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Recruit T3-M4 Early Mod v1.1
======================================


By brents742
============


Version Notes
=============
v1.0 - 4/7/2021
     - Initial release
    
v1.1 - 4/9/2021
     -Added instructions for a third party member to exit out the main gate in the Taris Undercity
      as opposed to the base game only giving instructions to two party members as that's all you're
      supposed to have at that point in the game. This solves an issue where the cutscene to save
      Hendar would seemingly go on forever.
      
Requirements
============
None

Installation
============
STEAM VERSION USERS:

You MUST select your Steam workshop SWKOTOR directory if you have modded via Steam before.
Once you have located your Steam workshop override folder, copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder.
Do not use the main SWKOTOR directory. You should not run across any override warnings. If you do, let me know.

!!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION THEN THE MOD WILL LIKELY NOT WORK!!!

NON STEAM VERSION USERS:

Copy k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to your override folder. You should not run across any override warnings. If you do, let me know.

Description
===========
-This mod allows for T3-M4 to be recruited whenever you would like (and have the credits to do so). No longer is T3 tied to the Taris endgame.
You can recruit him before Canderous gives you the quest to do so by speaking to Janice Nall as usual.
There will be a new dialogue option that allows you to purchase T3 from her early.

-If you have recruited T3 before speaking to Canderous about the military base, Canderous will mention that your T3 unit
will be able to get you in. This uses existing voice work found within the game that would seem to indicate it was the
developer's intention at some point to let you recruit T3 earlier than possible in the launch version.

-The Sith Military Base will not open until speaking to Canderous just like vanilla. However, if you're up for a challenge,
 feel free to delete k_ptar_openbase.ncs and break into the Military base whenever you please with T3!
 Who knows what glorious (or buggy) things could happen!?

-If you wish to play the game as normal, that option remains. Canderous will still mention buying T3-M4 from Janice Nall.


Getting Started
===============
This mod only makes sense when starting a new playthrough or one that has not yet encountered Canderous in the Cantina.
Simply play as normal and go to Janice Nall's droid shop and speak to her as normal, asking about the T3-M4 unit
and persuading her to sell you the droid.

Compatibility
=============
IMPORTANT - This mod relies upon the files k_ptar_openbase.ncs, k_ptar_opengate, and tar02_janice021.dlg to work.
Any mod that plays with these files will break this one. PM me if you find ones that do so I can make this mod compatible.

What Specifically does this mod do?
===================================
-tar02_janice021.dlg was modified to give a new purchase dialog option when asking Janice Nall about T3-M4. This option
 will cycle into existing dialog as if you told Janice Canderous sent you. From here, everything goes as it normall does.
 
-k_ptar_openbase.ncs was modified to prevent the player from entering the Sith Military Base before the game intends you to do so.
 Once you speak to Canderous, T3 will be able to open the door to the Military Base as usual.
 You can delete this if you want in to the Military Base early.
 
-k_ptar_opengate.ncs was modified to give MoveTo instructions to a third party member while trying to save Hendar in the Taris Undercity.
 The original script only gave instructions to exit the gate to two party members as that is all you are intended to have at this stage in the game.

Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.

If you would like to include any part of this mod in anything, then please
contact me for permission.

The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.


Special Thanks
==============
Fred Tetra - KOTOR Tool

TK102 - DLG Editor

Stoffe and Fair Strides - TSLPatcher

-N-DReW25 for pointing out the infinte cutscene issue in the Taris Undercity

S.Knight for their help in writing the script preventing early access to the Sith Military Base.

Prydeless for their pink lightsaber mod that inspired me to start modding to begin with.

The entirety of the DeadlyStream modding forums for their inexaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.

Lucasarts, Bioware, and Obsidian for making a game I'm still funneling dozens of hours into
nearly two decades after its initial release.

Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.


What's New in Version 1.1.0   See changelog

Released

     -Added instructions for a third party member to exit out the main gate in the Taris Undercity
      as opposed to the base game only giving instructions to two party members as thats all you're
      supposed to have at that point in the game. This solves an issue where the cutscene to save
      Hendar would seemingly go on forever.

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You know, I had a crack at making this mod as well back in the day but I never released it due to some issues.

 

In testing, in the Undercity with that little cutscene where you chose whether or not to save Hendar from the Rakghoul, for some reason if you had T3 and Carth with you at the same time the moment you run outside the gate you just stand there and the cutscene never ends.

 

Just checked your files, it appears you haven't attempted to fix that issue so that may be a massive problem for those who play this mod.

 

Quote

-k_ptar_openbase.ncs was modified to prevent the player from entering the Sith Military Base before the game intends you to do so.
 Once you speak to Canderous, T3 will be able to open the door to the Military Base as usual.

Why was this even done?

The game files heavily suggest that the player could entire the Sith Base at any given time as long as they had T3. That cut line in the screenshot with Canderous is but one of three different scenarios which where meant to play out:

 

1st scenario, doesn't have T3/Vanilla: "Lucky for you I know just the place to get a droid like that. Davik was having one custom built by Janice Nall."

2nd) Has T3, doesn't have Sith Base Codes: "But that little T3 unit you got from Janice should be good enough to get the job done."

3rd) Has T3, has Sith Base Codes: "See, I put two and two together and I figured out you're the person who stole those Sith departure codes for Taris. So you're exactly the person I'm looking for."

