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I realize this is very niche, but I made a guide for modding the switch version of Kotor 1, based off of the neocities guide. Hopefully it saves someone the 3ish weeks it took me. If anyone is interested, I'm going to try to get the neocities guide for Kotor 2 to work on the switch sometime in the next couple months.
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Version 1.0.0
5 downloads
In the image above, the 9 equip slots are in the wrong spot, so the top one is the modded version, and the bottom is the original. Replaces a bunch of item icons with their Kotor 2 version (full list below), as well as upscales some UI elements for the Nintendo Switch version of the game. This mod doesn't touch anything that ajdrenter's Pretty Good! Icons mod does. The screenshot above is just an example of some of the upscaled icons and elements. I think the Kotor 2 versions of the icons are a huge improvement. A lot of the UI changes are pretty minor, but I still prefer it over vanilla. I made a full guide for modding Kotor 1 on the Switch, based off of the neocities guide. Check it out here if you want. Installaion: Put the .tpc files in each of the 2 folders in atmosphere/contents/0100854015868000/romfs/override/Textures. Kotor 2 icon list: Stims: ii_Adrnaline_001 - 006 ii_CmbtShot_001 - 003 Credits: ii_credits_001 - 014 Datapads: ii_datapad_001-015 Repair kits: ii_DrdRepEqp_001 - 003 Idk what this is: ii_DrdSecSpk_001 Keys: ii_key_001 - 015 Medpacks: ii_MedEqpmnt_001 - 005 Weapon upgrades & Miscellaneous: ip_pltuseitm_001 - 010 ip_pltuseitm_012 - 024 ip_pltuseitm_026 - 068 Spikes and parts: ii_ProgSpike_001 - 002 ii_SecSpike_001 - 002 Lightsaber crystals: iw_SbrCrstl_001 - 021 Mines: ii_TrapKit_001 - 004 Armor upgrades: ii_upgrade_228 renamed ip_pltuseitm_069 ii_upgrade_247 renamed ip_pltuseitm_070 -
View File Kotor 1 UI and Icon Upscale for Nintendo Switch In the image above, the 9 equip slots are in the wrong spot, so the top one is the modded version, and the bottom is the original. Replaces a bunch of item icons with their Kotor 2 version (full list below), as well as upscales some UI elements for the Nintendo Switch version of the game. This mod doesn't touch anything that ajdrenter's Pretty Good! Icons mod does. The screenshot above is just an example of some of the upscaled icons and elements. I think the Kotor 2 versions of the icons are a huge improvement. A lot of the UI changes are pretty minor, but I still prefer it over vanilla. I made a full guide for modding Kotor 1 on the Switch, based off of the neocities guide. Check it out here if you want. Installaion: Put the .tpc files in each of the 2 folders in atmosphere/contents/0100854015868000/romfs/override/Textures. Kotor 2 icon list: Stims: ii_Adrnaline_001 - 006 ii_CmbtShot_001 - 003 Credits: ii_credits_001 - 014 Datapads: ii_datapad_001-015 Repair kits: ii_DrdRepEqp_001 - 003 Idk what this is: ii_DrdSecSpk_001 Keys: ii_key_001 - 015 Medpacks: ii_MedEqpmnt_001 - 005 Weapon upgrades & Miscellaneous: ip_pltuseitm_001 - 010 ip_pltuseitm_012 - 024 ip_pltuseitm_026 - 068 Spikes and parts: ii_ProgSpike_001 - 002 ii_SecSpike_001 - 002 Lightsaber crystals: iw_SbrCrstl_001 - 021 Mines: ii_TrapKit_001 - 004 Armor upgrades: ii_upgrade_228 renamed ip_pltuseitm_069 ii_upgrade_247 renamed ip_pltuseitm_070 Submitter VeSeeker Submitted 08/24/2026 Category Mods K1R Compatible No
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I have a bunch of mods that i'm trying to use on seitch for kotor 1 I'm using thr correct layout and putting files where they properly belong But i can't start a game up for some reason It'll load all the way up to about 80% of a bar AFTER making a character, then the game will just freeze and crash ----------------------------------------------------------------------------------- mods i'm trying to use that are causing the game to crash after character creation: kmm won't merge any files kotormodsynch takes a weird toml file that doesn't have any of the mods i'm trying to use tsl says that it merges files, but i don't know if it actually does and i'm pretty sure overwriting files is just breaking things