Sith Holocron's TJM Textural Reinterpretation is necessary, if not highly recommended, for playing Trex's The Jedi Masters mod. With The Jedi Masters, it re-used environments from vanilla TSL, only modifying textures or adding in different models from modules to make the areas feel different. A specific example would be Etti IV, which reused Nar Shaddaa modules. The modules were retextured, having that yellow and orange accent with the gears (so many gears...). Sith Holocron reinterprets those textures in a way that looks different and unique from TSL Nar Shardaa while not being overly chaotic or off looking, which Etti IV definitely was. The 2 major changes I'd say, were on the sith ship and Etti IV, although the screenshots posted do very well at showing off the many changes Sith Holocron did. Even the more minor changes, like on your ship (The "Eagle") add to the environment that improves it, making it feel more unique and overall more cohesive. Not to mention, the texture interpretation upscales a lot of the environment textures.
I personally really like the changes done to the Sith Ship. I never really disliked the retexture in base TJM for that Ravager module, but Sith Holocron made such a major improvement. The original TJM textures were very repetitive and had so many symbols/runes. The marbles and stones Sith Holocron has done feel more fancy in a way that I'd say changes how the brain processes and feels about the ship. Rather than a tomb or a stone monument, you're in a space ship crafted to be the syths(?) main headquarters. Originally, the marble texture didn't have an alpha layer or a .txi, which I found to make it feel flatter and not like marble at all, which normally has a shine to it. I recommended the shine in a .txi/alpha layer and I think it made it feel much better.
While I'm sure people will love Sith Holocron's Texture Reinterpretation, I would recommend you commenting/putting in a review what you want to criticize and feel could be improved. While I'm sure I particularly feel like the Retexture is completed and doesn't need much more work. I can't say how Sith Holocron particular feels, but I know he'd like to receive feedback if people could provide some. Additionally, other people might catch something other people haven't or SH didn't find or I didn't see in my beta testing, which I am sure would help Sith Holocron.
Hey there,
Just finished the mod - absolutely loved it. The extra voice work is top quality, and I really appreciated how you’ve woven in lore-rich conversations and side quests that span the galaxy. It genuinely feels like an organic part of the original game rather than something tacked on - beautifully done.
The enemy balance felt spot on, and the quest design kept things fresh. I especially liked the multiple smaller quests scattered throughout - it gave me a sense of gradual progress and kept me exploring more deeply.
Fantastic stuff — thank you!
One small hiccup: I couldn’t crack Vogga’s vault. Tried 27 number combinations with no luck. Totally possible I messed up the entry process, but I’d be curious to hear if anyone else managed to open it.
Thanks again for all the hard work!
-Josh
*edit - @Panthershared the Vogga code from his run - I tried it and it worked fine
As you noted in the readme there are some artefacts in this scene but also look at the ending what appen to vandar. Ps: your mod is great and even with that it will never get out of my mod checklist good job .
The installer doesn't work well with Linux(20.1 Mint), and installs the files in a ghost folder. So it doesn't recognize my kotor(steam) destination. Why can't I choose the location to install like the previous versions?? Great mod though.
PD: Sorry bad english
Really fun! Getting a new side quest was delightful, and the extra rooms were neat too. Everything loaded and worked perfectly, even with me playing on iOS and with a bunch of extra mods.
Will definitely add this to my default mod build, I love more bonus content like this!
Mod is amazing. Some things were a little janky, but overall the mod was really great.
- I didnt encounter any major bugs, and the minor bugs I encountered weren't too frustrating.
- The new campanion is interesting, and fills the spot of an existing campanion that's already pretty useless in a base game.
- The story feels pretty authentic to the first kotor, having that tiny goofy factor but being solid enough.
- I haven't completed all of the side quests but from what I've seen of the quests I didn't do, they're pretty interesting.
- I really like the new modules. SAO used a technique in the new modules that uses pre-existing models but the module layouts are all new.
and of course, I can't forget: