798 files

  1. Workbench Upgrade Screen Camera Tweak for K1

    This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to certain weapon types, most notably lightsabers, so you can get a better look at the models when running the game at higher resolutions. Mostly intended for those using modded weapons.
    Installation Instructions
    Simply drop the MDL/MDX in your Override folder.
    Known Issues
    Requires ndix UR's KOTOR High Resolution Menus mod to work as intended. Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
    Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for the High Res Menus mod.

    10,445 downloads

       (1 review)

    1 comment

    Submitted

  2. Movie-Style Holograms For Twisted Rancor Trio Puzzle

    This mod replaces the 2D billboard holograms used in the Twisted Rancor Trio puzzle in the Taris Lower City Apartments with full 3D holograms, coloured blue like in the movies (and TSL). Also fixes some missing sound effects that were intended to play when activating each hologram.
    You may also be interested in my Movie-Style Rakatan Holograms and Movie-Style Holograms for Endgame Cutscenes mods.
    Changes:
    Replaces Bith 2D sprite with four separate animated 3D Bith models, each with a different instrument Replaces singer 2D sprite with animated 3D model (two different anims) with semi-custom texture to look like the original Adds emitter VFX Only switch emitter light on when activated instead of always on Repairs broken activation sound effects Known Issues:
    Because meshes do not self-occlude, there are some artefacts when viewing from certain angles. Requires a save before entering the Taris Lower City Apartments (East) for the first time due to GIT changes. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @CarthOnasty for the original idea, which I shamelessly stole (I did wait 2 years though)

    12,326 downloads

       (2 reviews)

    2 comments

    Submitted

  3. [K1] No more unrealistic visual effects

    This mod was inspired by Shem's Realistic Visual Effects from way back when. For those of you who don't remember, Shem's mod removed speed blur, glowing hands during melee attacks, force wave and sparkly healing animations. I've decided to take things a step farther and remove everything that could be considered unrealistic, such as:
    - the brief green glow that occurs after being poisoned
    - anything visual associated with friendly powers (valor, force resistance, shield, etc.)
    - glowing or smoking hands when using certain powers
    - the shield-like stasis effect
    - swirling white lines indicating confusion
    - the black 'scorch' effect that appears on the ground after some explosions (which is realistic, admittedly, but looks like hell)
    - the 'goo' effect that appears after smashing Kinrath eggs (which is also realistic, but, much like the 'scorch' effect, looks horrific in-game)
    - animated scopes (power blast, sniper shot, etc.)
    Why do something like this? Personally, I can't stand the glowing, sparkling and otherwise silly or ugly visual indicators in KotOR. This sort of thing might be useful for anyone looking to create machinimas... which probably aren't a thing anymore, but oh well. I've also included a couple optional extras: a blank texture that replaces the blue nebula thing - which can be seen during a variety of in-game cutscenes and typically looks pretty bad - and also a reworked camera. The edited camera definitely isn't for everyone, but to me it looks more modern without going totally overboard. I've adjusted it so that there are no differences between the default, combat and Ebon Hawk camera angles.
    This probably isn't compatible with other mods that alter 'visualeffects.2da' or 'spells.2da'. I don't use K1R, so I'm not sure whether or not there are any conflicts. It will work with the Community Patch, however, but you must install my mod afterwards. And finally, a huge thanks to Fred Tetra for his KotOR Tool. Enjoy.

    849 downloads

       (0 reviews)

    6 comments

    Updated

  4. Visas as PC for K1

    This mod allows you to play as Visas in KOTOR 1.
    This "incognito" Revan is a master of obscuring herself behind masks and veils to a degree of sophistication unmatched by other Revans, for she utilizes the disguise within the disguise. As Lord Revan, she wears a veil beneath her mask to double-obscure her true face, making her nigh unrecognizable. People who knew her before she forgot she was Darth Revan are able to spot her immediately, but whether this is because of or in spite of the veil, is anyone's guess. Whether this Revan's injuries after Malak's betrayal led to blindness, or whether she simply instinctively knows she must cover her eyes at all times to quicken the recovery of her Force abilities, is also anyone's guess.  Or perhaps the veil provides Revan a subconscious means of expressing lost identity and blindness to the past.
     
    ----------------
    HOW TO INSTALL :
     
    After downloading the zip and extracting...
    1.  Open the folder with the option you prefer:
    UndK2 -----This gives Visas the standard underclothing from K2 (default), as well as the standard dark side black bodysuit underclothing when she falls to the dark side. It also includes her dark side heads and portraits from K2. (There are a few options to look at after installing if you want to furthur customize--for instance if you don't want the black bodysuit when she turns to the dark side. There are also further instructions in that folder.) UndTwiAsnLrg ----- This gives the large body model for the Twilek Assassin from K2 for Visas's underclothes, consistent throughout the game (it doesn't change when she falls to the dark side). It doesn't include dark side heads or portraits (that stays the same throughout the game too). There are screencaps in the UndTwiAsnLrg folder that show what it looks like. UndTwiAsnMed ----- This gives the medium body model for the Twilek Assassin from K2 for Visas's underclothes, consistent throughout the game (it doesn't change when she falls to the dark side). It doesn't include dark side heads or portraits (that stays the same throughout the game too). There are screencaps in the UndTwiAsnLrg folder that show what it looks like. (Note: All options include Visas's normal robes/attire.)

    2.  Double-click on TSLPatcher.exe within that folder (e.g. for the UndTwiAsnMed option, double-click on TSLPatcher.exe within the UndTwiAsnMed folder) to install. Read and follow the instructions given by the installer (which can be found in the info.rtf file that is within any of the 'tslpatchdata' folders).
    Instructions summary:
    Select your Star Wars Knights of the Old Republic folder housing your game when TSLPatcher asks you to choose the folder to install into.
    TSL Patcher will then instantly put all texture (tga) and model (mdl/mdx) files into your Override folder and insert a new row into each of your appearance.2da, heads.2da and  portraits.2da files for Visas. If one or more of these 2da files isn’t in your Override folder already, TSLPatcher will insert the absent file(s) and add the new row for Visas in.

    3.  Play as Visas.

    ----------------
    BACK UP FILES
    If any of the tga or mdl/mdx files being added into your Override happen to have the same name as files already there, the installer will overwrite them. However, they are not lost, as the installer will also create a backup folder inside the folder you ran it (TSLPatcher.exe) from, in which it will store the original copy of the file for you to retrieve.
    If you already had appearance.2da, heads.2da and/or portraits.2da in your Override folder, keep the backed up one(s) in case you wish to uninstall Visas as a PC for K1 later. Instructions for how to do that are included when you download this mod.
     
    ----------------
    Possible "bug":
    - This may change the appearance of what people are wearing when you flip through the character menu when starting a new game. It doesn't affect game play, it simply looks strange in the menu.

    ----------------
    E> TY to the developers of KOTOR Tool, TSLPatcher, MDLedit, and all the other tools that make modding KOTOR possible, as well as to DeadlyStream and all the people who answer questions.

    595 downloads

       (1 review)

    0 comments

    Updated

  5. Ep. IX Rey's Lightsaber for K1

    *Note: If you still have not seen Star Wars: Episode IX – The Rise of Skywalker and are sensitive to spoilers, please watch the movie before installing this mod.
    I apologize for some of the low quality images, I use the GOG version of the game without any graphics mods so the in-game screenshots aren't very representative of how the lightsaber actually looks in-game.
     
    1. Description: 
    This mod adds Rey's lightsaber (and saber crystal) from the end of episode IX to KOTOR. 
     
    2. How to Access: 
    Rey's saber crystal can be purchased from Yuka Laka's droid shop on Tatooine for 10000 credits. From there, place it into any lightsaber's colour crystal slot.
    The lightsaber can also be spawned in using the console command: "giveitem sa_reysaber" or "giveitem sa_reycrystal" for the crystal.
     
    3. Installation Instructions (PC): 
    Download and extract the zip file. Run TSLPatcher. 
     
    4. Compatibility:
    This mod uses lightsaber slot and lightsaber crystal slot 34. Any other mods that occupy these slots will be incompatible with this mod.
     
    5. Other notes:
    This mod was converted from a lightsaber hilt within Plasma's Lightsaber Hilt Collection mod for Star Wars Jedi Knight: Jedi Academy. Plasma has me given me permission to convert his mod to KOTOR and upload it. All credit for the model and texture goes to him, I only converted it to KOTOR and created the KOTOR lightsaber icon. Please check out his original mod at: https://jkhub.org/files/file/3552-lightsaber-hilt-collection/
    The icon for Rey's lightsaber crystal was borrowed from Kaidon Jorn's Schematic Lightsaber Mod. He indicated that as long as he was credited for the original work, it could be used in other mods.
    This is my first mod, so please let me know if you have any problems or suggestions!
     
