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  1. SanAndreasKotor

    Adds playable Sweet, Ryder, and OG Loc to KOTOR 1. Mouths should  be weighted for dialogue. Any feedback much appreciated! 
    Special thanks to huckpie for their permission to use the source files from their San Andreas Guitar Hero World Tour mods on Nexus, as I lacked the assets and tools to port the vanilla San Andreas Files into Blender. Go check out their mods on Nexus!
    Planning on releasing Big Smoke later potentially with voiced lines for the Player character, although right now experiencing some trouble with audio breaking the game at certain points but stay tuned! If not will at the least release the model.

    16 downloads

       (0 reviews)

    2 comments

    Submitted

  2. Lightsaber on endar spire

    Description:
    When i was playing ,,Drop Those Lightsaber'' mod it doesn't have two items, vibration cell and simulant, only lightsaber, i was little pissed of because i needed upgrade for vibroblade. So i create this mod to add lightsabers and vibration cell
    This is my first mod so pls tell how was it and is it working. When i tested it, it was working.

    HolocronToolset was only used
    Installation instructions:
    Just drop files from ,,Override'' to Kotor 1 Override
    Main features:
    The mod ads two lightsaber in endar spire, one red lightsaber and one blue lightsaber, with vibration cell (this upgrade to vibroblade) and simulant. You can get this items from this jedi and sith that are fighting in endar spire.
    Requirements:
    If your mods don't change anything with jedi and sith on endar spire than it should work
    Shout outs:
    The original creator and helper of mod that my mod was based on (Drop Those Lightsabers) is ChilledTwo, ebmar and Mellowtron11.

    74 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Harder malak fight on leviathan

    Description
    This mod gives stats to malak like he was in star forge but in leviathan, by that im mean that if he have 29 strenght in star forge than he have 29 strenght in leviathan, Its all the same stats like in star forge except Force points

    Installation instructions
    Just put files from Override in this mod to Override in kotor 1 main directory

    Requirements
    Be good

    Shout outs
    The mod was inspired by mod called ,,Shem Improved Malak'' by Shem

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Harder fight with Saul

    Description
    The mod increase stats of enemy's in Leviathan

    Installation instructions
    Just drop files from Override from this mod to Override that is from Kotor 1 main directory

    Main features
    The mod increase stats of Saul, Dark jedi and Saul Guard

    Shout outs
    The mod was inspired on mod called ,,Shem's Improved Malak'' by ,,Shem''

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  5. Trask as a jedi

    Description
    In endar spire instead of having trask you are having a Jedi Guardian with same voice and dialogs only like him

    Installation instructions
    Put files from Override from this mod to Override in kotor 1 main directory
     

