735 files

  1. TSL Story Mod

    ======================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ======================================================
     
    TSL Story Mod v2.7
     
    AUTHOR: Darth Shan
    NAME: TSL Story Mod v2.7
     

    FILENAME: tsl_storymod.rar
    FILE SIZE: 3.47 MB
    DATE RELEASED: 01/01/2008, revised 31. May 2016
     

    CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
     
    DESCRIPTION:
    This mod, the third and final version of my first mod whatsoever, comprises the following features:
     
    1) Nihilus is the Exile - FINAL.
    You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
     
    2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
     
    3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
     
    4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
     
    5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
     
    6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
     
    7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
     
    INSTALLATION INSTRUCTIONS:
     
    Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
    modules
    lips
    Override
    streammusic.
    All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
     
    THIS WILL OVERWRITE
    lips>904MAL_loc.mod
    If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
     
    Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
     
    COMPATIBILITIES
    USM (Ultimate Lightsaber mod)
    Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
    Tomb of Azgath on Korriban
    The Dark Apprentice (MacLeod Corporation)
    Droid Factory Reconstructed
    Droid Planet Mod
    This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
    Install this mod prior to my Droid Planet mod.
     
    HOW TO PLAY
    The modifications begin very late in the game.
    - Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
    - The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
    - You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
     
    BUGS and ISSUES:
    1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
    2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
    3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
     
    The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
     
    TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
     
    PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)

    436 downloads

       (1 review)

    4 comments

    Updated

  2. Droid World (Darth Shan's M4-78 mod)

    From the FileFront Review

    "M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile

    After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.

    The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!

    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

    -Shem"

    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)

    573 downloads

       (1 review)

    6 comments

    Updated

  3. Dak's Big Skin Pack

    Dak's Big Skin Pack v2 [TSL] - ReadMe

    Description:
    This mod just skins a ton of NPC's. My goal here was to make some textures look a little more realistic and more appealing to look at. Some changes are drastic while others are subtle.

    Notes:
    Mira's new head is OPTIONAL. Her clothing will be installed automatically via TSLPatcher but if you want the new head you must install it manually. The folder is included.
    To find out all of the new skins, just look at the screenshots. They're all included.

    There are 7 new armors for you to wear. The Mandalorian armors can be won in the battle circle. The Sith trooper armors can be found in loot of dead Sith troops you battle in the Dxun tomb. Unfortunately you'll have to cheat to get the Khoonda armors because I couldn't get them in-game right.
    Cheats are: a_medium_17 and a_medium_19

    Installation:
    Extract the files,
    Just Press Install,
    Select your Kotor2 Directory which is located at:
    My Computer>C:>ProgramFiles>LucasArts>SWKotOR2

    *If you want Mira's new head, open the folder "Optional Mira Head" and move all of the files inside into your override. Easy as that.

    Credits:
    Thank you to FrantFire/GeorgNihilus for scripting the Mandalorian armors in-game.

    Permissions:
    You may not use this mod in any of your mods or alter this publicly in any way without my consent. Contact me at Dak Drexl on LucasForums.

    Enjoy!

    733 downloads

       (2 reviews)

    4 comments

    Updated

  4. JC's Merchant Inventory Fix for K2

    This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess.
    This mod replaces the textures in these instances, so they will always use the original game textures.
     
    If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
     
    If you spot any more incidents of this problem, please contact me and I'll add it to a future release.

    806 downloads

       (3 reviews)

    3 comments

    Updated

  5. Box's Flamethrower Mod

    This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it.
     
    To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations.
     
    There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares.
     
    Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.

    225 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Kreia Visible Body Models

    This mod gives Kreia a standalone head so as to display the body models for various equipped armour and robes like the player and most other companions. It also includes a full set of unique one-handed body model variants for her exclusive use after Peragus. Currently does not include underwear or dancer’s outfit models, those just use her default robed appearance.
     
    The head is a composite of the original unused standalone head with hair added in from the full body model. To get the neck to mate properly with the standard body models and hide any gaps in the hair mesh, a far bit of brute force was required. As a result, there might be some texture distortion, and possibly some bad deformation with certain head animations. Also, the hair, both the braids and the back, clips badly with certain body meshes. There’s not really much I can do about that.
     
    Note that this mod only overrides the initial and “gimped” appearances. It doesn’t modify the stunt, evil, or seppuku appearances, so hopefully it should be fully compatible with TSLRCM.
     
