Mods
982 files
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Sith Soldier Helmet (giveitem only)
This file adds a custom model based off of the sithtrooper disguise on taris. It's basically a helmet. I made this free use, anyone can use this if they see fit. No credits required or necessary as it's just a modified game asset.
The armor suit however is from another mod. I just added shoulderplates to it.
install instructions; place all files in override
acquire instructions: type "giveitem i_sithhelmet27" after enabling cheats and pressing the "~" key.
12 downloads
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Drift King as Final Boss Music
By Revan100
Replaces the final battle music with Drift King (also known as Street Racing Scene) by Wance Chilkins. Not to be confused with Chance Wilkins.
8 downloads
(0 reviews)0 comments
Updated
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Protrait HD KOTOR
By yangloup
Description
Some companion portraits that I generated with AI
Installation instructions
Place the .TGA files in your Override folder
Main features
Uses to replace old portraits with modern ones
Requirements
Have created an Override file or followed an installation guide beforehand
Shout outs
I thank the KOTOR Community Portal for modernizing the game; it inspired me to request the creation of more realistic portraits.
119 downloads
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PMHC04 for main character
By yangloup
Description
Face of the character PMHC04 with hand-drawn scars
Installation instructions
Make sure you don't have a file with the same name in TCP format, as it will overwrite it otherwise.
Otherwise, drag the file into your Override folder.
Main features
Describe the core features of your mod
Requirements
You must have created an Override folder or followed an installation guide beforehand.
Shout outs
Thanks to the KOTOR Community Portal team for creating an excellent guide that inspired me to redo a beautiful portrait of Revan
58 downloads
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Dantooine Raiders Fix
By GearHead
Some of the Mandalorian / Duros raiders on Dantooine had no feats to equip their melee weapons, some didn't use their grenades and some just weren't fighting at all. Now that is fixed. Also Sherruk the Mandalorian boss now uses his lightsabers. If you don't like the changes to Sherruk just delete the 'dan14_sherruk.utc' file from the override folder of your game or just do not install it to begin with.
53 downloads
(0 reviews)0 comments
Updated
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Double Force Points
By GearHead
This mod doubles the base force points gained per level for every jedi class. (Only effects newly gained levels.)
158 downloads
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Swoop Race Mod pack by jenkeee
By jenkeee
Release preparation tools
For preparing and checking our KOTOR releases, we use our own small toolset.
These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
Current tool:
KOTOR Model Workbench
https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
https://github.com/jenkeee/kotor-roomitems end_sprTERMINAL.zip adds a launch terminal to the Endar Spire starting area, allowing the player to access the mod level content directly from the beginning of a new game.
Several people wrote to me about this publication, and I realized that I needed to show the implementation of the development.
For this purpose, I prepared tatooine_yavin_station_installer_swoopad.zip.
Initially, I planned to make this add-on in one or two evenings, but in the end the work took more than a week. All I can say is this: if someone decides to add their own model into the world of KOTOR, an extremely interesting quest awaits them.
The starting version of the modification does not fully reflect the essence of the idea. It already has a technical demonstration of the transport, but it lacks a visual and gameplay representation of how this system can work inside a full location.
The file tatooine_yavin_station_installer_swoopad.zip adds two helper NPCs:
Boba Fett — an NPC through whom the player can mount the swoop bike.
Princess Leia — an NPC through whom the player can dismount from the swoop bike.
I did not pack everything inside the .mod.
This release is dedicated to the memory of Carrie Fisher. If not for the memory of this heroine of the saga, we would have abandoned our attempts to finish the model. This was a very interesting quest.
And how many quest games have you completed to the end, or at least started playing?
Yavin IV by jenkeee: maintenanced
We have not updated the VEH post for quite a while. This is our core mod about Revan’s mask, based on the old Yavin mod.
From the outside, it may have looked like the mod was abandoned. In reality, everything is very simple: while working on the previous mod, we had to study the KOTOR and Odyssey systems in much greater detail, and we came to the conclusion that the previous result was not enough.
At first, the plan was smaller. But the deeper we got into it, the more obvious it became that a mod about the mask should not be just an item, a dialogue, and a few events. It should be a full modification.
This time, the modification is planned to be much larger: new locations, scripted cutscenes, separate scenes, and a more complex technical foundation.