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  6. KOTOR1-Engine-Fixes

    KOTOR 1 engine fixes — grass rendering, two crashes, and game speed
    Hey all. I've been poking at swkotor.exe for a while and ended up finding a handful of engine bugs worth sharing. The patches are now merged into the KotOR Patch Manager, so they're available to anyone.
    Quick note on me: I'm not a reverse engineering person by trade, I'm a student. Most of this came from trial and error — build a patched exe, play it, watch it break, go back and try again. All the function names I was working from come from Lane's KOTOR 1 reverse engineering project, and without those this would have been impossible.
    The grass one
    If you've ever turned Grass off in the graphics options because it looked like this — long streaks and beams flying across the sky, especially on Dantooine — that was a bug, not your hardware.
    RenderGrassPolys draws grass through one of three code paths depending on what your graphics driver supports. Two of those three hand OpenGL the wrong pointer: instead of the buffer holding the grass blade positions, they pass the address of a field that's never filled in. So the game reads whatever happens to be sitting in memory there and treats it as the coordinates of the grass. Hence the streaks.
    The third path — the one used when your driver reports GL_ATI_fragment_shader — does it correctly. That's why this was never widely reported: plenty of setups take the good path and never see a problem. If your machine takes one of the others, grass has been broken for you this whole time. In at least one case it was because KOTOR 1 was running on integrated graphics rather than the dedicated GPU.
    Lane confirmed this independently by forcing his own game down the broken path and reproducing it exactly.
    There were two more issues in the same function: a memory leak of OpenGL state that broke lighting on things drawn after grass, and a double free of the grass buffer that was corrupting the heap. Both fixed.
    The crashes
    Two 0xC0000005 crashes, both from the same underlying problem. The renderer keeps three lists sized for exactly 5000 textures and looks things up in them using the ID number the graphics driver assigns. Those numbers keep climbing as you change areas — the driver doesn't reuse them — so after enough loading the game indexes past the end of the list and writes into memory that isn't its own.
    More likely on heavily modded installs. Both spots are now bounds-checked.
    Worth being clear: this stops the crash, it doesn't raise the 5000 limit. Textures past that point are skipped instead of drawn. A proper fix is possible but needs more work.
    Game speed
    KOTOR ties simulation speed to framerate, so on a modern machine it runs fast. The engine already contains a frame limiter, but the value that switches it on defaults to zero, so it never runs. Setting it makes the game pace itself using its own code — no driver cap or 60Hz monitor mode needed.
    This is also why the post-combat movement freeze gets rarer with a cap. The direct fix for that is J's Post-Combat Movement Fix, separately available in KPM.
    How to get it
    Through the KotOR Patch Manager (recommended) — three patches, now merged upstream:
    Texture Bucket Memory Safety — the two crash fixes Grass Buffer Double Free Grass Rendering Fix KPM injects at runtime, so your executable isn't modified and you can turn individual fixes on and off.
    Or a standalone script if you'd rather patch the exe directly — it also includes the frame cap and the 4GB flag, writes a backup first, and has a --revert that restores the original bytes exactly. Link in my signature.
    Either way: this needs the KOTOR Editable Executable from here on DeadlyStream if you're on Steam, since the shipped exe is encrypted. GOG's is usually fine already. The script checks and refuses anything it doesn't recognise.
    Turn Grass back on once it's applied. That's the point.
    Compatibility
    No game content is touched, only the executable — so Community Patch, mod builds, texture packs and so on are all unaffected. Widescreen (UniWS) and the HR menu patch are fine too; apply those first and this last.
    Tested on the standard PC v1.03 / editable-exe layout with a ~180 mod build (the Spoiler-Free build from the neocities guide) on AMD hardware. Should apply to GOG as well — that build is the same apart from a signature — but I haven't tested it there myself.
    Credits
    Lane's KOTOR 1 (GoG) reverse engineering work supplied every function name I used. Finding a bug in RenderGrassPolys is only possible once something tells you that's what the function is called. He also reviewed the patches and caught two real mistakes in my first attempt — one of which was silently breaking shadows.
    Synchro is working on a much broader fix in the same area, porting the old ATI-specific shader paths to modern ARB equivalents, which fixes cubemaps, bump maps and more besides. Worth watching — it addresses the root of why so much of this game renders oddly on current hardware.
    Thanks also to J, Vriff and JC in the OpenKotOR Discord for the testing and the sanity checks.
    Happy to answer questions. If you've had grass turned off for years, give it a try.
    kotor_patch.py

    155 downloads

       (0 reviews)

    4 comments

    Updated

  7. Playable Ewok with 2 Hand Animations

    This is a total overhaul of my previous Ewok Mod using the method I used on my Jawa mod so that the Ewok now has 2 handed weapon animations. Aware of small glitch where because Ewok is too fat 2h lightsaber clips through model slightly. Can be fixed easily probably will later.
    This Kotor 1 mod adds a playable custom ewok mdl that can be placed into the override folder to replace some npcs or  used in conjunction with KSE as a playable character with combat animations. No 2 hand mele combat animations at this time.
    This .Zip file contains a ReadMe.txt a brief tutorial.txt on how to recreate the mod process, the custom .tga files for the textures, and finally the custom .mdl and .mdx files that can be dropped into override following the instructions in the ReadMe file. I also included a link to how to recreate the process incase anyone is interested.   
    Disclaimer: This mod utilizes a modified asset from the community-maintained SWBF2 Mod Tools SDK 2020 available at ModDB, alongside original assets from Star Wars: Knights of the Old Republic. Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers

    16 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Playable Jawa

    See comment below for new optional addon files.
    This mod adds a playable Jawa to K1. Shoutout to DarthParametric for helping me to figure out the bug on the prototype!
    Simply drop the files into Override to install. 
    Feel free to use this mod in  your own works but plz give credit. 
    Video on process coming soon.

