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  1. Janice Nall and the Incomplete Droids

    New textures for Janice Nall and the Incomplete Droids. 
    Requires [K1] Janice Nall "Legends" and the Incomplete Droids 1.1.1 to be installed.и link 
     
    To Install
    1. Download: Janice Nall and the Incomplete Droids.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay. Delete  eb_JNallB01.tpc, C_IncDrd01.tpc, eb_JNallH.tpc
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    145 downloads

       (0 reviews)

    0 comments

    Updated

  2. K1 DarthParametric's Datapad

    New models and textures for the datapad. 
    Models created by DarthParametric.
    To Install
    1. Download: DarthParametric's Datapad.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    173 downloads

       (0 reviews)

    2 comments

    Updated

  3. Animated datapad

    New animated texture.
     
    To Install
    1. Download
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    198 downloads

       (0 reviews)

    0 comments

    Updated

  4. AxC's Dantooine Star Map Placement Fix

    n the original game, the Star Map on Dantooine is positioned awkwardly off-center, despite the room clearly being designed for it to be in the middle. Thanks to a Reddit user who spotted this, I couldn't ignore it any longer. This mod corrects the placement so the Star Map now sits properly at the room's center.

    An additional optional file does the same for the Ancient Droid, centering him in his chamber as well.

    This mod will only apply it's changes on saves, where the ruins were not yet entered.



    Credits:
     
    WilliamDarkstar4, for the unfortunate discovery that drove me to this
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    145 downloads

       (0 reviews)

    0 comments

    Updated

  5. Quarren Sith Master

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 05.02.2026

    Installation:
    Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic.

    Description:
    In the 19th Century, European Colonizers would use non-European collaborators to help pacify and/or assimilate non-European cultures into their Empires.
    The European Colonizers and the non-European target for colonization might have major linguistic and cultural differences making dialogue between the two groups almost impossible, but by taking a non-European collaborator of the Europeans and using them as an intermediary between the two groups the non-European group might become more suspectable to the Europeans through the use of the non-European collaborator who is closer to the non-European group than they are to the Europeans.
    A random example of this might be the Italians using the Arabs to help them colonize the Somalis. The Italians want to colonize Somalia but they do not speak Somali and aren't at all culturally similar, whereas the Somalis would more than likely know Arabic and would be more culturally similar to Arabs so using Arabs to help Italians colonize the Somalis would be a viable tactic.
    This concept of wanting to colonize a group that is different from you so you instead use a culturally similar group to make it easier for you to colonize the original group is central to this mod.
    On Manaan, the Sith Empire is secretly training Selkath youths into becoming Dark Jedi and Sith Agents to one day stage a coup against the Manaan government to take over their planet and exploit their precious resources. Similar to the real life example above the same hurdles that applied to Europeans and non-Europeans still apply to the Sith in this scenario.
    The Sith Empire is predominantly human and are shown to be quite racist to non-human species throughout the game. The Selkath are an aquatic alien species so not only is there a differing alien culture the Sith have to deal with but the Selkath primarily live underwater.
    The leader behind this Sith plot to train Selkath youth is a human Sith Master who appears as a generic Sith Master in-game. This mod changes this NPC so that the Sith Master is now an alien Quarren, another aquatic alien species.
    With this mod installed, it makes much more sense as to why the Sith are trying to train and convert Selkath youth to the Sith when the mastermind behind this plot is a fellow aquatic alien who would be much more culturally similar to his Selkath students and would be a much easier leader for the Selkath to blindly follow despite this master serving an empire that would be racist towards them all.

    Known Bugs:
    This mod shouldn't have any bugs but if you find any please feel free to report them on Deadlystream.com.
    A third install was planned but could not be implemented due to a bizarre bug. The third option was a version of the vanilla dialogue which had an AI filter over it to make it sound like the Quarren from Kotor II (this same method was used in the ROR mod for the Quarren Jedi Master). This could not be added as the VO in-game would be sped up with the pitch increased for reasons unknown to me. This install has been included in the mod but cannot currently be installed, when this bug can be fixed I will add the ability to install it.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The textures for this mod comes from Quanon's Big Sellout, a modder's resource that was published on LucasForums back in the day. These are the same textures that are used in Quanon's Sith Quarren PC mod found on NexusMods.
    As these textures came from Quanon's Big Sellout, they can be used in your mod though I strongly advise you credit Quanon as the original artist and acknowledge Quanon's Big Sellout to avoid people thinking you stole it from the Sith Quarren PC mod.

