Mods
1,065 files
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Republic Scout clothing reskin
By HeartMan
Description:
I know that clothing for your PC are worthless in the base game, but I've alwasy been more of a immersion kind of man. Unfortunetly even in game the clothing for the PC's kinda dont make since to me, since the PC is supposed to be a Republic Soldier/Scout/Scoundrel and yet we look like we were just picked up from the Endar Spires last pit stop. There has been a few mods out there that gave PC clothes republic colors, but I never really vibed with how they do with scout armor. This mod should at least give the impression that you are part of the republic army as a Scout.
Installation:
This is simply an override file mod, all you have to do is downlaod and extract the mod, and put the files into your override folder in the swkotor folder and override all files when prompted to
Compatibility:
This mod does not edit nor change the location of the pc's clothes, so it should be compatible with any gameplay edits to the pc's clothing (Like the custom class item mod which I recommend, as it makes PC's clothing actually useful without being overpowered). I recommend you install this last if you plan on installing other clothing mods (Like the Scout/Scoundrel outfit mod which I also recommend as it gives the scoundrel their own unique republic reskin). Note that if a mod has PFBBM and PMBBM, it will override the files in this mod and might look wonky or replace. Just make sure you install this last and let it override everything and you will be fine
Recommanded mods:
If you are interested for other mods that give other classes their own republic reskin, I recommend the Scout/Scoundrel outfit and JC's Republic soldier fix or Commando's of the old republic for the same treatment for the Soldiers clothes.
Credits:
-redrob41 for his Modder's Resource: Specialized Combat Suit textures and his 4X Upscale + Character Model fixes Mdl's and Mdx's used for this mod
-Foolinwave and jonathan7 for giving me the idea for a republic scout armor
110 downloads
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Sleheyron Crystal Visual Upgrade
By HeartMan
Description:
I've been playing Sleheyron for the past week or so and I've absolutely love it, shoutout to The Chaser One for testing Sleheyron and SAO for making the Sleheyron mod. However, I noticed compared to other lightsaber mods on Deadly Stream (Which I bet you have at least one in your modlsit), the one you get on Sleheyron sorta lacks visually. So I decided to make a patch for it that will add UV lighting and enhance the the hilt textures & Icons, shoutout for J for making the Lightsaber hilt variety which was used for the files for this patch.
Installation:
All you have to do is install Sleheyron first and then extract, & install all the files in my patch to your override sub folder in your swkotor folder, and let them override the ones already in the folder
Compatibilty:
This mod should theoretically work on its own, as long as you install Sleheyron first. Though if you want to use Lightsaber hilt variety (which I recommend as his mod adds UV lighting and hilt texture upgrades to all the lightsabers), install his first before my patch.
Things I should mention:
Because of the Shortsaber's texture in the Sleheyron mod, the one in this patch will look slightly different from the hilt variety one, shouldnt be much of a hinderence though. I also want to mention that this is a texture patch, this will not edit any stats or locations that affects the crystal. ALSO I DID NOT MAKE ANY OF THESE FILES, I simply renamed files from J's mod to replace the ones in Sleheyron.
Credits:
-J's Lightsaber Hilt variety and Crazy34's lightsaber blades for the UV lighting and hilts
-JC's extra saber colors for the lightsaber icons
-Sleheyron for the awsome new planet and crystal
86 downloads
- knights of the old rebublic
- lightsaber
- (and 5 more)
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Children
By Dark Hope
This mod will replace and update the children texture files.
To Install
1. Download: Children.rar
2. Copy all files to the Knights of the Old republic's Override folder.
ple location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
Edited March 14 by Dark Hope
317 downloads
(0 reviews)0 comments
Updated
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AxC's The Stowaway's GONK
By AxConsortium
By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1.
Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place.
This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere.
Bugs:
The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random.
Plans:
Adding a way to remove the droid along with Sasha, or keep them both. For variety.
Installation:
Use the HoloPatcher installer included in the archive.
Optional:
You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove plc_bdroid.tpc from your Override folder first before installing this.
Credits:
Sith Holocron, for the HD retexture (GONK never looked so good)
The_Chaser_One, for the request that only took me a year to finally get around to
newbiemodder, for Modder's Tool: Power/Gonk Droid
zbyl2, for M4-78 Enhancement Project
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
96 downloads
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Cassus Fett's Armor Reskin
By Wagner235
I always hated vanilla armor look, especially if you look at Cassus' arts. And since I always give it to Canderous I decided to make small modifications. All stats are the same, the only thing I have changed is the model itself.