    17 downloads

       (0 reviews)

    1 comment

    Updated

  9. HQ Vibro Weapons + Effects - K1

    Vibro Weapons with vibration effects.
    All vanilla vibroswords, vibroblades, and vibro double-blades updated.
     
    Toasty Fresh vibro models were used as a base and each texture was color matched to the vanilla style. Vibration and motion blur effects were added to the blades.
    6 Vibroblades
    Vibroblade - g_w_vbroshort01
    Krath Blood Blade - g_w_vbroshort02
    Echani Vibroblade - g_w_vbroshort03
    Sanasiki's Blade - g_w_vbroshort04 g_w_vbroshort05 g_w_vbroshort06 g_w_vbroshort07
    Mission's Vibroblade - g_w_vbroshort08
    Prototype Vibroblade - g_w_vbroshort09
    7 Vibroswords
    VibroSword - g_w_vbroswrd01
    Krath Dire Sword - g_w_vbroswrd02
    Sith Tremor Sword - g_w_vbroswrd03
    Echani Foil - g_w_vbroswrd04
    Bacca's Ceremonial Blade - g_w_vbroswrd05 g_w_vbroswrd06 g_w_vbroswrd07 g_w_vbroswrd08
    Baragwin Assault Blade - g1_w_vbroswrd01
    GenoHaradan Poison Blade - geno_blade
    4 Vibro Double- Blades
    Vibro Double-Blade - g_w_vbrdblswd01
    Sith War Sword - g_w_vbrdblswd02
    (not used)Echani Double-Brand - g_w_vbrdblswd03
    Yusanis' Brand - g_w_vbrdblswd04 g_w_vbrdblswd05 g_w_vbrdblswd06 g_w_vbrdblswd07

    Credit:
    KoTOR Weapon Model Overhaul by Toasty Fresh - 3 models/textures were used as base
    KOTOR Blender

    140 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Quanon & Dark Hope Twi'lek Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 18.07.2026

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the HoloPatcher.exe, click install, and sit back and watch the HoloPatcher do its magic!

    Description:
    On January 4th 2017 the modder Dark Hope released her HD Twilek female 1 mod which updates the female Twi'lek appearance textures with high quality HD textures. On March 1st 2017 the modder Quanon would then release his Quanons Twilek Outfits mod which added high quality HD dancer outfit textures for the female Twi'leks.
    With Quanon's mod, the idea is that you would install Dark Hope's textures first and then his mod on top to create a sort of HD hybrid between the two textures.
    But on January 21st 2023 Dark Hope would go on to update her HD Twilek female 1 mod with new textures that used DarthParametric's K1 Thigh-High Boots For Female Twi'lek Body Modder's Resource.
    Since both Quanon and Dark Hope have given modders permission to use their mods with proper credit given to them, I have decided to take their Twi'lek textures and make a pack which would allow you to use all three mods at once without having to pick one or the other.
    Dark Hope's HD Twilek female mod from 2017 will replace the three generic Twi'lek female appearances with HD textures for their outfits and heads.
    4 new Twi'lek appearances have been added which use the default Twi'lek heads but use Quanons Twilek Outfits for their outfits.
    3 new Twi'lek appearances have been added which use Dark Hope's HD Twilek female mod from 2023 which add new outfit textures with Thigh-High Boots and head textures. 
    With this mod installed, there are now 10 Twi'lek female variations that each use a combination of Quanon's textures, Dark Hope's 2017 textures, and Dark Hope's 2023 textures.

    Known Bugs:
    This mod shouldn't have any bugs but if you find any please report them to me.

