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  1. Version 1.0.0

    176 downloads

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78EP Unofficial Patch 1.0 1. Description: ---------- One of the most ambitious Kotor II mods is also one of its most controversial. The M4-78 Enhancement Project, or M4-78EP, was the culmination of years of hard work to restore the legendary Droid Planet of M4-78 back into Kotor II, however, the first releases of M4-78EP was plagued by two critical issues which gave the mod a bad reputation. 1) A mix of low-quality, amateurish voice acting and bizarre Droid filter choices. 2) Crippling lag in the Industrial Zone. Updates 1.3 and 1.5 of the M4-78EP were intended to fix these two issues. The majority of the Droid VO is now reasonably competent for a fan mod and the lag in the Industrial Zone was fixed, however, these updates also added more problems which simply replaced the old issues with new issues. 1) The teleportation mechanic during the Radiation section was controversial with some players. 2) The removal of the side quest “Termination Required” during the Radiation section was controversial with some players. 3) Removal of content was unfinished in some places. The Security Droid trio which was removed spill spawn during the Radiation section and could be found if you ran backwards in the Industrial Zone before clearing the Radiation. 4) Kaah’s new dialogue in ES-05’s Archon Chamber was amateurishly written when you compare it to the old dialogue. 5) Having Vash and possibly Kaah be killed by the weak Sith Assassins you mow down throughout the game was hardly seen as an improvement over the old ending. 6) In the attempt to fix the lag an important placeable was deleted which prevented the side quest “Fixing Droids” from being completed. This mod, the M4-78EP Unofficial Patch, is the work of a coalition of modder’s who have come together to fix M4-78 to improve the new content added in updates 1.3 and 1.5 whilst restoring the much beloved features which were removed in those updates from update 1.2. Features: Please note the following: Whilst M4-78EP 1.5 has language support for English and Russian the M4-78EP Unofficial Patch is ONLY SUPPORTS ENGLISH AT THIS TIME! Whilst M4-78EP 1.5 is available on the Steam Workshop via TSLRCM (English) + M4-78EP (English), the M4-78EP Unofficial Patch ONLY SUPPORTS THE DEADLSYTREAM VERSION OF TSLRCM AND M4-78EP! 2. Installation: ---------- Note: TSLRCM must be installed FIRST, M4-78EP 1.5 must be installed SECOND, and the M4-78EP Unofficial Patch must be installed THIRD, in that PRECISE order, and ALL other mods are to be installed AFTER these three mods. 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that M4-78EP will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where Kotor II is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM. 4. If you want to install the “British Female Warning Voice” open the “British Female Warning Voice” and copy the audio files from there into the “tslpatchdata” folder inside the M4-78 Unofficial Patch download and overwrite the existing audio files. Doing this will install the British Female Warning Voice instead of the American Female Warning Voice. 5. Run the HoloPatcher.exe inside the M4-78 Unofficial Patch download, navigate to your Kotor II install folder and click install. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. 6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches. 7. Install any of the included Bonus Addons from the “Bonus Addons” folder that you’d like. Note: If you plan on using Ashton Scorpius’ TSL Better Male Twi'lek Heads mod, install that mod, open the folder “TSL Better Male Twi'lek Compatibility Patch” in the “Bonus Addons” folder, choose between Vanilla Quality and High Quality, and copy the two files from one of these folders and place them into your Override folder. 8. Install any other compatible mods you desire now. 4. Uninstall ---------- Not possible. Make sure you backup your Kotor II game folder before installing TSLRCM and M4-78EP 1.5 to ensure that you can go back and reinstall your mods without M4-78EP 1.5 should you change your mind. 5. Known Issues --------- - When entering 812DRO, the Droid Manufacturing Module, the side quest Deadly Upgrade reactivates again for unknown reasons should it have already been completed. - Whilst the shadow of the Droid Construction Boss model, L5-65’s model, was fixed I suspect it has a few problems. The Environmental Zone’s Guardian Droid boss fight appears to be doing a T-Stance when Kaah has his final line and, when talking to L5-65, the Droid will “Moon Walk” on the spot without stopping. - The Escort Droid will still teleport you to 810DRO and 811DR (M4-78EP 1.5’s Droid Manufacturing and Research & Development modules) instead of 812DRO which is the new Droid Manufacturing Module made by Thor110 which merges 810DRO and 811DRO into one module. - Kaah Ohtok’s unique death scene if you spare him in the Environmental Archon Chamber and then try to “recruit” him into your Party may not fire properly. If this is the case and it can’t be fixed the option to fake recruit him may be removed, however, do know that this scene not firing should not break your game. 6. Future Plans --------- - Improve Korriban content. - Restore the bonus side quests for HK-47, T3-M4, and G0-T0 during the Radiation section of M4-78. - Rename every single Droid on M4-78 to make Droids easier to identify. For example, instead of “CS-36” he’d be named “Greeter Droid CS-36” and journal entries will specify that detail so that he should stand out amongst the plethora of CS named Droids. - Give every single named Droid a unique texture to make Droids easier to identify. For example, if CS-36 was the only droid that was colored hot pink and the journal entry said he was hot pink it would be easier to identify that Droid. An optional HD pack is also planned for these new Droid textures. - Reword and reorganize certain Droid dialogues so that the dialogue is more consistent with the rest of the game. - Add more Party dialogue interjections throughout M4-78. Some of these could be lifted from other parts of the game, spliced together, or created with AI so that Party members can actually interact with the planet they are on. Do note that Hanharr uses alien VO and can be written to actually talk about M4-78. - Fix the 1.5 content where you could use Bao-Dur to break into the Environmental Zone first before going to the Industrial Zone. - Add more Power Cores. - Revoice Master Vash with a human voice actor, NO AI, and change the ending to allow her to reunite with the others on Dantooine. 7. Credits: -------------------------------------------------- » Developers -------------------------------------------------- - N-DReW25 - Project Leader, dialog correction, dialog editing, git file editing, texture editing, VO splicing. - Thor110 - Project Leader, scripting, git file editing, modeling. - Sith Holocron – Major graphics artist, creator of the optional HD M4-78 textures, several upscaled droid textures, texture editing in general, and edited VO. -------------------------------------------------- » Beta Testing -------------------------------------------------- - AxConsortium - Doodmane444 - Vriff 8. Contributors: -------------------------------------------------- - Ashton Scorpius – Creator of the TSL Better Male Twi'lek Heads mod which contained an M4-78 compatibility patch which was used as a base for the Kaah Ohtok Compatibility Patch found in this mod as Kaah’s texture was changed. - Dark Hope – Creator of the PROTOCOL DROID HD mod and the, as of today unreleased, HD Male Twi’lek head texture, which served as a base for IS-18’s HD texture and Kaah Ohtok’s HD texture. - ndix UR – For fixing the glowing eyes of the Foreman Droid model. -------------------------------------------------- Special Thanks -------------------------------------------------- Zbyl2, Stoney, Hassat Hunter and the other developers and contributors of M4-78EP. Please consult the M4-78EP page for the full list of users. 8. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    8 points
  2. It didn't, but it should now. Try this version. Dantooine I-Wing (Tangent Space).zip
    4 points
  3. 4 points
  4. Version 1.0.1