    6. Very special thanks to:
     
    The original mod author:
    - Plasma
     
    Everyone who helped teach and guide me along the way:
    - Stormie97 
    - DarthParametric
    - Rooxon 
     
    The creator of the lightsaber crystal icon:
    - Kaidon Jorn
     
    The creators of the excellent modding tools I used during the creation of this mod:
    - Fred Tetra (Kotor Tool)
    - stoffe (TSL Patcher)
    - bead-v (KOTORmax, MDLEdit)
    - mrwonko (GLM Importer and Exporter) 
    - Fair Strides (TSL Patcher)
    - ndix UR (tga2tpc)
     
    Lastly, a special thank you to anyone and everyone who installs this mod, hope you enjoy it!
     
    7. Redistribution:
    This mod may redistributed as long as proper credit is given to myself for the porting process and lightsaber icon, Plasma for the original lightsaber hilt model and texture, as well as Kaidon Jorn for the lightsaber crystal icon.
     
    8. Legal:
    This modification is provided as-is and is not supported by BioWare Corp or LucasArts in any capacity. Please use this file at your own risk, neither I nor BioWare or LucasArts are responsible for any damages to your equipment incurred by the usage of this file.

    621 downloads

       (2 reviews)

    1 comment

    Updated

  6. ROTJ Luke Lightsaber Pack by Evasto

    *Notice*: This mod is not my own work and is being uploaded to Deadlystream with the permission of the original mod author. After having reached out to Evasto via email, I can confirm his approval via the following:
    "...if you want to upload it to Deadlystream.com you're more than welcome to. I haven't done anything with KOTOR in a very long time so while I have revisited Luke's lightsaber since then, it was for a Fallout 4 mod rather than KOTOR. If I ever go back to KOTOR I might use the models & textures I made for Fallout 4 to update the mod (as well as the ROTJ Vader), in which event I'd upload 'em to the Nexus, but who knows when or if that'll happen."
     
    Information of note: This mod contains files that work in BOTH Kotor 1 and TSL. Each version of the hilt has a folder included with files for installing in TSL. Please see the installation instructions for more information.
     
    The following description is taken from the Readme file included:
    DESCRIPTION: "This mod is quite possibly one of the more ambitious mods I have made to date. This hilts in this pack belong to our favorite Jedi, Luke Skywalker, who built a new lightsaber following the loss of his father's at Cloud City. This mod doesn't, however, deliver just one hilt. You get three (four, counting a texture variant) variations of the familiar lightsaber wielded by Luke. All three replace the green lightsaber, and also comes with a new green blade texture for your enjoyment.
    Oh, but wait, that's not all! All three of these hilts have a TSL Version, so you can enjoy these hilts in both KOTOR 1 and 2. Also, for the first variant, I've included an alternate texture which makes the usually copper neck black, giving you essentially four lightsabers to play with. Enjoy the mod!"
    INSTALLATION INSTRUCTIONS: Place the necessary files into your KOTOR 1 or KOTOR 2 Override folder. Keep in mind, these hilts overwrite the default green hilt so you can only have one at a time. Just choose the one you like and extract the proper files to the correct Override folder. (The TSL compatible versions are filed into their own folder, so if you want to use one for TSL, just take the hilt's TSL Version files and pop them into the KOTOR 2 Override folder.) If you don't have an Override folder, be sure to make one. Also, when extracting the files, make sure "Use Folder Names" is unchecked or else the files will be extracted into a seperate folder."
    BUGS: None
    PERMISSIONS: This mod may not be distributed on other sites without the express permission of the author (Evasto), and without credit given to the original creator of the mod.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    I want to give a very special thank you to Evasto for allowing me to help preserve a mod that has been a long time favorite of mine.

    555 downloads

       (0 reviews)

    1 comment

    Submitted

  7. KOTOR1 HD ICON PACK ver1.0

    Pretty much, what is says, the mod contains higher resolution versions for most of the item icons in KOTOR 1. Namely - Armor, Weapons, Headgear, Shields and other Usables, Droid Gear, Belts, Implants and other miscellaneous items. Feel free to modify and reuse. Giving Credit is appreciated. Would have liked to include crystals too, but oh well. Maybe next update. Needless to say this works best with stuff like:
    KotOR High Resolution Menus 1.4 by "ndix" -
     
    Cheers and Happy Playing!!!
     

    7,975 downloads

       (4 reviews)

    7 comments

    Updated

  8. Sith Soldiers to Sith Commandos

    Changes sith soldiers so they use the sith commando model from Kotor 2.
    Install: Everything to the override folder!

