
EbonHawkStowaway999
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- 290 comments
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- patch
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Thank you for the mod, Alvar007. is it possible to add more sitting NPCs to the tables inside the Tatooine cantina as well? There are 4 alcoves with tables at the front and the back of the room without any NPCs whatsoever. The Anchorhead cantina always felt a bit empty to me without some NPCs doing idle animations (drinking, talking) like they do on Manaan or on Taris with this mod installed. Can more of them be added to that module just for the sake of atmosphere, to make it more lively?
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Could anyone tell me, please, how to correctly install new versions of this mod on top of the old ones? If I try to simply run TSLPatcher.exe and point it to my modded KOTOR folder, it creates duplicate NPCs in my game (for example, another droid bartender is added to the Upper City cantina module), and I have to reinstall everything from scratch for this mod to function correctly. It would be nice to have two versions of the installer - for the first time and existing users, so that the installer doesn't copy the mod files that have already been installed previously.
- 45 comments
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- k1cp
- community patch
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There's a mistake in the Community Patch changelog on Github: https://github.com/KOTORCommunityPatches/K1_Community_Patch "When entering the Sith Academy on Korriban post-Tomb of Ajunta Pall, the rejoined party members could end up scattered." You must have meant the Tomb of Naga Sadow, not Ajunta Pall.
- 290 comments
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- patch
- compilation
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(and 4 more)
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- 45 comments
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Jolees hut mod - Modders resource
EbonHawkStowaway999 commented on djh269's file in Modder's Resources
The hut is a great addition to the Shadowlands, providing a convenient means of fast travelling back to Ebon Hawk. Unfortunately, there are several spelling mistakes present in the mod ("Jolees" instead of "Jolee's"). I fixed those mistakes in the mod archive, the updated version is attached to this message. Jolee's Hut 1.3.zip- 12 comments
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- Kashyyk
- Jolees hut
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Unfortunately, this mod doesn't seem to be compatible with Community Patch... It just shows a black screen with dialogue options at the bottom: https://www.imagebam.com/view/MERQ6E4 Does anyone know what tweaks/edits can make this mod work with K1CP? *** Update *** The issue was caused by unk_m41aa.mod (from "modules" folder) that had been added by Community Patch. The cutscene played normally after I deleted it.
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bug fix MOD:KOTOR Widescreen Fade Fix
EbonHawkStowaway999 replied to Doiinko's topic in Mod Releases
Hello, Doiinko. If possible, could you please make your mod compatible with the Steam Deck resolution (1280x800)? -
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https://deadlystream.com/topic/4050-star-forge-travel-black-screen/?tab=comments#comment-83713 - this is a comment that explains it in more detail. In addition, p_bastilla001.utc may cause an "Invisible Bastila bug" during Saul Karath's interrogation cutscene as reported by PoopaPapaPalpatine in his review of this mod.
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- 9 comments
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