    62 downloads

    Description Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it. Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers) Installation instructions 1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`): - MarkEmptyContainers.exe - Apply Container Patch.bat - Revert Container Patch.bat 2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy. Uninstallation instructions 1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`). Requirements Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/
    3 points
  5. Version 1.0

    47 downloads

    by Dark Hope, DarthParametric, and WildKarrde The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game. This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope. Thank you for downloading, and we hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files except for the README to your game's Override folder. ------------------------------------------------------------------- UNINSTALLATION Delete the files from Override. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m14ad_05f.mdl/mdx. ------------------------------------------------------------------- CREDITS Texture by Dark Hope Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/) Additional model edits and lightmapping by WildKarrde KotorBlender by seedhartha MDLOps by ndix UR NWMax by Joco Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for proposing this collaboration. Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission. Assets from this mod shall not be redistributed in other modifications without the authors' permission.
    3 points
  6. My Alternate Revan Romances REDUX has been updated to 5.0, a new major update for the mod.
    3 points
  7. View File High-Quality Sandral Ship by Dark Hope, DarthParametric, and WildKarrde The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game. This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope. Thank you for downloading, and we hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files except for the README to your game's Override folder. ------------------------------------------------------------------- UNINSTALLATION Delete the files from Override. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m14ad_05f.mdl/mdx. ------------------------------------------------------------------- CREDITS Texture by Dark Hope Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/) Additional model edits and lightmapping by WildKarrde KotorBlender by seedhartha MDLOps by ndix UR NWMax by Joco Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for proposing this collaboration. Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission. Assets from this mod shall not be redistributed in other modifications without the authors' permission. Submitter WildKarrde Submitted 06/17/2026 Category Mods K1R Compatible Yes  
    3 points
  8. Well, I think I'll circle back to the question of a suitable/available place to showcase it at a later date. In the meantime, I have published the final edited Dantooine model with Dark Hope's texture, pending moderator approval: https://deadlystream.com/files/file/2998-high-quality-sandral-ship/ Thank you all for your input!
    3 points
  9. V_FreightL02.rar
    3 points
  10. Version 1.0.0

    19 downloads

    HD head for Bastila. (Recommended to use it with the Party Model fixes and HD Bastila mod by redrob41.)
    2 points
  11. Updated many of my TSL mods to improve compatibility with Steam's Linux port of TSL, by lowercasing file names and mod install destinations, as well as converting custom voice-overs from MP3 to encoded WAV with SithCodec.
    2 points
  12. You may not like it, but this is what the ideal woman looks like
    2 points
  13. Version 1.0.0

    20 downloads

    After starting a playthrough with Stormie97 & Effix's playable Ahsoka (https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/), I thought it would be cool if there was a more visible dark side transition, so I made one.... this was initially for personal use and it's not to the highest of standards, but here it is, I hope somebody can get some enjoyment out of it. I also included an alternate light side portrait, should you wish to use it. Installation: 1. Install https://deadlystream.com/files/file/1995-tsl-stormie97-effixs-ahsokatogruta/ 2. Download the Dark Side Transitions.zip 3. Drop the files into your override folder Uninstallation: 1. Delete the following files from your override folder - po_PFHAHSD2.tga - po_PFHAHSD1.tga - po_PFHAHS.tga - PFHAHS01D2.tga - PFHAHS01D1.tga Full credit goes to @Stormie97 & @Effix for their amazing work creating the original. Legal Disclaimer ================= All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
    2 points
  14. Yavin itself is also a billboard (albeit a dome-shaped one), just like the Yavin outside the window of the station in K1. Might be useful to someone if they wanted to swap it. /resources/art/fx/geometry/galaxy_map/texture/gal_map_yavin_dome.dds gal_map_yavin_dome.dds
    2 points
  15. Version 1.0.0

