690 files

  1. The GenoHaradan

    This mod restores the GenoHaradan to The Sith Lords. Do not use with TSLCRM, it's not compatible. Frankly, I wouldn't chance it with many content mods, but feel free to try. Enjoy!

    608 downloads

       (2 reviews)

    2 comments

    Submitted

  2. New Bounty Hunters on Onderon

    New Bounty Hunters on Onderon
     
     
     
    by 90SK
     
     
     
    ---
     
     
     
    Adds bounty hunters to the exit sequence of Onderon.
     
     
     
    These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible.
     
    Those of you who have played my SUPER content mod may recognize this sequence.
     
     
     
    This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward.
     
     
     
    ---
     
     
     
    Copy Override folder from mod archive to your SWKotOR2 program directory to install.
     
    Please contact the original author for additional use and please use for personal use only.
     
    Contact 90SK via private message on deadlystream.com for any questions.
     
     
     
    ---
     
     
     
    Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon.
     
    Update 5/20 -- Added HD quality to the flight suit skin
     
    ---
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,166 downloads

       (4 reviews)

    7 comments

    Updated

  3. New Onderon Merchant

    New Onderon Merchant
     
    by 90 SK
     
     
    Adds a wealthy merchant to the main square of the Onderon module with the police tower and the news hologram. He will spawn after Vaklu and Tobin confer about the Exile being on Onderon. He is fully voiced by me.
     
    Have fun!
     
     
    (Update 11/12/12: Fixed merchant spawn glitch)

    2,520 downloads

       (4 reviews)

    5 comments

    Updated

  4. Fixed changes.ini for DI's Tomb of Azgath

    This will add the journal entries to global.jrl instead of replacing the global.jrl. I also fixed a typo for ia_class8_049.tga, in the original it was typed as ia_class8_042.tga. Just replace the changes.ini in the tslpatchdata folder in DI's mod with this file. DI's mod is required it can be downloaded here: My link

    6,130 downloads

       (1 review)

    8 comments

    Updated

  5. Extended Korriban Arrival

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Extended Korriban Arrival 1.2
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Extended Korriban Arrival
     
    Filename: Extended Korriban Arrival.rar
    Original Release Date: 01/22/14
     
     
    1. Description:
    ----------
     
    This is an extended version of the Korriban Arrival sequence. Restored additional dialogs.
    This is very important. This mod is not recommended to be used with the M4-78 EP mod because lines that were restored here are used elsewhere in that mod.
     
    ----------
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.2 Required
     
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
     
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 003EBO.mod into your Modules folder and 003EBO_loc.mod into your Lips folder and you will have reverted to TSLRCM 1.8.2
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
     
    6. Credit:
    ----------
    The TSLRCM team for all the hard work.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    17,469 downloads

       (4 reviews)

    5 comments

    Updated

  6. Warper Bands

    Teleportation?by Fair Strides

    Contact info:
    Fair Strides at deadlystream.com
    Fair Strides 2 at Lucasforums.com
    tristongoucher@gmail.com
     
    Introduction:
    Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys.
     
    This mod is highly experimental, with a lot taken from NWNLexicon. If it works, I'll try the other idea that failed miserably. So far this only works if you don't leave the module, but if my other idea works, this won't be so. With this mod, you can set up a position, teleport back to it, and the teleport back to where you were in the first place. I can see it being useful if you're tired of walking all the way across the module, or if you're getting slaughtered in combat...
     
    EDIT: I finally ironed out the issues that I was having, so now it will actually work. I thought that might be a little important.
    Thanks for reading and enjoy the mod, guys!
     
     
    EDIT(as of 10/27/2012):This is version 2.0, complete with fixes. You should now use the Portal Band for moving around in a module, and the Mod Warper Band for moving between modules, though it's a little buggy.
     
    cheats:
    giveitem modwarper
     
    giveitem portalband
    Installation:
    Just run the .exe to install the mod.
     
    Bugs:
    Read the 'Issue.txt' file. I did manage to fix the issues of wrong warp placement, and the probably-unnoticed glitch up when a dead party member was involved.
     
