743 files

  1. Party Time Sith - DS Player Main Menu Replacement for TSL

    This mod changes the main menu variant featuring the Dark Side player (CurSithLord=4). The original version of the mod used the dancing Twi'lek Assassins from the Easter Egg menu. The revised version now adds two additional options featuring Dark Side versions of certain party members.
     
    Mira, Visas, and Brianna:
     

     

    Mira and Visas:
     

     

    Twi'lek Assassins:
     

     
    As per my TSL Main Menu Model Fix for Widescreen mod, fixes/adjustments for widescreen aspect ratios have now been incorporated into this mod. I would advise installing that mod first to gain access to the improvements in the other menus. Additionally, I have adjusted one of the dancing animations used in the menu (by Mira and the light coloured Twi'lek) to fix an issue at the end of the animation loop where there was a pause for a few frames which caused some noticeable jankiness. I've also properly fixed the texture issue on one of the Twi'leks, so if you were using the older version of this mod you can safely delete N_TwiAssasin01H.tga from your Override folder.
     
    Instructions:
    To install, simply choose your desired version and copy mainmenu05.mdl and mainmenu05.mdx to your Override folder. To uninstall, simply delete those two files from your Override folder. If you are using my widescreen menu fix mod, overwrite when prompted.
     
    Known Issues
    Obviously it won't be compatible with any other mods that replace the mainmenu05 model files. Note that any texture mods that alter the Twin Suns Assassins will also affect this mod. I'm unsure whether the Brianna version will be suitable for 4:3 resolutions (or a non-widescreen patched version).
     
    Acknowledgements
    Thanks to TeamTwi'lek* for their secret tool project that made editing and compiling the menu models possible
    *Not their real name, but it should be

    1,061 downloads

       (6 reviews)

    2 comments

    Updated

  2. Kotor 2 unofficial patch

    ===================================================
    KNIGHTS OF THE OLD REPUBLIC 2 UNOFFICIAL PATCH v1.1
    ===================================================
     
    UPDATE:
    --------
    General Changes:
    1. Permanent Fade to black when leaving Telos academy (first time). - FIXED
    2. Broken Battle circle on Dxun. - FIXED
    3. Visas body inventory slot locked.
    4. (Wookiee Rage/Force Scream/Fury) spells does not use force cast animation any more.
    5. T3-M4 and Mira will not have PC items during their solo missions.
    6. Sith assassins will now use Force Drain.
    7. Some movies are now on top of the loading screens.
    8. Minor fixes to party members dialogs.
     
    Ebon Hawk:
    1. Party members will always wear there unique clothing.
    2. Sometimes Party member gets angry or tired (Kreia) player need to re-enter the Ebon Hawk, or travel to another planet to reset his/her state.
    3. Droids and Hanharr will not move, if player asked them not to, after re-entering Ebon Hawk.
    4. PC did'nt unequipped all weapons and head gear after sparring with Handmaiden. - FIXED.
    5. Visas (Departure from Ravager) cutscene moved.
     
    Citadel Station:
    1. Droid Intelligence quest: Unable to Enter the Docking Bay if picked up quest from Ithorians and then again from Czerka. - FIXED
    2. Smuggling quest fix: Player allowed to escape the Citadel Station during Samhan escort quest. - FIXED
    4. Added: A small chat between Chodo Habat and BaoDur.
     
    Telos:
    1. Broken HK-50 in the military base did not followed the player. - FIXED
     
    Nar Shaaddaa:
    1. "Galactic Reunification": After killing Lootra, Aaida can be freed. - FIXED
    2. "Sold to the Hutts": After freeing, Adana initiates wrong conversation. - FIXED
    3. "Sold to the Hutts": After killing Saquesh, journal did'nt update properly. - FIXED
    6. Player can enter the Ebon Hawk after selling T3M4, but can not leave the Nar Shaddaa.
    7. G0T0 will not be able to enter Vogga's chambers.
    8. Skipped unnecessary sequence with Mira as player running through Jekk'Jekk Tarr if player is on the dark side.
    9. Added: Party fight there way to Jekk'Jekk Tarr and again inside the flop house.
     