    Incompatibilities:
    Incompatible with DarthParametric's K1 Thigh-High Boots For Female Twi'lek Body Modder's Resource (it is also included in the mod).
    KotOR 1 Twi'lek Female NPC Diversity must be installed AFTER the Quanon & Dark Hope Twi'lek Pack.
    Lyn Sekla "Legends" must be installed AFTER the Quanon & Dark Hope Twi'lek Pack.
    [K1] Janice Nall "Legends" and the Incomplete Droids must be installed AFTER the Quanon & Dark Hope Twi'lek Pack.
    Galaxy of Faces must be installed AFTER the Quanon & Dark Hope Twi'lek Pack.
    The NPC Diversity Pack must be installed BEFORE the Quanon & Dark Hope Twi'lek Pack.
    Please report any further incompatibilities!

    Permissions:
    As both Quanon and Dark Hope have given their permission for modder's to use their work, you can use assets from this mod as long as you give credit to the original authors.

    Thanks to:
    Dark Hope: For creating the 2017 and 2023 versions of the HD Twilek female 1 mod!
    Quanon: For creating Quanons Twilek Outfits!
    DarkParametric: For both making K1 Thigh-High Boots For Female Twi'lek Body and making it a modder's resource!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Cortisol: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    71 downloads

       (0 reviews)

    1 comment

    Updated

  11. Twisted Rancor Trio (Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0)

    I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod.
    1. Download: DP_Holo.rar
    2. Copy all files to the Knights of the Old Republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. Delete the .tpc files with the same name..
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    182 downloads

       (1 review)

    1 comment

    Updated

  12. korean patched dialog.tlk for k1cp

    The existing Korean patch for KOTOR only supports the vanilla dialogue and could cause some game-breaking errors, so I added the K1CP additions to dialog.tlk.

    기존 한글 패치가 바닐라 기준으로 만들어져서 커뮤니티 패치를 설치하면 진행이 막히기도 합니다. 이 파일을 넣어야 커뮤니티 패치를 한 버전에서 한글이 전부 출력되고 진행도 막히지 않습니다.
    -설치법-
    게임 경로에다 dialog.tlk를 넣으세요. 기존 한글 패치의 dialog.tlk는 지우던가, 이걸로 덮어쓰던가 하시면 됩니다.
     
    * 바닐라 버전으로 하실거면 기존 한글패치를 넣어주세요
     
    The original patch was made and distributed by Nasher
    https://blog.naver.com/PostView.naver?blogId=alagondar&logNo=224289552113&navType=by

    36 downloads

       (0 reviews)

    2 comments

    Updated

  13. TATOOINE - THE LOST TEMPLE

    V1.1 update
    This version has been tested and ensured for compatibility for the following mods:
    K1R v1.2
    K1CP v1.10.0
    K1CP+RP Demo v0.13.0
    Sleheyron Story Mode and Battle Arena v3.3


    STAR WARS: KNIGHTS OF THE OLD REPUBLIC
    TATOOINE - THE LOST TEMPLE v1.1

    A restoration and expansion project for Star Wars: Knights of the Old Republic.

    “While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.”


    This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies.

    Features:
    - Restores m19aa module.
    -New loading screen and minimap.
    -New quest and datapads.
    - New enemies, NPCs and dialogue.
    -New items. 

    This mod requires HoloPatcher or TSLPatcher to install correctly.
    Run HoloPatcher.exe and allow the installer to place all files into your Knights of the Old Republic installation directory.


    Known Issues
    This mod modifies globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order.
    Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free.
    Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct.
    During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression.
    Tools used:
    - HoloPatcher
    - ChangeEdit / TSLPatcherConfig
    - Holocron Toolset
    - DLG Editor
    - K-GFF Editor
    - GIMP
    -"Lost Modules Pack" by InSidious 

    Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects.

    Created by Caleb Behrens (JuniorModder)
    2026 

    352 downloads

       (1 review)

    26 comments

    Updated

  14. Less Annoying Freebies

    Removes inventory quantity check from free companion items, and makes companions give the items in bulk, instead of one at a time.

