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  1. Coruscant Patch

    NOTE : This is included with the Expanded Galaxy Project already.
    This makes the Coruscant Mod compatible with TSLRCM & M478EP.
    After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
    If you encounter any issues feel free to let me know.
    Thor110
    Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.

    2,004 downloads

       (0 reviews)

    0 comments

    Updated

  2. TSL Mira Unpoofed

    In KOTOR 2, Mira is a companion with hair that falls nothing short of a blocky mop. Whether the style's a relic from the early 2000s or due to graphical limitations at the time, this mod aims to tone down her excessive volume. Now, you can make Mira look just the right amount of edgy.
    Installation
    To install this mod, drag the files in 'Override' to the override folder located in your game's directory.
    To uninstall this mod, delete the files listed at the end of readme.rtf from your game's override folder.
    Compatibility & Known Issues
    This mod should be installed after any party portrait replacement mods.
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit & KOTORmax
    NickHugi, HoloPatcher
    Autodesk, 3ds Max
    The GIMP Team, GIMP
    Thanks to DarthParametric for help troubleshooting.
    Disclaimer
    This mod is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is for personal usage only and intends no copyright infringement.
    Questions, etc.?
    Contact me on Deadly Stream or via the unofficial KOTOR Discord if you have any questions, comments, suggestions, or the like.
    If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods. No user may upload it to another modding site.

    17,942 downloads

       (2 reviews)

    1 comment

    Updated

  3. New Force Power: Retribution

    New Force Power: Retribution
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
    The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
    The Power works for both games, just be sure to select the appropriate directory in each case.
     
    Includes:
       
        · Custom animations.
        · Custom sounds.
        · Custom icon and description.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
     
    BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,927 downloads

       (1 review)

    5 comments

    Submitted

  4. Reveal Map Armband

    This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
    I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
     

    732 downloads

       (3 reviews)

    1 comment

    Updated

  5. KotOR Save Importer for TSL

    This is both a mod in itself, and a resource for modders to use. It allows data from KotOR 1 to be imported into TSL. It is extensible, so modders can very easily map variable values from KotOR 1 to KotOR 2 without any scripting required.
    There are several reasons why it might be useful to allow TSL to load data from a KotOR 1 save. The obvious example of where this would be useful is at the start of TSL when talking to Atton for the first time (where the player's choices determine what the game believes happened in the first game). It would be better if the game were aware of this without asking the player directly. Ideally, this would be TSL itself reading a KotOR 1 save, but for several reasons this is not feasible.
    Modders might also want to create new content which bridges between KotOR 1 and KotOR 2. For example, a mod which extends the KotOR/TSL storyline might benefit from knowing decisions that the player made in both games. Alongside the app (app.exe) is a folder called "requirements". This contains a yaml file "revan.yaml", which is an example of how you can dynamically tell the save importer which variables to import from KotOR 1, what variables to assign them to, and how to map the variables across.
    You can optionally install the file "101atton.dlg", which will change the initial conversation with Atton to no longer ask the player for information about KotOR 1 (because the game already knows this information, since you imported the data directly from your KotOR 1 save). 
    IMPORTANT NOTES
     - You need to have a KotOR save which is far enough into the game that the ending has been determined. A save during the final battle of the game should be sufficient for this. If you don't have such a save, the variable "G_FinalChoice" can be manually set it in the GUI interface to the appropriate value (0 for LS ending, 1 for DS ending).
     - You can set/change variables within the tool using the GUI.
     - The mod was tested with TSLRCM; I make no guarantees about whether it would work without it.
    COMPATIBILITY
    This mod is compatible with TSLRCM. This mod changes the script "k_kreia_spawn", and (optionally) the DLG 101atton.dlg, and therefore should be compatible with any mod that does not change either of these scripts (except for TSLRCM, whose changes are incorporated into our files). Please ensure you install TSLRCM before installing this mod.
    INSTALLATION
    Please ensure you install TSLRCM before installing this mod. To use this tool, please follow these instructions:
     1. Extract the compressed files, and run the executable "app.exe".
     2. If you want to automatically import data from a KotOR 1 save, press the button "Load from KotOR 1 save". This will open a file selection box; navigate to the KotOR 1 save you wish to load from (it should be a folder). Select the folder and press "Select Folder". You can also manually edit/change the values in the GUI to your liking. Pressing "Create without KotOR 1 save" resets all values to their defaults.
     3. Once you've imported and/or set the values to your liking, press "Write Script". The tool will then generate a file "k_kreia_spawn.ncs" in the folder alongside "app.exe".
     4. Copy the file "k_kreia_spawn.ncs" into your TSL overrides folder. If you want to include the Atton dialog changes as well, copy the DLG file "101atton.dlg" into the TSL overrides folder too.
    UNINSTALLATION
    Delete the files "k_kreia_spawn.ncs", and "101atton.dlg" (if you installed it), from your overrides folder. 
    INCLUSION IN OTHER MODS
    Anyone who wants to use this in their mod is free to do so, with appropriate attribution.
    CREDITS
    This mod is created by me (lachjames), Thor110, and VarsityPuppet. Thanks for VarsityPuppet for the idea for this tool, and our discussions on its implementation. Thanks also to Thor110 for his great advice and assistance with editing the DLG files (which I've never done before as I'm new to KOTOR modding).
    Thanks to the Xoreos team for allowing us to include xoreos-tools with this mod. We use the unerf and gff2xml tools from xoreos-tools to read data from KotOR 1 saves. Xoreos-tools is licensed under the terms of the GNU General Public License v3; more information can be found here.

