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Uploaded by permission of the author.

 

Original KotORFiles review:

"Yes, it's exactly as the title says. Aren't mods that make things more in-keeping with the EU lore nice to have?

 

This specific mod addresses the inaccuracy on BioWare's part regarding the game's vibroblades/swords. Precisely, that the so-called vibroblades were swords in their own right! They were shorter than the swords, yes, but they were far from the knife-sized blade they're made out to be in the EU.

 

Anyways, Inyri's latest mod remodels the game's deceptively-named vibroblades into something much smaller. Despite the decrease in size they're still just as deadly and do just as much damage; the difference is entirely cosmetic. (And it's not exactly unrealistic, either - in SW all vibroweapons have ultrasonic generators that cause them to vibrate at incredible speeds, so getting stabbed by one would in most cases be lethal regardless of the size.)

 

The mod is primarily for K1 (that's the game the TSLPatcher installs it for), but if you want to keep things consistent in the series it can be make to work for K2 as well by tweaking baseitems.2da. Might we be a wee bit prejudiced in our attitude towards the 2003 game of the year's sequel, Inyri? stick out tongue

 

Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.

 

-Emperor Devon"

 

Installation Instructions:

Extract the contents of the 7ZIP archive with 7ZIP (http://www.7-zip.org/) or WinRAR (http://www.rarlab.com/). Run TSLPatcher.exe and follow the instructions provided.

 

Included Files:

-baseitems.2da

-iw_vbroshort_001.tga

-iw_vbroshort_002.tga

-iw_vbroshort_003.tga

-iw_vbroshort_004.tga

-vibroblade_if.txi

-vibroblade2_if.txi

-vibroblade3_if.txi

-vibroblade_if.tga

-vibroblade2_if.tga

-vibroblade3_if.tga

-w_Vbroshort_001.mdl

-w_Vbroshort_001.mdx

-w_Vbroshort_002.mdl

-w_Vbroshort_002.mdx

-w_Vbroshort_003.mdl

-w_Vbroshort_003.mdx

-w_Vbroshort_004.mdl

-w_Vbroshort_004.mdx

-The Read-me file

 

Uninstall Instructions:

Remove the above named files from your override folder.

 

Description:

Vibroblades historically were short knives that used ultrasonic generators to cause the blade to vibrate, allowing it to be more destructive. That is... until KotOR came along. According to KotOR, there's nothing but an aesthetic difference between vibroBLADES and vibroSWORDS. A bit silly, yes? I've been meaning to correct this issue for a while, so here it is. Vibroblades are now short, knife-size, and are wielded like stun batons. These are simply model overwrites (and a small 2DA change to alter the way vibroblades behave) so the change will be applied to all existing vibroblades (as well as any other custom-content vibroblades that do not use new models).

 

Bugs:

More a warning than a bug, but if you're using a mod that adds a custom model vibroblade to the game, it may look a bit silly being wielded as a stun baton.

  • Like 1

User Feedback

Recommended Comments

N-DReW25

Posted

Their really should be a TLS port of this

NikaAlexandrov

Posted

Any chance of a TLS version of this? :) I'd love one for this please :)

Prince of Pomp

Posted

The use of the stun baton animation and properties is a big turnoff for me. You should be able to use a knife in the off-hand, or dual wield them. Frankly, i do believe the vanilla animations would have been fine, but if you feel that changing the way they function is required, more power to you. I, for one, am going to stick to my vanilla vibroblades, or maybe just apply the retextures.

ZeldaTheSwordsman

Posted

On 4/20/2020 at 11:23 AM, Prince of Pomp said:

The use of the stun baton animation and properties is a big turnoff for me. You should be able to use a knife in the off-hand, or dual wield them. Frankly, i do believe the vanilla animations would have been fine, but if you feel that changing the way they function is required, more power to you. I, for one, am going to stick to my vanilla vibroblades, or maybe just apply the retextures.

Agreed. You'll probably end up with striking the enemies with a phantom longer blade if you only swap the graphics (if I'm guessing right) but I think that's a worthwhile price to pay for them still functioning like blade weapons. Especially since I know TSL at the least calls them out as balanced with no penalty for offhand wielding.

Prince of Pomp

Posted

On 1/16/2021 at 4:23 PM, ZeldaTheSwordsman said:

Agreed. You'll probably end up with striking the enemies with a phantom longer blade if you only swap the graphics (if I'm guessing right) but I think that's a worthwhile price to pay for them still functioning like blade weapons. Especially since I know TSL at the least calls them out as balanced with no penalty for offhand wielding.

It's not even that noticeable, to be honest. Works pretty damn well, actually.

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