Mods
1,065 files
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K1 Marked Empty Containers
By ShaeMyName
Description
Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it.
Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers)
Installation instructions
1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`):
- MarkEmptyContainers.exe
- Apply Container Patch.bat
- Revert Container Patch.bat
2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy.
Uninstallation instructions
1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`).
Requirements
Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/
396 downloads
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Paaerduag HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Paaerduag HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
219 downloads
(1 review)0 comments
Submitted
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CaloNord HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: CaloNord.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
239 downloads
(0 reviews)0 comments
Updated
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Bigger Dialog Font (K1)
By Saul0097
Bigger Font increases the text size throughout Knights of the Old Republic, including menus, dialog, and subtitles.
This mod is intended for widescreen/high-resolution setups where the default KOTOR text can look too small, especially at 1080p and higher resolutions.
File Options
30 Percent Bigger Font
40 Percent Bigger Font
All versions also include TGA texture files upscaled 4x with Topaz Gigapixel. This keeps the text looking sharp and high resolution, since increasing the font size makes the original textures look very blurry and low res.
Requirements:
KotOR High Resolution Menus (Make sure you have it's prerequisites installed.)
K1 Main Menu Widescreen Fix
HD UI Menu Pack
Remove Duplicate TGA-TPC
This is required because some installs may have duplicate TPC files that can override the TGA files from this mod.
Updating from an older version
Before installing, delete the old .txi and matching .tga font files from your Override folder if present:
dialogfont10x10 dialogfont10x10a dialogfont10x10b dialogfont12x16 dialogfont16x16 dialogfont16x16a dialogfont16x16b dialogfont32x32 fnt_console fnt_credits fnt_creditsa fnt_creditsb fnt_d10x10b fnt_d16x16 fnt_d16x16a fnt_d16x16b fnt_dialog16x16 fnt_galahad14
Install Instructions Choose one version: 30 percent, 40 percent, or 50 percent. Extract the zip file, then place the included Override folder into your main swkotor directory. Alternatively, you can place the included TGA and TXI files directly into your existing Override folder. Choose to replace files if prompted. Dialog.tlk Beta Add-on optional file This optional beta add-on requires Kotor 1 Community Patch. Before installing, back up your original dialog.tlk file. To install, place the included dialog.tlk file into your main swkotor directory and replace when prompted. If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA file
If the font does not appear in-game, use Remove Duplicate TGA-TPC to check for duplicate TPC files that may be overriding the TGA files.
Note:
Some NPC subtitles and text in the description box slightly go off screen. This is very minor and not really noticeable, I am currently looking for a workaround.
358 downloads
- accessibility
- quality of life
- (and 3 more)
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High-Quality Sandral Ship
By WildKarrde
by Dark Hope, DarthParametric, and WildKarrde
The Sandral Estate on Dantooine features a unique ship parked on its roof which, for some reason, uses the same texture as the completely different freighters seen throughout the rest of the game. This mod replaces that ship with a higher-quality model by DarthParametric and a unique high-resolution texture by Dark Hope.
Thank you for downloading, and we hope you enjoy this mod!
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INSTALLATION
Copy all files except for the README to your game's Override folder.
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UNINSTALLATION
Delete the files from Override.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m14ad_05f.mdl/mdx.
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CREDITS
Texture by Dark Hope
Ship model by DarthParametric (https://deadlystream.com/files/file/856-lethisk-freighter-aka-i-wing-placeable-modders-resource-for-tsl/)
Additional model edits and lightmapping by WildKarrde
KotorBlender by seedhartha
MDLOps by ndix UR
NWMax by Joco
Holocron Toolset by Cortisol and th3w1zard1
TGA2TPC by ndix UR
Thanks to Dark Hope for proposing this collaboration.
Thanks to Sith Holocron for bringing up the possibility of using DarthParametric's model to replace the vanilla Dantooine ship.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the authors' permission. Assets from this mod shall not be redistributed in other modifications without the authors' permission.
142 downloads
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Fair Pazaak Turn Order
By ShaeMyName
In the vanilla game, the player always goes first. This means you're more likely to bust, since you'll always have one more bust-possible draw than the AI at any given time. It also means the AI can look at your hand and Stand, where you have to Stand before you see their next draw.
How to install:
Unzip and put the following in the game dire (beside swkotor.exe): FairPazaak.exe, Apply Fair Pazaak Patch.bat, and Revert Fair Pazaak Patch.bat Double click Apply Fair Pazaak Patch.bat If switching between versions, make sure that you use the Revert bat BEFORE using the Apply bat of the other version!
Requirements
Only requires KOTOR Editable Executable (https://deadlystream.com/files/file/1320-kotor-editable-executable/). This mod is entirely compatible with any and all Pazaak deck mods like Easy Pazaak or Balanced Pazaak.
readme.txt
156 downloads
(1 review)0 comments
Updated
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K1 Ultrawide Letterbox Fix
By ShaeMyName
The function that enables letterbox mode for cutscenes has a fork whether the segment was the first in the scene or came later. The very first letterbox after an area loads (first branch) skipped a specific call that sets up the bottom bar's draw state, while every later letterbox made that call. That's why only the first one of each area was ever broken. This patch adds back in the skipped call while making sure not to interfere with dialogue or being able to skip it. Subtitles that were included in the bottom letterbox that was missing are now also visible again.
This Patcher doesn't need to be installed in your game folder, although it doesn't hurt anything if you want it there. You can use it easily by unzipping the archive and double-clicking Apply Fix.bat. Alternatively, if you'd rather not trust an executable, you can run the patch yourself using Python by following the instructions in the README. You can also easily uninstall the patch by using Revert Fix.bat if there are any issues.
Required setup (install these first):
1. KOTOR Editable Executable: provides a patchable exe (https://deadlystream.com/files/file/1320-kotor-editable-executable/)
2. UniWS: to run the game at your widescreen resolution (https://www.wsgf.org/article/star-wars-knights-old-republic)
3. KotOR High Resolution Menus (the "hires"/k1hrm patcher): for correct widescreen
menus and, crucially, the _widescreen dialog-letterbox proportion_ this fix builds on. (https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/)
4. Then this fix, last.
Please email me if you have any questions or issues!
README.md
107 downloads
- widescreen
- fix
- (and 2 more)
(0 reviews)0 comments
Updated
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Kotor Ewok
By EwokKotor
This Kotor 1 mod adds a playable custom ewok mdl that can be placed into the override folder to replace some npcs or used in conjunction with KSE as a playable character with combat animations. No 2 hand mele combat animations at this time.
This .Zip file contains a ReadMe.txt a brief tutorial.txt on how to recreate the mod process, the custom .tga files for the textures, and finally the custom .mdl and .mdx files that can be dropped into override following the instructions in the ReadMe file. I also included a link to how to recreate the process incase anyone is interested.
Disclaimer: This mod utilizes a modified asset from the community-maintained SWBF2 Mod Tools SDK 2020 available at ModDB, alongside original assets from Star Wars: Knights of the Old Republic. Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers
22 downloads
- custom model
- mesh
- (and 6 more)
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Sith Soldier Helmet (giveitem only)
This file adds a custom model based off of the sithtrooper disguise on taris. It's basically a helmet. I made this free use, anyone can use this if they see fit. No credits required or necessary as it's just a modified game asset.
The armor suit however is from another mod. I just added shoulderplates to it.
install instructions; place all files in override
acquire instructions: type "giveitem i_sithhelmet27" after enabling cheats and pressing the "~" key.
30 downloads
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Drift King as Final Boss Music
By Revan100
Replaces the final battle music with Drift King (also known as Street Racing Scene) by Wance Chilkins. Not to be confused with Chance Wilkins.
18 downloads
(0 reviews)0 comments
Updated
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Protrait HD KOTOR
By yangloup
Description
Some companion portraits that I generated with AI
Installation instructions
Place the .TGA files in your Override folder
Main features
Uses to replace old portraits with modern ones
Requirements
Have created an Override file or followed an installation guide beforehand
Shout outs
I thank the KOTOR Community Portal for modernizing the game; it inspired me to request the creation of more realistic portraits.
173 downloads
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PMHC04 for main character
By yangloup
Description
Face of the character PMHC04 with hand-drawn scars
Installation instructions
Make sure you don't have a file with the same name in TCP format, as it will overwrite it otherwise.
Otherwise, drag the file into your Override folder.
Main features
Describe the core features of your mod
Requirements
You must have created an Override folder or followed an installation guide beforehand.