    Thanks to:
    Quanon: For making the original textures and including it in your Big Sellout modder's resource!
    Marius Fett: For fixing the Death Field animation bug which projected the lightning from his feet instead of his hands!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For creating the original Quarren models, textures, and VO!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    155 downloads

       (0 reviews)

    6 comments

    Updated

  6. Vurt's Mandalorian Neo-Crusaders

    This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed.
    Thanks to Vurt for the wonderful textures. It was a pleasure working with them.

    To Install
    1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
     

    229 downloads

       (1 review)

    1 comment

    Updated

  7. Differentiated Duelists

    Rebalance of the Taris duelists.
    SUMMARY
    This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall.
    Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty throughout the fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below.
    This mod is not intended to dramatically alter the difficulty of the dueling arena but will make it harder overall.
    Note this mod will only work on saves from before entering the Taris cantina for the first time.
    DETAILS
    INSTALLATION
    Run HoloPatcher.exe and select an install option. The default option installs the mod to the Override folder. An alternative option is included which installs to the Modules folder. If you don’t have any mods which edit these NPCs in Override but do have mods which edit them in Modules, you can use the alternative install option to prevent overwriting them. See compatibility notes for more details.
    Direct the installer to your game folder then press install. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe.
    If you receive the following warning while running the alternative install option: “A resource located at ‘…\Override\…’ is shadowing this mod’s changes in Modules\tar_m02ae.mod!” then you should install the default option instead.
    If you have Effixian’s Taris Arena Changes installed, run the compatibility patch after running the default install option.
    UNINSTALLATION
    To uninstall from the default install option: 
    Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, tar02_deadeye022.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override. 
    To uninstall from the alternative install option: 
    Remove tar_m02ae.mod from the Modules folder and, if present, replace with the tar_m02ae.mod in the backup folder.
    COMPATIBILITY
    Two install options are included to allow compatibility with different sets of mods that edit the same NPCs. If you are using any other mods which edit the duelist NPCs in the Override folder, you should use the default install option. However if the only other mods you have which edit these NPCs do so in the Modules folder, you can use the alternative install option to prevent overwriting them. See list of which mods are compatible with which options below.
    Installs to Override (use the default option if using any of these mods):
    Effixian’s Taris Arena Changes by Effix NOTE: Install order critical! Taris Arena Changes > Differentiated Duelists > Patch Bendak Starkiller Emblem Armour by redrob14 Installs to Modules (use the alternative option if using any of these mods and none of the previously listed mods):
    K1 NPC Diversity Pack - N-DReW25 NOTE: If you prefer the armors from this mod, install it after Differentiated Duelists. Galaxy of Faces - N-DReW25 If unsure, install using the default option after any other mods that edit these NPCs to ensure its full changes take effect.
    Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods.
    PERMISSIONS
    Feel free to do whatever you want with this mod as long as credit is provided.
    CREDITS
    offthegridmorty
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    DeNCS - JdNoa, Dashus
    Mods in screenshots:
    High Quality Blasters by Sithspecter
    HD Fire and Ice by Cinder Skye
    JC’s Blaster Visual Effects by JCarter426
    Taris Dueling Arena Adjustment by DarthParametric
    Taris Reskin Pack by Quanon
    Ultimate Character Overhaul by ShiningRedHD
    Ultimate Taris High Resolution by ShiningRedHD

    156 downloads

       (0 reviews)

    4 comments

    Updated

  8. Female Republic Soldier Recolour (For JC's Republic Soldier Fix)

    This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer.
     
    Installation: Download and install JC's Republic Soldier Fix first:
    The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod.
    Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not.
    The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod.
    Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base. 
    Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission.
    No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    58 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Party Member Lightsabers

    This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined.
    Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
    Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
    Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player.

    325 downloads

       (1 review)

    7 comments

    Updated

  10. Jedi Knight Lightsaber Set (K1)

    This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game.
    The lightsabers can be obtained as follows:

    Dantooine:
    Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight.  
    Korriban: 
    Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords.   Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall.  Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
    Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
    Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player.

    258 downloads

       (0 reviews)

    3 comments

    Submitted

  11. Stun Baton Mod

    This mod makes the stun baton much stronger.
    Installation: drop both files into the override folder.
    This mod changes the stun baton so that it does 3-24 damage plus an additional 2-12 physical. Also, it has a 50% chance to stun for 6 seconds.