    461 downloads

       (0 reviews)

    1 comment

    Updated

  9. [K1] Recruit Keeper Orsaa

    [K1] Recruit Keeper Orsaa Mod
    =========================================================
    Description:
    This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)!
    It has been tested and works fine.
    This mod is compatible with K1R!
    Player Guide:
    In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_vandar.ncs
    p_rakata.utc
    po_prakata.tga
    po_praakta3.tga
    po_praata3e.tga
    portraits.2da
    rec_rakata.ncs
    rakata_dlg.dlg
    unk42_redhistory.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_vandar.ncs
    p_rakata.utc
    po_prakata.tga
    po_praakta3.tga
    po_praata3e.tga
    rec_rakata.ncs
    rakata_dlg.dlg
    unk42_redhistory.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Orsaa.rar

    134 downloads

       (1 review)

    1 comment

    Updated

  10. [K1] Recruit Master Vandar

    [K1] Recruit Master Vandar Mod
    =========================================================
    Description:
    This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities.
    It has been tested and works fine.

    This mod is compatible with K1R!
    Player Guide:
    In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_vandar.ncs
    p_vandar.utc
    po_pvandar.tga
    po_pvandar3.tga
    po_pvandar3e.tga
    portraits.2da
    rec_vandar.ncs
    vandar_dlg.dlg
    dan13_vandar.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_vandar.ncs
    p_vandar.utc
    po_pvandar.tga
    po_pvandar3.tga
    po_pvandar3e.tga
    rec_vandar.ncs
    vandar_dlg.dlg
    dan13_vandar.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Vandar.rar

    232 downloads

       (2 reviews)

    1 comment

    Updated

  11. Darth Nihilus K1 Port

    Darth Nihilus K1 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Nihilus from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthnihilus_k1" without quotes in the console.
     
    COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
     
    BUGS: This mod does not have character selection support because the model disappears after the first cutscene.
     
    CREDITS: Huge thanks to Ӄhrizby for letting me use his Darth Nihilus Animation Fix in this mod.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    846 downloads

       (0 reviews)

    3 comments

    Submitted

  12. [K1] Recruit Griff

    [K1] Recruit Griff Mod
    =========================================================
    Description:
    This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk.
    It has been tested and works fine.
    This mod is compatible with K1R!
    Player Guide:
    In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option!
    Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour!
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_griff.ncs
    p_griff.utc
    po_pgriff.tga
    po_pgriff3.tga
    po_pgriff3e.tga
    portraits.2da
    rec_griff.ncs
    griff_dlg.dlg
    tat17_griff.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_griff.ncs
    p_griff.utc
    po_pgriff.tga
    po_pgriff3.tga
    po_pgriff3e.tga
    portraits.2da
    rec_griff.ncs
    griff_dlg.dlg
    tat17_griff.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Griff.rar
     

    160 downloads

       (0 reviews)

    7 comments

    Updated

  13. [K1] Recruit Selven

    [K1] Recruit Selven Mod
    =========================================================
    Description:
    This mod allows You to recruit Selven, the bounty huntress from Taris, Lower City Appartments. It adds her as a party member and also adds a few conversation lines with her. She replaces Juhani as a companion aboard the Ebon Hawk.
    It has been tested and works fine.
    This mod is compatible with K1R!
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Selven mod and then reinstall the other mods again!
    To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir!
    You should have the following files inside your swkotor/Override folder:
    bye_selven.ncs
    p_selven.utc
    po_pselven.tga
    po_pselven3.tga
    po_pselven3e.tga
    portraits.2da
    rec_selven.ncs
    selven_dlg.dlg
    tar03_selven031.dlg
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    bye_selven.ncs
    p_selven.utc
    po_pselven.tga
    po_pselven3.tga
    po_pselven3e.tga
    rec_selven.ncs
    selven_dlg.dlg
    tar03_selven031.dlg
    Do not delete the portraits.2da file, because it could be used by other mods!
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     
    Here is a savegame for You to quickly try out the mod
    Before Recruit Selven.rar

    443 downloads

       (1 review)

    0 comments

    Updated

  14. Extensive Difficulty Overhaul

    *READ FIRST* - I have removed the initial release after discovering some serious bugs. I have found the issue and will release a new version each time I finishing checking a planet for bugs. The current version only increases the difficulty for The Endar Spire.
    *UPDATE* 4/1/2020 - I am almost finished with Taris and will be uploading soon. The rest won't take as long considering that I am in the US in an area under stay at home orders due to the coronavirus outbreak. So I have plenty of time to mod since I can't go to work for awhile now. This mod is dedicated to Amy, the most beautiful woman I've ever met. God bless and stay safe everyone!
     
