Mods
1,061 files
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True Ajunta
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 15.11.2025
Installation:
Install the Kotor 1 Community Patch FIRST before this mod.
Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic.
If you want Ajunta Pall to appear transparent, please copy the textures from the "Transparent Skins" folder into your Override folder and overwrite the non-transparent skins that were installed by the HoloPatcher.
Description:
Ajunta Pall is a long dead Sith Lord who you encounter in Kotor I as a Force Ghost. The problem with Ajunta's depiction as a Force Ghost, other than George Lucas' (and later Disney's) retcons to how Force Ghosts work, is that Bioware was lazy when it came to making Ajunta's appearance and gave him a generic Dark Jedi model with a basic reskin that makes his robes a whitish blue color and they also gave him an energy shield effect to make him appear more ghostly.
There have been two mods over the years that turn Ajunta Pall's appearance from an underpaid Bioware intern's first draft into something that you'd actually expect a Sith's Force Ghost to look like.
In 2007, we saw the Ajunta Pall Unique Appearance mod by SilverEdge9 that reskinned the cut Jedi Council robe model and Deadeye Duncan's head to make Ajunta look like a creepy old Sith Lord. And in 2018, we saw the Spectral Ajunta Pall Canonical Appearance mod by VarsityPuppet that added a unique model that's heavily inspired by the TOR MMO that makes Ajunta look like he was a strong Sith Warrior during his lifetime.
These two mods are great, but my problem with the Ajunta Pall mods was caused by the Kotor Mod Builds managed by Snigaroo. In his builds, he lists SilverEdge9's Ajunta Pall Unique Appearance as being faithful to Ajunta Pall's canonical appearance. What is Ajunta Pall's canonical appearance? The statue inside his tomb, of course.
But when you look at the statue and compare it to SilverEdge9's Ajunta Pall, you will quickly realize that SilverEdge9's depiction of Ajunta is in no way inspired by the statue. The Ajunta Pall statue uses the old Asian man head and the Nemo Jedi robes whilst SilverEdge9's Ajunta Pall uses Deadeye Duncans head and the cut Jedi Council robes.
My mod, the True Ajunta mod, adds what I think is Ajunta Pall's *actual* canonical appearance to the game. This mod gives Ajunta a reskinned old Asian man head and a reskinned Nemo robe so that Ajunta *actually* resembles the statue inside the tomb.
As for the mention of Snigaroo's Mod Build here, should Snigaroo not approve of how my mod handles Ajunta he won't be adding it to the Build despite my opinion that my mod is a more accurate canonical representation of Ajunta than SilverEdge9's mod - ultimately it is his decision whether to include, or not include, mods in the Builds and should he not include this mod I do not want you, the player, to harass him for that decision.
Known Bugs:
This mod shouldn't have any bugs but if you find any please report it to me on Deadlystream.
Incompatibilities:
Obviously incompatible with any mod that modifies Ajunta Pall's appearance.
Please report any further incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The texture of Ajunta Pall's robes, on the other hand, is free to use as it came from the K1EP Modder's Resource
Thanks to:
SilverEdge9: For making the Ajunta Pall Unique Appearance mod from which I borrowed the source code which removes Ajunta Pall's shield!
VarsityPuppet: For making the Spectral Ajunta Pall Canonical Appearance mod!
Sniggles: For adding SilverEdge9's mod to his Mod Build which inspired me to make this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
257 downloads
- ajunta
- ajunta palls blade
- (and 6 more)
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Vorn Daasraad's Krayt Dragon Pearl
By Raven-Fal
This mod allows you to loot a Krayt Dragon Pearl off of Vorn Daasraad's body (he's the Gamoreon Genoharadan target on Tatooine). This mod will only work on a save file from before Vorn Daasraad has been spawned.
I always thought it was odd that you couldn't get a Krayt Dragon Pearl from Vorn, since the whole reason he's on Tatooine is because he's hunting a Krayt Dragon. You even
see the dragon's dead body if you attack him with his own droid.
Now you can get a 2nd Krayt Dragon Pearl without being a total jerk to Komad Fortuna. Or a 3rd, if you're okay with being a jerk. Of course, since Vorn is a Genoharadan target, you'll still have to get Dark Side points if you want the extra Pearl. Keeps things within the original spirit of the game.
Installation:
Drop the file into your Override Folder.
269 downloads
(0 reviews)0 comments
Submitted
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Switch Animated Energy Shields PATCH
Just a couple of TXI files to support Dark Hope's Animated Energy Shields mod on the switch. Couldn't have gotten these working properly without the help of Sith Holocron. Thanks for that.