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  12. [K1] Mandalore the Unknown

    [K1] Mandalore the Unknown
    Author: RavenFal
    Release Date: 11/28/2025
    "Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game.
    “Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask.
    I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance.
    This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World).
    To Install the main mod:
      1. Run the “Install.exe” program from the mod folder.
    To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR:
      1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder.
    To Uninstall the main mod:
      1. Delete the following files from your Override folder:
            bos_mandhelm.uti
            g_a_mandotsl.uti
            g_mandalor004.utc
            mandotsl_datapad.uti
            p_mandalorebb.mdl
            p_mandalorebb.mdx
            P_MandB.tga
      2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder.
    To Uninstall the Optional files for BOSSR:
      1. Delete the following files from your Override folder:
            brg_mandalore.utc
            msp_mandalore.utc
            myp_mandalore.utc
            mzp_mandalore.utc
    Credits:
    SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files.

    143 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Carth head remesh higher poly and retextured (v2)

    I modified Carth's head and retextured him i used this image as a model.  I added more animated hair to this one. If you don't like it try this other i made without additional animated hair. 


     

    115 downloads

       (0 reviews)

    4 comments

    Updated

  14. Carth head remesh higher poly and retextured

    I modified Carth's head and retextured him i used this image as a model. 

    I made one with additional animated hair here 

    62 downloads

       (0 reviews)

    0 comments

    Updated

  15. Higher poly and retextured Mission's head

    I remade Mission's textures and mesh. 
    I also remade mission's brother and i'm waiting for the permission to upload it since it use a mod that remesh the twileks males. 

    156 downloads

       (0 reviews)

    2 comments

    Submitted

  16. Juhani High poly new head

    I remodeled Juhani so she look more Cathar using this nice mod from Stormie97.  Thanks to Stormie97 for the permission to upload mine. You don't need his mod for mine to work but have a look at his work. 
     

    87 downloads

       (0 reviews)

    0 comments

    Updated

  17. Canderous's head higher poly and retextured

    I remeshed Canderous and retextured him i inspired myself with this artwork. I uploaded 2 versions of my textures. one more like the original textures and the other more like the image. I did not remade him AS the image but i was inspired.

    114 downloads

       (1 review)

    0 comments

    Updated

  18. Minimal Headgear - K1

    Replaces all headgear to be much smaller. The breath mask is the only one that covers the face but it has been slimmed down and made less pointy.
     

    285 downloads

       (0 reviews)

    9 comments

    Submitted

  19. Higher poly and retextured Vrook 2025 v2

    V2 reworked 
    New folder.7z

    94 downloads

       (0 reviews)

    2 comments

    Updated

  20. True Ajunta

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 15.11.2025

    Installation:
    Install the Kotor 1 Community Patch FIRST before this mod.
    Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic.
    If you want Ajunta Pall to appear transparent, please copy the textures from the "Transparent Skins" folder into your Override folder and overwrite the non-transparent skins that were installed by the HoloPatcher.

    Description:
    Ajunta Pall is a long dead Sith Lord who you encounter in Kotor I as a Force Ghost. The problem with Ajunta's depiction as a Force Ghost, other than George Lucas' (and later Disney's) retcons to how Force Ghosts work, is that Bioware was lazy when it came to making Ajunta's appearance and gave him a generic Dark Jedi model with a basic reskin that makes his robes a whitish blue color and they also gave him an energy shield effect to make him appear more ghostly.
    There have been two mods over the years that turn Ajunta Pall's appearance from an underpaid Bioware intern's first draft into something that you'd actually expect a Sith's Force Ghost to look like.
    In 2007, we saw the Ajunta Pall Unique Appearance mod by SilverEdge9 that reskinned the cut Jedi Council robe model and Deadeye Duncan's head to make Ajunta look like a creepy old Sith Lord. And in 2018, we saw the Spectral Ajunta Pall Canonical Appearance mod by VarsityPuppet that added a unique model that's heavily inspired by the TOR MMO that makes Ajunta look like he was a strong Sith Warrior during his lifetime.
    These two mods are great, but my problem with the Ajunta Pall mods was caused by the Kotor Mod Builds managed by Snigaroo. In his builds, he lists SilverEdge9's Ajunta Pall Unique Appearance as being faithful to Ajunta Pall's canonical appearance. What is Ajunta Pall's canonical appearance? The statue inside his tomb, of course.
    But when you look at the statue and compare it to SilverEdge9's Ajunta Pall, you will quickly realize that SilverEdge9's depiction of Ajunta is in no way inspired by the statue. The Ajunta Pall statue uses the old Asian man head and the Nemo Jedi robes whilst SilverEdge9's Ajunta Pall uses Deadeye Duncans head and the cut Jedi Council robes.
    My mod, the True Ajunta mod, adds what I think is Ajunta Pall's *actual* canonical appearance to the game. This mod gives Ajunta a reskinned old Asian man head and a reskinned Nemo robe so that Ajunta *actually* resembles the statue inside the tomb.
    As for the mention of Snigaroo's Mod Build here, should Snigaroo not approve of how my mod handles Ajunta he won't be adding it to the Build despite my opinion that my mod is a more accurate canonical representation of Ajunta than SilverEdge9's mod - ultimately it is his decision whether to include, or not include, mods in the Builds and should he not include this mod I do not want you, the player, to harass him for that decision. 

