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Found 10 results

  1. Version 1.20.0

    1,015 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.20.0 Release Date: 16.06.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.20.0 Fixed Yuthura Ban's robes Added Darth Sion cameo in the Sith Academy Added content for Manaan's Swoop Track and Visitor area modules NPC Overhaul in the Manaan Sith Embassy Restored Commander Grann lines inside the Embassy Added Over 10 new Twilek head skins from K1EP for both male and female to add Twilek diversity (With each passing update expect more and more Twileks to have unique heads) Restored the Taris Duel Announcer NPC Modified Upper City Cantina Dialogue Marl now dones a unique armor which is recieved after defeating him After each Taris Duel your loyal fans will either praise or scoff you depending whether you won or not after each duel Bendak Starkiller now has a unique appearance Added new belt items (To be added to Merchant and NPC loot in the future) Fixed the Gana Lavin Bug The Permacrete Detonator can now be bought from Kebla Yurt Fixed the Hidden Bek Base Elevator Door being prematurely unlocked Added new clothing for the Outcast NPCs Further Restored Outcast Children Modified the Gamorreans inside the second level of the Sewers to be Vulkar Patrols Added JCarter's Vision Enchantment mod/Restored Carth's pre vision lines Larrim and Vek now done unique appearances Canderous' default clothing is now the soldier clothing, in order to get Canderous' actual clothing you must equipped a unique armour that Canderous comes with and this armour will give Canderous his actual clothing plus new stats. In addition to this, he is also decked out with Exchange Gear when you recruit him. For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant More items Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41 Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator JC's Vision Enchantment- JCarter426 This mod contains ported content from Kotor 2 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. jc2

    Improved Grenades

    Version 1.20

    3,468 downloads

    JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! This mod improves the potency of grenades to a higher and more effective but possibly game-altering level. I lost the .nss for the normal install, which is annoying decompiling did not work.. However, a full documented change list is included so that will make it somewhat doable to replicate for future bug fixes or updates. Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. Source script is included for the second option Third option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Copy and paste grenade UTI files if and only if you want to, it only affects their description to match/remind the PC of what I've changed. However, the Hardcore Version doesn't have corresponding UTI's. As always, this mod may update pending feedback. Hope you enjoy! -jc2
  3. Version 1.1