    Thanks also to Fred Tetra for creating the KotOR version of nwnnsscomp.exe, which is also used in this tool for compilation.

    357 downloads

       (0 reviews)

    4 comments

    Updated

  6. Additional Power Crystals for TSL Distributed

    An Addon for Additional Power Crystals for TSL


     
    DESCRIPTION: This mod is an addon for Additional Power Crytals for TSL by TK-664 . While the mod added new crystals to the game you could only get them via cheats. I have added them so they can all be obtained in game. Locations of each crystal are listed below install instructions.


     
    IMPORTANT NOTE: This mod is an addon. It contains none of the original mod’s files. It will do nothing if you do not have Additional Power Crystals for TSL installed.


     
    INSTALL: Install Additional Power Crystals for TSL. Run TSLPatcher.


     
    LOCATIONS:


     
    NAR SHADDAA

    2 Voggas Vault

    Bronze Crystal
    Hurrikaine

     
    DXUN

    2 Freedon Nadd Tomb

    Barab Ore Ingot
    Durindfire

     
    ONDERON

    2 Palace Museum

    Jewel of Ashla
    Harteraan Moonstone

     
    KORRIBAN

    1 Sith Academy

    Katak
                   

    2 Ludo Kresh Tomb

    Andenaj
    Umbra

     
    DANTOOINE

    7 crystal cave

    Vexxtal
    Gallite
    Kerest Star
    Ixtorv
    Lignan
    Etai
    Luxum

     
    3 enclave sublevel

    Tzitorin
    Dioppe
    Ossyth 

    1,441 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Endar Spire - Tech Demo

    This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
    I made sure it was okay to upload this tech demo / preview.
    It is compatible / intended for use with the Expanded Galaxy Project 0.8.2

    106 downloads

       (0 reviews)

    0 comments

    Updated

  8. Expanded Galaxy Demo

    Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
     
    The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
    NOTE : The current included readme is outdated, so the installation instructions are included below.
     
    Installation steps for the project.
    #0 Install KotOR2.
    #1 Install Official 1.0b Patch ( Steam users don't need this )
    https://deadlystream.com/files/file/812-official-10b-patch/
    #2 Install TSLRCM 2022
    https://deadlystream.com/files/file/578-tsl-restored-content-mod
    #3 Install M478EP 1.5
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
    #4 Install Coruscant Jedi Temple
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
    #5 Install Expanded Galaxy 1.1.8  ( Download included on this page )
    This is all required for the project to work properly.
     
    Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
     
    <->
     
    Credit to everybody that helped me along the way or contributed.
    bead-v        - Upgradeable Swoop Bike Mod
            - Ebon Hawk Model Fixes
            - Kreias Vibrosword
            - Rocket Launcher Sounds
    Ashton Scorpius    - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
            - Jedi Malak Mouth Fix
            - Twilek Head Fixes Option A
    Darth Insidious    - advice
    DarthParametric    - advice
    DarthRevan101    - advice
    Darth_Sapiens    - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
    JC        - advice
    JCarter426    - K2 Loadscreen Template
            - Republic Soldier Fix for K2 v1.1
            - VO Fix for K2 v1.1
            - Zhug Attack Fix for TSLRCM v1.1
            - Minor Fixes for K2 v1.5
            - Shader Fixes for K2 v1.1
            - Feat Fixes for K2 v1.1 ( Not Included Yet )
            - Minor Fixes for K1 v1.1
            - Dense Aliens for K1 ( Not Included Yet )
            - Jedi Tailor for K1 v1.4 ( Not Included Yet )
            - Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
            - Republic Soldier Fix for K1 v1.3( Not Included Yet )
    Stoney        - Sleheyron Demo / Maps
            - Placeable Ebon Hawk Model ( Included in the Port )
    ebmar        - advice
    Effix        - advice for a fix
    InSidious    - advice & TSL Lost Modules
    deathdisco    - Coruscant / Jedi Temple Mod ( Not Included but required )
    TimurD2003    - M4-78 Fog Fixes
    Kexikus        - Updated Coruscant Texture & Planet Icon
            - Extended Jedi Council Meeting
    VarsityPuppet    - Malachor V Sideways opening doors
            - Peragus Tweak ( removed due to a bug )
            - Trayus Rank Reform
    danil-ch    - Extended Carth Meeting
            - Kreia's dialog on small kindnesses
            - Kreia's Fall In-Game Cutscene
            - Sensor Droid Appearance Change
    Schizo        - Re-scaled Trandoshans
    Alvar007    - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
    lachjames    - KotOR Save Importer For TSL ( included and optional for now )
            - K2 Overlay Console ( included and optional, normaal and steam versions )
    Marauder    - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
            - Reduced Graphics Mod ( optional )
            - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
            - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
    jonathan7    - Bodies Stay Mod ( optional )
    ndix UR        - PMHC06 TSL Head Fix
    ZimmMaster    - TSL Walking & Running Animation Fix
    Markus Ramikin    - Kill The Ithorian
    LDR        - Terentatek Models
    Darth Shan    - Extra Difficulty Options
    seedhartha    - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
    N-Drew25    - Selkath Xbox Voice Files
    PapaZinos    - Various Level Model Fixes
    SithHolocron    - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
    zbyl2        - Advice & Help finding files that do stuff in TSLRCM.
    Cortisol    - PyKotOR itself.
    th3w1zard1    - various updates to PyKotOR that helped with the installers for the project.
    many more and a big shout out to everyone that has supported the project on the Discord channel.
     
    <->
     
    Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
    Thor110
    Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
     
    There is now an installer included.

    2,851 downloads

       (0 reviews)

    18 comments

    Updated

  9. Czerka Site Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    It was suggested to me that I release some of my fixes separately from my main project.
    This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
    This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
    to go running off after a battle, I find it incredibly annoying, especially after fighting your way
    through the minefields, turrets, droids and mercenaries.
    Thor110

    443 downloads

       (1 review)

    1 comment

    Updated

  10. Alternate Galaxy Map

    NOTE : This is included with the Expanded Galaxy Project already.
    This changes the positions of Korriban and Dantooine to where they were in the first game.
    The screenshot shows the new positions and I have edited out the new planets from my main project.
    I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.

    287 downloads

       (1 review)

    0 comments

    Updated

  11. Free Roam

    NOTE : This is included with the Expanded Galaxy Project already.
    This is another edit for my main project that I decided to package separately.
    It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
    Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
    Thor110

    2,065 downloads

       (2 reviews)

    1 comment

    Updated

  12. HK Factory Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
    I felt they looked out of place all slightly out of line so I lined them up with one another.
    All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
    I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
    Thor110

    1,089 downloads

       (1 review)

    0 comments

    Updated

  13. Turret Placement

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
    Thor110

    983 downloads

       (0 reviews)

    0 comments

    Updated

  14. Academy Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
    Thor110

    712 downloads

       (1 review)

    2 comments

    Updated

  15. Missing Door - Jekk Jekk Tarr Tunnels

    NOTE : This is included with the Expanded Galaxy Project already.
    This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
    Thor110

    1,298 downloads

       (1 review)

    0 comments

    Updated

  16. Deny Carth an Audience

    NOTE : This is included with the Expanded Galaxy Project already.
    This is another edit for my main project that I decided to package separately.
    It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
    Thor110

    177 downloads

       (1 review)

    0 comments

    Updated

  17. M478EP Level Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue.
    It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
    I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
    Let me know if you have any suggestions for changes worth making to M478.
    Thor110

    1,321 downloads

       (1 review)

    5 comments

    Updated

  18. Visibility File Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
    The preview images show what happens before applying these fixes.
    Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
    Thor110

    2,496 downloads

       (1 review)

    0 comments

    Updated

  19. Kotor III : The Jedi Masters

    The Jedi Masters is a story conversion mod for Kotor2, a fan made Kotor3 with it's own storyline spanning up to 14 hours.
    For installation instructions, visit : http://www.the-jedi-masters.com/download.html
    Trailer : 
     

    3,387 downloads

       (2 reviews)