    Known Bugs:
    This mod shouldn't have any bugs but if you find any please report it to me on Deadlystream.

    Incompatibilities:
    Obviously incompatible with any mod that modifies Ajunta Pall's appearance.
    Please report any further incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The texture of Ajunta Pall's robes, on the other hand, is free to use as it came from the K1EP Modder's Resource

    Thanks to:
    SilverEdge9: For making the Ajunta Pall Unique Appearance mod from which I borrowed the source code which removes Ajunta Pall's shield!
    VarsityPuppet: For making the Spectral Ajunta Pall Canonical Appearance mod!
    Sniggles: For adding SilverEdge9's mod to his Mod Build which inspired me to make this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    166 downloads

       (0 reviews)

    6 comments

    Updated

  21. Vorn Daasraad's Krayt Dragon Pearl

    This mod allows you to loot a Krayt Dragon Pearl off of Vorn Daasraad's body (he's the Gamoreon Genoharadan target on Tatooine). This mod will only work on a save file from before Vorn Daasraad has been spawned.
    I always thought it was odd that you couldn't get a Krayt Dragon Pearl from Vorn, since the whole reason he's on Tatooine is because he's hunting a Krayt Dragon. You even
    see the dragon's dead body if you attack him with his own droid.
    Now you can get a 2nd Krayt Dragon Pearl without being a total jerk to Komad Fortuna. Or a 3rd, if you're okay with being a jerk. Of course, since Vorn is a Genoharadan target, you'll still have to get Dark Side points if you want the extra Pearl. Keeps things within the original spirit of the game.
    Installation:
    Drop the file into your Override Folder.

    179 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Switch Animated Energy Shields PATCH

    Just a couple of TXI files to support Dark Hope's Animated Energy Shields mod on the switch. Couldn't have gotten these working properly without the help of Sith Holocron. Thanks for that. 

    Posting this so anyone who wanted the animations on the switch now can have them. 
     
    Installation is simple, just drop the TXI files into the override/Textures folder in atmosphere after installing Dark Hopes Animated Energy Shields.
    Shouldn't require a new game to be made, and should be compatible with everything out there except anything that modifies the energy shield textures.
     
    To uninstall, simply remove the TXI files.
     
     

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Higher Poly Gammorean Guards

    I modified the mesh. The textures are not included they are a custom upscaled version of this great mod https://www.nexusmods.com/kotor/mods/1730
    The textures names are C_Gammorean_Low, C_Gammorean_01,C_Gammorean_02,C_Gammorean_03,C_Gammorean_04

    193 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Lightsaber Hilt Variety - K1

    Covers regular, short and doubleblade lightsabers
    Vanilla colors + JCs Extra Saber Colors
    In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same. 
    The Blade
    I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K1 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models.
    The Hilt
    I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. Hilts are completed for each crystal color. 
    I added a custom hilt for Malak as well.
    Install Steps:
    - JC's Lightsaber Visual Effects for K1 is recommended. The glowing light colors were made to match these.
    - Extract and copy main mod files to override directory
    - Alternative texture is also in the downloads, with less gold/bronze
    - for the extra colors install JC's Extra Saber Colors first and then extra colors from this mod. Overwrite when asked.

    To-do
    - rework the texture, the lines render differently in K1 vs K2

    Credits:
    - Crazy34's Light saber models for the glowing light effect
    - JC's Lightsaber Visual Effects for K1, amazing blade texture, I matched the glowing effect to work with these
    - JC's Extra Saber Colors for K1, glow effect color matched to be compatible

    625 downloads

       (1 review)

    8 comments

    Updated

  25. Swoopgangs textures remake

    I remade the swoop gangs textures.  I'm now working on the mesh. 

    78 downloads

       (0 reviews)

    0 comments

    Submitted


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