Mods
951 files
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Remove Restrictions for Force Powers by Armors
By MrPhil
Who likes Kotor more than TSL? Loads of people prefer K1 to K2 with the argument that the story s better. However, as K2 is getting a major rehauling by DStoney, Zbyl2, VarsityPuppet, Hassat Hunter... well K2 has gotten a lot of attention. This is mostly why MrPhil did this mod for K2. However, someone asked him that the mod might be done for K1.
So here s what you have today: a mod that aims to bring to you the true power of the force... This is no force unleashed and does not add any force powers to your game, but take a second to remember a detail in the game: whenever you d put an armor (medium/heavy), you would not be able to use force powers. As this goes against the canonicity of the Force, MrPhil decided to set things right. This mod has not been tested and the author would love to get constructive criticism. Please do not post if your sole goal is to comment about the mod unbalancing the game, unless you think there might be a better way to do so...
Last and not least: this mod's secondary objective is to remove the restriction even when you install a mod that adds force powers to the game. Just make sure that you install this one after and it should work.
NB: that's the same "review" I gave to kfiles, hence why I am speaking of myself at the 3rd person. So no, my ego hasn't grown...
16,135 downloads
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File Reviews
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RLG 6
Most helpful in my modding of TSL. -
Cool mod and very creative work arounds!
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Very good, highly recommended.
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Essential mod that fixes one of the most annoying things in the game imo.
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Phenomenal mod, highly recommended!
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This is easily one of the best mods. Simple, effective, and perfect.
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Simple and essential mod. Love it!
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Simple but effective essential mod.
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Very well made, essential mod imo.
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Essential mod, absolutely fantastic work!
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Essential mod.
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HeartMan 6
Textures so good they want me to bet the Ebon Hawk without looking at my cards
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Just finished the game for the first time with this mod, and... wow. This is... so much better than the vanilla/TSLRCM ending, holy crap. It patches so many of the holes (well, kinda, I mean there's an attempt to explain T3 and the Hawk surviving the fall into the chasm), the choice of whether to destroy Malachor V being present regardless of the 'side' you end up on is cool, and I liked the extra dialogue with T3 and Brianna in the hold, as well as seeing everybody (well, again, mostly) alive and well in the Hawk to confirm that your efforts saving them weren't in vain. And then, of course, moving Atton's send-off dialogue to the cockpit (where he always is), and having it be the last thing before the credits roll was great. Like, idk, I could so clearly imagine my Exile rolling her eyes and plopping down into the co-pilot's seat.
Phenomenal work! I wasn't sure how well it was going to integrate, but it would feel very hollow to play the ending again without this mod, which puts it up there with TSLRCM for me.
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Kogeking 0
this caused me not to be able to complete all the mandalorian quests. multiple mandalorians simply do not spawn. including kelborn, mandalorian mercenaries. and zuka
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Kogeking 0
cannot get to work with tslrcm. works without it though
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