Shout outs
Thanks to the KOTOR Community Portal team for creating an excellent guide that inspired me to redo a beautiful portrait of Revan
99 downloads
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Dantooine Raiders Fix
By GearHead
Some of the Mandalorian / Duros raiders on Dantooine had no feats to equip their melee weapons, some didn't use their grenades and some just weren't fighting at all. Now that is fixed. Also Sherruk the Mandalorian boss now uses his lightsabers. If you don't like the changes to Sherruk just delete the 'dan14_sherruk.utc' file from the override folder of your game or just do not install it to begin with.
90 downloads
(0 reviews)0 comments
Updated
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Double Force Points
By GearHead
This mod doubles the base force points gained per level for every jedi class. (Only effects newly gained levels.)
263 downloads
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Swoop Race Mod pack by jenkeee
By jenkeee
Release preparation tools
For preparing and checking our KOTOR releases, we use our own small toolset.
These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
Current tool:
KOTOR Model Workbench
https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
https://github.com/jenkeee/kotor-roomitems end_sprTERMINAL.zip adds a launch terminal to the Endar Spire starting area, allowing the player to access the mod level content directly from the beginning of a new game.
Several people wrote to me about this publication, and I realized that I needed to show the implementation of the development.
For this purpose, I prepared tatooine_yavin_station_installer_swoopad.zip.
Initially, I planned to make this add-on in one or two evenings, but in the end the work took more than a week. All I can say is this: if someone decides to add their own model into the world of KOTOR, an extremely interesting quest awaits them.
The starting version of the modification does not fully reflect the essence of the idea. It already has a technical demonstration of the transport, but it lacks a visual and gameplay representation of how this system can work inside a full location.
The file tatooine_yavin_station_installer_swoopad.zip adds two helper NPCs:
Boba Fett — an NPC through whom the player can mount the swoop bike.
Princess Leia — an NPC through whom the player can dismount from the swoop bike.
I did not pack everything inside the .mod.
This release is dedicated to the memory of Carrie Fisher. If not for the memory of this heroine of the saga, we would have abandoned our attempts to finish the model. This was a very interesting quest.
And how many quest games have you completed to the end, or at least started playing?
Yavin IV by jenkeee: maintenanced
We have not updated the VEH post for quite a while. This is our core mod about Revan’s mask, based on the old Yavin mod.
From the outside, it may have looked like the mod was abandoned. In reality, everything is very simple: while working on the previous mod, we had to study the KOTOR and Odyssey systems in much greater detail, and we came to the conclusion that the previous result was not enough.
At first, the plan was smaller. But the deeper we got into it, the more obvious it became that a mod about the mask should not be just an item, a dialogue, and a few events. It should be a full modification.
This time, the modification is planned to be much larger: new locations, scripted cutscenes, separate scenes, and a more complex technical foundation.
Work is moving slowly. Most likely, we will not finish the main modification earlier than in 3–5 months. At the same time, there is another mod I would like to discuss with all the Jedi in the comments.
Right now, less than 10% of the main work is done: mostly prepared dialogues, assets, and the technical base. But, as always, there is a BUT.
During development, we accumulated enough files to assemble a separate modification.
In the mask mod, we planned a level on a swoop bike. The original mini-game was not suitable for full movement, so in the end we wrote a workaround controller. It turned out pretty fun, and we decided to assemble it into a separate modification and share it with everyone.
We hope to see our scripts in your own modifications someday.
This mod was made by the darthMouse creative team for two categories of people.
The first category is players who have already seen almost everything in KOTOR, but still return to this game from time to time for personal reasons that nobody else can really understand. In our mod, you will be able to visit levels that are not available during normal gameplay, but that you still know. These are the swoop-racing levels from the mini-games.
The second category is modders. This is a ready-made package with tested scripts. You can look at jenkeee’s elegant solutions, inspired by the work of Master Zionosis and MotOR Squad. In every module, the logic described in OnRoomEnter can be moved to a helper, and we can implement mount / dismount tools almost like in any MMO from the 2000s, but inside KOTOR.
This publication is exactly that: a demo. Not the final version of the big mod, but a set of materials you can touch, test, and possibly use in other modifications.
What is included in the demo
The archive includes a custom swoop-race package for KOTOR1.
Currently available:
Tatooine 2026 Manaan 2026 Yavin 2026 preview / raw Taris 2026 Nar Shaddaa 2026 The races can be launched through Yavin Station.
The idea is that KOTOR can be used not only as a set of corridors, dialogues, and battles. With careful work on scripts, modules, and player states, it is possible to plan larger locations — almost in a GTA-style logic, as far as that is even possible inside Odyssey.