    Info: This mod increases the difficulty of every single enemy in the game. I have went through every area and increased the stats of each enemy individually, allowing for an extremely flexible and personalized stat boost. This mod doesn't increase the damage multiplier and can be used with mods that add or change difficulty options. Exact details on what was increased can be found in the Readme file.
    Based on an enemy's Challenge Rating, I increased the following stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma, Fortitude/Will/Reflex Saves, AC and HP.
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Impossible Mode Restored)
    https://deadlystream.com/files/file/1684-level-up-rate/
    https://deadlystream.com/files/file/1670-impossible-mode-restored/
    Installation: Take all files from the Regular Enemy Overhaul folder and place them in your Override folder. Take all the files from your preferred Boss and Malak package and place them in your Override folder as well.
     
    Compatibility: Compatible with all mods, just be sure that you skip any files it asks you to replace. This will keep any files changed by other mods intact, just be aware that these characters will not have the increased stats from my mod. 
     
    Mod Packages
    Regular Package (Use in conjunction with a Boss and Malak Overhaul)
    Regular Enemy Overhaul: All non-boss enemies stats increased according to Challenge Rating.
     
    Boss Packages (Use only one of the Boss Overhauls)
    Boss Overhaul: All bosses stats increased according to Challenge Rating+5. 
    Boss Overhaul Double HP: All bosses stats increased according to Challenge Rating+5 and then doubling HP. 
     
    Malak Packages (Use only one of the Malak Overhauls)
    CR+5: All instances of Malak throughout the game have increased stats according to Challenge Rating+5.
    CR+5/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+5 and his HP is doubled.
    CR+10: All instances of Malak throughout the game have increased stats according to Challenge Rating+10.
    CR+10/Double HP: All instances of Malak throughout the game have increased stats according to Challenge Rating+10 and his HP is doubled.
     

    311 downloads

       (0 reviews)

    2 comments

    Updated

  15. Level Up Rate

    Info: This mod increases the amount of EXP needed per level to level up. Made for use in mod builds which extent the game and add extra content or for people looking to add an extra challenge. 
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Impossible Mode Restored and Extensive Difficulty Overhaul)
    https://deadlystream.com/files/file/1670-impossible-mode-restored
    https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
    Mod Packages
    Default: Default EXP needed per level
    Extra 1000: Extra 1000 needed per level
    Extra 2500: Extra 2500 needed per level
    Double: Double EXP Needed per level
    EXP needed to reach level 2 remains the same for all packages due to the forced level up. 
    Installation: Chose which package you want and copy the file "exptable" into your Override Folder.
    Compatibility: Compatible with all mods that don't add or edit the EXP Table file.

    587 downloads

       (0 reviews)

    0 comments

    Updated

  16. Impossible Mode Restored

    Info: This mod restores Impossible difficulty for use in builds without K1R, although it can be used with K1R if you wish to use the Hardcore or Extreme package. As a bonus, I have included brand new Hardcore and Extreme difficulty packages, each with 3 new difficulty options that give a whole new meaning to the term Impossible Mode. These packages are for use with modded characters who still crave a challenge.
    Use in conjunction with my other mods for maximum difficulty. This should give even heavily modded characters a challenge! (Level Up Rate and Extensive Difficulty Overhaul)
    https://deadlystream.com/files/file/1684-level-up-rate/
    https://deadlystream.com/files/file/1685-extensive-difficulty-overhaul/
     
    Mod Packages
    Default: Easy (x0.5) Normal (x1.0) Difficult (x1.5)
    Impossible: Easy (x0.5) Normal (x1.0) Difficult (x1.5) Impossible (x3.0)
    Hardcore: Cautious (x1.0) Soldier (x2.5) Insanity (x5.0) Impossible (x10.0)
    Extreme: Impossible (x25.0) Horror (x50.0) Death (x75) Instant Death (x100)
    Installation: Chose which package you want and copy the file "difficultyopt" into your Override Folder and the new options will show up the next time you open the game.
    Compatibility: Compatible with all mods that don't add or edit the difficulty options file.

    763 downloads

       (1 review)

    6 comments

    Updated

  17. Juhani Appearance Overhaul

    Description
    This mod aims to completely change Juhani's appearance and to bring it close to artist Corbin Hunter's redesign of the character. As a result, her head has been significantly reshaped and slightly retextured. An all-new body model was created and hand-painted from scratch. A new custom lightsaber has been created as well.
    As several aspects of Juhani have been changed, this mod has been divided into four editions to accomodate the final user's preferences:
    1.    An All-in-one edition which includes all the changes to bring her close to Corbin Hunter's vision of the character.
    2.    A head-only edition, which only includes Juhani's revamped head.
    3.    A body and lightsaber edition, which includes her new body model and lightsaber.
    4.    Finally, a head and lightsaber edition, which includes her new head model and lightsaber.

