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  1. Lightsaber Choices

    When you first arrive at Dantooine, you start your training to be a Jedi, after a long dialog/cutscene of your player learning the ways of the force - Master Zhar sends you off to Master Dorak who will guide
    you through choosing a lightsaber crystal.
    You speak to Dorak and he tells you about the colours of a lightsaber, although you only get to choose, blue, green & yellow, what position within the order they're associated with and then you get to choose
    your class and colour.
    You go back to Zhar and then you make your lightsaber. Now here is where this little mod comes into effect, normally you'd go to the workbench, fiddle around with nothing and look like a total pleb while
    doing it, by you I mean your PC not you personally - I'm sure you don't look like a pleb, anyway after that you then have a nice whatever colour you chose lightsaber.
    What this mod does is, before you go over to the workbench, you'll have two questions to answer - the first is what kind of lightsaber you'd like and the choices are;
     
    * Standard Lightsaber
    * Double-Bladed Lightsaber
    * Short lightsaber
     
    The second question is which colour would you like, now it is important what you select here because you won't get the colour you told Dorak earlier you will get the colour you select now.
    Anyway we now have more choices, you can select any default game colour you'd like instead of just blue, green or yellow. The choices are;
     
    * Blue
    * Green
    * Yellow
    * Red
    * Purple
     
    After selecting the type and colour of the lightsaber, your PC will go to the workbench and look like a pleb while fiddling with nothing, like normal.
     
    If you already have a file called dan13_zhar.dlg in your override folder, or packaged into a .mod file, then you will have problems with this, if this is the case PM on Lucas Forums or mine (deadlystream.com)
    with the name of the mod that file came from and I'll contact the author and see if I can make them compatible.
     
    There shouldn't be any bugs or glitches with this but if you do find one please let me know.
     
    Installation:
     
    Copy the 'override' folder into your main KOTOR directory. To uninstall delete the files 'dan13_zhar.dlg' & 'deadly_g1 - g15.ncs' from your override folder.

    7,550 downloads

       (5 reviews)

    4 comments

    Updated

  2. Remove Restrictions for Force Powers by Armors

    Who likes Kotor more than TSL? Loads of people prefer K1 to K2 with the argument that the story s better. However, as K2 is getting a major rehauling by DStoney, Zbyl2, VarsityPuppet, Hassat Hunter... well K2 has gotten a lot of attention. This is mostly why MrPhil did this mod for K2. However, someone asked him that the mod might be done for K1.
     
    So here s what you have today: a mod that aims to bring to you the true power of the force... This is no force unleashed and does not add any force powers to your game, but take a second to remember a detail in the game: whenever you d put an armor (medium/heavy), you would not be able to use force powers. As this goes against the canonicity of the Force, MrPhil decided to set things right. This mod has not been tested and the author would love to get constructive criticism. Please do not post if your sole goal is to comment about the mod unbalancing the game, unless you think there might be a better way to do so...
     
    Last and not least: this mod's secondary objective is to remove the restriction even when you install a mod that adds force powers to the game. Just make sure that you install this one after and it should work.
     
    NB: that's the same "review" I gave to kfiles, hence why I am speaking of myself at the 3rd person. So no, my ego hasn't grown...

    16,695 downloads

       (10 reviews)

    4 comments

    Updated


  • File Comments

    • Hello there! Fantastic mod, but i'm running into this issue. I installed the mod, from a fresh installation of the game, GoG version 1.03. It instantly crashes when i click the .exe and try to run the game. I got an intel gpu btw (Intel arc b580), I know Intel got some incompatibilities with Kotor. If i untick the "modern driver compatibility" the game starts. If you got any ideas. Cheers,
    • This mod is for the first KotOR game, so you're not supposed to install this mod in KotOR 2 anyway. Not to mention, the Steam version of KotOR 2 already supports widescreen by default, so a high resolution menu mod is unnecessary for KotOR 2.
    • I havent tested it together but I will, but I doubt they will work together considering it makes the robes appearance for the jedi companions match their unique clothes but colored to the color palate of the type of robe they have on, and to get this, its prerequisite will probably override that, because from the other mods description "This mod will conflict with any other mod that replaces the textures for the Jedi party members' default outfits, or any mod that replaces the appearance.2da fil
    • Hi guys. I am trying to install the K1hrm v1.5 (High resolution Menus Mod) for kotor 2 Steam Version. I just installed the TSL RCM, and am ready to install this, but there is already an override folder in game directory. How do I go about installing this? Help appreciated 
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