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D3M0

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D3M0 last won the day on September 28

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  1. D3M0

    KOTOR High FPS Fixes

    Sorry I don't have a Mac to work on that version. I have the source code available under MIT license so anyone can try to port it over though. The KMRP author successfully ported the K1 fixes to mac, and is releasing that bundled with KMRP soon for a mac release. So it is possible someone may do K2 as well.
  2. View File KOTOR High FPS Fixes KOTOR High FPS Fixes Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy either game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or newer KOTOR 1: 1.03 KOTOR 2: Aspyr GOG or Steam This kpatch works with both K1 and K2 no need for separate kpatches. Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: Alternative Download - GitHub Releases Source Code - GitHub Submitter D3M0 Submitted 09/27/2026 Category Mods TSLRCM Compatible Yes  
  3. Version 1.0.1

    240 downloads

    KOTOR High FPS Fixes Fixes several problems in Knights of the Old Republic 1 & 2 that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy either game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or newer KOTOR 1: 1.03 KOTOR 2: Aspyr GOG or Steam This kpatch works with both K1 and K2 no need for separate kpatches. Latest KPM version 0.7.0 now has the ability to work with modified exe's but if there are any issues still you can try my adapter here. The adapter is only for K1 for now and hopefully will be obsolete in the future. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: Alternative Download - GitHub Releases Source Code - GitHub
  4. View File K1 High FPS Fixes -> (Outdated: New patch for k1&2 linked in description) K1 High FPS Fixes Fixes several problems in Knights of the Old Republic that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy the game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or 0.7.0 KOTOR 1.03 If your swkotor.exe has already been modified by widescreen, 4 GB patch, or other executable patches, I have an experimental adapter available on Github. It's also compatible with other kpatches. Also let me know if any issues happen with the adapter. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: Alternative Download - GitHub Releases Source Code - GitHub Submitter D3M0 Submitted 09/06/2026 Category Mods K1R Compatible Yes  
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  5. Version 1.1.1

    136 downloads

    NEW: This patch is now outdated and link to new one is in description that works with both K1 and K2! K1 High FPS Fixes Fixes several problems in Knights of the Old Republic that appear when playing above 60 FPS. Included fixes: Dialogue letterbox timing Post-combat movement freeze Free-look mouse sensitivity Animated textures such as rivers, waterfalls, and flashing mines Lightsaber trails Tree leaves and similar moving effects Water ripples and force fields Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy the game. Tested up to 240 FPS. But should work at even higher fps though let me know if any issues arise. Requirements: Kotor Patch Manager 0.6.3 or 0.7.0 KOTOR 1.03 If your swkotor.exe has already been modified by widescreen, 4 GB patch, or other executable patches, I have an experimental adapter available on Github. It's also compatible with other kpatches. Also let me know if any issues happen with the adapter. Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below. Links: New patch for both K1 + K2! Alternative Download - GitHub Releases Source Code - GitHub
  6. View File KOTOR 1 High FPS Post-Combat Fix Fixes a high FPS bug in Star Wars: Knights of the Old Republic that can prevent or delay player movement for a short time immediately after combat ends when playing above 60 FPS. The download includes two alternative versions of the fix. Only one should be installed at a time. PostCombatFix.kpatch fixes the post-combat movement issue while effectively having no delay. This one is more experimental and I don't know if there are any major issues. PostCombatFix60fps.kpatch fixes the same issue but keeps the same delay as if it was 60fps to keep behavior intended and prevent any issues from the no delay version. These were made at the time of Kotor Patch Manager 0.6.3. Installation: Install Kotor Patch Manager 0.6.3. Place the .kpatch file you want to use in Kotor Patch Manager’s patches folder. Open Kotor Patch Manager and install the patch. Do not install both versions at the same time. Submitter D3M0 Submitted 09/02/2026 Category Mods K1R Compatible Yes  
  7. Version 1.1.0

    65 downloads

    Fixes a high FPS bug in Star Wars: Knights of the Old Republic that can prevent or delay player movement for a short time immediately after combat ends when playing above 60 FPS. The download includes two alternative versions of the fix. Only one should be installed at a time. PostCombatFix.kpatch fixes the post-combat movement issue while effectively having no delay. This one is more experimental and I don't know if there are any major issues. PostCombatFix60fps.kpatch fixes the same issue but keeps the same delay as if it was 60fps to keep behavior intended and prevent any issues from the no delay version. These were made at the time of Kotor Patch Manager 0.6.3. Installation: Install Kotor Patch Manager 0.6.3. Place the .kpatch file you want to use in Kotor Patch Manager’s patches folder. Open Kotor Patch Manager and install the patch. Do not install both versions at the same time.
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