    Dxun:
    1. Possibility to add party members while fighting Davrel in the jungle. - FIXED
    2. Sometimes Davrel spawned in the jungle after first visit to Onderoon. - FIXED.
    3. Kumus' conversation trigger (near detonator) activates after visiting Onderoon, if player did'nt take "Missing Mandalorian" quest. - FIXED.
    2. Now player can go to the merchant before sending a team to the tomb.
     
    Dantooine:
    1. Player will not be able to leave Dantooine after finding dead mercenaries in the enclave sub level (till the end of Khoonda conflict).
     
    And tones of small bugs, which I did not kept track of (mostly on Nar Shaddaa).
     
    -------------------------------------------------
    I. Description:
    ---------------
    This is a stand alone project and it will work only with vanilla english version of the Knights of The Old Republic 2: The Sith Lords. v2.00
     
    This mod serves four main purposes:
     
    1. Fixing quest issues:
    - Fixing Broken quests.
    - Removing available quest-related dialogue lines after quest was finished.
    - Making quest more focused and difficult to break.
     
    2. Closing game issues like (NOT A FULL LIST JUST EXAMPLES):
    - Unlimited respawn of hssiss creatures in a Sith tomb on Korriban.
    - Unlimited creation of Handmaiden robe on Ebon Hawk.
    - Duplication of Atton ribbed jacket and generic clothing on Citadel Station (first arrival).
    - Unlimited spawning of a landspeeder on Nar Shaddaa.
    - Characters, droids, turrets not resuming there animations after player initiated conversation with them.
    - Cycled dialogues (HK50, T3M4, Atris).
     
    3. Adding some stuff (NOT A FULL LIST JUST EXAMPLES):
    - Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk.
    - Added medical lab table to all Ebon Hawk modules.
    - Restricted mode on Ebon Hawk (no weapons and no head gear).
    - Party members are always healed on the Ebon Hawk.
    - Fights with Red Eclipse captain and mandalorian recruit Davrel are One on One.
    - Visas arrival sequences moved to 005EBO module due to practical reasons ( party members are stunned, Visas uses force sight on a player).
    - Space suit will be equipped before going through the airlock on Peragus.
    - Every time player is learning new force power or feat from party member the text box will appear.
    - TSF officers will now patrol all modules not just Entertainment module 081.
    - Added Some Pazaak players on Citadel Station cantina.
    - Czerka utility droid will now weld instead of just being there.
    - Bao Dur is using his 'shield breaker' animation when breaking force fields.
    - Player will now actually shut down force cages on Peragus and Telos Academy.
    - Speaking on comlink cutscenes changed.
    - Atton and T3 playing pazaak cutscenes available.
    - Visas, Nihilus cuscene is executed on engine now and is triggered by Ebon Hawk galaxy map script.
    - Tobin, Nihilus cutscene is now available.
    - Added Hangar doors to G-wing hangar on Dxun with map note.
    - Added Caged beasts on Onderon.
    - Added Kath hounds on Dantooine.
    - Ratrin Vhek on Ebon Hawk.
    - Opo Chano on Nar Shaddaa;
    - B4D4, T1N1 on Nar Shaddaa;
    - Adana on Nar Shaddaa will appear near her mother after releasing her.
    - Player learns force and lightsaber (if he has a lightsaber(s) equipped) forms from Masters.
    - Crafting lightsaber quest has been changed. Now all lightsaber parts can be created on a workbench.
     