Of course, this is not “GTA in KOTOR” and not a finished universal framework. It is more of a demonstration of direction: how we can think about transport, movement, separate player states, and larger zones within the limits of an old engine.
If you have questions, ideas, strange scenarios, or even comments that may look silly at first glance — write them. This is exactly the kind of case where a “stupid question” can save several weeks of development.
A small author’s digression
I often say obvious things, but sometimes it is useful for someone to read them. Maybe this will be the first source of obviousness in someone’s life.
At one point, I used to read Habr and admire how smart and complicated the people there seemed. Today, many things written there look either obvious to me or like an eternal holy war.
And the obvious thing I want to write about is this: the importance of your questions.
The stupidest question, according to someone, is still the first step toward solving a problem. Very often, a person cannot ask the right question simply because other topics have not been discussed before. When you approach something complex without knowledge, you do not only lack the answer — you do not even understand what question needs to be asked.
And the question is the most important thing. Without a question, there will be no answer.
When will salaries become decent? When will the war end? Where is true love? Why, why exactly — Kathleen Kennedy? As you can see, I am not trying to answer such difficult questions. But many of you are probably ready to answer them. Usually, people just do not answer such things for the public. They talk about them with friends.
And if you do not have situations like that, maybe you are a lonely person. Almost like Terry Davis.
This man spoke with God through a keyboard, starting somewhere around 2005. He was inspired by systems like the Commodore 64, and even back then he could see meaning in the generated answers of his TempleOS.
Of course, he was not the first person like that in history. There is an even more famous figure — Alan Turing. But can you imagine Alan today? And Terry? I feel like Terry died too early. His knowledge would have complemented today’s world very well.
Today, every second person communicates with a computer almost as naturally: writes a question, receives an answer, argues, clarifies, gets angry, formulates the question again. What once looked like a strange personal obsession has now become a normal part of life.
I am not sure I have perfectly formulated what I wanted to express in this text. But maybe that is the point.
Do not be afraid to ask. Sometimes you will receive an answer before you even manage to say the question out loud. And if you formulate the question well enough, it often turns out that the answer is already somewhere nearby — or that you already know where to look for the source of truth.
This mod is a tech demo, a technical snapshot, and an invitation to discussion.
Download it, test it, break it, ask questions, and write comments. It is important for us to understand what scenarios we need to take into account next — especially if you make KOTOR mods yourself or want to use some of these solutions in your own projects.
61 downloads
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High-Quality Taris Freighters
By WildKarrde
This mod replaces the freighters parked outside the Sith base on Taris with the higher-quality version from Manaan. While I was at it, I also patched a large hole in the bottom of the upper freighter's landing platform. Lastly, I have replaced the freighters' texture with higher-resolution version from elsewhere in the original game files.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
Copy all files in "Installation" to your game's Override folder. If you are using a mod that reskins the freighter, do not copy "v_freightl02.tpc" into Override.
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UNINSTALLATION
Delete the files back out of the Override folder.
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COMPATIBILITY
This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m02ab_03b.mdl/mdx/wok. If you are using a mod that reskins the freighter, see the INSTALLATION section for special instructions.
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CREDITS
KotorBlender by seedhartha
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
TGA2TPC by ndix UR
Thanks to Dark Hope for requesting this mod and for pointing out the higher-quality version of the freighter on Manaan.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission.
176 downloads
(1 review)0 comments
Submitted
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True Controller Support (K1)
By Saul0097
True Controller Support adds modern controller support to Star Wars: Knights of the Old Republic through an ASI plugin.
This mod is designed to add console style controller support for Kotor 1 without the need for external software or steam input.
This major update includes two separate downloads:
- Xbox Controller Support Version
- PlayStation Controller Support Version (Might support other Gamepads but hasn't been tested.)
Main Features
Adds console like controller support to KOTOR with natural analog left stick walk/run movement, horizontal right stick camera control, and D-pad/Touchpad cursor emulation for seamless menu and UI navigation.