    111 downloads

    Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects.
    2 points
  16. ooh I think this is the first Mira reskin I like. Good job.
    2 points
  17. 1.6 (and Mira) is out now
    2 points
  18. The M4-78 Unofficial Patch mod is a mod that players will install after M4-78EP 1.5 to fix all of the bugs found within M4-78EP 1.5, thus allowing you to play the mod from start to finish without getting soft locked due to bugs and/or broken content. As this mod will essentially make the M4-78EP mod viable to play again I am making this thread here in the M4-78 section as this mod is essentially a spiritual 1.6 update. However, as this thread will act as a WIP/Development Thread for a mod which is an addon for M4-78EP I welcome the Admins to move this thread to the WIP section should they deem it necessary to do so. When it comes to cut content, there are a few things we the players yearn for - Sleheyron, Bao-Dur's Sacrifice, Disciple's Holocrons. We yearn for these things because we currently cannot experience these things today as no one has made the mods to restore them yet. Two decades ago, the legendary Droid Planet of M4-78 was part of this list of cut content we once yearned for as it too wasn't made available to us back then. First came the mid 2000s knock-off restorations such as Darth Shan's Droid Planet mod in 2006, followed by Stoney's M4-78 in 2008, followed by the M4-78 Enhancement Project in 2012. When version 1.2 of M4-78EP was released in 2015, it can be seen by many of us today as being the "last" stable version of the mod. You could play it from start to finish, though it had two massive problems: horrible droid VO and agonizing lag in the Industrial Zone. Update 1.3 fixed the droid VO (though it was a Steam Workshop exclusive until 1.5 was released) and update 1.5 fixed the lag in the Industrial Zone (update 1.4 was skipped as the devs forgot which version the mod was on at the time). If you played M4-78EP 1.2 followed by M4-78EP 1.5 today you would appreciate the new VO and the fixed Industrial Zone lag but you'll quickly realize that efforts to fix the mod has made the even more choppier to play than it was before. * The new dialogue on the landing pad's intro cutscene, whilst not being spliced, can be strange at times (as a horribly spliced HK-47 line is still present). * Teleportation during the radiation side quest is ridiculed for being jarring. * Dividing the Industrial Zone into 3 modules is ridiculed as the area transitions are badly done. * The new Kaah Ohtok dialogue in the Environmental Archon chamber is of lesser writing quality than the old 1.2 dialogue. * Objects containing quest items were removed by accident thus breaking side quests. * Vash is now killed by Sith Assassins instead of Archon M4-78, whilst on paper this may seem like an improvement the scene is actually of lower quality when compared to the highly cinematic M4-78 kills Vash cutscene from version 1.2. When you install the M4-78EP Unofficial Patch mod on top of M4-78EP 1.5, all of the above problems and problems you've never noticed will be fixed. * More new dialogue has been added to the landing pad's intro cutscene to make it flow more naturally. No new splices have been used and the old splices have been removed. Not only this, but the dialogue added in 1.5 has been preserved and has been rearranged to feel more natural in-game. * The teleportation added during the radiation side quest has been removed, however, the Security Droid cutscene that was removed in version 1.5 has been restored. Plans for restoring the bonus side quest in a future update is also being considered. * The Industrial Zone is now divided into 2 modules instead of three, and in the laggy module in particular a lot of the droids which were removed to fix the lag have been restored though the lag is still not present. * The old Kaah Ohtok dialogue in the Environmental Archon chamber has been brought back, however, the new dialogue has been mixed in with the old dialogue so that nothing has been removed. * Objects containing quest items which were removed by accident have been restored thus fixing the previously broken side quests. * The old ending from version 1.2 has been restored, Vash will now be killed by Archon M4-78 once again. Overall, this mod currently fixes around 150 problems from the original mod. Now, you might be thinking to yourself - "If the mod is finished, why is there a WIP thread for it?" The reason is simple, even though the bulk of the mod is finished I do intend to add optional install components to further fix the M4-78EP mod to make the mod more enjoyable. Below in this spoiler box are some of the plans I have for hypothetical future content updates: Of course, some of those plans may not come to fruition and some might even be added to the main mod, but those are just an idea for some of the things I have planned. I would like to dedicate this last bit of this WIP thread to my fellow modder, @Thor110, for his extensive collaboration with the project. We worked extensively together before he went on hiatus, many of the bug fixes found within this mod were not only done by him but couldn't have been done without him. Things like the extensive model fixes and corrections and the work done to re-merge the Industrial Zone from 3 to 2 modules can be attributed solely to him and, without him kickstarting the project with these difficult fixes, this completed mod would never have seen the light of day. Thor110's early work can be found in the M478EP Level Fixes mod but, as he points out, that mod is broken. The M4-78 Unofficial Patch contains the core fixes from that mod, alongside a boat load of new fixes. The full changelog can be found here in this spoiler box: And some screenshots: Do I feel this mod will make M4-78EP the best mod ever made, one that will make you go from hating M4-78 to loving it? No, I do not. However, I hope that this mod will give M4-78 a fair chance for new players who may be experiencing the planet for the first time. People will inevitably hate the idea of playing 3 hours worth of fan made content with little reward to show at the end of it, however, instead of experiencing a bug filled mess future players will now be able to judge M4-78 for exactly what it offers and what it tries to accomplish. The download link, when it is approved, shall be found here. Feel free to let me know your comments and your valuable suggestions on the mod here in the comment section down below:
    2 points
