Jump to content

Search the Community

Showing results for tags 'realistic'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

  • Blog 1
  • The memories of Mandalore
  • Blog 63
  • Varsity Puppet's Brain Dump
  • Working Class Hero's Blog
  • mmidnight's Blog
  • Blog-Tastika
  • Darth Malious' Blog
  • The Beta Community's Voice
  • sallyrit's Blog
  • Sith Holocron's Blog
  • Diablo3gold
  • Marginalia
  • Mindwizard's Blog
  • Journal Log Of Penally's Bounties
  • Mudslinger077's Blog
  • starwars1234's Blog
  • Blaaargh.2da
  • Kate The Bionic Uterus' Vibrating Submarine
  • Darth Nuge's Blog
  • The Xuul Report
  • KOTOR Fan Theories
  • Benny Chan style
  • Darth_Sapiens' Blog
  • Neville's Blog
  • Darth_Sapiens' Blog
  • TimmyDean's Blog
  • Malkior's Blog
  • DarthSidious4.2's Blog
  • Darth Pravus' Blog
  • Help
  • Canderis' Blog
  • The Musings of Eauxps
  • xander2077's Blog
  • DeadMan's chest
  • pepoluan Far Far Away
  • Rece's Videos
  • jc2's Journal
  • Kexikus' Blog
  • Kreia's Blog
  • Fair Strides' Blog
  • Pazuzu156's Blog
  • GoldLeader's Blog
  • Steira Shipyards
  • lyuscherbakova1986's Blog
  • superSzym's Blog
  • Leilukin's Blog
  • N-DReW's Datapad
  • magdahalo's Blog
  • Trouble Successfully Using Kotor II TSLRCM 1.8.5 On Windows 7 x64-Bit Laptop
  • DarthTyren's Blog
  • The Holocron of Darth Kyber
  • Darth Varkor's KOTOR Machinima Saga: Production Blog
  • ADG12311990's Blog
  • Unusual's VA Blog
  • Draconian's TSL mod request.
  • darthbdaman's Holocron
  • JC's Blog
  • L0ki's Blog of questions & brief WIP things
  • The Iriaz Archives
  • Breakfast With eb
  • Cathar Handmaiden Skin?
  • Kast's Datapad
  • Having fun with the KotOR maps.
  • AndroidKotOR Modded
  • Starıka's Jedi Academy Machinimas
  • KotOR II Damage Calculator
  • Help Modding
  • A step-by-step guide for widescreen in Star Wars: Knights of the Old Republic
  • 13 gigabytes, 13 brain cells
  • Modding Tools
  • StellarExile Mod Stuff
  • Jedi Knight: Jedi Academy films by Cor
  • Something of a moment of truth
  • Music for Streams
  • LoneWanderer's blog
  • modder 9's blog
  • Community Requests
  • Kotor combined saga blog
  • My Kotor Machinimas
  • How do you stream with your Widescreen fixes?
  • Looking for advice to solve a challenging bug: Eastern Dune Sea is resetting every time upon entering

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Version 1.0

    4,389 downloads

    This mod is a retexture of a majority of the effects for both Kotor 1 and Kotor 2. It basically started when I changed the spark texture, and then just kept on going. The mod assets are pretty simple to use, you just pick which texture you want to add to your game, and put them into your Override folder. The lightning has an alternate file in case you are interested in force lightning more akin to the movies (where it has no conjure animation) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pasted from Readme: {..) Description: This is a retexture of all of the effects in both Kotor games. It's simple in design, but has a huge impact on the look and feel of gameplay. Included are changes to the Sparks thrown when weapons impact enemies or walls, the lightning and drain effects, the fireball and ion explosion textures, the rain and snow textures in K2, the shape and size of the explosion particles, and an alternative texture to the mine detection overlay which makes them less like a bright red ball. {..>To Install: Drop all applicable files into the Override Folder. If you don't currently have an override folder, then you'll have to create one. I have separated the textures into corresponding folders for easier choice of what you would like to install The files are also separated by game, since Kotor 2 has rain and snow, while Kotor 1 does not. {..<To Uninstall, either remove or delete the files contained in this download from your Override folder. {..<Compatibility: This mod uses a few model .mdl and .mdx files in order to fully change the spark retexture. If you have any of them already in your override, they may conflict. {..>Possible Future Changes or Additions: I am considering changing the explosion animation file and if possible, the very structure of explosions. However, that will probably be a bit later after I have read more into the effects files. {..<Credits: Stevo and Rece for testing my Spark retexture to ensure compatibility, TriggerGod for his permission to use his lightning texture as a base Adobe for their Photoshop, Lucasarts as both Bioware and Obsidian for making the Kotor games, The very special community on DeadlyStream for their constant feedback and assistance, And lastly, George Lucas, for creating the Star Wars movies which has since spawned its ever expanding universe...
  2. View File [K1] No more unrealistic visual effects This mod was inspired by Shem's Realistic Visual Effects from way back when. For those of you who don't remember, Shem's mod removed speed blur, glowing hands during melee attacks, force wave and sparkly healing animations. I've decided to take things a step farther and remove everything that could be considered unrealistic, such as: - the brief green glow that occurs after being poisoned - anything visual associated with friendly powers (valor, force resistance, shield, etc.) - glowing or smoking hands when using certain powers - the shield-like stasis effect - swirling white lines indicating confusion - the black 'scorch' effect that appears on the ground after some explosions (which is realistic, admittedly, but looks like hell) - the 'goo' effect that appears after smashing Kinrath eggs (which is also realistic, but, much like the 'scorch' effect, looks horrific in-game) - animated scopes (power blast, sniper shot, etc.) Why do something like this? Personally, I can't stand the glowing, sparkling and otherwise silly or ugly visual indicators in KotOR. This sort of thing might be useful for anyone looking to create machinimas... which probably aren't a thing anymore, but oh well. I've also included a couple optional extras: a blank texture that replaces the blue nebula thing - which can be seen during a variety of in-game cutscenes and typically looks pretty bad - and also a reworked camera. The edited camera definitely isn't for everyone, but to me it looks more modern without going totally overboard. I've adjusted it so that there are no differences between the default, combat and Ebon Hawk camera angles. This probably isn't compatible with other mods that alter 'visualeffects.2da' or 'spells.2da'. I don't use K1R, so I'm not sure whether or not there are any conflicts. It will work with the Community Patch, however, but you must install my mod afterwards. And finally, a huge thanks to Fred Tetra for his KotOR Tool. Enjoy. Submitter KnifeMaster Submitted 06/09/2020 Category Mods K1R Compatible No  
  3. Version 1.0