Default Controls Shared Xbox and PlayStation controls: LB / L1 = Pause RB / R1 = Cursor Select (Left Click) LT / L2 = Cycle Target RT / R2 = Cycle Target Left Stick = Movement Right Stick = Camera Movement (horizontal like console) A / Cross = Default Action B / Circle = Escape / Game Menu Y / Triangle = Cancel Action X / Square = Swap Character LS / L3 = Flourish Weapon RS / R3 = First-Person Free Look Start = Escape / Game Menu Select / Touchpad = Solo Mode Right Stick Up/Down = Scroll through the action and floating hotbar menu items and actions (Mouse scroll wheel) Xbox Version Notes
Xbox uses the D-pad for cursor emulation D-pad directional arrow navigation is disabled by default (This is because the cursor moves at the same time) D-pad directional navigation can be enabled in kotorgamepad.ini (It works, but it is slightly janky, so it is disabled by default.) PlayStation Version Notes
PlayStation uses the touchpad for cursor emulation by default Cursor emulation can be switched to the D-pad in kotorgamepad.ini D-pad directional arrow navigation is enabled by default (This works better on PlayStation because cursor emulation is handled by the touchpad) Note: Playstation touchpad cursor can be adjusted using the ini file, you got alot of settings, I've made some adjustments myself but haven't really fine tuned it.
Installation and setup:
In-Game Settings: Set your in-game keybinds and controls to default Leave Mouse Look disabled (Mouse Look is disabled by default in the game) Do not enable Mouse Look for this version of the mod like previous versions. Make sure steam input is disabled
if updating from an older version:
Old files to remove if present:
K1Controller.ini K1Controller.asi K1Controller.log dinput8.dll SDL2.dll Xbox Controller Version install instructions
Download the Xbox version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll kotorgamepad.ini kotorgamepad.asi PlayStation Controller Version install instructions
Download the PlayStation version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll SDL2.dll kotorgamepad.ini kotorgamepad.asi Switching Versions
If you are switching from Xbox to PlayStation, delete the Xbox version files first If you are switching from PlayStation to Xbox, delete the PlayStation version files first Then install the version you want to use Replacing the files directly may work, but a clean reinstall is recommended
Uninstallation:
Xbox version:
Delete dinput8.dll Delete kotorgamepad.ini Delete kotorgamepad.asi PlayStation version:
Delete dinput8.dll Delete SDL2.dll Delete kotorgamepad.ini Delete kotorgamepad.asi
Credits: Key Mouse Accessibility by LaneDibello for reference.
405 downloads
- qol
- quality of life
- (and 2 more)
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Collar fix patches for JC Cloak mods
By HeartMan
Description
I love the Kotor 2 style jedi robes, who doesn't? its probably THE jedi robe used in modlists now, and yet I think the black collar in JC's original kotor 2 mod looks weird to me. Luckily two mods came out that fixed that issue, Heyoranges collar fix mod and Shems Cloak revival retexture. Then I realized that DarthParametric's JC's cloaked jedi mods still have the collar problem, meaning they'll look out of place with the texture replacements. This mod is moreso an override patch to replace DarthParametrics JC's cloaked roebs to match with whatever collar fix you choose
Installation:
YOU MUST INSTALL JC'S CLOAKED MOD AND DARTHPARAMETRICS JEDI MODS FOR MY MOD TO WORK:
-JC's Fashion Line I: Cloaked Jedi Robes for K1
-Diversified Jedi Captives on the Star Forge (Also install TSL Robes compatibilty patch in the optional files)
-Jedi Diversity on the Star Forge
-Dark Jedi Wear Robes
After the mods are installed, its just a simple override loose file process, all you have to do is download and extract this mod, and pick the specific folder of the mod your using (Or all if thats the case), select the folder of which collar fix your using, and drag the files into your override folder in the swkotor folder and override all files when prompted to
Recommended mods:
I highly suggest you pick either Heyoranges collar fix mod or Shems Cloak revival retexture, as they give JC's cloaked robe collars and they just overall look nice. I've made two seperate folder for whatever texture your using for whatever mod you chose to use.
Thigns to note:
I chose to do the simple gloved brown robe textures cause thats what was originally used for DarthParametrics mods. It may be a little hard to tell texture file is which, so refer to the images (Or look at Shems Cloak revival retexture or Heyoranges collar fix to pick which one you prefer more)
Credits:
- JCarter426 for his amazing Jedi cloaked mod
-DarthParametric for his awesome jedi mods
-heyorange for his collar fix retexture and giving me the insperation to make this patch
-N-DReW25 for giving me permission to use Shenms Cloaked Revival textures for this patch
106 downloads
- knights of the old rebublic
- robes
- (and 5 more)
(0 reviews)0 comments
Submitted
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Vanilla Maps HD (KOTOR1)
By Saul0097
All maps x4 upscaled to HD
Vanilla Maps HD (K1) upscales the original KOTOR 1 map textures while keeping the vanilla look intact. The maps are high res (2k) and much sharper.