  19. View File M4-78EP Unofficial Patch THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78EP Unofficial Patch 1.0 1. Description: ---------- One of the most ambitious Kotor II mods is also one of its most controversial. The M4-78 Enhancement Project, or M4-78EP, was the culmination of years of hard work to restore the legendary Droid Planet of M4-78 back into Kotor II, however, the first releases of M4-78EP was plagued by two critical issues which gave the mod a bad reputation. 1) A mix of low-quality, amateurish voice acting and bizarre Droid filter choices. 2) Crippling lag in the Industrial Zone. Updates 1.3 and 1.5 of the M4-78EP were intended to fix these two issues. The majority of the Droid VO is now reasonably competent for a fan mod and the lag in the Industrial Zone was fixed, however, these updates also added more problems which simply replaced the old issues with new issues. 1) The teleportation mechanic during the Radiation section was controversial with some players. 2) The removal of the side quest “Termination Required” during the Radiation section was controversial with some players. 3) Removal of content was unfinished in some places. The Security Droid trio which was removed spill spawn during the Radiation section and could be found if you ran backwards in the Industrial Zone before clearing the Radiation. 4) Kaah’s new dialogue in ES-05’s Archon Chamber was amateurishly written when you compare it to the old dialogue. 5) Having Vash and possibly Kaah be killed by the weak Sith Assassins you mow down throughout the game was hardly seen as an improvement over the old ending. 6) In the attempt to fix the lag an important placeable was deleted which prevented the side quest “Fixing Droids” from being completed. This mod, the M4-78EP Unofficial Patch, is the work of a coalition of modder’s who have come together to fix M4-78 to improve the new content added in updates 1.3 and 1.5 whilst restoring the much beloved features which were removed in those updates from update 1.2. Please consult the “Features.txt” file for a full changelog of changes made to M4-78EP 1.5. Please note the following: Whilst M4-78EP 1.5 has language support for English and Russian the M4-78EP Unofficial Patch is ONLY SUPPORTS ENGLISH AT THIS TIME! Whilst M4-78EP 1.5 is available on the Steam Workshop via TSLRCM (English) + M4-78EP (English), the M4-78EP Unofficial Patch ONLY SUPPORTS THE DEADLSYTREAM VERSION OF TSLRCM AND M4-78EP! 2. Installation: ---------- Note: TSLRCM must be installed FIRST, M4-78EP 1.5 must be installed SECOND, and the M4-78EP Unofficial Patch must be installed THIRD, in that PRECISE order, and ALL other mods are to be installed AFTER these three mods. 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/ Please note that M4-78EP will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where Kotor II is installed (where swkotor2.exe is located, NOT any of subfolders), same as TSLRCM. 4. If you want to install the “British Female Warning Voice” open the “British Female Warning Voice” and copy the audio files from there into the “tslpatchdata” folder inside the M4-78 Unofficial Patch download and overwrite the existing audio files. Doing this will install the British Female Warning Voice instead of the American Female Warning Voice. 5. Run the HoloPatcher.exe inside the M4-78 Unofficial Patch download, navigate to your Kotor II install folder and click install. Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first. 6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches. 7. Install any of the included Bonus Addons from the “Bonus Addons” folder that you’d like. Note: If you plan on using Ashton Scorpius’ TSL Better Male Twi'lek Heads mod, install that mod, open the folder “TSL Better Male Twi'lek Compatibility Patch” in the “Bonus Addons” folder, choose between Vanilla Quality and High Quality, and copy the two files from one of these folders and place them into your Override folder. 8. Install any other compatible mods you desire now. 4. Uninstall ---------- Not possible. Make sure you backup your Kotor II game folder before installing TSLRCM and M4-78EP 1.5 to ensure that you can go back and reinstall your mods without M4-78EP 1.5 should you change your mind. 5. Known Issues --------- - When entering 812DRO, the Droid Manufacturing Module, the side quest Deadly Upgrade reactivates again for unknown reasons should it have already been completed. - Whilst the shadow of the Droid Construction Boss model, L5-65’s model, was fixed I suspect it has a few problems. The Environmental Zone’s Guardian Droid boss fight appears to be doing a T-Stance when Kaah has his final line and, when talking to L5-65, the Droid will “Moon Walk” on the spot without stopping. - The Escort Droid will still teleport you to 810DRO and 811DR (M4-78EP 1.5’s Droid Manufacturing and Research & Development modules) instead of 812DRO which is the new Droid Manufacturing Module made by Thor110 which merges 810DRO and 811DRO into one module. - Kaah Ohtok’s unique death scene if you spare him in the Environmental Archon Chamber and then try to “recruit” him into your Party may not fire properly. If this is the case and it can’t be fixed the option to fake recruit him may be removed, however, do know that this scene not firing should not break your game. 6. Future Plans --------- - Improve Korriban content. - Restore the bonus side quests for HK-47, T3-M4, and G0-T0 during the Radiation section of M4-78. - Rename every single Droid on M4-78 to make Droids easier to identify. For example, instead of “CS-36” he’d be named “Greeter Droid CS-36” and journal entries will specify that detail so that he should stand out amongst the plethora of CS named Droids. - Give every single named Droid a unique texture to make Droids easier to identify. For example, if CS-36 was the only droid that was colored hot pink and the journal entry said he was hot pink it would be easier to identify that Droid. An optional HD pack is also planned for these new Droid textures. - Reword and reorganize certain Droid dialogues so that the dialogue is more consistent with the rest of the game. - Add more Party dialogue interjections throughout M4-78. Some of these could be lifted from other parts of the game, spliced together, or created with AI so that Party members can actually interact with the planet they are on. Do note that Hanharr uses alien VO and can be written to actually talk about M4-78. - Fix the 1.5 content where you could use Bao-Dur to break into the Environmental Zone first before going to the Industrial Zone. - Add more Power Cores. - Revoice Master Vash with a human voice actor, NO AI, and change the ending to allow her to reunite with the others on Dantooine. 7. Credits: -------------------------------------------------- » Developers -------------------------------------------------- - N-DReW25 - Project Leader, dialog correction, dialog editing, git file editing, texture editing, VO splicing. - Thor110 - Project Leader, scripting, git file editing, modeling. - Sith Holocron – Major graphics artist, creator of the optional HD M4-78 textures, several upscaled droid textures, texture editing in general, and edited VO. -------------------------------------------------- » Beta Testing -------------------------------------------------- - AxConsortium - Doodmane444 - Vriff 8. Contributors: -------------------------------------------------- - Ashton Scorpius – Creator of the TSL Better Male Twi'lek Heads mod which contained an M4-78 compatibility patch which was used as a base for the Kaah Ohtok Compatibility Patch found in this mod as Kaah’s texture was changed. - Dark Hope – Creator of the PROTOCOL DROID HD mod and the, as of today unreleased, HD Male Twi’lek head texture, which served as a base for IS-18’s HD texture and Kaah Ohtok’s HD texture. - ndix UR – For fixing the glowing eyes of the Foreman Droid model. -------------------------------------------------- Special Thanks -------------------------------------------------- Zbyl2, Stoney, Hassat Hunter and the other developers and contributors of M4-78EP. Please consult the M4-78EP page for the full list of users. 8. Distribution Notes ---------- This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/06/2026 Category Mods TSLRCM Compatible Yes  
    2 points
  20. Version 1.1