    Please refer to the included images in the 'Editions reference pictures' folder included in the archive to help you determine your preferred edition.
    Installation
    1.    Extract the archive's content somewhere on your computer.
    2.    Double-click the "Juhani Appearance Overhaul.exe" file.
    3.    Choose an edition to install. Refer to the images included in the 'Editions reference pictures' folder to determine which one you prefer.
    4.    Click on the "Install Now" button once you're ready. The installer will try to locate your game installation directory. If it can't find it on its own, direct the installer to the correct location.
    5.    The installer will proceed to install the mod's files into your Override folder. Once it's finished, you may exit the installer and launch the game.
     
    IMPORTANT
    If you choose an edition that includes Juhani's new body model and lightsaber:
    Juhani will have her new items only if you are using a save that is prior to the moment she joins your party right before leaving Daantoine. If you are past that point in your playthrough, she won't have her new items. You can get them using KSE or via entering the following commands in the in-game console:
    ⦁    giveitem j_juhsaber01
    ⦁    giveitem j­­­_juhbody01

    CREDITS
    Original design by Corbin Hunter: Artstation link
    This mod uses JC’s TSL Supermodel port in order to animate the skirt.
    SPECIAL THANKS to
    Artist Corbin Hunter for granting me permission to use this concept art
    @DarthParametric for his help and advice throughout the development process
    @bead-v for the incredible tools MDLEdit and KoTORMax
     

    13,659 downloads

       (5 reviews)

    20 comments

    Updated

  18. [K1] Improved dialog.tlk

    ** Improved K1 dialog.tlk compiled by KnifeMaster, with huge contributions from Gimmick5000, Salk, Kainzorus Prime and DarthParametric **
    This mod attempts to fix all known typos, subtitle mismatches, bad punctuation and other grammatical sloppiness found in the first KotOR game. I'd like to give a huge thanks to Gimmick5000 for discovering the overwhelming majority of these issues while working on his "eXtensive Dialog Overhaul" mod, and Fair Strides for his TLK>TXT tool. Gimmick's "eXtensive" project aims to replace a lot of player responses, though, while this one keeps those as is... sort of. Kainzorus Prime was kind enough to let me use his "PC Response Moderation" as the basis for this mod, which is a massive improvement over Bioware's player responses. If you're interested in Gimmick's dialog overhaul, be sure to follow it here:
    https://deadlystream.com/topic/7022-extensive-dialog-overhaul-beta-for-kotor-103/
    Quite a few corrections were also made by Salk, DarthParametric, ebmar and myself, but unfortunately I don't have a complete list of fixes. Most of the issues are listed in Gimmick's thread, and a few more can be found here:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/148
    I'm sure there are still errors out there, but hundreds upon hundreds, if not thousands have been fixed. To install, simply replace the stock dialog.tlk file in your "swkotor" folder with this one. I highly recommend using this mod on a clean install of the game. And, of course, INSTALL THIS BEFORE any other mods that alter KotOR's dialog.tlk. It should be compatible with K1R, but you must install K1R afterwards.
    So, in summary: lots of typos and subtitle mismatches fixed, no more double, triple or quadruple (yes really) exclamation or question marks, dashes ( - ) used less liberally and a few awful run-on sentences have been reworked. Enjoy, and feel free to report any issues on the download page.

    3,393 downloads

       (0 reviews)

    3 comments

    Updated

  19. Grif Vindh's Roleplay Padawan Mod

    Part of the...


    Roleplay Padawan Mod by Grif Vindh
    -------------------------------------------
    Version 1.0, 7 October 2004

    Introduction
    -------------------------------------------
    This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.
    What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?
    I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.
    This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.

    Features
    -------------------------------------------
    1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:
        - start the game at third level (initial class and two jedi levels)
        - be given one short lightsaber of the appropriate color
    2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.
    3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.
    4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.
    5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.
    6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).

    What It Doesn't Do
    -------------------------------------------
    1. None of the new dialog options have sound files attached to them. Maybe someday.
    2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.
    3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.
    4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.

    Files Modified
    -------------------------------------------
    These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:
    end_trask.utc - Trask Ulgo's character file
    end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
    make_consular.ncs - assigns XP, Class, and Inventory for Consulars
    make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
    make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels

    These files were taken from the Endar Spire module and altered to keep the story consistent:
    end_cut01.dlg
    end_cut04.dlg
    end_levelup.dlg
    end_pop01.dlg
    end_pop02.dlg
    end_pop03.dlg
    end_room3.dlg

    Installation
    -------------------------------------------
    To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game.  After the movies play, you'll be taken to the new introduction and storyline.
    Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.