All maps were upscaled 4x using Topaz Gigapixel.
Main features
Upscaled vanilla map textures.
4x Topaz Gigapixel upscale.
Installation instructions
Copy the Override folder into your main Knights of the Old Republic directory.
Replace files if prompted.
303 downloads
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Multiple Twilek player skins
By Linkara
player character twilek skins. shouldn't conflict with anything.
48 downloads
(0 reviews)0 comments
Updated
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Modified textures for Detran's Hutt
By Dark Hope
Modified textures for Detran's Hutt
Original source: https://www.nexusmods.com/kotor/mods/1743
To Install
1. Download: Hutt.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
281 downloads
(0 reviews)0 comments
Submitted
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Auto-Pazaak (Simulate Pazaak without playing)
By HDR1
Auto-Pazaak mod for KotOR 1 by HDR1
Pazaak in KotOR 1 is a frustrating exercise for a few reasons. However, the biggest problem with Pazaak is the sheer amount you have to play if you want all possible credits from playing cards.
By my calculations - not including infinite Pazaak players - you can earn 17050 credits in the Xbox version and 15950 credits on PC along with some cards and a Vibration Cell, plus a discount in Suvam Tan's shop on Yavin. Sounds good overall - except you have to win a total of 64 matches in Pazaak to get all this. This is ridiculous, especially compared to KotOR 2, where there's only 15 or so matches to win. Even with save-scumming, it's enough to drive a person mad.
This mod is intended for completionist players like myself, who are crazy enough to play 64 matches of Pazaak every time they replay KotOR while hating every second of it.
The mod allows you to simulate playing Pazaak, instead of actually playing Pazaak. However, my intention was not to make a cheat mod but to make a quality of life mod, so this is only for NPCs that have limited rewards. As such, Gelrood on Taris and Toll Apkar on Korriban are not affected, and while Kudos can be played indefinitely, you will not be able to skip his Pazaak matches after you've gotten the Vibration Cell from him - if you want to grind infinite Pazaak matches with him, you have to do it manually.
List of the NPCs this mod affects and their rewards:
Taris: Niklos - 200 credits
Dantooine: Sol'aa - 600 credits + Pazaak cards
Tatooine: Kudos - 2300 credits + Vibration Cell (see notes)
Tatooine: Furko Nellis - 750 credits
Kashyyyk: Fodo Medo - 1700 credits + Pazaak cards
Manaan: Jolan Aphett - 2000 credits + Pazaak cards
Manaan: Gonto Yas - 2000 credits
Yavin: Suvam Tan - 7500 credits + store discount
Installation: copy the files to your Override folder.
Compatibility: the mod should be compatible with any mod that doesn't alter the included .dlg and .ncs files. I don't think there are many mods that do anything with the Pazaak players, so it should be mostly fine. I think some mods may make alterations to Suvam Tan's dialogue, if you have a mod like that, don't install yav47_suvam.dlg or simpaz_suv.ncs.
Usage:
After installing the mod, when you talk to a Pazaak-playing NPC, you will come across an option to [Simulate Pazaak.] - as long as you have a Pazaak deck. When you choose this option, you will gain all the credits you would normally be able to win from the NPC. Afterwards, you need to talk to the NPC again to get their final Pazaak dialogue and potential extra rewards. For example, after you use Simulate on Sol'aa, you should talk to him again and he will give you the extra cards you get for beating him. Same with every other character who gives you a special reward for beating them enough times. I deliberately made the simulation scripts this way, to avoid potentially breaking dialogue trees and to make sure you couldn't simulate Pazaak multiple times.
Notes:
In the vanilla PC version, Kudos on Tatooine bets only 50 credits in his final two matches, while on Xbox he bets 600. The K1 community patch tried fixing this, but for some reason it sets his wager to 500 instead of 600. All sources I could find mention 600 credits, so I included a fix for this as well, and Kudos now bets 600 credits as he does on Xbox. The total reward you get for simming is thus 2300 credits, and he also bets 600 credits if you decide to play him manually afterwards.
