Remove Restrictions for Force Powers by Armors

   (9 reviews)

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About This File

Who likes Kotor more than TSL? Loads of people prefer K1 to K2 with the argument that the story s better. However, as K2 is getting a major rehauling by DStoney, Zbyl2, VarsityPuppet, Hassat Hunter... well K2 has gotten a lot of attention. This is mostly why MrPhil did this mod for K2. However, someone asked him that the mod might be done for K1.


So here s what you have today: a mod that aims to bring to you the true power of the force... This is no force unleashed and does not add any force powers to your game, but take a second to remember a detail in the game: whenever you d put an armor (medium/heavy), you would not be able to use force powers. As this goes against the canonicity of the Force, MrPhil decided to set things right. This mod has not been tested and the author would love to get constructive criticism. Please do not post if your sole goal is to comment about the mod unbalancing the game, unless you think there might be a better way to do so...


Last and not least: this mod's secondary objective is to remove the restriction even when you install a mod that adds force powers to the game. Just make sure that you install this one after and it should work.


NB: that's the same "review" I gave to kfiles, hence why I am speaking of myself at the 3rd person. So no, my ego hasn't grown... :P

What's New in Version 08/14/2019 09:04 PM   See changelog


No changelog available for this version.

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Thank you... it was always a pain devs rarely found proper way to bite betwean game balance and lore - ideally we would need a special kits to refit armours on workbench to allow this.

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Doesn't seem to be working for me for some reason... Using K1R and Force power mods (that should be compatible), even vanilla Force powers are still restricted.. Do I need to start a new game for the effects to take place?

Anyone else with similar issues?

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This is (at least partly) incompatible with the K1 Force Pack by Star Admiral. Even when installing this mod second, powers from that mod are still restricted.

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