Mods
972 files
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PLC_Desk
By Dark Hope
This mod will replace and update PLC_Desk1 texture files.
To Install
1. Download: PLC_Desk
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
12,889 downloads
(1 review)0 comments
Submitted
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Star Forge Horde Spawn Intensity Changer
By GearHead
This mod changes the number of troops that spawn on the Star Forge. More specifically in Deck 2 and the Command Center. Options range from Half to x10.
Star Forge Horde half - Padawan difficulty.
Star Forge Horde x2 - Jedi Knight difficulty.
Star Forge Horde x3 - Jedi Master difficulty.
Star Forge Horde x4 - Jedi Grand Master difficulty.
Star Forge Horde x5 - Chosen One difficulty.
Star Forge Horde x10 - You are insane.
195 downloads
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Jedi Sentinels Gain Sneak Attack
By djh269
Jedi Sentinels Gain Sneak Attack
By djh269
Date: 11.03.2024
Description:
- In TSL Jedi Watchmen/Sith Assassin classes are granted the Sneak Attack ability, as class stages goes Scoundrel>Jedi Sentinel>Jedi Watchmen/Sith Assassin I thought it'd be better to boost Jedi Sentinels with the feats, as they are the weakest Jedi class in my opinion
- Grants Jedi Sentinels the ability to use Sneak Attack level 1-10
- Grants Bastila 2 levels of Sneak Attack when you first recruit her as that's what a level 3 Sentinel gets
- Also changes Bastilas character to have Sneak Attack level 1-10 the second time you recruit her later in the game
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mods used in screenshots:
Credits:
KOTOR Tool – Fred Tetra
Holopatcher – Cortisol
353 downloads
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Droid Overhaul
By djh269
Droid Overhaul 1.0
By djh269
Date: 12.03.2024
This comprises four separate mods as seen below:
TSL Droid Items Port
Description:
This ports most of the Droid TSL Items into K1 and distributes them across all planets found in K1.
Please see below for item stats:
Advanced Baragwin Droid Items V2
Description:
Back in 2004 Achilles released a mod called Advanced Baragwin Droid Upgrades found here: https://lucasforumsarchive.com/thread/135599#post-1. I wasn't on Lucasforums when it was still available and I wasn't able to download the mod from his website. 20 years later after the initial release I've decided to recreate it. This mod adds 9 Advanced Baragwin Droid items and 1 normal version of a Baragwin Droid item (Droid Interface).
Please see the below for item stats:
Droid Feat Gain and Skill Changes
Description:
- T3-M4 feat gain is now the same as Scouts (increased by 1 feat in total).
- T3-M4 now gains the same skills as a Scoundrel (increased by 4 skill points per level).
- HK-47 feat gain is now the same as Soldiers (increased by 11 feats in total).
Droid Feat Availability Change
Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat description of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
This is a duplicate of my other mod found below, I wanted to have an all for one Droid Overhaul and decided to include the file within this mod, for the screenshots of the changes please refer to the below link:
https://deadlystream.com/files/file/2420-droid-feat-availability-change/
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Mod used in screenshots:
Credits:
Fred Tetra - KOTOR Tool
Cortisol - Holopatcher
Achilles - For his original mod
Offthegridmorty - For helping me fix the Droid Shock Arm item
275 downloads
(0 reviews)0 comments
Updated
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LTS_EscapePod HD
By Dark Hope
New textures for Escape Pod. Resolution 2048x2048.
To Install
1. Download: LTS_EscapePod HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
10,768 downloads
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Non-game weapon
By Dark Hope
Created textures for non-game weapons based on two mods (Weapon Model Overhaul Texture Rework and High Quality Blasters for Modders).
To Install
1. Download: Non-game weapon
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
8,708 downloads
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Revan's Custom Fitted Robes
By GearHead
When you generate Revan's Robe on the Star Forge, the robe will be custom fitted to your character. For example, if your highest attribute is dexterity, you will get a robe with dexterity bonus. If something else is your highest attribute, you get a robe with that attribute. If you have multiple highest attributes, you get a robe with constitution bonus, more HP is always usefull. All robes are black, i hate the look of the brown version. Also no dark or light side requirements.
325 downloads
(0 reviews)0 comments
Updated
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Jedi Armor
By djh269
Jedi Armor
By djh269
Date: 05.03.2024
Description:
- Adds 3 armors to the game that allows the use of force powers.
- Changes the stats for Bandors Armor and Exar Kuns armor to be balanced.
