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Everything posted by EmperorArt
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Edit: I didn't exactly confirm other than make a probable conclusion , "computer bad" which means that the computer hardware is bad which is vague ah and turned out to be wrong, I'll keep troubleshooting the patcher TSL installer though it seems to only affect the TSLPatcher for community that i have on the system. I'll redownload it and try from a different directory. Edit 2: Well I managed to move on from the initial error which was some files were not extracted using the default zip extractor (bad extraction i guess you could say). The new error is [Error] Cannot open file "C:\Users\TheEm\Downloads\K1_Community_Patch_v1.9.2\tslpatchdata\m10aa.git". The system cannot find the file specified (EXT-0) I tried redownloading, re-extracting, extracting with different archiver apps, download the m10aa.mod file from the github repo, I can't seem to fix this issue. edit 3: tried on my laptop (different computer) and the new error I just mentioned is still occurring, newly downloaded archive from here and extracted with 7zip. So this it looks to me like this new issue isn't a "bad computer" problem.
- 260 comments
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- patch
- compilation
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- 2 comments
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- republic soldier
- khoonda militia
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Yet again turns out it was none of those things, it would seem that it was probably a windows update that created some memory issues. Though I have to note, that the only thing that was impacted were installers related to TSLPatcher, every other program and installer worked fine, including games. Very "helpful" must be essentially saying "your bad computer" lmao without any reasoning or suggestions.
- 260 comments
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- patch
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For some reason I get error when installing the community patch. It looks like the community patch doesn't play well with .mod files if they are already present in the module folder, trying get this working well enough with Black Vulkar Restoration mod which only has a mod file. I thought it would be better to put that in first then run the community patch for it to work. [Install] Adding file cp_tar10_vlkpl_d.ncs to the modules\tar_m10aa.mod archive... [Install] Adding file cp_tar10_vlkplud.ncs to the modules\tar_m10aa.mod archive... [Error] Unhandled exception: Access violation at address 00472E02 in module 'INSTALL.exe'. Read of address 00000000 (0)
- 260 comments
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- patch
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Taris Upper City Cantina Entrance Wall Panel Fix
EmperorArt commented on DarthParametric's file in Mods
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- 2 comments
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- swkotor mod
- ord mandell
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Weird issue I've encountered is when you fly from planet to planet for the first time, the cockpit skyboxes don't render properly, often times just being white. After exiting and then reentering to reload Ebon Hawk does it load correctly. Edit: After trying all of the other sizes, apparently my desktop PC can't handle M-XL which is really weird to me. So S it is.
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As the character gets off the Ebon Hawk an in game cutscene occurs when your character walks up to the Jedi waiting for you on the star forge, the walking up happens but instead of dialogue it just exits. None of the jedi script/dialogue plays and the dark jedi spawns behind the door but the default script never activates/plays. If you open the door where they are spawn from they are friendly. Edit: I am using the steam version of the game. and the mod is installed with TSLpatcher, in case that helps. Edit2: I don't think it hardlocks the player, it just never activates certain scripts/cutscene/Dialogue that you encounter as you arrive on the Star Forge. I'd still want to experience the cutscene/dialogue from those Jedi.
- 9 comments
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- unknownworld
- lehon
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- 7 comments
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- cinematics
- remastered
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The dirty NPC commoner head is a bit jarring especially when the NPC that DO turn into Rakghouls don't have said dirty/infected faces. But It does give the player a sense of how dirty/infected they are which is good. This would be a great idea for someone to mod the Taris outcasts to either all have dirty face and those who are diseased to have the dirtiest faces.
- 7 comments
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- restored content
- unused
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TheChadSurvivor himself has resurfaced on NexusMods. He released his "high poly" bastila but regular mode. According to the description of the page here https://www.nexusmods.com/kotor/mods/1554. He plans on on releasing in the future for his mod: Hand Fixes, Different Body builds (this one is the one you may want to keep an eye out for) and other Bug Fixes
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This is hands down the DEFINITIVE lightsaber blade mode. Major improvements over the vanilla version plus actually visible/noticeable ambient light given off from the lightsabers The Lightsabers look amazing now. Its actually very awe inspiring to fight with this saber blade mod and very interesting to see the light off your saber reflect on yourself and on your enemy as you clash.
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- 2 comments
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- Black Vulkar
- Swoop Race
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Yavin 4 Space station isn't a mod, that's in the vanilla PC game and was official DLC on Xbox. There is a separate mod for Exar Kun's tomb that you can access from the Yavin Space Station. This is a Yavin planet mod which includes Exar Kun's Tomb. Both mods for Tombs can work together and are different from one another.
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Hopefully he let's you do the splicing
- 2 replies
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- juhani
- juhani romance
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