Warnings:
It's worth saving before you talk to a Pazaak player, just in case something is broken. ALWAYS talk to the Pazaak players after you beat them. This way you will get their closing dialogue properly which triggers scripts and prevents any potential bugs. I don't know what problems may happen by not talking to them, so just talk to them to be safe. If you play a real game of Pazaak with an opponent, you will NOT be able to sim afterwards. This is to ensure you can't get more credits than intended. Avoid playing for real if you want to simulate. I tried to make sure that you can't lose the option to simulate Pazaak while exploring the dialogue trees, but I may have overlooked something. If you want to be 100% sure, choose the simulate option immediately when it pops up. Be careful with Suvam Tan on Yavin. Due to the way his dialogue is structured, I went with the safe route and made it so you can only sim him when you first ask if he plays Pazaak. If you want to play him, you have to choose that option when it pops up, otherwise, you'll have to play him manually. Bugs:
I could not make Suvam's dialog function properly like the rest. After you beat him, he will not mention giving you a discount, instead, he just says it was a good match. However, if you check his shop, you will see that you do in fact have the discount. He will also no longer play for money. So Suvam works properly, his dialogue is just bugged. I couldn't figure out how to fix it, so I don't intend to fix this anytime soon. However I included the source script for him, in case anyone wants to take a shot at it. Not a bug, but obviously if you simulate Pazaak, you will not get to see the progressing dialogue as you will skip ahead to the end. As such, some unique dialogue will not be available with the Pazaak players. This is mainly just them increasingly praising you or complaining about losing. Some of it is a bit funny, but none of it is relevant.
191 downloads
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Modified textures for Detran's Swoopgang Niktos
By Dark Hope
Новые HD-текстуры для Niktos Vulkar Swoopgang. Модифицированные текстуры для Niktos Swoopgang от Detran.
Оригинальный источник: https://www.nexusmods.com/kotor/mods/1766?tab=description
To Install
1. Download: Kadas'sa'Nikto.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
260 downloads
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[K1] Luke Skywalker - PC Replacement Soundset
By skymaster
[K1] Luke Skywalker - PC Replacement Soundset
AUTHOR: skymaster
ORIGINAL RELEASE: MAY 8 2026
GAMES: Star Wars Knights of the Old Republic. [This mod will need additional work in order to use in Star Wars Knights of the Old Republic II. See Description for more details.]
Description:
If you are a fan of Knights of the Old Republic, there is a pretty big chance that you are a fan of Star Wars. This is a mod that incorporates dialogue and sound effects (from the films themselves) from the protagonist of the original trilogy, Luke Skywalker, into the game and replaces those of the default main character.
In addition to this, there is an SSF file to optionally add in Battle Cries for the main character.
NOTE: Certain lines are prioritized over others (or some only play that particular sound). If you like one of the other sounds instead, rename them to one of the italicized names (example: p_plyermw_block2 is the default for security; if you liked “What’s in there?” or p_plyermw_block1 more, you can rename it p_plyermw_block2).
This mod is only for the first Knights of the Old Republic. Knights of the Old Republic II, although the voice files for the male and female PC exist within the game files, they are turned off in the settings and need extra work in order to function. If you wish to use this mod in Knights of the Old Republic II, you must install JC's Player Soundset Restoration for K2 in K2 before this mod. Be warned: this mod is strictly designed for K1 and not for K2, any issues that happen are beyond the scope of this mod.
List of lines included with this mod:
File name Male
Battle Cries: Player is making a statement during battle.
P_plyermw_bat1 You'll find I'm full of surprises.
P_plyermw_bat12 Watch that crossfire, boys!
P_plyermw_bat2 I can be a Jedi!
P_plyermw_bat4 I’ll never join you!
P_plyermw_bat7 Never!
P_plyermw_bat9 Just hang on!
Lock Picking: Player is attempting to open a lock.
p_plyermw_block1 What's in there?
p_plyermw_block2 All right, I'll give it a try.
p_plyermw_block3 I won't fail you.
Critical hit is made.
p_plyermw_crit1 You'll find I'm full of surprises.
p_plyermw_crit2 This is your last chance.
p_plyermw_crit3 This is your last chance.
Player has died.
p_plyermw_dead1 [Luke’s scream when he loses his hand]
p_plyermw_dead2 [Luke’s cry when hit by lighting]
p_plyermw_dead3 [Luke’s scream when blasted by lightning]
Mines: Disarming mines.
p_plyermw_dmin1 Come on, let's go have a look.
p_plyermw_dmin2 Go now.
p_plyermw_dmin3 I know what you mean.