- Based upon: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-armors-no-force-power-restrictions by lactose_intolerant
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
313 downloads
(0 reviews)0 comments
Updated
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K1 Loot Overhaul
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.1.3 Beta Release Date: 14.03.2024
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Simply click on the INSTALL.exe, click install and sit back and watch the TSLPatcher do its magic.
Description:
The Kotor games wouldn't be the same without the diverse array of items you can collect along your journey across the galaxy. With many of these items, you can mix and match your favorite items for the best defense or offense... or can you? A major problem I see in the first Kotor game is the distinct lack of loot drops... or more specifically, the lack of any "useful" loot drops.
A good example of this are the Hold Out Blasters, these blasters are small pistols that do 1-4 energy damage with a chance of stun. These unique blasters are weaker then normal blasters, but unlike normal blasters, Hold Out Blasters have that chance of stun. This *could* give the player a choice between more energy based danage VS a chance for stun, however, you can only obtain the Hold Out Blaster on Tatooine and Manaan via merchants... so by the time you even have a chance to get the weakest Hold Out Blaster it's already been outclassed by the stronger weapons you found earlier in the game.
Speaking of Hold Out Blasters, the strongest Hold Out Blaster is dropped via a mandatory enemy on Tatooine... this makes every other Hold Out Blaster in the game redundant, why even bother using any Hold Out Blaster when you can get the strongest one for free whereas the weaker ones are sold from merchants.
This same problem applies to the armor you can obtain as well. On Taris, you can obtain the Echani Fiber Armor relatively early in the game... this has one big problem though. Echani Fiber Armor is a Class 4 armor type, Class 4 armors are some of the lightest armors you can find in the game with the weakest armor that you first obtain being a standard Combat Suit with 4 defense bonus (hence why it's called a "class 4").
So you start the game with the weak Combat Suit and you can then obtain the Echani Fiber Armor before any other armor piece, but once you upgrade this armor it turns from a 5 defense bonus to a 7 defense bonus. You can upgrade this armor to max capacity before finishing Taris, and after doing so the Echani Fiber Armor becomes one of *the* strongest Class 4 armors in the game.
By obtaining this upgradeable armor so early, you no longer need to use the Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor or the Cinnagar Weave Armor... and why would you? All those armors are weaker then the upgraded Echani Fiber Armor.
And all that's just the tip of the ice burg!
The K1 Loot Overhaul changes the loot of enemy drops, placeable objects, merchant inventories and even some quest rewards.
This mod will make your next playthrough very interesting as you'll have the opportunity to use items you might never have considered previously, this mod will make your next playthrough a challenge as some items you've grown to use might no longer be available as it once was in the vanilla game, this mod will give you a genuine reason to save your credits and buy from merchants. Even if you don't use the new items you encounter, you can certainly sell them to buy better equipment.
Known Bugs:
This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
Do note that this mod is a Beta, some loot choice you might find to be odd might've been intended. As such, I'm open to player feedback to improve the mod going forward!
Incompatibilities:
Incompatible with the Enhanced Merchants mod.
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,381 downloads
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Stunbaton HD
By Dark Hope
New textures. Resolution 1024x512. Edited model - DarthParametric
To Install
1. Download: Stunbaton HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
8,921 downloads
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Armor 7 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 7 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,881 downloads
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Jedi Choice Dialogue Enhancement
Jedi Choice Dialogue Enhancement
Author: Emperor Devon
Version: 1.00
File Name: Jedi Choice Dialogue Enhancement.zip
Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.
1. DESCRIPTION
The cheesiest three lines in KotOR for me are: "I want to be a Jedi Guardian!" "I want to be a Jedi Sentinel!" "I want to be a Jedi Consular!" They read like something an 11-year-old would yell. I can't take them seriously.
So, this mod replaces those three lines with nine different lines, which vary depending upon your PC's alignment.
Light Side
• "I would defend those who cannot defend themselves, Master Dorak. The Jedi Guardian's path calls to me."
• "I would uphold truth and justice, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would serve the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Neutral
• "I would take battle to the Sith, Master Dorak. The Jedi Guardian's path calls to me."
• "I would expose treachery wherever it may be found, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would heed the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Dark Side
• "I would destroy the Order's enemies, Master Dorak. The Jedi Guardian's path calls to me."
• "I would root out traitors wherever they hide, Master Dorak. The Jedi Sentinel's path calls to me."
• "The galaxy's lesser troubles are nothing before the Force, Master Dorak. The Jedi Consular's path calls to me."