203 downloads
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Sith fighter
By Dark Hope
New textures for Sith fighter.
To Install
1. Download: Sith fighter.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
353 downloads
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Yavin IV by jenkeee
By jenkeee
Release preparation tools
For preparing and checking our KOTOR releases, we use our own small toolset.
These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
Current tool:
KOTOR Model Workbench
https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
https://github.com/jenkeee/kotor-roomitems
Released on June 16, 2026.
This installer adds Old Rags and Visage of Eternal Hunger to the Endar Spire starting footlocker.
Hi everyone,
Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone.
Game modding tutorials I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state.
Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands.
Updated Overview of the Project Files
1. Original requirement
You need the original Yavin 4 mod by MotOR Squad + Master Zionosis. 2. Yavin by jenkeee EN - installer.zip
This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added Revan’s Mask as a loot drop. 3. Yavin Trask Head Universal Hotfix.zip
During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the Override folder and fix that issue. 4. kotor_stability01.zip
This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your kotor.exe. 5. Yavin Yav_93 Leviathan Terminal Hotfix.zip
Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem. 6. veh1.1 - installer.zip
This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind.
Savegame Reminder
A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid. Why I Started Making These Posts
I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting?
With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty.
For those who have read this far, from this point on I want to describe the technical side of the project.
Technical Side of the Project
BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals.
I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below.
The Main Question
And that is really why I wrote this wall of text — to ask one question.
Jedi friends, and Sith class enemies alike: should I continue this mod?
DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on.
About the Technical Process
First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process.
In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU?
After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses.
To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection.
Why BioWare Probably Cut the Cloak
I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious.
First, without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable.
Second, the state mixer makes debugging much harder.
Third, development time.
I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300.
That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release.
Final Note
In many ways, this entire reconstruction was made for this look.
Media
boss fight:
short with new mask:
Original walkthrough:
https://www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
504 downloads
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Speeder
By Dark Hope
New textures for speeder.
To Install
1. Download: Speeder.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
361 downloads
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AxC's Recover Nemo's Body
By AxConsortium
In the game, the Council acknowledges they sent a Jedi to investigate the ruins, but he has not returned. They do nothing about it, never mention him again, and simply send you instead and call it a day. Consequently, we can do nothing either, except rob the corpse of his belongings and leave him in his tomb.
This small immersion mod allows you to recover the body of Nemo from the Dantooine ruins. Or not. The choice is yours.
Bring him not to the apathetic Council, but to Deesra, who trains under Master Dorak to one day become Chronicler of the Jedi Order. He will properly document Nemo's fate and attend to his burial.
A short quest begins once you search Nemo's remains and decide to take his body back to the Enclave. You may also choose to deliberately leave him there, as the Council always intended, and the quest will auto-complete, affirming your decision.
Upon completion, you receive a purple crystal that once belonged to Nemo himself. In my opinion, a fitting way to obtain this signature crystal before leaving Dantooine for the first time.
Note:
Due to how the game works, it's best to install this mod before entering the Dantooine Ruins for the first time. Otherwise, the dialogue after interacting with the corpse may not trigger naturally. As a failsafe, I've added an additional dialogue option with the Ancient Droid. After finishing your business in the ruins, ask him questions and a new line will appear: "Did you kill the Jedi over there?". This allows you to investigate the body the same way as after searching him.
Bugs:
Nothing major, but if installed on an existing save and using the failsafe route, the body may only disappear after you revisit the location.
Installation:
Use the HoloPatcher installer included in the archive.
Credits:
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset and HoloPatcher
279 downloads
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Swoop bikes
By Dark Hope
New textures for Swoop Bikes.
Textures with elements from the Vurt's KotOR Visual Resurgence mod.
To Install
1. Download: SwpBike.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
336 downloads
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Janice Nall and the Incomplete Droids
By Dark Hope
New textures for Janice Nall and the Incomplete Droids.
