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  1. TATOOINE - THE LOST TEMPLE

    V1.1 update
    This version has been tested and ensured for compatibility for the following mods:
    K1R v1.2
    K1CP v1.10.0
    K1CP+RP Demo v0.13.0
    Sleheyron Story Mode and Battle Arena v3.3


    STAR WARS: KNIGHTS OF THE OLD REPUBLIC
    TATOOINE - THE LOST TEMPLE v1.1

    A restoration and expansion project for Star Wars: Knights of the Old Republic.

    “While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.”


    This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies.

    Features:
    - Restores m19aa module.
    -New loading screen and minimap.
    -New quest and datapads.
    - New enemies, NPCs and dialogue.
    -New items. 

    This mod requires HoloPatcher or TSLPatcher to install correctly.
    Run HoloPatcher.exe and allow the installer to place all files into your Knights of the Old Republic installation directory.


    Known Issues
    This mod modifies globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order.
    Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free.
    Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct.
    During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression.
    Tools used:
    - HoloPatcher
    - ChangeEdit / TSLPatcherConfig
    - Holocron Toolset
    - DLG Editor
    - K-GFF Editor
    - GIMP
    -"Lost Modules Pack" by InSidious 

    Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects.

    Created by Caleb Behrens (JuniorModder)
    2026 

    203 downloads

       (1 review)

    26 comments

    Updated

  2. Less Annoying Freebies

    Removes inventory quantity check from free companion items, and makes companions give the items in bulk, instead of one at a time.

    Description
    Canderous, Jolee, Mission, T3-M4, and Zaalbar can all give you a selection of free items throughout the game. The way this works is obfuscated from the player, but with some trial and error, it becomes obvious that the system is rather poorly thought out, and encourages extremely degenerate gameplay to exploit it.
    After first boarding the Ebon Hawk, each of the companions can give up to 10 items (11 in the case of Canderous, Mission, and T3 for some reason). Every time a Star Map is found, this number increases by 20, up to 110 (or 111) items in total. However, if you have more than 10 of the appropriate items, you can also not receive an item. This can be circumvented by dumping the items into a container, or selling them, and talking to the companion again. This extremely annoying.
    This mod removes the check for the having too many of the given item already in the party inventory. This mean you will no longer have to dump your inventory items in a container to maximize the amount of items you receive. This does not change the total or type of items, it just removes the busywork required to get them.
    This mod also makes the companions give all of their items in bulk, instead of one at a time. Previously, you only received one item, and would have to repeatedly speak to the companion and ask them for items, until they refused you, to know that you had reached the item limit. This represents 553 conversations of wasted time (not including the conversation where the companions refuse to give you the items). It is now much faster to actually get these items.
    Canderous has special dialogue based on which items he gives you. He will still play that line, but as he now gives you multiple items as random, this line doesn't actually reflect anything. Similarly the player will still ask for one item, and the companions will respond as if one item was given. I will not be changing that, this is just a convenience mod. There are optional files available to make Zaalbar and Canderous choose a single item type at random, and give only items of that type, instead  of randomly choosing which item type to give for each individual item, leading to a relatively even variety.
    Canderous was originally going to give Battle Stims, in addition to the Adrenals he gives in the vanilla game, and by default he still checked to see if the player had Battle Stims in there inventory when determining whether they were eligible to receive Adrenals. There is an optional file to restore this Battle Stim functionality, making Canderous randomly give Battle Stims in addition to Adrenals. This will not work with the Single Item Type optional, as Canderous' dialogue is not setup to support it.
    Install/Uninstall Copy the contents of the 0 - Install folder to your game folder.
    You can copy the contents of one of the 1 - Canderous **** optional folders, if you want that functionality. You can only choose 1 of these
    You can copy the contents of the 2 - Zaalbar Single Type Items if you want that functionality.
    Compatibility
    Will be compatible with all mods that don't make edits to the companion item distribution system. This mod doesn't edit any dialogue, only the underlying scripts.
    Recommended Mods
    KotOR 1 Community Patch is strongly recommended. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset– Cortisol & th3w1zard1 Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Less Annoying Freebies by darthbdaman is a trivial modification and does not have a copyright license

    37 downloads

       (0 reviews)

