753 files
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Effixian's TSL Mission Vao Deluxe
By Effix
**************************************
Knights of the Old Republic - The Sith Lords
**************************************
TITLE: Effixian's TSL Mission Vao Deluxe
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam
*************
INSTALLATION
*************
Run the file "TSLPatcher - Install TSL Mission Vao Deluxe.exe".
If you are running the Steam version + TSLRCM then you have to point the Patcher to where Steam stores TSLRCM.
************
DESCRIPTION
************
Adds a playable character based on Mission Vao from KotOR 1.
There's:
-custom underwear (a bit of a mix of the outfits of the Twin Suns Twi'leks).
-custom basic clothing based on Mission's Survival Jacket from K1
-optional darkside transition alternatives, not installed by the patcher.
See the folder "Darkside Alternatives" and if needed howto.txt in that folder. You can also find an overview picture there.
*****
BUGS
*****
None known.
*************
UNINSTALLING
*************
1. Remove the following files from your Override folder:
P_MissionBA01.tga
P_MissionBAD01.tga
P_MissionBB01.tga
P_MissionBL01.tga
P_MissionXH.tga
P_MissionXHD1.tga
P_MissionXHD2.tga
po_pMissionX.tga
po_pMissionXD1.tga
po_pMissionXD2.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files would still be in the Override folder.
*******************
DISTRIBUTION NOTES
*******************
You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mods if you simply ask me.
********
Thanks to
********
Stoffe and Fred Tetra for the needed tools and tutorials
The people at the Filefront forums (R.I.P.) for the feedback
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
---------------------------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
2,152 downloads
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Arren Kae Appearance
By Kreia
Arren Kae is a character mentioned in the game, her likeness is alluded to in reference to the Handmaiden who is said to "bear the face of her mother." This mod adds a new appearance to the game using the model and textures I made for her, it doesn't do anything else, it just lets you play with her while I see if there's more interesting stuff I can do with her in future mods. You may give this appearance to the main character, or any member of your party, by means of a SaveGame Editor such as KSE.
Here is a video of what she looks like:
Further info: This model is the result of changes I made to Kreia's two-handed model. The original model and all its variants come with a hood animation that unveils Kreia's face, exposing a problem with the geometry that becomes most evident when making a sad facial expression. The changes I made to the model also fix this problem. The hood on this model is raised at all times, hood animations are not available. In case you wondered, I didn't make any dark-side textures for this model.
Installation
==================
TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. This mod adds one row to appearance.2da
The following files are put in the override folder by the installer:
p_arrena.tga
p_arrena.txi
p_arrenbb.mdl
p_arrenbb.mdx
p_arrenh.tga
p_arrenh.txi
Compatibility
==================
Should be fully compatible with TSLRCM and all sorts of other mods.
Known Issues
==================
None.
Permission
==================
Nicely give credit if you'd like to use my stuff for a work of your own.
Find me
==================
Kreia (Deadlystream)
Knights and Darths of the Old Republic (YouTube)
Knights and Darths of the Old Republic (Tumblr)
836 downloads
- remodeling
- reskin
- (and 3 more)
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Marauder Fix Pack
By Marauder
Marauder Fix Pack for KotOR II: TSL
There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip.
-Description-
A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL.
-Fixes (incomplete list)-
Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description.
Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16.
Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect.
Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage.
Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description.
Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before.
Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before.
Various whitespace fixes.
Various missing colons after "Massive Criticals".
Fix for Ostrine edge not showing the requirements to use it.
Added missing return carriage for Solari crystal.
Many robes were missing part of their descriptions that mark them as upgradeable.
Droid Anatomy Description Fix is now included in main install
-Installation-
Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is.
-Compatibility-
For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release.
This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods.
-Copying-
You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
-Credits-
Made with Fred Tetra's Kotor Tool
Uses TSL Patcher for installing the mod
2,519 downloads
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Dark Robes for Atris
There were lots of discussions and disputes about whether Atris should or shouldn't play bigger role in TSL, care the mantle of Lord of Betrayal or not, and if her dark appearance was essential or completely out of place.
In my point of view, the change of her look in the final confrontation would be very symbolic, accentuating her corruption and conscious act of betrayal.
So I've threw together this simple mod for personal use, but decided to share it with those who would be interested in facing Atris as "Darth Traya".
Enjoy
To install:
Copy "262tel.mod" from mod directory to Modules folder in the TSLRCM directory (for Steam version - in TSLRCM workshop folder) and confirm the replacement..