Requires [K1] Janice Nall "Legends" and the Incomplete Droids 1.1.1 to be installed.и link
To Install
1. Download: Janice Nall and the Incomplete Droids.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay. Delete eb_JNallB01.tpc, C_IncDrd01.tpc, eb_JNallH.tpc
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
324 downloads
- incomplete droids
- janice nall
- (and 1 more)
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K1 DarthParametric's Datapad
By Dark Hope
New models and textures for the datapad.
Models created by DarthParametric.
To Install
1. Download: DarthParametric's Datapad.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
423 downloads
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Animated datapad
By Dark Hope
New animated texture.
To Install
1. Download
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
311 downloads
(0 reviews)0 comments
Updated
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star map AxC's Dantooine Star Map Placement Fix
By AxConsortium
n the original game, the Star Map on Dantooine is positioned awkwardly off-center, despite the room clearly being designed for it to be in the middle. Thanks to a Reddit user who spotted this, I couldn't ignore it any longer. This mod corrects the placement so the Star Map now sits properly at the room's center.
An additional optional file does the same for the Ancient Droid, centering him in his chamber as well.
This mod will only apply it's changes on saves, where the ruins were not yet entered.
Credits:
WilliamDarkstar4, for the unfortunate discovery that drove me to this
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
231 downloads
(0 reviews)0 comments
Updated
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Quarren Sith Master
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 05.02.2026
Installation:
Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic.
Description:
In the 19th Century, European Colonizers would use non-European collaborators to help pacify and/or assimilate non-European cultures into their Empires.
The European Colonizers and the non-European target for colonization might have major linguistic and cultural differences making dialogue between the two groups almost impossible, but by taking a non-European collaborator of the Europeans and using them as an intermediary between the two groups the non-European group might become more suspectable to the Europeans through the use of the non-European collaborator who is closer to the non-European group than they are to the Europeans.
A random example of this might be the Italians using the Arabs to help them colonize the Somalis. The Italians want to colonize Somalia but they do not speak Somali and aren't at all culturally similar, whereas the Somalis would more than likely know Arabic and would be more culturally similar to Arabs so using Arabs to help Italians colonize the Somalis would be a viable tactic.
This concept of wanting to colonize a group that is different from you so you instead use a culturally similar group to make it easier for you to colonize the original group is central to this mod.
On Manaan, the Sith Empire is secretly training Selkath youths into becoming Dark Jedi and Sith Agents to one day stage a coup against the Manaan government to take over their planet and exploit their precious resources. Similar to the real life example above the same hurdles that applied to Europeans and non-Europeans still apply to the Sith in this scenario.
The Sith Empire is predominantly human and are shown to be quite racist to non-human species throughout the game. The Selkath are an aquatic alien species so not only is there a differing alien culture the Sith have to deal with but the Selkath primarily live underwater.
The leader behind this Sith plot to train Selkath youth is a human Sith Master who appears as a generic Sith Master in-game. This mod changes this NPC so that the Sith Master is now an alien Quarren, another aquatic alien species.
With this mod installed, it makes much more sense as to why the Sith are trying to train and convert Selkath youth to the Sith when the mastermind behind this plot is a fellow aquatic alien who would be much more culturally similar to his Selkath students and would be a much easier leader for the Selkath to blindly follow despite this master serving an empire that would be racist towards them all.
Known Bugs:
This mod shouldn't have any bugs but if you find any please feel free to report them on Deadlystream.com.
A third install was planned but could not be implemented due to a bizarre bug. The third option was a version of the vanilla dialogue which had an AI filter over it to make it sound like the Quarren from Kotor II (this same method was used in the ROR mod for the Quarren Jedi Master). This could not be added as the VO in-game would be sped up with the pitch increased for reasons unknown to me. This install has been included in the mod but cannot currently be installed, when this bug can be fixed I will add the ability to install it.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The textures for this mod comes from Quanon's Big Sellout, a modder's resource that was published on LucasForums back in the day. These are the same textures that are used in Quanon's Sith Quarren PC mod found on NexusMods.
As these textures came from Quanon's Big Sellout, they can be used in your mod though I strongly advise you credit Quanon as the original artist and acknowledge Quanon's Big Sellout to avoid people thinking you stole it from the Sith Quarren PC mod.
Thanks to:
Quanon: For making the original textures and including it in your Big Sellout modder's resource!
Marius Fett: For fixing the Death Field animation bug which projected the lightning from his feet instead of his hands!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Obsidian Entertainment: For creating the original Quarren models, textures, and VO!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
338 downloads
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Vurt's Mandalorian Neo-Crusaders
By Dark Hope
This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed.