    Uninstall
    -------------------------------------------
    To uninstall this mod, delete the files listed above from your Override directory.

    Reporting Bugs and Making Suggestions
    -------------------------------------------
    If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address:  [see read-me for contact information]

    Acknowledgements
    -------------------------------------------
    I would like to thank Talchia for the original mod that inspired Achilles' work.
    I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.
    I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
     

    904 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Shem's Improved Malak

    Part of the...

    Title            : Darth Malak - IMPROVED
    Author            : Shem
    Date Released        : 10/27/05
    Description:        Is Darth Malak just getting too easy?  If think so, then this mod is for you.  If Darth Malak is just right or still too hard, I would not download this mod yet.  It's pretty easy to guess by the title of this mod that Darth Malak is going to be a tougher opponent.  How I did it is your question.  Well, here is your answer.
    Darth Malak in default has these stats (for those who didn't know).
                Strength 29
                Dexterity 18
                Constitution 23
                Intelligence 15
                Wisdom 15
                Charisma 20
    What I have done is add ten points to each of those stats.  Darth Malak now has these stats
                Strength 39
                Dexterity 28
                Constitution 33
                Intelligence 25
                Wisdom 25
                Charisma 30
    I also made his lightsaber more deadly.  Malak's lightsaber by damage by default is 2-16 energy damage.  I changed that so now it's 42-56 energy damage.  So be prepared.  I also have given Malak new feats.
                Toughness
                Improved Toughness
                Master Toughness
    Still not enough for you?  Malak now regenerates his life.  He regenerates 20 of his vitality points every two seconds.  If you are wondering if that is it, it isn't.  Malak also has been given an extra 10 points to his Defense Bonus.  Oh, and I also have given him an extra 10 points to his Attack Bonus.
    What I did something very simple.  As some of you have found out, to get Darth Malak's lightsaber, you type in "giveitem g_w_lghtsbr06".  
    However, when you fight Darth Malak on the Star Forge, his lightsaber is using a different tag.  I simple modified the different tag to improve Darth Malak.  These reason why I chose to modify his lightsaber stats instead of Malak's tag is because the tag used for Malak in the final duel is the same tag used on Deck 3 on the Star Forge.  As some modders have found out that if you modify a person's tag and there is another in the same that has the same name, then if screws up one of the spawns in the game.
    Very Important:     When you put in the mod, don't just open a save that has you on Deck 4, where you go and confront Malak on the Star Forge.  Your current game CAN NOT be on the final duel, or the new modification will not take effect.  You will have to go to a previous save that never has been on the final duel map.  If your closest save is a long way away from Malak, and you really want to test it out right away, I would suggest you warp to Deck 4 of the Star Forge.  To do that type "warp sta_m45ad" (without quotes).
     
                
    Comments :       Comments, and feedback are always good.  If you wish to tell me what you think, do it in the LucasForums at Taris Upper City Emporium.
    Instructions:      Just put the .uti file in the Override directory folder and enjoy the new challenge from Darth Malak.
    Special Thanks:     A big thanks to Sergio for his hard work to get PC Game Mods going again.  We appreciate all you do.
     
     

    345 downloads

       (0 reviews)

    1 comment

    Submitted

  21. Nur Al Sab's Bastila Hardcore

    Part of the...

    "BASTILA HARDCORE v1.0" Mod by Nur Ab Sal
    Mod original creation date: 21SEP2005
    Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!
    Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.
    All hail to Bastila, the true Empress of the Star Wars universe!
    INSTALLATION:
    Simply throw all files into your Override folder, start the game and observe the slaughter of your team...

    BIG THANKS TO:
    Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
     

    264 downloads

       (1 review)

    0 comments

    Submitted

  22. Darth333's Mind Trick

    Part of the...

    --------------------------------------------
    FORCE POWER MIND TRICK
    --------------------------------------------
    By Darth333
    Custom Icon by Svösh
    Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.
    Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.
    Source code included.
    ====================================================
    INSTALLATION:
    ====================================================

    DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
    The script (.nss and .ncs) and the spell.2da files
    have been modified to fit the following situations.
    Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:
    1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:
        - spells.2da
        - K_sup_trick.ncs
        - ip_trick.tga
    2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:
        - multi_spells.2da and RENAME IT spells.2da
        - k_sup_trick1.ncs
        - ip_trick.tga
        - g_i_frarmbnds51.uti
            With the permission of TK102, I included the g_i_frarmbnds51.uti file
            so that the DS Choker will not conflict with this mod (you still need to download the
            Darkside Choker by TK102 - just replace the original .uti by the one included
        in this package.)
    ====================================================
    UNINSTALL:
    ====================================================
    Delete the files from your Override directory

    Feedback is always appreciated.
    Enjoy!
    Updated: June 19, 2004
    -------------------------------------
    My email: [see read-me for contact information]
    [link no longer functional]
    -------------------------------------
     
     

    262 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Dark Light Jedi Knight's Be Jedi Now

    Part of the...