    18 comments

    Submitted

  20. [K2] Droid Companion for Mira

    [K2] Droid Companion for Mira
    =========================================================
    Description:
    This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone.
    It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking!
    It has been tested and works fine.
    This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod!
    Player Guide:
    In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira.
    I hope You enjoy it.
    -----------------------------------------------------------------------------------------------------------------
    Installation:
    It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod.
    To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir!
    You should have the following files inside your swkotor/Override folder:
    mira.dlg
    mira_puppet.utc
    pup_droid.ncs
    st_ai_puppethb.ncs
    -----------------------------------------------------------------------------------------------------------------
    Uninstallation:
    To uninstall the mod, just delete the following files from your Override folder:
    mira.dlg
    mira_puppet.utc
    pup_droid.ncs
    st_ai_puppethb.ncs
    -----------------------------------------------------------------------------------------------------------------
    Redistribution and Use:
    You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given.
    You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod!
    It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit.
    -----------------------------------------------------------------------------------------------------------------
    Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators
    K1R Compatibility: Yes
    =========================================================
    Version:
    1.0.0 - Original Release
     

    750 downloads

       (1 review)

    1 comment

    Updated

  21. Shift Key Walking and Mouse Look Bindings

    This is a simple autohotkey script I put together that Binds the Shift Key to the C key (The key I've bound to walking in my game).
    You will need AutoHotkey to make it work. Get it from here https://www.autohotkey.com/
    If you want to use the C key for some other binding then you'll have to edit the script in notepad and simply change the following:
    shift::c
    Replace "c" with whatever key you've bound to walking.
     
    Additionally this script also includes a middle mouse button (wheel button) mouse look script. Simply press the middle mouse button to activate it and press it again to deactivate it. Pressing Escape, i, L, u, o, j, p, m, or v will also deactivate it.
     
    You won't need to deactivate it when entering dialogues. You can use the mouse wheel up and down to scroll between dialogue options and left click to select your highlighted option.
     
    You also don't need to exit mouse look to interact with objects/people like you have to with the games own mouse look option. Simply left click when in mouse look to activate the object you're looking at. Pressing right click will hit the number 2 key, so you can also use right click while in mouse look to do security options on doors and crates.
    Make sure that your interact with objects key binding is set to R, or go to the following in the script and change {Blind}R to {Blind} <Your keybinding here. 
    *LButton::                
    Send {Enter}
    Send {Blind}R            
    Return
     
    While mouse lock is active, your right button will call the number 2 key, so don't press it in dialogue options unless you want to select the no. 2 option.
     
    Finally I've also added my own personal Camerastyle.2da file. It's not necessary to use but it is what I use in conjunction with this script. Place it in your games Override folder if you want to use it.

    93 downloads

       (0 reviews)

    0 comments

    Updated

  22. Zeison Sha and Jal Shey KOTOR I Robes Replacement

    This mod is build by Steam-User Bobbi No-Nose. I've got the permission to upload his files.
    I prefer this Zeison Sha and Jal Shey Robes to Jedi robes, because they are upgradable with overlays and underlays.
    Description (Quote):
    " Replaces the Zeison Sha and Jal Shey armor texture and models with KotOR1 style robes. Stats remain unchanged.

    TLSRCM compatible
    Not compatible with any other mods that change Zeison/Jal Shey armors.

    Feel free to use this mod without giving me credit. I just renamed some TSL files and colorized a texture.

    Update:
    I changed up the color scheme of the robes with new colors.
    I also removed some unnecessary textures that were in the original release of this mod. Two of the Jal Shey Armors appear to use the same texture by default, despite their being more textures present in KoTOR2's files.

    Bugs:
    Due to the fact that Obsidian replaced some of the KotOR1 models with their own robe design, the male version of the robes defaults to the large size player. If these robes are equipped to a male Scoundrel, Consular, Scout, or Sentinel, you may notice their height change.

    Please let me know if you encounter any other bugs. This is my first published mod. "
    I've done a complete lightside playthrough with this mod, and had no problems using it.
    Install:
    Just copy the files in the override folder.
    Steam-User just subscribe.
    P.S.: In my next playthrough, I will use this mod again and add "Cloaked KotOR Tunics for TSL" for a higher KOTOR feeling.
     

    5,518 downloads

       (0 reviews)

    2 comments

    Updated

  23. Darth Malak K2 Port

    Darth Malak K2 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
     
    BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    707 downloads

       (0 reviews)

    4 comments

    Updated

  24. Effixian's Zeison Sha / Jal Shey Reskin 2020

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip, move the files from the folder to your override folder.
     