Thanks to Vurt for the wonderful textures. It was a pleasure working with them.
To Install
1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
449 downloads
- vurts
- mandalorian
- (and 4 more)
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Differentiated Duelists
Rebalance of the Taris duelists.
SUMMARY
This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall.
Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty throughout the fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below.
This mod is not intended to dramatically alter the difficulty of the dueling arena but will make it harder overall.
Note this mod will only work on saves from before entering the Taris cantina for the first time.
DETAILS
INSTALLATION
Run HoloPatcher.exe and select an install option. The default option installs the mod to the Override folder. An alternative option is included which installs to the Modules folder. If you don’t have any mods which edit these NPCs in Override but do have mods which edit them in Modules, you can use the alternative install option to prevent overwriting them. See compatibility notes for more details.
Direct the installer to your game folder then press install. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe.
If you receive the following warning while running the alternative install option: “A resource located at ‘…\Override\…’ is shadowing this mod’s changes in Modules\tar_m02ae.mod!” then you should install the default option instead.
If you have Effixian’s Taris Arena Changes installed, run the compatibility patch after running the default install option.
UNINSTALLATION
To uninstall from the default install option:
Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, tar02_deadeye022.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override.
To uninstall from the alternative install option:
Remove tar_m02ae.mod from the Modules folder and, if present, replace with the tar_m02ae.mod in the backup folder.
COMPATIBILITY
Two install options are included to allow compatibility with different sets of mods that edit the same NPCs. If you are using any other mods which edit the duelist NPCs in the Override folder, you should use the default install option. However if the only other mods you have which edit these NPCs do so in the Modules folder, you can use the alternative install option to prevent overwriting them. See list of which mods are compatible with which options below.
Installs to Override (use the default option if using any of these mods):
Effixian’s Taris Arena Changes by Effix NOTE: Install order critical! Taris Arena Changes > Differentiated Duelists > Patch Bendak Starkiller Emblem Armour by redrob14 Installs to Modules (use the alternative option if using any of these mods and none of the previously listed mods):
K1 NPC Diversity Pack - N-DReW25 NOTE: If you prefer the armors from this mod, install it after Differentiated Duelists. Galaxy of Faces - N-DReW25 If unsure, install using the default option after any other mods that edit these NPCs to ensure its full changes take effect.
Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods.
PERMISSIONS
Feel free to do whatever you want with this mod as long as credit is provided.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
DeNCS - JdNoa, Dashus
Mods in screenshots:
High Quality Blasters by Sithspecter
HD Fire and Ice by Cinder Skye
JC’s Blaster Visual Effects by JCarter426
Taris Dueling Arena Adjustment by DarthParametric
Taris Reskin Pack by Quanon
Ultimate Character Overhaul by ShiningRedHD
Ultimate Taris High Resolution by ShiningRedHD
247 downloads
- difficulty
- combat
- (and 4 more)
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Female Republic Soldier Recolour (For JC's Republic Soldier Fix)
By Marius Fett
This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer.
Installation: Download and install JC's Republic Soldier Fix first:
The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod.
Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not.
The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod.
Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base.
Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission.
No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
71 downloads
(0 reviews)0 comments
Submitted
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Party Member Lightsabers
By Marius Fett
This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined.
Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player.
507 downloads
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Jedi Knight Lightsaber Set (K1)
By Marius Fett
This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game.
The lightsabers can be obtained as follows:
Dantooine:
Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight.
Korriban:
Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords. Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall. Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player.
391 downloads
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Stun Baton Mod
This mod makes the stun baton much stronger.
Installation: drop both files into the override folder.
This mod changes the stun baton so that it does 3-24 damage plus an additional 2-12 physical. Also, it has a 50% chance to stun for 6 seconds.