Work is moving slowly. Most likely, we will not finish the main modification earlier than in 3–5 months. At the same time, there is another mod I would like to discuss with all the Jedi in the comments.
Right now, less than 10% of the main work is done: mostly prepared dialogues, assets, and the technical base. But, as always, there is a BUT.
During development, we accumulated enough files to assemble a separate modification.
In the mask mod, we planned a level on a swoop bike. The original mini-game was not suitable for full movement, so in the end we wrote a workaround controller. It turned out pretty fun, and we decided to assemble it into a separate modification and share it with everyone.
We hope to see our scripts in your own modifications someday.
This mod was made by the darthMouse creative team for two categories of people.
The first category is players who have already seen almost everything in KOTOR, but still return to this game from time to time for personal reasons that nobody else can really understand. In our mod, you will be able to visit levels that are not available during normal gameplay, but that you still know. These are the swoop-racing levels from the mini-games.
The second category is modders. This is a ready-made package with tested scripts. You can look at jenkeee’s elegant solutions, inspired by the work of Master Zionosis and MotOR Squad. In every module, the logic described in OnRoomEnter can be moved to a helper, and we can implement mount / dismount tools almost like in any MMO from the 2000s, but inside KOTOR.
This publication is exactly that: a demo. Not the final version of the big mod, but a set of materials you can touch, test, and possibly use in other modifications.
What is included in the demo
The archive includes a custom swoop-race package for KOTOR1.
Currently available:
Tatooine 2026 Manaan 2026 Yavin 2026 preview / raw Taris 2026 Nar Shaddaa 2026 The races can be launched through Yavin Station.
The idea is that KOTOR can be used not only as a set of corridors, dialogues, and battles. With careful work on scripts, modules, and player states, it is possible to plan larger locations — almost in a GTA-style logic, as far as that is even possible inside Odyssey.
Of course, this is not “GTA in KOTOR” and not a finished universal framework. It is more of a demonstration of direction: how we can think about transport, movement, separate player states, and larger zones within the limits of an old engine.
If you have questions, ideas, strange scenarios, or even comments that may look silly at first glance — write them. This is exactly the kind of case where a “stupid question” can save several weeks of development.
A small author’s digression
I often say obvious things, but sometimes it is useful for someone to read them. Maybe this will be the first source of obviousness in someone’s life.
At one point, I used to read Habr and admire how smart and complicated the people there seemed. Today, many things written there look either obvious to me or like an eternal holy war.
And the obvious thing I want to write about is this: the importance of your questions.
The stupidest question, according to someone, is still the first step toward solving a problem. Very often, a person cannot ask the right question simply because other topics have not been discussed before. When you approach something complex without knowledge, you do not only lack the answer — you do not even understand what question needs to be asked.
And the question is the most important thing. Without a question, there will be no answer.
When will salaries become decent? When will the war end? Where is true love? Why, why exactly — Kathleen Kennedy? As you can see, I am not trying to answer such difficult questions. But many of you are probably ready to answer them. Usually, people just do not answer such things for the public. They talk about them with friends.
And if you do not have situations like that, maybe you are a lonely person. Almost like Terry Davis.
This man spoke with God through a keyboard, starting somewhere around 2005. He was inspired by systems like the Commodore 64, and even back then he could see meaning in the generated answers of his TempleOS.
Of course, he was not the first person like that in history. There is an even more famous figure — Alan Turing. But can you imagine Alan today? And Terry? I feel like Terry died too early. His knowledge would have complemented today’s world very well.
Today, every second person communicates with a computer almost as naturally: writes a question, receives an answer, argues, clarifies, gets angry, formulates the question again. What once looked like a strange personal obsession has now become a normal part of life.
I am not sure I have perfectly formulated what I wanted to express in this text. But maybe that is the point.
Do not be afraid to ask. Sometimes you will receive an answer before you even manage to say the question out loud. And if you formulate the question well enough, it often turns out that the answer is already somewhere nearby — or that you already know where to look for the source of truth.
This mod is a tech demo, a technical snapshot, and an invitation to discussion.
Download it, test it, break it, ask questions, and write comments. It is important for us to understand what scenarios we need to take into account next — especially if you make KOTOR mods yourself or want to use some of these solutions in your own projects.
