798 files

  1. Annoying Tach Sound Replaced By Bruh Sound Effect #2

    Did this for myself earlier to amazing results. Figured i'd put it up here for others to use.

    To Install just go to the games local files > streamsounds > Paste
    When it asks to replace the file in the destination say yes.

    190 downloads

       (0 reviews)

    0 comments

    Updated

  2. Request: Keep the Krayt Dragon Pearl

    Mod by TamerBill, requested by JDub96
    The Sand People Chieftain no longer pockets the Krayt Dragon Pearl you show to him, so you can listen to the Storyteller and still use it in a lightsaber.

    662 downloads

       (0 reviews)

    2 comments

    Submitted

  3. Random HD UI Elements

    Random HD UI Elements
    by Sdub

    Version:
    1.0
    Description:    
    Firstly, While using the HD UI Mod, I noticed there was quite a few things in it that were not HD and looked quite awful. One being the planet icons, and two being the party selection screenshot of the character on the right side.
    I decided to try and at least do something about this.
    For the party selection screen I took screencaps from the the game itself with high resolution textures made by ShiningRedHD's mod on the nexus https://www.nexusmods.com/kotor/mods/1282 
    Then proceeded to upscale them, this is the result. 
    All characters images are from the waist up as best I could, HK47 was especially tricky.
    I did not do  T3M4 as @Dark Hope created one for his HD Astromech Mod that is vastly superior to mine.
    I made one creative decision with:
    I also attempted to do Trask, it looks awful. But He's there, for some reason his texture does not apply correctly on the stats screen. It is like this even in the default image.
    Secondly, I had an idea to make new planet icons, upscaling was not successful, and creating my own looked absolutely awful. So after speaking with @Effix and showing him my trial and errors, it inspired him to create some that he told me to put in this pack with his blessing.
    Installation:    
    Locate the folder of which you want to install and then place files in override folder.
    Uninstallation:    
    Delete files that you placed in your override
    Compatibility:    
    As long as you are you are using @ndix UR 's High resolution menus I do not see you having any problems. I do not know how it would look without it to be honest.
    I made these with 16:9 in mind. I do not know how they will do in other resolutions. Feel free to let me know.
    K1R Compatible:    
    Yes
    Tools Used:
    MS Paint
    GIMP
    Waifu2x
    Big thanks to the KOTOR Modding Discord

    14,041 downloads

       (1 review)

    5 comments

    Updated

  4. K1 Armor Nitpicks

    ___________________________________________________________
    A bundle of my personal nitpicks to the armory of KOTOR. This compilation aims to rectify duplicates among other miscellaneous stuff (I have not considered GenoHaradan rewards for this effect). All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
    ~ Calo Nord's Battle Armor uses the PBG02 texture. Fits the color scheme much better in my opinion. In fact, I wonder if this was the intent all along.
    ~ Powered Battle Armor uses the PBG06 texture. Consistent with K2.
    ~ Verpine Zal Alloy Mesh uses the PBG05 texture. Consistent with K2.
    ~ Zabrak Combat Suit uses a new texture. The Echani Fiber Armor should be the recipient of this change really, but it's the iconic go-to armor in Taris for the PC. No longer a duplicate.
    ~ Zabrak Battle Armor uses a new texture. The Republic Mod Armor would be the target of this change but again, same deal. No longer a duplicate.
    ~ Mandalorian Assault Armor is no longer a disguise and uses the unused PBH07 texture. I know, I'm evil incarnate. Consistent with K2.
    ~ Mandalorian Heavy Armor uses a new texture.
    ~ Jedi Robes and Revan Armor no longer display their erroneous max DEX bonus. Less confusing.
    This mod does not fix the many pricing inconsistencies on armor; It does not address the Dark Jedi robes inconsistency; It does not address the Qel-Droma robes (yet).