    Credits:
    My patience for doing such an endeavor solo, since I can't get on the boards to ask you guys for help. Many headaches with this one.
     
    Permissions:
    You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contact me to let me know ahead of time and to see what's been changed. Disregard this requirement after 4/30/2060.
     
    If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInZ.2DA, Hassat Hunter, or Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...

    502 downloads

       (1 review)

    2 comments

    Updated

  7. Global Boolean Tracker

    You want some globals?by Fair Strides

    Contact info:
    Fair Strides at deadlystream.com
    Fair Strides 2 at Lucasforums.com
    tristongoucher@gmail.com
     
    Introduction:
    Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so.
    At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise.
     
    To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following:
     
    'giveitem global updater'
     
    without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]:
     
    EnableCheats=1
     
    save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key.
     
     
    EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it.
     
    Installation:
    Just run the .exe to install the mod.
     
    Bugs:
    None.
     
    Credits:
    My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste.
     
    Permissions:
    You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060.
     
    If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...

    240 downloads

       (2 reviews)

    1 comment

    Updated

  8. Wearable Atris Robes

    =============================================================
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    =============================================================
     
    AUTHOR: Marius Fett
    NAME: Wearable Atris Robes
     
    DESCRIPTION: This mod basically takes Atris's robe model and makes it wearable for female PC's and Party Members. I took the Atris model and shrunk the head down into the torso, so that the model now functions basically the same way as a regular body would. The robe comes in two variations, one being the regular Atris skin and the other being the skin I made for my Atris to Jocasta Nu conversion mod. You get these robes when the Handmaiden joins your party.
     
    INSTALLATION INSTRUCTIONS: First, you need to run the TSL Patcher. This will copy the necessary files to your Override. Then, depending on the skin colour of your female exile, copy the textures from either the Asian and Caucasian Hands folder or the Black Hands folder. If you don't, the model will just have the Revan's robes texture splashed all over it which looks terrible.
     
    NOTE: This mod is fully compatible with the 'Exiles Atris Style Robes' by Shem. Well, mostly. To make it so that the Handmaiden, Mira and Visas can wear the robes in Shem's mod, you need to make copies of the Asian and Caucasian hand textures he included and rename the copies to 'PFBI01' and 'PFBI02'. Then you're set.
     
    PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,603 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Revan's Longsaber

    =============================================================
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    =============================================================
     
    AUTHOR: Marius Fett
    NAME: Revan's Longsaber
     
    DESCRIPTION: This mod is based on one for the first KotOR game which was made by ChAiNz.2da back in 2006. What i've done is basically edit the longsaber model in TSL to make it work with the custom blade texture which ChAiNz made for his mod.I've also recreated ChAiNz.2da's Longsaber and Star Forge Crystal items for this mod so as to recreate for TSL one of ChAiNz.2da's most popular KotOR mods: Revan's Longsaber. You automatically get the crystal for this lightsaber when HK-47 joins your party. (Who knows, maybe Revan left it with his favourite droid to pass on to someone, eh?)
     
    Also, unlike before, I have used the TSL Patcher to ensure easy installation.
     
    INSTALLATION INSTRUCTIONS: All you need to do is run the installer included in the download. The TSL Patcher utility will handle everything.
     
    PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    987 downloads

       (0 reviews)

    0 comments

    Submitted

  10. TSL Longsaber Pack

    =============================================================
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    =============================================================
     
    AUTHOR: Marius Fett
    NAME: TSL Longsaber Pack
     
    DESCRIPTION: This mod is based on one for the first KotOR game which was made by ChAiNz.2da back in 2006. What i've done is basically do the same thing for the second game. I've also included longsaber versions of the new colours in TSL that weren't present in KotOR. Back when I first started modding, ChAiNz gave me permission to convert his original mod, so the original release of my mod in 2007 contained a lot of files originally made by ChAiNz. For this new 2012 version, the only files made by ChAiNz that i've included are the inventory icons, purely because I like the style which they're in. You automatically get the longsaber crystals when Kreia joins your party.
     
    Also, unlike before, I have used the TSL Patcher to ensure easy installation.
     
    INSTALLATION INSTRUCTIONS: All you need to do is run the installer included in the download. The TSL Patcher utility will handle everything.
     
    PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,082 downloads

       (0 reviews)

    2 comments

    Submitted

  11. Extended Enclave Jedi dialogue

    File Name: Extended Enclave Jedi dialogue(Unofficial TSLRCM PATCH)
    File Submitter: Danil-ch
    File Submitted: 11 Oct 2012
    File Updated: 11 Oct 2012
    File Category: Mods
    TSLRCM Compatible: Yes
     
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
     
    Author: Danil-ch
    Name: Extended Enclave Jedi dialoge(Unofficial TSLRCM PATCH)
     
    Filename: 650jedi.rar
     
     
     
    1. Description:
    ----------
    This is an extended version of the Conversation with masters in the Jedi Enclave, including lines not restored by the TSLRCM.
     
     
    2. Install:
    ----------
     
    This is a patch for TSLRCM, it will not work otherwise. So have that installed.
    To install drop 650jedi.dlg in the Override folder and enjoy.
     
     
    3. Uninstall:
    ----------
     
    Remove 650jedi.dlg from your Override.
     
    4. Bugs:
    ----------
    Unaware. Please let me know if you encounter any.
     
    5. Thanks:
    ----------
    My thanks to the modders for such a great modification.

    1,854 downloads

       (1 review)

    3 comments

    Updated

  12. G0-T0 Overhaul

    READ THIS OR ELSE|V||V|
    You must have TSLRCM 1.8.4 installed BEFORE this mod!
    You also should use a save from before you go to Nar Shaddaa.
    READ THIS OR ELSE|ヘ||ヘ|
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
    G0-T0 Overhaul V1.2
     
    Author: Darth Sapiens (dr.nordgren@ymail.com)
    Name: G0T0 Overhaul
     
    1. Description:
    ----------
    This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0.
    Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes).
     
    2. Install:
    ----------/
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    Run "Install G0T0 Overhaul.exe".
    Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process.
    Note from Fair Strides:
    Not all of the options need to be done. All of them have descriptions to help you choose.
    For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option!
    Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout.
     
    3. Uninstall: dont bug me about this, ever XD
    ----------/
    Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
    -1. Replace the modified ones with the originals
    -2. Delete the g0t0 folder inside your override
    -3. Replace the sound files and delete the .mp3's added
     
    4. Bugs:
    ----------/
    There are no known issues that will develop as a result of installing this mod properly.
    Other than a small currently unfixable animation problem...
     
    6. Distribution Notes:
    ----------/
    If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit.
     
    7. Thanks:
    ----------/
    Deadman - model tweaking and rigging
    neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work.
    Sith Holocron - critiscism (good stuff though)
    Fair Strides - 1.2 overhaul and patching
    and my beta testers - Jaden Korr and Nsinger998
    and my 1.2 beta testers - Fair Strides, djh269, and Malkior!
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,496 downloads

       (8 reviews)

    25 comments

    Updated

  13. Ubese Environment Suit

    Ubese Environment Suits
     
    by 90SK
     
    Description: Adds the Ubese Environment Suit as a wearable item, replaces the default item of Ubese Environment Suit.
     
    Codes: a_light_11
     
    Installation: Run TSLPatcher.exe
     
    Ubese Environment Suits.rar - Replaces Jal Shey Armors
    Ubese Suits Avaiable.7z - Replaces the Ubese Environment Suit item with Ubese disguise
     
    Legal Disclaimer:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,011 downloads

       (2 reviews)

    0 comments

    Updated

  14. Quarterstaff Replacement Pack

    1. What is this?
    Are you tired of awfull look of quarterstaffs? No? Hey, I know you don’t use them, but a lot of NPCs do, so this mod will replace them with better looking models.
     