    This mod originated as a modder's resource I posted over at LucasForums back in 2014 - http://www.lucasforums.com/showthread.php?p=2851410#post2851410
     


     

    1,219 downloads

       (8 reviews)

    7 comments

    Updated

  7. Newbiemodder's Korriban Expansion

    And the saga continues..........
     
    Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia. It, like Malachor, brushes the edges of the empire that waits in the dark. And like Malachor, the Sith have forgotten it … for a time. They will remember.
     
    This mod creates new areas for the player to investigate on the planet Korriban.
     

     
    Make sure you read the ReadMe before playing. Hope you enjoy.
     
    I made it compatible with the original TSLRCM release. The only conflict area was the 401kor.git file. If the TSLRCM crew did not do any additional changes to that file then there should be no compatibility issues. I haven't kept up with all the TSLRCM updates.
    Note from Sith Holocron: If you're concerned about compatibility issues with TSLRCM with M4-78 EP and Coruscant, I suggest reading this post before you install.

    2,915 downloads

       (10 reviews)

    12 comments

    Submitted

  8. Rodian Female NPC Body Model

    This mod adds an additional female Rodian appearance for NPCs. It adds a new custom Rodian body model which makes use of a scaled Human female player body. This is primarily intended as a modder’s resource, so textures are very quick and dirty recolours, meant to be replaced with proper ones by the end user. Skin is changed to a purplish-pink, and the clothing changed to a blue jacket, black pants, and a white shirt.
     
    However, for the benefit of regular users, the merchant Geeda on Nar Shaddaa (the only female Rodian in the game) has had her UTC modified to use this new appearance. Note that the change will only work if you have not previously visited Nar Shaddaa, as appearance ID data is stored in your save file.
     
    Additionally, for those that prefer the regular green skinned Rodian look, an optional face/hands texture is supplied. Once this installer has finished, simply copy the TGA inside the OPTIONAL folder and paste into the Override folder, overwriting when prompted.
     
    I'll consider adding some additional bodies in the future, as well as a K1 version modder's resource. I also made some male versions a while back for Malkior to use in conjunction with his Rodian reskins, so hopefully he'll release those at some point in the near future. If not, I'll just release the models using the vanilla textures.
     


     

    958 downloads

       (7 reviews)

    10 comments

    Submitted

  9. Handmaiden - Fit and Athletic

    Handmaiden - Fit and Athletic
    by Fair Strides
     
    Description:
    This mod started out as a request by Malkior to tweak Handmaiden's underwear model and re-shape
    her bra (and make her waist human).
     
    However, we got down to critiquing Handmaiden's body model and I tweaked some things here and
    there till it was about right. Sadly, never did manage to re-shape her bra like he wanted it to be.
     
    Over the course of tweaking her body, I decided to go in and make her LS and DS clothes match the
    changes to her underwear model and did the same for her Dancer model, which was the most extensive
    since it showed the most skin.
     
    I've widened Handmaiden's waist to be human but still attractive, made the indent between her shoulder
    blades more shallow (in her vanilla model, the dip is very noticeable...), made the curve of her lower-back
    more shallow (felt the vanilla indent didn't look quite right), and then widened her upper arms.
     
    That last one was because she's quite fit and muscular by nature, yet her upper arms look pretty flat and weak.
    Just a simple re-size later and now she has a bit of barely-noticeable muscle on her upper arms.
     
    This mod is both compatible with TSLRCM and does not require TSLRCM to be installed.
     
    Installation:
    Simply run the TSLPatcher and direct it to your KotOR2 folder.
     
    Uninstallation:
    Delete the following files from the Override:
    P_HandmaidenBA.mdl
    P_HandmaidenBA.mdx
    P_HandmaidenBB.mdl
    P_HandmaidenBB.mdx
    P_HandmaidenBD.mdl
    P_HandmaidenBD.mdx
    PFBLHandM.mdl
    PFBLHandM.mdx
     
    Also, be sure to take the appearance.2da file from the backup folder (located where you're installing this from)
    and put that in your Override folder.
     
    Credits:
    Malkior for the request.
    Malkior and LiliArch for the continual discussion/debate on various aspects of Handmaiden's anatomy (even if it did get a bit weird at times, it was fun ).

