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Found 13 results

  1. [Updated: December 10, 2018] Greetings, fellow Jedi! Hope you all doing fine. This will be an archive-thread-miniwiki to accommodate my curiousness in some aspects from KotOR; either with placeables, textures , models, anything- which is too valuable to lost for just a status update but is too exclusive for each of them to have a single thread, in my perspective. I have archived some past random questions with its essential responses, should their information would be useful and will be easy enough to have access to: [August 14, 2018] PlasticCrate_cylinder [August 16, 2018] LTS_Rwall01 [August 19, 2018] PLC_Statue2 [August 24, 2018] Taris' Upper City Cantina Entrance Wall Panel [August 28, 2018] Taris' Upper City South Fountains [M02ac_02b_02e] [August 30, 2018] Ebon Hawk's Unique Cubemaps [CM_eh] [September 12, 2018] Locate Area Model [September 12, 2018] Sith Soldier Bump Map Restoration [September 17, 2018] Bump-map Breaks Level Geometry Animation? [December 10, 2018] Jedi Enclave's "Unused" Bump-map ____________________________________________ That was some questions-responses that I thought would need a proper archiving should they delivered any useful information for future modding attempt. Also, I'm taking this opportunity to ask to the forums too. Will it be possible to change that grey area in the center of Taris' city-walk to some kind of a mini-pool with water model/textures in it? One example in mind that could be used as a reference is this mini-pool inside Davik's estate: Many thanks for considering this!
  2. Kainzorus Prime

    [Request] Missing Bao-Dur body models

    As most of you know, Bao-Dur can't equip robes and heavy armor. This is because all of his appearance.2da entries use a personal customized entries to account for his arm. Ergo, they use the same textures as regular versions of the armors, but the model itself is custom and includes Bao's mechanical arm. Obsidian didn't bother giving him the custom bodies beyond type F, which is the medium armor, which is also why he doesn't have heavy armor feat selectable in the game - it would simply crash because of the missing appearance.2da entries. So, my request would be to take the remaining armor models (body types G, H, K, M), and attach Bao's Arm to them, while retaining the UV maps to accomodate the textures, just like the stock bodies he uses now. While there are some concerns about there being a space between the head and body for the robes (body types I, N), using a custom mesh such as the following - http://deadlystream.com/forum/files/file/413-tsl-prequel-robe-replacement/ http://deadlystream.com/forum/files/file/64-movie-style-jedi-master-robes/ - should prove to be adequate, as very few people use stock robe models these days. Regardless, robe addition is secondary to the request of the missing armor types.
  3. JasonRyder

    Armor Skin Names

    I am working with SpaceAlex's K1 Enhancement Pack and while I like how some of the armors look, there are others that I don't like. Particularly his version of the Bronzium Light Battle Armor and the Enviromental Bastion Armor. Inside my override folder are several textures and .mdl and .mdx files. How do I know which files are associated with which armor sets?
  4. Fallen Guardian

    VP's Hi Poly Tin Cans - KotOR 1

    Version 1.1

    2,692 downloads

    Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy.
  5. ndix UR

    Traditional Mandalorian Blades

    Version 1.1

    107 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for Knights of the Old Republic This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package). Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane . Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with K1R. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Igear in Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine (module danm14ac), or the Mandalorian commander on Kashyyyk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  6. ndix UR

    Traditional Mandalorian Blades

    Version 1.1

    127 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for KotOR 2: The Sith Lords This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package). Thanks to JDub96 for requesting this. Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with TSLRCM. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  7. Fallen Guardian

    Weapon Model Overhaul Texture Rework

    Version 1.0

    6,590 downloads

    The goal of the Weapon Model Overhaul Texture Rework is to make use of wonderfully made weapon models, created by Toasty Fresh, in order to replace the vanilla weapons models and textures with high quality, high resolution ones, that still look and feel like the original game's weapons. NOTE: THIS MOD NEEDS TOASTY FRESH'S WEAPON MODEL OVERHAUL IN ORDER TO WORK PROPERLY! INSTALL IT FIRST! DOWNLOAD HERE: http://www.lucasforums.com/showthread.php?t=213484
  8. File Name: Traditional Mandalorian Blades File Submitter: ndix UR File Submitted: 03 Dec 2017 File Category: Mods K1R Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for Knights of the Old Republic This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package). Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane . Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with K1R. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Igear in Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine (module danm14ac), or the Mandalorian commander on Kashyyyk. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  9. File Name: Traditional Mandalorian Blades File Submitter: ndix UR File Submitted: 03 Dec 2017 File Category: Mods TSLRCM Compatible: Yes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Traditional Mandalorian Blades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ for KotOR 2: The Sith Lords This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game. The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description. If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder. I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package). Thanks to JDub96 for requesting this. Re-distribute or re-use this mod as you like, in full or in part. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ COMPATIBILITY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The modification is designed for use with TSLRCM. Whether it works without it is unknown. The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041. The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPOILERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can find the objects in-game at... THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Click here to download this file
  10. Hi guys, what's up? My problem is, I can't see the models under KotOR 1 (in the KotOR Tool), or actually I can see that folder but it appears empty (as you can see in the lower part of the attached image). Instead I don't get any problem with KotOR 2 and I can open them normally.
  11. Fallen Guardian

    MOD:VP's Hi Poly Tin Cans - KotOR 1

    View File VP's Hi Poly Tin Cans - KotOR 1 Update: - I fixed some of the geometry on the hilts so they look a bit cleaner - Also threw in Malak's lightsaber hilt for good measure Well, on March 16, 2011 a veteran modder known as Varsity Puppet released a mod called VP's Hi Poly Tin Cans. Now this mod took the bad lightsaber models that were for the sabers in the vanilla game and made them high quality and good looking. The only problem with this mod though, was that there was no KotOR I version. And so, approximately two years later (I really did not plan this), with VP's permission, I went ahead and made a KotOR I version. Hope you guys enjoy. Submitter Fallen Guardian Submitted 03/15/2013 Category Mods K1R Compatible  
  12. File Name: Weapon Model Overhaul Texture Rework File Submitter: Fallen Guardian File Submitted: 18 Feb 2014 File Category: Mods Toasty Fresh recently released his Weapon Model Overhaul, which replaced nearly all the low poly weapons with pristine new models and textures. However, I liked the idea of the textures for the weapons matching the game's original icons more closely than they did (or, in some cases, weapons being more varied than they were) so I set about editing Toasty Fresh's textures to make them look more like the original game's icons. And, with Toasty Fresh's permission, I am now releasing my work. ReadMe (NOTE: In order for this mod to work properly you must download Toasty Fresh's Weapon Model Overhaul and install it first.) Click here to download this file.
  13. I just recently re-downloaded TSL and I saw this thread had been closed. I was wondering if there were other possible solutions about downloading on any of the filefront sites since I seem to be running into a similar issue as zuppa did. Where I attempt to download something, I am brought to a dead-end site with no apparent way to download the mod. Any guidance would be appreciated since I too, am tired of looking at the same old head models.