    I’ve also made some interesting changes to these weapons:
    - Handmaiden’s staff is now double-bladed sword with retractable blades (huge thanks to SithSpecter for allowing me to use his awesome Yinchorr Dueling Sword model) and deals a bit more damage (not too much, just enough for you to keep this blade until you train her as Jedi)
    - Guidon Beacon, which was restored in TSLRCM will have unique model.
    - My favorite, Geonosian Electrostaff. It now looks more like staffs which Magnaguards used in episode 3 (electrical field will turn on and off, and it also have custom sounds)
     
    2. Why should I install it?
    To make your game look better, of course!
     
    3. How to install?
    Just run TSL Patcher, it will do everything for you.
     
    4. Compatibility.
    Compatible with TSLRCM.
    Not compatible with other mods which alter ingame quarterstaff models.
     
    5. Credits.
    SithSpecter - for allowing me to use his awesome Yinchorr Dueling Sword model.
    RevanDark and AshuraDX – I used some texture parts from their JA mods.
     
    Conditions of Use:
    You are free to use this models as you like as long as you give proper credit to me, except for the Handmaiden’s staff model. For that one, ask permission from SithSpecter.
    One more exception: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.

    19,403 downloads

       (14 reviews)

    13 comments

    Updated

  15. Workbox

    This is a mod for Kotor II: The Sith Lords created by VarsityPuppet and bead-v.
     
    This is a modding tool, designed mainly for module editing and cutscene
    creation/editing. It's designed to allow the modder to quickly change
    parameters when testing different scenarios.
     
    To obtain it, type "giveitem workbox" into the cheat console with the
    cheats enabled. The item will immediately become usable by everyone in
    the party as it doesn't need equiping.
     
    The Workbox supports the following features:
    - Prints the coordinates of the user's current location to the feedback
    screen, as well as its orientation in:
    - - degrees (to be used in scripts)
    - - radians (to be used in .gits for placeables)
    - - X and Y orientation (to be used in .gits for creatures,...)
    - - "cos" and "sin" (to be used in .gits for cameras ("cos" is the
    top-most box, while "sin" is the bottom-most))
    - Prints the tag and coordinates of the nearest object, as well as its
    type and distance to it. It also prints the tag and coordinates of the
    nearest door, creature, placeable, waypoint and trigger.
    - Spawn a dummy: spawns a dummy creature to be used for reference when
    collecting coordinates for a cutscene.
    - Open/Close nearest door
    - Destroy nearest object
    - The Warp console
    - Camera finder: This feature lets you cycle through the module's cameras.
    - Adjust party members' skills, attributes, influence, availabilty
    - Adjust PC's skills, attributes, alignment and gender
    - Add/remove party members from the party
    - Change current player character
    - Toggle party switching on/off
    - Toggle MinOneHP on/off: basically makes the user invincible.
    - WM_custom is a script that is intended to be used when a modder wants to
    test something quickly in a script, saving them the dlg editing or
    editing existing scripts.
    - A GetIsObjectValid option, which requires the tag of the object to be
    entered in the dlg.
    - Global/Local changing with minimal dlg editing.
     
    In addition to that, we have developed a module editing system:
    The module's OnEnter script is modified to fire a dialog named
    "pre*MODULE_NAME*" (ie. "pre905mal") under the condition that the
    global 000_Debug is set. The placeable that fires the dialog is
    "*MODULE_NUMBER*dlghost" (ie. "905dlghost"). This dialog then controls
    various condition under which to fire the module, or just fires some
    cutscenes directly. Basically you can do anything with it.
     
    The Workbox has an option to fire the module PreDialog directly, and also
    controls whether the global 000_Debug is set or not (under "settings").
    Whether you use this system or completely ignore it is up to you.
     
    Two features require editing of the workbox.dlg. The first is putting in
    the object tag for the GetIsObjectValid feature, to check whether the
    object exists. The node where the tag needs to be entered is marked.
     
    The other feature is the editing of globals and locals. What you need to
    do is create a new reply in the "Set Globals and Locals" tree, and attach
    the "WB_control" script to it with the following parameters:
    P1 - always 15
    P2 - 1 if boolean, 0 if number
    P3 - local ID; if left 0, then this marks a global
    String Parameter - if local then this is the object tag (empty means
    OBJECT_SELF), if global then this is the global ID. (Like "000_Debug")
    P5 - this parameter can optionally mark the instance of the object with the
    local boolean or number.
    (P4 is not used)
     
    After creating the reply, you need to copy the entry from the other replies.
    There are two versions of the entry, based on whether it's a number or a
    boolean. Make sure to copy the right one.
     