    0 comments

    Updated

  3. Sentry droid

    This mod will replace and update texture files.
    To Install
    1. Download: C_DrdSentry01.tga
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    115 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Korriban Sith Military Academy

    Title: Korriban Sith Military Academy
    Author: RavenFal
    Date Released: 07/04/2026
    TLDR: Uthar, Yuthura, & Jorak all wear unique sith military uniforms while all other Dark Jedi wear the Dark Jedi robes previously only seen on the PC, Bastila, and a fallen Belaya. Some Dark Jedi in the academy are changed to be Twi'lek.
    Credits: Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes (Both used with permission)
    This mod is very simple: It combines Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes into one nice package, while removing all the extra crystals drops Shem's original mod added in order to keep the game balanced. The additon of Twi'lek Sith included in Shem's original mod is (mostly) still in place.
    I liked the idea of the Sith Academy on Korriban having the look of a military academy, but also thought it was weird that we are the only character that gets Dark Jedi Robes. So this mod changes every sith in the academy besides Uthar, Yuthura, & Jorak, to wear Dark Jedi Robes. Uthar, Yuthura, and Jorak now wear their  appropriate unique Sith Military Uniforms at all times to highlight that they command both the Dark Jedi & Sith Soldiers of the Academy.
    Compatibility:
    Yuthura Sith Eyes with Light Side Transition - prioritize this mod's "dan13_yuthura.utc" file above the one added by that mod & there should be no issues.
    Incompatible with any other mod that changes the appearances of any of the Sith in the Korriban Academy.
    This mod will require you to have a saved game before you land on Korriban to take affect.
    Installation: 
    Run the TSL Patcher executable.
    Uninstall:
    Replace the appearance.2da file in your override folder with the file saved in the backup folder.
    Delete all of the .utc, .tga, .mdl, & .mdx files of this mod from your override folder.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    26 downloads

       (0 reviews)

    3 comments

    Submitted

  5. K1 Marked Empty Containers

    Description
    Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it.
     
    Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers)
    Installation instructions
    1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`):
      - MarkEmptyContainers.exe
      - Apply Container Patch.bat
      - Revert Container Patch.bat
    2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy.

    Uninstallation instructions
    1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`).

    Requirements
    Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/

    231 downloads

       (2 reviews)

    5 comments

    Updated

  6. Paaerduag HD

    This mod will replace and update texture files.
    To Install
    1. Download: Paaerduag HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    129 downloads

       (1 review)

    0 comments

    Submitted

  7. CaloNord HD

    This mod will replace and update texture files.
    To Install
    1. Download: CaloNord.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    158 downloads

       (0 reviews)

    0 comments

    Updated

  8. Bigger Dialog Font (K1)

    Bigger Font increases the text size throughout Knights of the Old Republic, including menus, dialog, and subtitles.
    This mod is intended for widescreen/high-resolution setups where the default KOTOR text can look too small, especially at 1080p and higher resolutions.

    File Options
    30 Percent Bigger Font
    40 Percent Bigger Font

    All versions also include TGA texture files upscaled 4x with Topaz Gigapixel. This keeps the text looking sharp and high resolution, since increasing the font size makes the original textures look very blurry and low res.

    Requirements:

    KotOR High Resolution Menus   (Make sure you have it's prerequisites installed.)

    K1 Main Menu Widescreen Fix

    HD UI Menu Pack

    Remove Duplicate TGA-TPC

    This is required because some installs may have duplicate TPC files that can override the TGA files from this mod.
    Updating from an older version
    Before installing, delete the old .txi and matching .tga font files from your Override folder if present:
    dialogfont10x10 dialogfont10x10a dialogfont10x10b dialogfont12x16 dialogfont16x16 dialogfont16x16a dialogfont16x16b dialogfont32x32 fnt_console fnt_credits fnt_creditsa fnt_creditsb fnt_d10x10b fnt_d16x16 fnt_d16x16a fnt_d16x16b fnt_dialog16x16 fnt_galahad14  
    Install Instructions Choose one version: 30 percent, 40 percent, or 50 percent. Extract the zip file, then place the included Override folder into your main swkotor directory.   Alternatively, you can place the included TGA and TXI files directly into your existing Override folder. Choose to replace files if prompted.   Dialog.tlk Beta Add-on optional file This optional beta add-on requires Kotor 1 Community Patch. Before installing, back up your original dialog.tlk file. To install, place the included dialog.tlk file into your main swkotor directory and replace when prompted.   If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA file
    If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA files.