Lock Picking: Failed attempt at picking a lock.
p_plyermw_flock1 I can't.
p_plyermw_flock2 Hey, you could have broken this.
p_plyermw_flock3 Don't do that.
Mines: Setting a Mine.
p_plyermw_lmin1 Ready for some power?
p_plyermw_lmin2 Ready for some power?
p_plyermw_lmin3 Ready for some power?
Player has been healed.
p_plyermw_med1 Please!
p_plyermw_med2 [groan]
Player has been poisoned.
p_plyermw_pois1 I feel cold.
p_plyermw_pois2 I can't.
p_plyermw_pois3 Maybe I'm just going crazy.
The party is coming back together.
p_plyermw_rprty1 I've got to go to them.
p_plyermw_rprty2 We're going, we're going.
p_plyermw_rprty3 Just hang on.
p_plyermw_rprty4 Well, come on!
p_plyermw_rprty5 That's all right.
The player character has been selected.
p_plyermw_slct1 Well, come on!
p_plyermw_slct2 That's all right.
p_plyermw_slct3 Well, come on!
p_plyermw_slct4 What's the matter?
p_plyermw_slct5 You smell something?
Lock Picking: successfully picked a lock.
p_plyermw_slock1 Okay.
p_plyermw_slock3 Coming in.
The Main Character is in solo mode.
p_plyermw_sprty1 I'll see you shortly.
p_plyermw_sprty2 I'll have a look around.
p_plyermw_sprty3 Right, I'll see you shortly.
Player is in Stealth Mode.
p_plyermw_stlh1 I'm not afraid.
p_plyermw_stlh2 There's something not right here.
p_plyermw_stlh3 That's why I have to go.
Installation:
There is one way to install this mod:
1) Go to the “Streamsounds” folder located within your KOTOR folder. Search for the files that start with “p_plyermw” and copy them into a separate folder, in case you wish to revert back to the old sounds (you can also select verify game files in Steam, though be warned this can effect other mods).
2) Extract the .wav files from the rar archive. Grab the files from the extracted folder and put them in the “Streamsounds” folder, replacing what was in there.
OPTIONAL:
3) If you wish to have the added Battle Cries to your character (some people prefer their character to be less vocal), add the .ssf file to your “Override” folder.
Uninstall:
Remove the “p_plyermw” files from the Streamsounds folder (and the optional .ssf file in Override). Add in the original files that you saved earlier back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I grant permission for anyone to use this audio as needed or wanted, provided that a credit be given.
36 downloads
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KotOR Mac TLK Translator (Open Source)
By chedditar
This is a lightweight utility specifically designed for macOS users to handle, view, and translate .tlk files in Star Wars: Knights of the Old Republic.
Many existing tools are Windows-only or rely on Wine/emulation. This tool aims to provide a native or more accessible way to manage game strings directly on Mac, making it easier for localizers to bring new languages to the platform or port existing translations.
Features:
Native support for .tlk files. Designed with macOS compatibility in mind. Open Source and open for contributions. Installation & Usage:
You can find detailed instructions and the source code on the GitHub repository:
https://github.com/Aperezvigoa/KotOR-Mac-TLK-Translator
Credits:
Developed by aalbizu. Special thanks to the community for keeping this game alive!
15 downloads
- mac
- macbook pro
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File Reviews
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Hello and thank you, this is truly an amazing mod and now I'm happy to kick back and relax with a controller in my hand, awesome job! Btw is there any chance importing the Xbox achievements to the Steam version? I know nobody would see that in our Steam profile but it would still be cool to have an achievement built in if that's possible? Otherwise no biggie, thank you for this amazing mod!
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Simple but lovely reskin
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lorddli 2
as essential as it gets; well done to everyone involved!
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lorddli 2
Fantastic and essential change to Kotor 2 imo. God this bugged me so much lol
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lorddli 2
this is a positive review.
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Leilukin 347
As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest.
Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE.
NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict.
On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.
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I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.
Anyway, thank you for your effort RaymanGT, this is a great mod.
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No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥
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Mephiles550 251
I cannot thank you enough for the sheer quality and convenience of this mod.
Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.
One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?5/5, Sincerest thanks
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Red Hessian 10
A must have for a dark side character. Simon Templeman's voice fits perfectly.
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A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds. 10/10.
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Leilukin 347
Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.
SpoilerI especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off. In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.
I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.
Edited by Leilukin-
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Leilukin 347
Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.
SpoilerI appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.
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Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!
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