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TK-664 last won the day on September 21 2021
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72 Jedi MasterAbout TK-664
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On paper, no. By playing the game however, the first blaster carbine you can get is on Dantooine as loot. The middling carbines aren't purchaseable and manage to best or compete against their rifle counterparts of the same tier, and the higher end ones are more powerful than the best blaster rifles. Besides it's just a 3m range difference in a game where combat distance can be closed in so easily it may as well be irrelevant.
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I had this happen before but it was always some typo with the name or bracket. Nothing of the sort here though, double checked. @ConansHair Both are incorrect, as in, they're not needed at all. It's not like they're doing any harm anyway, I ended up replacing that uti altogether and that's something I didn't want to do on the model compatible option so the name doesn't update there. Your install log shows that despite those errors the files are being successfully modified.
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View File TK-664's Korriban Cue the Korriban monastery in KotOR. The charming place where Malak's foul-mouthed underlings train, aspiring to one day achieve Bandon levels of douchery. Despite all their shortcomings, I did always like the militarized aspect of the Sith they had in place. This mod alters relevant characters all over the planet, following a sort of dress code, almost. Students wear standard uniforms while away from the academy (though most still do wear them inside as well), with higher ranked Sith having more distinct uniforms themselves. Anyone expecting to break a sweat, or hopefuls seeking to gain prestige like Yourself are dressed in battle-ready robes. There's some further details - Czerka officers wear the company drab; the bay mechanic switched to more comfortable working clothes; female Twi'lek residents dress modestly now (as supposed? Very likely a mistake, as they had actual clothing equipped but their appearance was the identical albeit static alien one); crazy hermit Jorak Uln has a tattered old uniform; A redeemed Yuthura will now ditch the Sith outfit in favor of simple clothing... I upgraded all lite Sith appearances to albino, including Hijata (whose dialogue I chose not to restore). Citizen lite models were not upgraded, better turn to another mod for that such as K1 Lite Upgrader by @AFP. Other than this, I took the liberty of minimizing the dreaded "clone effect" since it's especially egregious on Korriban, having up to 5 instances of the same head in the same module and at times a few feet from each other. Also, it turns out in respect to Korriban that plenty of files are a proper mess. Included are fixes for various inconsistencies, appearance type oversights, misgendered npcs (thus restoring some gender specific dialogue; thanks to @ebmar about the Tariga finding - Tariga Gender on Tamlen DLG Fix), wrong soundsets, and blank inventories/feats/spells. Install & Compatibility Run the TSLPatcher. Ignore any warnings about skipping .mod files. Patching this on top of K1CP might result in odd incidents such as duplicate drops and merged appearances from both mods. In case I needed to say it, other mods overhauling characters on Korriban aren't 100% compatible, most notably JC's Korriban: Back in Black for K1. This mod only works with the English version of KotOR. Credits KOTOR Tool..................................................................................Fred Tetra TSLPatcher...................................................................stoffe & Fair Strides ERFEdit.........................................................................stoffe & Fair Strides DLGEditor............................................................................................TK102 K-GFF...................................................................................................TK102 DeNCS................................................................................JdNoa & Dashus NWNSSCOMP.........................................................Torlack, stoffe & TK102 Submitter TK-664 Submitted 01/14/2022 Category Mods K1R Compatible No