34 downloads
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High-Quality Taris Freighters
By WildKarrde
This mod replaces the freighters parked outside the Sith base on Taris with the higher-quality version from Manaan. While I was at it, I also patched a large hole in the bottom of the upper freighter's landing platform. Lastly, I have replaced the freighters' texture with higher-resolution version from elsewhere in the original game files.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Copy all files in "Installation" to your game's Override folder. If you are using a mod that reskins the freighter, do not copy "v_freightl02.tpc" into Override.
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UNINSTALLATION
Delete the files back out of the Override folder.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m02ab_03b.mdl/mdx/wok. If you are using a mod that reskins the freighter, see the INSTALLATION section for special instructions.
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CREDITS
KotorBlender by seedhartha
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
TGA2TPC by ndix UR
Thanks to Dark Hope for requesting this mod and for pointing out the higher-quality version of the freighter on Manaan.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
116 downloads
(1 review)0 comments
Submitted
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True Controller Support (K1)
By Saul0097
True Controller Support adds modern controller support to Star Wars: Knights of the Old Republic through an ASI plugin.
This mod is designed to add console style controller support for Kotor 1 without the need for external software or steam input.
This major update includes two separate downloads:
- Xbox Controller Support Version
- PlayStation Controller Support Version (Might support other Gamepads but hasn't been tested.)
Main Features
Adds console like controller support to KOTOR with natural analog left stick walk/run movement, horizontal right stick camera control, and D-pad/Touchpad cursor emulation for seamless menu and UI navigation.
Default Controls Shared Xbox and PlayStation controls: LB / L1 = Pause RB / R1 = Cursor Select (Left Click) LT / L2 = Cycle Target RT / R2 = Cycle Target Left Stick = Movement Right Stick = Camera Movement (horizontal like console) A / Cross = Default Action B / Circle = Escape / Game Menu Y / Triangle = Cancel Action X / Square = Swap Character LS / L3 = Flourish Weapon RS / R3 = First-Person Free Look Start = Escape / Game Menu Select / Touchpad = Solo Mode Right Stick Up/Down = Scroll through the action and floating hotbar menu items and actions (Mouse scroll wheel) Xbox Version Notes
Xbox uses the D-pad for cursor emulation D-pad directional arrow navigation is disabled by default (This is because the cursor moves at the same time) D-pad directional navigation can be enabled in kotorgamepad.ini (It works, but it is slightly janky, so it is disabled by default.) PlayStation Version Notes
PlayStation uses the touchpad for cursor emulation by default Cursor emulation can be switched to the D-pad in kotorgamepad.ini D-pad directional arrow navigation is enabled by default (This works better on PlayStation because cursor emulation is handled by the touchpad) Note: Playstation touchpad cursor can be adjusted using the ini file, you got alot of settings, I've made some adjustments myself but haven't really fine tuned it.
Installation and setup:
In-Game Settings: Set your in-game keybinds and controls to default Leave Mouse Look disabled (Mouse Look is disabled by default in the game) Do not enable Mouse Look for this version of the mod like previous versions. Make sure steam input is disabled
if updating from an older version:
Old files to remove if present:
K1Controller.ini K1Controller.asi K1Controller.log dinput8.dll SDL2.dll Xbox Controller Version install instructions
Download the Xbox version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll kotorgamepad.ini kotorgamepad.asi PlayStation Controller Version install instructions
Download the PlayStation version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll SDL2.dll kotorgamepad.ini kotorgamepad.asi Switching Versions
If you are switching from Xbox to PlayStation, delete the Xbox version files first If you are switching from PlayStation to Xbox, delete the PlayStation version files first Then install the version you want to use Replacing the files directly may work, but a clean reinstall is recommended
Uninstallation:
Xbox version:
Delete dinput8.dll Delete kotorgamepad.ini Delete kotorgamepad.asi PlayStation version:
Delete dinput8.dll Delete SDL2.dll Delete kotorgamepad.ini Delete kotorgamepad.asi
Credits: Key Mouse Accessibility by LaneDibello for reference.