    4. The last and the main reason is changing in-game cutscenes.
     
    II. Installation:
    -----------------
    This was tested on a game version 2.00, and again IT WILL NOT WORK WITH ANY OTHER MODS INSTALLED!!!
    It is required to start a new game. (Ebon Hawk tutorial is not touched by this patch).
    Make a reserve copy of the original:
    003EBO_loc.mod, 004EBO_loc.mod, 201TEL_loc.mod, 203TEL_loc.mod, 204TEL_loc.mod, 306NAR_loc.mod, 504OND_loc.mod, 602DAN_loc.mod and dialog.tlk
    Extract all files to there matched directories in the game root folder. If your game root folder does not have an "Override" directory than just create it.
    If you are using windows 8 or 10, than your "Override" folder is in:
    C:\Users\<your user name>\AppData\Local\VirtualStore\Program Files (x86)\Star Wars - Knights Of The Old Republic - The Sith Lords\
     
    III. Uninstall:
    ---------------
    Return your reserved copies to there directories.
    Delete everything related to this patch in Override folder.
    Delete every related to this patch .mod file from the Modules folder.
     
    IV. Bugs:
    ---------
    I've tested it many times to make sure everything works properly. But i was working on this alone so it can't be perfect.
     
    V. Distribution:
    ----------------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    VI. THANKS:
    -----------
    Thanks to the Lucas Arts, BioWare, Obsidian Entertainment, to all people that took part in creating Kotor and TSL.
     
    Thanks to all people that created modding tools:
     
    Fred Tetra for Kotor Tool.
    JdNoa and Dashus for DeNCS.
    Jamezy91 for Kotor Scripting Tool.
    tk102 for dlgeditor.
     
    And very-very special thanks to Stoffe for making available k_003ebo_enter.nss and a_next_scene.nss.
     
    This project would never happened if not for Stoffe so thank you so much!!!!
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,019 downloads

       (1 review)

    12 comments

    Updated

  3. TSL - Ultima Duel Room

    TSL - ULTIMA DUEL ROOM MODIFICATION
    ____________________________________
    maded by Aneeryrlue
    -----------------------
     
    1, Installation
    2, Uninstallation
    3, Compatibility
    4, Description
    5, Special Thanks
     
    ----------------
    1, Installation:
    ----------------
     
    copy Modules/dr_arena.mod -> your xyz/kotor2/modules/..
    copy Override/medlog.dlg -> your xyz/kotor2/override/..
    copy Override/secsys.dlg -> your xyz/kotor2/override/..
    copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/..
     
    ------------------
    2, Uninstallation:
    ------------------
     
    delete file from your xyz/kotor2/modules/dr_arena.mod
    delete file from your xyz/kotor2/override/medlog.dlg
    delete file from your xyz/kotor2/override/secsys.dlg
    delete file from your xyz/kotor2/override/dr_arenaenter.ncs
     
    ------------------
    3, Compatibility:
    ------------------
     
    TSLRCM COMPATIBLE
     
    This is a lore-friendly mod, it's should be compatible with everything EXCEPT,
    if you have medlog.dlg/secsys.dlg in your override folder,
    if you overwrite them, you can't access to the UDR Arena.
    ex: medlog.dlg -> Medical Terminal at game starts on Peragus
    ex: secsys.dlg -> Security Camera System on Ebon Hawk
     
    ---------------
    4, Description:
    ---------------
     
    Here is 340+ enemy with some personality
    Dialogues has some level restrict for unlocking them.
     
    Well, the most of the enemies are OVERPOWERED, but they are BEATABLE!
    I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way
     
    Q: How to access to the Arena?
    A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option.
    A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option.
     
    Q: xyz
    A: If you enter to the module, there is an information terminal for another questions.
     
    Q: xyz2
    A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise
     
    -----------------------------------
    5, Credit List & Special thanks to:
    -----------------------------------
     
    -Kexikus for NSS Source Scripts
    -Antonia for NSS Source Scripts
    -Fair Strides for all-time helping me
    -Real Rece for some Robes
    -Varsity Puppet for some corporate
    -Stoffe because his premission and many thanks for it
    -Kainzorus Prime for Clone Armors(future relases)
    -Jorak Uln for original ideas, and hopefully for some corporate in future relases
    -Small Chicken
    -djh269 for some tests
    -for you if you download/ed this modification

    1,916 downloads

       (6 reviews)

    17 comments

    Updated

  4. A Closer View

    This is a simple mod which alters the distance and height of the camera in TSL by altering values inside camerastyle.2da to bring you closer to your character.
     