    Examples:
    Darth Nihilus local number 13
    15, 0, 13, 0, 0, DarthNihilus
     
    global boolean 000_PLAYER_GENDER
    15, 1, 0, 0, 0, 000_PLAYER_GENDER
     
    global number K_CURRENT_PLANET
    15, 0, 0, 0, 0, K_CURRENT_PLANET

    461 downloads

       (5 reviews)

    3 comments

    Updated

  16. Revans Flowing Robe TSL

    -------------------------------------------------
    Knights of the old republic 2 Revans Flowing Robe
    -------------------------------------------------
     
    This mod adds animations to revan's cape and belt. As I consider the mod to be a modders resource, I did not include a .uti so you'll have to create your own.
     
    Permissions:
    Use as you will in your own mods. You don't even have to credit me. Just don't take credit for this mod.

    9,446 downloads

       (9 reviews)

    7 comments

    Submitted

  17. VP modder's source compilation.

    This is my compilation of mods that the public is in high demand for, but I lack the time to properly make an installer for the mods.
     
     
    Included:
     
     
    Meetra Surik Canon Head
    Revan Canon Head
     
     
     
    and more to come!
     
     
    Please not that NONE of these mods are guaranteed to be compatible with TSLRCM. That is up to you.

    3,764 downloads

       (3 reviews)

    7 comments

    Submitted

  18. Reven and Exile's Ossus Keeper Robe

    Description:Well this is my first mod, a simple robe that belonged to reven and somehow the Exile ended up with it. Warning:Makes game very unbalenced(but how many of you actually care?)
    It has lots of feats,skills,Enviromental protection (like the enviromental baston armor in K1)and does not restrict force powers.You must use KSE or cheatcodes(a_robe_187) to get it
    Bugs:nope, but I put beta becuase I haven't run through the whole game with it, I'd love feedback, oh and only a male PC can use it
    It's my first mod so please don't be harsh

    750 downloads

       (1 review)

    6 comments

    Updated

  19. TSLRCM Compatibility Patch for jinger's Admiralty Mod

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    TSLRCM Compatibility Patch for jinger's Admiralty Mod
    ========================================================
     
    Author: Darth Hayze
    PM: Contact me at the Deadly Stream Forums or on MODDB
    Name: TSLRCM Compatibility Patch for jinger's Admiralty Mod
     
    Filename: admiralty-patch.rar
    Original Release Date: 8/17/2012
    ModDB Release Date: 9/21/2012
    Update Realease: 1/6/2014
     
    1. Description:
    ----------
    This is simply an edit of the install instructions for jinger's Admiralty mod, nothing has been altered except the patcher will now install the files in a way that works with TSLRCM.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Also, TLSRCM is needed for the TSLRCM version to work, otherwise it will abort.
     
     
    Extract jinger's "admiralty" mod, taking care to insure that both the "setup.exe" file and "tslpatchdata" folder are extracted to the same folder, which can be anywhere, as long it isn't the main 'SWKotOR2' folder.
     
    Now extract "TSLRCM Compatibility Patch for jinger's Admiralty Mod" mod to the same folder you extracted "Admiralty" to. You should now have a folder called 'patch files' as well as the previously mentioned "setup.exe" file and "tslpatchdata" folder.
     
    Open "tslpatchdata" and delete the 'changes.ini" file.
     
    Now open "patch files" and copy "admiraltslrcm.ini", "admiralvanilla.ini", "info2.rtf", and "namespaces.ini" to the "tslpatchdata" folder.
     
    Run setup.exe, and you should be given the option of choosing between two versions of the mod, the TSLRCM version and the Vanilla version. Choose one, and install.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below were placed in override during the installation of this mod:
    Within "...SWKotOR2\Override"
    brfmcon.dlg
    n_admrlcede.mdl
    n_admrlonasi.mdl
    n_admrlcede.mdx
    n_admrlonasi.mdx
    151spawnholos.ncs
    a_spawn_admiral.ncs
    N_AdmrlCede01.tga
    N_AdmrlOnasi01.tga
    N_Dodonna_H2.tga
    N_AdmrlCede01.txi
    N_AdmrlOnasi01.txi
    N_Dodonna_H2.txi
    a_createk1cnpcs.ncs
    a_t3disc.ncs
    201_carth.utc
    201_cede.utc
    151_carth.utc
    151_cede.utc
    appearance.2da
     
    The files listed below may have been modified during the installation of this mod:
    Within "...SWKotOR2\Modules"
    222TEL.mod
    205TEL.mod
    003EBO.mod
     
     
    Backups of any file that was altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the .mod files listed above and appearance.2da with the files contained within, delete the other files from your override.
     