    24,812 downloads

       (12 reviews)

    7 comments

    Submitted

  10. Aleema Keto's Robe Description Correction

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Aleema Keto's Robe Description Correction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Aleema Keto's Robe Description Correction
    AUTHOR: milestails
    TYPE: Inconsistency Fix
    SIZE: Unzipped - 6.12 kilobytes, Zipped - 3.47 kilobytes
    DATE RELEASED: March 20, 2016
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In vanilla TSL, Aleema Keto's Robe description reads:
     
    "Aleema Keto began her training as a Jedi, but while researching the Sith
    became enthralled by their power and fell to the dark side. She was a master of illusions
    and helped seduce Ulic Qel-Droma to the dark side."
     
    There's a small problem; Aleema Keto was never a Jedi.
     
    Using a modified description from the robe's Wookiepedia page, I edited it to read:
     
    "These robes once belonged to Aleema Keto, cousin of Satal and co-leader of the dark side cult of the Krath.
    A master of Sith magic, she seduced Ulic Qel-Droma, who later killed Satal and took command of the Krath along with Aleema.
    These garments bestow increased strength and wisdom upon the wearer, and allow some small aid in reconnecting with the Force."
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Drag and drop the following file into your Override folder, which for Windows 7 users is located at C:\Program Files (x86)\LucasArts\SWKotOR2:
     
    - a_robe_24.uti
     
    Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods.
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » UNINSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Remove the following file from your Override folder:
     
    - a_robe_24.uti
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    None.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » MOD COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This will be incompatible with other mods that edit a_robe_24.uti; however, all you would have to do is copy the description
    from this mod, and paste it into the conflicting a_robe_24.uti using KotOR Tool.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PM milestails at Deadly Stream and/or Star Wars Gamer or post in the release threads.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thanks to MaxBlackwell for initially bringing up the subject of Aleema Keto's Robe in
    the Deadly Stream chat.
     
    Thanks to Fred Tetra and his KotOR Tool.
     
    Thanks to Wookiepedia for an accurate description and notice that the vanilla text is incorrect.
    http://starwars.wikia.com/wiki/Aleema_Keto's_robe
     
    Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may NOT be redistributed in any way without the explicit permission of the author and the proper credit given to him within the ReadMe.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS
    OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES.
    USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS
    MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    18,898 downloads

       (4 reviews)

    4 comments

    Updated

  11. Kotor 2 Implant Rebalance

    This mod takes a closer look at balancing all of the Kotor 2 implants against each other. Previously many cheaper implants superseded supposedly more powerful ones and others were just plain useless.
    It was the goal of this mod to create a flavorful and balanced set of options for all stages of gameplay and character builds. Crafting requirements and barter values were rescaled and I also greatly expanded the flavor text, offering tasteful and scientific explanations and backgrounds. Most implants were added to the crafting list, though I did leave certain ones out that I thought wouldn't make sense.
     
    It should be completely compatible with any kind of mod out there as its a straight replacer for the vanilla implants.
     
    Here are a few examples...
     

    For a more detailed look at the changes, I've made my work file available for viewing.
    https://docs.google.com/spreadsheets/d/1Pnh3N2LjKK31LshoR8rpqeCF7y-fwSkMaZQrlTjTKOs/edit?usp=sharing

    1,005 downloads

       (2 reviews)

    3 comments

    Updated

  12. Darkstar Gear

    This is a simple mod that adds a set of equipment based on my character Elwood Darkstar. It adds an implant, visor, gloves, a shield/armband, a wristlauncher, a belt and a set of armor. They have been added to the footlocker in your room on the Harbinger. See the screenshots for stats.
     
    Credits: Thanks to Fair Strides, DarthParametric and Rece for your help. Without you I wouldn't have been able to make this.

    335 downloads

       (1 review)

    1 comment

    Updated

  13. Improved Widescreen Experience

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions.
     
    There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc.
     
    *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.