    I created this mod because I always felt the camera was too far away from my own character and I couldn't see the facial expressions good enough. This mod helps to feel more immersed in the world as your character and less that you are controlling a little puppet far away. I realize this may not be for everybody so just try it and see if you like it.
     

    Installation should be simple, just drag and drop into override folder.
     

    Bugs: None known.

    817 downloads

       (3 reviews)

    5 comments

    Submitted

  5. Handmaiden with Long Hair

    This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/
     
    The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures.
     
    Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur.
     
    This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries.
     

     

     

     

    1,542 downloads

       (4 reviews)

    14 comments

    Updated

  6. Liskis Restoration

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Liskis Restoration
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Liskis Restoration
     
    Filename: Liskis Restoration 1.0.rar
    Date Released: 9 June 2016
     
    1. Description:
    ----------
    Small little added content not included in TSLRCM 1.8.5. This restores Liskis, the one who build Goto's Yacht.
     
    What is restored/added:
    * Liskis dialogue was all in the dialog.tlk. I just ordened it into a proper .dlg file.
    * I've decided for myself which alien type Liskis would be since all left was text.
    * Placement: Figured near the torture room was most appropriate.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
    NOTE: TSLRCM 1.8.5 IS REQUIRED FOR THIS MOD!
     
    Extract the "Liskis Restoration" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
     
    Within "Modules"
    351NAR.mod
     
    Within "LIPS"
    351NAR.mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
    1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
    2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    6. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,237 downloads

       (4 reviews)

    9 comments

    Submitted

  7. Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission

    This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
    including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
     
    As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
     
    Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
     
    Thanks HH for letting me upload this version, and for helping me change it in the first place!

    274 downloads

       (0 reviews)

    0 comments

    Updated

  8. K1 and TSL Difficulty Options

    ======================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ======================================================
     
    AUTHOR: Darth Shan
    NAME: K1 and TSL Difficulty Options
    CREDITS:
     
    FILENAME: K1_and_TSL_Difficulty_options.rar
    FILE SIZE: 4 KB
    DATE RELEASED: 3/30/2007, revised 31. May 2016
     
    DESCRIPTION:
    If you try to rebalance your modded Kotor games, this really comes in handy. Boss too strong? Crazy rebalance? Change your options in game, even while fighting!
     
    Tired of messing with your config.ini? Some think, correctly, that both KotORs are fairly easy games. Especially when it comes to replaying them, this may become annoying. But you are ill advised to reset difficulty setting manually in your configuration files. Why? Because 3 (highest in K1) and 4 (highest in TSL) set difficulty to default, i.e. more easy than in ingame difficulty.
     
    This mini-mod brings a solution: Set your difficulty level in-game! All you need is a simple 2da.file.
     

    INSTALLATION INSTRUCTIONS:
     
    Drop the corresponding files manually in the folders where they belong.
     
    Recommended: "Normal". If you are an elite gamer OR like to use heavily modded Override folders for your Kotor games, then you have the option to use the "hardcore" settings which tweak all levels one step, i.e. easy becomes normal, normal difficult and so on, see below for details.
     
    Regarding compatibility: the files employ a simple trick, they use dialogue.tlk-lines from the standard tlk.file, to be precise: "Choke" and "Horror" from the Force Powers entries. So compatibility is universal.
     
    COMMENTS
    Here are the stats:
     
    Kotor, normal difficultyopt.2da
     
    [cfg.ini] descr. multiplier
    0 Easy 1.00
    1 Normal 1.75 (I tweaked this one, default was 1.5)
    2 Difficult 2.75
    3 Horror 3.50
     

    Kotor, hardcore 2da
     
    [cfg.ini] descr. multiplier
    0 Easy 1.50
    1 Normal 2.50
    2 Difficult 3.50
    3 Horror 4.50
    (The last should be near to insane.)
     