224 downloads
- qol
- quality of life
- (and 2 more)
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Collar fix patches for JC Cloak mods
By HeartMan
Description
I love the Kotor 2 style jedi robes, who doesn't? its probably THE jedi robe used in modlists now, and yet I think the black collar in JC's original kotor 2 mod looks weird to me. Luckily two mods came out that fixed that issue, Heyoranges collar fix mod and Shems Cloak revival retexture. Then I realized that DarthParametric's JC's cloaked jedi mods still have the collar problem, meaning they'll look out of place with the texture replacements. This mod is moreso an override patch to replace DarthParametrics JC's cloaked roebs to match with whatever collar fix you choose
Installation:
YOU MUST INSTALL JC'S CLOAKED MOD AND DARTHPARAMETRICS JEDI MODS FOR MY MOD TO WORK:
-JC's Fashion Line I: Cloaked Jedi Robes for K1
-Diversified Jedi Captives on the Star Forge (Also install TSL Robes compatibilty patch in the optional files)
-Jedi Diversity on the Star Forge
-Dark Jedi Wear Robes
After the mods are installed, its just a simple override loose file process, all you have to do is download and extract this mod, and pick the specific folder of the mod your using (Or all if thats the case), select the folder of which collar fix your using, and drag the files into your override folder in the swkotor folder and override all files when prompted to
Recommended mods:
I highly suggest you pick either Heyoranges collar fix mod or Shems Cloak revival retexture, as they give JC's cloaked robe collars and they just overall look nice. I've made two seperate folder for whatever texture your using for whatever mod you chose to use.
Thigns to note:
I chose to do the simple gloved brown robe textures cause thats what was originally used for DarthParametrics mods. It may be a little hard to tell texture file is which, so refer to the images (Or look at Shems Cloak revival retexture or Heyoranges collar fix to pick which one you prefer more)
Credits:
- JCarter426 for his amazing Jedi cloaked mod
-DarthParametric for his awesome jedi mods
-heyorange for his collar fix retexture and giving me the insperation to make this patch
-N-DReW25 for giving me permission to use Shenms Cloaked Revival textures for this patch
71 downloads
- knights of the old rebublic
- robes
- (and 5 more)
(0 reviews)0 comments
Submitted
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Vanilla Maps HD (KOTOR1)
By Saul0097
All maps x4 upscaled to HD
Vanilla Maps HD (K1) upscales the original KOTOR 1 map textures while keeping the vanilla look intact. The maps are high res (2k) and much sharper.
All maps were upscaled 4x using Topaz Gigapixel.
Main features
Upscaled vanilla map textures.
4x Topaz Gigapixel upscale.
Installation instructions
Copy the Override folder into your main Knights of the Old Republic directory.
Replace files if prompted.
Interested in creating KOTOR mods, learning the tools, sharing projects, or requesting mod ideas?
Join Kotor Workbench, My Discord community for KOTOR 1 and KOTOR II modding resources, tutorials, project discussion, mod requests, tech support, and mod updates.
Kotor Workbench
Modders and non modders are both welcome. No paid mods, paid support, or promotional content.
143 downloads
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Multiple Twilek player skins
By Linkara
player character twilek skins. shouldn't conflict with anything.
40 downloads
(0 reviews)0 comments
Updated
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Modified textures for Detran's Hutt
By Dark Hope
Modified textures for Detran's Hutt
Original source: https://www.nexusmods.com/kotor/mods/1743
To Install
1. Download: Hutt.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
168 downloads
(0 reviews)0 comments
Submitted
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Auto-Pazaak (Simulate Pazaak without playing)
By HDR1
Auto-Pazaak mod for KotOR 1 by HDR1
Pazaak in KotOR 1 is a frustrating exercise for a few reasons. However, the biggest problem with Pazaak is the sheer amount you have to play if you want all possible credits from playing cards.
By my calculations - not including infinite Pazaak players - you can earn 17050 credits in the Xbox version and 15950 credits on PC along with some cards and a Vibration Cell, plus a discount in Suvam Tan's shop on Yavin. Sounds good overall - except you have to win a total of 64 matches in Pazaak to get all this. This is ridiculous, especially compared to KotOR 2, where there's only 15 or so matches to win. Even with save-scumming, it's enough to drive a person mad.
This mod is intended for completionist players like myself, who are crazy enough to play 64 matches of Pazaak every time they replay KotOR while hating every second of it.
The mod allows you to simulate playing Pazaak, instead of actually playing Pazaak. However, my intention was not to make a cheat mod but to make a quality of life mod, so this is only for NPCs that have limited rewards. As such, Gelrood on Taris and Toll Apkar on Korriban are not affected, and while Kudos can be played indefinitely, you will not be able to skip his Pazaak matches after you've gotten the Vibration Cell from him - if you want to grind infinite Pazaak matches with him, you have to do it manually.
