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Found 10 results

  1. Version 1.21.1

    1,107 downloads

    N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.21.1 Release Date: 24:09.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.21.1 Included a handful of missing files Fixed the Vulkar Stun Stick model so it now works instead of breaking the Lower City (It is now a unique purple colour) 1.21.0 Fixed two male Twi'lek heads with transparent Lekku head tails Updated K1 Better Twi'lek Heads Fixed a bug where Shaardan wouldn't spawn in Ajunta Pall's tomb Modified Ajunta Pall's dialogue and his sword stats Replaced the Echani Fiber Armor in the apartment with a Bith Outfit that the player can equip Added more alien commoner heads from the defunct ROR Demo Added Music to the Valley of the Dark Lords Added TSL music to the Sith Academy Fixed a minor animation bug with the asian Sith Master Added Lip Sync for the second Sith Guard outside the academy Added Sith Assassins to the game, replaced two Korriban Sith Soldiers in the academy with a Sith Assassin and a Sith Templar Fixed HK-47, he can now weild Melee Weapons granted he has a Melee Package installed Added "Not upgradeable." or "Fully upgradeable." to the descriptions of all Armors Modified a handfull of armors so that they have new stats or have a new texture Added Gonk Droid, Gonk Droid in the Under City is now voiced (Expect to see this across the galaxy in future updates) You can now Duel Wield Battle Axes Bastila now has various default clothing with unique stats (To be expanded upon in future updates/Not fully in-game YET) Added Duro heads, the Duros who accompany the Mandalorians on Dantooine will now wear Mandalorian Armor Improved the Sandral Matale Final confrontation scene (Bug fixes, camera fixes, force persuade options, a Light Side reward, restored lines etc) Added TSL Jedi Robes (Jedi Robes and Knight robes are still the K1 robes with the "Master" robes being the TSL Robes, as of right now only 5 TSL robes exist as items and a few may be unobtainable but you will definitley see them on your journey) Jedi Robes and Knight Robes now have a unique look (The Jedi Knight robes are the vanilla robes with unique stats whilst Jedi Robes are new "low level" robes) The Jedi Code with Zhar is easier Restored Garuum and Tar'leek on Dantooine Restored Kni outside the Enclave and added some Jedi outside as well The DSF Officers outside the Enclave will warn the player of Kath Hounds Properly added Zuulan Zentar content When you kill Gadon, when you go back to the Vulkar Base Kandon Ark will now be a Quarren as he is supposed to be Gurke now has a consistent appearance Nico on Tatooine is now his unique appearance, and not some massive robot as he used to be Added an optional Darth Malak reskin which turns Malak's skin from white to a more human tone For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod, Jedi Robe Skins- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander, Manaan Sith Soldier Skins- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Force Fashion 2- jonathan7 Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41 Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator K1 Better Twi'lek Heads- Ashton Scorpius Robes for Korriban Sith Students assests- Shem JC's Vision Enchantment- JCarter426 This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. jc2

    Improved Grenades

    Version 1.20

    4,231 downloads

    JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! This mod improves the potency of grenades to a higher and more effective but possibly game-altering level. I lost the .nss for the normal install, which is annoying decompiling did not work.. However, a full documented change list is included so that will make it somewhat doable to replicate for future bug fixes or updates. Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. Source script is included for the second option Third option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Copy and paste grenade UTI files if and only if you want to, it only affects their description to match/remind the PC of what I've changed. However, the Hardcore Version doesn't have corresponding UTI's. As always, this mod may update pending feedback. Hope you enjoy! -jc2
  3. Version 1.0.0

    2,214 downloads

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
  4. Version 1.2

    13,063 downloads

    ==================================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ==================================================================== --------------------------------------------- AUTHOR: VasiliiZaytsev (aka RenegadeSniper7) CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com MOD NAME: Improved Peragus Asteroid Fields VERSION: 1.2 DATE: July 22nd, 2015 --------------------------------------------- /*v1.2 CHANGELOG:*/ - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down. --------------------------------------------- /*v1.1 CHANGELOG:*/ - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement textures to prevent this issue from happening. - Improved the placement of asteroids within the texture to produce a more realistic look. --------------------------------------------- DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default textures vs. mine. NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures. INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder. UNINSTALLATION: Remove the aforementioned files from your override folder. PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.
  5. Version 1.1