     
    4. Changelog:
    -------------
    Fixed a bug where the wrong file was being installed
    Updated the patcher to modify more files in the moules folder instead of override.
    Updated the readme.
     
     
    5. Bugs:
    ----------
    Let me know if you find any.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    7. Thanks:
    ----------
    My thanks go out to modders everywhere
    And to Hunters Run, for catching my mistake in setting up the patcher.
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
     
     
     
    Below is the original readme provided by jinger.
     
     
    Special thanks to Holowan Laboratories (starwarsknights.com)
     
    Overview
    ==================
    If you found Carth's cameo to be a little weak, and the minute you saw Cede you were thinking "I know that face," or if you expected an Admiral of the Republic to look better than that, you might appreciate this mod. It's a new appearance for both of them, an Admiral's uniform, like the one we saw on Dodonna in Knights of the Old Republic. Carth shows up in the logs of the Harbinger, in a trasmission to Citadel Station, then later in the game, during the battle of Telos. He also appears in a trasmission from Khoonda, if the Disciple does not join your party. Cede only shows up if you select the dark side ending for KotOR during the first conversation with Atton. If you see a medal on Carth's uniform, that's the Cross of Glory. It was given to him by Admiral Dodonna, for his part in the defeat of Darth Malak and the Sith.
     
    Installation
    ==================
    TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. The mod consists of a few files that will be installed in the override folder, and one module file. It adds two rows to appearance.2da
     
    Permission
    ==================
    This can be used as long as credit is given.

    1,570 downloads

       (5 reviews)

    8 comments

    Updated

  20. Kreia to Dxun Tomb & Atton to Onderon

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Kreia to Dxun Tomb & Atton to Onderon
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Kreia to Dxun Tomb & Atton to Onderon
     
    Filename: KreiaTombAttonOnderon.rar
    Date Released 30 July 2012
     
    1. Description:
    ----------
    ** This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
     
    ** This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    TLSRCM 1.8 IS REQUIRED FOR THIS MOD. 1.7 OR LOWER WILL NOT WORK!
     
    Extract the "Kreia to Dxun Tomb & Atton to Onderon" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    403DXN.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,470 downloads

       (4 reviews)

    0 comments

    Updated

  21. Dance, Dance, Dance!

    /*I say it is TSLRCM compatible, but it does edit the spells.2da, so if 1.8 does so, you might have to do some work.*/




    FreeDancing, Step Right Upby Fair Strides


    Contact info:
     
    Fair Strides atdeadlystream.com
     
    Fair Strides 2at Lucasforums.com
     

     
    Introduction:
     
    This started outas a bad idea, but long story short, after spending five hours hassling mira'sdialogue, trying to make Mira and the PC(who was female) dance together. Itdidn't want to work at all, and I couldn't change the camera angles becauseTK102's dlgeditor couldn't edit the angles(to my knowledge, at least) and Iread that Kotor Tool will ruin TSL dialogue files. The item I am adding to thegame is a stimulant called 'Dancer'. It had to be a stimulant, since I couldn'tmake it a shield and I wasn't sure how to make use of the 'Activate item'property on an armband.
     

     
    Anyways, sorry for thelong intro. This mod lets you dance anytime you want, so long as you arefemale.(Can someone test this with a male, because I'm unsure if they have thedancer animations). You have the option of which dance animation you want to use,though I see no difference between the two. The animation will go on forever aslong as you don't move, talk, or do any action whatsoever.
     

     
    Installation:
     
    Just run the.exe to install the mod, and pick which animation you want to use. Touninstall, just copy and paste everything in the tslpatchdata folder into youroverride, and hit 'yes to all', then hit the delete key on your keyboard.
     