2. COMPATIBILITY
There is another mod (whose name I forget) that replaces the "I want to be a Jedi <class>!" lines with "I wish to be a Jedi <class>." You'll have to pick between that mod and mine, as they modify the same dialogue file.
Otherwise, this mod is compatible with all other mods. That includes the several dialogue.tlk mods which modify your PC's dialogue options.
3. INSTALLATION
Copy the file to your override folder.
4. UNINSTALLATION
Delete the file from your override folder.
5. USAGE AND PERMISSIONS
You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.
6. CREDITS
• Cortisol for developing the Holocron Toolset
• Deadly Stream for providing a continued home for KotOR modding
• tk102 for his dialogue editor
• Wine's developers for letting me run Windows tools over Ubuntu
• Wizard for continuing to maintain the Holocron Toolset
• BioWare and Obsidian for making great games that people still play 20+ years later.
7. LEGAL DISCLAIMER
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
9,826 downloads
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Restored Rage Feat
By djh269
Restored Rage Feat
By djh269
Date: 22.02.2024
Description:
I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.
Compatibility:
Compatible with any mods, if there's any issues please don't hesitate to contact me.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
204 downloads
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Geonosian Electro-Staff by Deadman into K1
By djh269
Geonosian Electro-Staff by Deadman into K1
By djh269
Date:18.02.2024
Description:
I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
Deadman - For his original TSL mod.
Holopatcher - Cortisol
385 downloads
(0 reviews)0 comments
Submitted
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Deadmans TFU Lightsaber pikes for K1 1.0
By djh269
Deadmans TFU Lightsaber pikes for K1 1.0
By djh269
Date:18.02.2024
Description:
As per request I have ported over Deadmans Saber pikes from TSL into K1. You can find the Pikes on one of Korribans merchants.
https://deadlystream.com/files/file/138-tfu-lightsaber-pikes-for-tsl/
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
Deadman - For the original TSL mod
Holopatcher - Cortisol
281 downloads
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TSL Style Energy Shield Absorption
By djh269
TSL Style Energy Shield Absorption
By djh269
Date:18.02.2024
Description:
Changes the absorption amount to be what TSL values are.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
107 downloads
(0 reviews)0 comments
Submitted
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Baragwin Droid items and Energy Shield Description Fixes
By djh269
Baragwin Droid and Energy Shield Description Fixes
By djh269
Date:18.02.2024
Description:
A small changes to various Shields and Baragwin Droid item descriptions.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
72 downloads
(0 reviews)0 comments
Submitted
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Droid Feat Availability Change
By djh269
Droid Feat Availability Change
By djh269
Date: 18.02.2024
Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat desription of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
175 downloads
(0 reviews)0 comments
Updated
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Separate Force Whirlwind
By djh269
Separate Force whirlwind
By djh269
Date:17.02.2024
Description:
Makes the Whirlwind Force Power separate from the usual Force Push spell chain.
Compatibility:
Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
282 downloads
(0 reviews)0 comments
Submitted
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TSL Style Loading Screens
By Thor110
TSL Style Loading Screens for KotOR
I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
KotOR in TSL Trailer
Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
But people have their preferences, so who knows maybe someone will like this.
Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
Thanks & Enjoy
Installation
Copy files to the override folder.
Uninstallation
Delete files from the override folder.
Notes
The following three loading screens I did not make TSL version of yet.
load_chargen.tga ( Before Character Creation Screen )
load_swoop.tga ( Swoop Race Mini Game )
load_turret.tga ( Turret Mini Game )
Thor110
286 downloads
(0 reviews)0 comments
Updated
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More Jedi Starting Powers
By GearHead
With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.
1,071 downloads
(1 review)0 comments
Updated
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Grenades and mines HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Grenades and mines HD.rar
2. Installation required High Poly Grenades (https://www.nexusmods.com/kotor/mods/1209 )
3. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
8,433 downloads
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Armor 5 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 5 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,021 downloads
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Kotor1 balanced force powers
By Elm
Kotor1 balanced force powers
Description:
Mod adjusts force powers in KOTOR 1 to make them more balanced.
Slightly increases FP cost for almost all low and middle tier force powers. Powerful spells has a significant change in their FP cost.
Adjusts duration for some buffs so you won`t need to constantly reapply them during the combat.
As a result, you won`t be able to spam powerful Dark side powers being a Light side character and vice versa.