    TSL, normal 2da
     
    [cfg.ini] descr. multiplier
    0 Easy 0.50
    1 Normal 1.00
    2 Difficult 1.50
    3 Choke 2.00
    4 Horror 2.50
     

    TSL, hardcore 2da
     
    [cfg.ini] descr. multiplier
    0 Easy 1.00
    1 Normal 1.50
    2 Difficult 2.00
    3 Choke 2.50
    4 Horror 3.00
    (TSL is more b*tchy than its predecessor, in some areas 4 is still ridiculous, in others - for instance 804DRO or 152HAR you are going to have a hard time.)
     

    If you still find the game too easy, get Beancounter's Hardcore mod. In conjunction with this mod you should have every opportunity to become one with the Force.
     
    A final remark, if you are a fervent modder, I added one additional line respectively (Choke / Insanity), but you can do nothing with it, setting the difficulty level in the cfg.ini to 4, 5 or higher will mar the AI (yes, that is still possible with Kotor).
     

    My thanks go to Fred Tetra, master tool creator.
     
    BUGS: None, I hope.
     
    PERMISSIONS: You may use this mod in every way you wish. Don't forget to curse me when you die on Peragus.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)

    2,963 downloads

       (3 reviews)

    7 comments

    Submitted

  9. TSL Story Mod

    ======================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ======================================================
     
    TSL Story Mod v2.7
     
    AUTHOR: Darth Shan
    NAME: TSL Story Mod v2.7
     

    FILENAME: tsl_storymod.rar
    FILE SIZE: 3.47 MB
    DATE RELEASED: 01/01/2008, revised 31. May 2016
     

    CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
     
    DESCRIPTION:
    This mod, the third and final version of my first mod whatsoever, comprises the following features:
     
    1) Nihilus is the Exile - FINAL.
    You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
     
    2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
     
    3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
     
    4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
     
    5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
     
    6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
     
    7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
     
    INSTALLATION INSTRUCTIONS:
     
    Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
    modules
    lips
    Override
    streammusic.
    All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
     
    THIS WILL OVERWRITE
    lips>904MAL_loc.mod
    If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
     
    Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
     
    COMPATIBILITIES
    USM (Ultimate Lightsaber mod)
    Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
    Tomb of Azgath on Korriban
    The Dark Apprentice (MacLeod Corporation)
    Droid Factory Reconstructed
    Droid Planet Mod
    This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
    Install this mod prior to my Droid Planet mod.
     
    HOW TO PLAY
    The modifications begin very late in the game.
    - Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
    - The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
    - You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
     
    BUGS and ISSUES:
    1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
    2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
    3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
     
    The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
     
    TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
     
    PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)

    440 downloads

       (1 review)

    4 comments

    Updated

  10. Droid World (Darth Shan's M4-78 mod)

    From the FileFront Review

    "M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile

    After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.

    The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!

    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

    -Shem"

    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)

    574 downloads

       (1 review)

    6 comments

    Updated

  11. Dak's Big Skin Pack

    Dak's Big Skin Pack v2 [TSL] - ReadMe

    Description:
    This mod just skins a ton of NPC's. My goal here was to make some textures look a little more realistic and more appealing to look at. Some changes are drastic while others are subtle.

    Notes:
    Mira's new head is OPTIONAL. Her clothing will be installed automatically via TSLPatcher but if you want the new head you must install it manually. The folder is included.
    To find out all of the new skins, just look at the screenshots. They're all included.

