My one and only gripe with this mod is that it isn't part of TSLRCM. It is such a minor yet really crucial restoration in my book and it really surprises me that the TSLRCM team hasn't incorporated into TSLRCM in another patch by now
Much better than the Remote Tells Influence Mod in my book. If only for the fact that the Ebon Hawk computer doesn't make that REALLY ANNOYING SOUND while I'm checking in on said influence
This is really good. Really really good. The best Sleheyron story yet, and a great hope for SithSpecter's ! As Sao explained, a more compatible version will come out soon. We're currently working on it. I can't wait to have Sleheyron integrated into my modded installation, and I'm sure you can't either !
Edit : We finished working on the Holopatcher version everyone, it's there! Which means you can now integrate this compatible version of Sleheyron into your modded installation, enjoy!
PS : He said 5 hours of new gameplay, but if you do everything in details and explore every dialog it can be way more than that
Greetings Blue. This scripting program is pretty neat. However, I've been having issues when it comes to decompile .ncs scripts. Is there a way to bypass this error?
Didn't even notice the inability to use Security Spikes until I was stranded on a certain endgame world, but it works like a charm after I stashed all the Security Spikes and Security Spike Tunnelers I already had in my inventory and got Mission to make me a bunch more.