    34 downloads

    Vanilla Characters HD is an HD character texture overhaul for Star Wars: Knights of the Old Republic II – The Sith Lords. This mod was made specifically for use with The Sith Lords Restored Content Mod and the KOTOR 2 Community Patch. It is intended to upscale the vanilla character textures while preserving compatibility with the fixes, restored content, and additions from those mods. It covers character-related textures for: Humans Aliens Droids Beasts Clothing Body textures All textures were upscaled using Topaz Gigapixel AI at 4x. Most textures are 2K, while some textures that were originally upscaled to 4K have been resized down to 2K for better optimization. The goal is to make KOTOR 2’s vanilla characters, clothing, bodies, droids, aliens, and creatures look cleaner and sharper while keeping the original art direction intact. Main Features Made for TSLRCM and the KOTOR 2 Community Patch Covers humans, aliens, droids, and beasts Includes all clothing and body textures Most textures are 2K resolution Some textures resized from 4K to 2K for better optimization Upscaled using Topaz Gigapixel AI x4 No model changes No character redesigns Requirements This mod was made for use with: TSL Restored Content Mod KOTOR 2 Community Patch Remove Duplicate TGA-TPC (To Remove duplicate tpc files) These are strongly recommended before installing this mod and may not work correctly without them. Installation Download and extract the mod archive. Place the included Override folder into your main KOTOR 2 directory. If prompted to merge folders or replace files, choose yes. Alternatively, you can place the included tga/tpc files directly into your existing Override folder. File Note There's two versions, the main file which is optimized tpc files and the optional file which is uncompressed tga files, only choose one Compatibility This mod was specifically made to work with TSLRCM and the KOTOR 2 Community Patch, it may not work correctly without them installed. The main reason this mod was made: to provide an HD character texture pack that keeps those fixes and additions in mind. Recommended Mods / Tools The Sith Lords Restored Content Mod — TSLRCM KOTOR 2 Community Patch Remove Duplicate TGA-TPC
    2 points
  21. May I request you keep the old one up as an archive whilst the new ones are uploaded seperately? Whilst I know your HD rework will be far superior to the old ones, some of us do like the 512x512 original quality aesthetic. I might be completely lost with what you are proposing here, but as a modder who uses your modders resources the way you setup your previous upscale mod was very convenient for me. When the mod is setup like this above, these three files are all part of the same download page but I can choose to download one or the other. If I was a player with a low-end PC and slow internet I wouldn't want to download the 4K TGA version due to the file size and so I'd stick with the 2K TPC version instead. This method best caters to everyone's needs, whether it be a low-end player, a player who wants to play with HD textures, and a modder who wants to access the raw TGA files. The only thing one could complain about is how there isn't a 2K TGA version for modders who want to view the lower resolution option. Of course, I might be missing the point of your thread completely - if I am please let me know!
    2 points
  22. Version 1.0.0

    391,794 downloads

    This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.
    2 points
  23. Version 1.0

    48,825 downloads

    Pretty Good! Icons for KotOR 1.0 by ajdrenter Description: This is a complete set of vanilla equipment icons for high resolution UI scaled configurations. Future updates will include mod specific icons. This mod is intended to be used with "KotOR High Resolution Menus" by ndix UR. The goal of this mod is not to fix any consistency issues or design oversights of Bioware's icons, rather it is to replace them as seamlessly and accurately as possible. Installation: Just drag and drop either the tpc OR tga files to your override. I recommend the tga version for maximum compatibility, as you may want to mix and match with other mods. Credits: Darth Tomer, SpaceAlex, and ebmar for "Three-tiered Dark Jedi Robe". A couple skins from this mod were used to more closely match the vanilla icons. Bioware and Lucasarts for all original assets. Thanks to the whole community for such a wonderful wealth of content over the years. Usage: You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets.
    1 point
  24. View File K1 Marked Empty Containers Description Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it. Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers) Installation instructions 1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`): - MarkEmptyContainers.exe - Apply Container Patch.bat - Revert Container Patch.bat 2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy. Uninstallation instructions 1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`). Requirements Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/ Submitter ShaeMyName Submitted 06/29/2026 Category Mods K1R Compatible Yes  
    1 point
  25. View File Fair Pazaak Turn Order In the vanilla game, the player always goes first. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, where you have to Stand before you see their next draw. How to install: Unzip and put the following in the game dire (beside swkotor.exe): FairPazaak.exe, Apply Fair Pazaak Patch.bat, and Revert Fair Pazaak Patch.bat Double click Apply Fair Pazaak Patch.bat If switching between versions, make sure that you use the Revert bat BEFORE using the Apply bat of the other version! Requirements Only requires KOTOR Editable Executable (https://deadlystream.com/files/file/1320-kotor-editable-executable/). This mod is entirely compatible with any and all Pazaak deck mods like Easy Pazaak or Balanced Pazaak. readme.txt Submitter ShaeMyName Submitted 06/15/2026 Category Mods K1R Compatible Yes  
    1 point
  26. Version 1.0.0