    Jedi Mod
    --------------------------------------------------------------------------------
    Author: Darklight Jedi Knight
    Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
    File Size:
    Programs Used: KOTOR Tool
    email: [see read-me for contact information]
    Creation Date: 05MAR2005
    --------------------------------------------------------------------------------
    Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.
    Installation Instructions:
    1. Copy all files to your Override folder.
    2. Launch a new game. Select the class that you want.
    Class Listing
    ________________________
    Soldier=Guardian
    Scout=Sentinel
    Scoundrel=Consular
    3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.
    Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
    Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
     

    408 downloads

       (0 reviews)

    0 comments

    Updated

  24. Prime's New Jedi Robes [K1]

    Part of the...

    KOTOR New Jedi Robes Mod
    =============================
    Author: Prime
    Email: [see read-me for contact information]
    Website: [link no longer functional]

    Description:
    ------------
    This zip includes all the versions of my jedi robes.  These robes are all based on the same original skin, but have different colour variations to give them
    different looks.  There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies.  
    Consult the associated read-me files for each robe for more details.  
    The available robes are:
    Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip
    Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip
    Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip
    Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip
    Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip
    Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip

    Installation:
    -------------
    Consult the read-me for the associated skin to learn how to install it.  For the most part, it simply involves extracting the appropriate files into the Override Directory.
    Note: these robes are compatible with each other.

    Known Issues:
    -------------
    On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen.  Unfortunately, this is
    due to the way the texture is laid out and mapped onto the body, and is not correctable.  C'est la vie.
    If you encounter other issues, please report them to the email address specified above.
    I will do what I can to correct them.

    Acknowledgements:
    -----------------
    A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also a appreciative shout out to the many friendly folks at the
    Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this.  This included especially Kitty Kitty, T7nowhere, and Jackel.  
    Finally, thanks to Bioware for making a truly kick ass game...

    Conditions:
    -----------
    You may alter or modify these files for your own personal use.  
    If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file.  If I give
    permission, please give me credit and include the read-me file for the robe you are using.
    I am willing to let others use my work, so as long as you ask it shouldn't be a problem

    375 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Darth333's Spawning Armband

    Part of the...

    ====================================================
    Spawning Armband
    ====================================================
    By Darth333

    The idea to make this mod was given to me by Achilles.  He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs.
    To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.)
     
    ====================================================
    INSTALLATION/REMOVAL - 2 possibilities
    =====================================================
    If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible
    If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory.

    This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file.

    To remove, delete the files from your Override folder.
     

    THERE ARE 4 MAIN FUNCTIONS:
    ----------------------------------------------------------------------------------------
    1. Add/remove original party members
    ----------------------------------------------------------------------------------------
    With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection.
    In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk).
    WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED.
    HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN
    IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED.
    ----------------------------------------------------------------------------------------
    2. Recruit custom NPCs:
    ----------------------------------------------------------------------------------------
    Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want.

    For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944
    To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line:

     string sTemplate = "my_npc_template";
    DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc).
    Finally, replace number 7 in the following lines:

       RemoveAvailableNPC(7);    AddAvailableNPCByTemplate(7, sTemplate);
    By the number corresponding to the party member you wish to replace - see list included in script for quick reference.
    Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789
     - using the compiler is no more complicated than a simple double click on an icon if you make a bat file - )
    NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods)
    To remove the custom, recruit, simply select the appropriate option in the menu.

    ----------------------------------------------------------------------------------------
    3. Spawn NPCs:
    ----------------------------------------------------------------------------------------
    A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish).
    How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES.  
     
              SpawnNpc("my_npc");
    and compile your script.
    ----------------------------------------------------------------------------------------
    4. Test your scripts:
    ----------------------------------------------------------------------------------------
    Paste your scripts in the following file: my_script.nss and compile.
    Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option.
     

    Enjoy!
    Updated: September 11, 2004
    -------------------------------------
    My email: [see read-me for contact information]
    [link no longer functional]
    -------------------------------------

    162 downloads

       (0 reviews)

    0 comments

    Submitted