    487 downloads

       (0 reviews)

    1 comment

    Updated

  5. Republic Mod Armor Reskin

    If the Republic is going to go to the trouble of supplying its troops with modular armor, the least they can do is keep their own military's color scheme.
    A Reskin of the Republic Mod Armor's texture, complete with its own icon. Nothing too fancy, but it should do the trick and at least pretends like the Defense 5 armor textures weren't 3 blatant copies with the colors tweaked. I also touched up the pants slightly, because for some reason BioWare was convinced we needed to see female characters' entire asses and that can't be comfortable.
     
    Just unzip and drop the files into your override.
    As long as no other armors in your override use Model 4, Texture 10 Light Armor, you're good to go. If they do, just rename the texture number to something not in use, edit the uti the same, and replace the "10" in the icon's file with your number.

    598 downloads

       (1 review)

    2 comments

    Updated

  6. Misc. Nitpicks

    Individual preferences and stuff that annoys me that I've not seen tackled anywhere else, or at least without being scattered around in different mods or not having been done quite how I would myself. Compatible with K1CP. Several changes are included in the PLUS install of Weapons & Armor Uncut.
    Navardan Regenerator becomes a Level 2 implant because it costs more than another implant that does the exact same thing. Even if not for the cost, it's standing existence is reduntant. Bothan Sensory Visor switches price with Bothan Perception Visor. They're clearly mispriced. Security Decryption Interface is now appropriately priced. Two Carbonite Projectors were added to Mika Dorin's inventory. A matter of availability. Fixed descriptions of droid special weapons. Fixed/altered icon of several crystals. Brejik's Arm Band renamed to Brejik's Armband. Sherruk's red saber drop is a green one instead. Baragwin Ion-X Weapon now uses the unused w_IonRfl04.tpc texture. No longer a duplicate. NPC items no longer drop (Boohoo). All swords inside Ajunta Pall's sarcophagus have been revised according to description. Ajunta Pall's Blade renamed to Ajunta Pall's Sword. It shares it's texture with the Notched Steel Sword and the old texture is now used by Echani Ritual Brand. The ancient Vibrosword no longer floats besides the hands when wielded. The spirit of Ajunta Pall is deadlier if you walk the Light Side. Fixed plasma mines to deal Fire damage (Previously dealt Energy damage). A Wookiee Warblade can be found on the village of Rwookrrorro. If you have any kind of weapon model overhaul installed, please choose the appropriate option during patching.
    This mod does not fix the many pricing inconsistencies present on almost all item categories nor does it adress the duplicate (even triplicate) instances of reused textures on weapons.
    _______________________________________________________________________________________________________________________________________________________________________________
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    ERFEdit........................................................stoffe & Fair Strides
    K-GFF..........................................................TK102

    335 downloads

       (0 reviews)

    11 comments

    Updated

  7. Helpful Items

    I created this while trying to find a spawn trigger. A metal cylinder in the droid shop on Tatooine can be bashed open (you would otherwise need very high security skill). It has a beam splitter, an improved energy cell, an energy projector, and Jedi Master robes (two blue, two red). This was to help finish upgrading weapons and to give the player more robe options. Further, if you add all .utp files in this to your Override folder, you will find Ulic Qel Droma’s Mesh Suit if you search the corpses in the Shyrack Caves on Korriban.

    412 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Persuade Unlocked

    Persuade Unlocked
    by Sdub
    Version:
    1.1
     
    Description:
    This mod is a simple 2da edit that enables all classes to have Persuade as a class skill.
     
    I know there are plenty of mods that unlock EVERYTHING but I guess I prefer to keep the classes with their original flavor. But considering only the PC can use persuade it made no sense to me that a soldier/scout couldn’t be persuasive if they wanted to be.
     
