. There�s a specific reason why Juhani was chosen to be replaced. There are two party members you can complete the game with that aren�t necessary for the storyline and that is Juhani and HK-47. These two are optional party members while the rest of them will join you no matter what. It�s easy to pick Juhani because she is the less popular of the two party members and you�re replacing one female Jedi with another. It was also the easiest way to go for the author to do so that is why she was chosen. Since it is Juhani that is replaced, the author did a lot of work in replacing situations where Juhani would chime in on certain events and has Kay speak instead. I believe this was the most time consuming part of constructing this mod. This adds a dimension that recruitment mods have never had before because recruitment mods in the past would have the party member you replace speak their dialogue instead of the new recruit and you get audio from Kay to make her seem alive which makes this really special. Again since Juhani is replaced, Kay will go with Revan into the Rakatan Temple with Jolee. This means there is that confrontation on top of the temple with Bastila and Kay will have a role in it. Revan�s choice to stay on the light path or go to the dark side will have an effect on Kay�s fate. Kay also has a reaction to your PC being Revan so play with this mod to find out what she thinks of the whole thing. I feel I should give you all a word of warning about this mod that you should know. Just because Kay is recruited on Tatooine doesn�t mean it�s best to find a saved game where you haven�t been to Tatooine yet. Yes, you can recruit her that way, but you will not be able to complete the side quest that comes with her character because two new Jedi need to spawn on Dantooine and in order for those Jedi to show up, you must have a saved game where you never have been on Dantooine before. This would mean you must have a saved game that is on Taris in order for you get the full effect of this mod. As mentioned earlier that one of the Jedi you can find on Dantooine can be seen as you exit the Ebon Hawk who is a voiced character. There is a female Twi�lek Jedi in the training room where the workbench is that uses the Huttese language that is provided by the BioWare. So let�s do a short review about what you will get just in case I lost you: - A new recruit who has audio dialogue - She is an in depth character - She has a side quest that spans three planets - She has her own custom head - She has her own custom lightsaber hilt To prevent crying among the community, the author uses the TSL Patcher to install the mod. So just sit back and let the Patcher do its job and get ready to play your game. Enjoy this wonderful recruitment mod. Here is the trailer to this mod in case that helps instead of reading through my lengthy review. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem" V1.1: "Recruitable Kay has been an instant success since it made its public debut on Christmas Eve 2007. The download counts keep climbing higher and higher at an incredible rate as each day passes. As like most large mods that have been released in the past, there are some bugs that come with it. To me it�s not about the amount of bugs your mod gets in a situation like this; it�s how the author of the mod responds to it. Inyri Forge is one of those people who care enough about her work and your enjoyment that she will fix anything that needs to be fixing. Some authors choose not to care about it, so props to Inyri for her diligence. The biggest issue with this recruitment mod is that amount of dialogue files that will use Juhani�s audio; a game like Knights of the Old Republic has so many dialogue choices that it depends on someone�s playing style to encounter certain situations that other people wouldn�t think of. This mod mostly will patch up areas of where Juhani�s audio will speak instead of Kay. There are other little fixes included in this mod as some of the broken dialogue files have been fixed that have stopped some of the plot quests to be completed. Inyri has also recorded new audio for Kay to add or help replace some of the dialogue replacements for Juhani. The TSL Patcher will install this patch. Make sure you go over Inyri�s readme file or you�ll regret it. I�ve noticed that many people didn�t heed my warning from my last review and were complaining about things that wouldn�t have been an issue if they had just took the time to read the instructions. Let�s see who is patient and who isn�t. Enjoy the patch! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem" V1.1a: "It�s been a while since Inyri Forge�s Recruitable Kay hit the public, hasn�t it? That mod made it to the public on Christmas Eve last year and was a very successful mod. Unfortunately like every huge mod ever made in the history of Knights of the Old Republic modding, there were bugs that needed to be addressed that weren�t taken care of in the original release. Inyri even released a patch on January 29, of this year that addressed many different issues. This is what she�s calling a �Hot Fix� in this release. It just fixes two bugs. One was the new female Twi�lek Jedi that was spawned on Dantooine and the other is with the female Czerka officer on Tatooine that gives you the hunting license so you can leave the city of Anchorhead; both of the fixes are dialogue files. What specific parts these fixes do is beyond me since Inyri didn�t explain specifically what is fixed about the two new files and right now I don�t have the mod installed so I have no clue what the trouble was there. If you were experience trouble with those two parts, then download this fix; if not, then don�t worry about it. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. -Shem" Sound Patch: "For the second time (or third depending on how you look at it) this week, Inyri Forge is back with a new mod. This one is actually a little bit of an update to her massively popular Recruitable Kay mod, which she released in 2007. While this update doesn't add any new content to the mod, it does update the voice overs, using higher quality mp3's than the originals. This increased quality should be a very welcome to anyone who has already played the mod, pretty much giving them an excuse to play it again. When installing this mod, you should let it overwrite ALL the mp3 files and use the NEW localization.mod file, else the lipsynching won't match up to the VO's, which will look a bit strange. To use this file, you will also need the original mod, the patch and the hotfix, which can be found at the links below: Fair Strides: <Old filefront links removed; the files are in the download button.> Enjoy! Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. ~Marius"
  19. 1 point