    Description
    Canderous, Jolee, Mission, T3-M4, and Zaalbar can all give you a selection of free items throughout the game. The way this works is obfuscated from the player, but with some trial and error, it becomes obvious that the system is rather poorly thought out, and encourages extremely degenerate gameplay to exploit it.
    After first boarding the Ebon Hawk, each of the companions can give up to 10 items (11 in the case of Canderous, Mission, and T3 for some reason). Every time a Star Map is found, this number increases by 20, up to 110 (or 111) items in total. However, if you have more than 10 of the appropriate items, you can also not receive an item. This can be circumvented by dumping the items into a container, or selling them, and talking to the companion again. This extremely annoying.
    This mod removes the check for the having too many of the given item already in the party inventory. This mean you will no longer have to dump your inventory items in a container to maximize the amount of items you receive. This does not change the total or type of items, it just removes the busywork required to get them.
    This mod also makes the companions give all of their items in bulk, instead of one at a time. Previously, you only received one item, and would have to repeatedly speak to the companion and ask them for items, until they refused you, to know that you had reached the item limit. This represents 553 conversations of wasted time (not including the conversation where the companions refuse to give you the items). It is now much faster to actually get these items.
    Canderous has special dialogue based on which items he gives you. He will still play that line, but as he now gives you multiple items as random, this line doesn't actually reflect anything. Similarly the player will still ask for one item, and the companions will respond as if one item was given. I will not be changing that, this is just a convenience mod. There are optional files available to make Zaalbar and Canderous choose a single item type at random, and give only items of that type, instead  of randomly choosing which item type to give for each individual item, leading to a relatively even variety.
    Canderous was originally going to give Battle Stims, in addition to the Adrenals he gives in the vanilla game, and by default he still checked to see if the player had Battle Stims in there inventory when determining whether they were eligible to receive Adrenals. There is an optional file to restore this Battle Stim functionality, making Canderous randomly give Battle Stims in addition to Adrenals. This will not work with the Single Item Type optional, as Canderous' dialogue is not setup to support it.
    Install/Uninstall Copy the contents of the 0 - Install folder to your game folder.
    You can copy the contents of one of the 1 - Canderous **** optional folders, if you want that functionality. You can only choose 1 of these
    You can copy the contents of the 2 - Zaalbar Single Type Items if you want that functionality.
    Compatibility
    Will be compatible with all mods that don't make edits to the companion item distribution system. This mod doesn't edit any dialogue, only the underlying scripts.
    Recommended Mods
    KotOR 1 Community Patch is strongly recommended. Special Thanks/Acknowledgements
    KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset– Cortisol & th3w1zard1 Mirrors
    Nexus ModPub Other Links
    Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Less Annoying Freebies by darthbdaman is a trivial modification and does not have a copyright license

    48 downloads

       (0 reviews)

    0 comments

    Updated

  15. Sentry droid

    This mod will replace and update texture files.
    To Install
    1. Download: C_DrdSentry01.tga
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    163 downloads

       (2 reviews)

    2 comments

    Submitted

  16. Korriban Sith Military Academy

    Title: Korriban Sith Military Academy
    Author: RavenFal
    Date Released: 07/04/2026
    TLDR: Uthar, Yuthura, & Jorak all wear unique sith military uniforms while all other Dark Jedi wear the Dark Jedi robes previously only seen on the PC, Bastila, and a fallen Belaya. Some Dark Jedi in the academy are changed to be Twi'lek.
    Credits: Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes (Both used with permission)
    This mod is very simple: It combines Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes into one nice package, while removing all the extra crystals drops Shem's original mod added in order to keep the game balanced. The additon of Twi'lek Sith included in Shem's original mod is (mostly) still in place.
    I liked the idea of the Sith Academy on Korriban having the look of a military academy, but also thought it was weird that we are the only character that gets Dark Jedi Robes. So this mod changes every sith in the academy besides Uthar, Yuthura, & Jorak, to wear Dark Jedi Robes. Uthar, Yuthura, and Jorak now wear their  appropriate unique Sith Military Uniforms at all times to highlight that they command both the Dark Jedi & Sith Soldiers of the Academy.
    Compatibility:
    Yuthura Sith Eyes with Light Side Transition - prioritize this mod's "dan13_yuthura.utc" file above the one added by that mod & there should be no issues.
    Incompatible with any other mod that changes the appearances of any of the Sith in the Korriban Academy.
    This mod will require you to have a saved game before you land on Korriban to take affect.
    Installation: 
    Run the TSL Patcher executable.
    Uninstall:
    Replace the appearance.2da file in your override folder with the file saved in the backup folder.
    Delete all of the .utc, .tga, .mdl, & .mdx files of this mod from your override folder.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    47 downloads