    Installation:
    Run TSLPatcher.exe and locate your swkotor folder
     
    Uninstallation:
    Delete skills.2da or replace with a backup
     
    Compatibility:
    This mod should be compatible with all mods except ones that could edit skills.2da
     
    K1R Compatible:
    Yes
     
    Tools Used:
    TSL Patcher
    ChangeEdit
    KOTOR Tool
     
    Big thanks to the KOTOR Modding Discord
     
     

    1,362 downloads

       (1 review)

    0 comments

    Updated

  9. Wookie Warblade Fix

    This fix was originally made by Redrob41 and was located in one of his large mods. I was given permission by the admins to release it to the public.
    All credits goes to Redrob41, Please contact me if you would like this mod removed.
    This elongates the handle on the blade so your hands no longer grab the blade directly like it used to.
    To install just place the contents in the zip to you override!
    To uninstall just remove the files you place
    Thanks for the download! Enjoy
    -Sdub
     
    Full credits go to @redrob41

    9,673 downloads

       (0 reviews)

    0 comments

    Updated

  10. Shaleena Original Head Restoration

    Shaleena Original Head Restoration
    By StellarExile
     
    This mod restores a unique head which was originally intended for Shaleena but was cut. Luckily, it still existed in the game files and is still able to be utilized. K1R and NPC Overhaul restore Shaleena's head, but I decided to create a mod that only restores the head and alters nothing else.
    This mod also includes a fix made by Ashton Scorpius which adjusts the model so that her upper teeth are no longer hidden during conversations.
    Incompatibilities: The mod will be incompatible with anything that alters Shaleena's original head model and appearance in her utc file. Otherwise, it shouldn't be incompatible with anything else.
    Permissions: Please do not distribute the mod to any other sites without asking my permission and Ashton Scorpius for the model fix. If you intend to use this mod in yours, please contact me for permission as well. If you intend to use Ashton's models, you'll need to contact him as well.
    Special Thanks:
    @Stoffe and @Fair Strides for the TSLpatcher. Fred Tetra for Kotor Tool. @Ashton Scorpius for allowing me to use the model from his Shaleena Mouth Adjustment mod. @Sdubfor helping me with the utc file.  
     

    3,442 downloads

       (0 reviews)

    0 comments

    Updated

  11. ASTROMECH DROID HD

    Re-texture of Astromech droid, for Star wars: Knights of the Old Republic. Texture Resolution 2048X2048.
     1. Download: DrdAstro HD International Global mod
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated)

    13,174 downloads

       (1 review)

    3 comments

    Updated

  12. Larger Text Fonts for KOTOR

    WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience!
     
    Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look  embarassingly small.
    Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable!
    Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed.
    The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts.
     
    READ THE README FILE BEFORE INSTALLING!
    The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod.
    Improper installation could lead to very unreadable text!
     
    DISCLAIMERS:
    You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet).
    This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways.
    As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419
    If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution.
    These fonts were NOT my creation! They were found and extracted from the Russian  🇷🇺  version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar!
    https://deadlystream.com/profile/44945-drazgar/
      I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else.
     

    8,480 downloads

       (4 reviews)

    12 comments

    Updated

  13. Unique Sith Academy Students

    Changes the heads of named Sith Students to not be clones of every one-off NPC in KotOR.
    Adrenas and Kel Algwinn now have unique Asian heads based on various PC heads.
    Tamlen gets a unique Asian head as well as a name. Just in case you want to chat before you explore the tombs.
    Thalia May has a unique head based off PFHB02, and her fellow rebels are now armed with different weapons from each other.
    Dak Vesser now has a unique head so that Juhani can truly recognize her former classmate.
    Tariga has a unique head based off PMHC02 and his old commoner head.
    Galon gets the Black commoner head he had previously, but I've added a beard and changed his eye color to green-yellow. Also he's tired.
    Also included is a compatibility patch for my Taris NPC Overhaul to ensure that the slaves on Korriban don't have "Outcast" tattooed on their faces.
     