To uninstall:
Replace modded file with "262tel.mod" from Backup folder found in mod's directory.
Credits:
- Credit for the base .mod file this mod was based upon goes to creators of TSLRCM.
- Dark Atris' robes are present in the original TSL files, so in certain way It's a restoration, and credit for them goes to TSL developer team.
831 downloads
- Darth Traya
- Atris
- (and 3 more)
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Default Lightsaber Replacement
By InSidious
This mod replaces the default lightsaber in the game.
It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration.
The mod does not replace the default double lightsaber models.
To install, drop the contents of this archive into your override folder. To uninstall, take them out again.
Particular thanks to everyone who provided feedback and comments on this model during construction,
and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.
613 downloads
0 comments
Updated
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Prestige Class Bundles
By Ninko
Hey everyone this is the first mod that I have ever made so I hope y'all like it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Prestige Class Bundles" is a mod that adds in 6 bundles unique to the 6 Prestige Classes, each bundle consisting of a custom robes and color crystal that is unique to that prestige. In order to get this bundle, once you have gained your prestige class with Kreia you may exit and re-enter the Ebon Hawk to trigger a dialog pop-up, the rest you will have to figure out for yourself! Enjoy!!!
My mod includes the following items accessible by the player:
~ 6 New Robes
~ 6 New Color Crystals (+1 that is only accessible by cheats)
Installation:
~ Simply Run the TSLPatcher and voila!!
Manual Install:
~ Extract the folder to the desktop, locate the tslpatchdata folder, copy all items items (EXCEPT changes.ini and info.rtf) to the override folder.
Uninstallation:
~ Locate your override folder and delete the files that you copied in when you installed!
If you want to cheat in any of the items here are all of the codes:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ninko_robe01
ninko_robe02
ninko_robe03
ninko_robe04
ninko_robe05
ninko_robe06
u_l_colo_99
u_l_colo_98
u_l_colo_97
u_l_colo_96
u_l_colo_95
u_l_colo_94
g_w_lghtsbr_99
g_w_lghtsbr_98
g_w_lghtsbr_97
g_w_lghtsbr_96
g_w_lghtsbr_95
g_w_lghtsbr_94
g_w_dblsbr_099
g_w_dblsbr_098
g_w_dblsbr_097
g_w_dblsbr_096
g_w_dblsbr_095
g_w_dblsbr_094
g_w_shortsbr_99
g_w_shortsbr_98
g_w_shortsbr_97
g_w_shortsbr_96
g_w_shortsbr_95
g_w_shortsbr_94
And for the crystal that is currently only available by cheats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
u_l_colo_69
g_w_lghtsbr_69
g_w_dblsbr_069
g_w_shortsbr_69
Credits:
~~~~~~
Special Thanks to FairStrides for helping with the scripting for my mod!! Appreciate it heaps and it wouldn't have been a mod without his help!
Thanks to VarsityPuppet for some texture help!
Thanks to Rece for his tutorial on Animated Textures!
Also thanks to anyone that has helped me along the way that hasn't been mentioned!!!!
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,121 downloads
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TSL Reduced Graphics Mod
By Marauder
This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
There's likely to be a couple of slight changes later on so suggestions are welcome.
As usual feel free to use it however you like, please throw a mention my way if you do.
512 downloads
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Mandalorian Chamber Mark III Fix
By Marauder
This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
Use it however you like, just throw a mention my way.
440 downloads
0 comments
Updated
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High Quality Blasters
By Sithspecter
A KNIGHTS OF THE OLD REPUBLIC II MODIFICATION
High Quality Blasters
By Sithspecter
Installation:
Point the installer towards your Knights of the Old Republic II game folder (not the override folder) to install High Quality Blasters.
Description:
When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. However, the blaster models were still the same low-quality models as before. After remastering all the blasters in the first game, I knew I had to make the same high-quality blasters available for the sequel.
This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your TSL override folder for years to come.
Use:
Use of High Quality Blasters is extremely easy. Run the installer, then play the game. That's it! The new models will automatically appear when you load up your last save.
However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
Benok’s Blaster
Blaster Rifle
Heavy Repeating Blaster Rifle
Plasma Projector
What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. This will not negatively affect the gameplay in anyway.
Bugs:
Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
Credit:
Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
Permissions:
Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
37,440 downloads
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Upgrade Item Description Fixes
By Marauder
Fixes to different upgrade items that had problems with their descriptions.