    3,157 downloads

    Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.
  6. Improved Widescreen Experience View File This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version. Submitter clonegizka Submitted 03/06/2016 Category Mods TSLRCM Compatible  
  7. View File Improved Grenades JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! This mod improves the potency of grenades to a higher and more effective but possibly game-altering level. I lost the .nss for the normal install, which is annoying decompiling did not work.. However, a full documented change list is included so that will make it somewhat doable to replicate for future bug fixes or updates. Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. Source script is included for the second option Third option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Copy and paste grenade UTI files if and only if you want to, it only affects their description to match/remind the PC of what I've changed. However, the Hardcore Version doesn't have corresponding UTI's. As always, this mod may update pending feedback. Hope you enjoy! -jc2 Submitter jc2 Submitted 01/07/2018 Category Mods K1R Compatible Yes  
  8. View File N-DReW's K1 Gameplay Improvement DEMO N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.21.1 Release Date: 24:09.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.21.1 Included a handful of missing files Fixed the Vulkar Stun Stick model so it now works instead of breaking the Lower City (It is now a unique purple colour) 1.21.0 Fixed two male Twi'lek heads with transparent Lekku head tails Updated K1 Better Twi'lek Heads Fixed a bug where Shaardan wouldn't spawn in Ajunta Pall's tomb Modified Ajunta Pall's dialogue and his sword stats Replaced the Echani Fiber Armor in the apartment with a Bith Outfit that the player can equip Added more alien commoner heads from the defunct ROR Demo Added Music to the Valley of the Dark Lords Added TSL music to the Sith Academy Fixed a minor animation bug with the asian Sith Master Added Lip Sync for the second Sith Guard outside the academy Added Sith Assassins to the game, replaced two Korriban Sith Soldiers in the academy with a Sith Assassin and a Sith Templar Fixed HK-47, he can now weild Melee Weapons granted he has a Melee Package installed Added "Not upgradeable." or "Fully upgradeable." to the descriptions of all Armors Modified a handfull of armors so that they have new stats or have a new texture Added Gonk Droid, Gonk Droid in the Under City is now voiced (Expect to see this across the galaxy in future updates) You can now Duel Wield Battle Axes Bastila now has various default clothing with unique stats (To be expanded upon in future updates/Not fully in-game YET) Added Duro heads, the Duros who accompany the Mandalorians on Dantooine will now wear Mandalorian Armor Improved the Sandral Matale Final confrontation scene (Bug fixes, camera fixes, force persuade options, a Light Side reward, restored lines etc) Added TSL Jedi Robes (Jedi Robes and Knight robes are still the K1 robes with the "Master" robes being the TSL Robes, as of right now only 5 TSL robes exist as items and a few may be unobtainable but you will definitley see them on your journey) Jedi Robes and Knight Robes now have a unique look (The Jedi Knight robes are the vanilla robes with unique stats whilst Jedi Robes are new "low level" robes) The Jedi Code with Zhar is easier Restored Garuum and Tar'leek on Dantooine Restored Kni outside the Enclave and added some Jedi outside as well The DSF Officers outside the Enclave will warn the player of Kath Hounds Properly added Zuulan Zentar content When you kill Gadon, when you go back to the Vulkar Base Kandon Ark will now be a Quarren as he is supposed to be Gurke now has a consistent appearance Nico on Tatooine is now his unique appearance, and not some massive robot as he used to be Added an optional Darth Malak reskin which turns Malak's skin from white to a more human tone For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod, Jedi Robe Skins- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander, Manaan Sith Soldier Skins- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Force Fashion 2- jonathan7 Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41 Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator K1 Better Twi'lek Heads- Ashton Scorpius Robes for Korriban Sith Students assests- Shem JC's Vision Enchantment- JCarter426 This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/04/2016 Category Mods K1R Compatible No  
  9. View File VP's Hi Poly Tin Cans - KotOR 1 Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy. Submitter Fallen Guardian Submitted 03/15/2013 Category Mods K1R Compatible  
  10. Improved Peragus Asteroid Fields View File ==================================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ==================================================================== --------------------------------------------- AUTHOR: VasiliiZaytsev (aka RenegadeSniper7) CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com MOD NAME: Improved Peragus Asteroid Fields VERSION: 1.2 DATE: July 22nd, 2015 --------------------------------------------- /*v1.2 CHANGELOG:*/ - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down. --------------------------------------------- /*v1.1 CHANGELOG:*/ - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement textures to prevent this issue from happening. - Improved the placement of asteroids within the texture to produce a more realistic look. --------------------------------------------- DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default textures vs. mine. NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures. INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder. UNINSTALLATION: Remove the aforementioned files from your override folder. PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on. Submitter Vasilii Zaytsev Submitted 08/05/2013 Category Skins TSLRCM Compatible