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Showing content with the highest reputation since 05/19/2019 in File Reviews

  1. 1 point
    I decided to try this mod out for a test playthrough, and I'm pleasantly surprised with the fear factor it adds to the Undercity. This mod is a keeper Great work.
  2. 1 point
    Such a nifty little addition to my override, reminds me of other RPG elements I've found in other games. It's great you've used a Trandoshan as well, I always thought they were more suited to slaughtering bunnies than stitching / dying cloth haha. Permanent addition to my mod collection!
  3. 1 point
    Option B has been working perfectly for me with no more security spikes throughout the whole game. To me option B makes more sense due to some problems with the level cap stopping you getting the full benefit from using skills. It's a very good solution to consistency problems in the game, and you can always go with option A to use your security spikes if you want to. No more annoyances about items you can't use and reminders of this being broken whilst you play the game. I found this to be a better playing experience because of that. Nice one!
  4. 1 point
    This has gave me a headache ever since I first played KOTOR II just as it came out. THANK YOU!
  5. 1 point
    This mod very much improves the capabilities of your companions, for example, HK-47, who is blaster dependent. This certainly helps balance things out, but it does increase difficulty, as your opponenets will also be utilizing these weapons. Some of the Sith troopers use a special NPC gun that is relatively weak, which is not touched by this mod creating some relative imbalance, but with any difficulty mod installed, or set on higher difficulty this problem is nullified. Overall brought back some of the fun of blasting things in post Dantooine gameplay.
  6. 1 point
    Good work, I would just like to point out one thing: "It's about the lines that reference that Kreia was there during Exiles trial, and more important that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and becouse of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production." There are several scenes in the game, and I believe dialogue as well, starting the first time you visit the Polar Academy, where it is implied or stated that Kreia could 'erase' herself from peoples' perceptions if she didn't want them to know she was there, with some people not noticing her, or expressing surprise when she showed up, despite her being next to you the whole time. It's also heavily implied during the cut scene when she is spying on Disciple, and I believe outright stated when she confronts the Jedi Masters on Dantooine - all of whom are shocked to see her, even though she was with you for at least some of your meetings. Given that, it's perfectly plausible that she quietly manipulated the council way back when, without them knowing, and it would fit her character. In any case it's a minor note and since you can install individual components, doesn't affect the quality of the mod. 5 stars.
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