My first released mod, thought I'd get it out there instead of on disk and give back to the community.
This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
Suggestions welcome.
Use it however you like, just throw a mention my way.
623 downloads
0 comments
Updated
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Kamaitachis Epic Armours
By Kamaitachi96
Pictures can be found here : http://steamcommunity.com/sharedfiles/filedetails/?id=494176455
After being repeatedly asked to upload this to a non-steam download site I decided i'd stick it up here, here's the original description from steam:
This mod adds a plethora of wearable armours that are already present in the game but unequipable.
Each of these individual items are purchasable from the Duros merchant - Dendis Dobo - on telos at the beginning of the game
Armours:
Ubese Bounty Hunter Armour
Sith Assassin Armour
All three colours of Mandalorian armour (Increasing in strength with rank. blue is weakest, gold is strongest)
Darth Revan Armour (Currently lacking cape flow animations, will be fixed soon)
Darth Nihilus Armour (fully animated)
Sith Soldier Armour
Sith Commando Armour
---------Item codes for cheaters-----------
sithninja - sith assassin armour
ubeseninja - ubese bounty hunter armour
poweredmando - Golden, powered mando armour
kamaitachi1 - Semi powered mando armou, can use force powers with this
nopower - No power mando armour, weakest of the three
sitharmour - Generic Sith Soldier armour
sithcommando - Sith Commando Armour
darthrevan1 - Revans armour
darklord1- Nihilus's armour
KNOWN BUGS :- can cause a weird glitch where there are no handmaidens on the polar base, saving outside after you've fought the assassin droids and temporarily removing the mod from your override folder until you've completed this mission seems to be the only real fix.
MUST INSTALL BEFORE FIRST VISIT TO TELOS. - this mod was made to be accessible from the beginning of the game
This mod ALTERS the default APPEARANCE.2da to allow certain models to be equipped by the player.
Revan Cape Animation Fix : http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/ <--- USEFUL if revan's clothes are not animated properly.
TSLRCM Compatibility : Debatable, use at own risk
878 downloads
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Party Time Sith - DS Player Main Menu Replacement for TSL
This mod changes the main menu variant featuring the Dark Side player (CurSithLord=4). The original version of the mod used the dancing Twi'lek Assassins from the Easter Egg menu. The revised version now adds two additional options featuring Dark Side versions of certain party members.
Mira, Visas, and Brianna:
Mira and Visas:
Twi'lek Assassins:
As per my TSL Main Menu Model Fix for Widescreen mod, fixes/adjustments for widescreen aspect ratios have now been incorporated into this mod. I would advise installing that mod first to gain access to the improvements in the other menus. Additionally, I have adjusted one of the dancing animations used in the menu (by Mira and the light coloured Twi'lek) to fix an issue at the end of the animation loop where there was a pause for a few frames which caused some noticeable jankiness. I've also properly fixed the texture issue on one of the Twi'leks, so if you were using the older version of this mod you can safely delete N_TwiAssasin01H.tga from your Override folder.
Instructions:
To install, simply choose your desired version and copy mainmenu05.mdl and mainmenu05.mdx to your Override folder. To uninstall, simply delete those two files from your Override folder. If you are using my widescreen menu fix mod, overwrite when prompted.
Known Issues
Obviously it won't be compatible with any other mods that replace the mainmenu05 model files. Note that any texture mods that alter the Twin Suns Assassins will also affect this mod. I'm unsure whether the Brianna version will be suitable for 4:3 resolutions (or a non-widescreen patched version).
Acknowledgements
Thanks to TeamTwi'lek* for their secret tool project that made editing and compiling the menu models possible
*Not their real name, but it should be
1,061 downloads
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Kotor 2 unofficial patch
By Guest
===================================================
KNIGHTS OF THE OLD REPUBLIC 2 UNOFFICIAL PATCH v1.1
===================================================
UPDATE:
--------
General Changes:
1. Permanent Fade to black when leaving Telos academy (first time). - FIXED
2. Broken Battle circle on Dxun. - FIXED
3. Visas body inventory slot locked.
4. (Wookiee Rage/Force Scream/Fury) spells does not use force cast animation any more.
5. T3-M4 and Mira will not have PC items during their solo missions.
6. Sith assassins will now use Force Drain.
7. Some movies are now on top of the loading screens.
8. Minor fixes to party members dialogs.
Ebon Hawk:
1. Party members will always wear there unique clothing.
2. Sometimes Party member gets angry or tired (Kreia) player need to re-enter the Ebon Hawk, or travel to another planet to reset his/her state.