    Note:
    Some NPC subtitles and text in the description box slightly go off screen. This is very minor and not really noticeable, I am currently looking for a workaround.

    194 downloads

       (0 reviews)

    7 comments

    Updated

  9. High-Quality Sandral Ship

    by Dark Hope, DarthParametric, and WildKarrde
    The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game.  This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope.
    Thank you for downloading, and we hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Copy all files except for the README to your game's Override folder.
    -------------------------------------------------------------------
    UNINSTALLATION
    Delete the files from Override.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP).  It is incompatible with mods which edit m14ad_05f.mdl/mdx.
    -------------------------------------------------------------------
    CREDITS
    Texture by Dark Hope
    Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/)
    Additional model edits and lightmapping by WildKarrde
    KotorBlender by seedhartha
    MDLOps by ndix UR
    NWMax by Joco
    Holocron Toolset by Cortisol and th3w1zard1
    TGA2TPC by ndix UR
    Thanks to Dark Hope for proposing this collaboration.
    Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission.  Assets from this mod shall not be redistributed in other modifications without the authors' permission.

    89 downloads

       (1 review)

    3 comments

    Submitted

  10. Fair Pazaak Turn Order

    In the vanilla game, the player always goes first. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, where you have to Stand before you see their next draw.
    How to install:
    Unzip and put the following in the game dire (beside swkotor.exe): FairPazaak.exe, Apply Fair Pazaak Patch.bat, and Revert Fair Pazaak Patch.bat Double click Apply Fair Pazaak Patch.bat If switching between versions, make sure that you use the Revert bat BEFORE using the Apply bat of the other version!
    Requirements
    Only requires KOTOR Editable Executable (https://deadlystream.com/files/file/1320-kotor-editable-executable/). This mod is entirely compatible with any and all Pazaak deck mods like Easy Pazaak or Balanced Pazaak.
    readme.txt

    97 downloads

       (0 reviews)

    0 comments

    Updated

  11. K1 Ultrawide Letterbox Fix

    The function that enables letterbox mode for cutscenes has a fork whether the segment was the first in the scene or came later. The very first letterbox after an area loads (first branch) skipped a specific call that sets up the bottom bar's draw state, while every later letterbox made that call. That's why only the first one of each area was ever broken. This patch adds back in the skipped call while making sure not to interfere with dialogue or being able to skip it. Subtitles that were included in the bottom letterbox that was missing are now also visible again.
    This Patcher doesn't need to be installed in your game folder, although it doesn't hurt anything if you want it there. You can use it easily by unzipping the archive and double-clicking Apply Fix.bat. Alternatively, if you'd rather not trust an executable, you can run the patch yourself using Python by following the instructions in the README. You can also easily uninstall the patch by using Revert Fix.bat if there are any issues.
    Required setup (install these first):
    1. KOTOR Editable Executable: provides a patchable exe (https://deadlystream.com/files/file/1320-kotor-editable-executable/)
    2. UniWS: to run the game at your widescreen resolution (https://www.wsgf.org/article/star-wars-knights-old-republic)
    3. KotOR High Resolution Menus (the "hires"/k1hrm patcher): for correct widescreen
       menus and, crucially, the _widescreen dialog-letterbox proportion_ this fix builds on. (https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/)
    4. Then this fix, last.
    Please email me if you have any questions or issues!
     
    README.md

    64 downloads

       (0 reviews)

    0 comments

    Updated

  12. Kotor Ewok

    This Kotor 1 mod adds a playable custom ewok mdl that can be placed into the override folder to replace some npcs or used in conjunction with KSE as a playable character with combat animations. No 2 hand mele combat animations at this time.
    This .Zip file contains a ReadMe.txt a brief tutorial.txt on how to recreate the mod process, the custom .tga files for the textures, and finally the custom .mdl and .mdx files that can be dropped into override following the instructions in the ReadMe file. I also included a link to how to recreate the process incase anyone is interested.   
    Disclaimer: This mod utilizes a modified asset from the community-maintained SWBF2 Mod Tools SDK 2020 available at ModDB, alongside original assets from Star Wars: Knights of the Old Republic. Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers
     
     

    16 downloads

       (0 reviews)

    4 comments

    Updated

  13. Sith Soldier Helmet (giveitem only)

    This file adds a custom model based off of the sithtrooper disguise on taris. It's basically a helmet. I made this free use, anyone can use this if they see fit. No credits required or necessary as it's just a modified game asset. 