       (0 reviews)

    3 comments

    Submitted

  17. K1 Marked Empty Containers

    Description
    Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it.
     
    Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers)
    Installation instructions
    1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`):
      - MarkEmptyContainers.exe
      - Apply Container Patch.bat
      - Revert Container Patch.bat
    2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy.

    Uninstallation instructions
    1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`).

    Requirements
    Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/

    306 downloads

       (3 reviews)

    5 comments

    Updated

  18. Paaerduag HD

    This mod will replace and update texture files.
    To Install
    1. Download: Paaerduag HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    169 downloads

       (1 review)

    0 comments

    Submitted

  19. CaloNord HD

    This mod will replace and update texture files.
    To Install
    1. Download: CaloNord.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    202 downloads

       (0 reviews)

    0 comments

    Updated

  20. Bigger Dialog Font (K1)

    Bigger Font increases the text size throughout Knights of the Old Republic, including menus, dialog, and subtitles.
    This mod is intended for widescreen/high-resolution setups where the default KOTOR text can look too small, especially at 1080p and higher resolutions.

    File Options
    30 Percent Bigger Font
    40 Percent Bigger Font

    All versions also include TGA texture files upscaled 4x with Topaz Gigapixel. This keeps the text looking sharp and high resolution, since increasing the font size makes the original textures look very blurry and low res.

    Requirements:

    KotOR High Resolution Menus   (Make sure you have it's prerequisites installed.)

    K1 Main Menu Widescreen Fix

    HD UI Menu Pack

    Remove Duplicate TGA-TPC

    This is required because some installs may have duplicate TPC files that can override the TGA files from this mod.
    Updating from an older version
    Before installing, delete the old .txi and matching .tga font files from your Override folder if present:
    dialogfont10x10 dialogfont10x10a dialogfont10x10b dialogfont12x16 dialogfont16x16 dialogfont16x16a dialogfont16x16b dialogfont32x32 fnt_console fnt_credits fnt_creditsa fnt_creditsb fnt_d10x10b fnt_d16x16 fnt_d16x16a fnt_d16x16b fnt_dialog16x16 fnt_galahad14  
    Install Instructions Choose one version: 30 percent, 40 percent, or 50 percent. Extract the zip file, then place the included Override folder into your main swkotor directory.   Alternatively, you can place the included TGA and TXI files directly into your existing Override folder. Choose to replace files if prompted.   Dialog.tlk Beta Add-on optional file This optional beta add-on requires Kotor 1 Community Patch. Before installing, back up your original dialog.tlk file. To install, place the included dialog.tlk file into your main swkotor directory and replace when prompted.   If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA file
    If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA files.

    Note:
    Some NPC subtitles and text in the description box slightly go off screen. This is very minor and not really noticeable, I am currently looking for a workaround.

    273 downloads

       (0 reviews)

    7 comments

    Updated

  21. High-Quality Sandral Ship

    by Dark Hope, DarthParametric, and WildKarrde
    The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game.  This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope.
    Thank you for downloading, and we hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Copy all files except for the README to your game's Override folder.
    -------------------------------------------------------------------
    UNINSTALLATION
    Delete the files from Override.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP).  It is incompatible with mods which edit m14ad_05f.mdl/mdx.
    -------------------------------------------------------------------
    CREDITS
    Texture by Dark Hope
    Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/)
    Additional model edits and lightmapping by WildKarrde
    KotorBlender by seedhartha
    MDLOps by ndix UR
    NWMax by Joco
    Holocron Toolset by Cortisol and th3w1zard1
    TGA2TPC by ndix UR
    Thanks to Dark Hope for proposing this collaboration.
    Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission.  Assets from this mod shall not be redistributed in other modifications without the authors' permission.

