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About EbonHawkStowaway999

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    Jedi Apprentice

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  1. Do I need to start a new game for this mod to work? Because I tested it on two pre-Kashyyyk savegames (mine and the one from this pack: https://deadlystream.com/files/file/2180-light-side-female-saves-with-kotor-1-community-patch-and-all-romances/ ), and the first Kinraths I encountered after leaving the spaceport still had their original appearance.
  2. Does a Viper Kinrath body still get dropped if you kill one of the wraids? It's necessary to complete the quest given by Zaalbar's father.
  3. Thank you for this mod, DarthParametric. It works perfectly on PC, but when I try to use it on iOS, I get the black screen bug (with the sounds of Dodonna's cutscene playing in the background) which another user already told you about in 2021. Even when this mod is the only one I install, the cutscene still won't play. I read that while modding the iOS version of the game, one is supposed to rename mod file names to lowercase. If I do that with the Twisted Rancor Trio or Rakatan Movie-Style Holograms, they are loaded correctly and become fully compatible with the latest iOS version of KOTOR, but Dodonna's Blue Hologram causes the game either to crash (if lowercase names are used) or to display a black screen. Could you tell me, please, if you ever tested this mod on a jailbroken iOS device?
  4. Could any iOS users here please confirm if they ever managed to get the following two mods to run on a jailbroken iPad? 1. https://deadlystream.com/files/file/690-invisible-headgear/ - it crashes the game once you reach to the second set of Lower City apartments (where there's a cutscene of Calo Nord shooting two Rodians). You also cannot descend into the Undercity as the game crashes as soon as you enter the elevator, effectively softlocking you and making further progress impossible. All of the file names were changed to lowercase using Bulk Rename Utility, so the bug is hardly caused by incorrectly named mod files. 2. https://deadlystream.com/files/file/1342-movie-style-holograms-for-end-game-cutscenes/ - the game crashes to desktop while loading Dodonna's cutscene if the file names are changed to lowercase; if the original mod names are used, the game hangs up indefinitely during the same loading screen. What is strange is that the other two Movie-Style Hologram mods (for the Twisted Rancor Trio sidequest and the Rakata) work perfectly fine on iOS, the issue is only with that Dodonna's cutscene. I also ran DelDuplicateTGA-TPC.bat https://www.nexusmods.com/kotor/mods/1384 in KOTOR.app folder, but it didn't make any difference in regards to the aforementioned mods. This isn't a question of mod conflicts/incompatibilities either, as both of the mods can still crash my game even if installed separately from each other.
  5. Could any experienced modders here help me fix 3 mistakes in eXtensive Dialog Overhaul 1.3, please? Its author has been inactive since February, and I cannot even open that file with any of the tlk editors available on this site (including the one in the message above). The tlk editors either run but hang up indefinitely once I try to load the dialog.tlk, or do not run at all. Here's a list of the mistakes in question: https://deadlystream.com/files/file/2216-extensive-dialog-overhaul/?do=findComment&comment=11785&tab=comments It'd be much appreciated if you could download eXtensive Dialog Overhaul 1.3 and make the respective changes in it, and then upload your dialog.tlk to a filesharing service so that I could access it there. *** Never mind, I managed to open that tlk file using KOTOR Tool's TLK Editor and fixed those mistakes there. ***
  6. I've always found the cantina a player can visit in Anchorhead a bit dull due to the lack of NPCs doing idle animations there. Yeah, there are several dancers and musicians performing on an elevation next to the bar, but there're also four empty tables without any NPCs whatsoever. Is it possible for skilled Deadlystream modders to add more drinking & talking NPCs of various alien races to that module, please? The necessary animations are already in the game (Taris & Manaan cantinas). Adding more animated NPCs sitting at the tables will make KOTOR 1's Anchorhead cantina more lively and closer to its Episode IV's counterpart.
  7. This may have been reported before, but just in case it hasn't: in the Manaan underwater base, the security droid's (the one next to the room with a "whimpering locker") red energy shield cannot be disabled via the computer terminal at the beginning of the level. The cutscene where the shield shuts down plays, but once you get to the droid, its energy shield is back on.
  8. There're several more typos I found during my latest playthrough with this mod on a jailbroken iPad: 1) In the Manaan cantina, when a player character refuses an offer to spy on the "republic" (instead of "Republic"): https://www.imagebam.com/view/MEJNTBB 2) During the first post-Leviathan conversation on Ebon Hawk, Jolee says that Malak won't kill Bastila because he needs her "battle meditation". It should have been "Battle Meditation" (there may be other instances when that phrase is written without capital letters). A comma may also be needed after "Turn her to the dark side" (the first part of a conditional sentence): https://www.imagebam.com/view/MEJOQGY 3) When the PC is first asked by the Dantooine Council about shared visions of Revan and Malak, the first response ("Yes... They seemed to be searching for something') lacks a dot at the end of the sentence: https://www.imagebam.com/view/MEJOR5T 4) During the last conversation with Mission in a Dark Side playthrough, there's a phrase "I *revel* in it's power". It should be "its" ("its power"), not "it's": https://www.imagebam.com/view/MEKFMJ0
  9. Thank you for the fixes. I found out that this glitch was caused by k_hcar_dialog.dlg from Jedi from the Start mod, and not eXtensive Dialog Overhaul.
  10. I've just found another "Missing Node" bug in the conversation where Carth starts flirting with a female character on Taris. It happened after the phrase "Come to think of it, it's more than a little surprising that you happen to be here, isn't it?"
  11. Thank you! This glitch is fixed now. Even before this update, I already completed the whole game with your mod, and the Sandral-Matale quest was the only one with that issue.
  12. I want to report a bug: in the Sandral-Matale Feud quest, the final conversation in the yard breaks off prematurely because of missing dialogue nodes. If I uninstall the dialog.tlk from this mod, I can finish the quest normally. https://www.imagebam.com/view/MEHW45Q It happens after the phrase "Ahlan Matale: I don't want to hear any of your excuses! Now I will get revenge for your transgressions!" I'm using only the Community Patch and Green Grass for Dantooine mod in addition to widescreen fixes/remastered icons, but this glitch occurs even on an unmodded game. It's impossible to complete the Sandral-Matale quest with the current version of this mod (1.1).
    Thank you so much for finding and uploading these high-resolution fonts, they are wonderful not only in 4K, but in 1080p as well (even the "Dialogue_Description_Very Big" that creates a small issue with the inventory screen). This fix should have been included by Aspyr in the Steam update of KOTOR 1 for modern systems that they've never bothered to release. I'll always use your mod in my mod builds from now on.
  13. Thank you for clarification. Could you send me a link to that graphics pack, please?
  14. For some reason this mod doesn't fully work. I dropped the files into Override, started a new game and checked out the computer at the end of Endar Spire. The background image did change as is shown in the screenshots, but the computer and gear icons remained the same: https://i.imgur.com/WVncfNA.jpg