    There are 7 new armors for you to wear. The Mandalorian armors can be won in the battle circle. The Sith trooper armors can be found in loot of dead Sith troops you battle in the Dxun tomb. Unfortunately you'll have to cheat to get the Khoonda armors because I couldn't get them in-game right.
    Cheats are: a_medium_17 and a_medium_19

    Installation:
    Extract the files,
    Just Press Install,
    Select your Kotor2 Directory which is located at:
    My Computer>C:>ProgramFiles>LucasArts>SWKotOR2

    *If you want Mira's new head, open the folder "Optional Mira Head" and move all of the files inside into your override. Easy as that.

    Credits:
    Thank you to FrantFire/GeorgNihilus for scripting the Mandalorian armors in-game.

    Permissions:
    You may not use this mod in any of your mods or alter this publicly in any way without my consent. Contact me at Dak Drexl on LucasForums.

    Enjoy!

    733 downloads

       (2 reviews)

    4 comments

    Updated

  12. JC's Merchant Inventory Fix for K2

    This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess.
    This mod replaces the textures in these instances, so they will always use the original game textures.
     
    If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
     
    If you spot any more incidents of this problem, please contact me and I'll add it to a future release.

    814 downloads

       (3 reviews)

    3 comments

    Updated

  13. Box's Flamethrower Mod

    This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it.
     
    To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations.
     
    There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares.
     
    Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.

    225 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Kreia Visible Body Models

    This mod gives Kreia a standalone head so as to display the body models for various equipped armour and robes like the player and most other companions. It also includes a full set of unique one-handed body model variants for her exclusive use after Peragus. Currently does not include underwear or dancer’s outfit models, those just use her default robed appearance.
     
    The head is a composite of the original unused standalone head with hair added in from the full body model. To get the neck to mate properly with the standard body models and hide any gaps in the hair mesh, a far bit of brute force was required. As a result, there might be some texture distortion, and possibly some bad deformation with certain head animations. Also, the hair, both the braids and the back, clips badly with certain body meshes. There’s not really much I can do about that.
     
    Note that this mod only overrides the initial and “gimped” appearances. It doesn’t modify the stunt, evil, or seppuku appearances, so hopefully it should be fully compatible with TSLRCM.
     
    This mod originated as a modder's resource I posted over at LucasForums back in 2014 - http://www.lucasforums.com/showthread.php?p=2851410#post2851410
     


     

    1,226 downloads

       (8 reviews)

    7 comments

    Updated

  15. Newbiemodder's Korriban Expansion

    And the saga continues..........
     
    Korriban shall be as it always was. A graveyard for the darkest of the Sith Lords, still whispering within their tombs. It shall always be a source of evil, spawning threats throughout the millennia. It, like Malachor, brushes the edges of the empire that waits in the dark. And like Malachor, the Sith have forgotten it … for a time. They will remember.
     
    This mod creates new areas for the player to investigate on the planet Korriban.
     

     
    Make sure you read the ReadMe before playing. Hope you enjoy.
     
    I made it compatible with the original TSLRCM release. The only conflict area was the 401kor.git file. If the TSLRCM crew did not do any additional changes to that file then there should be no compatibility issues. I haven't kept up with all the TSLRCM updates.
    Note from Sith Holocron: If you're concerned about compatibility issues with TSLRCM with M4-78 EP and Coruscant, I suggest reading this post before you install.

    2,923 downloads

       (10 reviews)

    12 comments

    Submitted

  16. Rodian Female NPC Body Model

    This mod adds an additional female Rodian appearance for NPCs. It adds a new custom Rodian body model which makes use of a scaled Human female player body. This is primarily intended as a modder’s resource, so textures are very quick and dirty recolours, meant to be replaced with proper ones by the end user. Skin is changed to a purplish-pink, and the clothing changed to a blue jacket, black pants, and a white shirt.
     
    However, for the benefit of regular users, the merchant Geeda on Nar Shaddaa (the only female Rodian in the game) has had her UTC modified to use this new appearance. Note that the change will only work if you have not previously visited Nar Shaddaa, as appearance ID data is stored in your save file.
     
