Human/Alien NPC Diversity 1.0.3

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Human/Alien NPC Diversity (KOTOR 1)

Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it.

Spoiler

 

Changes:
Taris:

  • Modified the armor and appearances of the Taris duelists so they now are unique.
  • Modified the bounty hunter and Gurney in the upper city to use player heads.
  • Gave Davik’s agent in the Undercity a unique head based on an unused texture and an Exchange combat suit from redrob41.
  • Gave Holdan and Largo player heads and Holdan an Exchange combat suit.
  • Hester now uses a player head and Igear uses a commoner head from TSL.
  • Shaleena’s unique appearance has been restored.
  • Hudrow uses a player head and Exchange combat suit.
  • Diversified the appearances of the mercs in the Undercity a little.
  • The Sith Governor now has a unique appearance based on an unused head and reskin of Darth Bandon.
  • Gave the Hidden Bek Lookout a more suitable appearance based on an unused head.
  • Bendak Starkiller now has unique armor.

Dantooine:

  • Gave Belaya a unique appearance.
  • The Sandrals and Matales use unique appearances. Shen and Rahasia use player heads.
  • Handon and Rickard also use unique appearances. Handon also uses the fat commoner model now.
  • Nemo uses a unique head now and now properly wears blue robes.
  • Jon and Elise now have unique appearances.

Tatooine:

  • Gave the customs officer a unique appearance.
  • Gave Billan one of the commoner appearances from TSL.
  • Gave Junix Nard a new appearance.
  • Marlena and Tanis have their own appearances now.
  • Swapped the appearance of Komad’s fellow hunter.

Kashyyyk:

  • Eli and Matton now have unique appearances.
  • Changed the appearance of one of the Czerka guards.

Manaan:

  • Sunry and Elora now have unique appearances. Elora uses an unused Asian commoner head and Sunry’s is from K1EP.
  • The Echani mercenaries are now actually Echani (from K1EP).
  • Gave the Sith officer in the Sith base a new head based on an unused one.
  • Gave Ergeron a player head and Mandalorian armor.
  • Swapped out the appearance of the mysterious man.
  • Gave Firith Me a player head.

Korriban:

  • Gave one of the Sith a player head and made the other an Echani due to the fact he refers to the player as “human.”
  • The Sith Interrogator uses a unique head from BOSSR.
  • Thalia May and Kel Algwinn use player heads.
  • Dak Vesser now has a unique appearance.

Other:

  • Jagi now uses a player head and wears Mandalorian armor.
  • Xor has a unique head and also wears Mandalorian armor. He is also human as I see no reason for him to be a Twi’lek.
  • Davin now uses a unique head (made by Effix).
  • Jordo has a unique appearance and wears a Czerka combat suit.
  • For full consistency all Jedi commoners no longer use the weird tan robes. This was made especially for users of JC’s Robe mods.
  • Star Forge:
  • Diversified the Star Forge Jedi as most of them were mullet man clones. I did make a few of them Twi’leks.
  • SMRE Compatibility:
  • Due to the popularity of Sunry Murder Recording Enhancement, I decided to create a compatibility patch. This was done by taking files from the game and renaming to use the same file names as SMRE so no material was used from that mod without permission. Sunry will use his unique appearance and Elassa will have her own. This part must be installed after SMRE or it will not work.

Twi'leks: 

  • I also added an option to modify the female Twi’leks with unique appearances (Lena, Zoriis Bafka, Janice Nall, Malare, Cassandra, Lyn Sekla.) I know there is already a mod that does it, but I didn’t like the color scheme and the fact every affected NPC wore dancer outfits.

 

Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod.

 

Credits:


What's New in Version 1.0.3   See changelog

Released

Fixed issues with fat commoner models not appearing in game and Casandra's outfit.

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Quote

See the readme for more details.

Why not just copy the details of the readme on the mod page?

 

Not only that, there is no readme in the downloaded .ZIP folder. There is an installlog.txt and uninstall/backup folders that are all generated after a HoloPatcher install. The only way I was able to find the readme was by opening the info.rtf word doc inside the "Main" folder. I would suggest removing the installlog.txt and the uninstall/backup folders and adding a readme.txt or readme word document for us to easily access.

 

I want it to be clear that I do like what you've done with this mod through the screenshots provided, but you know how you said you were inspired by Leilukin's mod... where you aware of my mod called the Galaxy of Faces mod? One that does something similar to this mod?

 

I've looked into the files of your mod and I've noticed some oddities.

 

1) There are a bunch of .UTC files even though your HoloPatcher doesn't install them anywhere, these should be deleted to reduce filespace.

2) In addition to RedRob's Combat Suits, you have armor textures from K1EP and Master Waffle's "The Lower City Merchant K1" armor texture in it. Do note Master Waffles armor is free to use, but I do think you should credit him for the texture. If the texture I am referencing is NOT from his mod, feel free to let me know.

 

(From your info.rtf)

Quote

●        Gave one of the Sith a player head and made the other an Echani due to the fact he refers to the player as “human.”

Can you tell me which exact Sith this is?

 

(From your info.rtf)

Quote

Incompatibilities:

●        None known. I will add any if I find any.

Here are some mods I've made I think may be incompatible to a degree:

Unused Head Restoration Pack- It currently replaces the Sith Governor, though in a future update I do plan to switch it around so that the head is used by another NPC.

Unique Sith Governor- This mod is only compatible with your mod if they install it after H-NPC-D.