Please check forcepowerchanges.html for more details.
forcepowerchanges.html
Installation:
Run TSLPatcher and select a folder with Kotor 1 installed
Compatibility:
Any mod that does not change spells.2da and k_sp1_generic.nss
Any feedback will be much appreciated
59 downloads
(0 reviews)0 comments
Updated
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Oddball_E8's New Blaster and Grenade Sounds
By JumpStationZ
New Blaster and Grenade Sounds by Oddball_E8
Created: February 6th, 2005
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What this mod does:
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This mod just changes the default blaster sounds and some of the grenade sounds.
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Creator’s Notes
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I wanted a more "oomph-y" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
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Files Modified:
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cb_gr_fragment.wav -not mixed
cb_gr_plasma.wav -not mixed
cb_gr_stun.wav -not mixed
cb_gr_thermal.wav -not mixed
cb_sh_blast1.wav -mixed with original
cb_sh_hvybl1.wav -mixed with original
cb_sh_medbl1.wav -mixed with original
cb_sh_pwrblast1.wav -mixed with original
cb_sh_pwrblast2.wav -mixed with original
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at: [see read-me file for contact information]
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R by many years.) If you download and install this mod, you assume all risk. These sound files also exist in KotOR2 but as before, use is at your own risk.
180 downloads
(0 reviews)0 comments
Submitted
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File Reviews
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another work of art
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Mephiles550 247
This mod is one small leap for man, one giant leap for mankind
Really happy we have this now!
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It works as expected, and with the Neocities mod builds, as long as you install it last after the rest of the build. Thank you for your service!
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oneryo 0
Good mod, works well with other Bastila head models.
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Atish 0
One of the best and essential mods!
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Kätzchen 7
No idea why this wasn't kept in the base game
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Kätzchen 7
A massiv improvement of the Telos storyline in particular but it is sadly pretty noticeble that there wasn't much else left of the original storyline that can be worked with beyond that. Once you get to Nar Shaddaa, the GenoHaradanpretty much stops being relevant, then pops up right after G0T0's yacht blows up, you have a small boss fight and then their role in the story is already over. You never even get to know who exactly hired them to hunt down the remaining Jedi (or at the very least the Exile) and that is a bit of a bummer.
Needless to say, what little there was to be restored has me intrigued for the planned "Enhancement Project".
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Kätzchen 7
I think this mod could use another patch or two, because it seems to me that the team behind it made the mistake of not only including content that Obsidian was unable to put into the game in time but also restored things that were deliberately cut by Obsidian. Cut because they were an early idea that got quickly abandoned, a bad idea or part of a plot-point that simply no longer fit into their final vision for Kotor 2's story. Things such as Kaevee, Sion telling the Exile on Peragus that he's there to warn them despite being there to kill them, Saedhe's original head which clearly doesn't fit his VA, the struggling Duros merchant Dendis Dobo suddenly selling Jedi Robes, Lightsaber Crystals and Melee -as well as ranged weapons just like his criminal brother, Kreia and Atris revealing in their conversation that Kreia manipulated Atris into exiling the Exile or the player now being able to control Brianna AND being given the option to have her stun rather than kill her sisters (doesn't work with Kreia still calling Brianna a slayer of her own kin on Malachor V if the stun option was actually taken).
Likewise, there are a few other things that the mod should've restored but didn't for some reason, requiring separate mods to do so instead. The most frustrating example here being the original head model for Brianna's Sisters, as Brianna is constantly stated to look different from her sisters due to her having a different mother despite her and her sisters all using the same head model. Or for less gear grinding but still disappointing examples: Dustil's appearance on Korriban and the Vao Armband.
Edited by Kätzchen -
Kätzchen 7
Highly recommend
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Kätzchen 7
I think having it spawn in the inventory of a merchant would've been better but alas
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Kätzchen 7
Juhani always belonged to the Kotor 1 companions who got the rather short end of the stick. So while this mod may not fix all my issues with her character, I do appreciate the effort to make her feel more complete.
Edited by Kätzchen -
Kätzchen 7
I never understood why there were no Iriaz on Dantooine, despite everyone on Dantooine always talking about there being both Iriaz and Kathhounds on Dantooine. Must have mod for anyone (like me) who wishes for this inconsistency to be fixed.
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As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.
Good work
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Kätzchen 7
I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And with the most recent update of this mod, my prayers have finally answered! So if you are like me and want a mod that allows you to select whom your Revan character ended up with in Kotor 1, then you can't go wrong with this one
Edited by Kätzchen
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Kätzchen 7
A simple but much needed fix for a more immersive Kotor 2, that has become a main stay in all my playthroughs ever since I first installed it
Edited by Kätzchen
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