Mods
1,027 files
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Lightsaber Choices
When you first arrive at Dantooine, you start your training to be a Jedi, after a long dialog/cutscene of your player learning the ways of the force - Master Zhar sends you off to Master Dorak who will guide
you through choosing a lightsaber crystal.
You speak to Dorak and he tells you about the colours of a lightsaber, although you only get to choose, blue, green & yellow, what position within the order they're associated with and then you get to choose
your class and colour.
You go back to Zhar and then you make your lightsaber. Now here is where this little mod comes into effect, normally you'd go to the workbench, fiddle around with nothing and look like a total pleb while
doing it, by you I mean your PC not you personally - I'm sure you don't look like a pleb, anyway after that you then have a nice whatever colour you chose lightsaber.
What this mod does is, before you go over to the workbench, you'll have two questions to answer - the first is what kind of lightsaber you'd like and the choices are;
* Standard Lightsaber
* Double-Bladed Lightsaber
* Short lightsaber
The second question is which colour would you like, now it is important what you select here because you won't get the colour you told Dorak earlier you will get the colour you select now.
Anyway we now have more choices, you can select any default game colour you'd like instead of just blue, green or yellow. The choices are;
* Blue
* Green
* Yellow
* Red
* Purple
After selecting the type and colour of the lightsaber, your PC will go to the workbench and look like a pleb while fiddling with nothing, like normal.
If you already have a file called dan13_zhar.dlg in your override folder, or packaged into a .mod file, then you will have problems with this, if this is the case PM on Lucas Forums or mine (deadlystream.com)
with the name of the mod that file came from and I'll contact the author and see if I can make them compatible.
There shouldn't be any bugs or glitches with this but if you do find one please let me know.
Installation:
Copy the 'override' folder into your main KOTOR directory. To uninstall delete the files 'dan13_zhar.dlg' & 'deadly_g1 - g15.ncs' from your override folder.
7,537 downloads
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Remove Restrictions for Force Powers by Armors
By MrPhil
Who likes Kotor more than TSL? Loads of people prefer K1 to K2 with the argument that the story s better. However, as K2 is getting a major rehauling by DStoney, Zbyl2, VarsityPuppet, Hassat Hunter... well K2 has gotten a lot of attention. This is mostly why MrPhil did this mod for K2. However, someone asked him that the mod might be done for K1.
So here s what you have today: a mod that aims to bring to you the true power of the force... This is no force unleashed and does not add any force powers to your game, but take a second to remember a detail in the game: whenever you d put an armor (medium/heavy), you would not be able to use force powers. As this goes against the canonicity of the Force, MrPhil decided to set things right. This mod has not been tested and the author would love to get constructive criticism. Please do not post if your sole goal is to comment about the mod unbalancing the game, unless you think there might be a better way to do so...
Last and not least: this mod's secondary objective is to remove the restriction even when you install a mod that adds force powers to the game. Just make sure that you install this one after and it should work.
NB: that's the same "review" I gave to kfiles, hence why I am speaking of myself at the 3rd person. So no, my ego hasn't grown...
16,599 downloads
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File Reviews
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Always great to have more Czerka unity and diversity! It makes them the ummm "completely legitimate" enterprise the whole galaxy knows them as XD
One note though is that the female .mp3 sound/voice files need to be moved directly into the streamwaves folder rather than into streamwaves\m22aa (otherwise they will not activate/fire). -
Really love the looks of these! It really combines well with the Sith Heyorange's Sith Uniform Reformation mod to get maximum display of the SF logo! Also, because I know it will be (has been) asked, these go perfectly on the female models as well.
Just needs a placeable texture for the fallen troopers, otherwise we've got unknown troopers who have fallen in the field of battle. -
proximo 0
The KOTOR mod builds are probably the closest thing we'll ever get to a remaster, therefore I consider them a must-have when returning to KOTOR.
However, the modlists are huge, and installing them by hand (let alone without a mod manager) is very tedious - I wasn't even going to bother trying till I came across this plugin. Since Mod Organizer 2 is my mod manager of choice, this plugin was a no-brainer.
And man did it deliver: it downloads, installs and patches every mod on the list in a matter of minutes, kinda like Wabbajack. The "Kotor Dialogue Fixes" mod had an older pinned version that I had to download manually, but everything else ran flawlessly.
The widescreen/resolution mods need to be installed separately, since they involve modifying the .exe and whatnot. I'm running the new KOTOR Modern Restoration Patch which seemed to work better for me than the mod builds setup for widescreen.
I'm several hours in and everything looks great. This plugin must've been an incredible effort, and I can't recommend it enough.
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Jeff1742 2
It's an excellent mod - I really enjoyed the additional content although some of the dungeons can be a bit repetitive.
On the whole it's a very ambitious project and should be lauded for that, I enjoy the fact that it is developing on a constant basis.
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They really could have tried blending in the tutorial a little(lot!) more naturally. This mod fixes that issue handily!
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I suppose the original would have fit if we were like.... ten or something XD Much better!
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SO convenient! Now we don't have to click on absolutely everything to get those pesky items XD
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I have to admit, this made me drool a little XD For so long, I just wanted a fair game of chance and you did it! No more nerfing NPC decks needed. When the AI went first, I squealed with delight!
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Really helped to improve the atmosphere in this section! It really felt like a lived-in area.
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Adding the K2 animation gives the races a little more "oomph!". Love this!
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Gat4 1
It's *really* good. It will cover all you lekku needs
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I'm really thrilled. Originally, to make these modifications, you had to download a lot of texture packs and apply various patches—and in the correct order, too. With this patch, it's much more convenient, and it works without a hitch.
I'd also recommend these two texture mods to round out the result.
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An absolute must have.
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Finally fixed that atrocious dialogue bug that came from ultra-wide displays! You are my hero!
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RaymanGT 15
Thanks, this made testing out all the different GUIs like Pazaak for my KOTOR Modern Restoration Patch (KMRP) easy
Edited by RaymanGT
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