    3,037 downloads

    Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.
  4. Version 1.0.0

    2,047 downloads

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
  5. Version 1.2

    12,231 downloads

    ==================================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ==================================================================== --------------------------------------------- AUTHOR: VasiliiZaytsev (aka RenegadeSniper7) CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com MOD NAME: Improved Peragus Asteroid Fields VERSION: 1.2 DATE: July 22nd, 2015 --------------------------------------------- /*v1.2 CHANGELOG:*/ - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down. --------------------------------------------- /*v1.1 CHANGELOG:*/ - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement textures to prevent this issue from happening. - Improved the placement of asteroids within the texture to produce a more realistic look. --------------------------------------------- DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default textures vs. mine. NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures. INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder. UNINSTALLATION: Remove the aforementioned files from your override folder. PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.
  6. File Name: Improved Widescreen Experience File Submitter: clonegizka File Submitted: 07 Mar 2016 File Category: Mods TSLRCM Compatible: Yes This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version. Click here to download this file
  7. View File Improved Grenades JC2 Improved Grenades The idea has been around for a while, but I haven't seen a mod, other than FairStrides [TSL] Fumble Grenade mod, attempt to edit the effects of grenades. So by editing the k_sup_grenade.nss, I've reworked the grenades to increase their potency. Beware! This works both ways! Demolitions now affects how much damage a grenade can do, the more demolitions a character has the more damage they can cause with a grenade. This was originally GGT89 idea from this thread > http://deadlystream.com/forum/topic/5678-need-help-to-modify-game-mechanics-in-kotor2/?hl=grenade#entry59186 Special Thanks to Bead-v for the advice on another thread about editing the k_sup_grenade script. Thanks to FS for teaching me most of the script I know! This mod improves the potency of grenades to a higher and more effective but possibly game-altering level. I lost the .nss for the normal install, which is annoying decompiling did not work.. However, a full documented change list is included so that will make it somewhat doable to replicate for future bug fixes or updates. Second option for hardcore enthusiasts, the grenades instantly kill groups of people and are quite lethal! I recommend only installing this with JediShemL's Super Enhancement Mod or other realistic lightsaber/blaster mods. Source script is included for the second option Third option is for vanilla lovers, that only adds demolitions skill as a damage bonus and increases the explosion radius slightly. Like before, a detailed log of the changes exist inside the folder! INSTALLATION: Copy and paste the k_sup_grenade.ncs file into the override. You will have to decide which one you want. There are two folders, each with a different version. It will take effect immediately, and can be removed, at any time, without causing any issues. Copy and paste grenade UTI files if and only if you want to, it only affects their description to match/remind the PC of what I've changed. However, the Hardcore Version doesn't have corresponding UTI's. As always, this mod may update pending feedback. Hope you enjoy! -jc2 Submitter jc2 Submitted 01/07/2018 Category Mods K1R Compatible  
  8. View File N-DReW's K1 Gameplay Improvement DEMO A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.20.0 Release Date: 16.06.2019 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content! 1.20.0 Fixed Yuthura Ban's robes Added Darth Sion cameo in the Sith Academy Added content for Manaan's Swoop Track and Visitor area modules NPC Overhaul in the Manaan Sith Embassy Restored Commander Grann lines inside the Embassy Added Over 10 new Twilek head skins from K1EP for both male and female to add Twilek diversity (With each passing update expect more and more Twileks to have unique heads) Restored the Taris Duel Announcer NPC Modified Upper City Cantina Dialogue Marl now dones a unique armor which is recieved after defeating him After each Taris Duel your loyal fans will either praise or scoff you depending whether you won or not after each duel Bendak Starkiller now has a unique appearance Added new belt items (To be added to Merchant and NPC loot in the future) Fixed the Gana Lavin Bug The Permacrete Detonator can now be bought from Kebla Yurt Fixed the Hidden Bek Base Elevator Door being prematurely unlocked Added new clothing for the Outcast NPCs Further Restored Outcast Children Modified the Gamorreans inside the second level of the Sewers to be Vulkar Patrols Added JCarter's Vision Enchantment mod/Restored Carth's pre vision lines Larrim and Vek now done unique appearances Canderous' default clothing is now the soldier clothing, in order to get Canderous' actual clothing you must equipped a unique armour that Canderous comes with and this armour will give Canderous his actual clothing plus new stats. In addition to this, he is also decked out with Exchange Gear when you recruit him. For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers NPC Loot Drops overhauled Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects "Blasters Reloaded" style balance Ported TSL Items Various Cameos and custom created characters that are seen throughout the journey New items Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content the Other Parts of the Game Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant More items Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander Skin- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41 Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator JC's Vision Enchantment- JCarter426 This mod contains ported content from Kotor 2 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/04/2016 Category Mods K1R Compatible No  
  9. View File VP's Hi Poly Tin Cans - KotOR 1 Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy. Submitter Fallen Guardian Submitted 03/15/2013 Category Mods K1R Compatible  
  10. File Name: Improved Peragus Asteroid Fields File Submitter: Vasilii Zaytsev File Submitted: 05 Aug 2013 File Category: Skins TSLRCM Compatible: Yes ==================================================================== STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION ==================================================================== --------------------------------------------- AUTHOR: VasiliiZaytsev (aka RenegadeSniper7) CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com MOD NAME: Improved Peragus Asteroid Fields VERSION: 1.2 DATE: July 22nd, 2015 --------------------------------------------- /*v1.2 CHANGELOG:*/ - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down. --------------------------------------------- /*v1.1 CHANGELOG:*/ - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement textures to prevent this issue from happening. - Improved the placement of asteroids within the texture to produce a more realistic look. --------------------------------------------- DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default textures vs. mine. NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures. INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder. UNINSTALLATION: Remove the aforementioned files from your override folder. PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on. Click here to download this file