    The armor suit however is from another mod. I just added shoulderplates to it. 

    install instructions; place all files in override
    acquire instructions: type "giveitem i_sithhelmet27"  after enabling cheats and pressing the "~" key.

    15 downloads

       (0 reviews)

    2 comments

    Updated

  14. Drift King as Final Boss Music

    Replaces the final battle music with Drift King (also known as Street Racing Scene) by Wance Chilkins. Not to be confused with Chance Wilkins.

    12 downloads

       (0 reviews)

    0 comments

    Updated

  15. Protrait HD KOTOR

    Description
    Some companion portraits that I generated with AI

    Installation instructions
    Place the .TGA files in your Override folder

    Main features
    Uses to replace old portraits with modern ones

    Requirements
    Have created an Override file or followed an installation guide beforehand

    Shout outs
    I thank the KOTOR Community Portal for modernizing the game; it inspired me to request the creation of more realistic portraits.

    132 downloads

       (0 reviews)

    4 comments

    Submitted

  16. PMHC04 for main character

    Description
    Face of the character PMHC04 with hand-drawn scars

    Installation instructions
    Make sure you don't have a file with the same name in TCP format, as it will overwrite it otherwise.

    Otherwise, drag the file into your Override folder.

    Main features
    Describe the core features of your mod

    Requirements
    You must have created an Override folder or followed an installation guide beforehand.

    Shout outs
    Thanks to the KOTOR Community Portal team for creating an excellent guide that inspired me to redo a beautiful portrait of Revan

    63 downloads

       (0 reviews)

    6 comments

    Submitted

  17. Dantooine Raiders Fix

    Some of the Mandalorian / Duros raiders on Dantooine had no feats to equip their melee weapons, some didn't use their grenades and some just weren't fighting at all. Now that is fixed. Also Sherruk the Mandalorian boss now uses his lightsabers. If you don't like the changes to Sherruk just delete the 'dan14_sherruk.utc' file from the override folder of your game or just do not install it to begin with.

    69 downloads

       (0 reviews)

    0 comments

    Updated

  18. Double Force Points

    This mod doubles the base force points gained per level for every jedi class. (Only effects newly gained levels.)

    210 downloads

       (0 reviews)