3. Droids and Hanharr will not move, if player asked them not to, after re-entering Ebon Hawk.
4. PC did'nt unequipped all weapons and head gear after sparring with Handmaiden. - FIXED.
5. Visas (Departure from Ravager) cutscene moved.
Citadel Station:
1. Droid Intelligence quest: Unable to Enter the Docking Bay if picked up quest from Ithorians and then again from Czerka. - FIXED
2. Smuggling quest fix: Player allowed to escape the Citadel Station during Samhan escort quest. - FIXED
4. Added: A small chat between Chodo Habat and BaoDur.
Telos:
1. Broken HK-50 in the military base did not followed the player. - FIXED
Nar Shaaddaa:
1. "Galactic Reunification": After killing Lootra, Aaida can be freed. - FIXED
2. "Sold to the Hutts": After freeing, Adana initiates wrong conversation. - FIXED
3. "Sold to the Hutts": After killing Saquesh, journal did'nt update properly. - FIXED
6. Player can enter the Ebon Hawk after selling T3M4, but can not leave the Nar Shaddaa.
7. G0T0 will not be able to enter Vogga's chambers.
8. Skipped unnecessary sequence with Mira as player running through Jekk'Jekk Tarr if player is on the dark side.
9. Added: Party fight there way to Jekk'Jekk Tarr and again inside the flop house.
Dxun:
1. Possibility to add party members while fighting Davrel in the jungle. - FIXED
2. Sometimes Davrel spawned in the jungle after first visit to Onderoon. - FIXED.
3. Kumus' conversation trigger (near detonator) activates after visiting Onderoon, if player did'nt take "Missing Mandalorian" quest. - FIXED.
2. Now player can go to the merchant before sending a team to the tomb.
Dantooine:
1. Player will not be able to leave Dantooine after finding dead mercenaries in the enclave sub level (till the end of Khoonda conflict).
And tones of small bugs, which I did not kept track of (mostly on Nar Shaddaa).
-------------------------------------------------
I. Description:
---------------
This is a stand alone project and it will work only with vanilla english version of the Knights of The Old Republic 2: The Sith Lords. v2.00
This mod serves four main purposes:
1. Fixing quest issues:
- Fixing Broken quests.
- Removing available quest-related dialogue lines after quest was finished.
- Making quest more focused and difficult to break.
2. Closing game issues like (NOT A FULL LIST JUST EXAMPLES):
- Unlimited respawn of hssiss creatures in a Sith tomb on Korriban.
- Unlimited creation of Handmaiden robe on Ebon Hawk.
- Duplication of Atton ribbed jacket and generic clothing on Citadel Station (first arrival).
- Unlimited spawning of a landspeeder on Nar Shaddaa.
- Characters, droids, turrets not resuming there animations after player initiated conversation with them.
- Cycled dialogues (HK50, T3M4, Atris).
3. Adding some stuff (NOT A FULL LIST JUST EXAMPLES):
- Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk.
- Added medical lab table to all Ebon Hawk modules.
- Restricted mode on Ebon Hawk (no weapons and no head gear).
- Party members are always healed on the Ebon Hawk.
- Fights with Red Eclipse captain and mandalorian recruit Davrel are One on One.
- Visas arrival sequences moved to 005EBO module due to practical reasons ( party members are stunned, Visas uses force sight on a player).
- Space suit will be equipped before going through the airlock on Peragus.
- Every time player is learning new force power or feat from party member the text box will appear.
- TSF officers will now patrol all modules not just Entertainment module 081.
- Added Some Pazaak players on Citadel Station cantina.
- Czerka utility droid will now weld instead of just being there.
- Bao Dur is using his 'shield breaker' animation when breaking force fields.
- Player will now actually shut down force cages on Peragus and Telos Academy.
- Speaking on comlink cutscenes changed.
- Atton and T3 playing pazaak cutscenes available.
- Visas, Nihilus cuscene is executed on engine now and is triggered by Ebon Hawk galaxy map script.
- Tobin, Nihilus cutscene is now available.
- Added Hangar doors to G-wing hangar on Dxun with map note.
- Added Caged beasts on Onderon.
- Added Kath hounds on Dantooine.
- Ratrin Vhek on Ebon Hawk.
