PoopaPapaPalpatine

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Everything posted by PoopaPapaPalpatine

  1. I just encountered the same thing and it's really frustrating to get to the end of the game and realizing I may have to do do a clean install again. I'm like you, running this mod with the movie-style holograms and I get the black screen with the music playing. EDIT: I did a fresh install of K1, reinstalled all my mods except this, and I'm still getting the same black screen. Something in this mod and the "Movie-Style Holograms for End Game" mod is causing the problem.
    This works really well. A whole lot better than the AI-upscaled blurry mess of the original vanilla version. My only quibble is using Palpatine's hilt for Revan's at the final shot--that was distracting for me. Otherwise, this is a very good substitute!
    I know this is a bit of an old mod but I always have this loaded to play with. My only issue so far is that the fixes on Bastila here tend to bug her out of the interrogation scene aboard the Leviathan. Other than that, this is a must for my playthroughs.
    I have this running with K1R and the texture loads just fine on the model... it just doesn't move.I know it's not K1R compatible completely but I love whats done with it here.
    I have this running with K1R and it runs fine. I do like the other HD Menu Art pack a bit more but if you're a strict purist about the first game, this is the way to go.
    A lot of these really subtly improve the immersion of playing K1 again. My problem so far is that this tends to conflict with specular mods in my games, especially on footlockers and computers (standing and floor models). I do love the fact that you have the options to pick the versions you want and still have them in use without the animations, that is greatly appreciated. I use just about everything in the folder of this mod except the footlocker's animated screens or the computers, however.
    I like the files for Admiral Varko, so I keep them, but this mod bugs out a lot and, currently, doesn't do what it's meant to do fully. The Twi'Lek receptionist is never in a Sith uniform, but it will turn some Rodian characters into Twi'Leks and if you do the TSL install, it will completely overwrite Karath with Varko 100% of the time (at least for me). Recommendation: Keep the files for Varko in this mod and drop them into your Override file. Delete the rest.
    I think this mod is a really neat addition; it's to K1 what the Crimson Heads were to RE-make years ago. My only problem is that this conflicts with a number of other mods that modifies KotOR's main "appearance.2da" file. A number of later game characters in my game often get replaced with a Rakghoul Fiend. Funny, but immersion breaking. EDIT: Found the issue was other later mods that hard-write over the appearance.2da file instead of modifying it. So, lesson learned and this mod now runs butter-y smooth with those files uninstalled. Warning to anyone getting mods that don't modify existing appearance.2da files: don't.
    I like the armor and implants, but not so much the chaingun, beyond that, I find it conflicts with my other mods installed---specifically the "Party Leveler" where you can set each of your party's skills from Lv.1 once you get them. The gear typically disappear when I get him at Davik's estate and then I have to cheat the armor back in and have to play with the "CHEAT USED" brand across the save.
    Old mod but still my go to choice.
    To anyone wanting to use this, use any of the fonts besides the "dialogue description" font; anything beyond the default of this and the inventory quantity disappears. Use the other font sizes (Menu and Name) and you're golden. This works great with the HD Menu mods otherwise.
  2. Can also confirm. Everything else but the dialogue description sizes works like a treat, though.
    I found that this conflicts with other mods, so I had to uninstall this mod. I keep the character files to load into the override file manually and that alters the Matale and Sandral fathers well enough, it's just when it comes to Shen and Rahasia, I find the mod altering the appearance.2da file for them causes them to not show up once you're in the Matale compound and the quest just stalls to an end there.
    A simple re-skin that just adds so much more life to the game. Drab, single-color outfits are out and it just looks so much better. I absolutely love this. EDIT: I found that this kind of conflicts with Rece's Upgradable Vanilla robes, which is something I always play with. It's not a game-breaker for me, not even a big deal, but it means I'm limited to Brown/Red/Blue tiered robes and the Dark Jedi robes are the vanilla outfits. I wish I could get the gray and cream-colored outfits but---oh, well. Rece's mod is an older one that was made before this, I think that would have to be edited to fit with this mod moreso.
    As much as I wanted this to work, this mod had problems for me. It loads in K1R fine, but I already had some textural mods installed before it--Better Twi'Lek head, Three-Tier Robes, Distinctive Jedi on Dantooine/Star Forge, Shen and Rahasia: Starcrossed Lovers, and even the TOR Fat-Man mod this was recommended with-- and it conflicted with all of them. It would load wrong character files, load in multiples (something I'm trying to fix now), or flat-out won't load them at all (Lur Arka and my Dantooine captive jedi are two issues I'm also trying to work on currently). It even couldn't load the Elise mod this had in its own files; I had a headless corpse for Elise when testing it out. It's either this mod or none at all (barring K1R), in my case.
  3. I've been having the same issues; this also doesn't fix the Twi'Lek in the Taris Sith Base for me either.
    Works beautifully for something so easy to install! Edit: These also work in TSL if you want to drop these into that, too. I have this coupled with Tjsase's HD Astromech Upscale (pick and choose to your liking) and the droids have never looked better in K2!
  4. Would love to get it working properly, as I want the "Mandalore-worthy" option, but I keep getting this error message:
    I find it kinda buggy. Re-skins okay but the mouth becomes all white too in my game.
  5. There must be something conflicting in my game because the footlockers, lockers, and computers glitch and the whole thing animates.
  6. Absolutely love this mod! EDIT: Finally got the Pazzak tournament working. It conflicted with some of my other mods but I've solved them now. The game runs as smooth as it can now.