    991 downloads

    This mod was inspired by Shem's Realistic Visual Effects from way back when. For those of you who don't remember, Shem's mod removed speed blur, glowing hands during melee attacks, force wave and sparkly healing animations. I've decided to take things a step farther and remove everything that could be considered unrealistic, such as: - the brief green glow that occurs after being poisoned - anything visual associated with friendly powers (valor, force resistance, shield, etc.) - glowing or smoking hands when using certain powers - the shield-like stasis effect - swirling white lines indicating confusion - the black 'scorch' effect that appears on the ground after some explosions (which is realistic, admittedly, but looks like hell) - the 'goo' effect that appears after smashing Kinrath eggs (which is also realistic, but, much like the 'scorch' effect, looks horrific in-game) - animated scopes (power blast, sniper shot, etc.) Why do something like this? Personally, I can't stand the glowing, sparkling and otherwise silly or ugly visual indicators in KotOR. This sort of thing might be useful for anyone looking to create machinimas... which probably aren't a thing anymore, but oh well. I've also included a couple optional extras: a blank texture that replaces the blue nebula thing - which can be seen during a variety of in-game cutscenes and typically looks pretty bad - and also a reworked camera. The edited camera definitely isn't for everyone, but to me it looks more modern without going totally overboard. I've adjusted it so that there are no differences between the default, combat and Ebon Hawk camera angles. This probably isn't compatible with other mods that alter 'visualeffects.2da' or 'spells.2da'. I don't use K1R, so I'm not sure whether or not there are any conflicts. It will work with the Community Patch, however, but you must install my mod afterwards. And finally, a huge thanks to Fred Tetra for his KotOR Tool. Enjoy.
  4. File Name: My Realistic Improved Effect Retexture Mod File Submitter: Malkior File Submitted: 20 Feb 2015 File Category: Mods TSLRCM Compatible: Yes This mod is a retexture of a majority of the effects for both Kotor 1 and Kotor 2. It basically started when I changed the spark texture, and then just kept on going. The mod assets are pretty simple to use, you just pick which texture you want to add to your game, and put them into your Override folder. The lightning has an alternate file in case you are interested in force lightning more akin to the movies (where it has no conjure animation) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pasted from Readme: {..) Description: This is a retexture of all of the effects in both Kotor games. It's simple in design, but has a huge impact on the look and feel of gameplay. Included are changes to the Sparks thrown when weapons impact enemies or walls, the lightning and drain effects, the fireball and ion explosion textures, the rain and snow textures in K2, the shape and size of the explosion particles, and an alternative texture to the mine detection overlay which makes them less like a bright red ball. {..>To Install: Drop all applicable files into the Override Folder. If you don't currently have an override folder, then you'll have to create one. I have separated the textures into corresponding folders for easier choice of what you would like to install The files are also separated by game, since Kotor 2 has rain and snow, while Kotor 1 does not. {..<To Uninstall, either remove or delete the files contained in this download from your Override folder. {..<Compatibility: This mod uses a few model .mdl and .mdx files in order to fully change the spark retexture. If you have any of them already in your override, they may conflict. {..>Possible Future Changes or Additions: I am considering changing the explosion animation file and if possible, the very structure of explosions. However, that will probably be a bit later after I have read more into the effects files. {..<Credits: Stevo and Rece for testing my Spark retexture to ensure compatibility, TriggerGod for his permission to use his lightning texture as a base Adobe for their Photoshop, Lucasarts as both Bioware and Obsidian for making the Kotor games, The very special community on DeadlyStream for their constant feedback and assistance, And lastly, George Lucas, for creating the Star Wars movies which has since spawned its ever expanding universe... Click here to download this file
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.