- Opo Chano on Nar Shaddaa;
- B4D4, T1N1 on Nar Shaddaa;
- Adana on Nar Shaddaa will appear near her mother after releasing her.
- Player learns force and lightsaber (if he has a lightsaber(s) equipped) forms from Masters.
- Crafting lightsaber quest has been changed. Now all lightsaber parts can be created on a workbench.
4. The last and the main reason is changing in-game cutscenes.
II. Installation:
-----------------
This was tested on a game version 2.00, and again IT WILL NOT WORK WITH ANY OTHER MODS INSTALLED!!!
It is required to start a new game. (Ebon Hawk tutorial is not touched by this patch).
Make a reserve copy of the original:
003EBO_loc.mod, 004EBO_loc.mod, 201TEL_loc.mod, 203TEL_loc.mod, 204TEL_loc.mod, 306NAR_loc.mod, 504OND_loc.mod, 602DAN_loc.mod and dialog.tlk
Extract all files to there matched directories in the game root folder. If your game root folder does not have an "Override" directory than just create it.
If you are using windows 8 or 10, than your "Override" folder is in:
C:\Users\<your user name>\AppData\Local\VirtualStore\Program Files (x86)\Star Wars - Knights Of The Old Republic - The Sith Lords\
III. Uninstall:
---------------
Return your reserved copies to there directories.
Delete everything related to this patch in Override folder.
Delete every related to this patch .mod file from the Modules folder.
IV. Bugs:
---------
I've tested it many times to make sure everything works properly. But i was working on this alone so it can't be perfect.
V. Distribution:
----------------
This mod may not be modified or distributed without the explicit permission of the author.
VI. THANKS:
-----------
Thanks to the Lucas Arts, BioWare, Obsidian Entertainment, to all people that took part in creating Kotor and TSL.
Thanks to all people that created modding tools:
Fred Tetra for Kotor Tool.
JdNoa and Dashus for DeNCS.
Jamezy91 for Kotor Scripting Tool.
tk102 for dlgeditor.
And very-very special thanks to Stoffe for making available k_003ebo_enter.nss and a_next_scene.nss.
This project would never happened if not for Stoffe so thank you so much!!!!
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,025 downloads
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TSL - Ultima Duel Room
By aneeryrlue
TSL - ULTIMA DUEL ROOM MODIFICATION
____________________________________
maded by Aneeryrlue
-----------------------
1, Installation
2, Uninstallation
3, Compatibility
4, Description
5, Special Thanks
----------------
1, Installation:
----------------
copy Modules/dr_arena.mod -> your xyz/kotor2/modules/..
copy Override/medlog.dlg -> your xyz/kotor2/override/..
copy Override/secsys.dlg -> your xyz/kotor2/override/..
copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/..
------------------
2, Uninstallation:
------------------
delete file from your xyz/kotor2/modules/dr_arena.mod
delete file from your xyz/kotor2/override/medlog.dlg
delete file from your xyz/kotor2/override/secsys.dlg
delete file from your xyz/kotor2/override/dr_arenaenter.ncs
------------------
3, Compatibility:
------------------
TSLRCM COMPATIBLE
This is a lore-friendly mod, it's should be compatible with everything EXCEPT,
if you have medlog.dlg/secsys.dlg in your override folder,
if you overwrite them, you can't access to the UDR Arena.
ex: medlog.dlg -> Medical Terminal at game starts on Peragus
ex: secsys.dlg -> Security Camera System on Ebon Hawk
---------------
4, Description:
---------------
Here is 340+ enemy with some personality
Dialogues has some level restrict for unlocking them.
Well, the most of the enemies are OVERPOWERED, but they are BEATABLE!
I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way
Q: How to access to the Arena?
A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option.
A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option.
Q: xyz
A: If you enter to the module, there is an information terminal for another questions.
Q: xyz2
A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise
-----------------------------------
5, Credit List & Special thanks to:
-----------------------------------
-Kexikus for NSS Source Scripts
-Antonia for NSS Source Scripts
-Fair Strides for all-time helping me
-Real Rece for some Robes
-Varsity Puppet for some corporate
-Stoffe because his premission and many thanks for it
-Kainzorus Prime for Clone Armors(future relases)
-Jorak Uln for original ideas, and hopefully for some corporate in future relases
-Small Chicken
-djh269 for some tests
-for you if you download/ed this modification
1,925 downloads
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A Closer View
By koolizz
This is a simple mod which alters the distance and height of the camera in TSL by altering values inside camerastyle.2da to bring you closer to your character.