    492 downloads

       (0 reviews)

    0 comments

    Updated

  14. Specific Traits: A Fun Immersion Mod

    SPECIFIC TRAITS MOD
    The definition of a "because I can" mod. Also cos sometimes you just need to spice up your gameplay a little.
    Gives certain non-human companions and adversaries a vulnerability and strength based on their biology/build.
    Juhani: vulnerable to sonic weaponry, increased reflex saving throw
    Zaalbar/Wookiees: vulnerable to fire, resistant to bludgeoning
    Mission/Twi'leks: vulnerable to cold, resistant to electricity
    All Droids (except Rakata-built): vulnerable to electricity, resistant to bludgeoning/slashing
    There have also been minor tweaks to NPCs aimed at immersion: namely, twi'leks have had their models changed where possible to under-used colors, and Xor's thugs while still planet-dependent are human rather than alien. Don't have screens of those though, because if I've done my job right you won't notice it.
     

    124 downloads

       (1 review)

    0 comments

    Updated

  15. A Crashed Republic Cruiser on a Nameless World

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: A Crashed Republic Cruiser on a Nameless World (1.1)
    AUTHOR: LDR
    FILENAME: ldr_repshipunknownworld
    FILESIZE: 176 MB
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    There are 2 available methods of installing A Crashed Republic Cruiser on a Nameless World. The standard installation method is done entirely though TSL Patcher, and doesn’t require you to do anything beyond simple button clicking. The manual installation is for those unable, for whatever reason, to use TSL Patcher, and involves the copying and pasting of files from folder to folder.
    NOTE: With the standard installation method, this mod is far more likely to work alongside any other mods you may currently have installed, which may not be the case should you use the manual installation method. I have attempted naming files in a way where there should be a minimum chance of mod conflicts, but you never know.
    This mod also has an "Optional" installation meant to use in conjuction with either/both of SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    To uninstall, remove the files from their respective folders in the SWKotOR directory.
    ------------------------------
    » STANDARD INSTALLATION
    ------------------------------
    1) Double click TSLPatcher.exe.
    2) Click the "Install Mod" button and select your SWKotOR game directory.
    3) Sit back, relax, and wait for the installation to complete.
    ------------------------------
    » MANUAL INSTALLATION
    ------------------------------
    1) Open up the tslpatchdata folder.
    2) Copy all files with a .wav extension and paste into the streamwaves folder located in your SWKotOR directory.
    3) Copy all files with a .mod extension and paste into the modules folder located in your SWKotOR directory.
    4) Copy everything else (With exception to changes.ini and info.rtf) and paste into the override folder located in your SWKotOR directory (If there isn't one, create one).
    ------------------------------
    » OPTIONAL INSTALLATION
    ------------------------------
    1) Additional install options have been provided for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    2) Double click TSLPatcher.exe.
    3) Click the "Install Mod" button and select your SWKotOR game directory.
    4) Sit back, relax, and wait for the installation to complete.
    ---------------
    Mod Permissions
    ---------------
    You may not use any assets of this mod in your own mod without first contacting me.
    ------------
    DESCRIPTION
    ------------
    This mod adds 6 new modules, 9 new items (3 equippable inventory, 4 datapads, 2 keycards) on the Unknown World, making the crashed Hammerhead explorable.
    You must have a save before setting foot on the Unknown World.
    --------------------------------------------------
    » Version 1.1 Changes
    --------------------------------------------------
    - Fixes a bug where the party was prevented from spawning in during the confrontation on the beach on a DS playthrough following completing the Temple.
    - Corrects reported spelling/gramatical errors.
    - Integrates optional install paths through TSLPatcher for additions to SithSpecter's High Quality Blasters and Colored Loadscreens mods.
    -----
    BUGS
    -----
    Any mods that modify the unk_m41aa OnEnter script will be incompatible with this mod.
    "Frame Buffer Effects" turned off in the swkotor.ini results in audio logs without the blue camera effect.
    If you find any please post them in the comments or send me a direct message. I will address them as soon as I can.
    -------------------
    » MODULE/ITEM NAMES
    -------------------
    For this to work correctly in conjunction with your own mod, you must not use any within the following list as names for your custom module/item reskins.
    m41ae
    m41af
    152unk
    153unk
    m41ai
    m41aj
    LHC
    LHW
    Blaster Pistol template 020
    Forearm Band template 019
    Gauntlet template 019
    -------------
    Voice Acting
    -------------
    DarthTyren as Medical Officer Audio Log
    Mellowtron11 as Engine Officer Audio Log
    Sith Holocron as Republic Captain Audio Log
    Zhaboka as Kolgrim
    -----------
    Permissions
    -----------
    Permission granted from Darth InSidious to use his alternative beach Hammerhead textures.
    Permission granted from DarthParametric to utilize his edited mdls from both his Endar Spire and Harbinger Hull Repair mods.
    Permission granted from SithSpecter to utilize integration for his High Quality Blasters for Modders resource and colored loadscreen templates mod.
    Permission granted from Thor110 to repurpose his ported K1 Harbinger modules.
    -------
    Credits
    -------
    - To the people who created the tools which have allowed me to create this mod.
        - Kotor Tool..........................Fred Tetra
        - K-GFF GFF Editor/DLGEditor..........tk102
        - ERF Editor/TSLPatcher...............stoffe
        - MDLOps..............................cchargin/JDNoa
        - Lipsynch Editor.....................JDNoa
        - XVI32 Hex Editor....................Chmaas
        - CSLU Toolkit........................Oregon Health & Science University
    My beta testers: djh269, jc2, N-DReW25 and Zhaboka. I couldn't have done this without you!
    JCarter46 and DarthParametric for handholding me with regards to literally all scripting that was above basic level. Thank you so much.
    Lachjames for his assistance in helping me generate/test .lip files.
    Snigaroo for bug reporting and feedback for the 1.1 patch.
    All of the wonderful folks at DeadlyStream (and Holowan Labs), that led me on and helped me when I hit a snag.
    All of you who downloaded this mod! Thank You!