    -----------------------
    DESCRIPTION
    -----------------------
    Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors.
    Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan.
    I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours.
    Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them.
    New feature this time:
    In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor.
    What is what (info on where to get them is from gamebanshee.com):
    - - Brown cloth, white pants, black boots - -
    Zeison Sha Warrior Armor (item: a_robe_16)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    - - Beige cloth, white pants, black boots - -
    Zeison Sha Initiate Armor (item: a_robe_06)
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    - - Beige cloth, black pants, white boots - -
    Jal Shey Neophyte Armor (item: a_robe_07)
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    - - Brown cloth, beige pants, white boots - -
    Jal Shey Mentor Armor (item: a_robe_20)
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_004
    - - Brown cloth, black pants, white boots - -
    Jal Shey Advisor Armor (item: a_robe_11)
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    - - Black cloth, black pants, black boots, red armor - -
    Darth Malak's Armor (item: a_robe_26)
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    It is possible to rename filenames to swap textures.
     
    ---------
    BUGS
    ---------
    None
     
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    a_robe_11.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    PFBM01.tga
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PMBM01.tga
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
     
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    ---------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    1,504 downloads

       (2 reviews)

    3 comments

    Updated

  25. Redhawke's Workbench Makes Robes

    Author : RedHawke 02/12/05 Version 1.1
    Added a file I missed.
    ============================================================================
    This discustingly simple 2da edit mod adds the ability to make Jedi Robes at the Workbenches in the game. This is one of the first things I wanted to "fix" with TSL... so here you go!
    I always was disgruntled that you could make advanced armor components with the Workbench, but you couldn't sew a darn robe???
    Real Jedi and Sith know how to sew! ;^)
    Installation Instructions:
    -----------------------------
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Unzip the two files itemcreate.2da, and itemcreatemira.2da contained in the .zip, into your KOTOR2 override directory, and it might immediately take effect or you might have to start a new game. 
    Un-installation Instructions:
    -----------------------------
    Simply delete these two 2da files from your override directory.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also thanks to Darth333, her early modding helped to make this possible.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Bug Notes:
    ------------------------------------------------
    Bug reports, if any, can be directed to the Holowan Labs, to the appropriate thread for this mod. Most likey a thread titled... "Make Robes At The Workbench Mod is now up at My Site"
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    723 downloads

       (0 reviews)

    0 comments

    Updated

  • File Reviews

      • I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.

        Anyway, thank you for your effort RaymanGT, this is a great mod.

         

      • Working perfectly!!! 🔥

        swkotor 2026-11-07 18-05-02_8.png

      • No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥

      • I cannot thank you enough for the sheer quality and convenience of this mod.

        Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.

        One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?

        5/5, Sincerest thanks 

      • A must have for a dark side character. Simon Templeman's voice fits perfectly.

      • A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds.  10/10. 

        • Influence Gained 1
      • Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.

        Spoiler

        I especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off.  In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.

        I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.

         

        Edited by Leilukin
        • Like 1
      • Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.

        Spoiler

        I appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.

         

        • Light Side Points 1
      • Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!

        • Influence Gained 1
      • Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!

        Edited by DarthErdan
      • Another seamless and great addition that I will keep in my load order.

        Edited by vault13deathclaw
      • An absolute must mod!

        For years I thought it so frustrating that Bao-dur's disappearance was unexplained. I thought it strange that he would abandon the exile after everything they went through. Later I learned of the supposed fate of Bao-dur - running out into a mine?! - seriously!

        Now with this mod it ties so much of the story together. It's as if Bao-dur stays behind on Telos to defend it. After all, in a conversation with the handmaiden she does make reference to Atris believing Bao-dur was the key to help Telos. And if you have the extended ending mod it reinforces the idea of the exile - aka Meetra - leaving those she cares about behind to strengthen the Republic for the war to come as she goes in search of Revan.

        I really enjoyed this mod. Very well done WildKarrde for creating this mod. It was a much needed edition to a classic game. Definitely a gold star! Keep up the good work!💫

      • Your mod is the prime example of how the Restoration mod should be alongside the Sleheyron mod! 10/10

        • Influence Gained 1
      • Whoever made this mod is a godsend! It fixes almost everything that needs fixing for modern systems in 2026 for KOTOR 1, including issues for AMD users like me. It has saved me so many nerve cells. So now I can finally play with Soft Shadows and Frame Buffer Effects, except the Grass — sometimes for grass to work properly you need to restart your game. In my opinion this is the best KOTOR mod right now, no exaggeration.

        Edited by Caim
        • Like 1
      • I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this. 


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