I created this mod because I always felt the camera was too far away from my own character and I couldn't see the facial expressions good enough. This mod helps to feel more immersed in the world as your character and less that you are controlling a little puppet far away. I realize this may not be for everybody so just try it and see if you like it.
Installation should be simple, just drag and drop into override folder.
Bugs: None known.
819 downloads
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Handmaiden with Long Hair
This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/
The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures.
Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur.
This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries.
1,558 downloads
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Liskis Restoration
========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Liskis Restoration
========================================================
Author: Hassat Hunter
PM: Contact me at the Deadly Stream Forums
Name: Liskis Restoration
Filename: Liskis Restoration 1.0.rar
Date Released: 9 June 2016
1. Description:
----------
Small little added content not included in TSLRCM 1.8.5. This restores Liskis, the one who build Goto's Yacht.
What is restored/added:
* Liskis dialogue was all in the dialog.tlk. I just ordened it into a proper .dlg file.
* I've decided for myself which alien type Liskis would be since all left was text.
* Placement: Figured near the torture room was most appropriate.
2. Install:
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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
NOTE: TSLRCM 1.8.5 IS REQUIRED FOR THIS MOD!
Extract the "Liskis Restoration" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
3. Uninstall:
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The files listed below may have been modified during the installation of this mod:
Within "Modules"
351NAR.mod
Within "LIPS"
351NAR.mod
Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
4. Bugs:
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There are no known issues that will develop as a result of installing this mod.
5. Distribution Notes:
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This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
6. Thanks:
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My thanks go out to:
The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,239 downloads
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Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission
This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
Thanks HH for letting me upload this version, and for helping me change it in the first place!
275 downloads
0 comments
Updated
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K1 and TSL Difficulty Options
By Darth Shan
======================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
======================================================
AUTHOR: Darth Shan
NAME: K1 and TSL Difficulty Options
CREDITS:
FILENAME: K1_and_TSL_Difficulty_options.rar
FILE SIZE: 4 KB
DATE RELEASED: 3/30/2007, revised 31. May 2016
DESCRIPTION:
If you try to rebalance your modded Kotor games, this really comes in handy. Boss too strong? Crazy rebalance? Change your options in game, even while fighting!
Tired of messing with your config.ini? Some think, correctly, that both KotORs are fairly easy games. Especially when it comes to replaying them, this may become annoying. But you are ill advised to reset difficulty setting manually in your configuration files. Why? Because 3 (highest in K1) and 4 (highest in TSL) set difficulty to default, i.e. more easy than in ingame difficulty.
This mini-mod brings a solution: Set your difficulty level in-game! All you need is a simple 2da.file.
INSTALLATION INSTRUCTIONS:
Drop the corresponding files manually in the folders where they belong.
Recommended: "Normal". If you are an elite gamer OR like to use heavily modded Override folders for your Kotor games, then you have the option to use the "hardcore" settings which tweak all levels one step, i.e. easy becomes normal, normal difficult and so on, see below for details.
Regarding compatibility: the files employ a simple trick, they use dialogue.tlk-lines from the standard tlk.file, to be precise: "Choke" and "Horror" from the Force Powers entries. So compatibility is universal.
COMMENTS
Here are the stats:
Kotor, normal difficultyopt.2da
[cfg.ini] descr. multiplier
0 Easy 1.00
1 Normal 1.75 (I tweaked this one, default was 1.5)
2 Difficult 2.75
3 Horror 3.50
Kotor, hardcore 2da
[cfg.ini] descr. multiplier
0 Easy 1.50
1 Normal 2.50
2 Difficult 3.50
3 Horror 4.50
(The last should be near to insane.)
TSL, normal 2da
[cfg.ini] descr. multiplier
0 Easy 0.50
1 Normal 1.00
2 Difficult 1.50
3 Choke 2.00
4 Horror 2.50
TSL, hardcore 2da
[cfg.ini] descr. multiplier
0 Easy 1.00
1 Normal 1.50
2 Difficult 2.00
3 Choke 2.50
4 Horror 3.00
(TSL is more b*tchy than its predecessor, in some areas 4 is still ridiculous, in others - for instance 804DRO or 152HAR you are going to have a hard time.)
If you still find the game too easy, get Beancounter's Hardcore mod. In conjunction with this mod you should have every opportunity to become one with the Force.