List of the NPCs this mod affects and their rewards:
Taris: Niklos - 200 credits
Dantooine: Sol'aa - 600 credits + Pazaak cards
Tatooine: Kudos - 2300 credits + Vibration Cell (see notes)
Tatooine: Furko Nellis - 750 credits
Kashyyyk: Fodo Medo - 1700 credits + Pazaak cards
Manaan: Jolan Aphett - 2000 credits + Pazaak cards
Manaan: Gonto Yas - 2000 credits
Yavin: Suvam Tan - 7500 credits + store discount
Installation: copy the files to your Override folder.
Compatibility: the mod should be compatible with any mod that doesn't alter the included .dlg and .ncs files. I don't think there are many mods that do anything with the Pazaak players, so it should be mostly fine. I think some mods may make alterations to Suvam Tan's dialogue, if you have a mod like that, don't install yav47_suvam.dlg or simpaz_suv.ncs.
Usage:
After installing the mod, when you talk to a Pazaak-playing NPC, you will come across an option to [Simulate Pazaak.] - as long as you have a Pazaak deck. When you choose this option, you will gain all the credits you would normally be able to win from the NPC. Afterwards, you need to talk to the NPC again to get their final Pazaak dialogue and potential extra rewards. For example, after you use Simulate on Sol'aa, you should talk to him again and he will give you the extra cards you get for beating him. Same with every other character who gives you a special reward for beating them enough times. I deliberately made the simulation scripts this way, to avoid potentially breaking dialogue trees and to make sure you couldn't simulate Pazaak multiple times.
Notes:
In the vanilla PC version, Kudos on Tatooine bets only 50 credits in his final two matches, while on Xbox he bets 600. The K1 community patch tried fixing this, but for some reason it sets his wager to 500 instead of 600. All sources I could find mention 600 credits, so I included a fix for this as well, and Kudos now bets 600 credits as he does on Xbox. The total reward you get for simming is thus 2300 credits, and he also bets 600 credits if you decide to play him manually afterwards.
Warnings:
It's worth saving before you talk to a Pazaak player, just in case something is broken. ALWAYS talk to the Pazaak players after you beat them. This way you will get their closing dialogue properly which triggers scripts and prevents any potential bugs. I don't know what problems may happen by not talking to them, so just talk to them to be safe. If you play a real game of Pazaak with an opponent, you will NOT be able to sim afterwards. This is to ensure you can't get more credits than intended. Avoid playing for real if you want to simulate. I tried to make sure that you can't lose the option to simulate Pazaak while exploring the dialogue trees, but I may have overlooked something. If you want to be 100% sure, choose the simulate option immediately when it pops up. Be careful with Suvam Tan on Yavin. Due to the way his dialogue is structured, I went with the safe route and made it so you can only sim him when you first ask if he plays Pazaak. If you want to play him, you have to choose that option when it pops up, otherwise, you'll have to play him manually. Bugs:
I could not make Suvam's dialog function properly like the rest. After you beat him, he will not mention giving you a discount, instead, he just says it was a good match. However, if you check his shop, you will see that you do in fact have the discount. He will also no longer play for money. So Suvam works properly, his dialogue is just bugged. I couldn't figure out how to fix it, so I don't intend to fix this anytime soon. However I included the source script for him, in case anyone wants to take a shot at it. Not a bug, but obviously if you simulate Pazaak, you will not get to see the progressing dialogue as you will skip ahead to the end. As such, some unique dialogue will not be available with the Pazaak players. This is mainly just them increasingly praising you or complaining about losing. Some of it is a bit funny, but none of it is relevant.
121 downloads
(0 reviews)0 comments
Updated
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Modified textures for Detran's Swoopgang Niktos
By Dark Hope
Новые HD-текстуры для Niktos Vulkar Swoopgang. Модифицированные текстуры для Niktos Swoopgang от Detran.
Оригинальный источник: https://www.nexusmods.com/kotor/mods/1766?tab=description
To Install
1. Download: Kadas'sa'Nikto.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
163 downloads
(0 reviews)0 comments
Updated
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[K1] Luke Skywalker - PC Replacement Soundset
By skymaster
[K1] Luke Skywalker - PC Replacement Soundset
AUTHOR: skymaster
ORIGINAL RELEASE: MAY 8 2026
GAMES: Star Wars Knights of the Old Republic. [This mod will need additional work in order to use in Star Wars Knights of the Old Republic II. See Description for more details.]
