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BottomlessThought23

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  1. Please don't copy and paste them from the old folder. The proper setup is to run KPM, make sure the game and patches folders are selected correctly, and THEN run KMRP. It should automatically find and install your files to KPM. Make sure you are only using ONE version of KPM.
  2. K1R is not compatible with K1CP, so it's kind of one or the other. And no, it's best to do KPM before TSLpatcher files, from what I've found. But it probably doesn't matter that much, as long as you're doing it pretty late in the build.
  3. I don't see any reason mods like that would be incompatible. I basically just extended the Level cap and gave them an XP value, I'm not messing with how vanilla feats work (in this mod... watch for what's coming soon lol)
  4. What I've figured out from trying to perfect my collection (available for download on NexusMods lol) is basically this: First dialogue fixes, then K1R. Then my collection install, which handles basically all of the visual stack, plus whatever just gets dropped into override. Then I run KMRP / KPM. Then TSLpatcher files. (And then my KPM mods which run off a separate install because it's generally best to install them late).
  5. You ran KMRP and clicked "start patching" and it didn't apply? Or am I misunderstanding?
  6. Well... It fixes part of that issue. There are really two issues, and this fixes one of them. The issue this fixes is a bug where it tries to recenter the mouse to the middle of the screen using a delta too small for modern screens, meaning you can kind of only move so far in one direction in one push. I believe this is mainly an issue at 4k, but I haven't had a chance to test it. There is also an issue, in that the turret controls don't take into account the mouse sensitivity setting whatsoever, it just has a hardcoded value where that should be... And I did fix that, and it worked, but it also changed the feel of the controls in a way that honestly I struggle to describe. Every description I've come up with sounds like a good thing. It was too... snappy, like you could control it too well to feel realistic. It felt bad to me. I can absolutely release the mouse sensitivity version, if this doesn't fix the issue for you, or if you just want it. lol But I would ask that you try the current version first, it would really help me from a testing standpoint. Yeah, this has been an issue for a LONG time. As far as I know, since around Windows 7, maybe earlier. Maybe the whole time the game has been on PC, I'm not sure I ever remember controlling the turret properly. Not since the xbox version. lol It's so nice being able to just play it. lol
  7. View File Ranged Dexterity Scaling Did you know that KOTOR does not add Dex to ranged damage? I see the tradeoff, Dex already gives you defense, so giving you damage as well is pretty powerful. But defense doesn't matter as much when you're attacking at ranged anyway... lol So I fixed that. This will make ranged weapons a lot better in the early game, but it pretty much drowns out by mid game... and honestly making Taris go faster is never a bad thing. lol (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes  
  8. View File Expert Droid Skill Expansion T3 starts with 20 Intelligence. He gets 7 skill points per level... So why can he only spend three of them? I couldn't really find a great answer, but I at least expanded it to five. You'll still have leftover points, but at least it isn't as many. (Coded with the assistance of AI; presented under the open source MIT license) Compatibility and Installation: This is a TSLpatcher mod, so it should have broad compatibility with basically everything. And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes  
  9. View File Smooth Turret Controls The turret controls are broken. Or they were. Now they aren't. lol Sorry, I'm running out of clever ways to monologue these fixes. lol Basically, KOTOR was doing some janky re-centering math based on the 2003 assumption that 728p was the height of resolution technology. This fixes that. (That's honestly a terrible explanation of how this works, I'm going to release a technical guide soon with all of my findings and it will have a better explanation of this lol) (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/19/2026 Category Mods K1R Compatible Yes  
  10. View File Passive Status Notifications Simple mod. Stops the game from pausing when you get a notification. Still plays the sound, and instead shows a simple, plain white text popup under the menu icons at the top right. This has also been upgraded to show what journal entry as been updated and which items you received or lost, which were previously not shown in notifications at all. Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY! Submitter BottomlessThought23 Submitted 10/17/2026 Category Mods K1R Compatible Yes  
  11. Version 1.0.0

    43 downloads

    Did you know that KOTOR does not add Dex to ranged damage? I see the tradeoff, Dex already gives you defense, so giving you damage as well is pretty powerful. But defense doesn't matter as much when you're attacking at ranged anyway... lol So I fixed that. This will make ranged weapons a lot better in the early game, but it pretty much drowns out by mid game... and honestly making Taris go faster is never a bad thing. lol (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!
  12. Version 1.0.0

    20 downloads

    T3 starts with 20 Intelligence. He gets 7 skill points per level... So why can he only spend three of them? I couldn't really find a great answer, but I at least expanded it to five. You'll still have leftover points, but at least it isn't as many. (Coded with the assistance of AI; presented under the open source MIT license) Compatibility and Installation: This is a TSLpatcher mod, so it should have broad compatibility with basically everything. And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder.
  13. Version 1.0.0

    30 downloads

    The turret controls are broken. Or they were. Now they aren't. lol Sorry, I'm running out of clever ways to monologue these fixes. lol Basically, KOTOR was doing some janky re-centering math based on the 2003 assumption that 728p was the height of resolution technology. This fixes that. (That's honestly a terrible explanation of how this works, I'm going to release a technical guide soon with all of my findings and it will have a better explanation of this lol) (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities: This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation: 1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd. 4. Enjoy! (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP): 1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder. 2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!
  14. Oh, sorry about that, didn't realize I didn't include it. I added it on. I should note that I haven't had time to test the kpatch versions yet... but it's mostly just a packaging and installation difference anyway. Let me know if there are issues!
    Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32). K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip
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