Posting this so anyone who wanted the animations on the switch now can have them.
Installation is simple, just drop the TXI files into the override/Textures folder in atmosphere after installing Dark Hopes Animated Energy Shields.
Shouldn't require a new game to be made, and should be compatible with everything out there except anything that modifies the energy shield textures.
To uninstall, simply remove the TXI files.
60 downloads
(0 reviews)0 comments
Submitted
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Higher Poly Gammorean Guards
I modified the mesh. The textures are not included they are a custom upscaled version of this great mod https://www.nexusmods.com/kotor/mods/1730
The textures names are C_Gammorean_Low, C_Gammorean_01,C_Gammorean_02,C_Gammorean_03,C_Gammorean_04
241 downloads
(0 reviews)0 comments
Submitted
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Lightsaber Hilt Variety - K1
By J
Covers regular, short and doubleblade lightsabers
Vanilla colors + JCs Extra Saber Colors
In the base game, every lightsaber you find has the same hilt model. My goal was to add some variability to the lightsaber hilts while also fitting within Kotor's engine limitations. Hilts are still tied to crystal color but should give the illusion that every saber hilt isn't exactly the same.
The Blade
I have rebuilt the original blade model, so that JC's Lightsaber Visual Effects for K1 is compatible (and recommended). The blades are now perfectly symmetrical after some UV editing. I also fixed a bug where some models didn't render all of the blade planes. A glowing light source has been added to each blade thanks to Crazy34's Light saber models.
The Hilt
I started with a base hilt design and then tweaked each one to have a slightly different shaped grip, emitter, and pummel. One hilt shouldn't stand out or overshadow the design of the others. Hopefully they feel like they belong. Hilts are completed for each crystal color.
I added a custom hilt for Malak as well.
Install Steps:
- JC's Lightsaber Visual Effects for K1 is recommended. The glowing light colors were made to match these.
- Extract and copy main mod files to override directory
- Alternative texture is also in the downloads, with less gold/bronze
- for the extra colors install JC's Extra Saber Colors first and then extra colors from this mod. Overwrite when asked.
To-do
- rework the texture, the lines render differently in K1 vs K2
Credits:
- Crazy34's Light saber models for the glowing light effect
- JC's Lightsaber Visual Effects for K1, amazing blade texture, I matched the glowing effect to work with these
- JC's Extra Saber Colors for K1, glow effect color matched to be compatible
985 downloads
- lightsaber
- mods
- (and 2 more)
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Swoopgangs textures remake
I remade the swoop gangs textures. I'm now working on the mesh.
97 downloads
(0 reviews)0 comments
Submitted
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Higher poly and retextured Marl,Dedeye and Gadon
I retextured and remeshed 3 characters Deadeye need a little remade in the future.
147 downloads
(0 reviews)0 comments
Submitted
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My favorite and custom Swtor mask (Tulak Hords version)
I was asked if i could make my custom mask that you can find here . Into Tulak's hord mask so we can find it on korriban. I was unable to do it so The_Chaser_One did it and better that i would have he even crafted a custom icon. Enjoy and thank you The_Chaser_One. I also made a more lore friendly version the link will be available as soon as i finish it.
117 downloads
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Hutt remesh and retextured with bumps
I used the great textures from Vurt and had his permission to upload my version . I remade my custom hutts with those high quality textures.
I also thank Dark Hope for the help i had and the patience i recieved
https://www.nexusmods.com/kotor/mods/1730
158 downloads
(1 review)0 comments
Submitted
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My favorite Swtor mask
I modelised My favorite swotor mask. And i used some of the Quanon's head gear awesome mods for the lens and intern architechture. Thanks for the permission Quanon gave me
https://deadlystream.com/profile/8941-quanon/content/?type=downloads_file&change_section=1
its not perfect and i'm learning to add a custom unique armor fitting with it to the game. If you want to modifiy it or to fix it just tell me so i can maybe use it as a patch XD for myself The textures are basic too.
For the Tulak Hord's mask replacer version go here !!!
54 downloads
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JC's Recruitable T3-H8 for K1
By JCarter426
This mod recruits the droid T3-H8 to the party when he is purchased from Janice Nall's droid shop.
Installation
You must start a new game to experience the full effects of this mod.
Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory. Uninstallation
During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
Copy portraits.2da from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the file from your game's Override folder. Copy tar_m02ab.mod from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the file from your game's Modules folder. Delete all other files installed by this mod from your game's Override folder. Credits
KOTOR Tool—Fred Tetra
TSLPatcher—stoffe & Fair Strides
DeNCS—JdNoa & Dashus
DLGEditor—tk102
ERFEdit—stoffe & Fair Strides
K-GFF—tk102
NWNSSCOMP—Torlack, stoffe, & tk102
tga2tcp—ndix UR
This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords.