    Additionally, for those that prefer the regular green skinned Rodian look, an optional face/hands texture is supplied. Once this installer has finished, simply copy the TGA inside the OPTIONAL folder and paste into the Override folder, overwriting when prompted.
     
    I'll consider adding some additional bodies in the future, as well as a K1 version modder's resource. I also made some male versions a while back for Malkior to use in conjunction with his Rodian reskins, so hopefully he'll release those at some point in the near future. If not, I'll just release the models using the vanilla textures.
     


     

    961 downloads

       (7 reviews)

    10 comments

    Submitted

  17. Handmaiden - Fit and Athletic

    Handmaiden - Fit and Athletic
    by Fair Strides
     
    Description:
    This mod started out as a request by Malkior to tweak Handmaiden's underwear model and re-shape
    her bra (and make her waist human).
     
    However, we got down to critiquing Handmaiden's body model and I tweaked some things here and
    there till it was about right. Sadly, never did manage to re-shape her bra like he wanted it to be.
     
    Over the course of tweaking her body, I decided to go in and make her LS and DS clothes match the
    changes to her underwear model and did the same for her Dancer model, which was the most extensive
    since it showed the most skin.
     
    I've widened Handmaiden's waist to be human but still attractive, made the indent between her shoulder
    blades more shallow (in her vanilla model, the dip is very noticeable...), made the curve of her lower-back
    more shallow (felt the vanilla indent didn't look quite right), and then widened her upper arms.
     
    That last one was because she's quite fit and muscular by nature, yet her upper arms look pretty flat and weak.
    Just a simple re-size later and now she has a bit of barely-noticeable muscle on her upper arms.
     
    This mod is both compatible with TSLRCM and does not require TSLRCM to be installed.
     
    Installation:
    Simply run the TSLPatcher and direct it to your KotOR2 folder.
     
    Uninstallation:
    Delete the following files from the Override:
    P_HandmaidenBA.mdl
    P_HandmaidenBA.mdx
    P_HandmaidenBB.mdl
    P_HandmaidenBB.mdx
    P_HandmaidenBD.mdl
    P_HandmaidenBD.mdx
    PFBLHandM.mdl
    PFBLHandM.mdx
     
    Also, be sure to take the appearance.2da file from the backup folder (located where you're installing this from)
    and put that in your Override folder.
     
    Credits:
    Malkior for the request.
    Malkior and LiliArch for the continual discussion/debate on various aspects of Handmaiden's anatomy (even if it did get a bit weird at times, it was fun ).

    25,092 downloads

       (12 reviews)

    7 comments

    Submitted

  18. Aleema Keto's Robe Description Correction

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » Aleema Keto's Robe Description Correction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: Aleema Keto's Robe Description Correction
    AUTHOR: milestails
    TYPE: Inconsistency Fix
    SIZE: Unzipped - 6.12 kilobytes, Zipped - 3.47 kilobytes
    DATE RELEASED: March 20, 2016
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In vanilla TSL, Aleema Keto's Robe description reads:
     
    "Aleema Keto began her training as a Jedi, but while researching the Sith
    became enthralled by their power and fell to the dark side. She was a master of illusions
    and helped seduce Ulic Qel-Droma to the dark side."
     
    There's a small problem; Aleema Keto was never a Jedi.
     
    Using a modified description from the robe's Wookiepedia page, I edited it to read:
     
    "These robes once belonged to Aleema Keto, cousin of Satal and co-leader of the dark side cult of the Krath.
    A master of Sith magic, she seduced Ulic Qel-Droma, who later killed Satal and took command of the Krath along with Aleema.
    These garments bestow increased strength and wisdom upon the wearer, and allow some small aid in reconnecting with the Force."
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Drag and drop the following file into your Override folder, which for Windows 7 users is located at C:\Program Files (x86)\LucasArts\SWKotOR2:
     
    - a_robe_24.uti
     
    Note: I am not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods.
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE INSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » UNINSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Remove the following file from your Override folder:
     
    - a_robe_24.uti
     
    (I TAKE NO RESPONSIBILITY FOR ERRORS MADE WHILE UNINSTALLING THIS MOD)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    None.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » MOD COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This will be incompatible with other mods that edit a_robe_24.uti; however, all you would have to do is copy the description
    from this mod, and paste it into the conflicting a_robe_24.uti using KotOR Tool.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PM milestails at Deadly Stream and/or Star Wars Gamer or post in the release threads.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thanks to MaxBlackwell for initially bringing up the subject of Aleema Keto's Robe in
    the Deadly Stream chat.
     