    14,576 downloads

       (3 reviews)

    13 comments

    Updated

  16. Taris NPC Overhaul

    Tired of seeing the same five people everywhere on Taris? Struggling to tell the Vulkars and Beks apart? Want your named quest-givers to stand out in a crowd? Then this is your mod.
    Uses TSLPatcher to make the following changes:
    [Main Mod]
    The serving staff now has a uniform more or less: red for Upper City, green for Javyar's Cantina.
    (Note: I chose to leave Gerlon in his red clothes with the logic that he's actively trying to blend into the background given that he's, y'know. A scammer.)
    Kandon Ark is now orange, and his bodyguard is green.
    Zelkor and Gurney both wear green now. Like unofficial Tarisian scrubs.
    Davik's Agent uses an alternate Black Commoner model, as does Hudron.

    Throughout the Lower City:
    Various modifications to the Vulkars and Beks to a) give them a little more gender/species equality and b) to color-code the gangs/alien stock models.
    Now when Matrik says you aren't in Hidden Bek colors, it might actually make sense.
    Beks: Blue/aqua
    Vulkars: Orange/red
    (Note: I left Davik's Estate unchanged. Based on Canderous's intro scene, it seems like Davik has an arrangement with the swoop gangs--either officially or on an individual basis. Indentured servitude: the Exchange at its finest.)
    In the Undercity:
    Hester now uses the Black Female Dirty Commoner model so she's not identical to both vanilla!Shaleena and one of the rakghoul victims.
    The Gate Guard Trewin has his name back.
    Igear is now Asian, while both of the beggars use different Black Commoner models (because we already have Gurney fullfilling almost the same role and that's just unfairly lazy).
    The Republic Soldier is in uniform.
    [Unique Heads]
    Dia now has a unique head based off PFHA02.
    Matrik has Zhar's head and wears Cinnegar Weave Armor.
    Holdan now has a unique head based off Dustil's, giving him a scruffy beard as well as a scar from Dia's vibroblade.
    Unique heads for Ice, Gerlon, and Marl based off PFHC03, PMHC05, and Gendar respectively, and a unique jumpsuit for Twitch colored to match the combat suits of his fellow duelists.
    Rukil has whiter hair, blue eyes, and a few tattoos/brands marking him as an Outcast and believer in the Promised Land.
    On the Swoop Track: Phirk gets a teal-colored jumpsuit to make him stand out while still following the Bek color scheme, while Redros has greener skin than his fellow Nikto and Doba has a morph of a regular and lite Rodian.
    [Undercity Culture]
    Gives all the Undercity commoners tattoos that say "Outcast" in Aurebesh. They aren't too obvious, but they do exist.
    [Optional Asian Shaleena]
    Gives Shaleena a unique Asian head based primarily on PFHA05.
    [Davik's Gamorrean Guest]
    Changes Davik's Rodian guest into a Gamorrean. For the lols.
     