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.
154 downloads
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Ulic Qel-Droma's Upgradeable Armor
By Raven-Fal
Title: Ulic Qel-Droma's Upgradeable Armor
Author: RavenFal
Date Released: 10/30/2025
This mod re-textures Ulic Qel Droma's Mesh Suit to have an appearance closer to how his Robes appeared in the comics.
It also makes the armor upgradeable. Mesh Underlay gives all tiers of Power Attack, and Armor Reinforcement gives
all tiers of Force Jump. These bonus feats are an allusion to Ulic's defeat of Mandalore the Indomidable from the comics.
This armor cannot be accessed normally in-game. You will need to use the cheat code "getitem g_a_class5006" to obtain it,
or use another mode that allows you to obtain it without cheats, such as SAO's Sleheyron Story Mode.
This mod is incombatible with any other mod that edits Ulic Qel Droma's Mesh Suit.
This mod
Installation:
Copy all files into the Override Folder.
Uninstallation:
Delete the files from the Override Folder.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT
COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
85 downloads
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Zelka Forn (Taris DOC) Remesh and Retextured
I remeshed slightly higher poly the doctor of taris i also modified Dark hope textures that you can find here. I included my version of the texture.
123 downloads
(0 reviews)0 comments
Submitted
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hutts remesh and retextured (TO rework)
I rework the mesh of the hutts they a little heavyer and they have a littlebit of frog like reflexion on their skin and i made them as unique as possible but the textures are not finished.
36 downloads
(0 reviews)0 comments
Submitted
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Sith commandos remastered
I made used a mod that add some commandos from kotor 2. I took the mesh of the sith soldiers and made one higher poly. I used my sith soldiers textures modified.
INSTALL FIRST the awesome mod from N-DReW25 and replace. I had the permission.
There are 2 files only install one there's one with some bump and the other without.
145 downloads
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Master Ulthar Remesh
I made a higher poly ulthar to end the spiked head problem. This mod wont contain the textures you see on the pictures. I dont own them even if i modified them for myself. I also dont remember where i downloaded them.
Edit: i had Darkhope's permission here is her original texture. I included my modification.
574 downloads
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My metal reflexion custom texture
I made my own Baremetal reflexion texture. The image is another of my mods to show the effect. The mod dont contain these soldiers.
52 downloads
(0 reviews)0 comments
Updated
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Jolee and/or Juhani modif
I made a higher poly jolee no more conehead.
I modified Jihani's face higher poly too.
I modified the awesome texture of Darkhope and included it with permission
P_joleeh01.tga
234 downloads
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Higher Poly Duros
I modified the mesh of the Duros. I've been using the same set of pre downloaded mods for years so the texture wont be uploaded since i'm not sure if I made it years ago or not.
Edit: the textures are from this awesome mod. I had the permission to onclude my own modification
476 downloads
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Higher Poly Malak
I made a higher Poly Malak. If you want to keep your textures Only put
N_DarthMalakh01_Normal, N_DarthMalak01_Normal, n_darthmalak.mdl, n_darthmalak.mdx to your game.
I added my Remastered textures to the File too. (The suit is to be reworked)Insert other media
608 downloads
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Rodian HD (Retexture High Quality Aliens: Rodians 1.1.0)
By Dark Hope
This mod will replace and update texture files. For proper operation, High Quality Aliens: Rodians 1.1.0 must be installed.
Thanks to Stormie97 for the wonderful mod.
To Install
1. Download: ST_Rodian HD.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. Delete the ST_Rodian 01 - 05.tpc files
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
814 downloads
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Unique Companion Clothes
By GearHead
This mod adds unique clothes to companions (Bastila, Juhani, Jolee).
If the companion already joined your party the mod won't work, you need to use console commands to add the items to your inventory: 'giveitem g_a_bast', 'giveitem g_a_juh' and 'giveitem g_a_jolee'.
Bastila's Clothes:
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Feats Required: Battle Meditation
Defense Bonus: 4
Immunity: Critical Hits
Saves: All +2
Juhani's Clothes:
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Feats Required: Force Camouflage
Defense Bonus: 5
Damage Immunity: 10% vs. Slashing
Skills: Stealth +4
Jolee's Robe:
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Defense Bonus: 3
Regeneration Force Points: 1
Force Resist: +20
Restricted to: Neutral
126 downloads
(0 reviews)0 comments
Submitted
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player head Weequay Player Race with Soundset
By vurt
Now you can play the game as a Weequay.