69 downloads
(0 reviews)0 comments
Submitted
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[K1] Mandalore the Unknown
By Raven-Fal
[K1] Mandalore the Unknown
Author: RavenFal
Release Date: 11/28/2025
"Yes, that's him. I toyed with calling him dar'Mand'alor, loosely translating Mandalore the Unknown." ―Abel G. Peña This mod changes the Mandalorian Captain found by the Temple on the Unknown World to be “Mandalore the Unknown”, the self-proclaimed Mandalore referenced several times in KOTOR by HK-47 and the Mandalorians on Kashyyyk, but never seen in-game. Per the campaign guide, Canderous defeated him between games and took his armor and helmet as a way to honor him, combining the helmet with Mandalore the Ultimate's mask (which is why Manalore's helmet in KOTOR 2 looks so different compared to the mask from the comics). This mod moves that confrontation earlier in the timeline, allowing players to experience Canderous acquiring his armor from KOTOR 2 and letting him (or anyone in your party who can equip heavy armor) to rock up to the Star Forge wearing one of the coolest armor sets from either game.
“Mandalore the Unknown” is wearing an upgradeable armor set with the appearance of Mandalore's Armor from KOTOR 2. Upon his defeat, he'll drop this armor instead of the “Mandalorian Assault Armor” the Mandalorian Captain drops in the base game. The appearance is set up as a disguise, and so it will work for both male and female characters. He also drops a datapad that explains why he was sending teams of Mandalorians to hunt in the Shadowlands, what he's doing on the Unknown World, and changes up events a little more to make to him the one who made the modifications to Mandalore's mask.
I have also included optional files to change Mandalore the Ultimate from SilverEdge9's Brotherhood of Shadow: Solomon's Revenge mod to also have the appearance of Mandalore from KOTOR 2. The mask looted from the “Non-Canon” chest remains unaltered and has its original appearance.
This mod is not compatible with any mod that alters g_mandalor004.utc (the Mandalorian Captain on the Unknown World).
To Install the main mod:
1. Run the “Install.exe” program from the mod folder.
To Install Optional files to change the appearance of Mandalore the Ultimate in BOSSR:
1. Copy all files from the “Optional – BOSSR Mandalore Replacement” folder into your Override folder.
To Uninstall the main mod:
1. Delete the following files from your Override folder:
bos_mandhelm.uti
g_a_mandotsl.uti
g_mandalor004.utc
mandotsl_datapad.uti
p_mandalorebb.mdl
p_mandalorebb.mdx
P_MandB.tga
2. Replace the “appearance.2da” file from your Override folder with the “appearance.2da” file saved in the “backup” folder found in the main mod folder.
To Uninstall the Optional files for BOSSR:
1. Delete the following files from your Override folder:
brg_mandalore.utc
msp_mandalore.utc
myp_mandalore.utc
mzp_mandalore.utc
Credits:
SilverEdge9 for the original Brotherhood of Shadow: Solomon's Revenge files.
223 downloads
(0 reviews)0 comments
Submitted
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Carth head remesh higher poly and retextured (v2)
I modified Carth's head and retextured him i used this image as a model. I added more animated hair to this one. If you don't like it try this other i made without additional animated hair.
148 downloads
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Carth head remesh higher poly and retextured
I modified Carth's head and retextured him i used this image as a model.
I made one with additional animated hair here
93 downloads
(0 reviews)0 comments
Updated
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Higher poly and retextured Mission's head
I remade Mission's textures and mesh.
I also remade mission's brother and i'm waiting for the permission to upload it since it use a mod that remesh the twileks males.
214 downloads
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File Reviews
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Hello and thank you, this is truly an amazing mod and now I'm happy to kick back and relax with a controller in my hand, awesome job! Btw is there any chance importing the Xbox achievements to the Steam version? I know nobody would see that in our Steam profile but it would still be cool to have an achievement built in if that's possible? Otherwise no biggie, thank you for this amazing mod!
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Simple but lovely reskin
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lorddli 2
as essential as it gets; well done to everyone involved!
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lorddli 2
Fantastic and essential change to Kotor 2 imo. God this bugged me so much lol
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lorddli 2
this is a positive review.
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Leilukin 347
As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest.
Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE.
NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict.
On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.
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I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.
Anyway, thank you for your effort RaymanGT, this is a great mod.
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No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥
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Mephiles550 251
I cannot thank you enough for the sheer quality and convenience of this mod.
Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.
One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?5/5, Sincerest thanks
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Red Hessian 10
A must have for a dark side character. Simon Templeman's voice fits perfectly.
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A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds. 10/10.
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Leilukin 347
Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.
SpoilerI especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off. In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.
I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.
Edited by Leilukin-
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Leilukin 347
Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.
SpoilerI appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.
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Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!
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