    2 comments

    Updated

  19. Swoop Race Mod pack by jenkeee

    Release preparation tools
    For preparing and checking our KOTOR releases, we use our own small toolset.
    These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
    Current tool:
    KOTOR Model Workbench
    https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
    https://github.com/jenkeee/kotor-roomitems end_sprTERMINAL.zip adds a launch terminal to the Endar Spire starting area, allowing the player to access the mod level content directly from the beginning of a new game.
    Several people wrote to me about this publication, and I realized that I needed to show the implementation of the development.
    For this purpose, I prepared tatooine_yavin_station_installer_swoopad.zip.
    Initially, I planned to make this add-on in one or two evenings, but in the end the work took more than a week. All I can say is this: if someone decides to add their own model into the world of KOTOR, an extremely interesting quest awaits them.
    The starting version of the modification does not fully reflect the essence of the idea. It already has a technical demonstration of the transport, but it lacks a visual and gameplay representation of how this system can work inside a full location.
    The file tatooine_yavin_station_installer_swoopad.zip adds two helper NPCs:
    Boba Fett — an NPC through whom the player can mount the swoop bike.
    Princess Leia — an NPC through whom the player can dismount from the swoop bike.
    I did not pack everything inside the .mod.
    This release is dedicated to the memory of Carrie Fisher. If not for the memory of this heroine of the saga, we would have abandoned our attempts to finish the model. This was a very interesting quest.
    And how many quest games have you completed to the end, or at least started playing?
    Yavin IV by jenkeee: maintenanced
    We have not updated the VEH post for quite a while. This is our core mod about Revan’s mask, based on the old Yavin mod.
    From the outside, it may have looked like the mod was abandoned. In reality, everything is very simple: while working on the previous mod, we had to study the KOTOR and Odyssey systems in much greater detail, and we came to the conclusion that the previous result was not enough.
    At first, the plan was smaller. But the deeper we got into it, the more obvious it became that a mod about the mask should not be just an item, a dialogue, and a few events. It should be a full modification.
    This time, the modification is planned to be much larger: new locations, scripted cutscenes, separate scenes, and a more complex technical foundation.
    Work is moving slowly. Most likely, we will not finish the main modification earlier than in 3–5 months. At the same time, there is another mod I would like to discuss with all the Jedi in the comments.
    Right now, less than 10% of the main work is done: mostly prepared dialogues, assets, and the technical base. But, as always, there is a BUT.
    During development, we accumulated enough files to assemble a separate modification.
    In the mask mod, we planned a level on a swoop bike. The original mini-game was not suitable for full movement, so in the end we wrote a workaround controller. It turned out pretty fun, and we decided to assemble it into a separate modification and share it with everyone.
    We hope to see our scripts in your own modifications someday.
    This mod was made by the darthMouse creative team for two categories of people.
    The first category is players who have already seen almost everything in KOTOR, but still return to this game from time to time for personal reasons that nobody else can really understand. In our mod, you will be able to visit levels that are not available during normal gameplay, but that you still know. These are the swoop-racing levels from the mini-games.
    The second category is modders. This is a ready-made package with tested scripts. You can look at jenkeee’s elegant solutions, inspired by the work of Master Zionosis and MotOR Squad. In every module, the logic described in OnRoomEnter can be moved to a helper, and we can implement mount / dismount tools almost like in any MMO from the 2000s, but inside KOTOR.
    This publication is exactly that: a demo. Not the final version of the big mod, but a set of materials you can touch, test, and possibly use in other modifications.
    What is included in the demo
    The archive includes a custom swoop-race package for KOTOR1.
    Currently available:
    Tatooine 2026 Manaan 2026 Yavin 2026 preview / raw Taris 2026 Nar Shaddaa 2026 The races can be launched through Yavin Station.
    The idea is that KOTOR can be used not only as a set of corridors, dialogues, and battles. With careful work on scripts, modules, and player states, it is possible to plan larger locations — almost in a GTA-style logic, as far as that is even possible inside Odyssey.
    Of course, this is not “GTA in KOTOR” and not a finished universal framework. It is more of a demonstration of direction: how we can think about transport, movement, separate player states, and larger zones within the limits of an old engine.
    If you have questions, ideas, strange scenarios, or even comments that may look silly at first glance — write them. This is exactly the kind of case where a “stupid question” can save several weeks of development.
    A small author’s digression
    I often say obvious things, but sometimes it is useful for someone to read them. Maybe this will be the first source of obviousness in someone’s life.
    At one point, I used to read Habr and admire how smart and complicated the people there seemed. Today, many things written there look either obvious to me or like an eternal holy war.
    And the obvious thing I want to write about is this: the importance of your questions.
    The stupidest question, according to someone, is still the first step toward solving a problem. Very often, a person cannot ask the right question simply because other topics have not been discussed before. When you approach something complex without knowledge, you do not only lack the answer — you do not even understand what question needs to be asked.
    And the question is the most important thing. Without a question, there will be no answer.
    When will salaries become decent? When will the war end? Where is true love? Why, why exactly — Kathleen Kennedy? As you can see, I am not trying to answer such difficult questions. But many of you are probably ready to answer them. Usually, people just do not answer such things for the public. They talk about them with friends.
    And if you do not have situations like that, maybe you are a lonely person. Almost like Terry Davis.
    This man spoke with God through a keyboard, starting somewhere around 2005. He was inspired by systems like the Commodore 64, and even back then he could see meaning in the generated answers of his TempleOS.
    Of course, he was not the first person like that in history. There is an even more famous figure — Alan Turing. But can you imagine Alan today? And Terry? I feel like Terry died too early. His knowledge would have complemented today’s world very well.
    Today, every second person communicates with a computer almost as naturally: writes a question, receives an answer, argues, clarifies, gets angry, formulates the question again. What once looked like a strange personal obsession has now become a normal part of life.
    I am not sure I have perfectly formulated what I wanted to express in this text. But maybe that is the point.
    Do not be afraid to ask. Sometimes you will receive an answer before you even manage to say the question out loud. And if you formulate the question well enough, it often turns out that the answer is already somewhere nearby — or that you already know where to look for the source of truth.
    This mod is a tech demo, a technical snapshot, and an invitation to discussion.
    Download it, test it, break it, ask questions, and write comments. It is important for us to understand what scenarios we need to take into account next — especially if you make KOTOR mods yourself or want to use some of these solutions in your own projects.