    55 downloads

    This mod will replace and update texture files. To Install 1. Download: CaloNord.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
    1 point
  27. View File Specialized Combat Suits HD K1 Specialized Combat Suits HD for Kotor by RedRob41 ================================================================ IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE. WARNING: MAKE SURE NOT TO REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER! ================================================================ Description: This is not really a mod, but more of a modder's resource. It includes textures for the basic Combat Suit PFBC and PMBC, as well as icons and uti files to make them wearable. Anyone who has created a story mod for either game can use these suits to add some variety to the NPCs that the player interacts with. I have also included models in which I have fixed the uvw maps, so that the textures appear correctly (the original models had some polygons in the wrong places). The new models should work with any other texture mods, since they work perfectly with the in-game ones. The armour class is the same as the basic Combat Suit, so there isn't any real advantage to wearing them as a player. The real power of these files, is that a modder can create a whole army with both male and female members (and using any head model for NPC variety). The textures were made from original textures that appear in both games, so there is no issue of porting. There will be three versions of this mod to choose to download: 1 - 4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is the best choice to use as a modder's resource. 2 - 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version should be easier on PC systems, with no noticeable loss of visual fidelity. 3 - 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version should be much easier on PC systems. All versions include the same .mdl & .mdx files. Only one version should be installed at a time; having both .tga files and .tpc files with the same name in the Override folder may cause problems. ================================================================ Compatibility: The male models PMBCx are duplicates of the models found in the mod called 4x Upscale+ Character Textures & Model Fixes for KotOR - Version 0.52 by RedRob41. The female models PFBCx in this mod have had additional uvw fixes since the V0.52 mod, and are therefore superior. The models aren't necessary, but the new textures will look much better with them. If you have other mods that change the models, you might prefer to use those ones. Check them out to be sure which you'd prefer. ================================================================ Includes: KotOR Republic Combat Suit g_a_class4042.uti PFBC42.tga, PMBC42.tga, ia_class4_042.tga Sith Combat Suit g_a_class4043.uti PFBC43.tga, PMBC43.tga, ia_class4_043.tga Czerka Combat Suit g_a_class4044.uti PFBC44.tga, PMBC44.tga, ia_class4_044.tga T.S.F. Combat Suit g_a_class4045.uti PFBC45.tga, PMBC45.tga, ia_class4_045.tga Corellian Combat Suit g_a_class4046.uti PFBC46.tga, PMBC46.tga, ia_class4_046.tga Exchange Suit g_a_class4047.uti PFBC47.tga, PMBC43.tga, ia_class4_047.tga Black Vulkar (Orange) g_a_class4048.uti PFBC48.tga, PMBC44.tga, ia_class4_048.tga Black Vulkar (Blue) g_a_class4049.uti PFBC49.tga, PMBC45.tga, ia_class4_049.tga ================================================================ Directions: Please copy all files to the game's Override directory. K1 uti files: These are necessary in order to wear the armours in-game. The name of the uti file is what you would use to cheat them in with the cheat console, example: giveitem g_a_class4042 will give your player the Republic Combat suit. ================================================================ Uninstall: Delete unwanted files from the game's Override folder. ================================================================ Thanks for modding tools: KOTOR Tool – Fred Tetra mdlops (used version 7a2) - cchargin, JdNoa NWMax – Joco Replacer - Taina tga2tpc - ndix UR KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides Hex-editor XVI32 2.55 - Christian Maas ================================================================ Permission: Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version. The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago. This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission. As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software. ================================================================ THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter redrob41 Submitted 06/14/2026 Category Skins K1R Compatible Yes  
    1 point
  28. There is not. I have posted about it previously (probably multiple years ago at this point), but TOR only has a simple billboard (a plane with an alpha-masked texture) of the station, not a model. It's just a little Easter egg as you fly past Yavin on your way to Yavin IV, you never actually visit it. /resources/art/fx/geometry/cinematics/texture/cine_billboard_yavin_station_01.dds cine_billboard_yavin_station_01.dds
    1 point
  29. You're all doing great work. You should publish everything together. It will be easier for everyone.
    1 point
  30. Try the attached TXI. I added the line "bumpyshinytexture mycube", and that made it work for me. My guess is that the game didn't know what to do with a mesh that had a lightmap and a bump map but no reflection, so it just shrugged and didn't draw anything. Fantastic work on the texture as usual! I'm just sad that you won't be able to see half of it because the ship is up high away from the player. I'm half tempted to add a similar ship on the ground somewhere else to show off the rest of it... DP_I-Wing.txi
    1 point
  31. Something didn't work out for me. He disappeared)) Maybe I'm doing something wrong. DP_I-Wing.tga DP_I-Wing.txi DP_I-Wingb.tpc It looks fine without the bump layer.
    1 point
  32. yes everything goes to override
    1 point
  33. Does this fix the environmental zone lag? I checked the support forum thread and apparently it changes the ending back to M478 killing Vash, which answers some of my questions.
    1 point
  34. Version 1.4.0

    59 downloads

    Sets the games window to Borderless Fullscreen most modern games have, also skip the BioWare and Obsidian logo screens on startup. Made for the Steam version of Star Wars: Knights of the Old Republic II - The Sith Lords. Installation Download and extract the mod. You need dinput8.dll and dinput8.ini. Copy both files into your KOTOR II game folder, the same folder as swkotor2.exe: ...\steamapps\common\Knights of the Old Republic II\ Launch the game normally through Steam Important: turn off overlays before playing or process that attach to the games process!!! If you don't disable the discord overlay it will crash the game or the window wont appear at all but it works with steam overlay Disable the Discord overlay Settings → Game Overlay = Off Settings → Registered Games → Turn off Toggle detection and Toggle overlay Built and tested on the latest Steam version only. Not tested on GOG, disc, or older Steam builds. github
    1 point
  35. Hey there. You know those are actually some really good points. I admit I haven’t thought enough about Nomi’s Battle Meditation in the story here… I guess I always just assumed Bastila’s was more powerful. I forgot that Bastila was mentioned as the only one with the art at the time. Chaser mentioned he has his own expansion mod, which I’m helping a bit with. Between him and I, we can probably come up with an explanation about Nomi’s absence to be mentioned in his mod (and possibly mine in the future). Regarding Yuthura and Kantarra: Well, I suppose I didn’t exactly say that they were *lovers*, just that they were close. But you do make a good point that there should be some way to ask Yuthura if she met Kantarra. Maybe I can repurpose some other voice lines of Yuthura to get her to say something somewhat relevant. For what it’s worth, though; Vima does comment to Yuthura that she’s been to Sleheyron if you bring her with you to the Sith Academy. Thanks for the good points. These are issues worth resolving. I have a patch planned soon (accidentally deleted it last weekend, now I need to remake it), and I’ll see if I can address at least a little of the Yuthura issue before then.
    1 point
  36. Huh, new Mira clothing mod? (There was one for Bastilla, one for Mission Vao and one for Players (but had issues with black skinned female player characters since it's basically used Mira's default body with player's head)) Is it working well with female player char of black skin color?
    1 point
  37. Lyn Sekla dheb_LynSekla.rar
    1 point
  38. It doesn't work properly for me. The shape of the lightsabers and the icons work fine, but the textures glitch constantly. Sometimes they work fine, most times the colors glitch and look silver like in the original game
    1 point
  39. [TUTORIAL] - KotOR Modding Tutorial Series These tutorials should be enough to get anybody started making levels for the game using the available resources and tutorials / tools etc IMPORTANT NOTE : A lot of the tools I use are outdated now that Holocron Toolset is out, however I still prefer working with each filetype as I am use to the programs that edit them directly that I use throughout this tutorial. So if you are using Holocron Toolset or KotOR Level Editor, things will be different, but the general idea should be the same. I suggest trying out Holocron Toolset if you want an all in one program for editing levels, it does everything KotOR Level Editor does and most of what all the tools I have below do, except perhaps findrefs, dencs, kotor gui editor, walkswitch, anicam, ptheditor and lip synch editor, but it does everything the rest of the programs do and it might even do some of the things from the programs I just mentioned, I am not sure! Available Source Material & Tools These are the tools I use for modding the game. Lots of source material is available on DeadlyStream as well as many tutorials, some old, some new and very detailed information on the filetypes and the game itself, so make sure to have a good look around. .nss scripts for every script I have been able to access from both games are available in the GitHub repositories for my project. Some scripts from KotOR1 require the files to be trimmed of some excess bytes, there is some information on it around here somewhere and I will post a link to it when I next find it, the scripts in question are some of those from Tatooine, Manaan, Kashyyyk and the Unknown World. Actually Decompiling Scripts Steam KotOR Tool Issues KotOR2 Expanded Galaxy Thor110/Expanded-Galaxy-Main: Expanded Galaxy Main (github.com) KotOR1 in TSL Expanded Galaxy Thor110/Expanded-Galaxy-Port: Expanded Galaxy Port (github.com) Brotherhood of Shadow : Solomon's Revenge in TSL Expanded Galaxy Thor110/Expanded-Galaxy-Hood: Expanded Galaxy Hood (github.com) PLEASE do not redistribute the entire project anywhere without my express permission, but feel free to learn from the source material to make as many modifications to the game as you wish. If you wish to work on the project or contribute by offering or allowing your mod to be included with the project feel free to contact me on here or elsewhere. In future I might go beyond these basic scripting tutorials and add other types of tutorials such as texturing and modelling that are focused around KotOR2 TSL or working with others towards making a comprehensive KotOR modding guide. Most material I write will be aimed at KotOR 2 TSL, though a lot of the structure of the game is very similar between them both if not almost identical. For now here are some really basic written tutorials for getting setup with Blender and modding for KotOR or just messing around with the models from the game. I will continue to work on these providing screenshots and more as necessary. The first two blender tutorials here are a little outdated, there is a new version of KotORBlender for example which can import MDL files without the need for them to be converted to ASCII. I advise having a folder with all of the games model files ( mdl/mdx/wok/dwk/pwk ) and related files ( .lyt/.vis ) as well as textures ( swpc_tex_tpa/swpc_tex_gui ) And even all of the .gui files, this way you can use that folder to instantly import an entire level as well as properly display .gui files in the KotOR GUI Editor. Blender Tutorial 00 - Getting Blender Setup ( OUTDATED ) Blender Tutorial 01 - Asset Editing ( OUTDATED ) Blender Tutorial 02 - Creating A Placeable Blender Tutorial 03 - Character Editing Blender Tutorial 04 - Level Editing Outdated Tutorials & Intro Individually written and quite specific tutorials, mostly scripts and guidance towards achieving specific goals or tasks. 01 - [TUTORIAL] - Creating a Module for TSL using a KotOR Map! The first tutorial should be a great guide for porting a level from the first game into the second game as well as that it shouldn't be too difficult to work out how to do it the other way around from there on out! These are some useful links that I have found around that might guide you towards making mods for the game. Useful Links for learning to mod TSL & KotOR Thor110 In the following post in this topic are many more tutorials that I am working on to guide people through the process of making mods for KotOR.
    1 point
  40. Version 1.1.0