Heart of Beskar- The file "N_Mandalorian06.tga" is used in HOB as the Mandalorian Heavy Trooper skin whilst "N_Mandalorian05.tga" is the Mandalorian Marauder skin. Your mod uses the Mandalorian Marauder skin from K1EP as "N_Mandalorian06.tpc" which would cause problems with my Mandalorian Heavy Troopers. You'll have to tell me which NPC uses "N_Mandalorian06.tpc" in your mod so we can arrange a compatibility patch between our mods.

Galaxy of Faces- Many K1EP design decisions were copied by both our mods, so you can go to the main mod page of my mods and see duplicates of things you've done on my mod page. I wouldn't recommend installing our two mods together because my mod has a few creative differences that'll clash with your mod - like Sunry's head being used by Dorak in my mod so if our mods are installed together Sunry and Dorak will be twins.

K1 Clothing Pack- Your mod clashes with this mod because your mod uses the same texture filenames as my mod. All you have to do is rename your clothing to use different number variables, set the UTI files to match your new variables and you'll be able to use this mod with your clothing with my mod.

Czerka Redux- The use of RedRob41's Czerka Combat Suit and, more importantly, the unique appearances introduced in your mod conflicts with the designs of Czerka Redux. The Tatooine Port Master has a new uniform in CR whilst your mod gives him a Czerka Combat Suit. If your mod allows for the Czerka Combat Suit to be obtained then there remains the possibility of a player obtaining two different Czerka Combat Suits introduced in our mods. I do think a compatibility patch to give your unique appearances my Czerka Redux uniforms would make your mod compatible with mine.

NPC Diversity Pack- My mod relies on the K1CP mod for the .MOD files, I don't see why your mod doesn't do the same but I'll ignore this point. I've looked into your files and HoloPatcher and from what I can tell your setup should work with the NPC-DP should you install my mod first.

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6 hours ago, N-DReW25 said:

Why not just copy the details of the readme on the mod page?

 

Not only that, there is no readme in the downloaded .ZIP folder. There is an installlog.txt and uninstall/backup folders that are all generated after a HoloPatcher install. The only way I was able to find the readme was by opening the info.rtf word doc inside the "Main" folder. I would suggest removing the installlog.txt and the uninstall/backup folders and adding a readme.txt or readme word document for us to easily access.

 

I want it to be clear that I do like what you've done with this mod through the screenshots provided, but you know how you said you were inspired by Leilukin's mod... where you aware of my mod called the Galaxy of Faces mod? One that does something similar to this mod?

 

I've looked into the files of your mod and I've noticed some oddities.

 

1) There are a bunch of .UTC files even though your HoloPatcher doesn't install them anywhere, these should be deleted to reduce filespace.

2) In addition to RedRob's Combat Suits, you have armor textures from K1EP and Master Waffle's "The Lower City Merchant K1" armor texture in it. Do note Master Waffles armor is free to use, but I do think you should credit him for the texture. If the texture I am referencing is NOT from his mod, feel free to let me know.

 

(From your info.rtf)

Can you tell me which exact Sith this is?

 

(From your info.rtf)

Here are some mods I've made I think may be incompatible to a degree:

Unused Head Restoration Pack- It currently replaces the Sith Governor, though in a future update I do plan to switch it around so that the head is used by another NPC.

Unique Sith Governor- This mod is only compatible with your mod if they install it after H-NPC-D.

Heart of Beskar- The file "N_Mandalorian06.tga" is used in HOB as the Mandalorian Heavy Trooper skin whilst "N_Mandalorian05.tga" is the Mandalorian Marauder skin. Your mod uses the Mandalorian Marauder skin from K1EP as "N_Mandalorian06.tpc" which would cause problems with my Mandalorian Heavy Troopers. You'll have to tell me which NPC uses "N_Mandalorian06.tpc" in your mod so we can arrange a compatibility patch between our mods.

Galaxy of Faces- Many K1EP design decisions were copied by both our mods, so you can go to the main mod page of my mods and see duplicates of things you've done on my mod page. I wouldn't recommend installing our two mods together because my mod has a few creative differences that'll clash with your mod - like Sunry's head being used by Dorak in my mod so if our mods are installed together Sunry and Dorak will be twins.

K1 Clothing Pack- Your mod clashes with this mod because your mod uses the same texture filenames as my mod. All you have to do is rename your clothing to use different number variables, set the UTI files to match your new variables and you'll be able to use this mod with your clothing with my mod.

Czerka Redux- The use of RedRob41's Czerka Combat Suit and, more importantly, the unique appearances introduced in your mod conflicts with the designs of Czerka Redux. The Tatooine Port Master has a new uniform in CR whilst your mod gives him a Czerka Combat Suit. If your mod allows for the Czerka Combat Suit to be obtained then there remains the possibility of a player obtaining two different Czerka Combat Suits introduced in our mods. I do think a compatibility patch to give your unique appearances my Czerka Redux uniforms would make your mod compatible with mine.

NPC Diversity Pack- My mod relies on the K1CP mod for the .MOD files, I don't see why your mod doesn't do the same but I'll ignore this point. I've looked into your files and HoloPatcher and from what I can tell your setup should work with the NPC-DP should you install my mod first.

Thank you for pointing these out! I did plan on including Waffle’s armor in the mod but it seems I forgot to delete it. I’ll revise it as soon as I can with the incompatibilities noted and the updated readme/description!

The Sith in question is the apprentice  on Korriban who says "once you become a Sith you can do anything!" It's one of the students with the medallions.

I was aware of Galaxy of Faces. I'll add that as an alternative.

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