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Showing content with the highest reputation since 11/09/2025 in File Reviews

  1. 1 point
    These look really good. A must have.
  2. 1 point
    Never had any bugs with these, they work as advertised. Pain is simple, but reliable. Good emergency button. Betrayal is a fun gimmick, but suffers from the same issue as Force Confusion: brainwashed enemies just stand there once the others are dead and you have to wait for the 'spell' to wear off before finishing them. The suicide and insanity effects are a very nice touch though. Hunger is perfect. Sith Lord is now worth it for that alone. It's not overpowered, but it is definitely as cool as it sounds. UNLIMITED POWER!!!
  3. 1 point
    This is great! I have always been frustrated that you couldn't train Visas for a prestige class - but now you can! Thank you! Great mod!!!! Perhaps in the future the option will come along that you can train Atton, Mira, Disciple, Handmaiden and Bao-dur in Prestige Classes - that would be great too! ☺️
  4. 1 point
    I beat the mod. Or at least whats on the planet itself. That was great. Not perfect, but great which is pretty dang close. I seriously haven't had this much fun with a Kotor mod since I was a little kid playing BOSSR or the old Yavin 4 mod when those mods first came out. This was a blast from the past. And the writing was way better than I expected. Well, It would take me a looooong time to explain what I loved most about this mod, so I'll just focus this review on the few things I think could benefit from some improvement. -consider populating Sleheyron with various types of citizens even with the Iridonians walking around from start to finish. It feels weird without them, regardless of story. -make the one-text dialogue with characters like Sith and Iridonians not transition into full dialogue sequences, but just react like other simple NPCs with a text bubble only -Having a lot of areas look just like Taris again, even if it wasn't the exact same module, was still slightly immersion breaking. Please consider reskinning these areas in any way you like, just make it different. You already did this half the time with these modules and it worked well. -this might just be me, I'm not sure, but Rudos shop module is completely broken. The walls and floor are missing. I am running a clean install of the game, outside a resolution mod and some icon texture mods. I even reinstalled the resolution several times to see if that made a difference, the room is still bugged. If this is just me, I'm at a loss as to what could be the cause of this. -Some enemies give way too little experience for what they're worth. The (very neat) reference to the special NPC you fight in the Czerka lab is worth like 30XP which is a joke considering how tough he is. -Try to see if you can make a custom Sleheyron-themed door for all these modules. Having the doors not fully cover the entry/exit just feels kinda odd -Although I think the splicing of modules was really cool to see, it sometimes leaves holes in level geometry. Some weren't so noticable, others glaringly bad. -My biggest gripe with the mod, A few of the modules have absolutely terrible level transition boxes. I think it would be best to just edit the module so that you add an extra hallway that connects to these transition areas instead. This was most noticable in the Czerka lab area. This was frustrating and confusing at times. I'd give it 4.9/5 if possible but we don't have that so I'll settle with 5/5 Oh and what you did with Vanasseus, you're insane man lmao that was too funny
  5. 0 points
    To put it simply, this mod is a mess. It's clear that a lot of time went into it, but at a point, we have to stop asking 'is it impressive that someone spent time on this' and start asking 'is this any good?'. The writing is poor, spelling errors are still present in key moments, it falls into the kind of AO3 cliche of an unseen, never mentioned character becoming suddenly important, and through its insistence on introducing new characters, lore, and plot points at every turn, it fails to stick the landing, plot-wise. Let's put it this way, before the final fight, there is a conversation where you are only just finding out about the Brotherhood of Shadow's motives, powers, and background, as the titular plot had fell to the wayside, necessitating a lore dump. The battles are some of the worst in KOTOR, too. At multiple moments you are stripped of your gear and are forced to fight bosses tougher than Malak. A particular lowlight is the final boss, a multi-stage fight where the boss summons additional enemies that get tougher each time, culminating in a fight between you and the final boss accompanied by your full party. And the boss can stun you as Bastila, Juhani, and all your friends annihilate your health bar. The voice acting is poorly performed, poorly mixed, and the characters feel out of place in KOTOR, overusing fake swears ('I don't give a fried gizka') and real-world colloquialisms. It's a shame, as this mod clearly has a reputation for the effort went in, and for the admittedly fun parts. It's worth a try using the save that comes with it, however I would never recommend you include this in a normal playthrough due to how much it destroys the pacing of KOTOR. The effort put in could have been better spent focusing on one element of the story (be that Revan, Shadow, Solomon, or the Brotherhood of Shadow) and creating a tight two hour side-campaign, rather than a 6 hour slog that tries to fit every element in at once. If you're planning on a modded full KOTOR playthrough, focus on gameplay fixes and restored content rather than this.