    Uploaded by permission of the author. Original KotORFiles review: "Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have? This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU. Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.) The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? stick out tongue Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging. -Emperor Devon" Installation Instructions: Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided. Included Files: -baseitems.2da -iw_vbroshort_001.tga -iw_vbroshort_002.tga -iw_vbroshort_003.tga -iw_vbroshort_004.tga -vibroblade_if.txi -vibroblade2_if.txi -vibroblade3_if.txi -vibroblade_if.tga -vibroblade2_if.tga -vibroblade3_if.tga -w_Vbroshort_001.mdl -w_Vbroshort_001.mdx -w_Vbroshort_002.mdl -w_Vbroshort_002.mdx -w_Vbroshort_003.mdl -w_Vbroshort_003.mdx -w_Vbroshort_004.mdl -w_Vbroshort_004.mdx -The Read-me file Uninstall Instructions: Remove the above named files from your override folder. Description: Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models). Bugs: More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton.
  20. 1 point

    Version 1.0


    This mod was never released on Filefront, so here's the review from the personal website:
  21. 1 point



    I reskinned the Mandalorians, resized the textures to 1024x1024 and gave them the white marking on the helmet like in TOR. This is part of a larger project.
  22. 1 point

    Version 2.0


    Long, long ago, I made a mod called "Broken Bottle" for TSL. This is the very, very delayed K1 version. Darth Insidious' Broken Bottle ------------------------------ Description: ------------ Bludgeoning Damage Bonus +2 On Hit Attribute Damage Constitution DC10 Attack Penalty -1 Attribute Penalty Dexterity -10 Decreased Skill Modifier Awareness -2 Reduced Saving Throws Reflex -4 The weapon has been equipped to the drunks in the Taris Upper City. To get in game type "di_bottle1" into the console, without the quotes. A crude weapon, for a more uncivilised age, the broken bottle has been the prize weapon of drunks throughout the galaxy for millennia. The preferred weapon of the Pot-Iid Monks, who practice the ancient martial art of Drun-K'fu, in the right hands it can be a devastating weapon. Installation: ------------- Place all the files in the archive except this file into the Override folder in your SWKotOR folder. Uninstallation: --------------- Remove the aforementioned files. Contact ------- Got an issue with the mod? Object to its existence? Don't like the colour? Contact me either at www.lucasforums.com, or by emailing cringe909@hotmail.com Legal Disclaimer: ----------------- All materials and copyrights belong to LucasArts and Bioware. KotOR Tool belongs to Fred Tetra, and NWNNSSCOMP belongs to Edward T. Smith. Also, if you're going to re-use this, or any part of this mod in another mod and upload that mod somewhere, you MUST seek my permission first. In the unlikely event that I say no, don't go ahead and upload it anyway. That is a sure-fire way to annoy me. Likewise if you intend to upload this mod anywhere other than where it is now. Thanks to: ---------- Darth333 for her scripting advice and tutorials, T7Nowhere for his modelling tutorial, The kind members of Holowan Labs, LucasArts, Obsidian Entertainment and Bioware, for their truly brilliant Knights of the Old Republic franchise.
  23. 1 point



    By JCarter and Darth InSidious This isn't a mod so much as a modder's resource. JCarter426 discovered a "shuttle interior" in the game files area that was never used by Obsidian, and I've made up some module files so you can get to it. The "module" folder is exclusively for the use of modders, and is not needed to make the mod run; it is only if you want to edit things that you will need this folder.
  24. 1 point

    Version 1.0


    Well, a year and 3 days ago I created a mod that changed the horrendous gaffi stick texture from a 64x64 monstrosity to a respectable 1024x1024. I also added a unique(ish) texture for the chieftan's gaffi, and modified that gaffi's description a bit to fit with my changes.
  25. 0 points

    Version 1.0


    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 26.05.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: After you kill Calo Nord a messenger named Senni Vek will deliver a message for you to meet Hulas on Manaan and in the normal game that's the last you ever here from him. While searching through the game files I discovered during the Hulas fight Senni Vek was supposed to fight you along with Hulas, however, his NPC was replaced with the appearance and nametag of a Yellow Rodian who still utilized the Twi'lek soundset. This mod restores Senni Vek to the fight so you can finally butcher him with Hulas. Known Bugs: None known but if you spot one report it immediately so I can fix it Incompatibilities: Should be compatible with most mods that don't alert "tat_senni.utc" Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Bioware for such an amazing game and releasing the preview screenshots Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.