    117 downloads

       (1 review)

    3 comments

    Submitted

  22. Fair Pazaak Turn Order

    In the vanilla game, the player always goes first. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, where you have to Stand before you see their next draw.
    How to install:
    Unzip and put the following in the game dire (beside swkotor.exe): FairPazaak.exe, Apply Fair Pazaak Patch.bat, and Revert Fair Pazaak Patch.bat Double click Apply Fair Pazaak Patch.bat If switching between versions, make sure that you use the Revert bat BEFORE using the Apply bat of the other version!
    Requirements
    Only requires KOTOR Editable Executable (https://deadlystream.com/files/file/1320-kotor-editable-executable/). This mod is entirely compatible with any and all Pazaak deck mods like Easy Pazaak or Balanced Pazaak.
    readme.txt

    129 downloads

       (1 review)

    0 comments

    Updated

  23. K1 Ultrawide Letterbox Fix

    The function that enables letterbox mode for cutscenes has a fork whether the segment was the first in the scene or came later. The very first letterbox after an area loads (first branch) skipped a specific call that sets up the bottom bar's draw state, while every later letterbox made that call. That's why only the first one of each area was ever broken. This patch adds back in the skipped call while making sure not to interfere with dialogue or being able to skip it. Subtitles that were included in the bottom letterbox that was missing are now also visible again.
    This Patcher doesn't need to be installed in your game folder, although it doesn't hurt anything if you want it there. You can use it easily by unzipping the archive and double-clicking Apply Fix.bat. Alternatively, if you'd rather not trust an executable, you can run the patch yourself using Python by following the instructions in the README. You can also easily uninstall the patch by using Revert Fix.bat if there are any issues.
    Required setup (install these first):
    1. KOTOR Editable Executable: provides a patchable exe (https://deadlystream.com/files/file/1320-kotor-editable-executable/)
    2. UniWS: to run the game at your widescreen resolution (https://www.wsgf.org/article/star-wars-knights-old-republic)
    3. KotOR High Resolution Menus (the "hires"/k1hrm patcher): for correct widescreen
       menus and, crucially, the _widescreen dialog-letterbox proportion_ this fix builds on. (https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/)
    4. Then this fix, last.
    Please email me if you have any questions or issues!
     
    README.md

    93 downloads

       (0 reviews)

    0 comments

    Updated

  24. Kotor Ewok

    This Kotor 1 mod adds a playable custom ewok mdl that can be placed into the override folder to replace some npcs or used in conjunction with KSE as a playable character with combat animations. No 2 hand mele combat animations at this time.
    This .Zip file contains a ReadMe.txt a brief tutorial.txt on how to recreate the mod process, the custom .tga files for the textures, and finally the custom .mdl and .mdx files that can be dropped into override following the instructions in the ReadMe file. I also included a link to how to recreate the process incase anyone is interested.   
    Disclaimer: This mod utilizes a modified asset from the community-maintained SWBF2 Mod Tools SDK 2020 available at ModDB, alongside original assets from Star Wars: Knights of the Old Republic. Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers
     
     

    21 downloads

       (0 reviews)

    4 comments

    Updated

  25. Sith Soldier Helmet (giveitem only)

    This file adds a custom model based off of the sithtrooper disguise on taris. It's basically a helmet. I made this free use, anyone can use this if they see fit. No credits required or necessary as it's just a modified game asset. 

    The armor suit however is from another mod. I just added shoulderplates to it. 

    install instructions; place all files in override
    acquire instructions: type "giveitem i_sithhelmet27"  after enabling cheats and pressing the "~" key.

    22 downloads

       (0 reviews)

    2 comments

    Updated


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