     
    Bugs:
     
    None. I managedto get it so that the item can work on two or more people at a time.
     

     
    Credits:
     
    My patience for makingme go on, and my self-restraint for not letting me punch through my computerscreen after five hours of dilogue editing that proved useless.
     

     
    Permissions:
     
    You have thegiven right to modify these files any way you wish, for personal or public use,but if for public use please contct me to let me know ahead of time and to seewhat's been changed. Disreagard this requirement after 4/30/2060.

    613 downloads

       (0 reviews)

    3 comments

    Updated

  22. Visas Marr's Lightsaber Drop

    ====Visas Marr's Lightsaber Drop by Hassat Hunter====
     
    This mod gives the player Visas Marr's Lightsaber (an Obsidian item) instead of a lightsaber (part) when defeating Visas Marr on the Ebon Hawk.
     
    NOTE: THIS MOD REQUIRES TSLRCM 1.8 (not lower!).
    NOTE: This mod will work with non-english versions of the game but the new "acquired" line wont be translated.
     
    ==(Un)Install Instructions==
    * Backup your 1.8 visasmarr.dlg, then drop the "visasmarr.dlg" from this mod in the override folder, replacing it.
    To remove replace it again by your backup copy from 1.8.
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    2,290 downloads

       (2 reviews)

    1 comment

    Updated

  23. Clothed Beginning

    This mod equips the basic clothing on the player when starting Peragus instead of the typical "potato-sack". To take effect, you will have to start a new game or not have started Peragus yet.
    Note: This mod merely equips the default clothes item; it does not change the clothes' appearance.
    Known Bug(s):
    Kreia and Atton don't acknowlege you being clothed until you get the miner's uniform on Peragus. TSLRCM Compatible: Yes

    693 downloads

       (0 reviews)

    2 comments

    Updated

  24. Nihilus Zombie's Death

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Nihilus Zombie's Death
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Nihilus Zombie's Death
     
    Filename: NihZombieDeath.rar
    Date Released: 22 July 2012
    Updated: 8 March 2014
     
    1. Description:
    ----------
    Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
    This mod changes *nothing* about the gameplay, just some little added atmosphere.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU NEED TO USE TSLRCM 1.8.3 FOR THIS MOD. OLDER VERSIONS ARE NOT COMPATIBLE!!!
     
    Extract the "Nihilus Zombie's Death" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    852NIH.Mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
     
    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (the name "a_end.ncs" is shared with other modules).
     
    5. Patch notes:
    ----------
    * Updated for TSLRCM 1.8.3.
    * Takes slightly longer before the dying effect starts.
    * Increased duration between deaths, and now they die 2-by-2 instead of 1-by-1, starting with the closest from Nihilus to the farthest.
     
     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,860 downloads

       (2 reviews)

    3 comments

    Updated

  25. Peragus Sith Troops To Sith Assassins

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Peragus Sith Troops To Sith Assassins
    ========================================================

    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Peragus Sith Troops To Sith Assassins

    Filename: SithToAssassins.rar
    Date Released: 22 July 2012

    1. Description:
    ----------
    This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.

    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    YOU ARE REQUIRED TO USE TSLRCM, since vanilla TSL has no .mod files.
    NOTE: While 1.8 is not required, this mod will make the XP changes from 1.8 happening too, so you'll get less XP killing them on the hawk than during the turret game.

    Extract the "Peragus Sith Troops To Sith Assassins" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.

    SPECIAL:
    Due to having 2 similarly named files, and those can not be both placed in tslpatchdata you'll have to RUN THE INSTALLER TWICE. First installing part 1, then part 2!

    Note: a new folder named "backup" will be created during installation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.

    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
    Within "C:\Program Files\LucasArts\SWKotOR2\Modules"
    107PER.mod
    005EBO.mod

    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.

    To uninstall;
    1) Open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within.

    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod properly.
    Putting the file from tlspatcher in override will give issues throughout the game (many other sith use that name).

     
    6. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/

    7. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...

     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    16,718 downloads

       (8 reviews)

    7 comments

    Updated