Description:
If you are a fan of Knights of the Old Republic, there is a pretty big chance that you are a fan of Star Wars. This is a mod that incorporates dialogue and sound effects (from the films themselves) from the protagonist of the original trilogy, Luke Skywalker, into the game and replaces those of the default main character.
In addition to this, there is an SSF file to optionally add in Battle Cries for the main character.
NOTE: Certain lines are prioritized over others (or some only play that particular sound). If you like one of the other sounds instead, rename them to one of the italicized names (example: p_plyermw_block2 is the default for security; if you liked “What’s in there?” or p_plyermw_block1 more, you can rename it p_plyermw_block2).
This mod is only for the first Knights of the Old Republic. Knights of the Old Republic II, although the voice files for the male and female PC exist within the game files, they are turned off in the settings and need extra work in order to function. If you wish to use this mod in Knights of the Old Republic II, you must install JC's Player Soundset Restoration for K2 in K2 before this mod. Be warned: this mod is strictly designed for K1 and not for K2, any issues that happen are beyond the scope of this mod.
List of lines included with this mod:
File name Male
Battle Cries: Player is making a statement during battle.
P_plyermw_bat1 You'll find I'm full of surprises.
P_plyermw_bat12 Watch that crossfire, boys!
P_plyermw_bat2 I can be a Jedi!
P_plyermw_bat4 I’ll never join you!
P_plyermw_bat7 Never!
P_plyermw_bat9 Just hang on!
Lock Picking: Player is attempting to open a lock.
p_plyermw_block1 What's in there?
p_plyermw_block2 All right, I'll give it a try.
p_plyermw_block3 I won't fail you.
Critical hit is made.
p_plyermw_crit1 You'll find I'm full of surprises.
p_plyermw_crit2 This is your last chance.
p_plyermw_crit3 This is your last chance.
Player has died.
p_plyermw_dead1 [Luke’s scream when he loses his hand]
p_plyermw_dead2 [Luke’s cry when hit by lighting]
p_plyermw_dead3 [Luke’s scream when blasted by lightning]
Mines: Disarming mines.
p_plyermw_dmin1 Come on, let's go have a look.
p_plyermw_dmin2 Go now.
p_plyermw_dmin3 I know what you mean.
Lock Picking: Failed attempt at picking a lock.
p_plyermw_flock1 I can't.
p_plyermw_flock2 Hey, you could have broken this.
p_plyermw_flock3 Don't do that.
Mines: Setting a Mine.
p_plyermw_lmin1 Ready for some power?
p_plyermw_lmin2 Ready for some power?
p_plyermw_lmin3 Ready for some power?
Player has been healed.
p_plyermw_med1 Please!
p_plyermw_med2 [groan]
Player has been poisoned.
p_plyermw_pois1 I feel cold.
p_plyermw_pois2 I can't.
p_plyermw_pois3 Maybe I'm just going crazy.
The party is coming back together.
p_plyermw_rprty1 I've got to go to them.
p_plyermw_rprty2 We're going, we're going.
p_plyermw_rprty3 Just hang on.
p_plyermw_rprty4 Well, come on!
p_plyermw_rprty5 That's all right.
The player character has been selected.
p_plyermw_slct1 Well, come on!
p_plyermw_slct2 That's all right.
p_plyermw_slct3 Well, come on!
p_plyermw_slct4 What's the matter?
p_plyermw_slct5 You smell something?
Lock Picking: successfully picked a lock.
p_plyermw_slock1 Okay.
p_plyermw_slock3 Coming in.
The Main Character is in solo mode.
p_plyermw_sprty1 I'll see you shortly.
p_plyermw_sprty2 I'll have a look around.
p_plyermw_sprty3 Right, I'll see you shortly.
Player is in Stealth Mode.
p_plyermw_stlh1 I'm not afraid.
p_plyermw_stlh2 There's something not right here.
p_plyermw_stlh3 That's why I have to go.
Installation:
There is one way to install this mod:
1) Go to the “Streamsounds” folder located within your KOTOR folder. Search for the files that start with “p_plyermw” and copy them into a separate folder, in case you wish to revert back to the old sounds (you can also select verify game files in Steam, though be warned this can effect other mods).