    2,374 downloads

    A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 27.07.2025 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions! It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. This mod is divided into two parts, you need to install "Part 1" first followed by "Part 2" to properly install the mod. Click on the HoloPatcher.exe, select on the "Part 1" install, click install and sit back and watch the HoloPatcher do its magic. Repeat the process, click on the HoloPatcher.exe, this time select on the "Part 2" install, click install and sit back and watch the HoloPatcher do its magic. The mod will be installed. Description: In both vanilla and with TSLRCM, the Jekk'Jekk Tarr is quite illogical. It is a mythical bar in which drinks are not served. Instead, you breathe the fumes - and these fumes are toxic to humans. The gas inside the Jekk'Jekk Tarr is so toxic that the gas would kill you if it was absorbed through the skin. This is shown in-game, you collapse to the ground and almost die before you learn the Breath Control ability which grants you immunity to all poison based damage. The illogical part comes into play before the Visquis mission, you can enter the Jekk'Jekk Tarr with your entire party of humans and... survive? You get poisoned if you are in there, but this is the good ol' Kotor poison which turns your health bar green and SLOWLY withers away at your heatlh over time - a breath mask or an antidote kit can keep you alive indefinitely inside the Jekk'Jekk Tarr. Okay, so maybe you aren't supposed to enter the Jekk'Jekk Tarr early, right? Wrong. Aliens inside the Jekk'Jekk Tarr have dialogue for if you are wearing a space suit (Mira) or if you aren't wearing a space suit (the player), and there are only two times when you can enter the Jekk'Jekk Tarr without a space suit: during the Visquis mission wherein you murder all of these aliens without talking to them, or before the Visquis mission if you enter early. If any part of Kotor II screams "incomplete" - it's the Jekk'Jekk Tarr. I personally have a feeling the concept of a poisonous cantina for aliens as a plot point was devised after the GenoHaradan got cut and was thrown together at the last minute. Why do I believe this? The Devaronian Bartender states that the first chamber is for the Trandoshans and Devaronians (he is the only Devaronian in that room and Twi'leks and Rodians are also in there) whilst the side room is for Twi'leks, Weequay, and the Nikto (Only a single Twi'lek Domo is in there, he never talks about the Rodians, and the Lunar Shadow crew state that Nikto, like humans, would die in the Jekk'Jekk Tarr). The Weequay with proper dialogue will reference piercing your space suit even if you're talking to him before the Visquis mission as the player character and aren't wearing a space suit. Heck, even in TSLRCM, restored dialogue with the Twi'lek Domo suggests that drinks can be served even though the bartender explicitly states that there are no drinks. This mod aims to fix many of the problems with the Jekk'Jekk Tarr, this mod makes the Jekk'Jekk Tarr "logical" by doing the following: * The Jekk'Jekk Tarr uses Nagnol gas instead of a mix of Nagnol and Cyanogen Cas. Nagnol gas would instantly kill a human, but the Peragus lore which states the player character has been trained to resist toxins justifies why you don't drop dead instantly. You instead get the poison effect which slowly kills you if you enter the Jekk'Jekk Tarr before the Visquis mission. * Replaces the Jekk'Jekk Tarr Rodians with Nikto and turns the Lunar Shadow Crew from Nikto into Duros. This is consistent with the Devaronian Bartender who mentions that Nikto can enter the Jekk'Jekk Tarr, and since a major Bounty Hunter Faction is made up of Duros, the Zhug Brothers, it makes sense this way lore wise as to why they would attack your party and not the Jekk'Jekk Tarr. * Repositioned the Lunar Shadow Crew so that they're less janky. * The filename for the Twi'leks wearing armor is "aquabar" whilst "aquathug" is an unfinished dialogue that mentions that "aqua" means "Aqualish". The Aqualish have been restored in the same room as the Weequays and are now mentioned by the Devaronian Bartender. * The Twi'leks wearing armor are now Devaronians as the Devaronian Bartender states that the room they are in are for Trandoshans and Twi'leks. * Moved the Trandoshans, Twi'lek turned Devaronians, and Rodians turned Nikto into the correct rooms as designated by the Devaronian Bartender. * The Trandoshan and Aqualish dialogues have been split into two. One set of Trandoshans/Aqualish have barking dialogue whilst the other have small conversations. * The Weequay with the small conversation dialogue will now only reference your space suit if you are Mira wearing said space suit. * The cut character Garagesh, a Gamorrean Guard, has been restored outside Visquis' lair. * Restored Visquis' cut dialogue, dialogue which heavily implies that Loppak Slusk was his brother. * When Mira is zapped, that scene is unskippable. * Atton's dialogue after Visquis' conversation has been edited to remove most mentions of Cyanogen and how it targets the skin. * During the Visquis mission, Visquis' dialogue for when you enter the Jekk'Jekk Tarr without a space suit has been rewritten to specify that Visquis is flooding the door chamber with ten times the lethal level of Cyanogen gas - a gas in this mod is not present in the normal Jekk'Jekk Tarr, this is to explain why you can enter the Jekk'Jekk Tarr before the mission but almost die during the mission. Known Bugs: This mod shouldn't have any bugs but if you find any please report them to me on Deadlystream. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use my assets from this mod without my permission. Thanks to: Snigaroo: For giving out mod ideas in his Mod Build mod request thread, some of his ideas directly inspired this mod to be made! Bioware: For such an amazing game! Cortisol: For the Holocron Toolset! th3w1zard1: For HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    1 point
    This is really good. Really really good. The best Sleheyron story yet, and a great hope for SithSpecter's ! As Sao explained, a more compatible version will come out soon. We're currently working on it. I can't wait to have Sleheyron integrated into my modded installation, and I'm sure you can't either ! Edit : We finished working on the Holopatcher version everyone, it's there! Which means you can now integrate this compatible version of Sleheyron into your modded installation, enjoy! PS : He said 5 hours of new gameplay, but if you do everything in details and explore every dialog it can be way more than that
    1 point
  41. Version 4.0.0