 

Realistically, the only reason why a player shouldn't enter the Sith Base is because the NPCs aren't balanced for a level 3 party with just Carth and weak weapons. Besides that, if the player somehow managed to kill the Sith Governor the only real problem would be that the Sith Codes side quest updates and mentions Canderous in the description (Which can be either ignored or edited to remove the Canderous mention).

 

So the game would go: Start Taris > Buy T3 > Steal Sith Codes > Save Bastila > Go to Canderous in Upper City Cantina > Immediately go to Davik's Estate.

 

Additionally, it appears that the player also had the option to buy a Sith Base Passcard via the Sith Party NPCs in the Cantina based on alternate dialogue like this below.

"Well, are you here to close our deal? 2000 credits gets you access to the Military Base. Otherwise we really shouldn't be talking."

 

And if your character has a Sith base Passcard on hand when they enter the base they can say this to the receptionist.

"[Persuade] I work here - look, I've got an access card."

 

That would be problematic, as it'd allow you to enter the Sith Base without T3 and would enable you to abandon him on Taris. If for some odd reason you wanted to restore that as well, you'd need to add a conditional to Dark Side Bastila's Ebon Hawk dlg where she says "The droids will still serve you" as then it'd be possible to leave T3 and HK both behind on Taris and Tatooine. 

 

So you could technically can restore both possibilities (enter Sith Base early and leave T3 behind) though I would recommend that these versions be optional so players could chose which version they'd rather play.

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I won't ever *not* do the military base last, but I appreciate the fact that you offer that option with your mod! A cool add-on that also works with K1R for all restored content enthusiasts.

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18 hours ago, N-DReW25 said:

You know, I had a crack at making this mod as well back in the day but I never released it due to some issues.

 

In testing, in the Undercity with that little cutscene where you chose whether or not to save Hendar from the Rakghoul, for some reason if you had T3 and Carth with you at the same time the moment you run outside the gate you just stand there and the cutscene never ends.

 

Just checked your files, it appears you haven't attempted to fix that issue so that may be a massive problem for those who play this mod.

 

Why was this even done?

The game files heavily suggest that the player could entire the Sith Base at any given time as long as they had T3. That cut line in the screenshot with Canderous is but one of three different scenarios which where meant to play out:

 

1st scenario, doesn't have T3/Vanilla: "Lucky for you I know just the place to get a droid like that. Davik was having one custom built by Janice Nall."

2nd) Has T3, doesn't have Sith Base Codes: "But that little T3 unit you got from Janice should be good enough to get the job done."

3rd) Has T3, has Sith Base Codes: "See, I put two and two together and I figured out you're the person who stole those Sith departure codes for Taris. So you're exactly the person I'm looking for."

 

Realistically, the only reason why a player shouldn't enter the Sith Base is because the NPCs aren't balanced for a level 3 party with just Carth and weak weapons. Besides that, if the player somehow managed to kill the Sith Governor the only real problem would be that the Sith Codes side quest updates and mentions Canderous in the description (Which can be either ignored or edited to remove the Canderous mention).

 

So the game would go: Start Taris > Buy T3 > Steal Sith Codes > Save Bastila > Go to Canderous in Upper City Cantina > Immediately go to Davik's Estate.

 

Additionally, it appears that the player also had the option to buy a Sith Base Passcard via the Sith Party NPCs in the Cantina based on alternate dialogue like this below.

"Well, are you here to close our deal? 2000 credits gets you access to the Military Base. Otherwise we really shouldn't be talking."

 

And if your character has a Sith base Passcard on hand when they enter the base they can say this to the receptionist.

"[Persuade] I work here - look, I've got an access card."

 

That would be problematic, as it'd allow you to enter the Sith Base without T3 and would enable you to abandon him on Taris. If for some odd reason you wanted to restore that as well, you'd need to add a conditional to Dark Side Bastila's Ebon Hawk dlg where she says "The droids will still serve you" as then it'd be possible to leave T3 and HK both behind on Taris and Tatooine. 

 

So you could technically can restore both possibilities (enter Sith Base early and leave T3 behind) though I would recommend that these versions be optional so players could chose which version they'd rather play.

Thanks for bringing all these points up! The additional ways to enter the Sith Military base are certainly interesting and could be worth a look at if it could be made to make sense within the story.

After you pointed out the issue in the Undercity, I did some looking and it appears the script that gave move instructions to party members only accounted for two party members as a third member isn't supposed to be with you yet. The third party member would tag along a little ways and would sometimes pass the trigger that would close the Undercity gate, but rarely.  I have changed the script to issue instructions to a third party member and the infinite cutscene issue seems to be resolved. Thank you for pointing this out! I will make sure you are credited as I would not have known about this otherwise.

IMPORTANT PLEASE READ: IN  V1.0, HAVING T3 IN YOUR PARTY WHEN TRYING TO SAVE HENDAR FROM THE RAKGHOUL CHASING HIM CAUSES THE CUTSCENE TO NEVER END. IF YOU ARE HAVING THIS ISSUE PLEASE DOWNLOAD AND INSTALL THE MOD AGAIN AS V1.1 ADDRESSES THIS. IF YOU DO NOT WISH TO REINSTALL THE MOD THEN DO THE FOLLOWING:

1) You can do this portion with only one other party member. It's only when T3 is present with a second party member other than the main character where the issue seems to arise.

2) Open the cheat console and type 'warp' without the 's and hit enter. This will force you out of the cutscene. Walk forward a little until the door shuts and then you can fight the Rakghoul as normal.

3) You can leave weak Hendar to his fate and bypass the issue altogether.

Thank you to N-DReW25 for pointing this out!

Edited by brents742
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