     
     



     

    41 downloads

       (0 reviews)

    2 comments

    Updated

  20. High-Quality Taris Freighters

    This mod replaces the freighters parked outside the Sith base on Taris with the higher-quality version from Manaan.  While I was at it, I also patched a large hole in the bottom of the upper freighter's landing platform.  Lastly, I have replaced the freighters' texture with higher-resolution version from elsewhere in the original game files.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Copy all files in "Installation" to your game's Override folder.  If you are using a mod that reskins the freighter, do not copy "v_freightl02.tpc" into Override.
    -------------------------------------------------------------------
    UNINSTALLATION
    Delete the files back out of the Override folder.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP).  It is incompatible with mods which edit m02ab_03b.mdl/mdx/wok.  If you are using a mod that reskins the freighter, see the INSTALLATION section for special instructions.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    Kotor Tool by Fred Tetra
    Holocron Toolset by Cortisol and th3w1zard1
    TGA2TPC by ndix UR
    Thanks to Dark Hope for requesting this mod and for pointing out the higher-quality version of the freighter on Manaan.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author.  Other uses require the author's permission.  This mod shall not be reposted on any sites other than Deadly Stream without permission.

    133 downloads

       (1 review)

    0 comments

    Submitted

  21. True Controller Support (K1)

    True Controller Support adds modern controller support to Star Wars: Knights of the Old Republic through an ASI plugin.

    This mod is designed to add console style controller support for Kotor 1 without the need for external software or steam input.

    This major update includes two separate downloads:
    - Xbox Controller Support Version
    - PlayStation Controller Support Version (Might support other Gamepads but hasn't been tested.)

    Main Features
    Adds console like controller support to KOTOR with natural analog left stick walk/run movement, horizontal right stick camera control, and D-pad/Touchpad cursor emulation for seamless menu and UI navigation.
    Default Controls Shared Xbox and PlayStation controls: LB / L1 = Pause RB / R1 = Cursor Select (Left Click) LT / L2 = Cycle Target RT / R2 = Cycle Target Left Stick = Movement Right Stick = Camera Movement (horizontal like console) A / Cross = Default Action B / Circle = Escape / Game Menu Y / Triangle = Cancel Action X / Square = Swap Character LS / L3 = Flourish Weapon RS / R3 = First-Person Free Look Start = Escape / Game Menu Select / Touchpad = Solo Mode Right Stick Up/Down = Scroll through the action and floating hotbar menu items and actions (Mouse scroll wheel) Xbox Version Notes
    Xbox uses the D-pad for cursor emulation D-pad directional arrow navigation is disabled by default (This is because the cursor moves at the same time) D-pad directional navigation can be enabled in kotorgamepad.ini (It works, but it is slightly janky, so it is disabled by default.) PlayStation Version Notes
    PlayStation uses the touchpad for cursor emulation by default Cursor emulation can be switched to the D-pad in kotorgamepad.ini D-pad directional arrow navigation is enabled by default (This works better on PlayStation because cursor emulation is handled by the touchpad) Note: Playstation touchpad cursor can be adjusted using the ini file, you got alot of settings, I've made some adjustments myself but haven't really fine tuned it.
    Installation and setup:
     
    In-Game Settings: Set your in-game keybinds and controls to default Leave Mouse Look disabled (Mouse Look is disabled by default in the game) Do not enable Mouse Look for this version of the mod like previous versions. Make sure steam input is disabled
    if updating from an older version:

    Old files to remove if present:
    K1Controller.ini K1Controller.asi K1Controller.log dinput8.dll SDL2.dll Xbox Controller Version install instructions
    Download the Xbox version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll kotorgamepad.ini kotorgamepad.asi PlayStation Controller Version install instructions
    Download the PlayStation version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll SDL2.dll kotorgamepad.ini kotorgamepad.asi Switching Versions
    If you are switching from Xbox to PlayStation, delete the Xbox version files first If you are switching from PlayStation to Xbox, delete the PlayStation version files first Then install the version you want to use Replacing the files directly may work, but a clean reinstall is recommended
    Uninstallation:

    Xbox version:
    Delete dinput8.dll Delete kotorgamepad.ini Delete kotorgamepad.asi  PlayStation version:
    Delete dinput8.dll Delete SDL2.dll Delete kotorgamepad.ini Delete kotorgamepad.asi
      Credits: Key Mouse Accessibility by LaneDibello for reference.

    252 downloads

       (0 reviews)

    1 comment

    Updated

  22. Collar fix patches for JC Cloak mods

    Description
    I love the Kotor 2 style jedi robes, who doesn't? its probably THE jedi robe used in modlists now, and yet I think the black collar in JC's original kotor 2 mod looks weird to me. Luckily two mods came out that fixed that issue, Heyoranges collar fix mod and Shems Cloak revival retexture. Then I realized that DarthParametric's JC's cloaked jedi mods still have the collar problem, meaning they'll look out of place with the texture replacements. This mod is moreso an override patch to replace DarthParametrics JC's cloaked roebs to match with whatever collar fix you choose
     
    Installation:
    YOU MUST INSTALL JC'S CLOAKED MOD AND DARTHPARAMETRICS JEDI MODS FOR MY MOD TO WORK:
    -JC's Fashion Line I: Cloaked Jedi Robes for K1
    -Diversified Jedi Captives on the Star Forge (Also install TSL Robes compatibilty patch in the optional files)
    -Jedi Diversity on the Star Forge
    -Dark Jedi Wear Robes
    After the mods are installed, its just a simple override loose file process, all you have to do is download and extract this mod, and pick the specific folder of the mod your using (Or all if thats the case), select the folder of which collar fix your using, and drag the files into your override folder in the swkotor folder and override all files when prompted to
     
    Recommended mods:
    I highly suggest you pick either Heyoranges collar fix mod or Shems Cloak revival retexture, as they give JC's cloaked robe collars and they just overall look nice. I've made two seperate folder for whatever texture your using for whatever mod you chose to use.
     
    Thigns to note:
    I chose to do the simple gloved brown robe textures cause thats what was originally used for DarthParametrics mods. It may be a little hard to tell texture file is which, so refer to the images (Or look at Shems Cloak revival retexture or Heyoranges collar fix to pick which one you prefer more)
     
    Credits:
    - JCarter426 for his amazing Jedi cloaked mod
    -DarthParametric for his awesome jedi mods
    -heyorange for his collar fix retexture and giving me the insperation to make this patch
    -N-DReW25 for giving me permission to use Shenms Cloaked Revival textures for this patch

    73 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Vanilla Maps HD (KOTOR1)

    All maps x4 upscaled to HD

    Vanilla Maps HD (K1) upscales the original KOTOR 1 map textures while keeping the vanilla look intact. The maps are high res (2k) and much sharper.

    All maps were upscaled 4x using Topaz Gigapixel.

    Main features
    Upscaled vanilla map textures.
    4x Topaz Gigapixel upscale.

    Installation instructions
    Copy the Override folder into your main Knights of the Old Republic directory.
    Replace files if prompted. 


    Interested in creating KOTOR mods, learning the tools, sharing projects, or requesting mod ideas?

    Join Kotor Workbench, My Discord community for KOTOR 1 and KOTOR II modding resources, tutorials, project discussion, mod requests, tech support, and mod updates.

    Kotor Workbench

    Modders and non modders are both welcome. No paid mods, paid support, or promotional content.

    166 downloads

       (0 reviews)

    2 comments

    Updated

  24. Multiple Twilek player skins

    player character twilek skins. shouldn't conflict with anything.

    44 downloads

       (0 reviews)

    0 comments

    Updated

  25. Modified textures for Detran's Hutt

    Modified textures for Detran's Hutt
    Original source:  https://www.nexusmods.com/kotor/mods/1743
     
     
    To Install
    1. Download: Hutt.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    198 downloads

       (0 reviews)

    0 comments

    Submitted


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