    652 downloads

       (0 reviews)

    7 comments

    Updated

  17. Republican soldier woman HD

    Re-texture of Republican soldier woman, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
    To Install
    REPUBLICAN SOLDIER WOMAN
    1. Download: RepSold HD
    2. Download:
     Armor will not work correctly without this mod.
    3. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,484 downloads

       (2 reviews)

    1 comment

    Submitted

  18. Mandalorian Jagi

    Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.
    This mod does two things, three at most.

    1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.

    1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.

    2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
     

    405 downloads

       (1 review)

    1 comment

    Updated

  19. Recruit T3-M4 Early

    Recruit T3-M4 Early Mod v1.3
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 4/7/2021
         - Initial release
        
    v1.1 - 4/9/2021
         - Added instructions for a third party member to exit out the main gate in the Taris Undercity
           as opposed to the base game only giving instructions to two party members as that's all you're
           supposed to have at that point in the game. This solves an issue where the cutscene to save
           Hendar would seemingly go on forever.
          
    v1.2 - 12/30/2021
         - Removed k_ptar_openbase from install files to maintain compatibility with the K1 Community Patch. This script was initially modified for this mod to restrict the player from breaking the original order of events by entering the Sith Military Base early. However, upon realizing the game is fully voiced for Canderous to mention your recruitment of T3-M4 before speaking to Canderous, as well as for getting the Launch Codes early, there was no real reason to restrict entry to the base. Enter whenever you desire!
        
    v1.3 - 3/13/2022
         - Updated compatibility for K1 Community Patch by adding k_ptar_a05ab_en.ncs to the install files. The K1 Community Patch modifies the Vulkar Base door behind the Rancor and the On Enter script for the area to prevent reentry to the Vulkar Base "post-swoop race (and the Bek base if Gadon is dead)" (CP ChangeLog). By doing so, it did not allow players to break into the Sith Military Base at any point they pleased as this mod allows. The door to the Vulkar base behind the Rancor would simply not open. This update corrects that by placing a vanilla copy of the On enter script into your installation's override folder, bypassing the Community Patch's On Enter script that locks the door after a certain point in the Taris story.
        
          
    Requirements
    ============
    IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
    This mod can be installed to the base game without any additional mods.
    Installation
    ============
    Copy k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs to your override folder.
    You should not run across any override warnings. If you do, let me know.
    Description
    ===========
    -This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
     You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
     There will be a new dialogue option that allows you to purchase T3 from her early.
    -If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
     will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
     developer's intention at some point to let you recruit T3 earlier than possible in the launch version.
    -The Sith Military Base will open before speaking to Canderous if you're up for a challenge!
     Break into the Military base whenever you please with T3 and witness some hidden Canderous dialog for doing so.
    -If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.

    Getting Started
    ===============
    This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
    Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
    and persuading her to sell you the droid.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the files k_ptar_opengate, tar02_janice021.dlg and k_ptar_a05ab_en.ncs (when the Community Patch is installed) to work.
    Any mod that plays with these files will likely break or impair this one. PM me if you find ones that do so I can make this mod compatible.
    What Specifically does this mod do?
    ===================================
    -tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
     will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
     
    -k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
     The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.
     