2) Extract the .wav files from the rar archive. Grab the files from the extracted folder and put them in the “Streamsounds” folder, replacing what was in there.
OPTIONAL:
3) If you wish to have the added Battle Cries to your character (some people prefer their character to be less vocal), add the .ssf file to your “Override” folder.
Uninstall:
Remove the “p_plyermw” files from the Streamsounds folder (and the optional .ssf file in Override). Add in the original files that you saved earlier back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I grant permission for anyone to use this audio as needed or wanted, provided that a credit be given.
32 downloads
(0 reviews)0 comments
Updated
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KotOR Mac TLK Translator (Open Source)
By chedditar
This is a lightweight utility specifically designed for macOS users to handle, view, and translate .tlk files in Star Wars: Knights of the Old Republic.
Many existing tools are Windows-only or rely on Wine/emulation. This tool aims to provide a native or more accessible way to manage game strings directly on Mac, making it easier for localizers to bring new languages to the platform or port existing translations.
Features:
Native support for .tlk files. Designed with macOS compatibility in mind. Open Source and open for contributions. Installation & Usage:
You can find detailed instructions and the source code on the GitHub repository:
https://github.com/Aperezvigoa/KotOR-Mac-TLK-Translator
Credits:
Developed by aalbizu. Special thanks to the community for keeping this game alive!
9 downloads
- mac
- macbook pro
- (and 1 more)
(0 reviews)0 comments
Submitted
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Republic Scout clothing reskin
By HeartMan
Description:
I know that clothing for your PC are worthless in the base game, but I've alwasy been more of a immersion kind of man. Unfortunetly even in game the clothing for the PC's kinda dont make since to me, since the PC is supposed to be a Republic Soldier/Scout/Scoundrel and yet we look like we were just picked up from the Endar Spires last pit stop. There has been a few mods out there that gave PC clothes republic colors, but I never really vibed with how they do with scout armor. This mod should at least give the impression that you are part of the republic army as a Scout.
Installation:
This is simply an override file mod, all you have to do is downlaod and extract the mod, and put the files into your override folder in the swkotor folder and override all files when prompted to
Compatibility:
This mod does not edit nor change the location of the pc's clothes, so it should be compatible with any gameplay edits to the pc's clothing (Like the custom class item mod which I recommend, as it makes PC's clothing actually useful without being overpowered). I recommend you install this last if you plan on installing other clothing mods (Like the Scout/Scoundrel outfit mod which I also recommend as it gives the scoundrel their own unique republic reskin). Note that if a mod has PFBBM and PMBBM, it will override the files in this mod and might look wonky or replace. Just make sure you install this last and let it override everything and you will be fine
Recommanded mods:
If you are interested for other mods that give other classes their own republic reskin, I recommend the Scout/Scoundrel outfit and JC's Republic soldier fix or Commando's of the old republic for the same treatment for the Soldiers clothes.
Credits:
-redrob41 for his Modder's Resource: Specialized Combat Suit textures and his 4X Upscale + Character Model fixes Mdl's and Mdx's used for this mod
-Foolinwave and jonathan7 for giving me the idea for a republic scout armor
63 downloads
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Sleheyron Crystal Visual Upgrade
By HeartMan
Description:
I've been playing Sleheyron for the past week or so and I've absolutely love it, shoutout to The Chaser One for testing Sleheyron and SAO for making the Sleheyron mod. However, I noticed compared to other lightsaber mods on Deadly Stream (Which I bet you have at least one in your modlsit), the one you get on Sleheyron sorta lacks visually. So I decided to make a patch for it that will add UV lighting and enhance the the hilt textures & Icons, shoutout for J for making the Lightsaber hilt variety which was used for the files for this patch.
Installation:
All you have to do is install Sleheyron first and then extract, & install all the files in my patch to your override sub folder in your swkotor folder, and let them override the ones already in the folder
Compatibilty:
This mod should theoretically work on its own, as long as you install Sleheyron first. Though if you want to use Lightsaber hilt variety (which I recommend as his mod adds UV lighting and hilt texture upgrades to all the lightsabers), install his first before my patch.
Things I should mention:
Because of the Shortsaber's texture in the Sleheyron mod, the one in this patch will look slightly different from the hilt variety one, shouldnt be much of a hinderence though. I also want to mention that this is a texture patch, this will not edit any stats or locations that affects the crystal. ALSO I DID NOT MAKE ANY OF THESE FILES, I simply renamed files from J's mod to replace the ones in Sleheyron.