A final remark, if you are a fervent modder, I added one additional line respectively (Choke / Insanity), but you can do nothing with it, setting the difficulty level in the cfg.ini to 4, 5 or higher will mar the AI (yes, that is still possible with Kotor).
My thanks go to Fred Tetra, master tool creator.
BUGS: None, I hope.
PERMISSIONS: You may use this mod in every way you wish. Don't forget to curse me when you die on Peragus.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
2,983 downloads
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TSL Story Mod
By Darth Shan
======================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
======================================================
TSL Story Mod v2.7
AUTHOR: Darth Shan
NAME: TSL Story Mod v2.7
FILENAME: tsl_storymod.rar
FILE SIZE: 3.47 MB
DATE RELEASED: 01/01/2008, revised 31. May 2016
CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
DESCRIPTION:
This mod, the third and final version of my first mod whatsoever, comprises the following features:
1) Nihilus is the Exile - FINAL.
You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
INSTALLATION INSTRUCTIONS:
Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
modules
lips
Override
streammusic.
All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
THIS WILL OVERWRITE
lips>904MAL_loc.mod
If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
COMPATIBILITIES
USM (Ultimate Lightsaber mod)
Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
Tomb of Azgath on Korriban
The Dark Apprentice (MacLeod Corporation)
Droid Factory Reconstructed
Droid Planet Mod
This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
Install this mod prior to my Droid Planet mod.
HOW TO PLAY
The modifications begin very late in the game.
- Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
- The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
- You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
BUGS and ISSUES:
1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)
440 downloads
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Droid World (Darth Shan's M4-78 mod)
By Darth Shan
From the FileFront Review
"M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile
After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.
The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-Shem"
Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)
576 downloads
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Dak's Big Skin Pack
By Dak Drexl
Dak's Big Skin Pack v2 [TSL] - ReadMe
Description:
This mod just skins a ton of NPC's. My goal here was to make some textures look a little more realistic and more appealing to look at. Some changes are drastic while others are subtle.
Notes:
Mira's new head is OPTIONAL. Her clothing will be installed automatically via TSLPatcher but if you want the new head you must install it manually. The folder is included.
To find out all of the new skins, just look at the screenshots. They're all included.
There are 7 new armors for you to wear. The Mandalorian armors can be won in the battle circle. The Sith trooper armors can be found in loot of dead Sith troops you battle in the Dxun tomb. Unfortunately you'll have to cheat to get the Khoonda armors because I couldn't get them in-game right.
Cheats are: a_medium_17 and a_medium_19
Installation:
Extract the files,
Just Press Install,
Select your Kotor2 Directory which is located at:
My Computer>C:>ProgramFiles>LucasArts>SWKotOR2
*If you want Mira's new head, open the folder "Optional Mira Head" and move all of the files inside into your override. Easy as that.
Credits:
Thank you to FrantFire/GeorgNihilus for scripting the Mandalorian armors in-game.
Permissions:
You may not use this mod in any of your mods or alter this publicly in any way without my consent. Contact me at Dak Drexl on LucasForums.
Enjoy!
737 downloads
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JC's Merchant Inventory Fix for K2
By JCarter426
This is a slight fix to address a problem that arises with certain mods. Certain weapon and armor textures are present in some other models, so if you install a mod that alters the texture mapping of these items, it creates a bit of a mess.
This mod replaces the textures in these instances, so they will always use the original game textures.
If you don't have any other mods installed, this won't do anything. But it won't hurt to have it installed either.
If you spot any more incidents of this problem, please contact me and I'll add it to a future release.
818 downloads
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Box's Flamethrower Mod
By Box
This is a very quick and dirty mod. It adds a flamethrower weapon for meatbags. It uses Mira's wrist launcher animation. Some dude on the forums asked for it, then I was bored and decided to just go for it.
To install, you need TSLPatcher, standard procedure. To get the weapon, you need to cheat. Use the console command `giveitem box_flame. It's worth 1000 credits if you want to play fair and deduct that from your inventory. You'll need fuel as well. You can craft fuel at med stations.
There are a few side effects. Whomever equips the flamethrower will be able to shoot rockets, there's nothing I can do about that. Also the flamethrower fuel icons look like rockets, that I could probably fix if anyone cares.
Also, with regard to the screenshots, the mod does not include the funny hat. That was something else I was testing.
228 downloads
- Box
- Flamethrower
- (and 8 more)
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