    -k_ptar_a05ab_en.ncs is in place to override changes made within the K1 Community Patch that prevented access to the Vulkar Base after certain conditions were met in the story line - ("post-swoop race (and the Bek base if Gadon is dead))" (CP ChangeLog). By overriding CP's copy of the script, that mod's change that prevented access is undone, allowing for entry into the Vulkar Base if the player did the Sith Military Base early.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    -N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity
    -Squall Lionhart for reporting the Vulkar Base sewer door lock issue
    -JCarter426 for their help identifying the compatibility issues with Community Patch and potential solutions
    Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
     

    7,534 downloads

       (0 reviews)

    20 comments

    Updated

  20. (KotOR 1) Speeders "Kitt" style

    INTRODUCTION
    At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. 
    NOTE:
    There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk).
     
    INSTALLATION
    Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your  'KotOR\Override' folder.
    The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -----------------------------------------------------
    BUGS
    If you don't see David Hasselhoff jumping into  a Speeder, nothing to worry about.
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    (Oh, well... alright, alright... to the Knight Rider as well)
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

    487 downloads

       (1 review)

    2 comments

    Updated

  21. NPC Alignment Fix

    This modification alters the alignment of various npcs to match their allegiance and characteristics, since in KotOR BioWare left everything neutrally aligned with few exceptions. Through this, "vs. alignment group" properties now have more opportunities to take effect as they should.
    Unlike in the sequel there's no Force Sight so I didn't get too fancy - it's mostly just set values all across the board to ensure everyone is firmly sitting in their respective sides. No longer will the game regard Darth Bandon as this misunderstood Grey individual, but instead as the smug good-for-nothing slimebag we all know him to be.
    _____________________________
    What will this change, really?
    In terms of combat, the Solari crystal will work fully against every Dark Jedi (and more) you come across. Of course they now have a different fp usage dynamic as you would expect so it more or less balances itself out.
    What if I'm Dark-Sided?
    The Mantle of the Force crystal can remove your lightsaber's light-side restrictions. Also don't forget, mods that add items with bonuses versus alignments will benefit from these changes too, so you don't need to limit yourself only to what exists in the base game!
    Compatibility...
    As long as you install this mod last there really shouldn't be any issues other than different mods hard overwriting my changes, in which case they will take no effect, but nothing too serious. Due to the number of files this mod entails, it is very likely that any other mods that edit .utc files via override will coincide with the ones my modification references.
    _____________________________
    Credits:
    Fred Tetra for Kotor Tool.
    stoffe for TSLPatcher and ERFEdit, updated by Fair Strides.
    The Deadlystream community for being an all-around helpful bunch.

    12,697 downloads

       (0 reviews)

    0 comments

    Updated

  22. Republican Soldier HD

    Re-texture of Republican Soldier, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi.
    To Install
    1. Download: RepSold HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
     

    2,618 downloads

       (3 reviews)

    7 comments

    Updated

  23. TRASK ULGO HD

    Edited model - DarthParametric
    Re-texture of Trask Ulgo and soldier uniform, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures. 3 icons and 2 .txi.
    To Install
    1. Download: Trask HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,882 downloads

       (5 reviews)

    5 comments

    Submitted

  24. Request: Kill the Czerka jerk on Kashyyyk

    Mod by TamerBill, requested by NecroAvalon
    Adds dialogue options to the Czerka Guard Captain near the exit of the landing pad on Kashyyyk, allowing you to pick a fight with him over his racist attitude. This will give you a small shift towards the dark side, and cause any Czerka personnel in visual range to attack you.

    8,437 downloads

       (0 reviews)