Before placing the two folders from the archive into the root of /swkotor - please backup your streamsounds folder by e.g packaging it into a rar or zip (whatever you prefer) because the mod will overwrite your original player sounds.
The new face and head mesh is a replacement for PMHA03 (in the unedited game it is the asian looking bald guy). If you want to go back to having the default textures then place the files from /override from this mod archive into your /override again, then directly press Delete to delete all files from the mod.
The mod uses a new soundset for the player sounds since the default ones does not fit the race/look at all. A sound and graphics video can be found here: KoTOR Weequay Race - voice and graphics showcase
The mod comes with new underwear/body texture for the new head and all portraits and Dark Side transition changes.
68 downloads
(0 reviews)0 comments
Submitted
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JC's Blaster Adjustment for K1
By JCarter426
This mod adjusts the statistics of blaster items in Star Wars: Knights of the Old Republic to bring them more in line with their statistics in Star Wars: Knights of the Old Republic II - the Sith Lords and correct some balance issues.
A table showing the base item type changes is included in the screenshots.
Heavy Weapon Damage
According to developer commentary, Heavy Weapon items were intended to make an extra attack per round, but this feature was never implemented. Due to this discrepancy, several Heavy Weapon items are mechanically worse than comparable Blaster Rifle items, despite costing more and having a more niche prerequisite feat. Other mods exist which grant the extra attack through other means; however, there are limitations to adding extra attacks and complications with mod compatibility. Instead, I have opted to add an extra damage roll for these item types. I have also adjusted the item properties of the Baragwin Assault Gun and Baragwin Heavy Repeating Blaster because items seem to have been designed with this limitation in mind, having been added to the game later with the Yavin Station DLC. Instead of a +2d6 damage bonus, these items receive a flat +2 damage bonus. The expected damage output is still slightly higher than in the base game.
Installation Options
Multiple installation options are provided for for compatibility with other mods which make similar changes to individual item classes.
Full Installation: This option modifies the damage and critical rolls for all blaster items. Heavy Weapon items are given additional damage to replace the missing attack roll which is missing for these item types.
Blaster Pistol & Blaster Rifle + Critical: This option modifies the damage rolls for Blaster Pistol and Blaster Rifle items and the critical rolls for all blaster items.
Blaster Pistol + Critical: This option modifies the damage rolls for Blaster Pistol items and the critical rolls for all blaster items.
Installation
Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. Click "Install Mod" and select your game directory. Uninstallation
During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
Restore or delete all all .2da files affected by this mod. For each, copy the corresponding .2da file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .2da file from your game's Override folder. Delete all other files installed by this mod from your game's Override folder. Credits
KOTOR Tool—Fred Tetra
TSLPatcher—stoffe & Fair Strides
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal at https://www.paypal.me/carterunited.
6,516 downloads
(0 reviews)0 comments
Updated
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File Reviews
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An absolute must mod!
For years I thought it so frustrating that Bao-dur's disappearance was unexplained. I thought it strange that he would abandon the exile after everything they went through. Later I learned of the supposed fate of Bao-dur - running out into a mine?! - seriously!
Now with this mod it ties so much of the story together. It's as if Bao-dur stays behind on Telos to defend it. After all, in a conversation with the handmaiden she does make reference to Atris believing Bao-dur was the key to help Telos. And if you have the extended ending mod it reinforces the idea of the exile - aka Meetra - leaving those she cares about behind to strengthen the Republic for the war to come as she goes in search of Revan.
I really enjoyed this mod. Very well done WildKarrde for creating this mod. It was a much needed edition to a classic game. Definitely a gold star! Keep up the good work!💫
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Your mod is the prime example of how the Restoration mod should be alongside the Sleheyron mod! 10/10
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Caim 1
Whoever made this mod is a godsend! It fixes almost everything that needs fixing for modern systems in 2026 for KOTOR 1, including issues for AMD users like me. It has saved me so many nerve cells. So now I can finally play with Soft Shadows and Frame Buffer Effects, except the Grass — sometimes for grass to work properly you need to restart your game. In my opinion this is the best KOTOR mod right now, no exaggeration.
Edited by Caim-
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I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this.
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Stuck 0
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I'm very eager to give it a try but I just can't. I installed KMRP, used KPM patcher with only 2 patches - KMRP and High FPS Fixes.
Then I run your install.cmd and all I get is this:
INSTALL FAILED: Executable compatibility check failed at 47 required hook site(s).