Credits:
-J's Lightsaber Hilt variety and Crazy34's lightsaber blades for the UV lighting and hilts
-JC's extra saber colors for the lightsaber icons
-Sleheyron for the awsome new planet and crystal
57 downloads
- knights of the old rebublic
- lightsaber
- (and 5 more)
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Children
By Dark Hope
This mod will replace and update the children texture files.
To Install
1. Download: Children.rar
2. Copy all files to the Knights of the Old republic's Override folder.
ple location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
Edited March 14 by Dark Hope
218 downloads
(0 reviews)0 comments
Updated
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AxC's The Stowaway's GONK
By AxConsortium
By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1.
Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place.
This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere.
Bugs:
The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random.
Plans:
Adding a way to remove the droid along with Sasha, or keep them both. For variety.
Installation:
Use the HoloPatcher installer included in the archive.
Optional:
You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove plc_bdroid.tpc from your Override folder first before installing this.
Credits:
Sith Holocron, for the HD retexture (GONK never looked so good)
The_Chaser_One, for the request that only took me a year to finally get around to
newbiemodder, for Modder's Tool: Power/Gonk Droid
zbyl2, for M4-78 Enhancement Project
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
52 downloads
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Cassus Fett's Armor Reskin
By Wagner235
I always hated vanilla armor look, especially if you look at Cassus' arts. And since I always give it to Canderous I decided to make small modifications. All stats are the same, the only thing I have changed is the model itself.
139 downloads
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Sith fighter
By Dark Hope
New textures for Sith fighter.
To Install
1. Download: Sith fighter.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
235 downloads
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Yavin IV by jenkeee
By jenkeee
Release preparation tools
For preparing and checking our KOTOR releases, we use our own small toolset.
These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
Current tool:
KOTOR Model Workbench
https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
https://github.com/jenkeee/kotor-roomitems
Released on June 16, 2026.
This installer adds Old Rags and Visage of Eternal Hunger to the Endar Spire starting footlocker.
Hi everyone,
Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone.
Game modding tutorials I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state.
Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands.
Updated Overview of the Project Files
1. Original requirement
You need the original Yavin 4 mod by MotOR Squad + Master Zionosis. 2. Yavin by jenkeee EN - installer.zip
This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added Revan’s Mask as a loot drop. 3. Yavin Trask Head Universal Hotfix.zip
During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the Override folder and fix that issue. 4. kotor_stability01.zip
This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your kotor.exe. 5. Yavin Yav_93 Leviathan Terminal Hotfix.zip
Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem. 6. veh1.1 - installer.zip
This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind.
Savegame Reminder
A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid. Why I Started Making These Posts
I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting?
With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty.
For those who have read this far, from this point on I want to describe the technical side of the project.
Technical Side of the Project
BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals.
I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below.
The Main Question
And that is really why I wrote this wall of text — to ask one question.
Jedi friends, and Sith class enemies alike: should I continue this mod?
DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on.
About the Technical Process
First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process.
In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU?
After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses.
To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection.
Why BioWare Probably Cut the Cloak
I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious.
First, without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable.
Second, the state mixer makes debugging much harder.
Third, development time.
I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300.
That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release.
Final Note
In many ways, this entire reconstruction was made for this look.
Media
boss fight:
short with new mask:
Original walkthrough:
https://www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
297 downloads
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Speeder
By Dark Hope
New textures for speeder.
To Install
1. Download: Speeder.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
237 downloads
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File Reviews
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Grimy. The Force approves.
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Very good!
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JuniorModder 15
I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
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This Sith Lord approves of these retextures.
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Great work, as usual.
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This are wonderful to look at. I particularly like the dark grass. Maybe that's just me, but it fits the vibe of Dantooine.
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Excellent work!
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Just like the KotOR 2 version, these are awesome.
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Excellent set of textures, fits in perfectly.
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Swoop.
And by that, I mean that this is a very good retexture. -
Well-made. I especially like the work on the engines.
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I did not originally notice this, but now that I can't unsee it, this mod is an essential upgrade.
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Fits in seamlessly.
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The facial hair on this creature unnerves even a Sith Lord. Well-made retexture.
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