    3 comments

    Submitted

  25. New_Lightsaber_Blade_Model_K1

    ========================================================
    KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
    ========================================================
    New_Lightsaber_Blade_Model_K1_v1
    =================================
    Author: Crazy34
    Contact: PM me on Deadlystream
    For: K1
    Date: 03/02/2021
    =================================
    DESCRIPTION:
    The vanilla lightsaber blades in Kotor and TSL look bad in my opinion. So, I tried to improve them by adding a dynamic ambient light to the blade (environmental lightning), which works quite well. Since this is hard-coded in the model I also optimized the blade plane models to have a different UV layout inspired by Sithspecter's work. I also simplified their geometry and fixed the different brightness bug (different brightness of the blade when viewed from the front compared to the back).
    Additionally, I included 3D models for the core of the blade and the inner glow of the blade, which can now be used to create black core sabers as seen in SWTOR.  The glow - as well as the models - are fully animated to work as the vanilla blades.
     The hilts are updated together with the blades including hilts from Kaidon Jorn's SLM 2.0 mod.
     Summary:
        - All saber hilts are updated with hilts from Kaidon Jorn SLM 2.0 mod (I love it!) All credits for the hilt models, textures and icons go fully to him!
        - Ambient light for lightsabers
        - 3D models for blade core and inner glow
        - Symmetric lightsaber blade planes with a modified version of Sithspecter's crossguard saber UV layout. (Compatible with his unstable textures also included with all credits going to Sithspecter.)
        - Black core sabers are possible
        - Homogeneous brightness of the blade (no more “brighter blades when viewed from the front” happening any more)
        - All sabers are fully upgradeable (added black core and unstable crystals as well as crossguard versions of them)
    How to use the new lightsabers:
    Get the black core, unstable and crossguard sabers or crystals by cheating them by using the giveitem command or use KSE to include them in your inventory.
    The item codes are organized as follows:
    Lightsaber and crystal follow the standard naming scheme:
    Black core: 51-60
    Unstable: 21-30
    Crossguard: 101-110
    Crossguard, black core: 111-120
    Crossguard, unstable: 91-100
    For example:  
    giveitem u_l_colo_51   (Blue, Black core crystal)
    giveitem u_l_colo_92   (Red, unstable crossguard crystal)
    giveitem g_w_lghtsbr118    (Viridian, crossguard unstable lightsaber)
    giveitem g_w_dblsbr025    (Purple, unstable double blade lightsaber)
    giveitem g_w_shortsbr53    (Green, black core short lightsaber)
    For the TSL colors such as Viridian, Silver, and Bronze; you can get the crystals with the following giveitem codes.
    giveitem u_l_colo_07   (Silver)
    giveitem u_l_colo_09   (Viridian)
    giveitem u_l_colo_10   (Bronze)
    !!!! Important: If you put a crossguard crystal in either a short lightsaber or double blade lightsaber the crystal will be transformed into its normal non crossguard version!
    I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models. I plan to upload a Modders Resource explaining the blade system in detail.
    CREDITS:
    Kaidon Jorn:
    Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
    Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.
    Sithspecter:
    The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
    Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.
    ___________________________________________________________
    COMPATIBILITY:
    It should pretty much be compatible with any mod that doesn't use the same crystal and lightsaber model slots. However, please notify me in the release thread if any bugs do appear that are not listed below.)
    ___________________________________________________________
    INSTALLATION:
    Use the TSLPatcher multiple times. You can choose which lightsabers you want. So, for example say you are only interested in the normal saber update and the related crossguard sabers: Then install the standard saber first and second run the TSLpatcher again and install the crossguard sabers.
    The crossguard sabers require to have their related non-crossguard sabers installed first.
    The TSLPatcher is set up to only install a certain part of the mod and requires multiple runs to install all sabers.
    It should install everything correctly.

    UNINSTALL:
    Navigate to the backup folder and place the contents into the Override folder. Remove all files from the tslpatchdata folder of this mod from your override folder.
    ___________________________________________________________
    BUGS:
    The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)
    The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
     
     

    ___________________________________________________________
    PERMISSIONS:
    You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. If you have any ideas for improvements, or if you want to you can mod them yourselves and include them in the mod. Saves me time and I'll give you credit for what I put in.
    ___________________________________________________________
    THANKS:
    Fred Tetra: All the thanks for KotOR Tool.
    TK102: All the thanks for K-GFF.
    ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.
    bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.
    Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.
    Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.
    Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.
    JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.
    DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.
    Sith Holocron: For minor proofreading of the mod documents.
    For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.
    Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
    ___________________________________________________________
    LEGAL:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    15,970 downloads

       (7 reviews)

    7 comments

    Submitted