0x004F1A3E: expected [B8 14 00 00 00], found [6A 85 05 C2 9E]
0x004F1A43: expected [0F B6 D0 3B 4C 96 38], found [CE EB 19 56 C1 7C 49]
0x0054EC5B: expected [C7 02 14 00 00 00], found [34 50 71 50 DE 29]
0x00552C9A: expected [8D 7E 38 B9 15 00 00 00 F3 AB], found [66 3F 2E 33 9D 15 28 89 29 00]
0x00552F8A: expected [8D 6E 38], found [DA 7B 54]
0x00552FD6: expected [83 FF 14], found [A7 5A 68]
0x005A54A0: expected [0F B6 F0 3B 54 B1 38], found [F6 AB 63 77 5A C7 1D]
0x005A54AA: expected [83 F8 14], found [75 93 66]
...and 39 more mismatched hook site(s).
Another executable patch or a different KOTOR binary layout is using code this mod needs. No changes were made.Press any key to continue . . .
Edited by WarlordThorvald
I had bunch of graphic mods and old widescreen fix installed before, but deleted it and restored original exe - no luck.
Then I just deleted my game and re-downloaded it (steam version), installed KMRP and patched clean version of the game with KPM - and result is the same.
I am at loss here. -
Does exactly was it says it does!
An observation: Having this active requires it to be installed dead last after EVERYTHING ELSE. If, say, I were to add"High FPS Fixes" or other patches through KotorPatchManager with "...Progression" already active, I lose the ability to back out of the level-up screen(effectively restoring the vanilla game's constraints where it would not let you exit the level-up UI to return to normal gameplay at all until you leveled up.)
This I confirmed via live testing/gameplay last night: I had to uninstall and re-install "....progression" after adding the KPM patches so it effectively sits at the very END of the installation order. This fixed the issue and I could back out of the level-up screen freely.
FYI I'm using KMRP 1.5.1 and KPM in my setup.
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Ellhaim 0
This mod sorta works. Except that the model is very transparent. Especially on the metal/darker details of her outfit/model. Kind of unusable imo. Just makes me feel like I'm playing the ghost of Talon.
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Fantastic work!!! Quick question to any who read this: I'm a total rookie with modding, and in my most recent playthrough, when the camera executed the flyby when the HK-50s shot you down over the polar region(when they start speaking "Egotistical Boast") I saw the mod author's logo. Again, since I;m new to this, I likely made a mistake when I added them, so how can I correct it so I don't see the logo?
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lorddli 2
does what it says on the tin and i like it
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Awesome mod! Some necessary powers filling out the pool, especially with Revitalize.
I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32).-
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Nice job !
ou plutôt dans ce cas Beau travail ! -
This Mod fixes all of the problems that I have when I got back to play this game on newer systems.
The dev behind this mod was quick to answer any questions I had since I was a Linux user of this mod.
Great quality mod, that fixes issues I was having in Ultrawide such as the dialogue windows not working on the first step of a new conversation (Typical on Ultrawide) as well as improving general stability of the game.
Would recommend for anyone playing the game.
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Ok, I hope this helps perfect it because it's a good idea on paper. I'll keep it as "matter-of-factly" as possible.
My experience with this mod: My setup already had TSLRCM+M478PE+PartySwap as a foundation already running. I installed this mod, created a fresh, new character to test it out, made it to the Telos Citadel Station, and after the "house arrest" sequence wrapped up and I was free to move, the quest triggers, unknown to me, were compromised. For example: The ambush on Dock Module 126? The 5 thugs that attack you spawned, I fought them and beat them, but the dialogue script failed to recognize the instance, leaving the TSF NPC in an infinite "text box loop" saying "don't let them hurt the droid; the instance didn't close properly and, naturally, the journal quest didn't update. I reloaded a save file just prior to that beat and it played out correctly a second time. When I showed the "modified holdout blaster" to Lt. Grenn to pick up the "suspicious goods" quest? that dialogue with Grenn played normally, however the journal didn't log the "suspicious goods" quest at all. So, the masked thug that's supposed to ambush you in the Entertainment Module immediately after that dialogue didn't spawn. Another tell-tale sign that something was wrong is that the Dobo Brothers' Merchant Room was completely inaccessible: The door would not open, full stop. Also, one of the doors to the cantina turned into a "one-way" exit. You could exit out of the cantina through it but not go back in. The other door worked fine. And for some reason, some NPCs appeared with no head whatsoever, (though I'm uncertain of this last bit is related.) To solve these problems on my setup, I purged my game's Override, performed a Steam Integrity Check, and re-installed all my mods in the proper order, except this one. I hope this helps you perfect it.
EDIT: To be clear, I don't use the Steam Workshop for anything whatsoever; I only use Steam to launch the game. All my mods were installed through their respective standalone TSLPatcher executable.
Edited by jmorenobothwell -
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