    2,528 downloads

    tga2tpc Author: ndix UR Release: Sep 2020 Version: 4.0.0 Convert TGA images to TPC format for use in KotOR and TSL. TPC files contain the information from a TXI file (so the TXI file is no longer needed when a TPC file is used), and can be uncompressed or compressed with either DXT1 or DXT5. Advanced features like animation and cubemap layering are initiated by the presence of specific TXI directives like cube 1 and proceduretype cycle. For some reason, the game really wants normal maps to be in TPC format. This will let you create and use full 32-bit color normal maps without having to make them into simple height maps by using indexed color. The tool is free, open source, and cross-platform. Code is available at https://github.com/ndixUR/tga2tpc The app is written in javascript, built on Electron using three.js, jquery, bootstrap. It includes a ported version of the AMD/GPUOpen Compressonator image compression library. ============================================================ How do I set it up? Windows: unzip the package, run tga2tpc.exe Mac: unzip the package, move tga2tpc.app to /Applications, run it * This is not a signed application, so you have to do whatever is required to run non-MAS applications on your MacOS version. ============================================================ How do I use it? Drag files in and hit start. There shouldn't be much more to it than that. Using power-of-2 sized textures is always required for optimal quality, TXI information is optional, and the settings are pretty much self-explanatory. The nature of TPC alpha blending is not necessarily intuitive so you may need to seek information to use it properly. Compressor settings: Super Fast - the lowest quality setting, uses the pre-4.0.0 image compressor that includes the 'compression failure' error for long conversion queues Fast - Bare bones setting Normal - Runs two profiles and selects the best result, adaptive color weighting Slow - Deeper refinement of the color palette for each 4x4 pixel block Ultra - 3D refinement of the color palette for each 4x4 pixel block How Automatic encoding mode selects encoding for each texture in the queue: 24bpp TGA = DXT1 32bpp TGA = DXT5 8bpp TGA = 8bpp uncompressed isbumpmap1 or compresstexture 0 in TXI data = 24 or 32bpp uncompressed ============================================================ Features Create cubemaps Create animated textures Automatic compression selection based on trends from the vanilla game High quality DXT1/5 compression engine using custom ported version of AMD/GPUOpen Compressonator Multi-core image compression on systems with 4 or more cores Horizontal/Vertical flip, for those pesky wrongly oriented TGA files Bicubic downsampling for mipmaps (precomputed lower detail versions of the texture, part of the TPC format) Control texture alpha blending setting (part of TPC format), can be loaded from TXI file comments of the form: "# alphablending 0.67" Known Issues Cannot create uncompressed animated textures. Super Fast compressor has a memory leak issue, leading to errors for long conversion queues Using 4:1 and wider size ratios for individual frames of animated textures seem to crash the game. 2:1 is fine, 1:4 is fine, etc. Only for converting from TGA to TPC. For TPC to TGA, use Kotor Tool, xoreos-tools, tpcview, etc. Progress bar doesn't update as often as you might want. The package size is large. This is the cost of easy cross-platform GUI support. All electron applications are large like this. You are likely to have problems trying to read TGAs from folders containing markup entities/encoded characters (like ') ============================================================ Thanks DarthParametric for inciting the creation of this tool, and doing the testing. DrMcCoy and all the contributors to xoreos, whose TPC decoding implementation provided the basis for the TPC library herein. bead-v for moral support.
    1 point
  42. In case anyone is on this mod page in 2023, reading through the comments. I'm following Merek's tested moding guide including this mod and the guide is titled as 2023 verified, so this works with the current version of TSLRCM according to that guide.
    1 point
  43. Version 0.8.2

    99 downloads

    This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them. I made sure it was okay to upload this tech demo / preview. It is compatible / intended for use with the Expanded Galaxy Project 0.8.2
    1 point
  44. Did you check the radiation fix listed on the Steam site that Hassat Hunter kindly provided?
    1 point
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