    7,902 downloads

       (13 reviews)

    9 comments

    Updated

  14. Force Zeal

    *Screenshots were lost and unrecoverable*
     
    This mod was never released on Filefront, so here's the review from the personal site:
     
     
     

    1,074 downloads

       (7 reviews)

    10 comments

    Submitted

  15. Different Handmaiden Appearance

    This mod was never released on Filefront, so here's the review from the personal website:
     
     
     

    1,006 downloads

       (5 reviews)

    4 comments

    Updated

  16. Combat Arena

    Warning:
    ==========
    Compatibility with TSLRCM is assumed to be "Yes" based on an examination of the files. Should this not be case, please report it and this will be marked as "No".
    ==========
     
    4.0 Original Review on Filefront:

     

    1,619 downloads

       (4 reviews)

    10 comments

    Submitted

  17. Visas' Black Robe

    Warning:
    ==========
    Currently, TSLRCM compatibility is unknown, as files from Visas' arrival sequence were modified to give her the robes...
    ==========
     
    Original Review on Filefront:

     

    455 downloads

       (1 review)

    0 comments

    Submitted

  18. Female Twi'lek Exile

    Original Review on Filefront:

     

    1,658 downloads

       (4 reviews)

    3 comments

    Submitted

  19. Improved AI

    Warning:
    ==========
    Largely considered compatible with TSLRCM, except for one part: it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).
    ==========
     
    Original Review on Filefront:

     

    30,207 downloads

       (11 reviews)

    19 comments

    Submitted

  20. High-Level Force Powers

    Warning:
    ==========
    Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed.
     
    So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that.
    ==========
     
    2.0 Original Review on Filefront:

     
     
    2.1 Update Original Review on Filefront:

     

    18,992 downloads

       (8 reviews)

    17 comments

    Submitted

  21. TSL Alignment Sound Effect Removal

    TSL Alignment Sound Effect Removal - version 1.0
    By Rovan
     
    Description
    ————————————————————————————————————————————————————————————————————
    This mod removes the sound effects when you gain Dark Side and Light Side points.
    This mod also removes any potential “super-stingers”, such as when the Exile finds the Jedi with the Hurrikaine Crystal in TSLRCM.
    This was a mod created for personal use that I decided to release.
     

    Installation
    ————————————————————————————————————————————————————————————————————
    Put the following files into KoTOR 2’s Override:
    mus_s_darkshort.wav
    mus_s_darkside.wav
    mus_s_lightshort.wav
    mus_s_lightside.wav
     

    Uninstallation
    ————————————————————————————————————————————————————————————————————
    Remove the following files from the Override:
    mus_s_darkshort.wav
    mus_s_darkside.wav
    mus_s_lightshort.wav
    mus_s_lightside.wav
     

    Permissions
    ————————————————————————————————————————————————————————————————————
    Do not upload this mod to the Steam Workshop.
    If you use this in your own mod, credit would be greatly appreciated, but it won’t be the end of the world if no credit is given.

    Credits
    ————————————————————————————————————————————————————————————————————
    Audacity for existing, and PastramiX for making their TSL Music Improvement mod; without it, I wouldn’t be able to pinpoint which music file is which.
     
    Contact Information
    ————————————————————————————————————————————————————————————————————
    Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED).
    I can also be contacted on DeadlyStream.com, where I uploaded this mod.

    438 downloads

       (3 reviews)

    2 comments

    Updated

  22. TSL Prestige Class Saving Throw fixes

    TSL Prestige Class Saving Throw fixes - version 1.0



    By Rovan


     
    NOTE:
    I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in.
     
    Description:
    Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes.
     
    Installation:
    There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2.
    The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2.
    NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel.
     
    Uninstallation:
    Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well.
     
    Permissions:
    Do NOT reupload this to anywhere without my permission, especially the Steam Workshop.
    Do NOT make any edits to this mod and re-upload it, claiming it as your own.
    If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below.
     
    Credits:
    Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin!
    Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v
     
    Contact Information:
    Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod.
     
    There should be no compatibility problems with TSLRCM whatsoever.
     

    A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.

    35,790 downloads

       (7 reviews)

    2 comments

    Submitted

  23. Rey's Staff (Beginner)

    Hey guys, i uploaded this mod on reddit on Christmas day then took a break from Kotor, i am back now and have got back into modding and decided to upload my first mod here, hope you enjoy it
    Due to my newness, to get this item you will have to use cheats-giveitem reystaff
     
    Note:It is Handmaiden's staff, Dont know how to reskin etc yet, sorry.
    Compatible with K1

    164 downloads

       (2 reviews)

    2 comments

    Updated

  24. JC's Saber Workshop

    This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components.
     
    One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket.
     
    In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will.
     
    Oh, and you do not need to start a new game or anything of that sort. The
    workshop will appear on the Ebon Hawk when you enter.

    3,405 downloads

       (5 reviews)

    8 comments

    Submitted

  25. JC's Handmaiden Sisters

    This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.

    24,192 downloads

       (10 reviews)

    12 comments

    Updated