    Thanks to Fred Tetra and his KotOR Tool.
     
    Thanks to Wookiepedia for an accurate description and notice that the vanilla text is incorrect.
    http://starwars.wikia.com/wiki/Aleema_Keto's_robe
     
    Also thanks to everyone over at Holowan Labs and Deadly Stream for hosting the work of the community.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may NOT be redistributed in any way without the explicit permission of the author and the proper credit given to him within the ReadMe.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS
    OR ANY LICENSORS/SPONSORS/OWNERS OF THE AFOREMENTIONED COMPANIES.
    USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES/LICENSORS/SPONSORS/OWNERS/THE AUTHORS OF THIS
    MODIFICATION ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    19,155 downloads

       (4 reviews)

    4 comments

    Updated

  19. Kotor 2 Implant Rebalance

    This mod takes a closer look at balancing all of the Kotor 2 implants against each other. Previously many cheaper implants superseded supposedly more powerful ones and others were just plain useless.
    It was the goal of this mod to create a flavorful and balanced set of options for all stages of gameplay and character builds. Crafting requirements and barter values were rescaled and I also greatly expanded the flavor text, offering tasteful and scientific explanations and backgrounds. Most implants were added to the crafting list, though I did leave certain ones out that I thought wouldn't make sense.
     
    It should be completely compatible with any kind of mod out there as its a straight replacer for the vanilla implants.
     
    Here are a few examples...
     

    For a more detailed look at the changes, I've made my work file available for viewing.
    https://docs.google.com/spreadsheets/d/1Pnh3N2LjKK31LshoR8rpqeCF7y-fwSkMaZQrlTjTKOs/edit?usp=sharing

    1,011 downloads

       (2 reviews)

    3 comments

    Updated

  20. Darkstar Gear

    This is a simple mod that adds a set of equipment based on my character Elwood Darkstar. It adds an implant, visor, gloves, a shield/armband, a wristlauncher, a belt and a set of armor. They have been added to the footlocker in your room on the Harbinger. See the screenshots for stats.
     
    Credits: Thanks to Fair Strides, DarthParametric and Rece for your help. Without you I wouldn't have been able to make this.

    335 downloads

       (1 review)

    1 comment

    Updated

  21. Improved Widescreen Experience

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions.
     
    There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc.
     
    *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.

    7,959 downloads

       (13 reviews)

    9 comments

    Updated

  22. Force Zeal

    *Screenshots were lost and unrecoverable*
     
    This mod was never released on Filefront, so here's the review from the personal site:
     
     
     

    1,077 downloads

       (7 reviews)

    10 comments

    Submitted

  23. Different Handmaiden Appearance

    This mod was never released on Filefront, so here's the review from the personal website:
     
     
     

    1,012 downloads

       (5 reviews)

    4 comments

    Updated

  24. Combat Arena

    Warning:
    ==========
    Compatibility with TSLRCM is assumed to be "Yes" based on an examination of the files. Should this not be case, please report it and this will be marked as "No".
    ==========
     
    4.0 Original Review on Filefront:

     

    1,634 downloads

       (4 reviews)

    10 comments

    Submitted

  25. Visas' Black Robe

    Warning:
    ==========
    Currently, TSLRCM compatibility is unknown, as files from Visas' arrival sequence were modified to give her the robes...
    ==========
     
    Original Review on Filefront:

     

    456 downloads

       (1 review)

    0 comments

    Submitted